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  1. <1767hp 338m 488mv 16hour Venatrix steps out from her cover. Venatrix tosses a small handfull of thick pollen at Krawtor. You yell 'HhElp! vEhnaTriix jUhst TriIed tOo sEhnd ahh swawrm Ahftehr MmME!' Venatrix draws her weapon. Venatrix wields 'Venari' the staff of the Eternal Hunt. Venatrix's pollen misses you. A swarming cloud of voracious insects descends upon you! You yell 'hHeLp! The swawrm of the ahGesSs iss ahFTer me!' You feel momentarily ill, but it passes. Venatrix's insect swarm mauls you. Venatrix is in excellent condition. Krawtor: [===|===|===|===] <1746hp 338m 488mv 16hour ee You execute the 'Dragon Tail'. Venatrix blocks your attack with her weapon. Venatrix is in excellent condition. Krawtor: [===|===|===|===] <1746hp 326m 488mv 16hour A large mammoth jumps in front of Venatrix! You feel a rush of endorphins, numbing your pain. An elven hunting bow's magic MASSACRES you! You parry Venatrix's attack. You dodge Venatrix's attack. You block Venatrix's attack with your weapon. You parry Venatrix's attack. You parry Venatrix's attack. 'Venari' the staff of the Eternal Hunt sears your flesh with flames. Venatrix's flaming bite scratches you. The Torso and Arms of Adeptus 'ZGRRTS'! The Torso and Arms of Adeptus clocksaw mauls you. A necklace of interlinking spirals glimmers with a divine intensity. You parry a large mammoth's attack. You block a stone golem's attack with your weapon. You parry a huge scaled behemoth's attack. You parry a huge scaled behemoth's attack. You parry a huge scaled behemoth's attack. You dodge a large spotted leopard's attack. A large spotted leopard's claw wounds you. You block a large spotted leopard's attack and attempt to strike at the brief opening. Your riposte devastates a large spotted leopard! You block a large spotted leopard's attack and attempt to strike at the brief opening. Your riposte decimates a large spotted leopard! A large spotted leopard gets a wild look in its eyes. Venatrix is in excellent condition. Krawtor: [===|===|===|===] <1633hp 331m 488mv 16hour Your life drain devastates Venatrix! Venatrix dodges your attack. A withering scythe adorned with a tiny meteorite draws life from Venatrix. Your life drain scratches Venatrix. A withering scythe adorned with a tiny meteorite digs into Venatrix's body. Your wrath mauls Venatrix. You feel a rush of endorphins, numbing your pain. You parry Venatrix's attack. You parry Venatrix's attack. You block Venatrix's attack and attempt to strike at the brief opening. Your riposte mauls Venatrix. You parry Venatrix's attack. Venatrix's form blurs with speed! You are blinded! Someone's strike grazes you. You parry someone's attack. Something sears your flesh with flames. Someone's flaming bite scratches you. The Torso and Arms of Adeptus 'ZGRRTS'! The Torso and Arms of Adeptus clocksaw mauls you. You block someone's attack with your weapon. You parry someone's attack. You block someone's attack and attempt to strike at the brief opening. Your riposte LACERATES someone! Someone's draining horn decimates you! You block someone's attack and attempt to strike at the brief opening. Your riposte devastates someone! You block someone's attack and attempt to strike at the brief opening. Your riposte devastates someone! You dodge someone's attack. You parry someone's attack. You block someone's attack with your weapon. You parry someone's attack. You block someone's attack and attempt to strike at the brief opening. Your riposte maims someone! Krawtor: [===|===|===|==-] <1581hp 335m 488mv 16hour Someone utters the words, 'agsplnuahz'. Krawtor: [===|===|===|==-] <1581hp 335m 488mv 16hour di Someone is blinded by the dirt in her eyes! Your kicked dirt scratches someone. Krawtor: [===|===|===|==-] <1581hp 335m 488mv 16hour You execute the 'Dragon Tail'. Your life drain *** DEMOLISHES *** someone! Someone dodges your attack. Someone dodges your attack. You spot a lucrative opportunity! Your chest kick decimates someone! Your life drain maims someone! Something draws life from someone. Your life drain grazes someone. Something digs into someone's body. Your wrath injures someone. Something's magic misses you. You block someone's attack with your weapon. You block someone's attack with your weapon. You block someone's attack with your weapon. You block someone's attack and attempt to strike at the brief opening. Your riposte wounds someone. You block someone's attack with your weapon. You dodge someone's attack. You block someone's attack with your weapon. You parry someone's attack. You dodge someone's attack. You block someone's attack with your weapon. You parry someone's attack. You block someone's attack and attempt to strike at the brief opening. Your riposte devastates someone! You parry someone's attack. You parry someone's attack. Someone's claw mauls you. You easily avoid the trip. Krawtor: [===|===|===|==-] <1568hp 334m 488mv 16hour Someone utters the words, 'hpjioculof ghafw'. Someone calls upon the forces of nature and calls forth a thunder storm. Someone's thunder storm LACERATES you! Krawtor: [===|===|===|==-] <1517hp 334m 488mv 16hour TICK IN 5 SECONDS. A bolt of black lightning cracks out of someone's horn at you! Someone parries your attack. You spot an opening for a disarm! Someone dodges your attack. You feel a rush of endorphins, numbing your pain. A necklace with a lion charm glimmers with a divine intensity. You cause your flesh to numb and thicken. You block someone's attack and attempt to strike at the brief opening. Your riposte mauls someone. You dodge someone's attack. You block someone's attack with your weapon. You block someone's attack with your weapon. Someone's form blurs with speed! Sharp pain explodes in your torso! Someone's strike decimates you! You block someone's attack with your weapon. You block someone's attack and attempt to strike at the brief opening. Your riposte devastates someone! You parry someone's attack. You block someone's attack with your weapon. You block someone's attack with your weapon. You parry someone's attack. You block someone's attack with your weapon. You block someone's attack and attempt to strike at the brief opening. Your riposte decimates someone! You block someone's attack with your weapon. You dodge someone's attack. You dodge someone's attack. Someone's claw injures you. You block someone's attack with your weapon. You can see again. A swarming cloud of voracious insects descends upon you! You yell 'hhelp! thEh swarm of the agehs is after meh!' You feel momentarily ill, but it passes. Venatrix's insect swarm decimates you! Venatrix rubs the dirt out of her eyes. Venatrix has some small wounds and bruises. Krawtor: [===|===|===|==-] <1490hp 342m 496mv 17hour Timer now at 30 secs. Venatrix utters the words, 'hpjioculof ghafw'. Venatrix calls upon the forces of nature and calls forth a thunder storm. Venatrix's thunder storm DISMEMBERS you! Venatrix has some small wounds and bruises. Krawtor: [===|===|===|=--] <1432hp 342m 496mv 17hour You execute the 'Dragon Tail'. Venatrix parries your attack. Your life drain maims Venatrix! Your life drain decimates Venatrix! You spot an opening for a disarm! A withering scythe adorned with a tiny meteorite draws life from Venatrix. Your life drain scratches Venatrix. A withering scythe adorned with a tiny meteorite digs into Venatrix's body. Your wrath mauls Venatrix. You feel a rush of endorphins, numbing your pain. An elven hunting bow's magic LACERATES you! You dodge Venatrix's attack. You block Venatrix's attack with your weapon. You block Venatrix's attack and attempt to strike at the brief opening. Your riposte mauls Venatrix. You block Venatrix's attack with your weapon. You dodge Venatrix's attack. Venatrix's form blurs with speed! Sharp pain explodes in your leg! Venatrix's strike hits you. You block a large mammoth's attack with your weapon. You block a large mammoth's attack and attempt to strike at the brief opening. Your riposte devastates a large mammoth! You parry a stone golem's attack. You block a huge scaled behemoth's attack with your weapon. You block a huge scaled behemoth's attack with your weapon. You block a huge scaled behemoth's attack with your weapon. You block a large spotted leopard's attack with your weapon. You block a large spotted leopard's attack and attempt to strike at the brief opening. Your riposte devastates a large spotted leopard! You parry a large spotted leopard's attack. You easily avoid the trip. Venatrix has quite a few wounds. Krawtor: [===|===|===|=--] <1375hp 345m 466mv 17hour di Venatrix is blinded by the dirt in her eyes! Your kicked dirt scratches Venatrix. Venatrix has quite a few wounds. Krawtor: [===|===|===|=--] <1375hp 345m 466mv 17hour Venatrix has fled! Venatrix flies east. <1375hp 345m 466mv 17hour You turn a large mammoth's attack against it. Your counter wounds a large mammoth. A large mammoth has fled! You turn a stone golem's attack against it. Your counter decimates a stone golem! A stone golem has fled! A stone golem walks east. You yell 'help! ii am beInNng AhttAhzjked by VenNnahhtRiix!' You turn a huge scaled behemoth's attack against it. Your counter devastates a huge scaled behemoth! A huge scaled behemoth has fled! A huge scaled behemoth walks north. You turn a large spotted leopard's attack against it. Your counter mauls a large spotted leopard. You block a large spotted leopard's attack with your weapon. You parry a large spotted leopard's attack. A large spotted leopard has a few scratches. Krawtor: [===|===|===|=--] <1375hp 325m 466mv 17hour Your life drain misses a large spotted leopard. Your life drain LACERATES a large spotted leopard! You catch a large spotted leopard looking down! A large spotted leopard is blinded by the dirt in its eyes! Your kicked dirt scratches a large spotted leopard. Your life drain LACERATES a large spotted leopard! Your life drain DISMEMBERS a large spotted leopard! You feel a rush of endorphins, numbing your pain. You dodge a large spotted leopard's attack. You parry a large spotted leopard's attack. You parry a large spotted leopard's attack. A large spotted leopard has some small wounds and bruises. Krawtor: [===|===|===|=--] <1378hp 328m 466mv 17hour fle n You flee north from combat! Fresh, Green Grass Lush, short grass grows on this part of the field. Wild flowers sprout here and there showing their bright colors to the pollinating insects nearby. The buzz of these insects is rampant. [Exits: north east south] (Charmed) (White Aura) A huge, scaled behemoth paws the ground here. (Charmed) (White Aura) A large, shaggy mammoth is here. A fire giant soldier is here in training. <1378hp 328m 464mv 17hour s murder venatrix The secret It seems that no one has been here for a number of years. The sound of a small brook gurgling near by and birds chirping gives a feel of a tropical paradise. To the far north, a grassy area can be seen. [Exits: north east] (Charmed) (White Aura) A large spotted leopard sits here. <1378hp 328m 462mv 17hour e They aren't here. <1378hp 328m 462mv 17hour The secret It seems that no one has been here for a number of years. The sound of a small brook gurgling near by and birds chirping gives a feel of a tropical paradise. To the far north, a grassy area can be seen. [Exits: south west] (Charmed) (White Aura) A stone golem stands here to do his master's bidding. <1378hp 328m 460mv 17hour murder venatrix They aren't here. <1378hp 328m 460mv 17hour where The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor The secret <1378hp 328m 460mv 17hour w The secret It seems that no one has been here for a number of years. The sound of a small brook gurgling near by and birds chirping gives a feel of a tropical paradise. To the far north, a grassy area can be seen. [Exits: north east] (Charmed) (White Aura) A large spotted leopard sits here. <1378hp 328m 458mv 17hour n Fresh, Green Grass Lush, short grass grows on this part of the field. Wild flowers sprout here and there showing their bright colors to the pollinating insects nearby. The buzz of these insects is rampant. [Exits: north east south] (Charmed) (White Aura) A huge, scaled behemoth paws the ground here. (Charmed) (White Aura) A large, shaggy mammoth is here. A fire giant soldier is here in training. <1378hp 328m 456mv 17hour kk A large mammoth yells 'Help! I'm being attacked by Krawtor!' You execute the 'Dragon Tail'. Your life drain *** DEMOLISHES *** a large mammoth! Your life drain MUTILATES a large mammoth! Your life drain maims a large mammoth! You catch a large mammoth looking down! A large mammoth is blinded by the dirt in its eyes! Your kicked dirt scratches a large mammoth. A large mammoth has some small wounds and bruises. Krawtor: [===|===|===|=--] <1378hp 328m 456mv 17hour Your life drain LACERATES a large mammoth! Your life drain LACERATES a large mammoth! You spot a lucrative opportunity! Your drop kick wounds a large mammoth. You feel a rush of endorphins, numbing your pain. You dodge a large mammoth's attack. You parry a large mammoth's attack. A large mammoth has quite a few wounds. Krawtor: [===|===|===|=--] <1381hp 331m 456mv 17hour You execute the 'Dragon Tail'. Your life drain *** OBLITERATES *** a large mammoth! A large mammoth has fled! <1381hp 331m 456mv 17hour sca You scan all around. You scan north. *** Range 2 (north) *** A wild horse rears up at you. *** Range 3 (north) *** Bjorn lumbers about searching for something. You scan east. *** Range 2 (east) *** A fire giant soldier is here in training. You scan south. *** Range 1 (south) *** (Charmed) (White Aura) A large, shaggy mammoth is here. (Charmed) (White Aura) A large spotted leopard sits here. You scan west. You scan up. You scan down. <1381hp 331m 456mv 17hour af You are affected by the following: Spell: flesh armor : modifies ac by -20 for 23 hours Spell: forms : for 0 hours Spell: swarm : for 2 hours Spell: truesight : for 23 hours : for 23 hours Spell: melee : modifies ac by -35 for 10 hours Spell: stance : modifies hitroll by 5 for 4 hours : modifies damroll by 5 for 4 hours Spell: pass door : for 9 hours Spell: warcry : modifies savingspell by -9 for 15 hours : modifies damroll by 5 for 15 hours : modifies hitroll by 8 for 15 hours <1381hp 331m 456mv 17hour s The secret It seems that no one has been here for a number of years. The sound of a small brook gurgling near by and birds chirping gives a feel of a tropical paradise. To the far north, a grassy area can be seen. [Exits: north east] (Charmed) (White Aura) A large, shaggy mammoth is here. (Charmed) (White Aura) A large spotted leopard sits here. <1381hp 331m 454mv 17hour kk A large mammoth yells 'Help! I'm being attacked by someone!' Your life drain DISMEMBERS a large mammoth! You spot a lucrative opportunity! Your drop kick mauls a large mammoth. Your life drain DISMEMBERS a large mammoth! A large mammoth has some big nasty wounds and scratches. Krawtor: [===|===|===|=--] <1381hp 331m 454mv 17hour You execute the 'Dragon Tail'. Your life drain *** OBLITERATES *** a large mammoth! Your life drain MUTILATES a large mammoth! You spot a lucrative opportunity! Your drop kick mauls a large mammoth. You feel a rush of endorphins, numbing your pain. You block a large mammoth's attack and attempt to strike at the brief opening. Your riposte maims a large mammoth! A large mammoth has fled! <1386hp 336m 454mv 17hour TICK IN 5 SECONDS. A stone golem walks in. <1386hp 336m 454mv 17hour kk A large mammoth yells 'Help! I'm being attacked by someone!' Your life drain maims a large mammoth! A large mammoth looks pretty hurt. Krawtor: [===|===|===|=--] <1386hp 336m 454mv 17hour A large spotted leopard walks north. The sun slowly disappears in the west. You stop trying to execute forms. A swarming cloud of voracious insects descends upon you! You yell 'hhElp! Theh wrahth of gaaiA is upon me!' Your vitality flees your body. Someone's insect swarm MUTILATES you! A large mammoth rubs the dirt out of its eyes. A large mammoth has some big nasty wounds and scratches. Krawtor: [===|===|===|=--] <1382hp 344m 496mv 18hour Timer now at 30 secs. Your life drain MUTILATES a large mammoth! You spot a lucrative opportunity! Your drop kick injures a large mammoth. A large mammoth groans in pain. Your life drain MUTILATES a large mammoth! A withering scythe adorned with a tiny meteorite draws life from a large mammoth. Your life drain grazes a large mammoth. A withering scythe adorned with a tiny meteorite digs into a large mammoth's body. Your wrath wounds a large mammoth. You feel a rush of endorphins, numbing your pain. You parry a large mammoth's attack. You parry a large mammoth's attack. A large mammoth gets a wild look in its eyes. A large mammoth looks pretty hurt. Krawtor: [===|===|===|=--] <1392hp 346m 496mv 18hour hit ven They aren't here. A large mammoth looks pretty hurt. Krawtor: [===|===|===|=--] <1392hp 346m 496mv 18hour af Your life drain maims a large mammoth! You spot a lucrative opportunity! Your drop kick misses a large mammoth. Your life drain LACERATES a large mammoth! You feel a rush of endorphins, numbing your pain. You dodge a large mammoth's attack. You block a large mammoth's attack and attempt to strike at the brief opening. Your riposte devastates a large mammoth! A large mammoth has fled! <1395hp 349m 496mv 18hour You are affected by the following: Spell: drained : for 2 hours Spell: flesh armor : modifies ac by -20 for 22 hours Spell: swarm : for 1 hours Spell: truesight : for 22 hours : for 22 hours Spell: melee : modifies ac by -35 for 9 hours Spell: stance : modifies hitroll by 5 for 3 hours : modifies damroll by 5 for 3 hours Spell: pass door : for 8 hours Spell: warcry : modifies savingspell by -9 for 14 hours : modifies damroll by 5 for 14 hours : modifies hitroll by 8 for 14 hours <1395hp 349m 496mv 18hour e The secret It seems that no one has been here for a number of years. The sound of a small brook gurgling near by and birds chirping gives a feel of a tropical paradise. To the far north, a grassy area can be seen. [Exits: south west] <1395hp 349m 494mv 18hour kk w They aren't here. <1395hp 349m 494mv 18hour The secret It seems that no one has been here for a number of years. The sound of a small brook gurgling near by and birds chirping gives a feel of a tropical paradise. To the far north, a grassy area can be seen. [Exits: north east] <1395hp 349m 492mv 18hour kk n They aren't here. <1395hp 349m 492mv 18hour kk Fresh, Green Grass Lush, short grass grows on this part of the field. Wild flowers sprout here and there showing their bright colors to the pollinating insects nearby. The buzz of these insects is rampant. [Exits: north east south] (Charmed) (White Aura) A large, shaggy mammoth is here. A fire giant soldier is here in training. <1395hp 349m 490mv 18hour A large mammoth yells 'Help! I'm being attacked by Krawtor!' Your life drain DISMEMBERS a large mammoth! You spot a lucrative opportunity! Your drop kick misses a large mammoth. A withering scythe adorned with a tiny meteorite draws life from a large mammoth. Your life drain scratches a large mammoth. A withering scythe adorned with a tiny meteorite digs into a large mammoth's body. Your wrath hits a large mammoth. A large mammoth is in awful condition. Krawtor: [===|===|===|=--] <1397hp 349m 490mv 18hour Your life drain DISMEMBERS a large mammoth! You spot a lucrative opportunity! Your drop kick wounds a large mammoth. You feel a rush of endorphins, numbing your pain. You parry a large mammoth's attack. You block a large mammoth's attack with your weapon. A large mammoth is in awful condition. Krawtor: [===|===|===|=--] <1402hp 354m 490mv 18hour sca You scan all around. You scan north. *** Range 1 (north) *** (Charmed) (White Aura) A huge, scaled behemoth paws the ground here. (Charmed) (White Aura) A stone golem stands here to do his master's bidding. (Charmed) (White Aura) A large spotted leopard sits here. (White Aura) Venatrix the Vengeance of the Forest is here. *** Range 2 (north) *** A wild horse rears up at you. *** Range 3 (north) *** Bjorn lumbers about searching for something. You scan east. *** Range 2 (east) *** A fire giant soldier is here in training. You scan south. You scan west. You scan up. You scan down. A large mammoth is in awful condition. Krawtor: [===|===|===|=--] <1402hp 354m 490mv 18hour ee You execute the 'Dragon Tail'. Your life drain *** OBLITERATES *** a large mammoth! A large mammoth is DEAD!! You receive 595 experience points. A large mammoth's ear is ripped off of its head. You get 164 gold coins from the corpse of a large mammoth. <1402hp 342m 490mv 18hour s af e A loud note of the Horn of Nature pierces the air. <1402hp 342m 490mv 18hour s e The secret It seems that no one has been here for a number of years. The sound of a small brook gurgling near by and birds chirping gives a feel of a tropical paradise. To the far north, a grassy area can be seen. [Exits: north east] <1402hp 342m 488mv 18hour You are affected by the following: Spell: forms : for 0 hours Spell: drained : for 2 hours Spell: flesh armor : modifies ac by -20 for 22 hours Spell: swarm : for 1 hours Spell: truesight : for 22 hours : for 22 hours Spell: melee : modifies ac by -35 for 9 hours Spell: stance : modifies hitroll by 5 for 3 hours : modifies damroll by 5 for 3 hours Spell: pass door : for 8 hours Spell: warcry : modifies savingspell by -9 for 14 hours : modifies damroll by 5 for 14 hours : modifies hitroll by 8 for 14 hours <1402hp 342m 488mv 18hour The secret It seems that no one has been here for a number of years. The sound of a small brook gurgling near by and birds chirping gives a feel of a tropical paradise. To the far north, a grassy area can be seen. [Exits: south west] <1402hp 342m 486mv 18hour s An old path Strange vegetation line the path edges. Dangerously close to the edge of the cliff, you do not want to lose your balance for the outcome would be fatal. This path does not seem to have been traveled upon for many years. [Exits: north east south] <1402hp 342m 484mv 18hour e An old path Strange vegetation line the path edges. Dangerously close to the edge of the cliff, you do not want to lose your balance for the outcome would be fatal. This path does not seem to have been traveled upon for many years. [Exits: east south west] <1402hp 342m 482mv 18hour s e s Among the thickets The underbrush here is so thick that it is nearly impenetrable. Along the edges of the vegetation are a series of red berries which are smeared upon any passerbyes. Movement is extremely encumbered here. [Exits: north east west] <1402hp 342m 480mv 18hour e s Among the thickets The underbrush here is so thick that it is nearly impenetrable. Along the edges of the vegetation are a series of red berries which are smeared upon any passerbyes. Movement is extremely encumbered here. [Exits: north east west] <1402hp 342m 478mv 18hour Alas, you cannot go that way. <1402hp 342m 478mv 18hour An overlook Before you, the valley drops further down in the form of a steep cliff. The view here is magnificent with the red sand stone rock out croppings catching your attention. [Exits: north east south west] A mineral vein has broken the surface. A pikeman stands steady at his position. <1402hp 342m 475mv 18hour An overlook Before you, the valley drops further down in the form of a steep cliff. The view here is magnificent with the red sand stone rock out croppings catching your attention. [Exits: north east south] <1402hp 342m 472mv 18hour An overlook Before you, the valley drops further down in the form of a steep cliff. The view here is magnificent with the red sand stone rock out croppings catching your attention. [Exits: north south west] <1402hp 342m 469mv 18hour An overlook Before you, the valley drops further down in the form of a steep cliff. The view here is magnificent with the red sand stone rock out croppings catching your attention. [Exits: north east west] <1402hp 342m 466mv 18hour e An overlook Before you, the valley drops further down in the form of a steep cliff. The view here is magnificent with the red sand stone rock out croppings catching your attention. [Exits: north south west] <1402hp 342m 463mv 18hour s A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east] Leslo the scout runs to deliver an important message. <1402hp 342m 460mv 18hour e A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east south west] <1402hp 342m 458mv 18hour s Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] <1402hp 342m 456mv 18hour TICK IN 5 SECONDS. af You are affected by the following: Spell: forms : for 0 hours Spell: drained : for 2 hours Spell: flesh armor : modifies ac by -20 for 22 hours Spell: swarm : for 1 hours Spell: truesight : for 22 hours : for 22 hours Spell: melee : modifies ac by -35 for 9 hours Spell: stance : modifies hitroll by 5 for 3 hours : modifies damroll by 5 for 3 hours Spell: pass door : for 8 hours Spell: warcry : modifies savingspell by -9 for 14 hours : modifies damroll by 5 for 14 hours : modifies hitroll by 8 for 14 hours <1402hp 342m 456mv 18hour The night has begun. You stop trying to execute forms. A swarming cloud of voracious insects descends upon you! You yell 'HElp! ThEh wrath of gaia is upon mme!' You duck underwater and avoid the deadly swarm. <1411hp 347m 458mv 19hour Timer now at 30 secs. af You are affected by the following: Spell: drained : for 1 hours Spell: flesh armor : modifies ac by -20 for 21 hours Spell: swarm : for 0 hours Spell: truesight : for 21 hours : for 21 hours Spell: melee : modifies ac by -35 for 8 hours Spell: stance : modifies hitroll by 5 for 2 hours : modifies damroll by 5 for 2 hours Spell: pass door : for 7 hours Spell: warcry : modifies savingspell by -9 for 13 hours : modifies damroll by 5 for 13 hours : modifies hitroll by 8 for 13 hours <1411hp 347m 458mv 19hour where The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor Along a small stream <PK> Venatrix Fresh, Green Grass <1411hp 347m 458mv 19hour where The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor Along a small stream <PK> Venatrix Fresh, Green Grass <1411hp 347m 458mv 19hour af You are affected by the following: Spell: drained : for 1 hours Spell: flesh armor : modifies ac by -20 for 21 hours Spell: swarm : for 0 hours Spell: truesight : for 21 hours : for 21 hours Spell: melee : modifies ac by -35 for 8 hours Spell: stance : modifies hitroll by 5 for 2 hours : modifies damroll by 5 for 2 hours Spell: pass door : for 7 hours Spell: warcry : modifies savingspell by -9 for 13 hours : modifies damroll by 5 for 13 hours : modifies hitroll by 8 for 13 hours <1411hp 347m 458mv 19hour bers Your pulse speeds up, but nothing happens. <1411hp 322m 458mv 19hour where The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor Along a small stream <PK> Venatrix A winding stream <1411hp 322m 458mv 19hour wear sea use sea You do not have that item. <1411hp 322m 458mv 19hour You attempt to use The Ring of the Sea-Elves. You feel a lot better! <1468hp 322m 458mv 19hour Venatrix tosses a small handfull of thick pollen at Krawtor. You yell 'help! VenahhtriIx jUhst triIed to szsEhnd aa szswarmm afTEhr mmme!' Venatrix's pollen misses you. Venatrix has a few scratches. Krawtor: [===|===|===|=--] <1468hp 322m 458mv 19hour ee A large mammoth jumps in front of Venatrix! You feel a rush of endorphins, numbing your pain. An elven hunting bow's magic LACERATES you! You parry Venatrix's attack. You parry Venatrix's attack. You parry Venatrix's attack. You block Venatrix's attack and attempt to strike at the brief opening. Your riposte wounds Venatrix. You parry Venatrix's attack. You block Venatrix's attack with your weapon. You dodge Venatrix's attack. 'Venari' the staff of the Eternal Hunt sears your flesh with flames. Venatrix's flaming bite grazes you. You parry a stone golem's attack. You block a huge scaled behemoth's attack with your weapon. You block a huge scaled behemoth's attack with your weapon. You parry a huge scaled behemoth's attack. You parry a large spotted leopard's attack. You dodge a large spotted leopard's attack. You parry a large spotted leopard's attack. You block a large spotted leopard's attack with your weapon. You block a large spotted leopard's attack with your weapon. You easily avoid the trip. Venatrix has some small wounds and bruises. Krawtor: [===|===|===|=--] <1413hp 325m 458mv 19hour You execute the 'Dragon Tail'. Venatrix blocks your attack with her weapon. Venatrix has some small wounds and bruises. Krawtor: [===|===|===|=--] <1413hp 313m 458mv 19hour fle n You block a large mammoth's attack with your weapon. You parry a large mammoth's attack. Venatrix blocks your attack with her weapon. A withering scythe adorned with a tiny meteorite draws life from Venatrix. Your life drain scratches Venatrix. A withering scythe adorned with a tiny meteorite digs into Venatrix's body. Your wrath hits Venatrix. You feel a rush of endorphins, numbing your pain. You parry Venatrix's attack. You block Venatrix's attack with your weapon. You parry Venatrix's attack. You block Venatrix's attack and attempt to strike at the brief opening. Your riposte mauls Venatrix. Venatrix's form blurs with speed! You are blinded! Someone's strike grazes you. You block someone's attack with your weapon. Something sears your flesh with flames. Someone's flaming bite hits you. The Torso and Arms of Adeptus 'ZGRRTS'! The Torso and Arms of Adeptus spring rocket injures you. You parry someone's attack. You parry someone's attack. You block someone's attack with your weapon. You block someone's attack with your weapon. You block someone's attack with your weapon. You block someone's attack and attempt to strike at the brief opening. Your riposte devastates someone! Krawtor: [===|===|===|=--] <1389hp 317m 458mv 19hour TICK IN 5 SECONDS. A bolt of black lightning cracks out of someone's horn at you! Krawtor: [===|===|===|=--] <1389hp 317m 458mv 19hour Someone utters the words, 'hpjioculof ghafw'. Someone calls upon the forces of nature and calls forth a thunder storm. Someone's thunder storm LACERATES you! Krawtor: [===|===|===|=--] <1344hp 317m 458mv 19hour You parry someone's attack. You dodge someone's attack. You execute the 'Dragon Tail'. Someone parries your attack. Your life drain MUTILATES someone! You spot an opening for a disarm! You fail to disarm someone. Your life drain decimates someone! You feel a rush of endorphins, numbing your pain. Something's magic misses you. You block someone's attack and attempt to strike at the brief opening. Your riposte mauls someone. You parry someone's attack. You parry someone's attack. You block someone's attack and attempt to strike at the brief opening. Your riposte wounds someone. You parry someone's attack. You parry someone's attack. Something sears your flesh with flames. Someone's flaming bite injures you. The Torso and Arms of Adeptus 'ZGRRTS'! The Torso and Arms of Adeptus punch wounds you. You block someone's attack with your weapon. You dodge someone's attack. You block someone's attack with your weapon. You block someone's attack with your weapon. You block someone's attack with your weapon. You parry someone's attack. You block someone's attack and attempt to strike at the brief opening. Your riposte decimates someone! Krawtor: [===|===|===|---] <1317hp 321m 458mv 19hour You retreat north from combat! You can't see a thing! <1317hp 321m 456mv 19hour n i You can't see a thing! <1317hp 321m 454mv 19hour You are carrying: Nothing. <1317hp 321m 454mv 19hour w n Alas, you cannot go that way. <1317hp 321m 454mv 19hour You can't see a thing! <1317hp 321m 451mv 19hour w You can't see a thing! <1317hp 321m 448mv 19hour af You are affected by the following: Spell: blindness : modifies ac by 15 for 0 hours : modifies hitroll by -5 for 0 hours Spell: forms : for 0 hours Spell: drained : for 1 hours Spell: flesh armor : modifies ac by -20 for 21 hours Spell: swarm : for 0 hours Spell: truesight : for 21 hours : for 21 hours Spell: melee : modifies ac by -35 for 8 hours Spell: stance : modifies hitroll by 5 for 2 hours : modifies damroll by 5 for 2 hours Spell: pass door : for 7 hours Spell: warcry : modifies savingspell by -9 for 13 hours : modifies damroll by 5 for 13 hours : modifies hitroll by 8 for 13 hours <1317hp 321m 448mv 19hour n w You can't see a thing! <1317hp 321m 445mv 19hour n w You can't see a thing! <1317hp 321m 442mv 19hour You can't see a thing! <1317hp 321m 439mv 19hour You can't see a thing! <1317hp 321m 436mv 19hour n w Alas, you cannot go that way. <1317hp 321m 436mv 19hour You can't see a thing! <1317hp 321m 434mv 19hour You can see again. You stop trying to execute forms. The giant cloud of insects thins out and disperses <1326hp 325m 436mv 20hour Timer now at 30 secs. murder venatrix They aren't here. <1326hp 325m 436mv 20hour af You are affected by the following: Spell: drained : for 0 hours Spell: flesh armor : modifies ac by -20 for 20 hours Spell: truesight : for 20 hours : for 20 hours Spell: melee : modifies ac by -35 for 7 hours Spell: stance : modifies hitroll by 5 for 1 hours : modifies damroll by 5 for 1 hours Spell: pass door : for 6 hours Spell: warcry : modifies savingspell by -9 for 12 hours : modifies damroll by 5 for 12 hours : modifies hitroll by 8 for 12 hours <1326hp 325m 436mv 20hour murder venatrix Venatrix yells 'Help! I am being attacked by Krawtor!' A large mammoth jumps in front of Venatrix! Venatrix has some small wounds and bruises. <1326hp 325m 436mv 20hour Venatrix dodges your attack. You spot a lucrative opportunity! Your chest kick MUTILATES Venatrix! Venatrix blocks your attack with her weapon. You feel a rush of endorphins, numbing your pain. An elven hunting bow's magic MASSACRES you! You parry Venatrix's attack. You parry Venatrix's attack. You block Venatrix's attack and attempt to strike at the brief opening. Your riposte mauls Venatrix. You parry Venatrix's attack. Venatrix's throat cut scratches you. With a deft slice Venatrix gores your throat! 'Venari' the staff of the Eternal Hunt sears your flesh with flames. Venatrix's flaming bite injures you. The Torso and Arms of Adeptus 'ZGRRTS'! The Torso and Arms of Adeptus clocksaw mauls you. You parry a stone golem's attack. You block a huge scaled behemoth's attack with your weapon. You block a huge scaled behemoth's attack with your weapon. You dodge a large spotted leopard's attack. You dodge a large spotted leopard's attack. You block a large spotted leopard's attack with your weapon. You easily avoid the trip. Venatrix has some small wounds and bruises. Krawtor: [===|===|===|---] <1219hp 326m 436mv 20hour di Venatrix has fled! <1219hp 326m 436mv 20hour But you aren't in combat! <1219hp 326m 436mv 20hour e You turn a large mammoth's attack against it. Your counter wounds a large mammoth. A large mammoth has fled! Venatrix's blood loss scratches you. You sure are BLEEDING! You block a stone golem's attack with your weapon. You parry a huge scaled behemoth's attack. You dodge a huge scaled behemoth's attack. You parry a huge scaled behemoth's attack. You parry a large spotted leopard's attack. You parry a large spotted leopard's attack. You parry a large spotted leopard's attack. A stone golem is in excellent condition. Krawtor: [===|===|===|---] <1218hp 321m 436mv 20hour No way! You are still fighting! A stone golem is in excellent condition. Krawtor: [===|===|===|---] <1218hp 321m 436mv 20hour fle e e You retreat east from combat! An old path Strange vegetation line the path edges. Dangerously close to the edge of the cliff, you do not want to lose your balance for the outcome would be fatal. This path does not seem to have been traveled upon for many years. [Exits: east south west] You notice a few spots of blood on the ground. <1218hp 321m 434mv 20hour s af A steep cliff The cliff drops off precariously before you. Loose rubble from the trail drops off the edge of the cliff as you walk. In the distance, you can see the faint outline of some rather large huts. The cliff is too steep to climb down. [Exits: south west] You notice a few spots of blood on the ground. <1218hp 321m 431mv 20hour Venatrix's blood loss scratches you. You sure are BLEEDING! <1216hp 321m 431mv 20hour A steep cliff The cliff drops off precariously before you. Loose rubble from the trail drops off the edge of the cliff as you walk. In the distance, you can see the faint outline of some rather large huts. The cliff is too steep to climb down. [Exits: north east south west] You notice a few spots of blood on the ground. A giant footman is here, ready for battle. A watchman is on alert here. <1216hp 321m 428mv 20hour You are affected by the following: Spell: drained : for 0 hours Spell: flesh armor : modifies ac by -20 for 20 hours Spell: truesight : for 20 hours : for 20 hours Spell: melee : modifies ac by -35 for 7 hours Spell: stance : modifies hitroll by 5 for 1 hours : modifies damroll by 5 for 1 hours Spell: pass door : for 6 hours Spell: warcry : modifies savingspell by -9 for 12 hours : modifies damroll by 5 for 12 hours : modifies hitroll by 8 for 12 hours <1216hp 321m 428mv 20hour murder venatrix They aren't here. <1216hp 321m 428mv 20hour murder venatrix murder venatrix They aren't here. Venatrix's blood loss scratches you. You sure are BLEEDING! <1214hp 321m 428mv 20hour They aren't here. <1214hp 321m 428mv 20hour n A steep cliff The cliff drops off precariously before you. Loose rubble from the trail drops off the edge of the cliff as you walk. In the distance, you can see the faint outline of some rather large huts. The cliff is too steep to climb down. [Exits: south west] You notice a few spots of blood on the ground. <1214hp 321m 425mv 20hour murder venatrix They aren't here. <1214hp 321m 425mv 20hour w An old path Strange vegetation line the path edges. Dangerously close to the edge of the cliff, you do not want to lose your balance for the outcome would be fatal. This path does not seem to have been traveled upon for many years. [Exits: east south west] You notice a few spots of blood on the ground. <1214hp 321m 422mv 20hour murder venatrix w They aren't here. <1214hp 321m 422mv 20hour An old path Strange vegetation line the path edges. Dangerously close to the edge of the cliff, you do not want to lose your balance for the outcome would be fatal. This path does not seem to have been traveled upon for many years. [Exits: east south west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. (Charmed) (White Aura) A huge, scaled behemoth paws the ground here. (Charmed) (White Aura) A stone golem stands here to do his master's bidding. (Charmed) (White Aura) A large spotted leopard sits here. <1214hp 321m 420mv 20hour murder venatrix They aren't here. Venatrix's blood loss scratches you. You sure are BLEEDING! <1211hp 321m 420mv 20hour kk They aren't here. <1211hp 321m 420mv 20hour A large mammoth walks south. A huge scaled behemoth walks south. <1211hp 321m 420mv 20hour murder venatrix They aren't here. <1211hp 321m 420mv 20hour murder venatrix They aren't here. <1211hp 321m 420mv 20hour e An old path Strange vegetation line the path edges. Dangerously close to the edge of the cliff, you do not want to lose your balance for the outcome would be fatal. This path does not seem to have been traveled upon for many years. [Exits: east south west] You notice a few spots of blood on the ground. (Charmed) (White Aura) A large spotted leopard sits here. (Charmed) (White Aura) A stone golem stands here to do his master's bidding. (Charmed) (White Aura) A huge, scaled behemoth paws the ground here. (Charmed) (White Aura) A large, shaggy mammoth is here. (White Aura) Venatrix the Vengeance of the Forest is here. <1211hp 321m 418mv 20hour murder venatrix Venatrix's blood loss scratches you. You sure are BLEEDING! <1210hp 321m 418mv 20hour They aren't here. <1210hp 321m 418mv 20hour murder venatrix murder venatrix They aren't here. <1210hp 321m 418mv 20hour They aren't here. <1210hp 321m 418mv 20hour sca l You scan all around. You scan north. You scan east. You scan south. *** Range 1 (south) *** A pikeman stands steady at his position. You scan west. *** Range 1 (west) *** (Charmed) (White Aura) A large, shaggy mammoth is here. (Charmed) (White Aura) A huge, scaled behemoth paws the ground here. (Charmed) (White Aura) A stone golem stands here to do his master's bidding. (Charmed) (White Aura) A large spotted leopard sits here. (White Aura) Venatrix the Vengeance of the Forest is here. You scan up. You scan down. <1210hp 321m 418mv 20hour An old path Strange vegetation line the path edges. Dangerously close to the edge of the cliff, you do not want to lose your balance for the outcome would be fatal. This path does not seem to have been traveled upon for many years. [Exits: east south west] You notice a few spots of blood on the ground. <1210hp 321m 418mv 20hour murder venatrix They aren't here. <1210hp 321m 418mv 20hour s An overlook Before you, the valley drops further down in the form of a steep cliff. The view here is magnificent with the red sand stone rock out croppings catching your attention. [Exits: north east south west] You notice a few spots of blood on the ground. A mineral vein has broken the surface. A pikeman stands steady at his position. <1210hp 321m 415mv 20hour murder venatrix sca They aren't here. Venatrix's blood loss scratches you. You sure are BLEEDING! <1208hp 321m 415mv 20hour You scan all around. You scan north. You scan east. *** Range 1 (east) *** A giant footman is here, ready for battle. A watchman is on alert here. You scan south. You scan west. You scan up. You scan down. <1208hp 321m 415mv 20hour af You are affected by the following: Spell: drained : for 0 hours Spell: flesh armor : modifies ac by -20 for 20 hours Spell: truesight : for 20 hours : for 20 hours Spell: melee : modifies ac by -35 for 7 hours Spell: stance : modifies hitroll by 5 for 1 hours : modifies damroll by 5 for 1 hours Spell: pass door : for 6 hours Spell: warcry : modifies savingspell by -9 for 12 hours : modifies damroll by 5 for 12 hours : modifies hitroll by 8 for 12 hours <1208hp 321m 415mv 20hour n TICK IN 5 SECONDS. w An old path Strange vegetation line the path edges. Dangerously close to the edge of the cliff, you do not want to lose your balance for the outcome would be fatal. This path does not seem to have been traveled upon for many years. [Exits: east south west] You notice a few spots of blood on the ground. <1208hp 321m 412mv 20hour An old path Strange vegetation line the path edges. Dangerously close to the edge of the cliff, you do not want to lose your balance for the outcome would be fatal. This path does not seem to have been traveled upon for many years. [Exits: east south west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. (Charmed) (White Aura) A large, shaggy mammoth is here. (Charmed) (White Aura) A huge, scaled behemoth paws the ground here. (Charmed) (White Aura) A stone golem stands here to do his master's bidding. (Charmed) (White Aura) A large spotted leopard sits here. (White Aura) Venatrix the Vengeance of the Forest is here. <1208hp 321m 410mv 20hour bers Venatrix's blood loss scratches you. You sure are BLEEDING! <1207hp 321m 410mv 20hour Your pulse races as you are consumed by rage! <1307hp 271m 360mv 20hour You yell 'DiE! VenahhtRIix, you ZszorcErouZsz Dog!' Your life drain decimates Venatrix! You spot a lucrative opportunity! Your chest kick misses Venatrix. Venatrix parries your attack. A withering scythe adorned with a tiny meteorite draws life from Venatrix. Your life drain scratches Venatrix. A withering scythe adorned with a tiny meteorite digs into Venatrix's body. Your wrath mauls Venatrix. Venatrix has quite a few wounds. Krawtor: [===|===|===|---] <1310hp 271m 360mv 20hour Venatrix's blood loss scratches you. You sure are BLEEDING! A large mammoth jumps in front of Venatrix! You feel a rush of endorphins, numbing your pain. You feel poison coursing through your veins. An elven hunting bow's magic MANGLES you! You block Venatrix's attack and attempt to strike at the brief opening. Your riposte mauls Venatrix. You parry Venatrix's attack. You parry Venatrix's attack. You block Venatrix's attack and attempt to strike at the brief opening. Your riposte mauls Venatrix. You parry Venatrix's attack. Venatrix's form blurs with speed! Sharp pain explodes in your torso! Venatrix's strike mauls you. You block Venatrix's attack and attempt to strike at the brief opening. Your riposte mauls Venatrix. 