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  1. Immortal Interaction

    1. Divine Mandates

      The words of the Administration to the player base. Make sure you pay attention.

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    2. Game Plots

      The place where the synopsis (from a 3rd person, usually) of on-going plots (IMM or player-run) are found.

      21
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  2. Main Forums

    1. Announcements and Changes

      General changes to the forum, or to the game (can be large or small updates) will be posted here.

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    2. OOC Lounge

      Place to unwind and talk about things that do not pertain to the game.

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    3. General Discussion

      The place to talk about general game matters.

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    4. Newbie Help

      Have questions? Ask and they'll either be answered or you will be pushed in the right direction.

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  3. Information

    1. Graveyard

      A place where old, dead characters go when they've made an impact in Aabahran.

      86
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    2. Stories

      The place for all of your creative works concerning Aabahran.

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    3. Essays

      Basic strategies and tactics to enrich your MUD experience.

      43
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    4. PK Logs

      A fan of PK? Here is the place to look at edited logs of combat.

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    5. RP Logs

      Want to look at logs of RP? Then this is the section you are looking for.

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  • Posts

    • Hope you are doing well.  This was a fun fight for me also.
    • I just came back and read this log a year later, and honestly, halfway through it I'm like I should have gotten out of that fight a lot sooner instead of sticking it out to the end. I'm also like, how did it even get this close towards the end, especially as a medium-sized warrior vs a mummy/skeleton-specialized necromancer. All things considered, I think gladiators have one of the most user-friendly kits and it carried me pretty far. It's a great read and a very nice kill. ❤️
    • Gah! Help class is fixed. Help ogre however is definitely new ogre, not old.
    • They also aren't in the list for help class correctly.  Help Ogre is there, but that is old ogres.
    • Thank you, good catch.  This has been fixed.
    • FYI these changes have yet to be added to "help race" @Kassieti
    • Ogres have had an overhaul. 24, 15, 15, 17, 23. bash, bodyslam, mace and flail automastery. resistance to bashing damage. vulnerable to pierce. Ignore chakera reduced to 25%. Lost bonus damage with magic weapons. +5 to +9 hp/level Chance to ignore damage Large Anatomy category: giant Treated as one size category larger for purposes of bash/bodyslam/etc lag. Stacks with warriors and berserkers wearing shields but not shield lore. Classes: Berserker, cleric (and by proxy, shaman and healer), ranger and warrior. New race: Trolls. 23, 15, 17, 20, 25 Neutral or evil alignment Neutral or chaotic ethos Large Anatomy category: beast Fast healing and regeneration automastery. Vulnerable to acid Resistant to poison and disease. Bonus healing per tick Below 90% health, (max hp - current hp) / (10 - level / 10) Increased base regen for all positions except sleeping. Classes: berserker, monk (does not gain +1 size from dragon), shaman and warrior. Necromancer TBD.
    • Guest Anonymous
      Bracad told you 'Greetings.' Bracad told you 'We trust you are well?' You told Bracad 'I'm having a bad day.  A horrible day' Bracad told you 'That is unfortunate.' Bracad told you 'Anything we might do to aid you?' Bracad told you 'Or make your day better?' You told Bracad 'Sure, find a way to remove my ears' Bracad told you '....' Bracad told you 'An odd request, for us.' Bracad told you 'Why would you wish your ears removed?' You told Bracad 'I tried to have Achistad do something about it.  That never happened.  So, I'd rather just not hear them anymore' Bracad told you 'Do something about what?' You told Bracad 'He was suppose to come purify our estate, but of course, he wasn't allowed' You told Bracad 'I'm tired of all the whispering' You told Bracad 'Sometimes it feels like I'm just talking to myself' Bracad told you 'The whispers are your own voice?' You told Bracad 'Of course not!  I'm not crazy' Bracad told you 'You mentioned you feel as if you are talking to yourself, hence why we asked our question.' You told Bracad 'Venni threw me out of the bank thinking I was talking to myself.  That's why' Bracad told you 'Which estate might you be referring to? One of you and or your families?' You told Bracad 'The Zelcharis estate of course.  We are Miruvhor nobility' Bracad told you 'Indeed. You hear the whispers in your estate? Could it be just the... discussions of your staff?' You told Bracad 'No, I'm not crazy.  