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  1. Immortal Interaction

    1. Divine Mandates

      The words of the Administration to the player base. Make sure you pay attention.

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    2. Game Plots

      The place where the synopsis (from a 3rd person, usually) of on-going plots (IMM or player-run) are found.

      21
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  2. Main Forums

    1. Announcements and Changes

      General changes to the forum, or to the game (can be large or small updates) will be posted here.

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    2. OOC Lounge

      Place to unwind and talk about things that do not pertain to the game.

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    3. General Discussion

      The place to talk about general game matters.

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    4. Newbie Help

      Have questions? Ask and they'll either be answered or you will be pushed in the right direction.

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  3. Information

    1. Graveyard

      A place where old, dead characters go when they've made an impact in Aabahran.

      86
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    2. Stories

      The place for all of your creative works concerning Aabahran.

      17
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    3. Essays

      Basic strategies and tactics to enrich your MUD experience.

      43
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    4. PK Logs

      A fan of PK? Here is the place to look at edited logs of combat.

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    5. RP Logs

      Want to look at logs of RP? Then this is the section you are looking for.

      415
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  • Posts

    • sader roflstomping everyone?  immediately assume its tassin.  grats on another extremely tough cookie.
    • I had a ball 'instructing Reemon' and trying to groom you as the next Church leader.  You took what Selynier started and brought it so far I am actually proud that I was a part of your rise.  The war with Nexus, that Akayli went on the warpath.  All of it had me thrilled (especially Akayli.  I had hoped she would go ballistic, but I didn't think she would actually go out to destroy the church) You were also a beast to fight against.  Reemon was hands down the hardest Sader to bring down.  Hurting you was damn hard and surviving you was equally hard.  Even when I did have you against the ropes a few times, I just couldn't hurt you fast enough to seal the deal.  I understand all too well the troubles of church armor and ease of regaining it.  At least the problem was fixed with having multiple sets.  That was just damn unfair.  But, I still think church armor needs a good nerfing, especially the non-upgrade portions.  The upgrade armor stats were fine, but with the vendor items on top it is just too much for some classes to overcome.  Combined with the ability to store that upgrade armor in your locker and it is just seriously unfair. Hopefully, you'll come back strong with another character.  We've got a lot more people playing now and lots of new people.  
    • Stopped playing for awhile and forgot to post a goodbye thread. Life was very tough in the beginning. Sister Selynier, your efforts for what you did for the Church and to spread the word of God were very commendable. Your final appearance coinciding with the anointing at the Cathedral was very memorable 🙏 . Heck your Herald sister Akayli pretty much blamed Reemon and the Church for your death and we went to war over it, still couldn't believe that 😮 .  I remember having to deal with Thalain whom was the strongest Vampire I've ever faced. I had no idea about some of the synergies. I remember looking at the text with my mouth open during our battles lol. Special mentions to Worrex, Isthamael, Khalia (the Syndicate now does the work of God! lol), Bradato, Chofarex  Forgive me if I've forgotten others whom had an impact on his life, it has been awhile afterall. I will warn others NOT to go for weaponcraft now. In the end the socket bug was too much for me. Also I realized I could've lost my E/L spot by getting cabaled booted, do the quest again and keep my E/L blessings if my armor is still lying around. Could've been done indefinitely so should probably be looked at.    Had different scores but hit/dam seems to be the most in question, even though I preferred my other score sheets with higher saves in most of my battles.   /-----------------\/------------------------------------------------\ | Reemon          || Right Hand of the One of MINISTRY                           | \-----------------/\------------------------------------------------/ | Str: 24(24)^3   || Level 50 Sex M          Age   128(985h)        | | Int: 17(17)^1   || Class crusader          Size  large            | | Wis: 17(17)^1   || Race  storm             Align neutral good     | | Dex: 16(16)     || Hp    1289/1304  (145%) Exp   43200/548800     | | Con: 19(19)     || Mana   542/641   (120%) +Hit  83 (65%)         | \ Lck: [|||||-]   \/ Move   451/472   (105%) +Dam  88               / /-----------------/\--------------------/\--------------------------\ |     ARMOR       ||      SAVES         || Deity  The One God       | | Slash  -597     || Spell       -16    || Faith  Church            | | Pierce -593     || Afflictive   0     || Weight 416/575           | | Blunt  -592     || Maledictive -12    || Items  31/38             | | Magic  -506     || Mental      -11    || Prac   0      Train 0    | | Weapon low      || Breath       0     || RP     120               | |                 ||                    || Gold   128K   CP 13.5K   | \-----------------\/--------------------\/--------------------------/ / You have a few cuts and bruises.                                  \ | You are ready for a cabal promotion.                              | | You are drunk.                                                    | \------------------------------------------------------------------
    • fair point. I had to ask 🙂  
    • While cure critical is more efficient, heal is 100 health restored now for the same lag.  When your tank is dying, efficiency goes out the window.  You want them alive and you need to make sure you're healing more than they're being hit for. You're restoring hp almost 75% faster with heal than you are with cure critical, on average.  I think that's more than worth even the 0.625% to 6.25% efficiency difference between a L50 and L52 respective casting of cure critical over heal.
    • Maybe heal spell could get some love? one mana reduced per level over 50? Would not be an overwhelmingly large advantage, but would still feel like a (minor) advantage. Would also bring heal ahead of cc in terms of efficiency, which I think makes sense.  
    • that is very good info! I specially appreciate the dice info. I understand so proficiency is utterly pointless for spells. So the equipment effect Affects spelllvl by 1 makes it that our spells become level 51 instead of 50? I am thinking about the arena facemask.   so CC is indeed more mana efficient than heal spell for moderate damage intake. I was told that, but I didn't have the info to either confirm or deny that. Thank you for disclosing the dice details. I appreciate that highly.
    • Generally speaking, proficiency is for if you can cast it while strength (both power of the spell and duration) is heavily dependent on cast level.  Nothing else is modified.  Your casting speed at 2% will be the same as 105%.  Mana cost is 50 when you first get the spell, or base cost if it's more.  It will go down as you level until it reaches the base cost, usually in usually no more than a dozen levels. Cure light is 1d8+level/3 Cure critical is 3d8+level-6 Cure disease is contested against the spell level plague was cast at.  There is an exception here as your proficiency in cure disease has a random chance to cure amorphous parasite (psi spell), depending on your proficiency. (RNG <= prof / 4) Cure poison is contested against the spell level poison was cast at. Bless is dependent on caster level, as is its duration. Create food fills you up depending on the level it was cast at.  From the first time you see "you are hungry", a human will be full from two magic meals cast between level 22 and 42.  It would take one cast at 43+. Create spring will cause a spring to last in ticks based on cast level. And so on.  Rare is the spell that will give added benefits for over 100% proficiency and rarer still have some effect based off proficiency.
    • Hi Maybe this belongs in discord, but its Thursday and that means office day. No discord.   I believe it was explained that skill/spell level over 100 will help on secondary effects. It was explained as an illustrative example that, lets say, bash at 100 means it hit 80% of the time. Bash at 110 will hit at either 90 (80+10) or 88 (80% of 110). Doesn't matter which one, for my question. I just bring it up for context framing.   My question is regarding the healing spells, and buffs. a) Buff spells at over 100 have any effect, like lasting longer or lowered chance of being dispelled? I understand that the nectar's level 60 sanct is harder to dispel, which justifies its 150k gold cost. My question is not regarding the spell level, its regarding the proficiency level beyond 100. b) Healing spells, lets say, heal spell itself, costs 35 mana to heal 100 health. rising the proficiency has any effect, like lowering mana cost, lowering post-casting tick lag, rising healed hp amount, anything at all? I understand there is great power on masks that rise spell level by 1, for casters. I am posting this question to understand if there is any benefit for that for buffs and regeneration spells. Thanks
    • I agree with this nearly wholeheartedly.  In PvE, saves have a limited use (end-game zones aside where everything seems to wish to poison/plague you).  Also, something to consider, you can have multiple backpacks and keep non-rare replacements for when you need saves.  I often do this on my characters so that they can focus on what they need more running around normally.
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