'Venari' the staff of the Eternal Hunt sears your flesh with flames. Venatrix's flaming bite scratches you. You parry a stone golem's attack. You parry a huge scaled behemoth's attack. You block a huge scaled behemoth's attack and attempt to strike at the brief opening. Your riposte devastates a huge scaled behemoth! You parry a huge scaled behemoth's attack. You block a large spotted leopard's attack with your weapon. You parry a large spotted leopard's attack. You block a large spotted leopard's attack and attempt to strike at the brief opening. Your riposte misses a large spotted leopard. You block a large spotted leopard's attack and attempt to strike at the brief opening. Your riposte maims a large spotted leopard! A large spotted leopard's claw wounds you. Venatrix has quite a few wounds. Krawtor: [===|===|==-|---] <1184hp 275m 360mv 20hour You don't feel as drained. Venatrix has quite a few wounds. Krawtor: [===|===|==-|---] <1186hp 275m 360mv 21hour Timer now at 30 secs. Venatrix has fled! <1186hp 275m 360mv 21hour fle e A bolt of black lightning cracks out of a huge scaled behemoth's horn at you! You have been paralyzed! You block a large mammoth's attack and attempt to strike at the brief opening. Your riposte maims a large mammoth! A large mammoth has fled! Venatrix's blood loss scratches you. You sure are BLEEDING! Venatrix's poison scratches you. You turn a stone golem's attack against it. Your counter wounds a stone golem. A stone golem has fled! You turn a huge scaled behemoth's attack against it. Your counter maims a huge scaled behemoth! A huge scaled behemoth has fled! You yell 'hhelp! ii am being aottaazjked by veNatriIx!' You block a large spotted leopard's attack with your weapon. You block a large spotted leopard's attack with your weapon. You parry a large spotted leopard's attack. You parry a large spotted leopard's attack. A large spotted leopard is in excellent condition. Krawtor: [===|===|==-|---] <1182hp 265m 360mv 21hour You can barely move! You flee east from combat! An old path Strange vegetation line the path edges. Dangerously close to the edge of the cliff, you do not want to lose your balance for the outcome would be fatal. This path does not seem to have been traveled upon for many years. [Exits: east south west] You notice a few spots of blood on the ground. (Charmed) (White Aura) A stone golem stands here to do his master's bidding. You can barely move! <1182hp 265m 354mv 21hour e Venatrix scans all around. <1182hp 265m 354mv 21hour A steep cliff The cliff drops off precariously before you. Loose rubble from the trail drops off the edge of the cliff as you walk. In the distance, you can see the faint outline of some rather large huts. The cliff is too steep to climb down. [Exits: south west] You notice a few spots of blood on the ground. <1182hp 265m 345mv 21hour Venatrix's blood loss scratches you. You sure are BLEEDING! Venatrix's poison scratches you. <1179hp 265m 345mv 21hour A stone golem climbs in. <1179hp 265m 345mv 21hour You yell 'die! venatrixz, you sorzjerous Dog!' A large mammoth jumps in front of Venatrix! You have been ABDUCTED! The Weirwell You stand beneath a stunningly perfect arrangement of limestone. The rocks are set against the wall as though on purpose, each at varying heights. The water from above, that falls over and through them, has polished the stone to a shine. As the waterfall makes it's journey to the well, the interspersed columns of stone look like a great shifting curtain of the purest blue. [Exits: east] You notice a few spots of blood on the ground. (White Aura) Venatrix is here, fighting YOU! (Charmed) (White Aura) A large spotted leopard sits here. (Charmed) (White Aura) A huge, scaled behemoth paws the ground here. (Charmed) (White Aura) A large, shaggy mammoth is here. (Charmed) (White Aura) A stone golem stands here to do his master's bidding. Venatrix has quite a few wounds. Krawtor: [===|===|==-|---] <1179hp 265m 345mv 21hour ee Venatrix's blood loss scratches you. You sure are BLEEDING! Venatrix's poison scratches you. A large mammoth jumps in front of Venatrix! You feel a rush of endorphins, numbing your pain. An elven hunting bow's magic MASSACRES you! You parry Venatrix's attack. You block Venatrix's attack and attempt to strike at the brief opening. Your riposte mauls Venatrix. You block Venatrix's attack with your weapon. You block Venatrix's attack with your weapon. You parry Venatrix's attack. 'Venari' the staff of the Eternal Hunt sears your flesh with flames. Your eyes tear up from smoke...you can't see a thing! Someone's flaming bite hits you. You block someone's attack with your weapon. You block someone's attack with your weapon. You block someone's attack with your weapon. You easily avoid the trip. You block someone's attack and attempt to strike at the brief opening. Your riposte devastates someone! You block someone's attack and attempt to strike at the brief opening. Your riposte maims someone! You block someone's attack with your weapon. Krawtor: [===|===|==-|---] <1102hp 268m 345mv 21hour The effects of paralysis wear off. You execute the 'Dragon Tail'. Your life drain *** OBLITERATES *** someone! Krawtor: [===|===|==-|---] <1102hp 256m 345mv 21hour You block someone's attack with your weapon. You block someone's attack with your weapon. Someone's blood loss scratches you. You sure are BLEEDING! Someone's poison scratches you. Someone dodges your attack. You spot an opening for a disarm! You fail to disarm someone. You feel a rush of endorphins, numbing your pain. You block someone's attack with your weapon. You block someone's attack with your weapon. You block someone's attack and attempt to strike at the brief opening. Your riposte mauls someone. You block someone's attack and attempt to strike at the brief opening. Your riposte decimates someone! You block someone's attack with your weapon. You dodge someone's attack. You easily avoid the trip. You parry someone's attack. You dodge someone's attack. You block someone's attack with your weapon. You parry someone's attack. You block someone's attack and attempt to strike at the brief opening. Your riposte devastates someone! You parry someone's attack. You easily avoid the trip. Krawtor: [===|===|==-|---] <1102hp 257m 345mv 21hour A bolt of black lightning cracks out of someone's horn at you! Krawtor: [===|===|==-|---] <1102hp 257m 345mv 21hour Someone utters the words, 'hpjioculof ghafw'. Someone calls upon the forces of nature and calls forth a thunder storm. Someone's thunder storm DISMEMBERS you! Krawtor: [===|===|=--|---] <1044hp 257m 345mv 21hour fle n You block someone's attack and attempt to strike at the brief opening. Your riposte devastates someone! Someone's crush mauls you. You easily avoid the trip. Someone's blood loss scratches you. You sure are BLEEDING! Someone's poison scratches you. You execute the 'Dragon Tail'. Someone dodges your attack. Someone dodges your attack. Someone blocks your attack with her weapon. Something draws life from someone. Your life drain grazes someone. Something digs into someone's body. Your wrath hits someone. Something's magic MANGLES you! Someone screams out in agonizing pain as her body starts to deform. You parry someone's attack. You parry someone's attack. Someone's peck maims you! Someone's form blurs with speed! Someone's strike grazes you. You block someone's attack with your weapon. You block someone's attack with your weapon. You parry someone's attack. You block someone's attack with your weapon. You block someone's attack with your weapon. You block someone's attack and attempt to strike at the brief opening. Your riposte devastates someone! You easily avoid the trip. You dodge someone's attack. You parry someone's attack. You parry someone's attack. You parry someone's attack. Krawtor: [===|===|---|---] <906hp 255m 345mv 21hour Someone reverts back to her natural form. Krawtor: [===|===|---|---] <906hp 255m 345mv 21hour You block someone's attack with your weapon. Someone's blood loss scratches you. You sure are BLEEDING! Someone's poison scratches you. Someone jumps in front of someone! You feel a rush of endorphins, numbing your pain. You dodge someone's attack. You parry someone's attack. Someone's life drain LACERATES you! You parry someone's attack. You block someone's attack and attempt to strike at the brief opening. Your riposte mauls someone. Something sears your flesh with flames. Someone's flaming bite hits you. You block someone's attack with your weapon. You block someone's attack with your weapon. You parry someone's attack. You dodge someone's attack. You parry someone's attack. You dodge someone's attack. You dodge someone's attack. You block someone's attack with your weapon. Krawtor: [===|===|---|---] <850hp 259m 345mv 21hour You couldn't escape! Krawtor: [===|===|---|---] <850hp 259m 345mv 21hour e No way! You are still fighting! Krawtor: [===|===|---|---] <850hp 259m 345mv 21hour fle e You retreat east from combat! You can't see a thing! <850hp 259m 342mv 21hour e Someone's blood loss scratches you. You sure are BLEEDING! Someone's poison scratches you. <847hp 259m 342mv 21hour e Alas, you cannot go that way. <847hp 259m 342mv 21hour Alas, you cannot go that way. <847hp 259m 342mv 21hour e Alas, you cannot go that way. You yell 'hHelp! iI am being AhttAcKed by someone!' Something's magic MASSACRES you! You block someone's attack and attempt to strike at the brief opening. Your riposte mauls someone. You dodge someone's attack. You parry someone's attack. You block someone's attack with your weapon. You parry someone's attack. Someone's form blurs with speed! Someone's strike grazes you. Something sears your flesh with flames. Someone's flaming bite misses you. Krawtor: [===|===|---|---] <776hp 259m 342mv 21hour s No way! You are still fighting! Krawtor: [===|===|---|---] <776hp 259m 342mv 21hour fle You retreat up from combat! You can't see a thing! <776hp 259m 339mv 21hour Someone's blood loss scratches you. You sure are BLEEDING! Someone's poison scratches you. <773hp 259m 339mv 21hour e You can't see a thing! <773hp 259m 336mv 21hour TICK IN 5 SECONDS. d Alas, you cannot go that way. <773hp 259m 336mv 21hour w You can't see a thing! <773hp 259m 333mv 21hour You yell 'help! i aom beinG attaoCKed by someonNne!' Something's magic MANGLES you! You parry someone's attack. You block someone's attack with your weapon. You block someone's attack and attempt to strike at the brief opening. Your riposte mauls someone. You block someone's attack and attempt to strike at the brief opening. Your riposte mauls someone. Someone's form blurs with speed! Someone's strike grazes you. You block someone's attack and attempt to strike at the brief opening. Your riposte mauls someone. You block someone's attack with your weapon. Krawtor: [===|==-|---|---] <678hp 259m 333mv 21hour w No way! You are still fighting! Krawtor: [===|==-|---|---] <678hp 259m 333mv 21hour fle Someone's blood loss scratches you. You sure are BLEEDING! Someone's poison scratches you. Someone blocks your attack with her weapon. You spot a lucrative opportunity! Your chest kick misses someone. You feel a rush of endorphins, numbing your pain. You block someone's attack with your weapon. Someone's form blurs with speed! Someone's strike grazes you. You block someone's attack and attempt to strike at the brief opening. Your riposte mauls someone. You parry someone's attack. You block someone's attack with your weapon. You dodge someone's attack. You parry someone's attack. You dodge someone's attack. You block someone's attack with your weapon. You block someone's attack and attempt to strike at the brief opening. Your riposte devastates someone! You block someone's attack with your weapon. You block someone's attack and attempt to strike at the brief opening. Your riposte devastates someone! You parry someone's attack. You block someone's attack with your weapon. You parry someone's attack. You dodge someone's attack. Krawtor: [===|==-|---|---] <672hp 262m 333mv 21hour You retreat down from combat! You can't see a thing! <672hp 262m 330mv 21hour u You can't see a thing! <672hp 262m 327mv 21hour e You can't see a thing! <672hp 262m 324mv 21hour u e Alas, you cannot go that way. You yell 'help! I ahmm beiNg Attahhcked by soMmMeonne!' Something's magic LACERATES you! You block someone's attack with your weapon. Someone's form blurs with speed! Sharp pain explodes in your leg! Someone's strike grazes you. You block someone's attack with your weapon. You block someone's attack with your weapon. You parry someone's attack. You block someone's attack with your weapon. You parry someone's attack. Something sears your flesh with flames. Someone's flaming bite injures you. Someone's blood loss scratches you. You sure are BLEEDING! Someone's poison scratches you. Someone jumps in front of someone! You dodge someone's attack. You block someone's attack and attempt to strike at the brief opening. Your riposte mauls someone. You block someone's attack with your weapon. Someone's life drain LACERATES you! You dodge someone's attack. You parry someone's attack. Something sears your flesh with flames. Someone's flaming bite injures you. You parry someone's attack. You dodge someone's attack. You block someone's attack and attempt to strike at the brief opening. Your riposte devastates someone! You block someone's attack with your weapon. Someone's claw wounds you. You dodge someone's attack. Krawtor: [===|=--|---|---] <518hp 262m 291mv 21hour No way! You are still fighting! Krawtor: [===|=--|---|---] <518hp 262m 291mv 21hour af You are affected by the following: Spell: forms : for 1 hours Spell: fire breath : modifies ac by 5 for 1 hours : modifies hitroll by -3 for 1 hours Spell: poison : modifies str by -1 for 4 hours Spell: berserk : modifies hp by 50 for 5 hours : modifies ac by 40 for 5 hours : modifies hitroll by 3 for 5 hours : modifies damroll by 6 for 5 hours Spell: flesh armor : modifies ac by -20 for 19 hours Spell: truesight : for 19 hours : for 19 hours Spell: melee : modifies ac by -35 for 6 hours Spell: stance : modifies hitroll by 5 for 0 hours : modifies damroll by 5 for 0 hours Spell: pass door : for 5 hours Spell: warcry : modifies savingspell by -9 for 11 hours : modifies damroll by 5 for 11 hours : modifies hitroll by 8 for 11 hours Krawtor: [===|=--|---|---] <518hp 262m 291mv 21hour fle You retreat west from combat! You can't see a thing! <518hp 262m 288mv 21hour w w Alas, you cannot go that way. <518hp 262m 288mv 21hour Alas, you cannot go that way. <518hp 262m 288mv 21hour af Someone's blood loss scratches you. You sure are BLEEDING! Someone's poison scratches you. <514hp 262m 288mv 21hour You are affected by the following: Spell: forms : for 1 hours Spell: fire breath : modifies ac by 5 for 1 hours : modifies hitroll by -3 for 1 hours Spell: poison : modifies str by -1 for 4 hours Spell: berserk : modifies hp by 50 for 5 hours : modifies ac by 40 for 5 hours : modifies hitroll by 3 for 5 hours : modifies damroll by 6 for 5 hours Spell: flesh armor : modifies ac by -20 for 19 hours Spell: truesight : for 19 hours : for 19 hours Spell: melee : modifies ac by -35 for 6 hours Spell: stance : modifies hitroll by 5 for 0 hours : modifies damroll by 5 for 0 hours Spell: pass door : for 5 hours Spell: warcry : modifies savingspell by -9 for 11 hours : modifies damroll by 5 for 11 hours : modifies hitroll by 8 for 11 hours <514hp 262m 288mv 21hour You step out from your combat stance. <536hp 265m 291mv 22hour Timer now at 30 secs. e You can't see a thing! <536hp 265m 288mv 22hour u e Alas, you cannot go that way. <536hp 265m 288mv 22hour l Alas, you cannot go that way. <536hp 265m 288mv 22hour You can't see a thing! <536hp 265m 288mv 22hour stnace Huh? Someone's blood loss scratches you. You sure are BLEEDING! Someone's poison scratches you. <534hp 265m 288mv 22hour You yell 'help! I ahhm being attacked by someoNe!' You roar in pain and ignore something's magic. Something's magic grazes you. You dodge someone's attack. You parry someone's attack. You block someone's attack with your weapon. You block someone's attack and attempt to strike at the brief opening. Your riposte mauls someone. You parry someone's attack. You block someone's attack and attempt to strike at the brief opening. Your riposte mauls someone. Something sears your flesh with flames. Someone's flaming bite injures you. Krawtor: [===|=--|---|---] <513hp 265m 288mv 22hour sta You are already fighting! Krawtor: [===|=--|---|---] <513hp 265m 288mv 22hour stance You drop into a combat stance. Krawtor: [===|=--|---|---] <513hp 240m 288mv 22hour Someone's blood loss scratches you. You sure are BLEEDING! Someone's poison scratches you. Someone jumps in front of someone! You feel a rush of endorphins, numbing your pain. You block someone's attack and attempt to strike at the brief opening. Your riposte mauls someone. You parry someone's attack. You block someone's attack with your weapon. You block someone's attack with your weapon. You block someone's attack with your weapon. Someone's form blurs with speed! Someone's strike misses you. You parry someone's attack. Something sears your flesh with flames. You roar in pain and ignore someone's flaming bite. Someone's flaming bite grazes you. You parry someone's attack. You block someone's attack and attempt to strike at the brief opening. Your riposte misses someone. You parry someone's attack. You block someone's attack with your weapon. You block someone's attack with your weapon. You block someone's attack with your weapon. You parry someone's attack. Krawtor: [===|=--|---|---] <507hp 243m 288mv 22hour fle e You flee south from combat! You can't see a thing! <507hp 243m 285mv 22hour s Alas, you cannot go that way. <507hp 243m 285mv 22hour s Alas, you cannot go that way. <507hp 243m 285mv 22hour w Alas, you cannot go that way. Someone's blood loss scratches you. You sure are BLEEDING! Someone's poison scratches you. <503hp 243m 285mv 22hour w Alas, you cannot go that way. <503hp 243m 285mv 22hour e You can't see a thing! <503hp 243m 282mv 22hour n You can't see a thing! <503hp 243m 279mv 22hour u n Alas, you cannot go that way. <503hp 243m 279mv 22hour Alas, you cannot go that way. <503hp 243m 279mv 22hour e You can't see a thing! <503hp 243m 276mv 22hour e Someone's blood loss scratches you. You sure are BLEEDING! Someone's poison scratches you. <500hp 243m 276mv 22hour You can't see a thing! <500hp 243m 273mv 22hour e You can't see a thing! <500hp 243m 270mv 22hour u Alas, you cannot go that way. <500hp 243m 270mv 22hour e You can't see a thing! <500hp 243m 267mv 22hour e af Alas, you cannot go that way. <500hp 243m 267mv 22hour You are affected by the following: Spell: stance : modifies hitroll by 5 for 5 hours : modifies damroll by 5 for 5 hours Spell: forms : for 0 hours Spell: fire breath : modifies ac by 5 for 0 hours : modifies hitroll by -3 for 0 hours Spell: poison : modifies str by -1 for 3 hours Spell: berserk : modifies hp by 50 for 4 hours : modifies ac by 40 for 4 hours : modifies hitroll by 3 for 4 hours : modifies damroll by 6 for 4 hours Spell: flesh armor : modifies ac by -20 for 18 hours Spell: truesight : for 18 hours : for 18 hours Spell: melee : modifies ac by -35 for 5 hours Spell: pass door : for 4 hours Spell: warcry : modifies savingspell by -9 for 10 hours : modifies damroll by 5 for 10 hours : modifies hitroll by 8 for 10 hours <500hp 243m 267mv 22hour You manage to stop the deadly flow of blood. Someone's poison scratches you. <499hp 243m 267mv 22hour w You can't see a thing! <499hp 243m 264mv 22hour w You can't see a thing! <499hp 243m 261mv 22hour af You are affected by the following: Spell: stance : modifies hitroll by 5 for 5 hours : modifies damroll by 5 for 5 hours Spell: forms : for 0 hours Spell: fire breath : modifies ac by 5 for 0 hours : modifies hitroll by -3 for 0 hours Spell: poison : modifies str by -1 for 3 hours Spell: berserk : modifies hp by 50 for 4 hours : modifies ac by 40 for 4 hours : modifies hitroll by 3 for 4 hours : modifies damroll by 6 for 4 hours Spell: flesh armor : modifies ac by -20 for 18 hours Spell: truesight : for 18 hours : for 18 hours Spell: melee : modifies ac by -35 for 5 hours Spell: pass door : for 4 hours Spell: warcry : modifies savingspell by -9 for 10 hours : modifies damroll by 5 for 10 hours : modifies hitroll by 8 for 10 hours <499hp 243m 261mv 22hour e e You can't see a thing! <499hp 243m 258mv 22hour You can't see a thing! <499hp 243m 255mv 22hour e Someone's poison scratches you. <498hp 243m 255mv 22hour Alas, you cannot go that way. <498hp 243m 255mv 22hour w You can't see a thing! <498hp 243m 252mv 22hour w w You can't see a thing! <498hp 243m 249mv 22hour w You can't see a thing! <498hp 243m 246mv 22hour w You can't see a thing! <498hp 243m 243mv 22hour w Alas, you cannot go that way. <498hp 243m 243mv 22hour d Alas, you cannot go that way. Someone's poison scratches you. <497hp 243m 243mv 22hour Alas, you cannot go that way. <497hp 243m 243mv 22hour w w Alas, you cannot go that way. <497hp 243m 243mv 22hour Alas, you cannot go that way. <497hp 243m 243mv 22hour af You are affected by the following: Spell: stance : modifies hitroll by 5 for 5 hours : modifies damroll by 5 for 5 hours Spell: forms : for 0 hours Spell: fire breath : modifies ac by 5 for 0 hours : modifies hitroll by -3 for 0 hours Spell: poison : modifies str by -1 for 3 hours Spell: berserk : modifies hp by 50 for 4 hours : modifies ac by 40 for 4 hours : modifies hitroll by 3 for 4 hours : modifies damroll by 6 for 4 hours Spell: flesh armor : modifies ac by -20 for 18 hours Spell: truesight : for 18 hours : for 18 hours Spell: melee : modifies ac by -35 for 5 hours Spell: pass door : for 4 hours Spell: warcry : modifies savingspell by -9 for 10 hours : modifies damroll by 5 for 10 hours : modifies hitroll by 8 for 10 hours <497hp 243m 243mv 22hour d Alas, you cannot go that way. <497hp 243m 243mv 22hour n Alas, you cannot go that way. <497hp 243m 243mv 22hour n Alas, you cannot go that way. Someone's poison scratches you. <496hp 243m 243mv 22hour s You can't see a thing! <496hp 243m 240mv 22hour s You can't see a thing! <496hp 243m 237mv 22hour TICK IN 5 SECONDS. You stop trying to execute forms. The smoke leaves your eyes. Your Inner Fire blazes higher! You feel better. <552hp 244m 240mv 23hour Timer now at 30 secs. s Alas, you cannot go that way. <552hp 244m 240mv 23hour s Alas, you cannot go that way. <552hp 244m 240mv 23hour Venatrix's poison scratches you. <551hp 244m 240mv 23hour l The Parangrove Magnolia trees are congregated here, in such numbers and so close that the path forces you between them. Their proximity creates a nearly unbroken sea of pink and white blossoms overhead. As they rustle in the wind, silk-soft petals fall in a gentle rain to carpet your path. Their tumbling passage and the tight formations of the trees make the wood seem unending. [Exits: north east] A bit of blood has pooled at your feet. You notice a few spots of blood on the ground. <551hp 244m 240mv 23hour n The Parangrove Magnolia trees are congregated here, in such numbers and so close that the path forces you between them. Their proximity creates a nearly unbroken sea of pink and white blossoms overhead. As they rustle in the wind, silk-soft petals fall in a gentle rain to carpet your path. Their tumbling passage and the tight formations of the trees make the wood seem unending. [Exits: north east south west] You notice a few spots of blood on the ground. <551hp 244m 237mv 23hour sca You scan all around. You scan north. *** Range 1 (north) *** (Charmed) (White Aura) A large spotted leopard sits here. (Charmed) (White Aura) A huge, scaled behemoth paws the ground here. (Charmed) (White Aura) A large, shaggy mammoth is here. (Charmed) A stone golem stands here to do his master's bidding. (White Aura) Venatrix the Vengeance of the Forest is here. You scan east. You scan south. You scan west. You scan up. You scan down. <551hp 244m 237mv 23hour where Ayluin's Lament is not controlled. Players near you: <PK> Krawtor The Parangrove <PK> Venatrix The Parangrove <551hp 244m 237mv 23hour murder venatrix They aren't here. Venatrix's poison scratches you. <550hp 244m 237mv 23hour murder venatrix w They aren't here. <550hp 244m 237mv 23hour Along an Embankment The sounds of trickling water great you, sawned from the gently-lapping stream that perfectly follows the path. The water is deep enough to house fish, who flee as your shadow passes over then. As the small river meanders onward, you heard the distant roar of churning rapids. [Exits: north east] You notice a few spots of blood on the ground. <550hp 244m 234mv 23hour murder venatrix af They aren't here. <550hp 244m 234mv 23hour You are affected by the following: Spell: stance : modifies hitroll by 5 for 4 hours : modifies damroll by 5 for 4 hours Spell: poison : modifies str by -1 for 2 hours Spell: berserk : modifies hp by 50 for 3 hours : modifies ac by 40 for 3 hours : modifies hitroll by 3 for 3 hours : modifies damroll by 6 for 3 hours Spell: flesh armor : modifies ac by -20 for 17 hours Spell: truesight : for 17 hours : for 17 hours Spell: melee : modifies ac by -35 for 4 hours Spell: pass door : for 3 hours Spell: warcry : modifies savingspell by -9 for 9 hours : modifies damroll by 5 for 9 hours : modifies hitroll by 8 for 9 hours <550hp 244m 234mv 23hour n Along an Embankment The sounds of trickling water great you, sawned from the gently-lapping stream that perfectly follows the path. The water is deep enough to house fish, who flee as your shadow passes over then. As the small river meanders onward, you heard the distant roar of churning rapids. [Exits: south west] You notice a few spots of blood on the ground. <550hp 244m 231mv 23hour murder venatrix e They aren't here. Venatrix's poison scratches you. <549hp 244m 231mv 23hour Alas, you cannot go that way. <549hp 244m 231mv 23hour murder venatrix They aren't here. <549hp 244m 231mv 23hour s Along an Embankment The sounds of trickling water great you, sawned from the gently-lapping stream that perfectly follows the path. The water is deep enough to house fish, who flee as your shadow passes over then. As the small river meanders onward, you heard the distant roar of churning rapids. [Exits: north east] You notice a few spots of blood on the ground. <549hp 244m 228mv 23hour murder venatrix They aren't here. <549hp 244m 228mv 23hour e The Parangrove Magnolia trees are congregated here, in such numbers and so close that the path forces you between them. Their proximity creates a nearly unbroken sea of pink and white blossoms overhead. As they rustle in the wind, silk-soft petals fall in a gentle rain to carpet your path. Their tumbling passage and the tight formations of the trees make the wood seem unending. [Exits: north east south west] You notice a few spots of blood on the ground. <549hp 244m 225mv 23hour murder venatrix They aren't here. <549hp 244m 225mv 23hour sca You scan all around. You scan north. You scan east. You scan south. You scan west. You scan up. You scan down. <549hp 244m 225mv 23hour s Venatrix's poison scratches you. <548hp 244m 225mv 23hour The Parangrove Magnolia trees are congregated here, in such numbers and so close that the path forces you between them. Their proximity creates a nearly unbroken sea of pink and white blossoms overhead. As they rustle in the wind, silk-soft petals fall in a gentle rain to carpet your path. Their tumbling passage and the tight formations of the trees make the wood seem unending. [Exits: north east] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. <548hp 244m 222mv 23hour sca where You scan all around. You scan north. You scan east. *** Range 1 (east) *** (Charmed) A stone golem stands here to do his master's bidding. (Charmed) (White Aura) A large, shaggy mammoth is here. (Charmed) (White Aura) A huge, scaled behemoth paws the ground here. (Charmed) (White Aura) A large spotted leopard sits here. (White Aura) Venatrix the Vengeance of the Forest is here. You scan south. You scan west. You scan up. You scan down. <548hp 244m 222mv 23hour Ayluin's Lament is not controlled. Players near you: <PK> Krawtor The Parangrove <PK> Venatrix The Parangrove <548hp 244m 222mv 23hour You yell 'help! I aam being attaccked by Venaatrix!' An elven hunting bow's magic MASSACRES you! You block Venatrix's attack with your weapon. Venatrix's life drain LACERATES you! You sure are BLEEDING! Venatrix's form blurs with speed! Sharp pain explodes in your leg! Venatrix's strike grazes you. You sure are BLEEDING! You parry Venatrix's attack. You block Venatrix's attack with your weapon. 'Venari' the staff of the Eternal Hunt sears your flesh with flames. Venatrix's flaming bite injures you. You sure are BLEEDING! Venatrix has some big nasty wounds and scratches. Krawtor: [===|---|---|---] <414hp 244m 194mv 23hour e No way! You are still fighting! Venatrix has some big nasty wounds and scratches. Krawtor: [===|---|---|---] <414hp 244m 194mv 23hour ee You execute the 'Dragon Tail'. Venatrix parries your attack. Venatrix has some big nasty wounds and scratches. Krawtor: [===|---|---|---] <414hp 232m 194mv 23hour Venatrix's poison scratches you. You sure are BLEEDING! Venatrix parries your attack. Venatrix parries your attack. You feel a rush of endorphins, numbing your pain. You block Venatrix's attack with your weapon. You dodge Venatrix's attack. Venatrix's form blurs with speed! You are blinded! Someone's strike grazes you. You sure are BLEEDING! You block someone's attack and attempt to strike at the brief opening. Your riposte mauls someone. You block someone's attack and attempt to strike at the brief opening. Your riposte *** DEMOLISHES *** someone! You block someone's attack with your weapon. You parry someone's attack. You block someone's attack with your weapon. You block someone's attack with your weapon. Someone's claw injures you. You sure are BLEEDING! You parry someone's attack. You block someone's attack with your weapon. Krawtor: [===|---|---|---] <395hp 233m 194mv 23hour A bolt of black lightning cracks out of someone's horn at you! Krawtor: [===|---|---|---] <395hp 233m 194mv 23hour flee n i Someone's crush decimates you! You sure are BLEEDING! You block someone's attack and attempt to strike at the brief opening. Your riposte devastates someone! Someone's poison scratches you. You sure are BLEEDING! Someone jumps in front of someone! You feel a rush of endorphins, numbing your pain. Something's magic MASSACRES you! You sure are BLEEDING! Someone's life drain LACERATES you! You sure are BLEEDING! You dodge someone's attack. You dodge someone's attack. You dodge someone's attack. You block someone's attack with your weapon. You block someone's attack with your weapon. You dodge someone's attack. You parry someone's attack. You block someone's attack with your weapon. You parry someone's attack. You block someone's attack and attempt to strike at the brief opening. Your riposte maims someone! Krawtor: [==-|---|---|---] <248hp 237m 194mv 23hour You retreat north from combat! You can't see a thing! <248hp 237m 191mv 23hour Someone's poison scratches you. You sure are BLEEDING! <247hp 237m 191mv 23hour fle n w You are carrying: Nothing. <247hp 237m 191mv 23hour You aren't fighting anyone. <247hp 237m 191mv 23hour You can't see a thing! <247hp 237m 188mv 23hour roc You cannot seem to summon a roc. <247hp 187m 188mv 23hour e Someone's poison scratches you. You sure are BLEEDING! <246hp 187m 188mv 23hour You yell 'hHelp! i aom beinng attawcked by someoNe!' Something's magic MASSACRES you! You sure are BLEEDING! You parry someone's attack. You parry someone's attack. You dodge someone's attack. You parry someone's attack. Something sears your flesh with flames. Someone's flaming bite scratches you. You sure are BLEEDING! Krawtor: [==-|---|---|---] <177hp 187m 188mv 23hour fle e s TICK IN 5 SECONDS. Someone's poison scratches you. You sure are BLEEDING! Someone jumps in front of someone! You feel a rush of endorphins, numbing your pain. You block someone's attack with your weapon. You parry someone's attack. Someone's form blurs with speed! Someone's strike misses you. Something sears your flesh with flames. Someone's flaming bite hits you. You sure are BLEEDING! You block someone's attack and attempt to strike at the brief opening. Your riposte *** DEMOLISHES *** someone! You block someone's attack with your weapon. You block someone's attack and attempt to strike at the brief opening. Your riposte devastates someone! You dodge someone's attack. You dodge someone's attack. You block someone's attack with your weapon. You block someone's attack and attempt to strike at the brief opening. Your riposte devastates someone! You parry someone's attack. Someone gets a wild look in its eyes. Krawtor: [==-|---|---|---] <168hp 189m 188mv 23hour You can see again. You stop trying to execute forms. You manage to completely halt your bleeding. The protective aura around Venatrix fades. The protective aura around a huge scaled behemoth fades. The protective aura around a large spotted leopard fades. Venatrix has some big nasty wounds and scratches. Krawtor: [==-|---|---|---] <184hp 190m 195mv 0hour Timer now at 30 secs. No way! You are still fighting! Venatrix has some big nasty wounds and scratches. Krawtor: [==-|---|---|---] <184hp 190m 195mv 0hour You retreat east from combat! The Parangrove Magnolia trees are congregated here, in such numbers and so close that the path forces you between them. Their proximity creates a nearly unbroken sea of pink and white blossoms overhead. As they rustle in the wind, silk-soft petals fall in a gentle rain to carpet your path. Their tumbling passage and the tight formations of the trees make the wood seem unending. [Exits: north east south west] You notice a few spots of blood on the ground. <184hp 190m 192mv 0hour s Venatrix's poison scratches you. You sure are BLEEDING! <183hp 190m 192mv 0hour s The Parangrove Magnolia trees are congregated here, in such numbers and so close that the path forces you between them. Their proximity creates a nearly unbroken sea of pink and white blossoms overhead. As they rustle in the wind, silk-soft petals fall in a gentle rain to carpet your path. Their tumbling passage and the tight formations of the trees make the wood seem unending. [Exits: north east] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. <183hp 190m 189mv 0hour Alas, you cannot go that way. <183hp 190m 189mv 0hour e Alas, you cannot go that way. <183hp 190m 189mv 0hour s The Parangrove Magnolia trees are congregated here, in such numbers and so close that the path forces you between them. Their proximity creates a nearly unbroken sea of pink and white blossoms overhead. As they rustle in the wind, silk-soft petals fall in a gentle rain to carpet your path. Their tumbling passage and the tight formations of the trees make the wood seem unending. [Exits: north east west] <183hp 190m 186mv 0hour s Alas, you cannot go that way. <183hp 190m 186mv 0hour e Alas, you cannot go that way. <183hp 190m 186mv 0hour s The Parangrove Magnolia trees are congregated here, in such numbers and so close that the path forces you between them. Their proximity creates a nearly unbroken sea of pink and white blossoms overhead. As they rustle in the wind, silk-soft petals fall in a gentle rain to carpet your path. Their tumbling passage and the tight formations of the trees make the wood seem unending. [Exits: north east south west] <183hp 190m 183mv 0hour Venatrix's poison scratches you. You sure are BLEEDING! <182hp 190m 183mv 0hour A Shaded Footpath Evenly spaced beech trees line your passing, swaying in the easy breeze of the night. Their leaves mutter to each other, incessently, a conversation you cannot understand but still know to be one of ease and pleasure. The stars suspended overhead lend enough light for you to find the path, and illuminate the fragrant purple flowers that line your trek. [Exits: north east] <182hp 190m 179mv 0hour s u Alas, you cannot go that way. <182hp 190m 179mv 0hour e Alas, you cannot go that way. <182hp 190m 179mv 0hour e A Shaded Footpath Evenly spaced beech trees line your passing, swaying in the easy breeze of the night. Their leaves mutter to each other, incessently, a conversation you cannot understand but still know to be one of ease and pleasure. The stars suspended overhead lend enough light for you to find the path, and illuminate the fragrant purple flowers that line your trek. [Exits: west up] <182hp 190m 175mv 0hour Alas, you cannot go that way. <182hp 190m 175mv 0hour u A Shaded Footpath Evenly spaced beech trees line your passing, swaying in the easy breeze of the night. Their leaves mutter to each other, incessently, a conversation you cannot understand but still know to be one of ease and pleasure. The stars suspended overhead lend enough light for you to find the path, and illuminate the fragrant purple flowers that line your trek. [Exits: up down] <182hp 190m 171mv 0hour u Maker's Overlook As you trek the final few steps to the top of the path, your view is composed entirely of the stars. Without any lights or clouds to constrain thier brilliance, the sparkling tapestry of the heavens splays out before you. But only for a moment, for as you crest the hill your eyes are lead down in to the rolling expanse of the valley. The silvery moonlight does a fair effort of revealing the landscape below, and through it's struggle you an make out a number of geological features. All is cast in a mystical light, as though seen in a dream. [Exits: south down] <182hp 190m 167mv 0hour e Venatrix's poison scratches you. You sure are BLEEDING! <181hp 190m 167mv 0hour Alas, you cannot go that way. <181hp 190m 167mv 0hour s A Winding Corridor The sparkling feldspar beneath your feet captures rays of moonlight as they tumble from the heavens. They reflect the light, and in so doing create a mystical path of undulating silver tretching in to the dark valley beyond. Twsited, statuesque columns of marble rise from the shadows like living things, watching your passage but unmoved. Eternal. The soothing sounds of nature envelop you; the easy chirp of crickets, the call of nocturnal birds, the whispering wind through the trees. You are like a shade here, passing through a place untouched by time and mortal greed. [Exits: north west] <181hp 190m 163mv 0hour s Alas, you cannot go that way. <181hp 190m 163mv 0hour w w A Winding Corridor The sparkling feldspar beneath your feet captures rays of moonlight as they tumble from the heavens. They reflect the light, and in so doing create a mystical path of undulating silver tretching in to the dark valley beyond. Twsited, statuesque columns of marble rise from the shadows like living things, watching your passage but unmoved. Eternal. The soothing sounds of nature envelop you; the easy chirp of crickets, the call of nocturnal birds, the whispering wind through the trees. You are like a shade here, passing through a place untouched by time and mortal greed. [Exits: north east] <181hp 190m 160mv 0hour Alas, you cannot go that way. <181hp 190m 160mv 0hour n A Winding Corridor The sparkling feldspar beneath your feet captures rays of moonlight as they tumble from the heavens. They reflect the light, and in so doing create a mystical path of undulating silver tretching in to the dark valley beyond. Twsited, statuesque columns of marble rise from the shadows like living things, watching your passage but unmoved. Eternal. The soothing sounds of nature envelop you; the easy chirp of crickets, the call of nocturnal birds, the whispering wind through the trees. You are like a shade here, passing through a place untouched by time and mortal greed. [Exits: south west] <181hp 190m 157mv 0hour n Alas, you cannot go that way. <181hp 190m 157mv 0hour w Feldspar Beach The sparkling feldspar beneath your feet captures rays of moonlight as they tumble from the heavens. They reflect the light, and in so doing create a mystical path of undulating silver tretching in to the dark valley beyond. Twsited, statuesque columns of marble rise from the shadows like living things, watching your passage but unmoved. Eternal. The soothing sounds of nature envelop you; the easy chirp of crickets, the call of nocturnal birds, the whispering wind through the trees. You are like a shade here, passing through a place untouched by time and mortal greed. [Exits: east west] A small dinghy has been pulled out of the surf. <181hp 190m 153mv 0hour w Venatrix's poison scratches you. You sure are BLEEDING! <180hp 190m 153mv 0hour The Dragon Sea A fog surrounds you here, making it hard to see objects that are far away. The further you traverse the roiling waters, the thicker the fog becomes until the air is thick as soop. The moister clings to you, making it difficult to beathe. The low-hanging mist also mutes the sounds of the ocean. It's as though only the scant few inches before your nose exist out here. [Exits: north east south west] <180hp 190m 149mv 0hour w s The Dragon Sea A fog surrounds you here, making it hard to see objects that are far away. But you can still make out a few details. For one thing, heading in the southern direction leads to even deeper waters. Northwards will take you to an island of some sort. Yes, there is definitely land there. You can barely make out a rickety dock floating on the waves. To the East, a sparkling island rises. Was that there before? [Exits: north east south] <180hp 190m 146mv 0hour w w The Dragon Sea What an boring place. Water below you and the sky above, air on all other sides. Hardly the place for a vacation, or a quest of any kind. Are you sure you know where you are going? If not, now is a good time to try heading back to land. Which way might that be... [Exits: north east south west] <180hp 190m 143mv 0hour mou The Dragon Sea Off in the distance you can see a ship. Even from this position you can identify it quite clearly: banners of Miruvhor flutter proudly in the wind. Tiny figures bustle about its decks, their silhouettes created by a great many sources of light. A welcome change on the faceless sea. [Exits: north east south west] <180hp 190m 140mv 0hour Beside the H.M.S. Galvatar's Fancy You are right beside the greatest ship in all Aabahran, the H. M. S. Galvatar's Fancy. A Xebonn class ship, its length and width is unmatched by any other vessel. And what a splendid vessel this one is. Made from the finest woods and crafted to near perfection it rivals any other architectural feat in the world. How it is able to float is an incredible question to ponder given its enormous size. [Exits: north east south west (up)] An enormous ship is anchored here, a testament to Miruvhor's wealth. <180hp 190m 137mv 0hour w w Mount what? <180hp 190m 137mv 0hour The Dragon Sea Oh boy, more water. Weeeeeee. Don't you just love water? Especially saltwater, doesn't it just taste so good? You aren't thirsty, are you? If you are, go ahead and take a sip from the Dragon Sea! It can't possibly be dangerous, could it? [Exits: north east south west] [SAVANT] [||||||](2) The Time Vortex plays with the reality far above you. Venatrix's poison scratches you. You sure are BLEEDING! <179hp 190m 134mv 0hour af The Dragon Sea There is a rumor spread by Miruvhorian dockworkers that a great beast of some kind lives in the depths of the Dragon Sea. Three heads, two tails, six limbs, twelve eyes (four on each head, apparently), etc... Of course, the story changes from person to person. Makes you wonder if their story is based on truth or if it was made up to scare off the more cowardly sailors. Less sailors, higher wages, no? [Exits: north east south west] <179hp 190m 131mv 0hour w You are affected by the following: Spell: stance : modifies hitroll by 5 for 3 hours : modifies damroll by 5 for 3 hours Spell: poison : modifies str by -1 for 1 hours Spell: berserk : modifies hp by 50 for 2 hours : modifies ac by 40 for 2 hours : modifies hitroll by 3 for 2 hours : modifies damroll by 6 for 2 hours Spell: flesh armor : modifies ac by -20 for 16 hours Spell: truesight : for 16 hours : for 16 hours Spell: melee : modifies ac by -35 for 3 hours Spell: pass door : for 2 hours Spell: warcry : modifies savingspell by -9 for 8 hours : modifies damroll by 5 for 8 hours : modifies hitroll by 8 for 8 hours <179hp 190m 131mv 0hour w The Dragon Sea Why is this sea called the "Dragon" Sea? It does not seem to be shaped like a dragon, at least from what you have been able to explore. Why... Why... Why... Why... Why... Why... [Exits: north east west] [SAVANT] [||||||](2) The Mana Sphere floats far above, humming with weird energies. <179hp 190m 128mv 0hour The Reef You can see in the water below that there is some plant life. There are also oddly-shaped rock formations. Putting two and two together you realize this to be the Dragon Sea Reef. Once a natural wonder, the wreckage of a sunken ship has given it a new look. [Exits: north east south west down] <179hp 190m 125mv 0hour w The Dragon Sea Water. There's a lot of it all around you. Unless one dives in, it is impossible to see the bottom of the sea. Even if one does dive in, the murkiness prevents a clear view of anything at all. You will need to find shallower areas if you want to do some underwater exploration. [Exits: north east south west] <179hp 190m 122mv 0hour w The Dragon Sea You are on the Dragon Sea, a body of water that is to the east of the world's major land mass. As the word "sea" suggests it is very big and very deep. A perfect home for monsters that like water... [Exits: north east south west] <179hp 190m 119mv 0hour w Venatrix's poison scratches you. You sure are BLEEDING! <178hp 190m 119mv 0hour Near Miruvhor's Piers To the west lies Miruvhor, one of the three major cities of Aabahran. From here you can see its piers along which many ships have docked. Stretching out in the other direction is water, more water, and even more water. A strong gust of wind is constantly blowing, creating treacherous waves. One will need a boat or some form of magical levitation to proceed eastwards. [Exits: east west] <178hp 190m 116mv 0hour w A Row of Boat Slips Fresh planks fitted neatly between older boards, the wood of the dock still creaks as the lumber settles under the weight of feet and cargo, but overall the dock appears to be sturdy and strong. Dinghies, longboats, and other watercraft are moored to the posts along the pier, and the marina appears to be enthusiastic and cheerful. As you reach the end of the dock, you see the great expanse of the Dragon Sea to the horizon, crystal blue waters stretching as far as the eye can see. Boats dip and bob in the foamy tide, some setting sail while others return to port. [Exits: east west] A sloop marked with the name 'Glacier Bay' is tied to the pier here. (White Aura) A Harbor Guard is here, keeping an eye on travelers and custom officers. (White Aura) A Harbor Guard is here, keeping an eye on travelers and custom officers. A Harbor Guard says 'Welcome to Miruvhor, Krawtor.' A Harbor Guard nods politely in your direction. A Harbor Guard says 'Stay out of trouble. There's no room in the city for criminals.' <178hp 190m 113mv 0hour w A Row of Boat Slips Fresh planks fitted neatly between older boards, the wood of the dock still creaks as the lumber settles under the weight of feet and cargo, but overall the dock appears to be sturdy and strong. Dinghies, longboats, and other watercraft are moored to the posts along the pier, and the marina appears to be enthusiastic and cheerful. [Exits: north east west] A freighter bearing the moniker 'Castillans' is moored here. A few crates are neatly stacked to one side of the pier. A chipper-looking swabbie is here, sweeping the wooden dock. A chipper swabbie says 'Pst...hey, you!' A chipper swabbie looks around for any guards and inches closer to you. A chipper swabbie says 'Yeah, Krawtor! I'm talking to you.' A chipper swabbie says 'Would you be interested in purchasing some top of the line goods?' A chipper swabbie awaits a yes or no answer. <178hp 190m 111mv 0hour w The Miruvhor Wharf The stone quay continues here, reaching out to the north and south. A warped wooden dock juts out to the east here. The tang of the salt air is heavy on your tongue and your face feels tacky from the rime. Freshly installed wooden boards make a sharp contrast to the worn lumber that has been in place for centuries, but even a brief time in the salty air has already begun to stain them to match the neighboring planks. [Exits: east south west] (White Aura) Xavier stands here in a freshly-pressed coat, overseeing the dock operations. <178hp 190m 109mv 0hour w The Miruvhor Wharf The wooden boards of the docks shift underfoot with a familiar creaking and clunking sound, groaning under the weight of the newly revived traffic throughout the port. The familiar sound of sailors cursing, peddlers hawking their wares, and travelers shuffling to and fro creates a noisy din that is altogether characteristic of the Miruvhor Wharf. [Exits: north east west] <178hp 190m 107mv 0hour w Entrance to the Miruvhor Wharf The balmy sea breeze mingles with the pungent and familiar aroma of salty air and fresh fish. Seagulls crow and wheel overhead, and to the east the worn planks of the Miruvhorian wharf extend out into the Dragon Sea. In the distance the sparkling blue waters glisten, and the sound of waves lapping against the stone bank of the harbor creates a comforting ambience. In the center of the portside plaza, a circle of cobblestones is clear and clean... Perhaps something once stood there? [Exits: north east south west up] <178hp 190m 105mv 0hour w Venatrix's poison scratches you. You sure are BLEEDING! <177hp 190m 105mv 0hour Eastern Seium Way A tunnel-like procession of shoddily maintained brick buildings to the north and south converge overhead, the sky barely visible in the narrow gaps between one wall and the next. The roofs of these structures vary in height, creating an awkward walkway under the hodge podge of crumbling slate and worn blocks. [Exits: east west] <177hp 190m 103mv 0hour w Eastern Seium Way A tunnel-like procession of shoddily maintained brick buildings to the north and south converge overhead, the sky barely visible in the narrow gaps between one wall and the next. The roofs of these structures vary in height, creating an awkward walkway under the hodge podge of crumbling slate and worn blocks. In the center of the cobblestone path, a massive circle of fresh fresh pavers have been laid, the mortar gleaming pristinely in stark contrast to the muck-covered street on all sides. [Exits: north east south west] A long clothesline spans the street, torn sheets flapping in the breeze. <177hp 190m 101mv 0hour where Miruvhor is [TRIBUNAL] controlled. Players near you: <PK> Krawtor Eastern Seium Way <177hp 190m 101mv 0hour w Eastern Plaza This plaza is more subdued than the western side of the City Square, crowds tempered by the barricades and construction to the east. The cobbled city streets have a thin layer of damp-looking muck on them, but that seems to be standard fare for the poorly paved walkways throughout the city. [Exits: north east south west] A warehouse has been set up on the eastern plaza. <177hp 190m 99mv 0hour w Central Commons You stand with the center of the dark city of Miruvhor. Within the square is a large fountain, spewing a geyser of fresh water. Affixed to a pole atop the polished marble, just above the reach of the water, is a crimson banner. The silken fabric is fresh and bright, newly stitched with the insignia of the Jewel of the East. The banner catches the wind coming off the wharf, waving proudly overhead. [Exits: north east south west (down)] A fountain bearing the mark of a white triangle is here, trickling water. A set of Imperial banners stand proudly in the square. The official Tribunal Roll Call has been posted here. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. <177hp 190m 97mv 0hour w w Western Plaza The plaza here is choked with crowds hurrying eastwards into the heart of Miruvhor. Wagons rattle by at high speed, headed towards the docks to the east. The crimes and wrong-doings of the past have been eradicated, and Order has taken its place. The western edge of the plaza is lined with grand buildings of red brick. Once providing space for various warehouses, casinos, taverns, and brothels, they have since been transformed into luxurious mansions for the rich nobles of Miruvhor. [Exits: north east south west] (White Aura) Darden, the trainer, is here showing his swordplay. <177hp 190m 95mv 0hour Venatrix's poison scratches you. You sure are BLEEDING! <176hp 190m 95mv 0hour w Western Seium Way You are approaching the center of the city. To the north and south runs a renewed cobbled street, with two parallel tracks along the center for incoming and outgoing wagons. All around you rise great buildings of red brick that house the rich citizens of Miruvhor. Eastward the road passes through an archway between the buildings. On the other side is an impressive open air plaza, filled with people. [Exits: north east south west] <176hp 190m 93mv 0hour w Western Seium Way The cobbled road here is highly traveled and knots of people idle along its length. Several shifty eyed men seem to take particular interest in you as you pass. Crumbling red brick buildings line the street to either side, their faces showing patches of pale green moss. To the east you can see a busy thoroughfare. [Exits: east west] <176hp 190m 91mv 0hour Beneath the Western Ramparts You stand beneath the towering gate of the western wall of Miruvhor. Twin stairs climb to either side of the gateway, allowing soldiers to mount the walls in times of siege. Narrow arrow slits pierce the wall here, turning the open area here into a murderous killing ground. From the south comes the brash braying of mules and high whinnying of horses, punctuated occasionally with the deep roar of some unknown beast. [Exits: north east south (west) up] The sliced-off fingers of a wraith are lying here. A pile of half eaten corpses rots here. Sheets of skin have been nailed to the wall. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. <176hp 190m 89mv 0hour s Southern Tetsunai Road To your west lies the great defensive stone wall of Miruvhor, while to the east runs a long line of impressive structures of red brick. In fact, this entire road seems to be the wealthiest part of the city. Nobles walk to-and-fro at a very leisurely pace. The structure directly to your east, however, is slightly different from the rest. Hanging over a large open double door is a simple wagon wheel. From within comes the sounds of whickering and snorting. Every so often a loud crack echoes out. [Exits: north east south] A torment is here, fighting An exhausted blood guard. (Dark Aura) An exhausted blood guard is here, fighting a torment. (Dark Aura) An exhausted blood guard is here, fighting a torment. <176hp 190m 87mv 0hour TICK IN 5 SECONDS. e Stables The air inside this long wooden structure is thick with the odors of hay and sweat. Closed stall doors lie to either side and you can hear the sounds of their occupants moving around. A ladder rises up along the back wall of the stable and urchins scurry up and down it on their errands. A large sign swings from two hooks in the ceiling beam. [Exits: west up] Visram, the Miruvhor Stablemaster, is here tending to his animals. Visram snorts and spits in the corner. <176hp 190m 86mv 0hour stable You give Visram 2000 gold. Visram says 'Ah, into battle ye go, aye? Very good.' Visram leads a powerful warhorse to you. Visram says 'Combat trained and all. Got him off a dead royal!' Visram says 'Hope he brings ya better luck.' <176hp 190m 86mv 0hour mou You mount upon the back of a warhorse. Venatrix's poison scratches you. You sure are BLEEDING! <175hp 190m 86mv 0hour get eye sca get eye sca get eye sca You get a bloodwolf's eye from Ephemeral Scabbard. <175hp 190m 86mv 0hour You get a bloodwolf's eye from Ephemeral Scabbard. <175hp 190m 86mv 0hour You get a bloodwolf's eye from Ephemeral Scabbard. <175hp 190m 86mv 0hour Venatrix's poison scratches you. You sure are BLEEDING! <174hp 190m 86mv 0hour get test sca You get a pair of lizard testicles from Ephemeral Scabbard. <174hp 190m 86mv 0hour get test sca get test sca You get a pair of lizard testicles from Ephemeral Scabbard. <174hp 190m 86mv 0hour You get a pair of lizard testicles from Ephemeral Scabbard. <174hp 190m 86mv 0hour where Miruvhor is [TRIBUNAL] controlled. Players near you: <PK> Krawtor Stables <PK> Venatrix Beneath the Western Ramparts <174hp 190m 86mv 0hour w Southern Tetsunai Road To your west lies the great defensive stone wall of Miruvhor, while to the east runs a long line of impressive structures of red brick. In fact, this entire road seems to be the wealthiest part of the city. Nobles walk to-and-fro at a very leisurely pace. The structure directly to your east, however, is slightly different from the rest. Hanging over a large open double door is a simple wagon wheel. From within comes the sounds of whickering and snorting. Every so often a loud crack echoes out. [Exits: north east south] A torment is here, fighting An exhausted blood guard. (Dark Aura) An exhausted blood guard is here, fighting a torment. (Dark Aura) An exhausted blood guard is here, fighting a torment. <174hp 190m 85mv 0hour s Southern Tetsunai Road The western side of the street is bordered by the city wall, its crenellations rising up into the sky. On the other side are rick brick houses, all rather similar in style, but each intricately unique. The air is still and quiet, broken only by the quiet conversation of a group of wealthy nobles, or by the occasional ring of metal on metal from a guard pacing atop the wall. [Exits: north south] A torment is here, fighting An exhausted blood guard. (Dark Aura) An exhausted blood guard is here, fighting a torment. (Dark Aura) An exhausted blood guard is here, fighting a torment. <174hp 190m 84mv 0hour s s A torment rubs the dirt out of its eyes. Your Inner Fire blazes higher! You feel better. <241hp 192m 91mv 1hour Timer now at 30 secs. s Southern Tetsunai Road Along the western side of the street stands the large city wall, protecting the city's citizens against any criminal warmongers. Several large, impressive houses, each built of red brick, line the other side of the street. The ambiance around you is peaceful and quiet. [Exits: north south] You hear something's death cry. Venatrix's poison scratches you. You sure are BLEEDING! <240hp 192m 90mv 1hour Beneath the Southwestern Bastion The buildings stop abruptly, leaving an open area where the western and southern walls of Miruvhor converge. A narrow stairway of stone rises along the wall here, giving access to the ramparts above. [Exits: north east south up] A pile of ash leans against the burned inn's outer wall. <240hp 192m 89mv 1hour A pile of broken beams and ashes A fire has raged though the Forgotten Sun Inn. All that remains from the main room are broken beams and rubble. Everything is coated in a thick layer of ash. The smell of burned wood and oil assaults your nostrils. [Exits: north south] A beautiful elven woman dances obliviously through the ashes. <240hp 192m 88mv 1hour e e Alas, you cannot go that way. A bright beam from the lighthouse sweeps across the dark city. <240hp 192m 88mv 1hour Alas, you cannot go that way. <240hp 192m 88mv 1hour n e Beneath the Southwestern Bastion The buildings stop abruptly, leaving an open area where the western and southern walls of Miruvhor converge. A narrow stairway of stone rises along the wall here, giving access to the ramparts above. [Exits: north east south up] A pile of ash leans against the burned inn's outer wall. <240hp 192m 87mv 1hour e Venatrix's poison scratches you. You sure are BLEEDING! <239hp 192m 87mv 1hour Western Resuvan Street Towering buildings of red brick rise up and reach out over this large street, asting their shadow on any walking by. The local tanner runs his business to your south, the smell of his difficult craft permeating the air around you. Admitedly, this is not an ideal place to linger for long periods of time, which would explain why the number of travelers here are so few in number. [Exits: east south west] <239hp 192m 86mv 1hour Western Resuvan Street You stand at a rather large T-intersection of two major streets. The street running to the west and east, Western Resuvan Street, seems to be slightly larger than the one heading to the north. Cozy houses of yellow brick are found to your north-east, while much large mansion- like houses of red brick tower to the north-west. Even more impressive than these is the simply enormous dark castle-like structure looming to the south. [Exits: north east (south) west] <239hp 192m 85mv 1hour e e Western Resuvan Street The large street here is cloaked in perpetual semi-gloom from the yellow brick buildings rising up to either side. Their shutters hang open, revealing small but decorated rooms from which the quiet sounds of their inhabitants issue. This area is quite peaceful and rather comfortable. [Exits: east south west] <239hp 192m 84mv 1hour The Southern Common This square is a little less taken care of than the ones to your north and west. Not to say that it is unbearably filthy and decrepit, but it is simply not as impressive. While the upper and middle classed citizens of Miruvhor reside to your west, the scenery itself would suggest that the less fortunate citizens remain to your east. The occasional beggar can be made out, but they are for the most part completely ignored by the city's nobles and the guards of the Crimson Fist. To the south can be seen a large wooden portcullis, firmly closed against the wilderness beyond. [Exits: north east south west up] A homeless beggar rests in the corner. <239hp 192m 83mv 1hour e e Eastern Resuvan Street The tall buildings of red brick to the west have given way here to much smaller hovels and shacks. The smell of the sea is growing stronger and the air is split with the cries of seagulls and the occasional laughter of seafarers. Day laborers and other workers mill about here, carrying on with their physical labour. [Exits: north east west] A homeless beggar rests in the corner. <239hp 192m 82mv 1hour e e Eastern Resuvan Street Small rickety fishing shantys line the road here. Many older fishermen, either too aged or crippled by the sea, lounge in front of their shacks, mending nets. Wives gut the day's catch and the odor of smoked fish drifts on the salty breeze. [Exits: east west] <239hp 192m 81mv 1hour Venatrix's poison scratches you. You sure are BLEEDING! <238hp 192m 81mv 1hour Eastern Resuvan Street Several wooden houses stand around you here, recently constructed and newly inhabited by the less fortunate denizens of Miruvhor. The arrival of Tribunal to this city seems to have benefited some more than others, but even the poor look to have been taken care of to a certain extent. A couple of small children play in the streets here, mostly uncaring of your approach. East lies the seaward wall of the city and you can catch the sounds of breakers rolling in. [Exits: north east west] <238hp 192m 80mv 1hour Beneath the Southeastern Bastion A cobbled road lies here at the base of the corner of the eastern and southern walls of Miruvhor. They are much less imposing than the city walls at the western edge of the city, as there is obviously more to protect in those quarters than in these ones. A stone stairway is set against the eastern wall, allowing the guard of the Crimson Fist to mount the ramparts above. A brisk breeze swirls around, carrying the odour of the sea and everything else that comes along with it. [Exits: north east west up] <238hp 192m 79mv 1hour eat test You eat a pair of lizard testicles. You feel less sick. A warm feeling runs through your body. <238hp 192m 79mv 1hour n where Southern Cariousus Road Small quaint shacks stand here in the shadow of the eastern city wall. In front of each is a small porch, decorated with shells, driftwood, and other bounty from the sea. Nets hang from their railings, in obvious need of mending. The rich smell of bouillabaisse simmering fills the air and makes your stomach growl. [Exits: north south] <238hp 192m 78mv 1hour Miruvhor is [TRIBUNAL] controlled. Players near you: <PK> Krawtor Southern Cariousus Road <PK> Venatrix A pile of broken beams and ashes <238hp 192m 78mv 1hour n Southern Cariousus Road Homes once fine but now weathered and battered by time stand along the western side on the street here. Their height and widow's walks allow their inhabitants to see over the looming city wall to the east. Fishermen pass by, carrying nets or the days catch. [Exits: north east south] A fisherman is here, carting nets from the wharf. A fisherman is here, carting nets from the wharf. <238hp 192m 77mv 1hour n Southern Cariousus Road A fine view of the harbor is blotted out by the great stone city wall to the east. Squat warehouses to the west are busy, their double doors thrown open thus allowing buly men to cart crates and boxes in and out. These men obviously work for a shipping company, though that company's name is not clearly displayed anywhere. You can only imagine what sort of contraband moves through here. Whispers of shady dealings float through the air as men in long coats move about, opening up their trenchcoats for brief moments to, presumably, display their merchandise. [Exits: north south] A stevedore is here, carting fish from the docks. A stevedore is here, carting fish from the docks. <238hp 192m 76mv 1hour n e Entrance to the Miruvhor Wharf The balmy sea breeze mingles with the pungent and familiar aroma of salty air and fresh fish. Seagulls crow and wheel overhead, and to the east the worn planks of the Miruvhorian wharf extend out into the Dragon Sea. In the distance the sparkling blue waters glisten, and the sound of waves lapping against the stone bank of the harbor creates a comforting ambience. In the center of the portside plaza, a circle of cobblestones is clear and clean... Perhaps something once stood there? [Exits: north east south west up] <238hp 192m 75mv 1hour e af The Miruvhor Wharf The wooden boards of the docks shift underfoot with a familiar creaking and clunking sound, groaning under the weight of the newly revived traffic throughout the port. The familiar sound of sailors cursing, peddlers hawking their wares, and travelers shuffling to and fro creates a noisy din that is altogether characteristic of the Miruvhor Wharf. [Exits: north east west] <238hp 192m 74mv 1hour The Miruvhor Wharf The stone quay continues here, reaching out to the north and south. A warped wooden dock juts out to the east here. The tang of the salt air is heavy on your tongue and your face feels tacky from the rime. Freshly installed wooden boards make a sharp contrast to the worn lumber that has been in place for centuries, but even a brief time in the salty air has already begun to stain them to match the neighboring planks. [Exits: east south west] (White Aura) Xavier stands here in a freshly-pressed coat, overseeing the dock operations. <238hp 192m 73mv 1hour af You are affected by the following: Spell: mounted : for 143 hours Spell: stance : modifies hitroll by 5 for 2 hours : modifies damroll by 5 for 2 hours Spell: berserk : modifies hp by 50 for 1 hours : modifies ac by 40 for 1 hours : modifies hitroll by 3 for 1 hours : modifies damroll by 6 for 1 hours Spell: flesh armor : modifies ac by -20 for 15 hours Spell: truesight : for 15 hours : for 15 hours Spell: melee : modifies ac by -35 for 2 hours Spell: pass door : for 1 hours Spell: warcry : modifies savingspell by -9 for 7 hours : modifies damroll by 5 for 7 hours : modifies hitroll by 8 for 7 hours <238hp 192m 73mv 1hour You are affected by the following: Spell: mounted : for 143 hours Spell: stance : modifies hitroll by 5 for 2 hours : modifies damroll by 5 for 2 hours Spell: berserk : modifies hp by 50 for 1 hours : modifies ac by 40 for 1 hours : modifies hitroll by 3 for 1 hours : modifies damroll by 6 for 1 hours Spell: flesh armor : modifies ac by -20 for 15 hours Spell: truesight : for 15 hours : for 15 hours Spell: melee : modifies ac by -35 for 2 hours Spell: pass door : for 1 hours Spell: warcry : modifies savingspell by -9 for 7 hours : modifies damroll by 5 for 7 hours : modifies hitroll by 8 for 7 hours <238hp 192m 73mv 1hour e A Row of Boat Slips Fresh planks fitted neatly between older boards, the wood of the dock still creaks as the lumber settles under the weight of feet and cargo, but overall the dock appears to be sturdy and strong. Dinghies, longboats, and other watercraft are moored to the posts along the pier, and the marina appears to be enthusiastic and cheerful. [Exits: north east west] A freighter bearing the moniker 'Castillans' is moored here. A few crates are neatly stacked to one side of the pier. A chipper-looking swabbie is here, sweeping the wooden dock. <238hp 192m 72mv 1hour e A Row of Boat Slips Fresh planks fitted neatly between older boards, the wood of the dock still creaks as the lumber settles under the weight of feet and cargo, but overall the dock appears to be sturdy and strong. Dinghies, longboats, and other watercraft are moored to the posts along the pier, and the marina appears to be enthusiastic and cheerful. As you reach the end of the dock, you see the great expanse of the Dragon Sea to the horizon, crystal blue waters stretching as far as the eye can see. Boats dip and bob in the foamy tide, some setting sail while others return to port. [Exits: east west] A sloop marked with the name 'Glacier Bay' is tied to the pier here. (White Aura) A Harbor Guard is here, keeping an eye on travelers and custom officers. (White Aura) A Harbor Guard is here, keeping an eye on travelers and custom officers. A Harbor Guard says 'Welcome to Miruvhor, Krawtor.' A Harbor Guard nods politely in your direction. A Harbor Guard says 'Stay out of trouble. There's no room in the city for criminals.' <238hp 192m 71mv 1hour e Near Miruvhor's Piers To the west lies Miruvhor, one of the three major cities of Aabahran. From here you can see its piers along which many ships have docked. Stretching out in the other direction is water, more water, and even more water. A strong gust of wind is constantly blowing, creating treacherous waves. One will need a boat or some form of magical levitation to proceed eastwards. [Exits: east west] <238hp 192m 70mv 1hour n Alas, you cannot go that way. <238hp 192m 70mv 1hour sca You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 1 (west) *** (White Aura) A Harbor Guard is here, keeping an eye on travelers and custom officers. (White Aura) A Harbor Guard is here, keeping an eye on travelers and custom officers. *** Range 2 (west) *** A chipper-looking swabbie is here, sweeping the wooden dock. *** Range 3 (west) *** (White Aura) Xavier stands here in a freshly-pressed coat, overseeing the dock operations. You scan up. You scan down. <238hp 192m 70mv 1hour sca You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 1 (west) *** (White Aura) A Harbor Guard is here, keeping an eye on travelers and custom officers. (White Aura) A Harbor Guard is here, keeping an eye on travelers and custom officers. *** Range 2 (west) *** A chipper-looking swabbie is here, sweeping the wooden dock. *** Range 3 (west) *** (White Aura) Xavier stands here in a freshly-pressed coat, overseeing the dock operations. You scan up. You scan down. <238hp 192m 70mv 1hour sca You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 1 (west) *** (White Aura) A Harbor Guard is here, keeping an eye on travelers and custom officers. (White Aura) A Harbor Guard is here, keeping an eye on travelers and custom officers. *** Range 2 (west) *** A chipper-looking swabbie is here, sweeping the wooden dock. *** Range 3 (west) *** (White Aura) Xavier stands here in a freshly-pressed coat, overseeing the dock operations. You scan up. You scan down. <238hp 192m 70mv 1hour af You are affected by the following: Spell: mounted : for 143 hours Spell: stance : modifies hitroll by 5 for 2 hours : modifies damroll by 5 for 2 hours Spell: berserk : modifies hp by 50 for 1 hours : modifies ac by 40 for 1 hours : modifies hitroll by 3 for 1 hours : modifies damroll by 6 for 1 hours Spell: flesh armor : modifies ac by -20 for 15 hours Spell: truesight : for 15 hours : for 15 hours Spell: melee : modifies ac by -35 for 2 hours Spell: pass door : for 1 hours Spell: warcry : modifies savingspell by -9 for 7 hours : modifies damroll by 5 for 7 hours : modifies hitroll by 8 for 7 hours <238hp 192m 70mv 1hour e The Dragon Sea You are on the Dragon Sea, a body of water that is to the east of the world's major land mass. As the word "sea" suggests it is very big and very deep. A perfect home for monsters that like water... [Exits: north east south west] <238hp 192m 69mv 1hour n n The Dragon Sea Why is this sea called the "Dragon" Sea? It does not seem to be shaped like a dragon, at least from what you have been able to explore. Why... Why... Why... Why... Why... Why... [Exits: north east west] [SAVANT] [||||||](2) The Mana Sphere floats far above, humming with weird energies. <238hp 192m 68mv 1hour n n n The Dragon Sea There is a rumor spread by Miruvhorian dockworkers that a great beast of some kind lives in the depths of the Dragon Sea. Three heads, two tails, six limbs, twelve eyes (four on each head, apparently), etc... Of course, the story changes from person to person. Makes you wonder if their story is based on truth or if it was made up to scare off the more cowardly sailors. Less sailors, higher wages, no? [Exits: north east south west] <238hp 192m 67mv 1hour The Dragon Sea Oh boy, more water. Weeeeeee. Don't you just love water? Especially saltwater, doesn't it just taste so good? You aren't thirsty, are you? If you are, go ahead and take a sip from the Dragon Sea! It can't possibly be dangerous, could it? [Exits: north east south west] [SAVANT] [||||||](2) The Time Vortex plays with the reality far above you. <238hp 192m 66mv 1hour where The Dragon Sea Off in the distance you can see a ship. Even from this position you can identify it quite clearly: banners of Miruvhor flutter proudly in the wind. Tiny figures bustle about its decks, their silhouettes created by a great many sources of light. A welcome change on the faceless sea. [Exits: north east south west] <238hp 192m 65mv 1hour The Dragon Sea What an boring place. Water below you and the sky above, air on all other sides. Hardly the place for a vacation, or a quest of any kind. Are you sure you know where you are going? If not, now is a good time to try heading back to land. Which way might that be... [Exits: north east south west] <238hp 192m 64mv 1hour n The Dragon Sea is [SAVANT] controlled. Players near you: <PK> Krawtor The Dragon Sea <238hp 192m 64mv 1hour n The Dragon Sea A fog surrounds you here, making it hard to see objects that are far away. But you can still make out a few details. For one thing, heading in the southern direction leads to even deeper waters. Northwards will take you to an island of some sort. Yes, there is definitely land there. You can barely make out a rickety dock floating on the waves. To the East, a sparkling island rises. Was that there before? [Exits: north east south] <238hp 192m 63mv 1hour On a Broken Dock You are on an old rickety boating dock. Rotten, broken, and missing boards provide an unsafe walking area. You try to walk on the safest looking area of this shattered structure, hoping not to plummet into the murky water below. Balancing your self on the boards seems to be a major problem. Massive waves are crashing into the side of the dock shaking it violently. The dock goes on towards the west and a huge sea lies to the north. [Exits: south west] <238hp 192m 62mv 1hour where Isle of Exile is [WARMASTER] controlled. Players near you: <PK> Krawtor On a Broken Dock <238hp 192m 62mv 1hour w On a Broken Dock You are on an old rickety boating dock. Rotten, broken, and missing boards provide an unsafe walking area. You try to walk on the safest looking area of this shattered structure, hoping not to plummet into the murky water below. Balancing your self on the boards seems to be a major problem. Massive waves are crashing into the side of the dock shaking it violently. The dock goes on towards the west and a huge rock cropping lies to the east. [Exits: east west] A weak looking dockhand stands here looking out for boats. <238hp 192m 61mv 1hour w On Choppy Waters You are tossed and thrown about as water crashes into your body. The motion of the churning water makes you very nauseous and disoriented. You look all around and see no land insight, just miles of turbulent, chilling water. [Exits: north east west] The displaced shark here looks displeased, probably due to the spear sticking out of its side. <238hp 192m 60mv 1hour n n TICK IN 5 SECONDS. On Choppy Waters You are tossed and thrown about as water crashes into your body. The motion of the churning water makes you very nauseous and disoriented. You look all around and see no land insight, just miles of turbulent, chilling water. [Exits: east south west] <238hp 192m 59mv 1hour Alas, you cannot go that way. <238hp 192m 59mv 1hour w On Choppy Waters You are tossed and thrown about as water crashes into your body. The motion of the churning water makes you very nauseous and disoriented. You look all around and see no land insight, just miles of turbulent, chilling water. [Exits: north east south] <238hp 192m 58mv 1hour n n On Choppy Waters You are tossed and thrown about as water crashes into your body. The motion of the churning water makes you very nauseous and disoriented. You look all around and see no land insight, just miles of turbulent, chilling water. [Exits: north east south] <238hp 192m 57mv 1hour On Choppy Waters You are tossed and thrown about as water crashes into your body. The motion of the churning water makes you very nauseous and disoriented. You look all around and see no land insight, just miles of turbulent, chilling water. [Exits: north east south] <238hp 192m 56mv 1hour n On Choppy Waters You are tossed and thrown about as water crashes into your body. The motion of the churning water makes you very nauseous and disoriented. You look all around and see no land insight, just miles of turbulent, chilling water. [Exits: north east south] <238hp 192m 55mv 1hour sl You doze off on the back of a warhorse! Suddenly your head slams full force against a hard and unyielding surface. You come to with a pounding headache. You step out from your combat stance. You go to sleep. <238hp 192m 55mv 1hour af You are affected by the following: Spell: bruised : modifies dex by -1 for 0 hours Spell: mounted : for 143 hours Spell: berserk : modifies hp by 50 for 1 hours : modifies ac by 40 for 1 hours : modifies hitroll by 3 for 1 hours : modifies damroll by 6 for 1 hours Spell: flesh armor : modifies ac by -20 for 15 hours Spell: truesight : for 15 hours : for 15 hours Spell: melee : modifies ac by -35 for 2 hours Spell: pass door : for 1 hours Spell: warcry : modifies savingspell by -9 for 7 hours : modifies damroll by 5 for 7 hours : modifies hitroll by 8 for 7 hours <238hp 192m 55mv 1hour <238hp 192m 55mv 1hour You feel better. <516hp 224m 157mv 2hour Timer now at 30 secs. wa You wake and stand up. <516hp 224m 157mv 2hour stance You drop into a combat stance. <516hp 199m 157mv 2hour where Isle of Exile is [WARMASTER] controlled. Players near you: <PK> Krawtor On Choppy Waters <516hp 199m 157mv 2hour e On Choppy Waters You are tossed and thrown about as water crashes into your body. The motion of the churning water makes you very nauseous and disoriented. You look all around and see no land insight, just miles of turbulent, chilling water. [Exits: east south west] <516hp 199m 156mv 2hour s On Choppy Waters You are tossed and thrown about as water crashes into your body. The motion of the churning water makes you very nauseous and disoriented. You look all around and see no land insight, just miles of turbulent, chilling water. [Exits: north east west] The displaced shark here looks displeased, probably due to the spear sticking out of its side. <516hp 199m 155mv 2hour where Isle of Exile is [WARMASTER] controlled. Players near you: <PK> Krawtor On Choppy Waters <516hp 199m 155mv 2hour e On a Broken Dock You are on an old rickety boating dock. Rotten, broken, and missing boards provide an unsafe walking area. You try to walk on the safest looking area of this shattered structure, hoping not to plummet into the murky water below. Balancing your self on the boards seems to be a major problem. Massive waves are crashing into the side of the dock shaking it violently. The dock goes on towards the west and a huge rock cropping lies to the east. [Exits: east west] A weak looking dockhand stands here looking out for boats. <516hp 199m 154mv 2hour s Alas, you cannot go that way. <516hp 199m 154mv 2hour e On a Broken Dock You are on an old rickety boating dock. Rotten, broken, and missing boards provide an unsafe walking area. You try to walk on the safest looking area of this shattered structure, hoping not to plummet into the murky water below. Balancing your self on the boards seems to be a major problem. Massive waves are crashing into the side of the dock shaking it violently. The dock goes on towards the west and a huge sea lies to the north. [Exits: south west] <516hp 199m 153mv 2hour s The Dragon Sea A fog surrounds you here, making it hard to see objects that are far away. But you can still make out a few details. For one thing, heading in the southern direction leads to even deeper waters. Northwards will take you to an island of some sort. Yes, there is definitely land there. You can barely make out a rickety dock floating on the waves. To the East, a sparkling island rises. Was that there before? [Exits: north east south] <516hp 199m 152mv 2hour where The Dragon Sea is [SAVANT] controlled. Players near you: <PK> Krawtor The Dragon Sea <516hp 199m 152mv 2hour s The Dragon Sea What an boring place. Water below you and the sky above, air on all other sides. Hardly the place for a vacation, or a quest of any kind. Are you sure you know where you are going? If not, now is a good time to try heading back to land. Which way might that be... [Exits: north east south west] <516hp 199m 151mv 2hour w w The Dragon Sea Off in the distance you can see a ship. Even from this position you can identify it quite clearly: banners of Miruvhor flutter proudly in the wind. Tiny figures bustle about its decks, their silhouettes created by a great many sources of light. A welcome change on the faceless sea. [Exits: north east south west] <516hp 199m 150mv 2hour w w Beside the H.M.S. Galvatar's Fancy You are right beside the greatest ship in all Aabahran, the H. M. S. Galvatar's Fancy. A Xebonn class ship, its length and width is unmatched by any other vessel. And what a splendid vessel this one is. Made from the finest woods and crafted to near perfection it rivals any other architectural feat in the world. How it is able to float is an incredible question to ponder given its enormous size. [Exits: north east south west (up)] An enormous ship is anchored here, a testament to Miruvhor's wealth. <516hp 199m 149mv 2hour where The Dragon Sea Oh boy, more water. Weeeeeee. Don't you just love water? Especially saltwater, doesn't it just taste so good? You aren't thirsty, are you? If you are, go ahead and take a sip from the Dragon Sea! It can't possibly be dangerous, could it? [Exits: north east south west] [SAVANT] [||||||](2) The Time Vortex plays with the reality far above you. <516hp 199m 148mv 2hour The Dragon Sea There is a rumor spread by Miruvhorian dockworkers that a great beast of some kind lives in the depths of the Dragon Sea. Three heads, two tails, six limbs, twelve eyes (four on each head, apparently), etc... Of course, the story changes from person to person. Makes you wonder if their story is based on truth or if it was made up to scare off the more cowardly sailors. Less sailors, higher wages, no? [Exits: north east south west] <516hp 199m 147mv 2hour mou The Dragon Sea is [SAVANT] controlled. Players near you: <PK> Krawtor The Dragon Sea <516hp 199m 147mv 2hour eq You are already mounted on a warhorse! <516hp 199m 147mv 2hour w Krawtor is using: <used as light> A Blazing Warbanner bearing the Standard of Tongar <worn on finger> (Glowing) The Ring of the Sea-Elves <worn on finger> (Glowing) (Humming) a heavy-black dragonscale ring <worn around neck> a string with a bunny paw <worn around neck> (Glowing) (Humming) a necklace with a lion charm <worn on head> (Invis) (Magical) (Humming) a Glyph of Ancient Darkness <worn on ear> the Eye of Manticore <worn on torso> (Humming) a Gladiator's Fullplate of Honor <worn on arms> (Glowing) (Humming) some acid-etched armplates <worn on hands> fine chainmail gauntlets <worn on legs> silken leggings <worn on feet> (Glowing) some Burnished Adamantite Boots <worn about body> the Death Shroud <worn about waist> (Glowing) Ephemeral Scabbard <worn around wrist> a Vargo family heirloom <worn around wrist> (Glowing) (Humming) a bracelet of everlasting hatred <wielded> a withering scythe adorned with a tiny meteorite <worn on face> a combat visor <floating nearby> nothing. <strung on back> (Humming) a consecrated bow <in the quiver> (92) acid coated arrows <coiled on shoulder> (Glowing) a winged lightning dragon <516hp 199m 147mv 2hour w The Dragon Sea Why is this sea called the "Dragon" Sea? It does not seem to be shaped like a dragon, at least from what you have been able to explore. Why... Why... Why... Why... Why... Why... [Exits: north east west] [SAVANT] [||||||](2) The Mana Sphere floats far above, humming with weird energies. <516hp 199m 146mv 2hour The Reef You can see in the water below that there is some plant life. There are also oddly-shaped rock formations. Putting two and two together you realize this to be the Dragon Sea Reef. Once a natural wonder, the wreckage of a sunken ship has given it a new look. [Exits: north east south west down] <516hp 199m 145mv 2hour w w The Dragon Sea Water. There's a lot of it all around you. Unless one dives in, it is impossible to see the bottom of the sea. Even if one does dive in, the murkiness prevents a clear view of anything at all. You will need to find shallower areas if you want to do some underwater exploration. [Exits: north east south west] <516hp 199m 144mv 2hour The Dragon Sea You are on the Dragon Sea, a body of water that is to the east of the world's major land mass. As the word "sea" suggests it is very big and very deep. A perfect home for monsters that like water... [Exits: north east south west] <516hp 199m 143mv 2hour w w Near Miruvhor's Piers To the west lies Miruvhor, one of the three major cities of Aabahran. From here you can see its piers along which many ships have docked. Stretching out in the other direction is water, more water, and even more water. A strong gust of wind is constantly blowing, creating treacherous waves. One will need a boat or some form of magical levitation to proceed eastwards. [Exits: east west] <516hp 199m 142mv 2hour where A Row of Boat Slips Fresh planks fitted neatly between older boards, the wood of the dock still creaks as the lumber settles under the weight of feet and cargo, but overall the dock appears to be sturdy and strong. Dinghies, longboats, and other watercraft are moored to the posts along the pier, and the marina appears to be enthusiastic and cheerful. As you reach the end of the dock, you see the great expanse of the Dragon Sea to the horizon, crystal blue waters stretching as far as the eye can see. Boats dip and bob in the foamy tide, some setting sail while others return to port. [Exits: east west] A sloop marked with the name 'Glacier Bay' is tied to the pier here. (White Aura) A Harbor Guard is here, keeping an eye on travelers and custom officers. (White Aura) A Harbor Guard is here, keeping an eye on travelers and custom officers. A Harbor Guard says 'Welcome to Miruvhor, Krawtor.' A Harbor Guard nods politely in your direction. A Harbor Guard says 'Stay out of trouble. There's no room in the city for criminals.' <516hp 199m 141mv 2hour Miruvhor is [TRIBUNAL] controlled. Players near you: <PK> Krawtor A Row of Boat Slips <516hp 199m 141mv 2hour w A Row of Boat Slips Fresh planks fitted neatly between older boards, the wood of the dock still creaks as the lumber settles under the weight of feet and cargo, but overall the dock appears to be sturdy and strong. Dinghies, longboats, and other watercraft are moored to the posts along the pier, and the marina appears to be enthusiastic and cheerful. [Exits: north east west] A freighter bearing the moniker 'Castillans' is moored here. A few crates are neatly stacked to one side of the pier. A chipper-looking swabbie is here, sweeping the wooden dock. <516hp 199m 140mv 2hour w The Miruvhor Wharf The stone quay continues here, reaching out to the north and south. A warped wooden dock juts out to the east here. The tang of the salt air is heavy on your tongue and your face feels tacky from the rime. Freshly installed wooden boards make a sharp contrast to the worn lumber that has been in place for centuries, but even a brief time in the salty air has already begun to stain them to match the neighboring planks. [Exits: east south west] (White Aura) Xavier stands here in a freshly-pressed coat, overseeing the dock operations. <516hp 199m 139mv 2hour w The Miruvhor Wharf The wooden boards of the docks shift underfoot with a familiar creaking and clunking sound, groaning under the weight of the newly revived traffic throughout the port. The familiar sound of sailors cursing, peddlers hawking their wares, and travelers shuffling to and fro creates a noisy din that is altogether characteristic of the Miruvhor Wharf. [Exits: north east west] <516hp 199m 138mv 2hour where who Miruvhor is [TRIBUNAL] controlled. Players near you: <PK> Krawtor The Miruvhor Wharf <516hp 199m 138mv 2hour w [ Elf ] <PK> [SAVANT] Slom the Angel of Arcana [ Elf ] Saphiella Silverdew the Acolyte of Copper [ Elf ] <PK> [HERALD] Akayli Yaosi the Silent Bystander, Timid Keeper of Dark Secrets [50 Ogre War] <PK> [WARMASTER] (Battle [E]) Krawtor the Pride-Blinded, Ruined Meatsack of Tongar [ Drow ] <PK> Liza the Holy Shaman [ Beast ] <PK> Venatrix Voltur the Vengeance of the Forest [ H-Elf ] Arasiphe Eternia the Medium of Magic Players matched: 7 There are 7 characters on, the most on since startup was 22. The title of Master Questor of Aabahran is currently held by Krawtor. <516hp 199m 138mv 2hour w Entrance to the Miruvhor Wharf The balmy sea breeze mingles with the pungent and familiar aroma of salty air and fresh fish. Seagulls crow and wheel overhead, and to the east the worn planks of the Miruvhorian wharf extend out into the Dragon Sea. In the distance the sparkling blue waters glisten, and the sound of waves lapping against the stone bank of the harbor creates a comforting ambience. In the center of the portside plaza, a circle of cobblestones is clear and clean... Perhaps something once stood there? [Exits: north east south west up] A couple of soldiers patrol the street here, wearing the crest of a roaring golden lion. <516hp 199m 137mv 2hour Eastern Seium Way A tunnel-like procession of shoddily maintained brick buildings to the north and south converge overhead, the sky barely visible in the narrow gaps between one wall and the next. The roofs of these structures vary in height, creating an awkward walkway under the hodge podge of crumbling slate and worn blocks. [Exits: east west] <516hp 199m 136mv 2hour w Eastern Seium Way A tunnel-like procession of shoddily maintained brick buildings to the north and south converge overhead, the sky barely visible in the narrow gaps between one wall and the next. The roofs of these structures vary in height, creating an awkward walkway under the hodge podge of crumbling slate and worn blocks. In the center of the cobblestone path, a massive circle of fresh fresh pavers have been laid, the mortar gleaming pristinely in stark contrast to the muck-covered street on all sides. [Exits: north east south west] A long clothesline spans the street, torn sheets flapping in the breeze. <516hp 199m 135mv 2hour w Eastern Plaza This plaza is more subdued than the western side of the City Square, crowds tempered by the barricades and construction to the east. The cobbled city streets have a thin layer of damp-looking muck on them, but that seems to be standard fare for the poorly paved walkways throughout the city. [Exits: north east south west] A warehouse has been set up on the eastern plaza. <516hp 199m 134mv 2hour w Central Commons You stand with the center of the dark city of Miruvhor. Within the square is a large fountain, spewing a geyser of fresh water. Affixed to a pole atop the polished marble, just above the reach of the water, is a crimson banner. The silken fabric is fresh and bright, newly stitched with the insignia of the Jewel of the East. The banner catches the wind coming off the wharf, waving proudly overhead. [Exits: north east south west (down)] A fountain bearing the mark of a white triangle is here, trickling water. A set of Imperial banners stand proudly in the square. The official Tribunal Roll Call has been posted here. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. <516hp 199m 133mv 2hour w Western Plaza The plaza here is choked with crowds hurrying eastwards into the heart of Miruvhor. Wagons rattle by at high speed, headed towards the docks to the east. The crimes and wrong-doings of the past have been eradicated, and Order has taken its place. The western edge of the plaza is lined with grand buildings of red brick. Once providing space for various warehouses, casinos, taverns, and brothels, they have since been transformed into luxurious mansions for the rich nobles of Miruvhor. [Exits: north east south west] (White Aura) Darden, the trainer, is here showing his swordplay. <516hp 199m 132mv 2hour w Western Seium Way You are approaching the center of the city. To the north and south runs a renewed cobbled street, with two parallel tracks along the center for incoming and outgoing wagons. All around you rise great buildings of red brick that house the rich citizens of Miruvhor. Eastward the road passes through an archway between the buildings. On the other side is an impressive open air plaza, filled with people. [Exits: north east south west] <516hp 199m 131mv 2hour where Miruvhor is [TRIBUNAL] controlled. Players near you: <PK> Krawtor Western Seium Way <516hp 199m 131mv 2hour s Southern Arath Lane This sector of the city is home to the most prosperous citizens of Miruvhor. Once a breeding ground for prostitutes and drug dealers, this place has since been cleaned up, allowing rich nobles and ladies to walk these safe streets. You are surrounded by large mansions of red brick that have been recently restructured since the exile of Syndicate and the introduction of Tribunal. [Exits: north south] <516hp 199m 130mv 2hour s s s Southern Arath Lane Buildings of yellow brick line the eastern side of the street. Perhaps not as extravagant and prosperous as the red brick mansions to your north-west, but they are nevertheless a significant improvement from the rickety wooden buildings that used to plague this part of the city. A squat stone structure catches your eye to the west. As your watch, several well dressed people enter the building but do not emerge. [Exits: north east south west] A large wooden sign creaks in the breeze. <516hp 199m 129mv 2hour Southern Arath Lane The yellow brick houses here are new, but are nothing special. It would seem that this section of the city is inhabited by the more middle-class citizens of Mirvuhor. The inhabitants of these houses occasionally enter and exit their houses, and although they do not show the typical demeanour of a wealthy noble, they seem to be respectable-looking enough. The foot traffic here seems to head mostly to the north. [Exits: north south] <516hp 199m 128mv 2hour w Western Resuvan Street You stand at a rather large T-intersection of two major streets. The street running to the west and east, Western Resuvan Street, seems to be slightly larger than the one heading to the north. Cozy houses of yellow brick are found to your north-east, while much large mansion- like houses of red brick tower to the north-west. Even more impressive than these is the simply enormous dark castle-like structure looming to the south. [Exits: north east (south) west] <516hp 199m 127mv 2hour sca s Western Resuvan Street Towering buildings of red brick rise up and reach out over this large street, asting their shadow on any walking by. The local tanner runs his business to your south, the smell of his difficult craft permeating the air around you. Admitedly, this is not an ideal place to linger for long periods of time, which would explain why the number of travelers here are so few in number. [Exits: east south west] <516hp 199m 126mv 2hour You scan south. *** Range 1 (south) *** (Dark Aura) Elysus the Master Tanner works silently with some leather. <516hp 199m 126mv 2hour e TICK IN 5 SECONDS. Western Resuvan Street You stand at a rather large T-intersection of two major streets. The street running to the west and east, Western Resuvan Street, seems to be slightly larger than the one heading to the north. Cozy houses of yellow brick are found to your north-east, while much large mansion- like houses of red brick tower to the north-west. Even more impressive than these is the simply enormous dark castle-like structure looming to the south. [Exits: north east (south) west] <516hp 199m 125mv 2hour e Western Resuvan Street The large street here is cloaked in perpetual semi-gloom from the yellow brick buildings rising up to either side. Their shutters hang open, revealing small but decorated rooms from which the quiet sounds of their inhabitants issue. This area is quite peaceful and rather comfortable. [Exits: east south west] <516hp 199m 124mv 2hour e The Southern Common This square is a little less taken care of than the ones to your north and west. Not to say that it is unbearably filthy and decrepit, but it is simply not as impressive. While the upper and middle classed citizens of Miruvhor reside to your west, the scenery itself would suggest that the less fortunate citizens remain to your east. The occasional beggar can be made out, but they are for the most part completely ignored by the city's nobles and the guards of the Crimson Fist. To the south can be seen a large wooden portcullis, firmly closed against the wilderness beyond. [Exits: north east south west up] A homeless beggar rests in the corner. <516hp 199m 123mv 2hour where sca Miruvhor is [TRIBUNAL] controlled. Players near you: <PK> Krawtor The Southern Common <PK> Venatrix The Miruvhor Wharf <516hp 199m 123mv 2hour You scan all around. You scan north. *** Range 1 (north) *** A black robed cultist guards the Despair Clan Hall. You scan east. *** Range 1 (east) *** A homeless beggar rests in the corner. *** Range 5 (east) *** A fire giant wearing a loose fitting linen garb stands near the southen door. You scan south. *** Range 1 (south) *** A seagull wheels overhead here. (Dark Aura) A huge mountain of a guard lumbers here, wearing the colors of House Mahkeh. (Dark Aura) A huge mountain of a guard lumbers here, wearing the colors of House Mahkeh. *** Range 2 (south) *** A pale adventurer creeps about, risen from the dead. *** Range 4 (south) *** A withered, undead faerie shambles aimlessly here. A pale adventurer creeps about, risen from the dead. *** Range 5 (south) *** A warped creature is here, possessed by a demonic spirit. You scan west. You scan up. You scan down. <516hp 199m 123mv 2hour af You are affected by the following: Spell: stance : modifies hitroll by 5 for 5 hours : modifies damroll by 5 for 5 hours Spell: mounted : for 142 hours Spell: berserk : modifies hp by 50 for 0 hours : modifies ac by 40 for 0 hours : modifies hitroll by 3 for 0 hours : modifies damroll by 6 for 0 hours Spell: flesh armor : modifies ac by -20 for 14 hours Spell: truesight : for 14 hours : for 14 hours Spell: melee : modifies ac by -35 for 1 hours Spell: pass door : for 0 hours Spell: warcry : modifies savingspell by -9 for 6 hours : modifies damroll by 5 for 6 hours : modifies hitroll by 8 for 6 hours <516hp 199m 123mv 2hour where s s Miruvhor is [TRIBUNAL] controlled. Players near you: <PK> Krawtor The Southern Common <PK> Venatrix Eastern Seium Way You feel your pulse slow down. You feel solid again. <606hp 209m 182mv 3hour Timer now at 30 secs. Southern Drawbridge of Miruvhor Appearing newly erected, a massive drawbridge sturdily lies across a glimmering moat. On the other side of the drawbridge is an iron portcullis that seems to have been crafted just as recently, as it is free of rust and tarnish. Wagons and carts containing assortments of goods are being hauled in and out of the city here. To the south, you can make out what appears to be the beginnings of a commonly traveled path through the forests. [Exits: north south down] A seagull wheels overhead here. (Dark Aura) A huge mountain of a guard lumbers here, wearing the colors of House Mahkeh. (Dark Aura) A huge mountain of a guard lumbers here, wearing the colors of House Mahkeh. A Mahkeh House Guard says 'Welcome to Miruvhor, Krawtor.' A Mahkeh House Guard nods politely in your direction. A Mahkeh House Guard says 'Stay out of trouble. There's no room in the city for criminals.' <606hp 209m 181mv 3hour Shadowy Woods A dark and eerie trail leads through the cavernous maw of towering trees and fearsome sounds. Glowing eyes blink deep within the shadows, following any and all movement, in idle curiosity. The seemingly lethargic foul creatures do not guarantee safe passage, and ghostly whispers warn you to turn back while you still can. [Exits: north east south west] [WARMASTER] [||||||](2) An army Staging Camp has been built here. A pale adventurer creeps about, risen from the dead. <606hp 209m 180mv 3hour bers Your pulse races as you are consumed by rage! <706hp 159m 130mv 3hour af You are affected by the following: Spell: berserk : modifies hp by 50 for 5 hours : modifies ac by 40 for 5 hours : modifies hitroll by 3 for 5 hours : modifies damroll by 6 for 5 hours Spell: stance : modifies hitroll by 5 for 4 hours : modifies damroll by 5 for 4 hours Spell: mounted : for 141 hours Spell: flesh armor : modifies ac by -20 for 13 hours Spell: truesight : for 13 hours : for 13 hours Spell: melee : modifies ac by -35 for 0 hours Spell: warcry : modifies savingspell by -9 for 5 hours : modifies damroll by 5 for 5 hours : modifies hitroll by 8 for 5 hours <706hp 159m 130mv 3hour murder venatrix They aren't here. <706hp 159m 130mv 3hour sca You scan all around. You scan north. *** Range 1 (north) *** A seagull wheels overhead here. (Dark Aura) A huge mountain of a guard lumbers here, wearing the colors of House Mahkeh. (Dark Aura) A huge mountain of a guard lumbers here, wearing the colors of House Mahkeh. *** Range 2 (north) *** A homeless beggar rests in the corner. *** Range 3 (north) *** A black robed cultist guards the Despair Clan Hall. You scan east. *** Range 3 (east) *** A warped creature is here, possessed by a demonic spirit. You scan south. *** Range 2 (south) *** A withered, undead faerie shambles aimlessly here. A pale adventurer creeps about, risen from the dead. *** Range 3 (south) *** A warped creature is here, possessed by a demonic spirit. You scan west. You scan up. You scan down. <706hp 159m 130mv 3hour murder venatrix They aren't here. <706hp 159m 130mv 3hour n Southern Drawbridge of Miruvhor Appearing newly erected, a massive drawbridge sturdily lies across a glimmering moat. On the other side of the drawbridge is an iron portcullis that seems to have been crafted just as recently, as it is free of rust and tarnish. Wagons and carts containing assortments of goods are being hauled in and out of the city here. To the south, you can make out what appears to be the beginnings of a commonly traveled path through the forests. [Exits: north south down] A seagull wheels overhead here. (Dark Aura) A huge mountain of a guard lumbers here, wearing the colors of House Mahkeh. (Dark Aura) A huge mountain of a guard lumbers here, wearing the colors of House Mahkeh. A Mahkeh House Guard says 'Welcome to Miruvhor, Krawtor.' A Mahkeh House Guard nods politely in your direction. A Mahkeh House Guard says 'Stay out of trouble. There's no room in the city for criminals.' <706hp 159m 129mv 3hour where Miruvhor is [TRIBUNAL] controlled. Players near you: <PK> Krawtor Southern Drawbridge of Miruvhor <706hp 159m 129mv 3hour s Shadowy Woods A dark and eerie trail leads through the cavernous maw of towering trees and fearsome sounds. Glowing eyes blink deep within the shadows, following any and all movement, in idle curiosity. The seemingly lethargic foul creatures do not guarantee safe passage, and ghostly whispers warn you to turn back while you still can. [Exits: north east south west] [WARMASTER] [||||||](2) An army Staging Camp has been built here. A pale adventurer creeps about, risen from the dead. <706hp 159m 128mv 3hour af You are affected by the following: Spell: berserk : modifies hp by 50 for 5 hours : modifies ac by 40 for 5 hours : modifies hitroll by 3 for 5 hours : modifies damroll by 6 for 5 hours Spell: stance : modifies hitroll by 5 for 4 hours : modifies damroll by 5 for 4 hours Spell: mounted : for 141 hours Spell: flesh armor : modifies ac by -20 for 13 hours Spell: truesight : for 13 hours : for 13 hours Spell: melee : modifies ac by -35 for 0 hours Spell: warcry : modifies savingspell by -9 for 5 hours : modifies damroll by 5 for 5 hours : modifies hitroll by 8 for 5 hours <706hp 159m 128mv 3hour who [ Elf ] <PK> [SAVANT] Slom the Angel of Arcana [ Elf ] Saphiella Silverdew the Acolyte of Copper [ Elf ] <PK> [HERALD] Akayli Yaosi the Silent Bystander, Timid Keeper of Dark Secrets [50 Ogre War] <PK> [WARMASTER] (Battle [E]) Krawtor the Pride-Blinded, Ruined Meatsack of Tongar [ Drow ] <PK> Liza the Holy Shaman [ Beast ] <PK> Venatrix Voltur the Vengeance of the Forest [ H-Elf ] Arasiphe Eternia the Medium of Magic Players matched: 7 There are 7 characters on, the most on since startup was 22. The title of Master Questor of Aabahran is currently held by Krawtor. <706hp 159m 128mv 3hour n n Southern Drawbridge of Miruvhor Appearing newly erected, a massive drawbridge sturdily lies across a glimmering moat. On the other side of the drawbridge is an iron portcullis that seems to have been crafted just as recently, as it is free of rust and tarnish. Wagons and carts containing assortments of goods are being hauled in and out of the city here. To the south, you can make out what appears to be the beginnings of a commonly traveled path through the forests. [Exits: north south down] A seagull wheels overhead here. (Dark Aura) A huge mountain of a guard lumbers here, wearing the colors of House Mahkeh. (Dark Aura) A huge mountain of a guard lumbers here, wearing the colors of House Mahkeh. A Mahkeh House Guard says 'Welcome to Miruvhor, Krawtor.' A Mahkeh House Guard nods politely in your direction. A Mahkeh House Guard says 'Stay out of trouble. There's no room in the city for criminals.' <706hp 159m 127mv 3hour The Southern Common This square is a little less taken care of than the ones to your north and west. Not to say that it is unbearably filthy and decrepit, but it is simply not as impressive. While the upper and middle classed citizens of Miruvhor reside to your west, the scenery itself would suggest that the less fortunate citizens remain to your east. The occasional beggar can be made out, but they are for the most part completely ignored by the city's nobles and the guards of the Crimson Fist. To the south can be seen a large wooden portcullis, firmly closed against the wilderness beyond. [Exits: north east south west up] A homeless beggar rests in the corner. <706hp 159m 126mv 3hour where Miruvhor is [TRIBUNAL] controlled. Players near you: <PK> Krawtor The Southern Common <PK> Venatrix The Western Drawbridge of Miruvhor <706hp 159m 126mv 3hour w Western Resuvan Street The large street here is cloaked in perpetual semi-gloom from the yellow brick buildings rising up to either side. Their shutters hang open, revealing small but decorated rooms from which the quiet sounds of their inhabitants issue. This area is quite peaceful and rather comfortable. [Exits: east south west] <706hp 159m 125mv 3hour w Western Resuvan Street You stand at a rather large T-intersection of two major streets. The street running to the west and east, Western Resuvan Street, seems to be slightly larger than the one heading to the north. Cozy houses of yellow brick are found to your north-east, while much large mansion- like houses of red brick tower to the north-west. Even more impressive than these is the simply enormous dark castle-like structure looming to the south. [Exits: north east (south) west] <706hp 159m 124mv 3hour where murder venatrix Miruvhor is [TRIBUNAL] controlled. Players near you: <PK> Krawtor Western Resuvan Street <PK> Venatrix The Western Drawbridge of Miruvhor <706hp 159m 124mv 3hour They aren't here. <706hp 159m 124mv 3hour murder venatrix murder venatrix They aren't here. <706hp 159m 124mv 3hour w They aren't here. <706hp 159m 124mv 3hour w Western Resuvan Street Towering buildings of red brick rise up and reach out over this large street, asting their shadow on any walking by. The local tanner runs his business to your south, the smell of his difficult craft permeating the air around you. Admitedly, this is not an ideal place to linger for long periods of time, which would explain why the number of travelers here are so few in number. [Exits: east south west] <706hp 159m 123mv 3hour where Beneath the Southwestern Bastion The buildings stop abruptly, leaving an open area where the western and southern walls of Miruvhor converge. A narrow stairway of stone rises along the wall here, giving access to the ramparts above. [Exits: north east south up] A pile of ash leans against the burned inn's outer wall. <706hp 159m 122mv 3hour n Miruvhor is [TRIBUNAL] controlled. Players near you: <PK> Krawtor Beneath the Southwestern Bastion <PK> Venatrix The Western Drawbridge of Miruvhor <706hp 159m 122mv 3hour Southern Tetsunai Road Along the western side of the street stands the large city wall, protecting the city's citizens against any criminal warmongers. Several large, impressive houses, each built of red brick, line the other side of the street. The ambiance around you is peaceful and quiet. [Exits: north south] <706hp 159m 121mv 3hour n n Southern Tetsunai Road The western side of the street is bordered by the city wall, its crenellations rising up into the sky. On the other side are rick brick houses, all rather similar in style, but each intricately unique. The air is still and quiet, broken only by the quiet conversation of a group of wealthy nobles, or by the occasional ring of metal on metal from a guard pacing atop the wall. [Exits: north south] (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. <706hp 159m 120mv 3hour n Southern Tetsunai Road To your west lies the great defensive stone wall of Miruvhor, while to the east runs a long line of impressive structures of red brick. In fact, this entire road seems to be the wealthiest part of the city. Nobles walk to-and-fro at a very leisurely pace. The structure directly to your east, however, is slightly different from the rest. Hanging over a large open double door is a simple wagon wheel. From within comes the sounds of whickering and snorting. Every so often a loud crack echoes out. [Exits: north east south] The sliced-off hand of a torment is lying here. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. <706hp 159m 119mv 3hour murder venatrix Beneath the Western Ramparts You stand beneath the towering gate of the western wall of Miruvhor. Twin stairs climb to either side of the gateway, allowing soldiers to mount the walls in times of siege. Narrow arrow slits pierce the wall here, turning the open area here into a murderous killing ground. From the south comes the brash braying of mules and high whinnying of horses, punctuated occasionally with the deep roar of some unknown beast. [Exits: north east south west up] The sliced-off fingers of a wraith are lying here. A pile of half eaten corpses rots here. Sheets of skin have been nailed to the wall. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. <706hp 159m 118mv 3hour They aren't here. <706hp 159m 118mv 3hour w The Western Drawbridge of Miruvhor The black gate of Miruvhor lies to the east here, beyond a drawbridge spanning a moat of foul brackish water. The timbers and beams of the bridge are splintered and warped with age and the salt air. Twisted iron chains, their lengths pitted with rust, rise up and disappear within the gate house to the east. [Exits: east west down] The sliced-off arm of a wraith is lying here. (Charmed) A large spotted leopard sits here. (Charmed) A huge, scaled behemoth paws the ground here. (Charmed) A large, shaggy mammoth is here. (Charmed) A stone golem stands here to do his master's bidding. (White Aura) Venatrix the Vengeance of the Forest is here. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (White Aura) A Tribunal Blood Guard is here, watching the gates of Miruvhor. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (White Aura) A Tribunal Blood Guard is here, watching the gates of Miruvhor. A Tribunal Blood Guard says 'Welcome to Miruvhor, Krawtor.' A Tribunal Blood Guard nods politely in your direction. A Tribunal Blood Guard says 'Stay out of trouble. There's no room in the city for criminals.' <706hp 159m 117mv 3hour murder venatrix Venatrix yells 'Help! I am being attacked by Krawtor!' A large mammoth jumps in front of Venatrix! Venatrix has quite a few wounds. <706hp 159m 117mv 3hour Venatrix parries your attack. You catch Venatrix looking down! Venatrix is blinded by the dirt in her eyes! Your kicked dirt scratches Venatrix. Your life drain MUTILATES Venatrix! Your life drain MUTILATES Venatrix! You feel a rush of endorphins, numbing your pain. An elven hunting bow's magic LACERATES you! You parry Venatrix's attack. You block Venatrix's attack with your weapon. You parry Venatrix's attack. Venatrix's throat cut scratches you. With a deft slice Venatrix gores your throat! You block a stone golem's attack with your weapon. You dodge a huge scaled behemoth's attack. You block a huge scaled behemoth's attack with your weapon. You parry a huge scaled behemoth's attack. You easily avoid the trip. You parry a large spotted leopard's attack. You block a large spotted leopard's attack and attempt to strike at the brief opening. Your riposte DISMEMBERS a large spotted leopard! You parry a large spotted leopard's attack. You dodge a large spotted leopard's attack. You parry a large spotted leopard's attack. Venatrix has quite a few wounds. Krawtor: [===|==-|---|---] <660hp 160m 117mv 3hour ee Venatrix's kicked dirt misses you. Venatrix has quite a few wounds. Krawtor: [===|==-|---|---] <660hp 160m 117mv 3hour You execute the 'Dragon Tail'. Your life drain *** OBLITERATES *** Venatrix! Venatrix has some big nasty wounds and scratches. Krawtor: [===|==-|---|---] <660hp 148m 117mv 3hour You parry a large mammoth's attack. You dodge a large mammoth's attack. Venatrix's blood loss scratches you. You sure are BLEEDING! A large mammoth jumps in front of Venatrix! You feel a rush of endorphins, numbing your pain. You block Venatrix's attack and attempt to strike at the brief opening. Your riposte decimates Venatrix! You dodge Venatrix's attack. You block Venatrix's attack and attempt to strike at the brief opening. Your riposte mauls Venatrix. 'Venari' the staff of the Eternal Hunt sears your flesh with flames. Venatrix's flaming bite grazes you. You block a stone golem's attack and attempt to strike at the brief opening. Your riposte misses a stone golem. You parry a huge scaled behemoth's attack. You parry a huge scaled behemoth's attack. You block a huge scaled behemoth's attack with your weapon. You parry a huge scaled behemoth's attack. You block a large spotted leopard's attack and attempt to strike at the brief opening. Your riposte DISMEMBERS a large spotted leopard! You dodge a large spotted leopard's attack. You dodge a large spotted leopard's attack. You block a large spotted leopard's attack with your weapon. Venatrix has some big nasty wounds and scratches. Krawtor: [===|==-|---|---] <655hp 151m 117mv 3hour You dodge a large mammoth's attack. Venatrix's blood loss scratches you. You sure are BLEEDING! A large mammoth jumps in front of Venatrix! You feel a rush of endorphins, numbing your pain. An elven hunting bow's magic misses you. You block Venatrix's attack and attempt to strike at the brief opening. Your riposte mauls Venatrix. You dodge Venatrix's attack. You parry Venatrix's attack. 'Venari' the staff of the Eternal Hunt sears your flesh with flames. Venatrix's flaming bite scratches you. You block a stone golem's attack and attempt to strike at the brief opening. Your riposte *** DEMOLISHES *** a stone golem! You block a huge scaled behemoth's attack with your weapon. You dodge a huge scaled behemoth's attack. You block a huge scaled behemoth's attack with your weapon. You block a large spotted leopard's attack and attempt to strike at the brief opening. Your riposte MASSACRES a large spotted leopard! You block a large spotted leopard's attack with your weapon. You block a large spotted leopard's attack and attempt to strike at the brief opening. Your riposte MASSACRES a large spotted leopard! You parry a large spotted leopard's attack. Venatrix has some big nasty wounds and scratches. Krawtor: [===|==-|---|---] <654hp 153m 117mv 3hour TICK IN 5 SECONDS. di ve A bolt of black lightning cracks out of a huge scaled behemoth's horn at you! Venatrix has some big nasty wounds and scratches. Krawtor: [===|==-|---|---] <654hp 153m 117mv 3hour She's already been blinded. Venatrix has some big nasty wounds and scratches. Krawtor: [===|==-|---|---] <654hp 153m 117mv 3hour Venatrix has fled! You turn a large mammoth's attack against it. Your counter LACERATES a large mammoth! A large mammoth has fled! You yell 'hHeLp! Ii am being attahccked by Venaotrikz!' Venatrix's blood loss scratches you. You sure are BLEEDING! You turn a stone golem's attack against it. Your counter DISMEMBERS a stone golem! A stone golem has fled! You yell 'help! I aam being AttAhccked by VenAtriix!' You turn a huge scaled behemoth's attack against it. Your counter MASSACRES a huge scaled behemoth! You parry a huge scaled behemoth's attack. You block a huge scaled behemoth's attack and attempt to strike at the brief opening. Your riposte MASSACRES a huge scaled behemoth! You dodge a huge scaled behemoth's attack. You parry a large spotted leopard's attack. You parry a large spotted leopard's attack. You parry a large spotted leopard's attack. You parry a large spotted leopard's attack. A huge scaled behemoth has some small wounds and bruises. Krawtor: [===|==-|---|---] <651hp 138m 117mv 3hour fle e A Tribunal Blood Guard says 'Welcome to Miruvhor, Venatrix.' A Tribunal Blood Guard nods politely in your direction. A Tribunal Blood Guard says 'Stay out of trouble. There's no room in the city for criminals.' A huge scaled behemoth has some small wounds and bruises. Krawtor: [===|==-|---|---] <651hp 138m 117mv 3hour You retreat east from combat! Beneath the Western Ramparts You stand beneath the towering gate of the western wall of Miruvhor. Twin stairs climb to either side of the gateway, allowing soldiers to mount the walls in times of siege. Narrow arrow slits pierce the wall here, turning the open area here into a murderous killing ground. From the south comes the brash braying of mules and high whinnying of horses, punctuated occasionally with the deep roar of some unknown beast. [Exits: north east south west up] You notice a few spots of blood on the ground. The sliced-off fingers of a wraith are lying here. A pile of half eaten corpses rots here. Sheets of skin have been nailed to the wall. (Charmed) A stone golem stands here to do his master's bidding. (Charmed) A large, shaggy mammoth is here. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. <651hp 138m 116mv 3hour w murder venatrix The Western Drawbridge of Miruvhor The black gate of Miruvhor lies to the east here, beyond a drawbridge spanning a moat of foul brackish water. The timbers and beams of the bridge are splintered and warped with age and the salt air. Twisted iron chains, their lengths pitted with rust, rise up and disappear within the gate house to the east. [Exits: east west down] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. The sliced-off arm of a wraith is lying here. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (White Aura) A Tribunal Blood Guard is here, watching the gates of Miruvhor. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (White Aura) A Tribunal Blood Guard is here, watching the gates of Miruvhor. A Tribunal Blood Guard says 'Welcome to Miruvhor, Krawtor.' A Tribunal Blood Guard nods politely in your direction. A Tribunal Blood Guard says 'Stay out of trouble. There's no room in the city for criminals.' <651hp 138m 115mv 3hour Venatrix's blood loss scratches you. You sure are BLEEDING! The night is about to end. You stop trying to execute forms. You will no longer melee. <734hp 148m 174mv 4hour Timer now at 30 secs. They aren't here. <734hp 148m 174mv 4hour w Along the Western Road The well travelled road brings you ever closer to the gloomy gate of Miruvhor. Fog seems to seep out of nowhere to slowly cloud your travel and you find yourself wondering about the dark city and whether it's a good place to be. [Exits: north east] You notice a few spots of blood on the ground. A dead faerie lays within view of the Miruvhor gate. (Charmed) A huge, scaled behemoth paws the ground here. (Charmed) A large spotted leopard sits here. (White Aura) Venatrix the Vengeance of the Forest is here. A lost soul is here, trying to find its way. <734hp 148m 173mv 4hour t Tell whom what? <734hp 148m 173mv 4hour murder venatrix They aren't here. <734hp 148m 173mv 4hour murder venatrix They aren't here. <734hp 148m 173mv 4hour sca Someone's blood loss scratches you. You sure are BLEEDING! <733hp 148m 173mv 4hour You scan all around. You scan north. You scan east. *** Range 1 (east) *** (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (White Aura) A Tribunal Blood Guard is here, watching the gates of Miruvhor. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (White Aura) A Tribunal Blood Guard is here, watching the gates of Miruvhor. *** Range 2 (east) *** (Charmed) A stone golem stands here to do his master's bidding. (Charmed) A large, shaggy mammoth is here. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. *** Range 5 (east) *** (White Aura) Darden, the trainer, is here showing his swordplay. *** Range 6 (east) *** (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. You scan south. You scan west. You scan up. You scan down. <733hp 148m 173mv 4hour murder venatrix They aren't here. <733hp 148m 173mv 4hour e The Western Drawbridge of Miruvhor The black gate of Miruvhor lies to the east here, beyond a drawbridge spanning a moat of foul brackish water. The timbers and beams of the bridge are splintered and warped with age and the salt air. Twisted iron chains, their lengths pitted with rust, rise up and disappear within the gate house to the east. [Exits: east west down] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. The sliced-off arm of a wraith is lying here. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (White Aura) A Tribunal Blood Guard is here, watching the gates of Miruvhor. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (White Aura) A Tribunal Blood Guard is here, watching the gates of Miruvhor. A Tribunal Blood Guard says 'Welcome to Miruvhor, Krawtor.' A Tribunal Blood Guard nods politely in your direction. A Tribunal Blood Guard says 'Stay out of trouble. There's no room in the city for criminals.' <733hp 148m 172mv 4hour where Miruvhor is [TRIBUNAL] controlled. Players near you: <PK> Krawtor The Western Drawbridge of Miruvhor <733hp 148m 172mv 4hour A Tribunal Blood Guard says 'Welcome to Miruvhor, Venatrix.' A Tribunal Blood Guard nods politely in your direction. A Tribunal Blood Guard says 'Stay out of trouble. There's no room in the city for criminals.' <733hp 148m 172mv 4hour Venatrix's blood loss scratches you. You sure are BLEEDING! <731hp 148m 172mv 4hour murder venatrix They aren't here. <731hp 148m 172mv 4hour murder venatrix They aren't here. <731hp 148m 172mv 4hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** (Charmed) A stone golem stands here to do his master's bidding. (Charmed) A large, shaggy mammoth is here. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. *** Range 4 (east) *** (White Aura) Darden, the trainer, is here showing his swordplay. *** Range 5 (east) *** (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. You scan south. You scan west. *** Range 1 (west) *** A lost soul is here, trying to find its way. You scan up. You scan down. *** Range 1 (down) *** A saltwater crocodile swims in the moat here, in search of prey. A saltwater crocodile swims in the moat here, in search of prey. <731hp 148m 172mv 4hour murder venatrix They aren't here. <731hp 148m 172mv 4hour murder venatrix e They aren't here. Venatrix's blood loss scratches you. You sure are BLEEDING! <728hp 148m 172mv 4hour Beneath the Western Ramparts You stand beneath the towering gate of the western wall of Miruvhor. Twin stairs climb to either side of the gateway, allowing soldiers to mount the walls in times of siege. Narrow arrow slits pierce the wall here, turning the open area here into a murderous killing ground. From the south comes the brash braying of mules and high whinnying of horses, punctuated occasionally with the deep roar of some unknown beast. [Exits: north east south west up] You notice a few spots of blood on the ground. The sliced-off fingers of a wraith are lying here. A pile of half eaten corpses rots here. Sheets of skin have been nailed to the wall. (Charmed) A stone golem stands here to do his master's bidding. (Charmed) A large, shaggy mammoth is here. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. <728hp 148m 171mv 4hour where Miruvhor is [TRIBUNAL] controlled. Players near you: <PK> Krawtor Beneath the Western Ramparts <728hp 148m 171mv 4hour murder venatrix They aren't here. <728hp 148m 171mv 4hour sca You scan all around. You scan north. *** Range 1 (north) *** (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. A wealthy noble proudly strolls along the streets here. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. *** Range 2 (north) *** (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. A wealthy noble proudly strolls along the streets here. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. *** Range 4 (north) *** (Dark Aura) A traveler wanders through the streets. You scan east. *** Range 3 (east) *** (White Aura) Darden, the trainer, is here showing his swordplay. *** Range 4 (east) *** (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. You scan south. *** Range 1 (south) *** (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. *** Range 2 (south) *** (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. *** Range 5 (south) *** A beautiful elven woman dances obliviously through the ashes. You scan west. *** Range 1 (west) *** (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (White Aura) A Tribunal Blood Guard is here, watching the gates of Miruvhor. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (White Aura) A Tribunal Blood Guard is here, watching the gates of Miruvhor. *** Range 2 (west) *** A lost soul is here, trying to find its way. You scan up. You scan down. <728hp 148m 171mv 4hour where Miruvhor is [TRIBUNAL] controlled. Players near you: <PK> Krawtor Beneath the Western Ramparts <728hp 148m 171mv 4hour who [ Elf ] <PK> [SAVANT] Slom the Angel of Arcana [ Elf ] Saphiella Silverdew the Acolyte of Copper [ Elf ] <PK> [HERALD] Akayli Yaosi the Silent Bystander, Timid Keeper of Dark Secrets [50 Ogre War] <PK> [WARMASTER] (Battle [E]) Krawtor the Pride-Blinded, Ruined Meatsack of Tongar [ Drow ] <PK> Liza the Holy Shaman [ Beast ] <PK> Venatrix Voltur the Vengeance of the Forest [ H-Elf ] Arasiphe Eternia the Medium of Magic Players matched: 7 There are 7 characters on, the most on since startup was 22. The title of Master Questor of Aabahran is currently held by Krawtor. <728hp 148m 171mv 4hour murder venatrix They aren't here. <728hp 148m 171mv 4hour Venatrix's blood loss scratches you. You sure are BLEEDING! <725hp 148m 171mv 4hour w w The Western Drawbridge of Miruvhor The black gate of Miruvhor lies to the east here, beyond a drawbridge spanning a moat of foul brackish water. The timbers and beams of the bridge are splintered and warped with age and the salt air. Twisted iron chains, their lengths pitted with rust, rise up and disappear within the gate house to the east. [Exits: east west down] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. The sliced-off arm of a wraith is lying here. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (White Aura) A Tribunal Blood Guard is here, watching the gates of Miruvhor. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (White Aura) A Tribunal Blood Guard is here, watching the gates of Miruvhor. A Tribunal Blood Guard says 'Welcome to Miruvhor, Krawtor.' A Tribunal Blood Guard nods politely in your direction. A Tribunal Blood Guard says 'Stay out of trouble. There's no room in the city for criminals.' <725hp 148m 170mv 4hour Along the Western Road The well travelled road brings you ever closer to the gloomy gate of Miruvhor. Fog seems to seep out of nowhere to slowly cloud your travel and you find yourself wondering about the dark city and whether it's a good place to be. [Exits: north east] You notice a few spots of blood on the ground. A dead faerie lays within view of the Miruvhor gate. A lost soul is here, trying to find its way. <725hp 148m 169mv 4hour where Forsaken Lands is [WARMASTER] controlled. Players near you: <PK> Slom At the Foot of Dragon's Teeth <PK> Krawtor Along the Western Road <PK> Venatrix Along the Western Road <725hp 148m 169mv 4hour n Along the Western Road You are walking along a well traveled road that leads westward from the Dragon's Teeth Mountains into the Western Gate of Miruvhor. The city walls and gate loom over the horizon as the city grows to your east. [Exits: south west] You notice a few spots of blood on the ground. (Charmed) A large spotted leopard sits here. (Charmed) A huge, scaled behemoth paws the ground here. (White Aura) Venatrix the Vengeance of the Forest is here. <725hp 148m 168mv 4hour w w Along the Western Road You are walking along a well traveled road that leads westward from the Dragon's Teeth Mountains into the Western Gate of Miruvhor. The city walls and gate loom over the horizon as the city grows to your east. [Exits: east west] You notice a few spots of blood on the ground. Venatrix's blood loss scratches you. You sure are BLEEDING! <724hp 148m 167mv 4hour murder venatrix Along the Western Road You are walking along a well traveled road that leads westward from the Dragon's Teeth Mountains into the Western Gate of Miruvhor. The city walls and gate loom over the horizon as the city grows to your east. [Exits: east west] You notice a few spots of blood on the ground. <724hp 148m 166mv 4hour e e They aren't here. <724hp 148m 166mv 4hour murder venatrix Along the Western Road You are walking along a well traveled road that leads westward from the Dragon's Teeth Mountains into the Western Gate of Miruvhor. The city walls and gate loom over the horizon as the city grows to your east. [Exits: east west] You notice a few spots of blood on the ground. <724hp 148m 165mv 4hour Along the Western Road You are walking along a well traveled road that leads westward from the Dragon's Teeth Mountains into the Western Gate of Miruvhor. The city walls and gate loom over the horizon as the city grows to your east. [Exits: south west] You notice a few spots of blood on the ground. <724hp 148m 164mv 4hour s murder venatrix They aren't here. <724hp 148m 164mv 4hour Along the Western Road The well travelled road brings you ever closer to the gloomy gate of Miruvhor. Fog seems to seep out of nowhere to slowly cloud your travel and you find yourself wondering about the dark city and whether it's a good place to be. [Exits: north east] You notice a few spots of blood on the ground. A dead faerie lays within view of the Miruvhor gate. A lost soul is here, trying to find its way. <724hp 148m 163mv 4hour e murder venatrix They aren't here. Venatrix's blood loss scratches you. You sure are BLEEDING! <721hp 148m 163mv 4hour The Western Drawbridge of Miruvhor The black gate of Miruvhor lies to the east here, beyond a drawbridge spanning a moat of foul brackish water. The timbers and beams of the bridge are splintered and warped with age and the salt air. Twisted iron chains, their lengths pitted with rust, rise up and disappear within the gate house to the east. [Exits: east west down] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. The sliced-off arm of a wraith is lying here. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (White Aura) A Tribunal Blood Guard is here, watching the gates of Miruvhor. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (White Aura) A Tribunal Blood Guard is here, watching the gates of Miruvhor. A Tribunal Blood Guard says 'Welcome to Miruvhor, Krawtor.' A Tribunal Blood Guard nods politely in your direction. A Tribunal Blood Guard says 'Stay out of trouble. There's no room in the city for criminals.' <721hp 148m 162mv 4hour sca They aren't here. <721hp 148m 162mv 4hour You scan all around. You scan north. You scan east. *** Range 1 (east) *** (Charmed) A huge, scaled behemoth paws the ground here. (Charmed) A large spotted leopard sits here. (White Aura) Venatrix the Vengeance of the Forest is here. (Charmed) A stone golem stands here to do his master's bidding. (Charmed) A large, shaggy mammoth is here. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. *** Range 4 (east) *** (White Aura) Darden, the trainer, is here showing his swordplay. *** Range 5 (east) *** (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. You scan south. You scan west. *** Range 1 (west) *** A lost soul is here, trying to find its way. You scan up. You scan down. *** Range 1 (down) *** A saltwater crocodile swims in the moat here, in search of prey. A saltwater crocodile swims in the moat here, in search of prey. <721hp 148m 162mv 4hour A Tribunal Blood Guard says 'Welcome to Miruvhor, Venatrix.' A Tribunal Blood Guard nods politely in your direction. A Tribunal Blood Guard says 'Stay out of trouble. There's no room in the city for criminals.' <721hp 148m 162mv 4hour e e Beneath the Western Ramparts You stand beneath the towering gate of the western wall of Miruvhor. Twin stairs climb to either side of the gateway, allowing soldiers to mount the walls in times of siege. Narrow arrow slits pierce the wall here, turning the open area here into a murderous killing ground. From the south comes the brash braying of mules and high whinnying of horses, punctuated occasionally with the deep roar of some unknown beast. [Exits: north east south west up] You notice a few spots of blood on the ground. The sliced-off fingers of a wraith are lying here. A pile of half eaten corpses rots here. Sheets of skin have been nailed to the wall. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. <721hp 148m 161mv 4hour murder venatrix Western Seium Way The cobbled road here is highly traveled and knots of people idle along its length. Several shifty eyed men seem to take particular interest in you as you pass. Crumbling red brick buildings line the street to either side, their faces showing patches of pale green moss. To the east you can see a busy thoroughfare. [Exits: east west] You notice a few spots of blood on the ground. <721hp 148m 160mv 4hour af They aren't here. <721hp 148m 160mv 4hour murder venatrix You are affected by the following: Spell: berserk : modifies hp by 50 for 4 hours : modifies ac by 40 for 4 hours : modifies hitroll by 3 for 4 hours : modifies damroll by 6 for 4 hours Spell: stance : modifies hitroll by 5 for 3 hours : modifies damroll by 5 for 3 hours Spell: mounted : for 140 hours Spell: flesh armor : modifies ac by -20 for 12 hours Spell: truesight : for 12 hours : for 12 hours Spell: warcry : modifies savingspell by -9 for 4 hours : modifies damroll by 5 for 4 hours : modifies hitroll by 8 for 4 hours Venatrix's blood loss scratches you. You sure are BLEEDING! <718hp 148m 160mv 4hour They aren't here. <718hp 148m 160mv 4hour w Beneath the Western Ramparts You stand beneath the towering gate of the western wall of Miruvhor. Twin stairs climb to either side of the gateway, allowing soldiers to mount the walls in times of siege. Narrow arrow slits pierce the wall here, turning the open area here into a murderous killing ground. From the south comes the brash braying of mules and high whinnying of horses, punctuated occasionally with the deep roar of some unknown beast. [Exits: north east south west up] You notice a few spots of blood on the ground. The sliced-off fingers of a wraith are lying here. A pile of half eaten corpses rots here. Sheets of skin have been nailed to the wall. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. <718hp 148m 159mv 4hour murder venatrix They aren't here. <718hp 148m 159mv 4hour w The Western Drawbridge of Miruvhor The black gate of Miruvhor lies to the east here, beyond a drawbridge spanning a moat of foul brackish water. The timbers and beams of the bridge are splintered and warped with age and the salt air. Twisted iron chains, their lengths pitted with rust, rise up and disappear within the gate house to the east. [Exits: east west down] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. The sliced-off arm of a wraith is lying here. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (White Aura) A Tribunal Blood Guard is here, watching the gates of Miruvhor. (Dark Aura) An exhausted blood guard tries desperately to keep vigilant against the threat of invading torments and wraiths. (White Aura) A Tribunal Blood Guard is here, watching the gates of Miruvhor. A Tribunal Blood Guard says 'Welcome to Miruvhor, Krawtor.' A Tribunal Blood Guard nods politely in your direction. A Tribunal Blood Guard says 'Stay out of trouble. There's no room in the city for criminals.' <718hp 148m 158mv 4hour murder venatrix They aren't here. <718hp 148m 158mv 4hour w Along the Western Road The well travelled road brings you ever closer to the gloomy gate of Miruvhor. Fog seems to seep out of nowhere to slowly cloud your travel and you find yourself wondering about the dark city and whether it's a good place to be. [Exits: north east] You notice a few spots of blood on the ground. A dead faerie lays within view of the Miruvhor gate. (Charmed) (White Aura) A huge, scaled behemoth paws the ground here. (Charmed) (White Aura) A large spotted leopard sits here. (Charmed) (White Aura) A stone golem stands here to do his master's bidding. (Charmed) (White Aura) A large, shaggy mammoth is here. (White Aura) Venatrix the Vengeance of the Forest is here. A lost soul is here, trying to find its way. <718hp 148m 157mv 4hour murder venatrix Venatrix yells 'Help! I am being attacked by Krawtor!' Venatrix draws her weapon. Venatrix stops using a glimmering white staff. Venatrix wields 'Venari' the staff of the Eternal Hunt. Your life drain maims Venatrix! Venatrix dodges your attack. A withering scythe adorned with a tiny meteorite draws life from Venatrix. Your life drain grazes Venatrix. A withering scythe adorned with a tiny meteorite digs into Venatrix's body. Your wrath wounds Venatrix. Venatrix has quite a few wounds. Krawtor: [===|==-|---|---] <724hp 148m 157mv 4hour Venatrix's blood loss scratches you. You sure are BLEEDING! Venatrix blocks your attack with her weapon. Venatrix blocks your attack with her weapon. A winged lightning dragon breathes forth a bolt of lightning! Your lightning bolt wounds Venatrix. You feel a rush of endorphins, numbing your pain. An elven hunting bow's magic DISMEMBERS you! You block Venatrix's attack and attempt to strike at the brief opening. Your riposte mauls Venatrix. You parry Venatrix's attack. You parry Venatrix's attack. Venatrix's form blurs with speed! Venatrix's strike misses you. You parry Venatrix's attack. 'Venari' the staff of the Eternal Hunt sears your flesh with flames. Venatrix's flaming bite scratches you. You parry a stone golem's attack. You dodge a huge scaled behemoth's attack. You parry a huge scaled behemoth's attack. You block a huge scaled behemoth's attack and attempt to strike at the brief opening. Your riposte devastates a huge scaled behemoth! You block a huge scaled behemoth's attack with your weapon. You easily avoid the trip. You block a large spotted leopard's attack and attempt to strike at the brief opening. Your riposte maims a large spotted leopard! You parry a large spotted leopard's attack. You block a large spotted leopard's attack with your weapon. Venatrix has quite a few wounds. Krawtor: [===|==-|---|---] <665hp 151m 157mv 4hour TICK IN 5 SECONDS. A bolt of black lightning cracks out of a huge scaled behemoth's horn at you! Venatrix has quite a few wounds. Krawtor: [===|==-|---|---] <665hp 151m 157mv 4hour ee Venatrix kicks dirt in your eyes! Venatrix's kicked dirt grazes you. You can't see a thing! Krawtor: [===|==-|---|---] <660hp 151m 157mv 4hour You execute the 'Dragon Tail'. Your life drain *** DEMOLISHES *** someone! Krawtor: [===|==-|---|---] <660hp 139m 157mv 4hour You parry someone's attack. You dodge someone's attack. Someone gets a wild look in its eyes. Someone's blood loss scratches you. You sure are BLEEDING! Your life drain devastates someone! Your life drain MUTILATES someone! You feel a rush of endorphins, numbing your pain. You block someone's attack and attempt to strike at the brief opening. Your riposte wounds someone. You block someone's attack with your weapon. You parry someone's attack. You easily avoid the trip. You parry someone's attack. You parry someone's attack. You block someone's attack with your weapon. You block someone's attack and attempt to strike at the brief opening. Your riposte devastates someone! Someone's claw injures you. You dodge someone's attack. Someone's claw injures you. You easily avoid the trip. Krawtor: [===|==-|---|---] <628hp 139m 157mv 4hour You rub the dirt out of your eyes. Your Inner Fire blazes higher! You feel better. Venatrix has some big nasty wounds and scratches. Krawtor: [===|==-|---|---] <726hp 143m 216mv 5hour Timer now at 30 secs. You parry a large mammoth's attack. You dodge a large mammoth's attack. You easily avoid the trip. Venatrix's blood loss scratches you. You sure are BLEEDING! A large mammoth jumps in front of Venatrix! You feel a rush of endorphins, numbing your pain. An elven hunting bow's magic MASSACRES you! You block Venatrix's attack and attempt to strike at the brief opening. Your riposte decimates Venatrix! You block Venatrix's attack with your weapon. You block Venatrix's attack with your weapon. You dodge a stone golem's attack. You block a huge scaled behemoth's attack and attempt to strike at the brief opening. Your riposte maims a huge scaled behemoth! You parry a huge scaled behemoth's attack. You block a huge scaled behemoth's attack and attempt to strike at the brief opening. Your riposte devastates a huge scaled behemoth! You block a large spotted leopard's attack with your weapon. You block a large spotted leopard's attack with your weapon. You block a large spotted leopard's attack and attempt to strike at the brief opening. Your riposte devastates a large spotted leopard! Venatrix has some big nasty wounds and scratches. Krawtor: [===|==-|---|---] <655hp 146m 216mv 5hour di ve Venatrix is blinded by the dirt in her eyes! Your kicked dirt scratches Venatrix. You parry a large mammoth's attack. Venatrix's blood loss scratches you. You sure are BLEEDING! You execute the 'Dragon Tail'. Your life drain misses Venatrix. Venatrix dodges your attack. Venatrix dodges your attack. You feel a rush of endorphins, numbing your pain. You block Venatrix's attack and attempt to strike at the brief opening. Your riposte mauls Venatrix. You block Venatrix's attack and attempt to strike at the brief opening. Your riposte mauls Venatrix. You block Venatrix's attack with your weapon. 'Venari' the staff of the Eternal Hunt sears your flesh with flames. Venatrix's flaming bite scratches you. You dodge a stone golem's attack. You dodge a huge scaled behemoth's attack. You block a huge scaled behemoth's attack and attempt to strike at the brief opening. Your riposte devastates a huge scaled behemoth! You block a huge scaled behemoth's attack and attempt to strike at the brief opening. Your riposte devastates a huge scaled behemoth! You block a large spotted leopard's attack with your weapon. You block a large spotted leopard's attack and attempt to strike at the brief opening. Your riposte devastates a large spotted leopard! You block a large spotted leopard's attack with your weapon. You parry a large spotted leopard's attack. Venatrix has some big nasty wounds and scratches. Krawtor: [===|==-|---|---] <654hp 147m 216mv 5hour Venatrix frowns. Venatrix has some big nasty wounds and scratches. Krawtor: [===|==-|---|---] <654hp 147m 216mv 5hour Venatrix has fled!  