They aren't following me around all over whispering' Bracad told you 'Then where do you hear this whispering?' You told Bracad 'In the very things I want removed, my ears!' Bracad told you 'Oh my. This does sound serious.' Bracad told you 'Not to invite negative thoughts but, what if removing your ears does not make the whispering go away?' You told Bracad 'How can I hear whispering without ears?' You told Bracad 'Now you sound crazy' Bracad told you 'We profess, when it comes to magic, we have more limited experience and knowledge. However, we have witnessed terrible and strange afflictions from it.' Bracad told you 'If this is such an affliction...' Bracad told you 'We certainly would not wish it on you or anyone, but such a step as removing your ears may not be a cure.' You told Bracad 'My father's a clergyman.  If it was magic, I'd know it wouldn't I?  No, it's these stupid ears' Bracad told you 'Ahh. Well, that certainly adds to the mystery then.' Bracad told you 'Have you encountered others who are similarly afflicted. Perhaps in your family?' You told Bracad 'You're kidding, right?  Tell me you're kidding.' Bracad told you 'Kidding?' Bracad told you 'We are confused.' Bracad told you 'On such a serious topic, we would not jest.' You told Bracad 'I'm not going around asking people if they hear whispering.  That would get me locked up in the asylum' Bracad told you 'Ahh, we see. Your point is not lost on us... now.' You told Bracad 'I'm just frustrated.  Ignore that.' Bracad told you 'Well. We are not unwilling to help you. However, we feel it prudent to understand. You must understand, we are no surgeon. Although our aim is precise.' You told Bracad 'Damnit!  They were at least quiet for a while' Bracad told you 'Quiet. That is good...' You told Bracad 'But it is not quiet....' You told Bracad 'I'll find a scalpel myself!' Bracad told you 'Well, perhaps you did not hear us?' Bracad told you 'We offered to do it, but offered a word of caution.' Bracad tells you 'wEh ahhreh nOo sSsurGeoOonnn.' Bracad tells you 'thaough WEh ahhreh quitEh preCisse with our aaim.' You tell Bracad 'Hard to tell if your talking or the whispers.  You'll slice them off?' Bracad tells you 'Dao thheh whHIZszpers ofFer tao zjuT oofFf yaouR EAhRsSz?' You tell Bracad 'They did!' Bracad tells you 'hmMmmmmm.....' A small, nearly invisible, creature on Uricharis' shoulder whispers 'So, a little slice here?' into her ear. AAAAAARRRRRRGGGGGGHHHHHH!!!!!! You tell Bracad 'I was just going to get mab's blade.  I heard it was nice and sharp' Bracad tells you 'szsHAhRp..... yeZSs.' Bracad tells you 'ahhlThoOouhHghh aimMInNngh Aht OonesSz Hhehaad mmahhY bE quhHIite tHhE sjhahllEhnge.' Bracad tells you 'YOu caouLd easSzIiLy TaKe mmore Thaan yaour earsSs..' You tell Bracad 'Oh yes, a surgeon's knife!' You rest on a large marble fountain. Bracad tells you 'hrMmMphH. szseemsSz the GoOolden drahgonNn iZSs NnO loonNnger ahhpaort Of thhe kuueZSst.' Uricharis sits calmly, almost serenely calm and places the torch on the ground. A small, nearly invisible, creature on Uricharis' shoulder whispers 'This will be entertaining' into her ear. You tell Bracad 'Hrmm?  What dragon?  Are we after dragons now?  I thought we were lopping off ears?' Bracad tells you 'we aaREh..' Bracad tells you 'apPAREhnTly..' Bracad tells you 'whehREh ZSshawll we mEEt youhH?' Uricharis continues to turn the tip of the surgeon's knife over the torch, making it red hot. You tell Bracad 'I'm just sitting here heating up this surgeon's knife' Bracad tells you 'Where?' You tell Bracad 'Right where I was, silly.  I came back to Maelbrim' Bracad nods. Bracad looks at you. Bracad nods. Bracad says 'It is well to see you.' The red hot tip of the surgeon's knife begins to glow as Uricharis continues to turn it over and over. Bracad says 'Please. Let us help you.' Uricharis looks up at Bracad.  'I can't keep heating this forever' Bracad nods. Uricharis stands up and stamps out the torch over which she was heating the surgeon's knife. You stand up. You stop using a surgeon's knife. Uricharis flips her wrist and extends her hand towards you, holding the HOT end of the knife. Bracad stares at you, the shapes in its eyes coalecsing into dagger like shapes. Smoke is rising from Uricharis' fingers as she says 'Gonna take it or let me burn? Bracad reaches out and takes the knife.  You give a surgeon's knife to Bracad. Bracad wears a necklace with a lion charm around its neck. Bracad's eyes harden as bloodlust overtakes it. Uricharis pulls back her hair to show her ear clearly.  'We can start here! Bracad slowly examine's the knife, taking its time to examine the blade. Bracad nods. A small, nearly invisible, creature on Uricharis' shoulder whispers 'This will be really entertaining' into her ear. Uricharis grimaces and says 'Hurry!  Before it starts yapping again! Producing a small unassuming bucket, Bracad gestures to you to sit. 'Here. Uricharis quickly clamours over and plops down on the bucket. Uricharis tilts her head to the side and braces herself. Standing before you, the creature seems to slightly shrink in size and gets in your face. Bracad asks, 'Your ears. What do you want done with them, after? 'I don't care'  Uricharis exclaims 'Just get rid of them Bracad nods. Bracad says 'Very well.' Uricharis starts tapping her foot, obviously impatient. With a mechanical precision, Bracad grabs the top of your head aligning it straight. He aligns on your left ear and makes a deft slice. Catching the ear, Bracad tucks it away and places its hand on your head, against aligning it. Wincing in pain, Uricharis squirms and holds her head up straight in your grasp. Blood burbles out of the wound left from where Uricharis' ear was sliced clean off.  You swear you hear 'We were right!  That was entertaining!' come from the burbles. Bracad says 'If you are not able to hear after this.... Watch our hands.' Uricharis grumbles and then screams.  'Quick!  Quick, the other one too! Nodding at you, Bracad ensures alignment, slicing again, the searing blade separates flesh with deft percision. Bracad standing back, both ears in hand. Bracad tucks them away beneath its frame. Blood now streaming down both sides of her head, Uricharis cries tears, but has a serene almost insane smile upon her face. Bracad nods. Bracad says/mouths 'The deed is done. Uricharis leans for a moment on the fountain, steadying herself.  'It's clear' she breathes. Uricharis looks up to you with a weak smile. Bracad says in a volume barely above a whisper, 'And... your hearing? Bracad looks at you, a strange... desparation? in its eyes. Uricharis squints at you, looking specifically at your lips.  'Hearing?' she questions. Bracad nods. Bracad says slowly, mouthing each word, 'Hearing, yes. You understand? A little wriggly maggot appears in the bloody wound on the right side of Uricharis' head.  'That was really entertaining.  We'll have to repay you for that Uricharis blissfully smiles as if she hears nothing at all. Tilting its head to the side, observing the maggot, Bracads' focus seems lost. Bracad says 'Theres...' Uricharis squints at your lips again, trying to understand what your saying. You say 'Can you hear me?' You say 'It is really hard to read your lips.  I can't even tell if they're lips or not' Taking notice of your question, Bracad repositions itself to look at you. 'Yes. Bracad nods its head. A little wriggly maggot appears in the bloody wound on the right side of Uricharis' head.  'The deaf trying to talk.  This is priceless!' Blood begins to leak down across Uricharis' sashes.  'I'm going to have to clean up Uricharis looks down at herself, smiling wistfully almost oblivious to the pain. With a strange delicate, but precise movement, Bracad plucks the Maggot from your head and produces it before you. Bracad says 'Here' Bracad says 'Maybe this is the... voice?' Uricharis looks at you carefully, looking at what you're presenting, but not -seeing- it. The wiggling maggot says 'You know, she's not going to see us, right?' it says as it then chuckles at Uricharis. A frown shown on Bracads face. Bracad looks at the maggot. 'Hrmm. Are you... of the Nexian thing? Uricharis climbs off of the bucket and walks a few steps closer to you squinting her eyes at your hand and then looking at you strangely. The little maggot you plucked from Uricharis says 'Nexian?  Please, don't insult us' Uricharis looks at you strangely as if you are talking to yourself. Uricharis tries to says 'Are you O.K.? Taking a moment, Bracad reflects on the situation. Glancing at you a flash of concern. Then back at the maggot, 'We mean no insult. *Just now understanding you chopped off a girl's ears, in public, right in front of the marshall in the forum?* Bracad nods at you in agreement. The wriggly little maggot suddenly pops out from your grasp in a puff a smoke and reappears resting on Uricharis' shoulder. The wiggly maggot says 'You've done your part.  Now, shoo!' then begins crawling back towards Uricharis' head. Bracad nodding at Uricharis, 'Where do you come from. What... is your purpose here? The wiggly maggot stops for a moment and then turns to you saying 'Wouldn't you like to know?' then continues on its path back to Uricharis' blood earstump. Seating itself back inside Uricharis' ear, the wiggly maggot whispers 'I'm sure you'll find out' Bracad says 'We aided you. Yet you see no reason to give us this?' A little wriggly maggot appears in the bloody wound on the right side of Uricharis' head.  'Aided us?  Please, you just entertained us' Uricharis' smile hasn't faded at all during this entire conversation. Bracad motions towards your ears. A finger gesture, moving along the ground in a worm-crawling fashion. Bracad stands upright. Gesturing a slice across its neck. Uricharis scrunches up her face, but maintains her smile and mouths the words -worm- before she asks 'A worm? Bracad nods at you in agreement. Bracad again gestures at your ear. Uricharis looks at you strangely for a moment.  