  2. Always seeking to challenge himself, Krawtor seeks to face two opponents at once. You live by the sword, you die by the sword. Both of Krawtor's heads speak in unison but out of cadence and in different registers, ' For some time now, Krawtor been defendin this Camp, testing the extent of our teachings. Both of Krawtor's heads speak in unison but out of cadence and in different registers, ' Preservin our lifestyle, seeking to expand it to Aabahran. Nmop says 'Do not say that.' Both of Krawtor's heads speak in unison but out of cadence and in different registers, ' I've fought all the warriors I can find. Both of Krawtor's heads speak in unison but out of cadence and in different registers, ' What I ask of you two now may seem dishonorable, but I assure you, it is not. Both of Krawtor's heads speak in unison but out of cadence and in different registers, ' I wish you both to attack me at once, so that I can test my strength and resolve. Nmop says 'I will not.' Kubek sits down and thinks deeply. Nmop says 'I have different understands of the batle.' Nmop says 'You , me battle or not' Both of Krawtor's heads speak in unison but out of cadence and in different registers, ' And why is that? I am asking for this challenge. Nmop says 'Challenge is challenge.' Nmop says 'It is between two people.' Both of Krawtor's heads speak in unison but out of cadence and in different registers, ' Neither of you stand a chance against me. I wish to test myself against you both at the same time. Nmop says 'I understand your wish to test.' Both of Krawtor's heads speak in unison but out of cadence and in different registers, ' If you can't understand my position, I cannot convince you. Nmop says 'But that is no challenge.' Both of Krawtor's heads speak in unison but out of cadence and in different registers, ' More of a challenge that your notion. The right head of Krawtor rolls its one large eye while the left head twists its lips in a bit of a smirk. Kubek says 'I like a good fight!' You nod in enthusiastic agreement with Kubek. Both of Krawtor's heads speak in unison but out of cadence and in different registers, ' A good fight I think it would be! Both of Krawtor's heads speak in unison but out of cadence and in different registers, ' Something hardly ever attempted. Nmop says 'If elder requests it, I will join.' Kubek says 'I mean he does have two heads...' Nmop says 'That is far from challenge, but if that is requested, I will do it.' Both of Krawtor's heads speak in unison but out of cadence and in different registers, ' Make your preperations. My blade will be merciful. You have challenged Nmop to a fight, he has 5 hours to decline. <1757hp 552m 516mv 7hour The head on the left side of Krawtor's neck speaks, ' Hey you idiot, raise the shield up higher! <1757hp 552m 516mv 7hour The head on the right side of Krawtor's neck speaks, ' Mind your business, you! Focus on swinging the sword! Kubek says 'How we doing this?' Both of Krawtor's heads speak in unison but out of cadence and in different registers, ' You two should join together, to avoid Nmop's anger. Nmop says 'When do we strike and how do we do it?' Nmop walks east. Both of Krawtor's heads speak in unison but out of cadence and in different registers, ' You can coordinate attacks better as a group as well. Nmop says 'If we battle together, we cannot stance.' The left head of Krawtor bites down on his lip in contemplation while the right head furrows his brow a bit. Both of Krawtor's heads speak in unison but out of cadence and in different registers, ' True. Kubek says 'Just not next to each otherThe head on the left side of Krawtor's neck speaks, ' Hey, I want a turn with the Mournblade!! You yell 'hehLP! KuvbEk kisjked diRT iINto my ehYess!' Kubek kicks dirt in your eyes! Kubek's kicked dirt scratches you. You can't see a thing! The head on the right side of Krawtor's neck speaks, ' No way you idiot, last time you nearly got us killed! Krawtor: [===|===|===|===] <1803hp 460m 516mv 12hour di Someone is blinded by the dirt in his eyes! Your kicked dirt grazes someone. Krawtor: [===|===|===|===] <1803hp 460m 516mv 12hour You dodge someone's attack. You parry someone's attack. Someone strikes you with the edge of his shield. Someone hooks his shield under your shield! Someone tries to disarm your shield, but fails. Someone's shield bash LACERATES you! You yell 'hhEhlP! ii amM being aTTaaCkEhd BY sSzomEoNnEh!' You dodge someone's attack. You block someone's attack with your shield. You parry someone's attack. Someone's blood loss scratches you. You sure are BLEEDING! Someone parries your attack. Someone blocks your attack with his shield. Your shield bash misses someone. You spot an opening for a disarm! Something draws life from someone. Your life drain scratches someone. Something digs into someone's body. Your wrath decimates someone! Krawtor: [===|===|===|===] <1759hp 460m 516mv 12hour Someone's eyes begin to blaze as his anger clouds his mind. Krawtor: [===|===|===|===] <1759hp 460m 516mv 12hour flee w You block someone's attack with your shield. You block someone's attack with your shield. You dodge someone's attack. You dodge someone's attack. Someone's blood loss scratches you. You sure are BLEEDING! Your cleave LACERATES someone! Someone parries your attack. Something draws life from someone. Your life drain grazes someone. Something digs into someone's body. Your wrath grazes someone. You feel a rush of endorphins, numbing your pain. Krawtor: [===|===|===|===] <1768hp 464m 516mv 12hour You retreat west from combat! You can't see a thing! <1768hp 464m 515mv 12hour n You can't see a thing! <1768hp 464m 514mv 12hour af Someone's blood loss scratches you. You sure are BLEEDING! <1765hp 464m 514mv 12hour You are affected by the following: Spell: dirt kicking : modifies ac by 5 for 0 hours : modifies hitroll by -3 for 0 hours Spell: stance : modifies hitroll by 5 for 4 hours : modifies damroll by 5 for 4 hours Spell: melee : modifies ac by -35 for 11 hours Spell: berserk : modifies hp by 50 for 4 hours : modifies ac by 40 for 4 hours : modifies hitroll by 3 for 4 hours : modifies damroll by 6 for 4 hours Spell: truesight : for 8 hours : for 8 hours Spell: warcry : modifies savingspell by -9 for 6 hours : modifies damroll by 5 for 6 hours : modifies hitroll by 8 for 6 hours Spell: mounted : for 109 hours <1765hp 464m 514mv 12hour charge nmop They aren't here. <1765hp 464m 514mv 12hour TICK IN 5 SECONDS. murder nmop They aren't here. <1765hp 464m 514mv 12hour Someone's blood loss scratches you. You sure are BLEEDING! <1762hp 464m 514mv 12hour Someone's blood loss scratches you. You sure are BLEEDING! <1761hp 464m 514mv 12hour The snow stopped. You rub the dirt out of your eyes. <1796hp 473m 516mv 13hour Timer now at 30 secs. murder nmop s They aren't here. <1796hp 473m 516mv 13hour murder nmop A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. Nearby a small stream bubbles merrily. [Exits: north east south west] You notice a few spots of blood on the ground. A wild horse rears up at you. A pikeman stands steady at his position. <1796hp 473m 515mv 13hour They aren't here. <1796hp 473m 515mv 13hour e A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. Some stoneberry leaves grow on a bush here. A black wasp flies aimlessly about. <1796hp 473m 514mv 13hour murder nmop They aren't here. <1796hp 473m 514mv 13hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** Kubek the Master of War is here. Nmop the Knight of Fury is here. You scan south. You scan west. *** Range 1 (west) *** A wild horse rears up at you. A pikeman stands steady at his position. *** Range 2 (west) *** A wild horse rears up at you. *** Range 3 (west) *** A buzzard is here, feeding on a carcass of a rabbit. *** Range 4 (west) *** Leslo the scout runs to deliver an important message. You scan up. You scan down. Kubek's blood loss scratches you. You sure are BLEEDING! <1795hp 473m 514mv 13hour w A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. Nearby a small stream bubbles merrily. [Exits: north east south west] You notice a few spots of blood on the ground. A wild horse rears up at you. A pikeman stands steady at his position. <1795hp 473m 513mv 13hour murder nmop They aren't here. <1795hp 473m 513mv 13hour e A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. Some stoneberry leaves grow on a bush here. A black wasp flies aimlessly about. <1795hp 473m 512mv 13hour murder nmop e They aren't here. <1795hp 473m 512mv 13hour murder nmop A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] You notice a few spots of blood on the ground. Kubek the Master of War is here. Nmop the Knight of Fury is here. <1795hp 473m 511mv 13hour Nmop dodges your attack. Your cleave MUTILATES Nmop! The Mournblade draws life from Nmop. Your life drain hits Nmop. The Mournblade digs into Nmop's body. Your wrath decimates Nmop! You block Nmop's attack with your shield. You block Nmop's attack with your shield. You block Nmop's attack with your shield. You dodge Nmop's attack. You yell 'hHelp! i amM BeiNng aotTahhzjkED by KubEk!' You parry Kubek's attack. You block Kubek's attack with your shield. Kubek strikes you with the edge of his shield. Kubek's shield bash LACERATES you! The Nimbus of Power hums with an inner energy. You dodge Kubek's attack. You parry Kubek's attack. Kubek's blood loss scratches you. You sure are BLEEDING! Nmop dodges your attack. A winged lightning dragon breathes forth a bolt of lightning! Your lightning bolt hits Nmop. The Mournblade draws life from Nmop. Your life drain grazes Nmop. The Mournblade digs into Nmop's body. Your wrath injures Nmop. You feel a rush of endorphins, numbing your pain. Nmop has a few scratches. Krawtor: [===|===|===|===] <1768hp 477m 511mv 13hour Nmop kicks dirt in your eyes! Nmop's kicked dirt scratches you. You can't see a thing! Krawtor: [===|===|===|===] <1765hp 477m 511mv 13hour ee You dodge someone's attack. You dodge someone's attack. You block someone's attack with your shield. You dodge someone's attack. You block someone's attack with your shield. You parry someone's attack. Someone's blood loss scratches you. You sure are BLEEDING! Your cleave LACERATES someone! Your cleave MUTILATES someone! You spot a lucrative opportunity! Your groin kick devastates someone! Your cleave LACERATES someone! Something draws life from someone. Your life drain scratches someone. Something digs into someone's body. Your wrath hits someone. Krawtor: [===|===|===|===] <1765hp 477m 511mv 13hour You execute the 'Rising Sun'. Your cleave MASSACRES someone! Krawtor: [===|===|===|===] <1765hp 465m 511mv 13hour You block someone's attack with your shield. You parry someone's attack. You block someone's attack with your shield. Someone's life drain LACERATES you! You block someone's attack with your shield. Something hums with an inner energy. Someone's blood loss scratches you. You sure are BLEEDING! Someone dodges your attack. You strike someone with the edge of your shield. You hook your shield under someone's weapon! .. but someone quickly yanks his weapon away from you! You make excellent use of the Shield of Shadows and draw blood. Your shield bash LACERATES someone! You spot a lucrative opportunity! Your groin kick mauls someone. Something draws life from someone. Your life drain misses someone. Something digs into someone's body. Your wrath hits someone. You feel a rush of endorphins, numbing your pain. Krawtor: [===|===|===|===] <1717hp 468m 511mv 13hour sb Someone has retreated! Someone walks east. <1717hp 468m 511mv 13hour You parry someone's attack. Someone strikes you with the edge of his shield. Someone's shield bash LACERATES you! Someone's blood loss scratches you. You sure are BLEEDING! You execute the 'Rising Sun'. Your cleave MASSACRES someone! Someone blocks your attack with his shield. You catch someone looking down! Someone is blinded by the dirt in his eyes! Your kicked dirt scratches someone. Your cleave MUTILATES someone! You feel a rush of endorphins, numbing your pain. Krawtor: [===|===|===|===] <1673hp 471m 511mv 13hour fle n You knock the wind out of him! You make excellent use of the Shield of Shadows and draw blood. Your shield bash MUTILATES someone! Krawtor: [===|===|===|===] <1673hp 456m 511mv 13hour Someone walks in. Krawtor: [===|===|===|===] <1673hp 456m 511mv 13hour Your blood loss scratches someone. Your blood loss scratches someone. You block someone's attack and attempt to strike at the brief opening. Your riposte decimates someone! You dodge someone's attack. Something hums with an inner energy. You yell 'hHEhlp! iI ahmm vbEhiinG attawCkEhd by szsommmehOnE!' You dodge someone's attack. You parry someone's attack. You dodge someone's attack. You parry someone's attack. Someone's blood loss scratches you. You sure are BLEEDING! Someone blocks your attack with his shield. You spot an opening for a disarm! You feel a rush of endorphins, numbing your pain. Krawtor: [===|===|===|===] <1674hp 460m 511mv 13hour Someone's eyes begin to blaze as his anger clouds his mind. Krawtor: [===|===|===|===] <1674hp 460m 511mv 13hour Your blood loss scratches someone. You block someone's attack with your shield. You block someone's attack with your shield. You parry someone's attack. Someone's blood loss scratches you. You sure are BLEEDING! You execute the 'Rising Sun'. Your cleave MASSACRES someone! Your cleave LACERATES someone! You spot an opening for a disarm! Your cleave LACERATES someone! Something draws life from someone. Your life drain grazes someone. Something digs into someone's body. Your wrath hits someone. A necklace with a lion charm glimmers with a divine intensity. You cause your flesh to numb and thicken. Krawtor: [===|===|===|===] <1681hp 460m 511mv 13hour You retreat north from combat! You can't see a thing! <1681hp 460m 510mv 13hour w You can't see a thing! <1681hp 460m 509mv 13hour af Someone's blood loss scratches you. You sure are BLEEDING! <1678hp 460m 509mv 13hour You are affected by the following: Spell: flesh armor : modifies ac by -20 for 24 hours Spell: forms : for 1 hours Spell: dirt kicking : modifies ac by 5 for 0 hours : modifies hitroll by -3 for 0 hours Spell: stance : modifies hitroll by 5 for 3 hours : modifies damroll by 5 for 3 hours Spell: melee : modifies ac by -35 for 10 hours Spell: berserk : modifies hp by 50 for 3 hours : modifies ac by 40 for 3 hours : modifies hitroll by 3 for 3 hours : modifies damroll by 6 for 3 hours Spell: truesight : for 7 hours : for 7 hours Spell: warcry : modifies savingspell by -9 for 5 hours : modifies damroll by 5 for 5 hours : modifies hitroll by 8 for 5 hours Spell: mounted : for 108 hours <1678hp 460m 509mv 13hour TICK IN 5 SECONDS. charge nmop They aren't here. You manage to stop the deadly flow of blood. <1678hp 460m 509mv 13hour charge nmop They aren't here. <1678hp 460m 509mv 13hour e You can't see a thing! <1678hp 460m 508mv 13hour charge nmop They aren't here. <1678hp 460m 508mv 13hour w You can't see a thing! <1678hp 460m 507mv 13hour charge nmop They aren't here. <1678hp 460m 507mv 13hour charge nmop They aren't here. <1678hp 460m 507mv 13hour e You can't see a thing! <1678hp 460m 506mv 13hour charge nmop They aren't here. <1678hp 460m 506mv 13hour w You can't see a thing! <1678hp 460m 505mv 13hour charge nmop They aren't here. <1678hp 460m 505mv 13hour s You can't see a thing! <1678hp 460m 504mv 13hour charge nmop They aren't here. <1678hp 460m 504mv 13hour n You can't see a thing! <1678hp 460m 503mv 13hour charge nmop They aren't here. You rub the dirt out of your eyes. Ephemeral Scabbard moves into another dimension. You phase out of existence. <1732hp 465m 516mv 14hour Timer now at 30 secs. af e You are affected by the following: Spell: pass door : for 13 hours Spell: flesh armor : modifies ac by -20 for 23 hours Spell: forms : for 0 hours Spell: stance : modifies hitroll by 5 for 2 hours : modifies damroll by 5 for 2 hours Spell: melee : modifies ac by -35 for 9 hours Spell: berserk : modifies hp by 50 for 2 hours : modifies ac by 40 for 2 hours : modifies hitroll by 3 for 2 hours : modifies damroll by 6 for 2 hours Spell: truesight : for 6 hours : for 6 hours Spell: warcry : modifies savingspell by -9 for 4 hours : modifies damroll by 5 for 4 hours : modifies hitroll by 8 for 4 hours Spell: mounted : for 107 hours <1732hp 465m 516mv 14hour Edge of the valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. In the distance you can here the bubbling of mobing water of some kind. [Exits: south west] You notice a few spots of blood on the ground. <1732hp 465m 515mv 14hour charge nmop s They aren't here. <1732hp 465m 515mv 14hour charge nmop A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. <1732hp 465m 514mv 14hour sca They aren't here. <1732hp 465m 514mv 14hour You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 1 (west) *** Kubek the Master of War is here. Nmop the Knight of Fury is here. A black wasp flies aimlessly about. *** Range 2 (west) *** A wild horse rears up at you. A pikeman stands steady at his position. *** Range 3 (west) *** A wild horse rears up at you. *** Range 4 (west) *** A buzzard is here, feeding on a carcass of a rabbit. *** Range 5 (west) *** Leslo the scout runs to deliver an important message. You scan up. You scan down. <1732hp 465m 514mv 14hour charge nmop They aren't here. <1732hp 465m 514mv 14hour w A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. Some stoneberry leaves grow on a bush here. Kubek the Master of War is here. Nmop the Knight of Fury is here. A black wasp flies aimlessly about. <1732hp 465m 513mv 14hour charge nmop Nmop walks east. Kubek walks east. They aren't here. <1732hp 465m 513mv 14hour charge nmop They aren't here. <1732hp 465m 513mv 14hour charge nmop They aren't here. <1732hp 465m 513mv 14hour charge nmop They aren't here. <1732hp 465m 513mv 14hour charge nmop They aren't here. <1732hp 465m 513mv 14hour e A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. Kubek the Master of War is here. Nmop the Knight of Fury is here. <1732hp 465m 512mv 14hour charge nmop Your charge attack mauls Nmop. Nmop has quite a few wounds. Krawtor: [===|===|===|===] <1732hp 465m 512mv 14hour Your blood loss scratches Nmop. You dodge Nmop's attack. Nmop's life drain MASSACRES you! You parry Nmop's attack. You yell 'hheLP! Ii aam BeiNg attAhcked vby kubEck!' You dodge Kubek's attack. You dodge Kubek's attack. Kubek strikes you with the edge of his shield. Kubek's shield bash LACERATES you! Nmop dodges your attack. You strike Nmop with the edge of your shield. Your shield bash LACERATES Nmop! You feel a rush of endorphins, numbing your pain. Nmop has quite a few wounds. Krawtor: [===|===|===|==-] <1624hp 469m 512mv 14hour Kubek kicks dirt in your eyes! Kubek's kicked dirt grazes you. You can't see a thing! Krawtor: [===|===|===|==-] <1619hp 469m 512mv 14hour Your blood loss scratches someone. You block someone's attack with your shield. You block someone's attack with your shield. You dodge someone's attack. You dodge someone's attack. You execute the 'Rising Sun'. Your cleave MANGLES someone! Your cleave LACERATES someone! Your cleave MUTILATES someone! Someone dodges your attack. Something draws life from someone. Your life drain scratches someone. Something digs into someone's body. Your wrath mauls someone. You feel a rush of endorphins, numbing your pain. Krawtor: [===|===|===|==-] <1626hp 472m 512mv 14hour Someone has retreated! Someone walks east. <1626hp 472m 512mv 14hour Someone walks in. <1626hp 472m 512mv 14hour Your blood loss scratches someone. You parry someone's attack. You yell 'hELp! I amM vbehInG aTTawcjkEd by sSsoMeoNEh!' You block someone's attack with your shield. Someone's life drain LACERATES you! You dodge someone's attack. Someone parries your attack. Someone blocks your attack with his shield. You strike someone with the edge of your shield. Your shield bash LACERATES someone! Something draws life from someone. Your life drain grazes someone. Something digs into someone's body. Your wrath mauls someone. You feel a rush of endorphins, numbing your pain. Krawtor: [===|===|===|==-] <1588hp 474m 512mv 14hour sb Someone's eyes begin to blaze as his anger clouds his mind. You slam against someone's shield! His shield won't budge! Your shield bash LACERATES someone! Krawtor: [===|===|===|==-] <1588hp 459m 512mv 14hour Someone has fled! Someone walks north. <1588hp 459m 512mv 14hour Your blood loss scratches someone. You block someone's attack with your shield. Someone's life drain DISMEMBERS you! You execute the 'Rising Sun'. Your cleave *** DEMOLISHES *** someone! Someone parries your attack. You feel a rush of endorphins, numbing your pain. Krawtor: [===|===|===|==-] <1531hp 462m 512mv 14hour Someone walks in. Krawtor: [===|===|===|==-] <1531hp 462m 512mv 14hour Someone throws a mighty haymaker at your jaws. Someone's punch misses you. Krawtor: [===|===|===|==-] <1531hp 462m 512mv 14hour Your blood loss scratches someone. You dodge someone's attack. Someone's life drain DISMEMBERS you! You dodge someone's attack. You yell 'hElp! I aMmM vbEhinng attaacked bY sOMmMeonnne!' You block someone's attack with your shield. You block someone's attack with your shield. Something hums with an inner energy. Your cleave LACERATES someone! Someone parries your attack. You spot a lucrative opportunity! Your groin kick misses someone. Your cleave MUTILATES someone! You feel a rush of endorphins, numbing your pain. Krawtor: [===|===|===|=--] <1475hp 466m 512mv 14hour sb Your shield bash LACERATES someone! Krawtor: [===|===|===|=--] <1475hp 451m 512mv 14hour Your blood loss scratches someone. You block someone's attack with your shield. You parry someone's attack. You parry someone's attack. You dodge someone's attack. Something hums with an inner energy. You execute the 'Rising Sun'. Your cleave *** OBLITERATES *** someone! Your cleave MUTILATES someone! Your cleave LACERATES someone! Someone parries your attack. You feel a rush of endorphins, numbing your pain. Krawtor: [===|===|===|=--] <1479hp 455m 512mv 14hour Someone throws a mighty haymaker at your jaws. Someone's punch mauls you. You feel solid again. Your flesh returns to normal. Your warcry wears off. Krawtor: [===|===|===|=--] <1456hp 455m 512mv 14hour Your sword arm is crushed! Someone's shield bash MUTILATES you! Krawtor: [===|===|===|=--] <1416hp 455m 512mv 14hour TICK IN 5 SECONDS. Your blood loss scratches someone. You block someone's attack with your shield. You block someone's attack with your shield. You block someone's attack with your shield. You parry someone's attack. You dodge someone's attack. Someone's wrath LACERATES you! You block someone's attack with your shield. Your cleave LACERATES someone! You spot a lucrative opportunity! Your groin kick decimates someone! Your cleave LACERATES someone! Something draws life from someone. Your life drain misses someone. Something digs into someone's body. Your wrath hits someone. You feel a rush of endorphins, numbing your pain. Krawtor: [===|===|===|=--] <1376hp 460m 512mv 14hour bas You slam into someone, and send him flying! Your bash wounds someone. Krawtor: [===|===|===|=--] <1376hp 460m 512mv 14hour Your blood loss scratches someone. You block someone's attack with your shield. You block someone's attack with your shield. You dodge someone's attack. Someone's wrath LACERATES you! You execute the 'Rising Sun'. Your cleave MASSACRES someone! Your cleave LACERATES someone! You catch someone looking down! Someone is blinded by the dirt in his eyes! Your kicked dirt scratches someone. Someone parries your attack. You strike someone with the edge of your shield. Your shield bash LACERATES someone! Something draws life from someone. Your life drain grazes someone. Something digs into someone's body. Your wrath decimates someone! You feel a rush of endorphins, numbing your pain. Krawtor: [===|===|===|---] <1332hp 462m 512mv 14hour Someone steps out of his combat stance. Someone rubs the dirt out of his eyes. Someone gasps for air as his insanity ends. The dark shroud around someone vanishes. Someone manages to cover his wounds and halt the bleeding. You rub the dirt out of your eyes. You stop trying to execute forms. You manage to completely halt your bleeding. Nmop is in awful condition. Krawtor: [===|===|===|---] <1367hp 465m 516mv 15hour Timer now at 30 secs. Nmop throws a mighty haymaker at your jaws. Nmop's punch mauls you. You step out from your combat stance. Kubek kicks dirt in your eyes! Kubek's kicked dirt scratches you. You can't see a thing! Krawtor: [===|===|===|---] <1342hp 465m 516mv 15hour Your blood loss scratches someone. You dodge someone's attack. Someone's life drain misses you. You dodge someone's attack. Someone's wrath MANGLES you! You dodge someone's attack. You dodge someone's attack. Someone parries your attack. You catch someone looking down! Someone is blinded by the dirt in his eyes! Your kicked dirt scratches someone. Your shield bash misses someone. Something draws life from someone. Your life drain hits someone. Something digs into someone's body. Your wrath DISMEMBERS someone! Someone is stunned, but will probably recover. You feel a rush of endorphins, numbing your pain. Krawtor: [===|===|===|---] <1266hp 470m 516mv 15hour sb You knock the wind out of him! Your shield bash MANGLES someone! Someone is mortally wounded!! Someone manages to cover his wounds and halt the bleeding. You've gained some worth in eyes of [GLADIATOR]! You have gained 38 blades in service of GLADIATOR. A challenge has ended. You have won your challenge. FINISH THEM! [GLADIATOR]: 'Krawtor has claimed victory over Nmop.' [GLADIATOR]: 'Nmop has been defeated by Krawtor.' <1266hp 455m 516mv 15hour w s w You can't see a thing! <1266hp 455m 515mv 15hour You can't see a thing! <1266hp 455m 514mv 15hour af You can't see a thing! <1266hp 455m 513mv 15hour You are affected by the following: Spell: dirt kicking : modifies ac by 5 for 0 hours : modifies hitroll by -3 for 0 hours Spell: shield bash : modifies sword by -5 for 0 hours Spell: melee : modifies ac by -35 for 8 hours Spell: berserk : modifies hp by 50 for 1 hours : modifies ac by 40 for 1 hours : modifies hitroll by 3 for 1 hours : modifies damroll by 6 for 1 hours Spell: truesight : for 5 hours : for 5 hours Spell: mounted : for 106 hours <1266hp 455m 513mv 15hour Target kubek set. Target kubek set. Someone yells 'To I keep fighting?' <1266hp 455m 513mv 15hour TICK IN 5 SECONDS. You rub the dirt out of your eyes. <1342hp 461m 516mv 16hour Timer now at 30 secs. yell Is there anything else in life?! You yell 'iiZsz thhEhre aanYThinnnG Else iin Life?!' <1342hp 461m 516mv 16hour sca You scan all around. You scan north. *** Range 1 (north) *** A pikeman stands steady at his position. *** Range 2 (north) *** A wild horse rears up at you. You scan east. You scan south. You scan west. *** Range 4 (west) *** The giant lieutenant is here guarding the borders. *** Range 6 (west) *** A giant bombardier is here. You scan up. You scan down. <1342hp 461m 516mv 16hour e Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] <1342hp 461m 515mv 16hour n A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. Some stoneberry leaves grow on a bush here. A black wasp flies aimlessly about. <1342hp 461m 514mv 16hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** Kubek the Master of War is here. Nmop is kneeling on the ground. You scan south. You scan west. *** Range 1 (west) *** A pikeman stands steady at his position. *** Range 2 (west) *** A wild horse rears up at you. *** Range 3 (west) *** A buzzard is here, feeding on a carcass of a rabbit. *** Range 4 (west) *** Leslo the scout runs to deliver an important message. You scan up. You scan down. <1342hp 461m 514mv 16hour e A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] A bit of blood has pooled at your feet. You notice a few spots of blood on the ground. Kubek the Master of War is here. Nmop is kneeling on the ground. <1342hp 461m 513mv 16hour charge kubek Kubek yells 'Hhehlp! krawwtor juhHssT chahRgEd iInnnTo Meh!' Kubek turns your attack against you. Kubek's charge attack *** DEMOLISHES *** you! Kubek has some small wounds and bruises. Krawtor: [===|===|===|---] <1216hp 461m 513mv 16hour You dodge Kubek's attack. You dodge Kubek's attack. You dodge Kubek's attack. You yell 'hHelp! Ii Am bEhIing attAckEhd vby nnnMop!' Your cleave LACERATES Kubek! The Mournblade draws life from Kubek. Your life drain scratches Kubek. The Mournblade digs into Kubek's body. Your wrath wounds Kubek. You feel a rush of endorphins, numbing your pain. Kubek has some small wounds and bruises. Krawtor: [===|===|===|---] <1222hp 463m 513mv 16hour Kubek kicks dirt in your eyes! Kubek's kicked dirt scratches you. You can't see a thing! Krawtor: [===|===|===|---] <1219hp 463m 513mv 16hour Someone's wrath MANGLES you! You parry someone's attack. You parry someone's attack. Something hums with an inner energy. Someone parries your attack. You strike someone with the edge of your shield. You knock the wind out of him! Your shield bash DISMEMBERS someone! You spot a lucrative opportunity! Your groin kick maims someone! Something draws life from someone. Your life drain grazes someone. Something digs into someone's body. Your wrath injures someone. Krawtor: [===|===|==-|---] <1137hp 463m 513mv 16hour ee You execute the 'Rising Sun'. Your cleave *** DEMOLISHES *** someone! Krawtor: [===|===|==-|---] <1137hp 451m 513mv 16hour You parry someone's attack. Someone strikes you with the edge of his shield. Someone's shield bash MANGLES you! Someone's blood loss scratches you. You sure are BLEEDING! Someone blocks your attack with his shield. Someone blocks your attack with his shield. Someone parries your attack. Something draws life from someone. Your life drain grazes someone. Something digs into someone's body. Your wrath injures someone. You feel a rush of endorphins, numbing your pain. Krawtor: [===|===|=--|---] <1056hp 455m 513mv 16hour Someone has fled! Someone walks east. <1056hp 455m 513mv 16hour Someone walks in. <1056hp 455m 513mv 16hour fle n n Nmop's axe writhes with dark power. You feel the mystic bolts strike at your armor. Someone's magic missile mauls you. You feel the mystic bolts strike at your armor. Someone's magic missile mauls you. You feel the mystic bolts strike at your armor. Someone's magic missile mauls you. You feel the mystic bolts strike at your armor. Someone's magic missile decimates you! You yell 'help! iI AhmM vbEhiing awttaackEd vby ssOommmeoOoneh!' You dodge someone's attack. You block someone's attack with your shield. You parry someone's attack. You block someone's attack and attempt to strike at the brief opening. Your riposte mauls someone. Someone's wrath *** DEMOLISHES *** you! Someone's blood loss scratches you. You sure are BLEEDING! You execute the 'Rising Sun'. Your cleave *** OBLITERATES *** someone! At the last moment you halt your deathblow. <860hp 455m 513mv 16hour You aren't fighting anyone. <860hp 455m 513mv 16hour Someone's shield bash MANGLES you! No way! You are still fighting! Krawtor: [===|===|---|---] <770hp 455m 513mv 16hour fle n You retreat north from combat! You can't see a thing! Someone's blood loss scratches you. You sure are BLEEDING! <769hp 455m 512mv 16hour Someone's blood loss scratches you. You sure are BLEEDING! <766hp 455m 512mv 16hour af You are affected by the following: Spell: magic missile : modifies savingspell by 4 for 4 hours Spell: forms : for 1 hours Spell: dirt kicking : modifies ac by 5 for 0 hours : modifies hitroll by -3 for 0 hours Spell: melee : modifies ac by -35 for 7 hours Spell: berserk : modifies hp by 50 for 0 hours : modifies ac by 40 for 0 hours : modifies hitroll by 3 for 0 hours : modifies damroll by 6 for 0 hours Spell: truesight : for 4 hours : for 4 hours Spell: mounted : for 105 hours <766hp 455m 512mv 16hour TICK IN 5 SECONDS. Someone walks in. <766hp 455m 512mv 16hour Someone's blood loss scratches you. You sure are BLEEDING! <763hp 455m 512mv 16hour Someone steps out of his combat stance. Someone shrinks in size. You rub the dirt out of your eyes. You feel your pulse slow down. <836hp 463m 516mv 17hour Timer now at 30 secs. Kubek's blood loss scratches you. You sure are BLEEDING! <833hp 463m 516mv 17hour w Edge of the valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: east south west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. <833hp 463m 515mv 17hour stance You drop into a combat stance. <833hp 438m 515mv 17hour charge kubek sca Kubek's blood loss scratches you. You sure are BLEEDING! <832hp 438m 515mv 17hour murder kubek They aren't here. <832hp 438m 515mv 17hour You scan all around. You scan north. You scan east. *** Range 1 (east) *** Kubek the Master of War is here. You scan south. *** Range 1 (south) *** A black wasp flies aimlessly about. You scan west. *** Range 1 (west) *** A wild horse rears up at you. You scan up. You scan down. <832hp 438m 515mv 17hour e Kubek walks in. Kubek yells 'hHelP! ii ahhmM beiing aattaazjked By KRahWTaoR!' Kubek turns your attack against you. Kubek's counter DISMEMBERS you! Kubek has quite a few wounds. Krawtor: [===|===|---|---] <773hp 438m 515mv 17hour di kubek Kubek kicks dirt in your eyes! Kubek's kicked dirt scratches you. You can't see a thing! Krawtor: [===|===|---|---] <771hp 438m 515mv 17hour Someone's wrath maims you! You dodge someone's attack. Something hums with an inner energy. Someone's blood loss scratches you. You sure are BLEEDING! You execute the 'Rising Sun'. Your cleave MASSACRES someone! Someone blocks your attack with his shield. Something draws life from someone. Your life drain scratches someone. Something digs into someone's body. Your wrath mauls someone. Krawtor: [===|===|---|---] <741hp 438m 515mv 17hour di No way! You are still fighting! Krawtor: [===|===|---|---] <741hp 438m 515mv 17hour They aren't here. Krawtor: [===|===|---|---] <741hp 438m 515mv 17hour Someone is blinded by the dirt in his eyes! Your kicked dirt scratches someone. Krawtor: [===|===|---|---] <741hp 438m 515mv 17hour You dodge someone's attack. Someone's blood loss scratches you. You sure are BLEEDING! Your cleave LACERATES someone! You spot an opening for a disarm! You fail to disarm someone. You strike someone with the edge of your shield. You crush someone's sword arm! You make excellent use of the Shield of Shadows and draw blood. Your shield bash LACERATES someone! Something draws life from someone. Your life drain scratches someone. Something digs into someone's body. Your wrath decimates someone! You feel a rush of endorphins, numbing your pain. Krawtor: [===|===|---|---] <748hp 443m 515mv 17hour Your chest almost caves in! Someone's shield bash MUTILATES you! Krawtor: [===|==-|---|---] <708hp 443m 515mv 17hour Your blood loss scratches someone. You dodge someone's attack. You block someone's attack with your shield. Someone's blood loss scratches you. You sure are BLEEDING! You execute the 'Rising Sun'. Your cleave MANGLES someone! Your cleave MUTILATES someone! You spot an opening for a disarm! Someone blocks your attack with his shield. Something draws life from someone. Your life drain scratches someone. Something digs into someone's body. Your wrath wounds someone. You feel a rush of endorphins, numbing your pain. Krawtor: [===|==-|---|---] <711hp 447m 515mv 17hour sb You knock him off his feet! Your shield bash MUTILATES someone! Krawtor: [===|==-|---|---] <711hp 432m 515mv 17hour Your blood loss scratches someone. You block someone's attack with your shield. You dodge someone's attack. Someone's shield bash misses you. Someone's blood loss scratches you. You sure are BLEEDING! Someone blocks your attack and attempts to strike at the brief opening. Someone's riposte decimates you! Someone blocks your attack with his shield. Something draws life from someone. Your life drain grazes someone. Something digs into someone's body. Your wrath injures someone. Krawtor: [===|==-|---|---] <688hp 432m 515mv 17hour Your blood loss scratches someone. You dodge someone's attack. You parry someone's attack. Someone's shield bash misses you. Something hums with an inner energy. Someone's blood loss scratches you. You sure are BLEEDING! You execute the 'Rising Sun'. Your cleave MANGLES someone! Someone parries your attack. Someone blocks your attack and attempts to strike at the brief opening. Someone's riposte decimates you! You spot a lucrative opportunity! Your groin kick mauls someone. You feel a rush of endorphins, numbing your pain. Krawtor: [===|==-|---|---] <663hp 435m 515mv 17hour sb Someone gets a wild look in his eyes. Krawtor: [===|==-|---|---] <663hp 435m 515mv 17hour You slam against someone's weapon! Your shield bash LACERATES someone! Your blood loss scratches someone. Someone's primary weapon has been pushed aside! Someone's primary weapon has been pushed aside! Someone's blood loss scratches you. You sure are BLEEDING! Your cleave LACERATES someone! You spot a lucrative opportunity! Your groin kick wounds someone. Something draws life from someone. Your life drain scratches someone. Something digs into someone's body. Your wrath injures someone. You feel a rush of endorphins, numbing your pain. Krawtor: [===|==-|---|---] <667hp 424m 515mv 17hour Someone's shield bash LACERATES you! Krawtor: [===|==-|---|---] <618hp 424m 515mv 17hour TICK IN 5 SECONDS. Your blood loss scratches someone. You block someone's attack with your shield. You parry someone's attack. You dodge someone's attack. Someone's blood loss scratches you. You sure are BLEEDING! You execute the 'Rising Sun'. Your cleave DISMEMBERS someone! Your cleave maims someone! Something draws life from someone. Your life drain grazes someone. Something digs into someone's body. Your wrath wounds someone. You feel a rush of endorphins, numbing your pain. Krawtor: [===|==-|---|---] <631hp 428m 515mv 17hour sb The sun slowly disappears in the west. Someone rubs the dirt out of his eyes. You rub the dirt out of your eyes. You stop trying to execute forms. Your Inner Fire blazes higher! You feel better. Kubek looks pretty hurt. Krawtor: [===|==-|---|---] <732hp 434m 516mv 18hour Timer now at 30 secs. Your blood loss scratches Kubek. You dodge Kubek's attack. You dodge Kubek's attack. Kubek's blood loss scratches you. You sure are BLEEDING! Kubek dodges your attack. You catch Kubek looking down! Kubek is blinded by the dirt in his eyes! Your kicked dirt scratches Kubek. You strike Kubek with the edge of your shield. You slam the edge of your shield into Kubek's throat! Kubek claws at his throat, but no sound comes out. Your shield bash DISMEMBERS Kubek! You feel a rush of endorphins, numbing your pain. Kubek looks pretty hurt. Krawtor: [===|==-|---|---] <733hp 438m 516mv 18hour You slam against Kubek's shield! His shield won't budge! Your shield bash MUTILATES Kubek! Kubek looks pretty hurt. Krawtor: [===|==-|---|---] <733hp 423m 516mv 18hour Kubek kicks dirt in your eyes! Kubek's kicked dirt scratches you. You can't see a thing! Krawtor: [===|==-|---|---] <730hp 423m 516mv 18hour Your blood loss scratches someone. You parry someone's attack. You dodge someone's attack. You block someone's attack with your shield. Someone's blood loss scratches you. You sure are BLEEDING! Your cleave maims someone! You spot a lucrative opportunity! Your groin kick devastates someone! Someone parries your attack. Something draws life from someone. Your life drain scratches someone. Something digs into someone's body. Your wrath injures someone. You feel a rush of endorphins, numbing your pain. Krawtor: [===|==-|---|---] <733hp 427m 516mv 18hour Your blood loss scratches someone. Someone's wrath LACERATES you! You dodge someone's attack. Something hums with an inner energy. Someone's blood loss scratches you. You sure are BLEEDING! Your cleave MUTILATES someone! You spot a lucrative opportunity! Your groin kick mauls someone. Krawtor: [===|==-|---|---] <686hp 427m 516mv 18hour ee You execute the 'Rising Sun'. Your cleave MANGLES someone! Krawtor: [===|==-|---|---] <686hp 415m 516mv 18hour Your chest almost caves in! Someone's shield bash LACERATES you! Krawtor: [===|==-|---|---] <638hp 415m 516mv 18hour Your blood loss scratches someone. You parry someone's attack. Someone's blood loss scratches you. You sure are BLEEDING! Someone blocks your attack and attempts to strike at the brief opening. Someone's riposte decimates you! You strike someone with the edge of your shield. Your shield bash LACERATES someone! You spot an opening for a disarm! You fail to disarm someone. You feel a rush of endorphins, numbing your pain. Krawtor: [===|==-|---|---] <612hp 418m 516mv 18hour Your blood loss scratches someone. You dodge someone's attack. You block someone's attack with your shield. Someone's blood loss scratches you. You sure are BLEEDING! You execute the 'Rising Sun'. Your cleave misses someone. Someone dodges your attack. A winged lightning dragon breathes forth a bolt of lightning! Your lightning bolt wounds someone. Krawtor: [===|==-|---|---] <611hp 418m 516mv 18hour sb You knock him off his feet! Your shield bash MUTILATES someone! Krawtor: [===|==-|---|---] <611hp 403m 516mv 18hour Your blood loss scratches someone. You dodge someone's attack. You block someone's attack with your shield. You dodge someone's attack. Something hums with an inner energy. Someone's blood loss scratches you. You sure are BLEEDING! Your cleave LACERATES someone! You spot an opening for a disarm! You fail to disarm someone. You strike someone with the edge of your shield. You knock the wind out of him! Your shield bash DISMEMBERS someone! At the last moment you halt your deathblow. Someone manages to cover his wounds and halt the bleeding. <609hp 403m 516mv 18hour You manage to stop the deadly flow of blood.  