'Are you alright?' she asks as she stands here bleeding from both earstumps with blood running down her sashes. Bracad sighs. Bracad nods. A little wriggly maggot appears in the bloody wound on the right side of Uricharis' head.  'You really think she's going to listen?  That's hilarious' Bracad fishes around in its packs, producing a large amount of sterlized cloth. Uricharis looks at you oddly, perhaps she is woozy from the bloodloss. Picking up some of the cloth, Bracad looks at you, with a half outstreched hand filled with cloth. It asks, 'May We Help? Looking at your strangely, Uricharis asks 'Help?  Why would I need help?' as she backs away from you slightly. A little wriggly maggot appears in the bloody wound on the right side of Uricharis' head.  'This is priceless!  Priceless I tell you!' Extending one of its fingers down to the blood dripping from you, a drop formed on the tip, Bracad presents it to you. 'Help. You hear an odd munching sound coming from Uricharis.  It sounds squishy and moist, almost as if something is eating something. Bracad gestures dabbing the cloth at its own ears. Uricharis looks down at the blood on the cloth and then wideyed stares back at you.  'What are you trying to do to me!  Get away' she screams as she leaps over to the other side of the fountain. Uricharis shouts 'I'll' then stammers 'I'll call the guard you brute! Bracad stands, holding its hands up. 'We mean no harm. Bracad shakes its head. Uricharis glares at the Marshall with pinpoint eyes and says 'You see he's trying to hurt me, don't you!  Look at him! Bracad says 'Friend... friend.' Uricharis cowers on the other side of the fountain, maintaining her distance from you. Bracad stops using a surgeon's knife. Bracad wields the Stormbringer. Uricharis now even backs away from the fountain further as you wield a large mace. Bracad looks down at the ground before you. Uricharis screams at the Marshall 'What good are you!  You see he's menacing! A little wriggly maggot appears in the bloody wound on the right side of Uricharis' head.  'Just priceless!  I'll have food for days!' Looking up at you,Bracad draws an ear forth from its chest plate. It whispers into it. 'Hear us you. Your enemies are not what you think. Bracad tucks the ear back into its place. Uricharis feels a drop of blood on her arm and looks down to see blood on her bracelets 'My god, what did you do to me!' almost oblivious to your explanation Bracad turns and stalks off. Bracad flies west. Uricharis points to the west and screams 'You're just going to let him get away!? Screaming again, Uricharis exclaims 'Useless.  Every last one of you!
    • Guest
      The Growing Disdain of the Urban World Kael Thornshadow had spent the better part of his life roaming the wilderness, defending its sanctity and fostering a deep connection with its untamed spirit. The forest had become his sanctuary, a realm of tranquility and balance. However, as he ventured beyond its borders, he found himself facing the stark contrast of the sprawling cities that dominated the landscape. Kael's journey began when he received a request for aid from a neighboring city named Aridon. The city's outskirts were suffering from a sudden blight, and its once-thriving fields were withering away. Intrigued by the plight of those affected, Kael embarked on a journey that took him from the heart of the forest to the urban labyrinth of Aridon. As he entered the city gates, the stark change in atmosphere was palpable. The air was thick with the scent of industry, and the sounds of carriages and bustling crowds drowned out the gentle melodies of the forest. Towering structures of stone and steel obscured the sky, casting shadows that seemed to suffocate the natural light. Kael met with the city's council, composed of affluent merchants and influential bureaucrats. They implored him to use his mystical connection with the wild to heal the land. However, he sensed a different motive beneath their  concern was less for the land itself and more for their profits. As Kael delved deeper into Aridon's affairs, he uncovered a web of corruption that had crept into the heart of the city. The council's members were exploiting the blight to manipulate food prices and amass greater wealth. The very land he had come to save was a pawn in their sinister game. Disturbed by the city's disregard for the natural world and the people's wellbeing, Kael's initial curiosity transformed into a brewing anger. His sense of duty to help remained, but he felt an increasing disconnect from the inhabitants of this urban landscape. Kael decided to take matters into his own hands. He ventured beyond the city, seeking the guidance of the forest spirits. In a secluded glade, he communed with ancient entities that had witnessed the rise of civilizations and the fading of empires. They revealed to him the true extent of the damage caused by the greed of men, the imbalance that had infected the city like a disease. As he returned to Aridon, Kael found himself in a precarious position. The council had caught wind of his investigations and had labeled him a troublemaker. They sought to silence him, viewing him as a threat to their power. In his quest for justice, Kael delved even deeper into the city's underbelly. He discovered secret passages, hidden alliances, and the harsh reality that many within the city's walls were victims of the council's manipulation. The once-thriving markets were now dominated by monopolies, and the oppressed masses had no voice. As he moved through the city, Kael witnessed scenes of suffering—families struggling to afford basic necessities, children forced to labor in hazardous factories, and people who had lost their connection to the natural world, their spirits dulled by the city's unrelenting demands. One fateful day, Kael witnessed a scene that shattered his patience. A pristine garden on the outskirts of the city was razed to the ground to make space for a factory. The callous disregard for the beauty and life that once thrived there ignited a fiery rage within him. Unable to hold back his anger, Kael confronted the council in a heated exchange. His words echoed with the pain of the forest, the cries of the creatures, and the whispers of the spirits. The council's response was dismissive, their arrogance fueled by their grip on power. With his heart heavy with sorrow and anger, Kael withdrew from Aridon. As he returned to the forest that had always been his solace, he made a vow—to stand against the encroachment of cities and the corruption that accompanied them. The wilderness had revealed to him the true balance of life, and he could no longer stand idle as cities stripped away that balance. His hatred for cities was not for the people themselves but for the systems of power that governed them, systems that exploited the land and the very essence of life for personal gain. He saw cities as engines of destruction, places where the soul of the land was traded for coin and where the bond between humanity and nature was severed. Kael's rebellion was not one of violence but of enlightenment. He ventured to villages and settlements, sharing his experiences and urging them to resist the lure of urban expansion. He became a storyteller, recounting the tales of the forest's magic and the devastating consequences of unbridled urbanization. His words resonated with those who had witnessed the erosion of their own lands. Slowly but steadily, a movement began to form—a movement that sought to protect the land, to live in harmony with nature, and to challenge the unchecked power of cities. Kael Thornshadow's path had led him from the heart of the wilderness to the heart of the city and back again. His hatred for cities was a reflection of his deep love for the natural world, a love that had been both tested and strengthened by his encounters. As he continued to champion the cause of balance and preservation, he became a beacon of hope for those who believed in the inherent harmony of life and the enduring power of the wild. And in the end, his story became intertwined with the very fabric of the land he had vowed to protect.
    • Guest Anonymous
      Kael Thornshadow was born in the village of Silverbrook, a small settlement known for its tight-knit community of woodsmen and hunters. From the moment he could walk, Kael displayed an uncanny connection to the natural world. He often disappeared into the woods for hours, returning with tales of secret clearings, hidden streams, and peculiar animal behaviors he had observed.   Kael's encounter with the legendary forest beast came during a hunting expedition with his father and older brother. The creature, known as the 'Emerald Warden,' was said to be a guardian of the deepest parts of the forest. In their attempt to prove themselves as worthy hunters, Kael's family inadvertently crossed into the Warden's territory. Kael was left gravely injured after a fierce battle, and he fled deeper into the forest to escape.   Collapsed and fading, he stumbled upon the enchanted grove. There, he met the spirit that granted him the gift of transformation. The ritual of this magic was etched into his memory  the mingling of his blood with the sacred earth and the whispered incantations of the spirit.   In solitude, Kael wrestled with his new abilities. His transformations were chaotic at first, driven by emotions he struggled to control. It was during this time that he encountered the reclusive hermit, Aric, who sensed the [Hit Return to continue] turmoil within him. Aric had once been afflicted by a similar curse and had managed to master the duality.   Under Aric's guidance, Kael learned to embrace the dual aspects of his being. He trained to shift between his human and werebeast forms with intention, developing a greater understanding of the triggers that led to his transformations. Aric taught him meditation, mindfulness, and the art of channeling emotions to maintain control over his animal instincts. He stands as a harmonious fusion of human intellect, natural intuition, and beastly prowess, ready to defend the wild places he calls home while navigating the complexities of his own inner duality.
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