  3. dir lecitus Lecitus (Occasional) yells wildly 'Help! Frofgar kicked dirt into my eyes!' Lecitus is blinded by the dirt in his eyes! Your kicked dirt scratches Lecitus. Lecitus has a few scratches. Frofgar: [100][===|===|===|===] [HP:1298/1298 MN:444/445 MV:490/502] <14660gold 162cps 0hour> Your freezing bite MANGLES Lecitus! Lecitus parries your attack. Your freezing bite MASSACRES Lecitus! Your freezing bite MANGLES Lecitus! The Blood Guard's slash misses Lecitus. The Blood Guard jumps in front of you! Lecitus's eyes dart madly as he panics. Lecitus has some small wounds and bruises. Frofgar: [100][===|===|===|===] [HP:1298/1298 MN:444/445 MV:490/502] <14660gold 162cps 0hour> Lecitus's eyes begin to blaze as his madness engulfs him! Lecitus has some small wounds and bruises. Frofgar: [100][===|===|===|===] [HP:1298/1298 MN:444/445 MV:490/502] <14660gold 162cps 0hour> rage Lecitus parries your attack. Lecitus blocks your attack with his weapon. Your freezing bite MASSACRES Lecitus! The Blood Guard's slash hits Lecitus. You block Lecitus's attack with your weapon. Lecitus's assault grazes you. You block Lecitus's attack with your weapon. Lecitus's assault grazes you. You block Lecitus's attack with your weapon. Lecitus's assault hits you. Lecitus has some small wounds and bruises. Frofgar: [97][===|===|===|===] [HP:1272/1298 MN:444/445 MV:490/502] <14660gold 162cps 0hour> Lecitus executes the 'Armageddon Smash'. Lecitus's flame *** DEMOLISHES *** the Blood Guard! Lecitus's flame MANGLES you! Lecitus has some small wounds and bruises. Frofgar: [90][===|===|===|==-] [HP:1177/1298 MN:444/445 MV:490/502] <14660gold 162cps 0hour> You feel your veins course with power as the madness engulfs you! Lecitus has some small wounds and bruises. Frofgar: [92][===|===|===|===] [HP:1560/1681 MN:444/445 MV:490/502] <14660gold 162cps 0hour> Lecitus blocks your attack with his weapon. Your assault grazes Lecitus. Lecitus parries your attack. Your assault hits Lecitus. Lecitus blocks your attack with his weapon. Your assault hits Lecitus. The cold touch of a frost pike surrounds Lecitus with ice. Your freezing bite grazes Lecitus. The Blood Guard's slash hits Lecitus. You block Lecitus's attack with your weapon. Lecitus's assault grazes you. You parry Lecitus's attack. Lecitus's assault hits you. You block Lecitus's attack with your weapon. Lecitus's assault grazes you. Some poison barbed gauntlets gleam with lethal poison. You feel momentarily ill, but it passes. Lecitus has some small wounds and bruises. Frofgar: [91][===|===|===|==-] [HP:1536/1681 MN:444/445 MV:490/502] <14660gold 162cps 0hour> o all rescue frof Lecitus blocks your attack with his weapon. Your assault hits Lecitus. Lecitus blocks your attack with his weapon. Your assault grazes Lecitus. Your freezing bite *** DEMOLISHES *** Lecitus! The cold touch of a frost pike surrounds Lecitus with ice. Your freezing bite hits Lecitus. The Blood Guard's slash hits Lecitus. The Blood Guard's slash hits Lecitus. The Blood Guard's slash hits Lecitus. Lecitus executes the 'Armageddon Smash'. Lecitus's flame MANGLES the Blood Guard! Lecitus's flame *** DEMOLISHES *** you! You block Lecitus's attack with your weapon. Lecitus's assault grazes you. You block Lecitus's attack with your weapon. Lecitus's assault grazes you. You block Lecitus's attack with your weapon. Lecitus's assault grazes you. You block Lecitus's attack with your weapon. Lecitus's assault grazes you. Lecitus has quite a few wounds. Frofgar: [82][===|===|===|=--] [HP:1388/1681 MN:444/445 MV:490/502] <14660gold 162cps 0hour> The Blood Guard rescues you! Ok. [HP:1388/1681 MN:444/445 MV:490/502] <14660gold 162cps 0hour> murder lecitus Lecitus (Occasional) yells wildly 'Help! I am being attacked by someone!' Lecitus blocks your attack with his weapon. Your assault hits Lecitus. Your freezing bite MANGLES Lecitus! Lecitus blocks your attack with his weapon. Your assault grazes Lecitus. Lecitus blocks your attack with his weapon. Your assault grazes Lecitus. Your freezing bite MANGLES Lecitus! Your freezing bite MASSACRES Lecitus! A winged water dragon breathes forth a shard of ice! You conjure a magical bolt of ice and launch it at Lecitus. Your icicle DISMEMBERS Lecitus! The Blood Guard's slash injures Lecitus. The Blood Guard's slash hits Lecitus. Lecitus's flame DISMEMBERS the Blood Guard! Lecitus's flame MASSACRES the Blood Guard! Lecitus's flame DISMEMBERS the Blood Guard! Lecitus has some big nasty wounds and scratches. the Blood Guard: [79][===|===|===|=--] [HP:1388/1681 MN:444/445 MV:490/502] <14660gold 162cps 0hour> body lecitus Your freezing bite MANGLES Lecitus! Lecitus blocks your attack with his weapon. Your assault grazes Lecitus. Your freezing bite *** DEMOLISHES *** Lecitus! Your freezing bite MANGLES Lecitus! The Blood Guard's slash hits Lecitus. The Blood Guard's slash hits Lecitus. Lecitus executes the 'Armageddon Smash'. Lecitus's flame *** DEMOLISHES *** the Blood Guard! Lecitus's flame *** DEMOLISHES *** you! Lecitus's flame MASSACRES the Blood Guard! Lecitus's flame MASSACRES the Blood Guard! Lecitus's flame MASSACRES the Blood Guard! Lecitus looks pretty hurt. the Blood Guard: [62][===|===|==-|---] [HP:1280/1681 MN:444/445 MV:490/502] <14660gold 162cps 0hour> You do the best you can! Lecitus seems to come to his senses and calms down. Lecitus rubs the dirt out of his eyes. Lecitus looks pretty hurt. the Blood Guard: [65][===|===|==-|---] [HP:1289/1681 MN:445/445 MV:502/502] <14660gold 162cps 1hour> You slam into Lecitus, knocking him senseless! Your bodyslam injures Lecitus. Lecitus's kidney punch injures you. Lecitus looks pretty hurt. the Blood Guard: [65][===|===|==-|---] [HP:1274/1681 MN:445/445 MV:502/502] <14660gold 162cps 1hour> Your freezing bite *** DEMOLISHES *** Lecitus! Your freezing bite misses Lecitus. Lecitus blocks your attack with his weapon. Your assault grazes Lecitus. The cold touch of a frost pike surrounds Lecitus with ice. Your freezing bite mauls Lecitus. Lecitus's flame DISMEMBERS the Blood Guard! Lecitus's assault hits the Blood Guard. Lecitus's groin kick MUTILATES the Blood Guard! Lecitus's flame MANGLES the Blood Guard! Lecitus looks pretty hurt. the Blood Guard: [55][===|===|=--|---] [HP:1274/1681 MN:445/445 MV:502/502] <14660gold 162cps 1hour> body lecitus Lecitus parries your attack. Your assault hits Lecitus. Lecitus blocks your attack with his weapon. Your assault grazes Lecitus. Lecitus blocks your attack with his weapon. Your assault grazes Lecitus. Lecitus blocks your attack with his weapon. Your assault grazes Lecitus. Lecitus's flame MASSACRES the Blood Guard! Lecitus's groin kick misses the Blood Guard. Some poison barbed gauntlets gleam with lethal poison. The Blood Guard turns slightly green, but it passes. Lecitus looks pretty hurt. the Blood Guard: [51][===|===|=--|---] [HP:1274/1681 MN:445/445 MV:502/502] <14660gold 162cps 1hour> You fall flat on your face! Your bodyslam misses Lecitus. Lecitus looks pretty hurt. the Blood Guard: [51][===|===|=--|---] [HP:1274/1681 MN:445/445 MV:502/502] <14660gold 162cps 1hour> Lecitus blocks your attack with his weapon. Your assault hits Lecitus. Your freezing bite MANGLES Lecitus! Lecitus blocks your attack with his weapon. Your assault grazes Lecitus. Lecitus blocks your attack with his weapon. Your assault grazes Lecitus. The cold touch of a frost pike surrounds Lecitus with ice. Your freezing bite injures Lecitus. The Blood Guard's slash injures Lecitus. The Blood Guard's slash hits Lecitus. The Blood Guard's slash hits Lecitus. Lecitus's flame LACERATES the Blood Guard! Lecitus is in awful condition. the Blood Guard: [49][===|===|---|---] [HP:1274/1681 MN:445/445 MV:502/502] <14660gold 162cps 1hour> Lecitus gets a wild look in his eyes. Lecitus blocks your attack with his weapon. Your assault hits Lecitus. Lecitus parries your attack. Your assault grazes Lecitus. Lecitus blocks your attack with his weapon. Your assault hits Lecitus. Lecitus's flame *** DEMOLISHES *** you! You parry Lecitus's attack. Lecitus's assault hits you. Lecitus kicks dirt in your eyes! Lecitus's kicked dirt scratches you. You can't see a thing! Some poison barbed gauntlets gleam with lethal poison. You feel very sick. Frofgar: [68][===|===|===|---] [HP:1150/1681 MN:445/445 MV:502/502] <14660gold 162cps 1hour> rage Someone blocks your attack with his weapon. Your assault hits someone. Someone blocks your attack with his weapon. Your assault hits someone. Your freezing bite *** DEMOLISHES *** someone! Someone blocks your attack with his weapon. Your assault grazes someone. You block someone's attack with your weapon. Someone's assault grazes you. Someone's groin kick wounds you. Someone's flame *** DEMOLISHES *** you! Someone's image turns cloudy as air thickens around him. Lecitus is surrounded by an angry whirlwind! Frofgar: [59][===|===|==-|---] [HP:1006/1681 MN:445/445 MV:502/502] <14660gold 162cps 1hour> Someone throws a mighty haymaker at your jaws. Someone's punch misses you. Frofgar: [59][===|===|==-|---] [HP:1006/1681 MN:445/445 MV:502/502] <14660gold 162cps 1hour> The madness has already begun! Frofgar: [59][===|===|==-|---] [HP:1006/1681 MN:445/445 MV:502/502] <14660gold 162cps 1hour> body You slam into someone, knocking him senseless! Your bodyslam MASSACRES someone! Someone is mortally wounded, and will die soon, if not aided. Frofgar: [59][===|===|==-|---] [HP:1006/1681 MN:445/445 MV:502/502] <14660gold 162cps 1hour> Your freezing bite *** OBLITERATES *** someone! Someone is mortally wounded!! You have won your challenge. FINISH THEM! [TRIBUNAL]: 'Frofgar has claimed victory over Lecitus.' You snap out of your madness at the death of your opponent. A surge of fear induced power begins coursing through your veins.  
  4. I noticed the log about the melee getting droped from the necro dispel. This is someone living through a sleep and no auras. <1135/1135hp 838/838m 438/451mv 15:00 > s The Northern Gate [Exits: north east south west up] An army Staging Camp has been built here. A group of elven archers mans the battlements of Fort Blackwatch. (White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village. <1135/1135hp 838/838m 437/451mv 15:00 > s The Northern Square [Exits: north east south west] An army Staging Camp has been built here. <1135/1135hp 838/838m 436/451mv 15:00 > s where A Cobblestone Road [Exits: north east south west] <1135/1135hp 838/838m 435/451mv 15:00 > A flesh golem walks in. Fort Blackwatch is [WARMASTER] controlled. Players near you: <PK> Wyeth A Cobblestone Road <PK> Atria A Cobblestone Road <1135/1135hp 838/838m 435/451mv 15:00 > s Wyeth utters the words, 'grzzs'. You yell 'Die! Wyeth, you sorcerous dog!' No way! You are still fighting! Wyeth is in excellent condition. Atria: [===|===|===|===] <1135/1135hp 838/838m 435/451mv 15:00 > You parry Wyeth's attack. You parry Wyeth's attack. You block a wight's attack with your weapon. You parry a wight's attack. You parry a wight's attack. A wight's kick hits you. You parry A ghoul's attack. You parry A ghoul's attack. You parry A ghoul's attack. You block a wraith's attack with your weapon. A wraith's flamestrike maims you! You parry a stone golem's attack. You block a flesh golem's attack with your weapon. Wyeth parries your attack. A withering scythe adorned with a glass bead draws life from Wyeth. Your life drain scratches Wyeth. Wyeth has a few scratches. Atria: [===|===|===|===] <1094/1135hp 838/838m 435/451mv 15:00 > com 'wrath' Your heavenly wrath *** DEMOLISHES *** Wyeth! Wyeth has some small wounds and bruises. Atria: [===|===|===|===] <1094/1135hp 808/838m 435/451mv 15:00 > Wyeth utters the words, 'aque bragh'. Wyeth's acid blast MASSACRES you! Wyeth's blast of acid corrodes at your armor and skin! You have run out of time and failed your quest! The corrosive film covering you slowly flakes off. Wyeth has some small wounds and bruises. Atria: [===|===|===|==-] <1034/1135hp 819/838m 451/451mv 16:00 > wake look You parry Wyeth's attack. You parry a wight's attack. You parry a wight's attack. You parry a wight's attack. You block A ghoul's attack with your weapon. A ghoul's life drain hits you. A ghoul kicks dirt in your eyes! A ghoul's kicked dirt scratches you. You can't see a thing! You block someone's attack with your weapon. You parry someone's attack. You parry someone's attack. Someone parries your attack. Atria: [===|===|===|==-] <1020/1135hp 819/838m 451/451mv 16:00 > flee Someone utters the words, 'aque bragh'. Someone's acid blast maims you! Someone's blast of acid corrodes at your armor and skin! Atria: [===|===|===|==-] <986/1135hp 819/838m 451/451mv 16:00 > You parry someone's attack. Someone's pierce scratches you. You parry someone's attack. You block someone's attack with your weapon. You dodge someone's attack. You block someone's attack with your weapon. You block someone's attack with your weapon. You block someone's attack with your weapon. Someone's flamestrike devastates you! You parry someone's attack. You block someone's attack with your weapon. Someone parries your attack. Atria: [===|===|===|=--] <953/1135hp 819/838m 451/451mv 16:00 > You are already fighting! Atria: [===|===|===|=--] <953/1135hp 819/838m 451/451mv 16:00 > You can't see a thing! Atria: [===|===|===|=--] <953/1135hp 819/838m 451/451mv 16:00 > You flee from combat! You can't see a thing! <953/1135hp 819/838m 450/451mv 16:00 > n Alas, you cannot go that way. <953/1135hp 819/838m 450/451mv 16:00 > n Alas, you cannot go that way. <953/1135hp 819/838m 450/451mv 16:00 > e n You can't see a thing! <953/1135hp 819/838m 449/451mv 16:00 > Someone utters the words, 'grzzs'. You yell 'Help someone is attacking me!' You feel very sleepy... You manage to keep your balance and sleep on the back of a warhorse! You go to sleep. <953/1135hp 819/838m 449/451mv 16:00 > n In your dreams, or what? <953/1135hp 819/838m 449/451mv 16:00 > In your dreams, or what? <953/1135hp 819/838m 449/451mv 16:00 > aff You are affected by the following: Spell: sleep : for 4 hours : for 5 hours Spell: corrosion : modifies ac by 30 for 6 hours Spell: dirt kicking : modifies ac by 15 for 0 hours : modifies hitroll by -6 for 0 hours Spell: detect invis : for 51 hours Spell: heroism : modifies ac by 40 for 19 hours : modifies damroll by 6 for 19 hours : modifies hitroll by 6 for 19 hours : modifies luck by 2 for 19 hours Spell: armor : modifies ac by -20 for 40 hours Spell: sanctuary : for 1 hours Spell: detect magic : for 2 hours Spell: protection : modifies savingspell by -1 for 1 hours Spell: virtuous light : modifies luck by 6 for 1 hours : modifies ac by -53 for 1 hours Spell: bless : modifies hitroll by 4 for 27 hours : modifies damroll by 4 for 27 hours : modifies savingspell by -4 for 27 hours Spell: mounted : for 40 hours <953/1135hp 819/838m 449/451mv 16:00 > You feel unclean. . CURSED CURSED CURSED . CURSED CURSED CURSED <953/1135hp 819/838m 449/451mv 16:00 > snore <953/1135hp 819/838m 449/451mv 16:00 > [Hope](Member) someone: 'Tha lich be wanderin Maelbrim' <953/1135hp 819/838m 449/451mv 16:00 > You feel very sluggish. <953/1135hp 819/838m 449/451mv 16:00 > [Hope](Member) someone: 'Crossed Reg'nt av'nue.' <953/1135hp 819/838m 449/451mv 16:00 > You rub the dirt out of your eyes. Timer now at 30 secs. The corrosive film covering you slowly flakes off. <1040/1135hp 838/838m 451/451mv 17:00 > i You are carrying: a muddy bauble (Glowing) a Blackwatch Sword (Magical) a green linen knapsack ( 2) a potion of recall (Glowing) (Humming) Atria's Bonemeal a rod of holiness (Glowing) Rod of Stars (Invis) A hoodlum's leather surcoat a sturdy backpack ( 4) (Magical) a gyvel potion (Humming) a shimmering potion a kite shield (Magical) (Humming) a wicked barbed pike (Humming) a Fire Lance a venom sack the barrel a floating tube <1040/1135hp 838/838m 451/451mv 17:00 > You feel your strength slip away. <1040/1135hp 838/838m 451/451mv 17:00 > get pill knap eat pill get tab knap eat tab In your dreams, or what? <1040/1135hp 838/838m 451/451mv 17:00 > In your dreams, or what? <1040/1135hp 838/838m 451/451mv 17:00 > In your dreams, or what? <1040/1135hp 838/838m 451/451mv 17:00 > In your dreams, or what? <1040/1135hp 838/838m 451/451mv 17:00 > The protective aura around your body fades. Timer now at 30 secs. You feel less protected. Timer now at 30 secs. The light of virtue fades from your body. Timer now at 30 secs. The corrosive film covering you slowly flakes off. <1109/1135hp 838/838m 451/451mv 18:00 > aff You are affected by the following: Spell: corrosion : modifies ac by 20 for 4 hours Spell: weaken : modifies str by -6 for 15 hours Spell: ghoul touch : for 8 hours Spell: curse : modifies savingspell by 6 for 28 hours : modifies hitroll by -6 for 28 hours Spell: sleep : for 2 hours : for 3 hours Spell: detect invis : for 49 hours Spell: heroism : modifies ac by 40 for 17 hours : modifies damroll by 6 for 17 hours : modifies hitroll by 6 for 17 hours : modifies luck by 2 for 17 hours Spell: armor : modifies ac by -20 for 38 hours Spell: detect magic : for 0 hours Spell: bless : modifies hitroll by 4 for 25 hours : modifies damroll by 4 for 25 hours : modifies savingspell by -4 for 25 hours Spell: mounted : for 38 hours <1109/1135hp 838/838m 451/451mv 18:00 > sc /-----------------\/------------------------------------------------\ | Atria || the Holy Lady | \-----------------/\------------------------------------------------/ | Str: 19(16) || Level 50 Sex F Age 34(51h) | | Int: 21(21)^2 || Class paladin Size medium | | Wis: 21(21)^1 || Race half-elf Align chaotic good | | Dex: 15(22) || Hp 1109/1135 (104%) Exp 16064/479736 | | Con: 19(19)^1 || Mana 838/838 ( 98%) +Hit 12 (100%) | \ Lck: [||||--] \/ Move 451/451 (100%) +Dam 21 / /-----------------/\--------------------/\--------------------------\ | ARMOR || SAVES || Deity The One God | | Slash -57 || Spell -9 || Faith Church | | Pierce -65 || Afflictive -14 || Weight 330/290 | | Blunt -65 || Maledictive -27 || Items 38/43 | | Magic -86 || Mental -33 || Prac 1 Train 0 | | || Breath 0 || RP 2 | | || || Gold 18K CP 944 | \-----------------\/--------------------\/--------------------------/ / You are in the prime of your health. \ \-------------------------------------------------------------------/ <1109/1135hp 838/838m 451/451mv 18:00 > eq someone is using: something. something. something. something. something. something. something. something. something. something. something. something. something. something. something. something. something. something. <in the quiver> nothing. <1109/1135hp 838/838m 451/451mv 18:00 > aff You are affected by the following: Spell: blindness : modifies ac by 25 for 9 hours : modifies hitroll by -10 for 9 hours Spell: corrosion : modifies ac by 20 for 4 hours Spell: weaken : modifies str by -6 for 15 hours Spell: ghoul touch : for 8 hours Spell: curse : modifies savingspell by 6 for 28 hours : modifies hitroll by -6 for 28 hours Spell: sleep : for 2 hours : for 3 hours Spell: detect invis : for 49 hours Spell: heroism : modifies ac by 40 for 17 hours : modifies damroll by 6 for 17 hours : modifies hitroll by 6 for 17 hours : modifies luck by 2 for 17 hours Spell: armor : modifies ac by -20 for 38 hours Spell: detect magic : for 0 hours Spell: bless : modifies hitroll by 4 for 25 hours : modifies damroll by 4 for 25 hours : modifies savingspell by -4 for 25 hours Spell: mounted : for 38 hours <1109/1135hp 838/838m 451/451mv 18:00 > com 'cure blindness' In your dreams, or what? <1109/1135hp 838/838m 451/451mv 18:00 > wake look You can't wake up! <1109/1135hp 838/838m 451/451mv 18:00 > In your dreams, or what? <1109/1135hp 838/838m 451/451mv 18:00 > where In your dreams, or what? <1109/1135hp 838/838m 451/451mv 18:00 > aff You are affected by the following: Spell: blindness : modifies ac by 25 for 9 hours : modifies hitroll by -10 for 9 hours Spell: corrosion : modifies ac by 20 for 4 hours Spell: weaken : modifies str by -6 for 15 hours Spell: ghoul touch : for 8 hours Spell: curse : modifies savingspell by 6 for 28 hours : modifies hitroll by -6 for 28 hours Spell: sleep : for 2 hours : for 3 hours Spell: detect invis : for 49 hours Spell: heroism : modifies ac by 40 for 17 hours : modifies damroll by 6 for 17 hours : modifies hitroll by 6 for 17 hours : modifies luck by 2 for 17 hours Spell: armor : modifies ac by -20 for 38 hours Spell: detect magic : for 0 hours Spell: bless : modifies hitroll by 4 for 25 hours : modifies damroll by 4 for 25 hours : modifies savingspell by -4 for 25 hours Spell: mounted : for 38 hours <1109/1135hp 838/838m 451/451mv 18:00 > You can no longer sense magical auras. The corrosive film covering you slowly flakes off. <1135/1135hp 838/838m 451/451mv 19:00 > wake look You can't wake up! <1135/1135hp 838/838m 451/451mv 19:00 > In your dreams, or what? <1135/1135hp 838/838m 451/451mv 19:00 > aff You are affected by the following: Spell: corrosion : modifies ac by 15 for 3 hours Spell: blindness : modifies ac by 25 for 8 hours : modifies hitroll by -10 for 8 hours Spell: weaken : modifies str by -6 for 14 hours Spell: ghoul touch : for 7 hours Spell: curse : modifies savingspell by 6 for 27 hours : modifies hitroll by -6 for 27 hours Spell: sleep : for 1 hours : for 2 hours Spell: detect invis : for 48 hours Spell: heroism : modifies ac by 40 for 16 hours : modifies damroll by 6 for 16 hours : modifies hitroll by 6 for 16 hours : modifies luck by 2 for 16 hours Spell: armor : modifies ac by -20 for 37 hours Spell: bless : modifies hitroll by 4 for 24 hours : modifies damroll by 4 for 24 hours : modifies savingspell by -4 for 24 hours Spell: mounted : for 37 hours <1135/1135hp 838/838m 451/451mv 19:00 > where In your dreams, or what? <1135/1135hp 838/838m 451/451mv 19:00 > where In your dreams, or what? <1135/1135hp 838/838m 451/451mv 19:00 > The corrosive film covering you slowly flakes off. <1135/1135hp 838/838m 451/451mv 20:00 > wake look You can't wake up! <1135/1135hp 838/838m 451/451mv 20:00 > In your dreams, or what? <1135/1135hp 838/838m 451/451mv 20:00 > Someone's powerword stun *** OBLITERATES *** you! Atria: [===|===|===|==-] <985/1135hp 838/838m 451/451mv 20:00 > flee You feel sluggish. You flee from combat! You feel sluggish. You can't see a thing! You feel sluggish. <985/1135hp 838/838m 448/451mv 20:00 > com 'cure blindness' You feel sluggish. You can see again. <985/1135hp 833/838m 448/451mv 20:00 > n n get pill knap eat pill get tab knap eat tab You yell 'Help! I am being attacked by Wyeth!' Wyeth's pierce misses you. Wyeth has a few scratches. Atria: [===|===|===|==-] <985/1135hp 833/838m 448/451mv 20:00 > No way! You are still fighting! Wyeth has a few scratches. Atria: [===|===|===|==-] <985/1135hp 833/838m 448/451mv 20:00 > No way! You are still fighting! Wyeth has a few scratches. Atria: [===|===|===|==-] <985/1135hp 833/838m 448/451mv 20:00 > You get an energy pill from a green linen knapsack. Wyeth has a few scratches. Atria: [===|===|===|==-] <985/1135hp 833/838m 448/451mv 20:00 > You are too full to eat more. Wyeth has a few scratches. Atria: [===|===|===|==-] <985/1135hp 833/838m 448/451mv 20:00 > I see nothing like that in the knap. Wyeth has a few scratches. Atria: [===|===|===|==-] <985/1135hp 833/838m 448/451mv 20:00 > You do not have that item. Wyeth has a few scratches. Atria: [===|===|===|==-] <985/1135hp 833/838m 448/451mv 20:00 > flee Wyeth's pierce hits you. Wyeth's pierce misses you. A wight's touch MUTILATES you! You dodge a wight's attack. A wight's touch maims you! You dodge A ghoul's attack. A ghoul's life drain devastates you! You dodge A ghoul's attack. A wraith's flame decimates you! You dodge a stone golem's attack. You dodge a flesh golem's attack. Wyeth parries your attack. Your punch hits Wyeth. Wyeth has a few scratches. Atria: [===|===|===|---] <836/1135hp 833/838m 448/451mv 20:00 > You feel sluggish. You flee from combat! You feel sluggish. A Cobblestone Road [Exits: north east south west] You no longer feel sluggish. <836/1135hp 833/838m 445/451mv 20:00 > s You yell 'Help! I am being attacked by Wyeth!' You turn Wyeth's attack against him. Your counter hits Wyeth. Wyeth's pierce misses you. Wyeth has a few scratches. Atria: [===|===|===|---] <836/1135hp 823/838m 445/451mv 20:00 > com sanctuary flee No way! You are still fighting! Wyeth has a few scratches. Atria: [===|===|===|---] <836/1135hp 823/838m 445/451mv 20:00 > You can't concentrate enough. Wyeth's pierce misses you. Wyeth's pierce hits you. You dodge a wight's attack. A wight's touch LACERATES you! A wight's touch MUTILATES you! A ghoul's life drain devastates you! A ghoul's life drain devastates you! You dodge A ghoul's attack. A ghoul's life drain devastates you! A wraith's flame misses you. You dodge a stone golem's attack. A flesh golem's slash devastates you! Wyeth parries your attack. Wyeth has a few scratches. Atria: [===|===|=--|---] <619/1135hp 823/838m 445/451mv 20:00 > You flee from combat! Ritwix Culinary Delights [Exits: east] A White Wolf Guardian is here, patrolling the streets. A waiter of Ritwix Culinary Delights is here, serving the clients with a smile. <619/1135hp 823/838m 444/451mv 20:00 > com sanctuary You are surrounded by a white aura. <619/1135hp 748/838m 444/451mv 20:00 > You yell 'Die Wyeth you bloody fool!' Wyeth's throat cut scratches you. With a deft slice Wyeth gores your throat! Wyeth has a few scratches. Atria: [===|===|=--|---] <617/1135hp 748/838m 444/451mv 20:00 > flee You couldn't escape! Wyeth has a few scratches. Atria: [===|===|=--|---] <617/1135hp 748/838m 444/451mv 20:00 > flee Wyeth's pierce scratches you. You dodge Wyeth's attack. A wight's touch injures you. A wight's touch wounds you. A wight's touch mauls you. You dodge A ghoul's attack. A ghoul's life drain injures you. A wraith's flame misses you. A stone golem's pierce devastates you! A flesh golem's slash injures you. Wyeth's blood loss scratches you. You sure are BLEEDING! Wyeth parries your attack. Your punch hits Wyeth. Wyeth has a few scratches. Atria: [===|===|---|---] <499/1135hp 748/838m 444/451mv 20:00 > You flee from combat! A Cobblestone Road [Exits: north east south west] You notice a few spots of blood on the ground. <499/1135hp 748/838m 443/451mv 20:00 > n n n The Northern Square [Exits: north east south west] An army Staging Camp has been built here. You notice a few spots of blood on the ground. <499/1135hp 748/838m 442/451mv 20:00 > The Northern Gate [Exits: north east south west up] An army Staging Camp has been built here. You notice a few spots of blood on the ground. A group of elven archers mans the battlements of Fort Blackwatch. (White Aura) A member of the Blackwatch Guard is here, guarding the gates of Blackwatch Village. <499/1135hp 748/838m 441/451mv 20:00 > n The Northern Trail [Exits: north south] You notice a few spots of blood on the ground. <499/1135hp 748/838m 440/451mv 20:00 > n The Northern Trail [Exits: north south west] An army Staging Camp has been built here. You notice a few spots of blood on the ground. A mineral vein has broken the surface. A double column of heavily armed crusaders patrols here. A double column of heavily armed crusaders patrols here. Wyeth's blood loss scratches you. You sure are BLEEDING! <498/1135hp 748/838m 439/451mv 20:00 > n The Northern Trail [Exits: north south] You notice a few spots of blood on the ground. <498/1135hp 748/838m 438/451mv 20:00 > eq The Northern Trail [Exits: north south] You notice a few spots of blood on the ground. <498/1135hp 748/838m 437/451mv 20:00 > Atria is using: <used as light> (Glowing) an elven globe of light <worn on finger> (Glowing) a glittering silver ring <worn on finger> (Glowing) a glittering silver ring <worn around neck> (Glowing) an onyx cross <worn around neck> (Invis) a chukchi charm string <worn on head> (Glowing) (Humming) the Crown of the Lunar Trinity <worn on ear> a werewolf's tooth <worn on torso> (Glowing) a Silver Plated Battle Armor <worn on arms> (Glowing) some slimy arm bands adorned with a muddy bauble <worn on hands> (Invis) (Humming) flaming gauntlets <worn on legs> a Culet of Obsidian Leaves adorned with a muddy bauble <worn on feet> wrapped sandals <worn about body> (Glowing) a Minor Globe of Invulnerability <worn about waist> a tattered belt <worn around wrist> a Marked bracer <worn around wrist> a Marked bracer <worn on face> (Glowing) a mask of reflecting adorned with a muddy bauble <floating nearby> a brilliant crystal wheel <in the quiver> nothing. <498/1135hp 748/838m 437/451mv 20:00 > n The Crossroads [Exits: north east south west] An army Staging Camp has been built here. You notice a few spots of blood on the ground. A young werebeast stands here, leaning on his spear. A werebeast looks into the sky. A werebeast says in Beastial 'O coby bfi tyazpug gulei.' A werebeast says in Beastial 'Fro xuqehg beuts du cuehaqyn.' <498/1135hp 748/838m 436/451mv 20:00 > w Wyeth's blood loss scratches you. You sure are BLEEDING! <495/1135hp 748/838m 436/451mv 20:00 > Nearing the Cross Roads [Exits: north east] You notice a few spots of blood on the ground. n <495/1135hp 748/838m 435/451mv 20:00 > Lower Foothills [Exits: north south west] You notice a few spots of blood on the ground. w <495/1135hp 748/838m 434/451mv 20:00 > w Leaving the Woodland [Exits: east west] You notice a few spots of blood on the ground. A troop of storm giant soldiers is here. A cart bearing supplies is here. <495/1135hp 748/838m 433/451mv 20:00 > w  
  5. Both promoted to Gladiator status, we square off once again. <1802hp 456m 496mv 15hour Lecitus yells 'Help! I am being attacked by Krawtor!' Your life drain devastates Lecitus! Lecitus blocks your attack with his weapon. You strike Lecitus with the edge of your shield. You make excellent use of the Shield of Shadows and draw blood. Your shield bash maims Lecitus! "Soulblight" the Bringer of Darkness draws life from Lecitus. Your life drain grazes Lecitus. "Soulblight" the Bringer of Darkness digs into Lecitus's body. Your wrath injures Lecitus. Lecitus has a few scratches. Krawtor: [===|===|===|===] <1807hp 456m 496mv 15hour ee Lecitus executes the 'Armageddon Smash'. Lecitus's flame *** DEMOLISHES *** you! Your blood loss scratches Lecitus. You block Lecitus's attack with your shield. Lecitus tries to disarm you, but fails. You parry Lecitus's attack. Lecitus parries your attack. You spot an opening for a disarm! You fail to disarm Lecitus. Lecitus has a few scratches. Krawtor: [===|===|===|===] <1689hp 456m 496mv 15hour You execute the 'Rising Sun'. Your life drain DISMEMBERS Lecitus! Lecitus has some small wounds and bruises. Krawtor: [===|===|===|===] <1689hp 444m 496mv 15hour Your blood loss scratches Lecitus. Lecitus executes the 'Armageddon Smash'. Lecitus's flame *** DEMOLISHES *** you! You dodge Lecitus's attack. A necklace with a lion charm glimmers with a divine intensity. Lecitus's skin turns to stone. Lecitus blocks your attack with his weapon. You spot an opening for a disarm! You fail to disarm Lecitus. Lecitus dodges your attack. You strike Lecitus with the edge of your shield. You hook your shield under Lecitus's weapon! You disarm Lecitus! Your stunning blow scratches Lecitus. Your shield bash MUTILATES Lecitus! You feel a rush of endorphins, numbing your pain. A necklace with a lion charm glimmers with a divine intensity. You feel someone protecting you. Lecitus has some small wounds and bruises. Krawtor: [===|===|===|==-] <1577hp 446m 496mv 15hour Disarmed! di Your blood loss scratches Lecitus. You block Lecitus's attack with your shield. Lecitus kicks dirt in your eyes! Lecitus's kicked dirt scratches you. You can't see a thing! You block someone's attack with your shield. You block someone's attack with your shield. You execute the 'Rising Sun'. Your life drain *** DEMOLISHES *** someone! Someone dodges your attack. Your life drain LACERATES someone! You catch someone looking down! Someone is blinded by the dirt in his eyes! Your kicked dirt grazes someone. Someone dodges your attack. Something draws life from someone. Your life drain scratches someone. Something digs into someone's body. Your wrath grazes someone. You feel a rush of endorphins, numbing your pain. Krawtor: [===|===|===|==-] <1579hp 449m 496mv 15hour sb Someone has retreated! Someone rides west. <1579hp 449m 496mv 15hour But you aren't in combat! <1579hp 449m 496mv 15hour But you aren't in combat! <1579hp 449m 496mv 15hour n You can't see a thing! <1579hp 449m 495mv 15hour n You can't see a thing! <1579hp 449m 494mv 15hour sl You doze off on the back of a warhorse! Suddenly your head slams full force against a hard and unyielding surface. You come to with a pounding headache. You step out from your combat stance. You go to sleep. <1579hp 449m 494mv 15hour af You are affected by the following: Spell: bruised : modifies dex by -1 for 0 hours Spell: dirt kicking : modifies ac by 5 for 0 hours : modifies hitroll by -3 for 0 hours Spell: armor : modifies ac by -20 for 24 hours Spell: forms : for 0 hours Spell: berserk : modifies hp by 50 for 5 hours : modifies ac by 40 for 5 hours : modifies hitroll by 3 for 5 hours : modifies damroll by 6 for 5 hours Spell: melee : modifies ac by -35 for 11 hours Spell: pass door : for 6 hours Spell: truesight : for 0 hours : for 0 hours Spell: mounted : for 41 hours <1579hp 449m 494mv 15hour TICK IN 5 SECONDS. You rub the dirt out of your eyes. You stop trying to execute forms. Your eyes see less truly. <1719hp 483m 506mv 16hour Timer now at 30 secs. wa stance You wake and stand up. <1719hp 483m 506mv 16hour You drop into a combat stance. <1719hp 458m 506mv 16hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** A black wasp flies aimlessly about. You scan south. You scan west. *** Range 1 (west) *** A wild horse rears up at you. You scan up. You scan down. <1719hp 458m 506mv 16hour w Fresh, Green, Grass Lush, short grass grows on this part of the field. Wild flowers sprout here and there showing their bright colors to the pollinating insects nearby. The buzz of these insects is rampant. [Exits: north east south] A wild horse rears up at you. <1719hp 458m 505mv 16hour where The Ford is [WARMASTER] controlled. Players near you: <PK> Lecitus A lush valley <PK> Krawtor Fresh, Green, Grass <1719hp 458m 505mv 16hour s Fresh, Green Grass Lush, short grass grows on this part of the field. Wild flowers sprout here and there showing their bright colors to the pollinating insects nearby. The buzz of these insects is rampant. [Exits: north east south] Bjorn lumbers about searching for something. <1719hp 458m 504mv 16hour s Fresh, Green Grass Lush, short grass grows on this part of the field. Wild flowers sprout here and there showing their bright colors to the pollinating insects nearby. The buzz of these insects is rampant. [Exits: north east south] You notice a few spots of blood on the ground. <1719hp 458m 503mv 16hour s s The secret It seems that no one has been here for a number of years. The sound of a small brook gurgling near by and birds chirping gives a feel of a tropical paradise. To the far north, a grassy area can be seen. [Exits: north east] You notice a few spots of blood on the ground. <1719hp 458m 502mv 16hour e s Alas, you cannot go that way. <1719hp 458m 502mv 16hour The secret It seems that no one has been here for a number of years. The sound of a small brook gurgling near by and birds chirping gives a feel of a tropical paradise. To the far north, a grassy area can be seen. [Exits: south west] You notice a few spots of blood on the ground. <1719hp 458m 501mv 16hour e An old path Strange vegetation line the path edges. Dangerously close to the edge of the cliff, you do not want to lose your balance for the outcome would be fatal. This path does not seem to have been traveled upon for many years. [Exits: north east south] You notice a few spots of blood on the ground. <1719hp 458m 500mv 16hour s e An old path Strange vegetation line the path edges. Dangerously close to the edge of the cliff, you do not want to lose your balance for the outcome would be fatal. This path does not seem to have been traveled upon for many years. [Exits: east south west] You notice a few spots of blood on the ground. <1719hp 458m 499mv 16hour Among the thickets The underbrush here is so thick that it is nearly impenetrable. Along the edges of the vegetation are a series of red berries which are smeared upon any passerbyes. Movement is extremely encumbered here. [Exits: north east west] You notice a few spots of blood on the ground. <1719hp 458m 498mv 16hour where Among the thickets The underbrush here is so thick that it is nearly impenetrable. Along the edges of the vegetation are a series of red berries which are smeared upon any passerbyes. Movement is extremely encumbered here. [Exits: north east west] You notice a few spots of blood on the ground. <1719hp 458m 497mv 16hour s e The Ford is [WARMASTER] controlled. Players near you: <PK> Lecitus Edge of the valley <PK> Krawtor Among the thickets <1719hp 458m 497mv 16hour Alas, you cannot go that way. <1719hp 458m 497mv 16hour s An overlook Before you, the valley drops further down in the form of a steep cliff. The view here is magnificent with the red sand stone rock out croppings catching your attention. [Exits: north east south west] You notice a few spots of blood on the ground. A mineral vein has broken the surface. A watchman is on alert here. <1719hp 458m 496mv 16hour e s An overlook Before you, the valley drops further down in the form of a steep cliff. The view here is magnificent with the red sand stone rock out croppings catching your attention. [Exits: north east south] You notice a few spots of blood on the ground. A pikeman stands steady at his position. <1719hp 458m 495mv 16hour e s An overlook Before you, the valley drops further down in the form of a steep cliff. The view here is magnificent with the red sand stone rock out croppings catching your attention. [Exits: north south west] You notice a few spots of blood on the ground. <1719hp 458m 494mv 16hour e s An overlook Before you, the valley drops further down in the form of a steep cliff. The view here is magnificent with the red sand stone rock out croppings catching your attention. [Exits: north east west] You notice a few spots of blood on the ground. <1719hp 458m 493mv 16hour sca An overlook Before you, the valley drops further down in the form of a steep cliff. The view here is magnificent with the red sand stone rock out croppings catching your attention. [Exits: north south west] You notice a few spots of blood on the ground. <1719hp 458m 492mv 16hour where A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east] A bit of blood has pooled at your feet. You notice a few spots of blood on the ground. <1719hp 458m 491mv 16hour A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east south west] You notice a few spots of blood on the ground. <1719hp 458m 490mv 16hour Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] <1719hp 458m 489mv 16hour You scan all around. You scan north. *** Range 2 (north) *** Leslo the scout runs to deliver an important message. You scan east. *** Range 1 (east) *** A water snake slithers on by. *** Range 2 (east) *** A pikeman stands steady at his position. You scan south. You scan west. *** Range 1 (west) *** A giant mercenary peeks out from behind the bushes. *** Range 6 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1719hp 458m 489mv 16hour The Ford is [WARMASTER] controlled. Players near you: <PK> Lecitus A steep cliff <PK> Krawtor Along a small stream <1719hp 458m 489mv 16hour where The Ford is [WARMASTER] controlled. Players near you: <PK> Lecitus A steep cliff <PK> Krawtor Along a small stream <1719hp 458m 489mv 16hour w A dried up riverbed The remains of a once moving stream is here. The dirt on the ground is cracked with the lack of moisture to this certain area as pebbles seem to be scattered about. Lush grass surrounds this riverbed so you wonder what keeps this area so dry. [Exits: east south west] A giant mercenary peeks out from behind the bushes. <1719hp 458m 488mv 16hour w A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] <1719hp 458m 487mv 16hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** A giant mercenary peeks out from behind the bushes. *** Range 3 (east) *** A water snake slithers on by. *** Range 4 (east) *** A pikeman stands steady at his position. You scan south. *** Range 1 (south) *** A giant bombardier is here. *** Range 3 (south) *** A vicious warrior is here, brandishing his sword. You scan west. *** Range 4 (west) *** A vicious warrior is here, brandishing his sword. *** Range 5 (west) *** A giant footman is here, ready for battle. You scan up. You scan down. <1719hp 458m 487mv 16hour e e A dried up riverbed The remains of a once moving stream is here. The dirt on the ground is cracked with the lack of moisture to this certain area as pebbles seem to be scattered about. Lush grass surrounds this riverbed so you wonder what keeps this area so dry. [Exits: east south west] A giant mercenary peeks out from behind the bushes. <1719hp 458m 486mv 16hour Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] <1719hp 458m 485mv 16hour where The Ford is [WARMASTER] controlled. Players near you: <PK> Lecitus Along a small stream <PK> Krawtor Along a small stream <1719hp 458m 485mv 16hour n A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east south west] You notice a few spots of blood on the ground. <1719hp 458m 484mv 16hour sca You scan all around. You scan north. *** Range 1 (north) *** Leslo the scout runs to deliver an important message. You scan east. *** Range 1 (east) *** A buzzard is here, feeding on a carcass of a rabbit. *** Range 3 (east) *** A wild horse rears up at you. A black wasp flies aimlessly about. You scan south. You scan west. You scan up. You scan down. <1719hp 458m 484mv 16hour s Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] You notice a few spots of blood on the ground. Lecitus the Boastful, Self-Glorifying Employer of Shadows is here, sitting astride a warhorse. <1719hp 458m 483mv 16hour sca You yell 'hhelP! leciTuss jusst boodYZSslammed inNnto me!' You maneuver your shield in front of you as Lecitus bodyslams you, partially deflecting his powerful blow! Lecitus knocks you senseless with a full on bodyslam! Lecitus's bodyslam injures you. Your kidney punch MUTILATES Lecitus! Lecitus has some small wounds and bruises. Krawtor: [===|===|===|===] <1705hp 457m 483mv 16hour murder lec Lecitus executes the 'Dragon Tail'. You block Lecitus's attack with your shield. You block Lecitus's attack and attempt to strike at the brief opening. Your riposte decimates Lecitus! Lecitus's assault injures you. You feel a blazing bardiche drawing your life away. Lecitus's life drain hits you. Lecitus parries your attack. You spot an opening for a disarm! A winged lightning dragon breathes forth a bolt of lightning! Your lightning bolt hits Lecitus. Something draws life from Lecitus. Your life drain grazes Lecitus. Something digs into Lecitus's body. Your wrath hits Lecitus. You feel a rush of endorphins, numbing your pain. Lecitus has quite a few wounds. Krawtor: [===|===|===|===] <1693hp 461m 483mv 16hour ee TICK IN 5 SECONDS. You dodge Lecitus's attack. Lecitus's groin kick decimates you! Lecitus blocks your attack with his weapon. You spot an opening for a disarm! A winged lightning dragon breathes forth a bolt of lightning! Your lightning bolt LACERATES Lecitus! Something draws life from Lecitus. Your life drain grazes Lecitus. Something digs into Lecitus's body. Your wrath hits Lecitus. Lecitus has quite a few wounds. Krawtor: [===|===|===|===] <1674hp 461m 483mv 16hour You scan all around. You scan north. *** Range 2 (north) *** Leslo the scout runs to deliver an important message. You scan east. *** Range 1 (east) *** A water snake slithers on by. *** Range 2 (east) *** A pikeman stands steady at his position. You scan south. You scan west. *** Range 1 (west) *** A giant mercenary peeks out from behind the bushes. *** Range 6 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. Lecitus has quite a few wounds. Krawtor: [===|===|===|===] <1674hp 461m 483mv 16hour Lecitus's eyes begin to blaze as his madness engulfs him! You do the best you can! Lecitus has some small wounds and bruises. Krawtor: [===|===|===|===] <1717hp 466m 506mv 17hour Timer now at 30 secs. You execute the 'Rising Sun'. Your life drain MASSACRES Lecitus! Lecitus has quite a few wounds. Krawtor: [===|===|===|===] <1717hp 454m 506mv 17hour Lecitus's flame *** OBLITERATES *** you! You feel a blazing bardiche drawing your life away. Lecitus's life drain hits you. Lecitus blocks your attack with his weapon. You spot an opening for a disarm! You fail to disarm Lecitus. Lecitus blocks your attack with his weapon. Lecitus blocks your attack with his weapon. Something draws life from Lecitus. Your life drain scratches Lecitus. Something digs into Lecitus's body. Your wrath grazes Lecitus. You feel a rush of endorphins, numbing your pain. Lecitus has quite a few wounds. Krawtor: [===|===|===|==-] <1575hp 456m 506mv 17hour flee n Lecitus breaks your something in twain! Lecitus has quite a few wounds. Krawtor: [===|===|===|==-] <1575hp 456m 506mv 17hour Lecitus's flame misses you. You feel a blazing bardiche drawing your life away. Lecitus's life drain grazes you. Lecitus blocks your attack with his weapon. You spot a lucrative opportunity! Your groin kick wounds Lecitus. You feel a rush of endorphins, numbing your pain. Lecitus has quite a few wounds. Krawtor: [===|===|===|==-] <1571hp 459m 506mv 17hour You retreat north from combat! A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east south west] You notice a few spots of blood on the ground. <1571hp 459m 505mv 17hour wear lo You wield 'Long Night', the Blade of Frost adorned with a glowing ember. <1571hp 459m 505mv 17hour murder lec Lecitus rides in. Lecitus yells 'Help! I am being attacked by Krawtor!' Lecitus parries your attack. You catch Lecitus looking down! Lecitus is blinded by the dirt in his eyes! Your kicked dirt scratches Lecitus. Lecitus's flesh is seared by the flaming 'Long Night', the Blade of Frost adorned with a glowing ember. Your flaming bite grazes Lecitus. The cold touch of 'Long Night', the Blade of Frost adorned with a glowing ember surrounds Lecitus with ice. Your freezing bite hits Lecitus. 'Long Night', the Blade of Frost adorned with a glowing ember digs into Lecitus's body. Your wrath hits Lecitus. Lecitus has quite a few wounds. Krawtor: [===|===|===|==-] <1571hp 459m 505mv 17hour You block Lecitus's attack and attempt to strike at the brief opening. Your riposte devastates Lecitus! Lecitus's assault injures you. Lecitus's kicked dirt misses you. You feel a blazing bardiche drawing your life away. Lecitus's life drain grazes you. Lecitus's eyes dart madly as he panics. You execute the 'Rising Sun'. Your chill *** OBLITERATES *** Lecitus! Lecitus parries your attack. Your chill LACERATES Lecitus! You strike Lecitus with the edge of your shield. You slam against Lecitus's a horned steel helmet! Lecitus looks confused. Your shield bash MUTILATES Lecitus! You spot an opening for a disarm! You fail to disarm Lecitus. Lecitus's flesh is seared by the flaming 'Long Night', the Blade of Frost adorned with a glowing ember. Your flaming bite scratches Lecitus. The cold touch of 'Long Night', the Blade of Frost adorned with a glowing ember surrounds Lecitus with ice. Your freezing bite mauls Lecitus. 'Long Night', the Blade of Frost adorned with a glowing ember digs into Lecitus's body. Your wrath injures Lecitus. You feel a rush of endorphins, numbing your pain. Lecitus has quite a few wounds. Krawtor: [===|===|===|==-] <1554hp 463m 505mv 17hour You dodge Lecitus's attack. You block Lecitus's attack with your shield. Lecitus's assault injures you. You dodge Lecitus's attack. Lecitus kicks dirt in your eyes! Lecitus's kicked dirt scratches you. You can't see a thing! You block someone's attack with your shield. Someone's assault injures you. You feel something drawing your life away. Someone's life drain hits you. Someone parries your attack. Someone parries your attack. Someone's flesh is seared by the flaming something. Your flaming bite scratches someone. The cold touch of something surrounds someone with ice. Your freezing bite mauls someone. Something digs into someone's body. Your wrath grazes someone. You feel a rush of endorphins, numbing your pain. Krawtor: [===|===|===|==-] <1517hp 468m 505mv 17hour Someone executes the 'Dragon Tail'. You block someone's attack with your shield. Someone's assault injures you. Krawtor: [===|===|===|=--] <1504hp 468m 505mv 17hour sb You knock the wind out of him! Your shield bash decimates someone! Krawtor: [===|===|===|=--] <1504hp 453m 505mv 17hour You block someone's attack with your shield. Someone's assault injures you. You dodge someone's attack. You parry someone's attack. Someone's assault injures you. Someone tries to disarm you, but fails. You block someone's attack with your shield. Someone's assault injures you. You execute the 'Rising Sun'. Your chill *** DEMOLISHES *** someone! Someone blocks your attack with his weapon. You spot an opening for a disarm! You fail to disarm someone. Your chill LACERATES someone! Someone parries your attack. You feel a rush of endorphins, numbing your pain. Krawtor: [===|===|===|=--] <1466hp 456m 505mv 17hour Someone executes the 'Dragon Tail'. You block someone's attack with your shield. Someone's assault injures you. You block someone's attack with your shield. Someone's assault injures you. You parry someone's attack. Someone's assault hits you. You dodge someone's attack. Someone tries to disarm you, but fails. You feel something drawing your life away. Someone's life drain hits you. Some poison barbed gauntlets gleam with lethal poison. You feel very sick. Someone blocks your attack with his weapon. Someone blocks your attack with his weapon. Krawtor: [===|===|===|=--] <1416hp 456m 505mv 17hour sb Someone breaks your something in twain! Krawtor: [===|===|===|=--] <1416hp 456m 505mv 17hour You crush someone's sword arm! Your shield bash decimates someone! Krawtor: [===|===|===|=--] <1416hp 441m 505mv 17hour Someone's flame MASSACRES you! You dodge someone's attack. You block someone's attack with your shield. Someone's assault injures you. You block someone's attack with your shield. Someone's assault hits you. Your punch injures someone. Krawtor: [===|===|===|---] <1313hp 441m 505mv 17hour flee n TICK IN 5 SECONDS. wear pi Someone executes the 'Dragon Tail'. You block someone's attack with your shield. Someone's assault hits you. Someone's flame *** DEMOLISHES *** you! You block someone's attack with your shield. Someone's assault injures you. You dodge someone's attack. Someone's groin kick devastates you! You block someone's attack with your shield. Someone's assault injures you. Your punch wounds someone. Someone parries your attack. You spot an opening for a disarm! You fail to disarm someone. Your punch wounds someone. You feel a rush of endorphins, numbing your pain. Krawtor: [===|===|==-|---] <1126hp 445m 505mv 17hour Someone knocks you senseless with a full on bodyslam! Someone's bodyslam LACERATES you! Your kidney punch maims someone! Krawtor: [===|===|==-|---] <1077hp 444m 505mv 17hour You dodge someone's attack. You block someone's attack with your shield. Someone's assault hits you. You dodge someone's attack. Someone's groin kick mauls you. You block someone's attack with your shield. Someone's assault injures you. Your punch wounds someone. You strike someone with the edge of your shield. Your shield bash maims someone! Krawtor: [===|===|=--|---] <1029hp 444m 505mv 17hour Someone executes the 'Dragon Tail'. You block someone's attack with your shield. Someone's assault injures you. Someone's flame MANGLES you! Someone's flame MASSACRES you! Someone's flame *** OBLITERATES *** you! Someone's groin kick wounds you. You feel something drawing your life away. Someone's life drain grazes you. Someone blocks your attack with his weapon. You spot an opening for a disarm! You fail to disarm someone. You feel a rush of endorphins, numbing your pain. Krawtor: [===|==-|---|---] <691hp 448m 505mv 17hour You retreat north from combat! You can't see a thing! <691hp 448m 504mv 17hour You do not have that item. <691hp 448m 504mv 17hour wear pi n w You do not have that item. <691hp 448m 504mv 17hour You can't see a thing! <691hp 448m 503mv 17hour sl You can't see a thing! The sun slowly disappears in the west. You rub the dirt out of your eyes. Your Inner Fire blazes higher! You feel better. <742hp 451m 506mv 18hour Timer now at 30 secs. You doze off on the back of a warhorse! Suddenly your head slams full force against a hard and unyielding surface. You come to with a pounding headache. You step out from your combat stance. You go to sleep. <742hp 451m 506mv 18hour wa You wake and stand up. <742hp 451m 506mv 18hour wear pi n w Lecitus's poison scratches you. <739hp 451m 506mv 18hour You wield 'Osculo Archimagirum' the Master Chef's Rolling Pin. <739hp 451m 506mv 18hour A steep cliff The cliff drops off precariously before you. Loose rubble from the trail drops off the edge of the cliff as you walk. In the distance, you can see the faint outline of some rather large huts. The cliff is too steep to climb down. [Exits: south west] You notice a few spots of blood on the ground. <739hp 451m 505mv 18hour stance A steep cliff The cliff drops off precariously before you. Loose rubble from the trail drops off the edge of the cliff as you walk. In the distance, you can see the faint outline of some rather large huts. The cliff is too steep to climb down. [Exits: north east south west] <739hp 451m 504mv 18hour You drop into a combat stance. <739hp 426m 504mv 18hour Lecitus's poison scratches you. <736hp 426m 504mv 18hour murder lec e They aren't here. <736hp 426m 504mv 18hour s A steep cliff The cliff drops off precariously before you. Loose rubble from the trail drops off the edge of the cliff as you walk. In the distance, you can see the faint outline of some rather large huts. The cliff is too steep to climb down. [Exits: south west] You notice a few spots of blood on the ground. <736hp 426m 503mv 18hour murder lec A steep cliff The cliff drops off precariously before you. Loose rubble from the trail drops off the edge of the cliff as you walk. In the distance, you can see the faint outline of some rather large huts. The cliff is too steep to climb down. [Exits: north east south] You notice a few spots of blood on the ground. <736hp 426m 502mv 18hour sca They aren't here. Lecitus's poison scratches you. <733hp 426m 502mv 18hour You scan all around. You scan north. You scan east. You scan south. You scan west. You scan up. You scan down. <733hp 426m 502mv 18hour n A steep cliff The cliff drops off precariously before you. Loose rubble from the trail drops off the edge of the cliff as you walk. In the distance, you can see the faint outline of some rather large huts. The cliff is too steep to climb down. [Exits: south west] You notice a few spots of blood on the ground. <733hp 426m 501mv 18hour suesea Huh? <733hp 426m 501mv 18hour wear sea use sea wear ring You stop using a golden dragonscale ring. You slip The Ring of the Sea-Elves on to your left finger. <733hp 426m 501mv 18hour You attempt to use The Ring of the Sea-Elves. You feel a lot better! Lecitus's poison scratches you. <791hp 426m 501mv 18hour e s Lecitus's poison scratches you. <788hp 426m 501mv 18hour You stop using The Ring of the Sea-Elves. You slip a golden dragonscale ring on to your left finger. <788hp 426m 501mv 18hour Alas, you cannot go that way. <788hp 426m 501mv 18hour where A steep cliff The cliff drops off precariously before you. Loose rubble from the trail drops off the edge of the cliff as you walk. In the distance, you can see the faint outline of some rather large huts. The cliff is too steep to climb down. [Exits: north east south] You notice a few spots of blood on the ground. <788hp 426m 500mv 18hour The Ford is [WARMASTER] controlled. Players near you: <PK> Lecitus A lush valley <PK> Krawtor A steep cliff <PK> Kuon An overgrown path <788hp 426m 500mv 18hour get tes sca You get a pair of lizard testicles from Ephemeral Scabbard. <788hp 426m 500mv 18hour get tes sca You get a pair of lizard testicles from Ephemeral Scabbard. <788hp 426m 500mv 18hour eat te You eat a pair of lizard testicles. You feel less sick. A warm feeling runs through your body. <788hp 426m 500mv 18hour e Lecitus rides in. <788hp 426m 500mv 18hour s You yell 'HeLP! LeciTuZsz jusSsT vboOodyslammed inTOo mme!' You maneuver your shield in front of you as Lecitus bodyslams you, partially deflecting his powerful blow! Lecitus knocks you senseless with a full on bodyslam! Lecitus's bodyslam LACERATES you! Your kidney punch LACERATES Lecitus! Lecitus looks pretty hurt. Krawtor: [===|==-|---|---] <743hp 425m 500mv 18hour You parry Lecitus's attack. You block Lecitus's attack with your shield. You execute the 'Armageddon Smash'. Your freezing smash DISMEMBERS Lecitus! Lecitus parries your attack. Your freezing smash MUTILATES Lecitus! You feel a rush of endorphins, numbing your pain. Lecitus is in awful condition. Krawtor: [===|==-|---|---] <747hp 429m 500mv 18hour ee Lecitus executes the 'Dragon Tail'. You parry Lecitus's attack. You block Lecitus's attack and attempt to strike at the brief opening. Your riposte decimates Lecitus! Lecitus's assault injures you. You dodge Lecitus's attack. You block Lecitus's attack with your shield. Lecitus parries your attack. Your freezing smash LACERATES Lecitus! You strike Lecitus with the edge of your shield. You make excellent use of the Shield of Shadows and draw blood. Your shield bash maims Lecitus! You feel a rush of endorphins, numbing your pain. Lecitus is in awful condition. Krawtor: [===|==-|---|---] <736hp 433m 500mv 18hour TICK IN 5 SECONDS. No way! You are still fighting! Lecitus is in awful condition. Krawtor: [===|==-|---|---] <736hp 433m 500mv 18hour Lecitus's eyes begin to blaze as his madness engulfs him! No way! You are still fighting! Lecitus looks pretty hurt. Krawtor: [===|==-|---|---] <736hp 433m 500mv 18hour You are already executing your forms! Lecitus looks pretty hurt. Krawtor: [===|==-|---|---] <736hp 433m 500mv 18hour Your blood loss scratches Lecitus. You block Lecitus's attack with your shield. Lecitus's assault injures you. You parry Lecitus's attack. Lecitus's assault hits you. Lecitus's groin kick devastates you! You feel a blazing bardiche drawing your life away. Lecitus's life drain scratches you. You execute the 'Armageddon Smash'. Your freezing smash LACERATES Lecitus! Your freezing smash LACERATES Lecitus! You catch Lecitus looking down! Lecitus is blinded by the dirt in his eyes! Your kicked dirt scratches Lecitus. Lecitus looks pretty hurt. Krawtor: [===|==-|---|---] <677hp 433m 500mv 18hour trip Lecitus easily avoids the trip. The night has begun. Lecitus rubs the dirt out of his eyes. You are thirsty. You are hungry. You stop trying to execute forms. A blood spot crumbles into dust. Lecitus looks pretty hurt. Krawtor: [===|==-|---|---] <740hp 439m 506mv 19hour Timer now at 30 secs. You evade Lecitus's bodyslam, causing him to fall flat on his face. Lecitus's bodyslam misses you. Lecitus looks pretty hurt. Krawtor: [===|==-|---|---] <740hp 439m 506mv 19hour Your blood loss scratches Lecitus. You block Lecitus's attack and attempt to strike at the brief opening. Your riposte misses Lecitus. Lecitus's assault injures you. Lecitus kicks dirt in your eyes! Lecitus's kicked dirt scratches you. You can't see a thing! Someone blocks your attack with his weapon. You spot a lucrative opportunity! Your groin kick injures someone. You strike someone with the edge of your shield. You crush someone's sword arm! Your shield bash MUTILATES someone! You feel a rush of endorphins, numbing your pain. Krawtor: [===|==-|---|---] <726hp 443m 506mv 19hour ee Your blood loss scratches someone. You block someone's attack with your shield. Someone's assault injures you. Someone's groin kick maims you! You dodge someone's attack. You feel something drawing your life away. Someone's life drain hits you. Someone blocks your attack with his weapon. Someone blocks your attack with his weapon. You spot an opening for a disarm! You fail to disarm someone. You feel a rush of endorphins, numbing your pain. Krawtor: [===|==-|---|---] <674hp 447m 506mv 19hour You execute the 'Armageddon Smash'. Your freezing smash LACERATES someone! Krawtor: [===|==-|---|---] <674hp 435m 506mv 19hour Your blood loss scratches someone. You dodge someone's attack. You dodge someone's attack. You feel something drawing your life away. Someone's life drain scratches you. Someone parries your attack. You catch someone looking down! Someone is blinded by the dirt in his eyes! Your kicked dirt grazes someone. Someone blocks your attack with his weapon. You feel a rush of endorphins, numbing your pain. Krawtor: [===|==-|---|---] <672hp 437m 506mv 19hour Someone tries to destroy your something, but fails. Krawtor: [===|==-|---|---] <672hp 437m 506mv 19hour Your blood loss scratches someone. You dodge someone's attack. Someone's eyes dart madly as he panics. You execute the 'Armageddon Smash'. Your freezing smash LACERATES someone! Someone blocks your attack with his weapon. Someone parries your attack. You strike someone with the edge of your shield. You hook your shield under someone's weapon! Your shield bash MUTILATES someone! You spot a lucrative opportunity! Your groin kick wounds someone. Krawtor: [===|==-|---|---] <672hp 437m 506mv 19hour bas You fall flat on your face! Your bash misses someone. Krawtor: [===|==-|---|---] <672hp 437m 506mv 19hour Your blood loss scratches someone. Someone's primary weapon has been pushed aside! Someone's primary weapon has been pushed aside! Someone's primary weapon has been pushed aside! Someone's groin kick devastates you! You feel something drawing your life away. Someone's life drain grazes you. Your freezing smash DISMEMBERS someone! You spot an opening for a disarm! You feel a rush of endorphins, numbing your pain. Krawtor: [===|==-|---|---] <636hp 439m 506mv 19hour Someone executes the 'Dragon Tail'. You block someone's attack with your shield. Someone's assault hits you. Krawtor: [===|==-|---|---] <624hp 439m 506mv 19hour Your blood loss scratches someone. You dodge someone's attack. You dodge someone's attack. You dodge someone's attack. You block someone's attack with your shield. Someone's assault injures you. You execute the 'Armageddon Smash'. Your freezing smash MASSACRES someone! Someone is mortally wounded!! Someone manages to cover his wounds and halt the bleeding. You've gained some worth in eyes of [GLADIATOR]! You have gained 45 blades in service of GLADIATOR. A challenge has ended. You have won your challenge. FINISH THEM! [GLADIATOR]: 'Krawtor has claimed victory over Lecitus.' [GLADIATOR]: 'Lecitus has been defeated by Krawtor.'  
  6. Aska says 'Rock! Parchment! Dagger! DRAW!' You say 'Rock! ParcjhmehNt! Daghger! DrahW!' Aska shows her index finger, symbolizing the deftness of: DAGGER! Aska pokes your open palm with her index finger - PARCHMENT LOSES TO DAGGER! <1755hp 542m 477mv 19hour stance You fail to assume the correct stance. <1755hp 530m 477mv 19hour stance Aska flies west. A black dragon flies west. The Grand Mistress swims west. <1755hp 530m 477mv 19hour You drop into a combat stance. <1755hp 505m 477mv 19hour smote The right head of Krawtor starts growling at the left head. rsay Higher! Raise the damn shield up higher! lsay You mind the sword, let me worry about the shield! The right head of Krawtor starts growling at the left head. <1755hp 505m 477mv 19hour The head on the right side of Krawtor's neck speaks, ' Higher! Raise the damn shield up higher! <1755hp 505m 477mv 19hour The head on the left side of Krawtor's neck speaks, ' You mind the sword, let me worry about the shield! <1755hp 505m 477mv 19hour af You are affected by the following: Spell: stance : modifies hitroll by 5 for 6 hours : modifies damroll by 5 for 6 hours Spell: blanket of darkness: for 94 hours Spell: warcry : modifies savingspell by -9 for 17 hours : modifies damroll by 5 for 17 hours : modifies hitroll by 8 for 17 hours Spell: pass door : for 2 hours Spell: truesight : for 9 hours : for 9 hours <1755hp 505m 477mv 19hour Aska flies in. The Grand Mistress swims in. A black dragon flies in. <1755hp 505m 477mv 19hour sca You scan all around. You scan north. You scan east. *** Range 2 (east) *** A water snake slithers on by. You scan south. You scan west. *** Range 4 (west) *** A giant bombardier is here. You scan up. You scan down. <1755hp 505m 477mv 19hour l Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] (Charmed) (Dark Aura) A young black dragon belonging to Aska is here. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Dark Aura) Aska the Unholy Lady is here, sitting astride a black dragon. <1755hp 505m 477mv 19hour Aska says 'Ready?' <1755hp 505m 477mv 19hour w A dried up riverbed The remains of a once moving stream is here. The dirt on the ground is cracked with the lack of moisture to this certain area as pebbles seem to be scattered about. Lush grass surrounds this riverbed so you wonder what keeps this area so dry. [Exits: east south west] <1755hp 505m 475mv 19hour Aska flies in. A black dragon flies in. The Grand Mistress walks in. <1755hp 505m 475mv 19hour nod TICK IN 5 SECONDS. The heads of Krawtor each bob up and down, nodding. <1755hp 505m 475mv 19hour af You are affected by the following: Spell: stance : modifies hitroll by 5 for 6 hours : modifies damroll by 5 for 6 hours Spell: blanket of darkness: for 94 hours Spell: warcry : modifies savingspell by -9 for 17 hours : modifies damroll by 5 for 17 hours : modifies hitroll by 8 for 17 hours Spell: pass door : for 2 hours Spell: truesight : for 9 hours : for 9 hours <1755hp 505m 475mv 19hour You yell 'hhehlp! awska kickEd diRt into mmmy ehyes!' Aska kicks dirt in your eyes! Aska's kicked dirt scratches you. You can't see a thing! Krawtor: [===|===|===|===] <1751hp 505m 475mv 19hour l ask You can't see a thing! Krawtor: [===|===|===|===] <1751hp 505m 475mv 19hour asb asb Huh? Krawtor: [===|===|===|===] <1751hp 505m 475mv 19hour Huh? Krawtor: [===|===|===|===] <1751hp 505m 475mv 19hour sb You knock her off her feet! You make excellent use of the Shield of Shadows and draw blood. Your shield bash LACERATES someone! Someone blocks your attack with her weapon. Someone parries your attack. Your life drain devastates someone! You feel a rush of endorphins, numbing your pain. You block someone's attack and attempt to strike at the brief opening. Your riposte wounds someone. You dodge someone's attack. You block someone's attack with your shield. You block someone's attack with your shield. You block someone's attack with your shield. You block someone's attack with your shield. You dodge someone's attack. Krawtor: [===|===|===|===] <1755hp 494m 475mv 19hour Someone dodges your attack. You strike someone with the edge of your shield. You slam against someone's something! Someone looks confused. Your shield bash DISMEMBERS someone! Something draws life from someone. Your life drain hits someone. You feel a rush of endorphins, numbing your pain. You parry someone's attack. You dodge someone's attack. Someone's life drain DISMEMBERS you! The Torso and Arms of Adeptus 'ZGRRTS'! The Torso and Arms of Adeptus spring rocket injures you. You block someone's attack with your shield. A black dragon rears and breathes a cloud of poisonous fumes! You block someone's attack with your shield. Someone's pierce wounds you. Krawtor: [===|===|===|===] <1659hp 498m 475mv 19hour Someone rescues someone! You rub the dirt out of your eyes. Aska manages to cover her wounds and halt the bleeding. The Grand Mistress is in excellent condition. Krawtor: [===|===|===|===] <1694hp 503m 480mv 20hour Timer now at 30 secs. di Your life drain LACERATES The Grand Mistress! Your life drain MUTILATES The Grand Mistress! You strike The Grand Mistress with the edge of your shield. You knock the wind out of her! You make excellent use of the Shield of Shadows and draw blood. Your shield bash DISMEMBERS The Grand Mistress! A winged lightning dragon breathes forth a bolt of lightning! Your lightning bolt hits The Grand Mistress. The Stormbringer draws life from The Grand Mistress. Your life drain grazes The Grand Mistress. You feel a rush of endorphins, numbing your pain. You block a black dragon's attack with your shield. You yell 'HeLp! iI am beiNng aTtawccked by aaszska!' You block Aska's attack and attempt to strike at the brief opening. Your riposte misses Aska. You block Aska's attack with your shield. Aska's life drain DISMEMBERS you! A winged fire dragon breathes forth a breath of fire! Aska's flamestrike maims you! You feel a withering scythe drawing your life away. Aska's life drain grazes you. Your blood loss scratches The Grand Mistress. You block The Grand Mistress's attack with your shield. You parry The Grand Mistress's attack. The Grand Mistress has a few scratches. Krawtor: [===|===|===|==-] <1606hp 507m 480mv 20hour The Grand Mistress is blinded by the dirt in her eyes! Your kicked dirt scratches The Grand Mistress. The Grand Mistress has a few scratches. Krawtor: [===|===|===|==-] <1606hp 507m 480mv 20hour The Grand Mistress utters the words, 'fireball'. The Grand Mistress's fireball LACERATES you! The Grand Mistress has a few scratches. Krawtor: [===|===|===|==-] <1563hp 507m 480mv 20hour hit ask The Grand Mistress dodges your attack. The Grand Mistress dodges your attack. The Stormbringer draws life from The Grand Mistress. Your life drain scratches The Grand Mistress. Aska's life drain DISMEMBERS you! You dodge Aska's attack. You parry Aska's attack. You block a black dragon's attack with your shield. Your blood loss scratches The Grand Mistress. You dodge The Grand Mistress's attack. You parry The Grand Mistress's attack. The Grand Mistress has a few scratches. Krawtor: [===|===|===|==-] <1512hp 507m 480mv 20hour Aska kicks dirt in your eyes! Aska's kicked dirt grazes you. You can't see a thing! Krawtor: [===|===|===|==-] <1507hp 507m 480mv 20hour flee w Your life drain LACERATES someone! Your life drain LACERATES someone! Something draws life from someone. Your life drain grazes someone. You parry someone's attack. Someone's life drain DISMEMBERS you! Someone's life drain LACERATES you! You dodge someone's attack. You feel something drawing your life away. Someone's life drain hits you. You dodge someone's attack. Your blood loss scratches someone. Someone's pierce mauls you. You block someone's attack with your shield. Someone tries to disarm your shield, but fails. Krawtor: [===|===|===|=--] <1377hp 507m 480mv 20hour They aren't here. Krawtor: [===|===|===|=--] <1377hp 507m 480mv 20hour You retreat west from combat! You can't see a thing! <1377hp 507m 478mv 20hour w s w af You can't see a thing! <1377hp 507m 476mv 20hour You can't see a thing! <1377hp 507m 474mv 20hour w You can't see a thing! <1377hp 507m 472mv 20hour w You are affected by the following: Spell: dirt kicking : modifies ac by 5 for 0 hours : modifies hitroll by -3 for 0 hours Spell: stance : modifies hitroll by 5 for 5 hours : modifies damroll by 5 for 5 hours Spell: blanket of darkness: for 93 hours Spell: warcry : modifies savingspell by -9 for 16 hours : modifies damroll by 5 for 16 hours : modifies hitroll by 8 for 16 hours Spell: pass door : for 1 hours Spell: truesight : for 8 hours : for 8 hours <1377hp 507m 472mv 20hour You can't see a thing! <1377hp 507m 470mv 20hour You can't see a thing! <1377hp 507m 468mv 20hour bers Your pulse races as you are consumed by rage! <1477hp 457m 418mv 20hour s You can't see a thing! <1477hp 457m 416mv 20hour w w You can't see a thing! <1477hp 457m 414mv 20hour You can't see a thing! <1477hp 457m 412mv 20hour w You can't see a thing! <1477hp 457m 410mv 20hour w You can't see a thing! <1477hp 457m 408mv 20hour s You can't see a thing! <1477hp 457m 406mv 20hour e You can't see a thing! <1477hp 457m 404mv 20hour e You can't see a thing! <1477hp 457m 402mv 20hour e e You can't see a thing! <1477hp 457m 400mv 20hour e e You can't see a thing! <1477hp 457m 398mv 20hour e You can't see a thing! <1477hp 457m 396mv 20hour n You can't see a thing! <1477hp 457m 394mv 20hour TICK IN 5 SECONDS. e You can't see a thing! <1477hp 457m 392mv 20hour e You can't see a thing! <1477hp 457m 390mv 20hour e You can't see a thing! <1477hp 457m 388mv 20hour where You can't see a thing! <1477hp 457m 385mv 20hour n Alas, you cannot go that way. <1477hp 457m 385mv 20hour You can't see a thing! <1477hp 457m 385mv 20hour e e You can't see a thing! <1477hp 457m 382mv 20hour You can't see a thing! <1477hp 457m 379mv 20hour sl Alas, you cannot go that way. <1477hp 457m 379mv 20hour You step out from your combat stance. You go to sleep. <1477hp 457m 379mv 20hour af You are affected by the following: Spell: berserk : modifies hp by 50 for 6 hours : modifies ac by 40 for 6 hours : modifies hitroll by 3 for 6 hours : modifies damroll by 6 for 6 hours Spell: dirt kicking : modifies ac by 5 for 0 hours : modifies hitroll by -3 for 0 hours Spell: blanket of darkness: for 93 hours Spell: warcry : modifies savingspell by -9 for 16 hours : modifies damroll by 5 for 16 hours : modifies hitroll by 8 for 16 hours Spell: pass door : for 1 hours Spell: truesight : for 8 hours : for 8 hours <1477hp 457m 379mv 20hour <1477hp 457m 379mv 20hour <1477hp 457m 379mv 20hour <1477hp 457m 379mv 20hour <1477hp 457m 379mv 20hour <1477hp 457m 379mv 20hour You are hungry. You rub the dirt out of your eyes. <1564hp 485m 465mv 21hour Timer now at 30 secs. <1564hp 485m 465mv 21hour wa You wake and stand up. <1564hp 485m 465mv 21hour stance You drop into a combat stance. <1564hp 460m 465mv 21hour l dirt aska A winding stream The bubbling of the stream beside you gives a feeling of comfort and companionship. Water insects and small fish of different colors swim about in the crystal clear water. [Exits: north west] <1564hp 460m 465mv 21hour They aren't here. <1564hp 460m 465mv 21hour n n Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] <1564hp 460m 462mv 21hour n A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east south west] <1564hp 460m 460mv 21hour Edge of the valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east south] <1564hp 460m 458mv 21hour dri mi You drink milk from a barrel of milk. <1564hp 460m 458mv 21hour dri mi where You drink milk from a barrel of milk. You are full. <1564hp 460m 458mv 21hour The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor Edge of the valley <PK> Aska A winding stream <1564hp 460m 458mv 21hour dri mi You drink milk from a barrel of milk. You are full. <1564hp 460m 458mv 21hour dirt aska They aren't here. <1564hp 460m 458mv 21hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** A wild horse rears up at you. A buzzard is here, feeding on a carcass of a rabbit. You scan south. *** Range 2 (south) *** (Charmed) (Dark Aura) A young black dragon belonging to Aska is here. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Dark Aura) Aska the Unholy Lady is here, sitting astride a black dragon. You scan west. You scan up. You scan down. <1564hp 460m 458mv 21hour dirt aska They aren't here. <1564hp 460m 458mv 21hour dirt aska They aren't here. <1564hp 460m 458mv 21hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** A wild horse rears up at you. A buzzard is here, feeding on a carcass of a rabbit. You scan south. *** Range 1 (south) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Charmed) (Dark Aura) A young black dragon belonging to Aska is here. (Dark Aura) Aska the Unholy Lady is here, sitting astride a black dragon. You scan west. You scan up. You scan down. <1564hp 460m 458mv 21hour dirt aska They aren't here. Aska flies in. The Grand Mistress walks in. A black dragon flies in. <1564hp 460m 458mv 21hour dirt aska Aska yells 'Help! Krawtor kicked dirt into my eyes!' Aska is blinded by the dirt in her eyes! Your kicked dirt scratches Aska. Aska has a few scratches. Krawtor: [===|===|===|==-] <1564hp 460m 458mv 21hour Your life drain devastates Aska! Your life drain maims Aska! You block Aska's attack with your shield. You block Aska's attack with your shield. You parry Aska's attack. The Powerspring glows and with a buzz Adeptus's Upper Arms begin to rotate! Adeptus's Upper Arms drill punches injure you. Adeptus's eyes spin around clearing any dirt from its surface! You dodge a black dragon's attack. You parry The Grand Mistress's attack. The Grand Mistress's pierce wounds you. Aska has some small wounds and bruises. Krawtor: [===|===|===|==-] <1530hp 460m 458mv 21hour Aska kicks dirt in your eyes! Aska's kicked dirt scratches you. You can't see a thing! Krawtor: [===|===|===|==-] <1526hp 460m 458mv 21hour Your life drain LACERATES someone! You strike someone with the edge of your shield. Your shield bash LACERATES someone! Something draws life from someone. Your life drain scratches someone. You feel a rush of endorphins, numbing your pain. You block someone's attack with your shield. You block someone's attack with your shield. You block someone's attack with your shield. You block someone's attack with your shield. You parry someone's attack. Someone's pierce wounds you. Krawtor: [===|===|===|=--] <1513hp 463m 458mv 21hour di Someone is blinded by the dirt in her eyes! Your kicked dirt scratches someone. Krawtor: [===|===|===|=--] <1513hp 463m 458mv 21hour Someone utters the words, 'dispel magic'. You feel a brief tingling sensation. Your life drain MUTILATES someone! You dodge someone's attack. You block someone's attack with your shield. You block someone's attack with your shield. You block someone's attack with your shield. You parry someone's attack. Someone's pierce mauls you. You dodge someone's attack. Someone tries to disarm your shield, but fails. Krawtor: [===|===|===|=--] <1491hp 463m 458mv 21hour Someone has fled! Someone flies east. <1491hp 463m 458mv 21hour Someone's poisoned bite injures you. You block someone's attack with your shield. You block someone's attack with your shield. Krawtor: [===|===|===|=--] <1475hp 463m 458mv 21hour flee s Someone flies in. Krawtor: [===|===|===|=--] <1475hp 463m 458mv 21hour TICK IN 5 SECONDS. s w Someone flies south. Krawtor: [===|===|===|=--] <1475hp 463m 458mv 21hour You flee south from combat! You can't see a thing! <1475hp 463m 456mv 21hour Someone flies west. <1475hp 463m 456mv 21hour w You can't see a thing! <1475hp 463m 454mv 21hour s You can't see a thing! <1475hp 463m 452mv 21hour sl You can't see a thing! <1475hp 463m 450mv 21hour af You can't see a thing! <1475hp 463m 448mv 21hour You step out from your combat stance. You go to sleep. <1475hp 463m 448mv 21hour You are affected by the following: Spell: dirt kicking : modifies ac by 5 for 0 hours : modifies hitroll by -3 for 0 hours Spell: berserk : modifies hp by 50 for 5 hours : modifies ac by 40 for 5 hours : modifies hitroll by 3 for 5 hours : modifies damroll by 6 for 5 hours Spell: blanket of darkness: for 92 hours Spell: warcry : modifies savingspell by -9 for 15 hours : modifies damroll by 5 for 15 hours : modifies hitroll by 8 for 15 hours Spell: pass door : for 0 hours Spell: truesight : for 7 hours : for 7 hours <1475hp 463m 448mv 21hour You rub the dirt out of your eyes. You feel solid again. You phase out of existence. <1560hp 492m 480mv 22hour Timer now at 30 secs. wa stance You wake and stand up. <1560hp 492m 480mv 22hour You drop into a combat stance. <1560hp 467m 480mv 22hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** The giant lieutenant is here guarding the borders. You scan south. *** Range 2 (south) *** (Invisible) A water sprite is here, splashing about. You scan west. *** Range 2 (west) *** A tough looking guard is here. A giant mercenary peeks out from behind the bushes. *** Range 3 (west) *** A vicious warrior is here, brandishing his sword. *** Range 6 (west) *** A giant footman is here, ready for battle. You scan up. You scan down. <1560hp 467m 480mv 22hour where The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor A high grassland <PK> Aska A lush valley <1560hp 467m 480mv 22hour e e A winding stream The bubbling of the stream beside you gives a feeling of comfort and companionship. Water insects and small fish of different colors swim about in the crystal clear water. [Exits: north east south west] You notice a few spots of blood on the ground. The giant lieutenant is here guarding the borders. <1560hp 467m 478mv 22hour n A winding stream The bubbling of the stream beside you gives a feeling of comfort and companionship. Water insects and small fish of different colors swim about in the crystal clear water. [Exits: north west] <1560hp 467m 475mv 22hour n Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] You notice a few spots of blood on the ground. (Dark Aura) Aska the Unholy Lady is here. <1560hp 467m 472mv 22hour sca A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east south west] You notice a few spots of blood on the ground. Aska flies in. <1560hp 467m 470mv 22hour You scan all around. You scan north. *** Range 1 (north) *** (Charmed) (Dark Aura) A young black dragon belonging to Aska is here. *** Range 2 (north) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. You scan east. *** Range 1 (east) *** A pikeman stands steady at his position. *** Range 2 (east) *** A wild horse rears up at you. *** Range 3 (east) *** A black wasp flies aimlessly about. You scan south. You scan west. *** Range 1 (west) *** Leslo the scout runs to deliver an important message. You scan up. You scan down. Aska flies north. <1560hp 467m 470mv 22hour bash aska They aren't here. <1560hp 467m 470mv 22hour n bash aska Edge of the valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east south] You notice a few spots of blood on the ground. <1560hp 467m 468mv 22hour They aren't here. <1560hp 467m 468mv 22hour sca You scan all around. You scan north. *** Range 1 (north) *** (Charmed) (Dark Aura) A young black dragon belonging to Aska is here. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Dark Aura) Aska the Unholy Lady is here. You scan east. *** Range 1 (east) *** A wild horse rears up at you. A buzzard is here, feeding on a carcass of a rabbit. You scan south. You scan west. You scan up. You scan down. <1560hp 467m 468mv 22hour Aska flies in. A black dragon flies in. The Grand Mistress walks in. <1560hp 467m 468mv 22hour n A steep cliff The cliff drops off precariously before you. Loose rubble from the trail drops off the edge of the cliff as you walk. In the distance, you can see the faint outline of some rather large huts. The cliff is too steep to climb down. [Exits: south west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. <1560hp 467m 465mv 22hour bash aska s They aren't here. <1560hp 467m 465mv 22hour bash aska Edge of the valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east south] You notice a few spots of blood on the ground. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Charmed) (Dark Aura) A young black dragon belonging to Aska is here. (Dark Aura) Aska the Unholy Lady is here. <1560hp 467m 462mv 22hour sca Aska yells 'Help! Krawtor is trying to bash me!' You slam into Aska, and send her flying! Your bash MUTILATES Aska! Aska's fingers flare with mystical power as he strikes with magic potency. You feel unclean. Aska has quite a few wounds. Krawtor: [===|===|===|==-] <1560hp 467m 462mv 22hour Aska parries your attack. You strike Aska with the edge of your shield. You slam the edge of your shield into Aska's throat! Aska claws at her throat, but no sound comes out. You make excellent use of the Shield of Shadows and draw blood. Your shield bash DISMEMBERS Aska! You feel a rush of endorphins, numbing your pain. Your blood loss scratches Aska. You block Aska's attack with your shield. You block Aska's attack with your shield. You block Aska's attack with your shield. You parry Aska's attack. You feel a withering scythe drawing your life away. Aska's life drain grazes you. You block a black dragon's attack and attempt to strike at the brief opening. Your riposte devastates a black dragon! You block The Grand Mistress's attack with your shield. You dodge The Grand Mistress's attack. Aska has quite a few wounds. Krawtor: [===|===|===|==-] <1556hp 470m 462mv 22hour Your life drain devastates Aska! Aska parries your attack. Aska blocks your attack with her weapon. Your blood loss scratches Aska. You block Aska's attack and attempt to strike at the brief opening. Your riposte mauls Aska. You block Aska's attack with your shield. You dodge Aska's attack. A winged fire dragon breathes forth a breath of fire! Aska's flamestrike LACERATES you! You feel a withering scythe drawing your life away. Aska's life drain scratches you. The Powerspring glows and with a buzz Adeptus's Upper Arms begin to rotate! Adeptus's Upper Arms drill punches injure you. The Torso and Arms of Adeptus 'ZGRRTS'! The Torso and Arms of Adeptus spring rocket injures you. You parry a black dragon's attack. You dodge The Grand Mistress's attack. You block The Grand Mistress's attack and attempt to strike at the brief opening. Your riposte decimates The Grand Mistress! Aska has quite a few wounds. Krawtor: [===|===|===|=--] <1483hp 470m 462mv 22hour di You scan all around. You scan north. You scan east. *** Range 1 (east) *** A wild horse rears up at you. A buzzard is here, feeding on a carcass of a rabbit. You scan south. You scan west. You scan up. You scan down. Aska kicks dirt in your eyes! Aska's kicked dirt scratches you. You can't see a thing! Someone bites you! You feel momentarily ill, but it passes. Someone utters the words, 'dispel magic'. You feel a brief tingling sensation. Someone parries your attack. Someone parries your attack. Something draws life from someone. Your life drain scratches someone. Your blood loss scratches someone. You block someone's attack with your shield. Someone's life drain misses you. You parry someone's attack. You dodge someone's attack. You block someone's attack and attempt to strike at the brief opening. Your riposte decimates someone! Krawtor: [===|===|===|=--] <1482hp 470m 462mv 22hour Someone is blinded by the dirt in her eyes! Your kicked dirt scratches someone. Krawtor: [===|===|===|=--] <1482hp 470m 462mv 22hour Someone parries your attack. Something draws life from someone. Your life drain scratches someone. Your blood loss scratches someone. You parry someone's attack. You block someone's attack and attempt to strike at the brief opening. Your riposte mauls someone. You block someone's attack with your shield. You parry someone's attack. You feel something drawing your life away. Someone's life drain hits you. Someone's poisoned bite injures you. You block someone's attack with your shield. You dodge someone's attack. Krawtor: [===|===|===|=--] <1460hp 470m 462mv 22hour TICK IN 5 SECONDS. You rub the dirt out of your eyes. Aska rubs the dirt out of her eyes. The Grand Mistress manages to cover her wounds and halt the bleeding. Aska has quite a few wounds. Krawtor: [===|===|===|=--] <1495hp 474m 480mv 23hour Timer now at 30 secs. Aska dodges your attack. The Stormbringer draws life from Aska. Your life drain grazes Aska. Your blood loss scratches Aska. You parry Aska's attack. You parry Aska's attack. You dodge Aska's attack. You parry Aska's attack. You feel a withering scythe drawing your life away. Aska's life drain hits you. You block a black dragon's attack with your shield. You dodge The Grand Mistress's attack. You parry The Grand Mistress's attack. Aska has quite a few wounds. Krawtor: [===|===|===|=--] <1493hp 474m 480mv 23hour The Grand Mistress rescues Aska! The Grand Mistress has a few scratches. Krawtor: [===|===|===|=--] <1493hp 474m 480mv 23hour di ask Aska is blinded by the dirt in her eyes! Your kicked dirt scratches Aska. The Grand Mistress has a few scratches. Krawtor: [===|===|===|=--] <1493hp 474m 480mv 23hour The Grand Mistress dodges your attack. You strike The Grand Mistress with the edge of your shield. You slam into The Grand Mistress's face! The Grand Mistress looks confused. Your shield bash DISMEMBERS The Grand Mistress! Your life drain MUTILATES The Grand Mistress! You feel a rush of endorphins, numbing your pain. Your blood loss scratches Aska. You parry Aska's attack. You block Aska's attack with your shield. You block Aska's attack and attempt to strike at the brief opening. Your riposte mauls Aska. You block Aska's attack with your shield. You feel a withering scythe drawing your life away. Aska's life drain grazes you. You block a black dragon's attack and attempt to strike at the brief opening. Your riposte devastates a black dragon! You dodge The Grand Mistress's attack. You block The Grand Mistress's attack and attempt to strike at the brief opening. Your riposte devastates The Grand Mistress! You dodge The Grand Mistress's attack. The Grand Mistress has a few scratches. Krawtor: [===|===|===|=--] <1491hp 478m 480mv 23hour A black dragon bites you! You feel momentarily ill, but it passes. The Grand Mistress utters the words, 'blindness'. You are blinded! Krawtor: [===|===|===|=--] <1491hp 478m 480mv 23hour flee n i Someone dodges your attack. Your life drain LACERATES someone! You feel a rush of endorphins, numbing your pain. Your blood loss scratches someone. You block someone's attack with your shield. You block someone's attack with your shield. You parry someone's attack. You feel something drawing your life away. Someone's life drain hits you. You block someone's attack and attempt to strike at the brief opening. Your riposte decimates someone! A black dragon rears and breathes a cloud of poisonous fumes! Someone's pierce mauls you. Someone tries to disarm your shield, but fails. Krawtor: [===|===|===|=--] <1462hp 481m 480mv 23hour You retreat north from combat! You can't see a thing! <1462hp 481m 477mv 23hour s You are carrying: Nothing. <1462hp 481m 477mv 23hour s You can't see a thing! <1462hp 481m 474mv 23hour Your blood loss scratches someone. <1462hp 481m 474mv 23hour w You can't see a thing! <1462hp 481m 472mv 23hour af You can't see a thing! <1462hp 481m 470mv 23hour s You are affected by the following: Spell: blindness : modifies ac by 15 for 9 hours : modifies hitroll by -5 for 9 hours Spell: curse : modifies savingspell by 6 for 29 hours : modifies hitroll by -6 for 29 hours Spell: stance : modifies hitroll by 5 for 4 hours : modifies damroll by 5 for 4 hours Spell: pass door : for 12 hours Spell: berserk : modifies hp by 50 for 3 hours : modifies ac by 40 for 3 hours : modifies hitroll by 3 for 3 hours : modifies damroll by 6 for 3 hours Spell: blanket of darkness: for 90 hours Spell: warcry : modifies savingspell by -9 for 13 hours : modifies damroll by 5 for 13 hours : modifies hitroll by 8 for 13 hours Spell: truesight : for 5 hours : for 5 hours <1462hp 481m 470mv 23hour w Alas, you cannot go that way. <1462hp 481m 470mv 23hour Alas, you cannot go that way. <1462hp 481m 470mv 23hour s Alas, you cannot go that way. <1462hp 481m 470mv 23hour w Alas, you cannot go that way. <1462hp 481m 470mv 23hour i You are carrying: Nothing. <1462hp 481m 470mv 23hour e You can't see a thing! <1462hp 481m 468mv 23hour s You can't see a thing! <1462hp 481m 466mv 23hour n n n You can't see a thing! <1462hp 481m 464mv 23hour n n You can't see a thing! <1462hp 481m 462mv 23hour w You can't see a thing! <1462hp 481m 459mv 23hour n w Alas, you cannot go that way. <1462hp 481m 459mv 23hour n Alas, you cannot go that way. <1462hp 481m 459mv 23hour w You can't see a thing! <1462hp 481m 456mv 23hour You can't see a thing! <1462hp 481m 453mv 23hour w w You can't see a thing! <1462hp 481m 450mv 23hour n You can't see a thing! <1462hp 481m 447mv 23hour w w w You can't see a thing! <1462hp 481m 444mv 23hour where You can't see a thing! <1462hp 481m 442mv 23hour n w You can't see a thing! <1462hp 481m 440mv 23hour w Alas, you cannot go that way. <1462hp 481m 440mv 23hour where You can't see a thing! <1462hp 481m 438mv 23hour Alas, you cannot go that way. <1462hp 481m 438mv 23hour Alas, you cannot go that way. <1462hp 481m 438mv 23hour You can't see a thing! <1462hp 481m 438mv 23hour You can't see a thing! <1462hp 481m 436mv 23hour You can't see a thing! <1462hp 481m 434mv 23hour n Alas, you cannot go that way. <1462hp 481m 434mv 23hour w You can't see a thing! <1462hp 481m 434mv 23hour TICK IN 5 SECONDS. w You can't see a thing! <1462hp 481m 432mv 23hour Alas, you cannot go that way. <1462hp 481m 432mv 23hour Alas, you cannot go that way. <1462hp 481m 432mv 23hour n n You can't see a thing! <1462hp 481m 430mv 23hour w You can't see a thing! <1462hp 481m 428mv 23hour Alas, you cannot go that way. <1462hp 481m 428mv 23hour where You can't see a thing! <1462hp 481m 428mv 23hour sl You step out from your combat stance. You go to sleep. <1462hp 481m 428mv 23hour wa stance You wake and stand up. <1585hp 511m 480mv 0hour Timer now at 30 secs. You drop into a combat stance. <1585hp 486m 480mv 0hour af You are affected by the following: Spell: stance : modifies hitroll by 5 for 5 hours : modifies damroll by 5 for 5 hours Spell: blindness : modifies ac by 15 for 8 hours : modifies hitroll by -5 for 8 hours Spell: curse : modifies savingspell by 6 for 28 hours : modifies hitroll by -6 for 28 hours Spell: pass door : for 11 hours Spell: berserk : modifies hp by 50 for 2 hours : modifies ac by 40 for 2 hours : modifies hitroll by 3 for 2 hours : modifies damroll by 6 for 2 hours Spell: blanket of darkness: for 89 hours Spell: warcry : modifies savingspell by -9 for 12 hours : modifies damroll by 5 for 12 hours : modifies hitroll by 8 for 12 hours Spell: truesight : for 4 hours : for 4 hours <1585hp 486m 480mv 0hour i You are carrying: Nothing. <1585hp 486m 480mv 0hour n n You can't see a thing! <1585hp 486m 478mv 0hour You can't see a thing! <1585hp 486m 476mv 0hour s You can't see a thing! <1585hp 486m 474mv 0hour af You are affected by the following: Spell: stance : modifies hitroll by 5 for 5 hours : modifies damroll by 5 for 5 hours Spell: blindness : modifies ac by 15 for 8 hours : modifies hitroll by -5 for 8 hours Spell: curse : modifies savingspell by 6 for 28 hours : modifies hitroll by -6 for 28 hours Spell: pass door : for 11 hours Spell: berserk : modifies hp by 50 for 2 hours : modifies ac by 40 for 2 hours : modifies hitroll by 3 for 2 hours : modifies damroll by 6 for 2 hours Spell: blanket of darkness: for 89 hours Spell: warcry : modifies savingspell by -9 for 12 hours : modifies damroll by 5 for 12 hours : modifies hitroll by 8 for 12 hours Spell: truesight : for 4 hours : for 4 hours <1585hp 486m 474mv 0hour n n You can't see a thing! <1585hp 486m 472mv 0hour n n n Alas, you cannot go that way. <1585hp 486m 472mv 0hour Alas, you cannot go that way. <1585hp 486m 472mv 0hour Alas, you cannot go that way. <1585hp 486m 472mv 0hour Alas, you cannot go that way. <1585hp 486m 472mv 0hour w You can't see a thing! <1585hp 486m 470mv 0hour af You are affected by the following: Spell: stance : modifies hitroll by 5 for 5 hours : modifies damroll by 5 for 5 hours Spell: blindness : modifies ac by 15 for 8 hours : modifies hitroll by -5 for 8 hours Spell: curse : modifies savingspell by 6 for 28 hours : modifies hitroll by -6 for 28 hours Spell: pass door : for 11 hours Spell: berserk : modifies hp by 50 for 2 hours : modifies ac by 40 for 2 hours : modifies hitroll by 3 for 2 hours : modifies damroll by 6 for 2 hours Spell: blanket of darkness: for 89 hours Spell: warcry : modifies savingspell by -9 for 12 hours : modifies damroll by 5 for 12 hours : modifies hitroll by 8 for 12 hours Spell: truesight : for 4 hours : for 4 hours <1585hp 486m 470mv 0hour w w You can't see a thing! <1585hp 486m 468mv 0hour w Alas, you cannot go that way. <1585hp 486m 468mv 0hour TICK IN 5 SECONDS. w e Alas, you cannot go that way. <1585hp 486m 473mv 1hour Timer now at 30 secs. Alas, you cannot go that way. <1585hp 486m 473mv 1hour You can't see a thing! <1585hp 486m 471mv 1hour af You are affected by the following: Spell: stance : modifies hitroll by 5 for 4 hours : modifies damroll by 5 for 4 hours Spell: blindness : modifies ac by 15 for 7 hours : modifies hitroll by -5 for 7 hours Spell: curse : modifies savingspell by 6 for 27 hours : modifies hitroll by -6 for 27 hours Spell: pass door : for 10 hours Spell: berserk : modifies hp by 50 for 1 hours : modifies ac by 40 for 1 hours : modifies hitroll by 3 for 1 hours : modifies damroll by 6 for 1 hours Spell: blanket of darkness: for 88 hours Spell: warcry : modifies savingspell by -9 for 11 hours : modifies damroll by 5 for 11 hours : modifies hitroll by 8 for 11 hours Spell: truesight : for 3 hours : for 3 hours <1585hp 486m 471mv 1hour w heal e You can't see a thing! <1585hp 486m 469mv 1hour Someone says 'I offer following services.' service <type> <target>: uncurse <none> : Remove a curse from body or item. heal <none> : Heal body cure <none> : Cure illness restore <none> : Restore stamina Use: "service <type> cost" for detalied costs. <1585hp 486m 469mv 1hour You can't see a thing! <1585hp 486m 467mv 1hour Someone has summoned you! You can't see a thing! <1585hp 486m 467mv 1hour You yell 'heLp! someonnne is tryinNng to bash Me!' Someone sends you sprawling with a powerful bash! Someone's bash maims you! Your kidney punch maims someone! Krawtor: [===|===|===|==-] <1550hp 485m 467mv 1hour TICK IN 5 SECONDS. Someone parries your attack. Someone parries your attack. Someone parries your attack. Something draws life from someone. Your life drain hits someone. You feel a rush of endorphins, numbing your pain. Someone's life drain DISMEMBERS you! You block someone's attack with your shield. You feel something drawing your life away. Someone's life drain scratches you. You block someone's attack and attempt to strike at the brief opening. Your riposte devastates someone! You block someone's attack with your shield. You dodge someone's attack. Krawtor: [===|===|===|=--] <1504hp 490m 467mv 1hour Someone parries your attack. You feel a rush of endorphins, numbing your pain. You block someone's attack with your shield. You block someone's attack and attempt to strike at the brief opening. Your riposte mauls someone. You dodge someone's attack. A black dragon rears and breathes a cloud of poisonous fumes! You block someone's attack and attempt to strike at the brief opening. Your riposte decimates someone! You parry someone's attack. Krawtor: [===|===|===|=--] <1506hp 492m 467mv 1hour Someone rescues someone! Krawtor: [===|===|===|=--] <1506hp 492m 467mv 1hour flee w You retreat west from combat! You can't see a thing! <1506hp 492m 465mv 1hour w You can't see a thing! <1506hp 492m 463mv 1hour e w You can't see a thing! <1506hp 492m 461mv 1hour w w You can't see a thing! <1506hp 492m 459mv 1hour You can't see a thing! You quickly gaze through the Eye of Manticore! You can see again. <1564hp 501m 480mv 2hour Timer now at 30 secs. Alas, you cannot go that way. <1564hp 501m 480mv 2hour e Along the foothills Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] <1564hp 501m 478mv 2hour e e Along the foothills Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] <1564hp 501m 476mv 2hour A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] A bit of blood has pooled at your feet. You notice a few spots of blood on the ground. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Charmed) (Dark Aura) A young black dragon belonging to Aska is here. (Dark Aura) Aska the Unholy Lady is here. A giant bombardier is here. <1564hp 501m 474mv 2hour sca You scan all around. You scan north. You scan east. *** Range 6 (east) *** A water snake slithers on by. You scan south. *** Range 1 (south) *** A tough looking guard is here. A giant mercenary peeks out from behind the bushes. *** Range 3 (south) *** A small female dances lightly among the trees. You scan west. *** Range 3 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1564hp 501m 474mv 2hour murder aska Aska yells 'Help! I am being attacked by Krawtor!' Aska parries your attack. The Stormbringer draws life from Aska. Your life drain grazes Aska. You evade Aska's bash, causing her to fall flat on her face. Aska's bash misses you. Aska has quite a few wounds. Krawtor: [===|===|===|==-] <1569hp 501m 474mv 2hour Aska parries your attack. Aska blocks your attack with her weapon. The Stormbringer draws life from Aska. Your life drain scratches Aska. You feel a rush of endorphins, numbing your pain. Aska's life drain MASSACRES you! You parry Aska's attack. You block Aska's attack with your shield. You dodge a black dragon's attack. A black dragon rears and breathes a cloud of poisonous fumes! You dodge The Grand Mistress's attack. You parry The Grand Mistress's attack. You block The Grand Mistress's attack with your shield. Aska has quite a few wounds. Krawtor: [===|===|===|=--] <1502hp 503m 474mv 2hour Aska dodges your attack. Aska parries your attack. You feel a rush of endorphins, numbing your pain. You block Aska's attack with your shield. The Torso and Arms of Adeptus 'ZGRRTS' as the Powerspring glows! the Torso and Arms of Adeptus shoulders open and deadly metal objects fill the air! Aska creates a mass of metal shards and sends them hurling! Aska directs the stream of deadly metal in your direction! Aska's sharpmetal MUTILATES you! You dodge a black dragon's attack. You parry The Grand Mistress's attack. You block The Grand Mistress's attack with your shield. You dodge The Grand Mistress's attack. Aska has quite a few wounds. Krawtor: [===|===|===|=--] <1466hp 508m 474mv 2hour af You are affected by the following: Spell: stance : modifies hitroll by 5 for 3 hours : modifies damroll by 5 for 3 hours Spell: curse : modifies savingspell by 6 for 26 hours : modifies hitroll by -6 for 26 hours Spell: pass door : for 9 hours Spell: berserk : modifies hp by 50 for 0 hours : modifies ac by 40 for 0 hours : modifies hitroll by 3 for 0 hours : modifies damroll by 6 for 0 hours Spell: blanket of darkness: for 87 hours Spell: warcry : modifies savingspell by -9 for 10 hours : modifies damroll by 5 for 10 hours : modifies hitroll by 8 for 10 hours Spell: truesight : for 2 hours : for 2 hours Aska has quite a few wounds. Krawtor: [===|===|===|=--] <1466hp 508m 474mv 2hour di Aska is blinded by the dirt in her eyes! Your kicked dirt scratches Aska. The Grand Mistress utters the words, 'mind disruption'. The Grand Mistress disrupts your ability to concentrate. The Grand Mistress's mind disruption MANGLES you! Aska has quite a few wounds. Krawtor: [===|===|===|---] <1369hp 508m 474mv 2hour Aska dodges your attack. Aska blocks your attack with her weapon. Your life drain LACERATES Aska! The Stormbringer draws life from Aska. Your life drain hits Aska. You dodge Aska's attack. You parry Aska's attack. You block Aska's attack and attempt to strike at the brief opening. Your riposte mauls Aska. You feel a withering scythe drawing your life away. Aska's life drain grazes you. You block a black dragon's attack with your shield. You parry The Grand Mistress's attack. You block The Grand Mistress's attack with your shield. Aska has quite a few wounds. Krawtor: [===|===|===|=--] <1373hp 508m 474mv 2hour Aska kicks dirt in your eyes! Aska's kicked dirt scratches you. You can't see a thing! Krawtor: [===|===|===|---] <1370hp 508m 474mv 2hour Your life drain MUTILATES someone! You block someone's attack and attempt to strike at the brief opening. Your riposte mauls someone. You parry someone's attack. You block someone's attack and attempt to strike at the brief opening. Your riposte decimates someone! You dodge someone's attack. Someone's pierce misses you. Someone tries to disarm your shield, but fails. Krawtor: [===|===|===|---] <1370hp 508m 474mv 2hour sb You slam against someone's weapon! You make excellent use of the Shield of Shadows and draw blood. Your shield bash LACERATES someone! Krawtor: [===|===|===|---] <1370hp 493m 474mv 2hour Your life drain maims someone! Someone parries your attack. Someone parries your attack. You feel a rush of endorphins, numbing your pain. Your blood loss scratches someone. Someone's primary weapon has been pushed aside! Someone's primary weapon has been pushed aside! You feel something drawing your life away. Someone's life drain grazes you. You block someone's attack with your shield. You block someone's attack with your shield. You block someone's attack with your shield. You block someone's attack and attempt to strike at the brief opening. Your riposte decimates someone! Krawtor: [===|===|===|---] <1368hp 497m 474mv 2hour Someone has fled! Someone flies south. <1368hp 497m 474mv 2hour You block someone's attack with your shield. Someone's pierce mauls you. You block someone's attack and attempt to strike at the brief opening. Your riposte decimates someone! Someone has fled! Someone walks east. Krawtor: [===|===|===|---] <1347hp 497m 474mv 2hour flee e e e e e You retreat east from combat! You can't see a thing! <1347hp 497m 472mv 2hour sl You can't see a thing! <1347hp 497m 470mv 2hour You can't see a thing! <1347hp 497m 468mv 2hour TICK IN 5 SECONDS. You can't see a thing! <1347hp 497m 466mv 2hour af You can't see a thing! <1347hp 497m 463mv 2hour You step out from your combat stance. You go to sleep. <1347hp 497m 463mv 2hour You are affected by the following: Spell: dirt kicking : modifies ac by 5 for 0 hours : modifies hitroll by -3 for 0 hours Spell: mind disruption: for 1 hours Spell: curse : modifies savingspell by 6 for 26 hours : modifies hitroll by -6 for 26 hours Spell: pass door : for 9 hours Spell: berserk : modifies hp by 50 for 0 hours : modifies ac by 40 for 0 hours : modifies hitroll by 3 for 0 hours : modifies damroll by 6 for 0 hours Spell: blanket of darkness: for 87 hours Spell: warcry : modifies savingspell by -9 for 10 hours : modifies damroll by 5 for 10 hours : modifies hitroll by 8 for 10 hours Spell: truesight : for 2 hours : for 2 hours <1347hp 497m 463mv 2hour You rub the dirt out of your eyes. You feel your pulse slow down. <1490hp 524m 480mv 3hour Timer now at 30 secs. wa stance You wake and stand up. <1490hp 524m 480mv 3hour You drop into a combat stance. <1490hp 499m 480mv 3hour get eye sca get eye sca You get a bloodwolf's eye from Ephemeral Scabbard. <1490hp 499m 480mv 3hour You get a bloodwolf's eye from Ephemeral Scabbard. <1490hp 499m 480mv 3hour get eye sca get eye sca You get a bloodwolf's eye from Ephemeral Scabbard. <1490hp 499m 480mv 3hour sca You get a bloodwolf's eye from Ephemeral Scabbard. <1490hp 499m 480mv 3hour You scan all around. You scan north. *** Range 1 (north) *** A pikeman stands steady at his position. *** Range 2 (north) *** A wild horse rears up at you. A buzzard is here, feeding on a carcass of a rabbit. You scan east. *** Range 1 (east) *** A water snake slithers on by. You scan south. You scan west. *** Range 3 (west) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Charmed) (Dark Aura) A young black dragon belonging to Aska is here. (Dark Aura) Aska the Unholy Lady is here. *** Range 5 (west) *** A giant bombardier is here. You scan up. You scan down. <1490hp 499m 480mv 3hour dirt aska They aren't here. <1490hp 499m 480mv 3hour sca You scan all around. You scan north. *** Range 1 (north) *** A pikeman stands steady at his position. *** Range 2 (north) *** A wild horse rears up at you. A buzzard is here, feeding on a carcass of a rabbit. You scan east. *** Range 1 (east) *** A water snake slithers on by. You scan south. You scan west. *** Range 3 (west) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Charmed) (Dark Aura) A young black dragon belonging to Aska is here. (Dark Aura) Aska the Unholy Lady is here. *** Range 5 (west) *** A giant bombardier is here. You scan up. You scan down. <1490hp 499m 480mv 3hour dirt aska They aren't here. <1490hp 499m 480mv 3hour w w Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] <1490hp 499m 477mv 3hour w A dried up riverbed The remains of a once moving stream is here. The dirt on the ground is cracked with the lack of moisture to this certain area as pebbles seem to be scattered about. Lush grass surrounds this riverbed so you wonder what keeps this area so dry. [Exits: east south west] A bit of blood has pooled at your feet. <1490hp 499m 475mv 3hour dirt aska A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] You notice a few spots of blood on the ground. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Charmed) (Dark Aura) A young black dragon belonging to Aska is here. (Dark Aura) Aska the Unholy Lady is here. <1490hp 499m 473mv 3hour Aska yells 'Help! Krawtor kicked dirt into my eyes!' Aska is blinded by the dirt in her eyes! Your kicked dirt scratches Aska. Aska has quite a few wounds. Krawtor: [===|===|===|==-] <1490hp 499m 473mv 3hour Aska kicks dirt in your eyes! Aska's kicked dirt grazes you. You can't see a thing! Krawtor: [===|===|===|==-] <1485hp 499m 473mv 3hour Someone dodges your attack. Your life drain MUTILATES someone! You feel a rush of endorphins, numbing your pain. You dodge someone's attack. You dodge someone's attack. You feel something drawing your life away. Someone's life drain grazes you. You block someone's attack with your shield. You dodge someone's attack. Krawtor: [===|===|===|==-] <1481hp 502m 473mv 3hour Someone utters the words, 'fire shield'. Someone is surrounded by a sphere of flames. Krawtor: [===|===|===|==-] <1481hp 502m 473mv 3hour Someone blocks your attack with her weapon. You strike someone with the edge of your shield. Your shield bash LACERATES someone! Something draws life from someone. Your life drain scratches someone. You block someone's attack with your shield. You block someone's attack with your shield. You feel something drawing your life away. Someone's life drain scratches you. You block someone's attack and attempt to strike at the brief opening. Your riposte decimates someone! You parry someone's attack. You parry someone's attack. You dodge someone's attack. Krawtor: [===|===|===|==-] <1482hp 502m 473mv 3hour sb You knock her off her feet! Your shield bash LACERATES someone! Krawtor: [===|===|===|==-] <1482hp 487m 473mv 3hour Someone blocks your attack with her weapon. Someone parries your attack. Your life drain devastates someone! Something draws life from someone. Your life drain grazes someone. You block someone's attack with your shield. You block someone's attack with your shield. You feel something drawing your life away. Someone's life drain scratches you. You block someone's attack with your shield. You parry someone's attack. Someone tries to disarm your shield, but fails. Krawtor: [===|===|===|==-] <1483hp 487m 473mv 3hour Someone utters the words, 'yucandusbarr'. Someone's fireball DISMEMBERS you! Your life drain maims someone! Someone parries your attack. You strike someone with the edge of your shield. You knock the wind out of her! Your shield bash DISMEMBERS someone! You feel a rush of endorphins, numbing your pain. You block someone's attack and attempt to strike at the brief opening. Your riposte mauls someone. You block someone's attack with your shield. Adeptus's eyes spin around clearing any dirt from its surface! You block someone's attack with your shield. You block someone's attack with your shield. You dodge someone's attack. Krawtor: [===|===|===|=--] <1422hp 489m 473mv 3hour di Someone is blinded by the dirt in her eyes! Your kicked dirt grazes someone. Krawtor: [===|===|===|=--] <1422hp 489m 473mv 3hour TICK IN 5 SECONDS. Someone utters the words, 'fireball'. Someone's fireball MASSACRES you! Your life drain maims someone! Someone dodges your attack. Someone blocks your attack with her weapon. Something draws life from someone. Your life drain hits someone. You dodge someone's attack. You feel something drawing your life away. Someone's life drain hits you. You block someone's attack with your shield. A black dragon rears and breathes a cloud of poisonous fumes! You dodge someone's attack. Someone's pierce wounds you. Krawtor: [===|===|===|=--] <1334hp 489m 473mv 3hour Someone has fled! Someone flies south. <1334hp 489m 473mv 3hour flee e You parry someone's attack. You block someone's attack and attempt to strike at the brief opening. Your riposte decimates someone! Someone has fled! Someone walks east. Krawtor: [===|===|===|=--] <1334hp 489m 473mv 3hour Someone flies in. Krawtor: [===|===|===|=--] <1334hp 489m 473mv 3hour The night is about to end. You rub the dirt out of your eyes. You can concentrate on spells better. Aska rubs the dirt out of her eyes. Aska manages to cover her wounds and halt the bleeding. The Torso and Arms of Adeptus 'ZGRRTS'! A black dragon is in excellent condition. Krawtor: [===|===|===|=--] <1374hp 496m 480mv 4hour Timer now at 30 secs. e You flee east from combat! A dried up riverbed The remains of a once moving stream is here. The dirt on the ground is cracked with the lack of moisture to this certain area as pebbles seem to be scattered about. Lush grass surrounds this riverbed so you wonder what keeps this area so dry. [Exits: east south west] A bit of blood has pooled at your feet. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. <1374hp 496m 478mv 4hour w dirt aska Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] <1374hp 496m 476mv 4hour A dried up riverbed The remains of a once moving stream is here. The dirt on the ground is cracked with the lack of moisture to this certain area as pebbles seem to be scattered about. Lush grass surrounds this riverbed so you wonder what keeps this area so dry. [Exits: east south west] A bit of blood has pooled at your feet. (Charmed) (Dark Aura) A young black dragon belonging to Aska is here. (Dark Aura) Aska the Unholy Lady is here. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. <1374hp 496m 474mv 4hour e You yell 'help! Askao kicked dirt into mmmy eyes!' Aska kicks dirt in your eyes! Aska's kicked dirt scratches you. You can't see a thing! Krawtor: [===|===|===|=--] <1371hp 496m 474mv 4hour dirt aska They aren't here. Krawtor: [===|===|===|=--] <1371hp 496m 474mv 4hour No way! You are still fighting! Krawtor: [===|===|===|=--] <1371hp 496m 474mv 4hour They aren't here. Krawtor: [===|===|===|=--] <1371hp 496m 474mv 4hour di Someone is blinded by the dirt in her eyes! Your kicked dirt grazes someone. Krawtor: [===|===|===|=--] <1371hp 496m 474mv 4hour Someone blocks your attack with her weapon. Someone blocks your attack with her weapon. Something draws life from someone. Your life drain grazes someone. You feel a rush of endorphins, numbing your pain. You parry someone's attack. You feel something drawing your life away. Someone's life drain injures you. You parry someone's attack. You block someone's attack with your shield. Krawtor: [===|===|===|=--] <1369hp 499m 474mv 4hour Someone utters the words, 'blindness'. Krawtor: [===|===|===|=--] <1369hp 499m 474mv 4hour Someone dodges your attack. Something draws life from someone. Your life drain hits someone. You parry someone's attack. You block someone's attack with your shield. You feel something drawing your life away. Someone's life drain hits you. The Torso and Arms of Adeptus 'ZGRRTS'! The Torso and Arms of Adeptus spring rocket injures you. You dodge someone's attack. You dodge someone's attack. Krawtor: [===|===|===|=--] <1348hp 499m 474mv 4hour Someone has fled! Someone flies east. <1348hp 499m 474mv 4hour bas But you aren't fighting anyone! <1348hp 499m 474mv 4hour w You can't see a thing! <1348hp 499m 472mv 4hour sl You step out from your combat stance. You go to sleep. <1348hp 499m 472mv 4hour af You are affected by the following: Spell: dirt kicking : modifies ac by 5 for 0 hours : modifies hitroll by -3 for 0 hours Spell: curse : modifies savingspell by 6 for 24 hours : modifies hitroll by -6 for 24 hours Spell: pass door : for 7 hours Spell: blanket of darkness: for 85 hours Spell: warcry : modifies savingspell by -9 for 8 hours : modifies damroll by 5 for 8 hours : modifies hitroll by 8 for 8 hours Spell: truesight : for 0 hours : for 0 hours <1348hp 499m 472mv 4hour wa w You wake and stand up. <1348hp 499m 472mv 4hour w You can't see a thing! <1348hp 499m 470mv 4hour w s w You can't see a thing! <1348hp 499m 468mv 4hour w You can't see a thing! <1348hp 499m 466mv 4hour You can't see a thing! <1348hp 499m 464mv 4hour You can't see a thing! <1348hp 499m 462mv 4hour You can't see a thing! <1348hp 499m 460mv 4hour w w You can't see a thing! <1348hp 499m 458mv 4hour Alas, you cannot go that way. <1348hp 499m 458mv 4hour n Alas, you cannot go that way. <1348hp 499m 458mv 4hour w w Alas, you cannot go that way. <1348hp 499m 458mv 4hour Alas, you cannot go that way. <1348hp 499m 458mv 4hour s s You can't see a thing! <1348hp 499m 456mv 4hour You can't see a thing! <1348hp 499m 454mv 4hour s Alas, you cannot go that way. <1348hp 499m 454mv 4hour af You are affected by the following: Spell: dirt kicking : modifies ac by 5 for 0 hours : modifies hitroll by -3 for 0 hours Spell: curse : modifies savingspell by 6 for 24 hours : modifies hitroll by -6 for 24 hours Spell: pass door : for 7 hours Spell: blanket of darkness: for 85 hours Spell: warcry : modifies savingspell by -9 for 8 hours : modifies damroll by 5 for 8 hours : modifies hitroll by 8 for 8 hours Spell: truesight : for 0 hours : for 0 hours <1348hp 499m 454mv 4hour e You can't see a thing! <1348hp 499m 452mv 4hour TICK IN 5 SECONDS. sl You go to sleep. <1348hp 499m 452mv 4hour You rub the dirt out of your eyes. Your eyes see less truly. <1464hp 527m 480mv 5hour Timer now at 30 secs. wa stance You wake and stand up. <1464hp 527m 480mv 5hour You drop into a combat stance. <1464hp 502m 480mv 5hour sca You scan all around. You scan north. *** Range 3 (north) *** A vicious warrior is here, brandishing his sword. You scan east. *** Range 1 (east) *** A vicious warrior is here, brandishing his sword. *** Range 2 (east) *** A vicious warrior is here, brandishing his sword. *** Range 3 (east) *** A small female dances lightly among the trees. You scan south. You scan west. *** Range 5 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1464hp 502m 480mv 5hour n A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] <1464hp 502m 478mv 5hour sca You scan all around. You scan north. *** Range 2 (north) *** A vicious warrior is here, brandishing his sword. You scan east. *** Range 1 (east) *** A giant footman is here, ready for battle. A tough looking guard is here. *** Range 4 (east) *** A pikeman stands steady at his position. You scan south. You scan west. *** Range 2 (west) *** Girs'na the lady rager is here. *** Range 4 (west) *** A vicious warrior is here, brandishing his sword. *** Range 5 (west) *** A giant mercenary peeks out from behind the bushes. A tough looking guard is here. *** Range 6 (west) *** A challenger raises his voice in a mighty battlecry! You scan up. You scan down. <1464hp 502m 478mv 5hour where The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor A lighter area <PK> Aska Along a small stream <1464hp 502m 478mv 5hour e e A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: east south west] A giant footman is here, ready for battle. A tough looking guard is here. <1464hp 502m 476mv 5hour e e sca A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] A bit of blood has pooled at your feet. <1464hp 502m 474mv 5hour A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] <1464hp 502m 472mv 5hour A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] A pikeman stands steady at his position. <1464hp 502m 470mv 5hour e e You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 3 (west) *** A giant footman is here, ready for battle. A tough looking guard is here. *** Range 6 (west) *** Girs'na the lady rager is here. You scan up. You scan down. <1464hp 502m 470mv 5hour A winding stream The bubbling of the stream beside you gives a feeling of comfort and companionship. Water insects and small fish of different colors swim about in the crystal clear water. [Exits: north east south west] <1464hp 502m 468mv 5hour sca A winding stream The bubbling of the stream beside you gives a feeling of comfort and companionship. Water insects and small fish of different colors swim about in the crystal clear water. [Exits: north west] <1464hp 502m 465mv 5hour Aska yells 'Arrg' <1464hp 502m 465mv 5hour You scan all around. You scan north. *** Range 1 (north) *** The giant lieutenant is here guarding the borders. You scan east. You scan south. You scan west. *** Range 2 (west) *** A pikeman stands steady at his position. *** Range 5 (west) *** A giant footman is here, ready for battle. A tough looking guard is here. You scan up. You scan down. <1464hp 502m 465mv 5hour n A winding stream The bubbling of the stream beside you gives a feeling of comfort and companionship. Water insects and small fish of different colors swim about in the crystal clear water. [Exits: north east south west] The giant lieutenant is here guarding the borders. <1464hp 502m 462mv 5hour sca You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 3 (west) *** A tough looking guard is here. A giant mercenary peeks out from behind the bushes. *** Range 4 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1464hp 502m 462mv 5hour n A dried up riverbed The remains of a once moving stream is here. The dirt on the ground is cracked with the lack of moisture to this certain area as pebbles seem to be scattered about. Lush grass surrounds this riverbed so you wonder what keeps this area so dry. [Exits: east south west] A bit of blood has pooled at your feet. <1464hp 502m 460mv 5hour sca You scan all around. You scan north. You scan east. *** Range 3 (east) *** A water snake slithers on by. You scan south. *** Range 1 (south) *** The giant lieutenant is here guarding the borders. You scan west. *** Range 3 (west) *** A giant bombardier is here. *** Range 6 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1464hp 502m 460mv 5hour e Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] <1464hp 502m 458mv 5hour e Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] <1464hp 502m 455mv 5hour yell rawrrrrr!! You yell 'raWrRrrR!!' <1464hp 502m 455mv 5hour sca You scan all around. You scan north. *** Range 1 (north) *** A pikeman stands steady at his position. *** Range 2 (north) *** (Dark Aura) The Grand Mistress of Magic is sitting here. A wild horse rears up at you. A buzzard is here, feeding on a carcass of a rabbit. You scan east. *** Range 1 (east) *** A water snake slithers on by. *** Range 3 (east) *** (Dark Aura) Aska the Unholy Lady is here. You scan south. You scan west. *** Range 5 (west) *** A giant bombardier is here. You scan up. You scan down. <1464hp 502m 455mv 5hour e Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] A water snake slithers on by. <1464hp 502m 452mv 5hour e e bash aska Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] <1464hp 502m 449mv 5hour Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north west] (Dark Aura) Aska the Unholy Lady is here. Aska flies west. <1464hp 502m 446mv 5hour They aren't here. <1464hp 502m 446mv 5hour w Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] <1464hp 502m 443mv 5hour w charge aska Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] A water snake slithers on by. <1464hp 502m 440mv 5hour w w They aren't here. <1464hp 502m 440mv 5hour Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] <1464hp 502m 437mv 5hour charge aska sca Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] <1464hp 502m 434mv 5hour They aren't here. <1464hp 502m 434mv 5hour You scan all around. You scan north. You scan east. *** Range 2 (east) *** A water snake slithers on by. You scan south. You scan west. *** Range 2 (west) *** (Dark Aura) Aska the Unholy Lady is here. *** Range 4 (west) *** A giant bombardier is here. You scan up. You scan down. <1464hp 502m 434mv 5hour w A dried up riverbed The remains of a once moving stream is here. The dirt on the ground is cracked with the lack of moisture to this certain area as pebbles seem to be scattered about. Lush grass surrounds this riverbed so you wonder what keeps this area so dry. [Exits: east south west] A bit of blood has pooled at your feet. <1464hp 502m 432mv 5hour w charge aska A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] You notice a few spots of blood on the ground. (Dark Aura) Aska the Unholy Lady is here. Aska yells 'Give me a moment?' <1464hp 502m 430mv 5hour Aska yells 'Help! Krawtor just charged into me!' Your charge attack DISMEMBERS Aska! Aska has some big nasty wounds and scratches. Krawtor: [===|===|===|=--] <1464hp 502m 430mv 5hour TICK IN 5 SECONDS. Aska parries your attack. The Stormbringer draws life from Aska. Your life drain grazes Aska. You feel a rush of endorphins, numbing your pain. You block Aska's attack with your shield. You dodge Aska's attack. You feel a withering scythe drawing your life away. Aska's life drain hits you. Aska has some big nasty wounds and scratches. Krawtor: [===|===|===|=--] <1464hp 505m 430mv 5hour Aska has fled! Aska flies east. <1464hp 505m 430mv 5hour The day has begun. A blood spot crumbles into dust. <1512hp 512m 455mv 6hour Timer now at 30 secs. yell ahh, a resting period?! You yell 'ahhHh, a rEhsTInNng periiaod?!' <1512hp 512m 455mv 6hour where af The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor A high grassland <PK> Aska Edge of the valley <1512hp 512m 455mv 6hour You are affected by the following: Spell: stance : modifies hitroll by 5 for 4 hours : modifies damroll by 5 for 4 hours Spell: curse : modifies savingspell by 6 for 22 hours : modifies hitroll by -6 for 22 hours Spell: pass door : for 5 hours Spell: blanket of darkness: for 83 hours Spell: warcry : modifies savingspell by -9 for 6 hours : modifies damroll by 5 for 6 hours : modifies hitroll by 8 for 6 hours <1512hp 512m 455mv 6hour who [50 Ogre War] <PK> [WARMASTER] (Battle [V]) Krawtor the Master of War [ Ogre ] Gronk the Master Destructor [ Avian ] <PK> Aska the Unholy Lady Players matched: 3 There are 3 characters on, the most on since startup was 22. The title of Master Questor of Aabahran is currently held by Aska. <1512hp 512m 455mv 6hour Aska yells 'Don't want to get killed while stunned!' <1512hp 512m 455mv 6hour where The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor A high grassland <PK> Aska Edge of the valley <1512hp 512m 455mv 6hour true You look about sharply, but you don't see anything new. <1512hp 495m 455mv 6hour true You begin to pay great attention to your surroundings. <1512hp 460m 455mv 6hour The Grand Mistress yells 'Aska! Now you die!' <1512hp 460m 455mv 6hour TICK IN 5 SECONDS. yell yer got two hours! You yell 'yEr gooT tWo hoourZsz!' <1512hp 460m 455mv 6hour sl You step out from your combat stance. You go to sleep. <1512hp 460m 455mv 6hour af You are affected by the following: Spell: truesight : for 25 hours : for 25 hours Spell: curse : modifies savingspell by 6 for 22 hours : modifies hitroll by -6 for 22 hours Spell: pass door : for 5 hours Spell: blanket of darkness: for 83 hours Spell: warcry : modifies savingspell by -9 for 6 hours : modifies damroll by 5 for 6 hours : modifies hitroll by 8 for 6 hours <1512hp 460m 455mv 6hour <1633hp 487m 480mv 7hour Timer now at 30 secs. wa You wake and stand up. <1633hp 487m 480mv 7hour l A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] <1633hp 487m 480mv 7hour where sca The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor A high grassland <PK> Aska Along a small stream <1633hp 487m 480mv 7hour You scan all around. You scan north. You scan east. *** Range 4 (east) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Dark Aura) Aska the Unholy Lady is here. A water snake slithers on by. You scan south. *** Range 3 (south) *** (Invisible) A water sprite is here, splashing about. You scan west. *** Range 2 (west) *** A giant bombardier is here. *** Range 4 (west) *** A giant footman is here, ready for battle. *** Range 5 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1633hp 487m 480mv 7hour s A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: north east south west] <1633hp 487m 478mv 7hour yell ready? w You yell 'REhADy?' <1633hp 487m 478mv 7hour w A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: north east south west] <1633hp 487m 476mv 7hour n A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: north east south west] A tough looking guard is here. A giant mercenary peeks out from behind the bushes. <1633hp 487m 474mv 7hour sca A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] A bit of blood has pooled at your feet. A giant bombardier is here. <1633hp 487m 472mv 7hour af You scan all around. You scan north. You scan east. *** Range 6 (east) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Dark Aura) Aska the Unholy Lady is here. A water snake slithers on by. You scan south. *** Range 1 (south) *** A tough looking guard is here. A giant mercenary peeks out from behind the bushes. *** Range 3 (south) *** A small female dances lightly among the trees. You scan west. *** Range 2 (west) *** A giant footman is here, ready for battle. *** Range 3 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1633hp 487m 472mv 7hour You are affected by the following: Spell: truesight : for 24 hours : for 24 hours Spell: curse : modifies savingspell by 6 for 21 hours : modifies hitroll by -6 for 21 hours Spell: pass door : for 4 hours Spell: blanket of darkness: for 82 hours Spell: warcry : modifies savingspell by -9 for 5 hours : modifies damroll by 5 for 5 hours : modifies hitroll by 8 for 5 hours <1633hp 487m 472mv 7hour stance You drop into a combat stance. <1633hp 462m 472mv 7hour sca You scan all around. You scan north. You scan east. *** Range 5 (east) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Dark Aura) Aska the Unholy Lady is here. *** Range 6 (east) *** A water snake slithers on by. You scan south. *** Range 1 (south) *** A tough looking guard is here. A giant mercenary peeks out from behind the bushes. *** Range 3 (south) *** A small female dances lightly among the trees. You scan west. *** Range 2 (west) *** A giant footman is here, ready for battle. *** Range 3 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1633hp 462m 472mv 7hour sca You scan all around. You scan north. You scan east. *** Range 5 (east) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Dark Aura) Aska the Unholy Lady is here. *** Range 6 (east) *** A water snake slithers on by. You scan south. *** Range 1 (south) *** A tough looking guard is here. A giant mercenary peeks out from behind the bushes. *** Range 3 (south) *** A small female dances lightly among the trees. You scan west. *** Range 2 (west) *** A giant footman is here, ready for battle. *** Range 3 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1633hp 462m 472mv 7hour sca You scan all around. You scan north. You scan east. *** Range 5 (east) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Dark Aura) Aska the Unholy Lady is here. *** Range 6 (east) *** A water snake slithers on by. You scan south. *** Range 1 (south) *** A tough looking guard is here. A giant mercenary peeks out from behind the bushes. *** Range 3 (south) *** A small female dances lightly among the trees. You scan west. *** Range 2 (west) *** A giant footman is here, ready for battle. *** Range 3 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1633hp 462m 472mv 7hour af You are affected by the following: Spell: stance : modifies hitroll by 5 for 5 hours : modifies damroll by 5 for 5 hours Spell: truesight : for 24 hours : for 24 hours Spell: curse : modifies savingspell by 6 for 21 hours : modifies hitroll by -6 for 21 hours Spell: pass door : for 4 hours Spell: blanket of darkness: for 82 hours Spell: warcry : modifies savingspell by -9 for 5 hours : modifies damroll by 5 for 5 hours : modifies hitroll by 8 for 5 hours <1633hp 462m 472mv 7hour Aska yells 'Almost!' <1633hp 462m 472mv 7hour yell oh okay! You yell 'oH Ockaay!' <1687hp 469m 480mv 8hour Timer now at 30 secs. sca You scan all around. You scan north. You scan east. *** Range 6 (east) *** A water snake slithers on by. You scan south. *** Range 1 (south) *** A tough looking guard is here. A giant mercenary peeks out from behind the bushes. *** Range 3 (south) *** A small female dances lightly among the trees. You scan west. *** Range 2 (west) *** A giant footman is here, ready for battle. *** Range 3 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1687hp 469m 480mv 8hour e A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] A tree spreads its branches through the canopy. <1687hp 469m 478mv 8hour e sca A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] <1687hp 469m 476mv 8hour e You scan all around. You scan north. You scan east. *** Range 4 (east) *** A water snake slithers on by. You scan south. *** Range 3 (south) *** (Invisible) A water sprite is here, splashing about. You scan west. *** Range 2 (west) *** A giant bombardier is here. *** Range 4 (west) *** A giant footman is here, ready for battle. *** Range 5 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1687hp 469m 476mv 8hour A dried up riverbed The remains of a once moving stream is here. The dirt on the ground is cracked with the lack of moisture to this certain area as pebbles seem to be scattered about. Lush grass surrounds this riverbed so you wonder what keeps this area so dry. [Exits: east south west] <1687hp 469m 474mv 8hour e Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] <1687hp 469m 472mv 8hour sca You scan all around. You scan north. You scan east. *** Range 2 (east) *** A water snake slithers on by. You scan south. You scan west. *** Range 4 (west) *** A giant bombardier is here. *** Range 6 (west) *** A giant footman is here, ready for battle. You scan up. You scan down. <1687hp 469m 472mv 8hour e Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] <1687hp 469m 469mv 8hour sca You scan all around. You scan north. *** Range 1 (north) *** A pikeman stands steady at his position. *** Range 2 (north) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Dark Aura) Aska the Unholy Lady is here. A wild horse rears up at you. A buzzard is here, feeding on a carcass of a rabbit. You scan east. *** Range 1 (east) *** A water snake slithers on by. You scan south. You scan west. *** Range 5 (west) *** A giant bombardier is here. You scan up. You scan down. <1687hp 469m 469mv 8hour where The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor Along a small stream <PK> Aska Edge of the valley <1687hp 469m 469mv 8hour n A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east south west] A pikeman stands steady at his position. <1687hp 469m 467mv 8hour n bash aska Edge of the valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: east south west] A wild horse rears up at you. A buzzard is here, feeding on a carcass of a rabbit. <1687hp 469m 465mv 8hour They aren't here. <1687hp 469m 465mv 8hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** A wild horse rears up at you. You scan south. *** Range 1 (south) *** A pikeman stands steady at his position. You scan west. You scan up. You scan down. <1687hp 469m 465mv 8hour w Edge of the valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east south] A bit of blood has pooled at your feet. <1687hp 469m 463mv 8hour where The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor Edge of the valley <PK> Aska A steep cliff <1687hp 469m 463mv 8hour n A steep cliff The cliff drops off precariously before you. Loose rubble from the trail drops off the edge of the cliff as you walk. In the distance, you can see the faint outline of some rather large huts. The cliff is too steep to climb down. [Exits: south west] A bit of blood has pooled at your feet. <1687hp 469m 460mv 8hour sca You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 1 (west) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Dark Aura) Aska the Unholy Lady is here. (Charmed) (Dark Aura) A young black dragon belonging to Aska is here. You scan up. You scan down. <1687hp 469m 460mv 8hour w A steep cliff The cliff drops off precariously before you. Loose rubble from the trail drops off the edge of the cliff as you walk. In the distance, you can see the faint outline of some rather large huts. The cliff is too steep to climb down. [Exits: north east south] A bit of blood has pooled at your feet. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Dark Aura) Aska the Unholy Lady is here. (Charmed) (Dark Aura) A young black dragon belonging to Aska is here. <1687hp 469m 457mv 8hour bash aska Aska yells 'Help! Krawtor is trying to bash me!' You slam into Aska, and send her flying! Your bash wounds Aska. Aska's fingers flare with mystical power as he strikes with magic potency. You feel the mystic bolts strike at your armor. Aska's magic missile hits you. You feel the mystic bolts strike at your armor. Aska's magic missile hits you. You feel the mystic bolts strike at your armor. Aska's magic missile hits you. You feel the mystic bolts strike at your armor. Aska's magic missile injures you. Aska has some big nasty wounds and scratches. Krawtor: [===|===|===|===] <1642hp 469m 457mv 8hour Aska blocks your attack with her weapon. Aska parries your attack. Aska dodges your attack. You feel a rush of endorphins, numbing your pain. You parry Aska's attack. You block Aska's attack and attempt to strike at the brief opening. Your riposte wounds Aska. The Powerspring glows and with a buzz Adeptus's Upper Arms begin to rotate! Adeptus's Upper Arms drill punches injure you. You block a black dragon's attack with your shield. You block The Grand Mistress's attack and attempt to strike at the brief opening. Your riposte decimates The Grand Mistress! You parry The Grand Mistress's attack. Aska has some big nasty wounds and scratches. Krawtor: [===|===|===|===] <1633hp 472m 457mv 8hour Aska dodges your attack. Aska parries your attack. You parry Aska's attack. You dodge a black dragon's attack. You parry The Grand Mistress's attack. You block The Grand Mistress's attack with your shield. Aska has some big nasty wounds and scratches. Krawtor: [===|===|===|===] <1633hp 472m 457mv 8hour di The Grand Mistress rescues Aska! The Grand Mistress has a few scratches. Krawtor: [===|===|===|===] <1633hp 472m 457mv 8hour The Grand Mistress is blinded by the dirt in her eyes! Your kicked dirt scratches The Grand Mistress. The Grand Mistress has a few scratches. Krawtor: [===|===|===|===] <1633hp 472m 457mv 8hour flee e Your life drain LACERATES The Grand Mistress! You strike The Grand Mistress with the edge of your shield. You make excellent use of the Shield of Shadows and draw blood. Your shield bash LACERATES The Grand Mistress! The Stormbringer draws life from The Grand Mistress. Your life drain scratches The Grand Mistress. The Grand Mistress's fire shield MUTILATES you! You feel a rush of endorphins, numbing your pain. You dodge a black dragon's attack. A black dragon rears and breathes a cloud of poisonous fumes! You yell 'Hehlp! ii amM bEhinnG awttahcKehd by aosSska!' You block Aska's attack with your shield. Your blood loss scratches The Grand Mistress. You dodge The Grand Mistress's attack. You parry The Grand Mistress's attack. The Grand Mistress tries to disarm your shield, but fails. The Grand Mistress has a few scratches. Krawtor: [===|===|===|==-] <1599hp 474m 457mv 8hour Your life drain MUTILATES The Grand Mistress! Your life drain LACERATES The Grand Mistress! Your life drain MUTILATES The Grand Mistress! The Grand Mistress's fire shield MUTILATES you! You feel a rush of endorphins, numbing your pain. You parry Aska's attack. You parry a black dragon's attack. Your blood loss scratches The Grand Mistress. You parry The Grand Mistress's attack. You block The Grand Mistress's attack with your shield. You dodge The Grand Mistress's attack. The Grand Mistress has a few scratches. Krawtor: [===|===|===|==-] <1564hp 476m 457mv 8hour A black dragon bites you! You feel momentarily ill, but it passes. The Grand Mistress utters the words, 'mind disruption'. The Grand Mistress's mind disruption LACERATES you! The Grand Mistress has a few scratches. Krawtor: [===|===|===|==-] <1515hp 476m 457mv 8hour Aska utters the words, 'zzur ay eabratlacri'. The Grand Mistress has a few scratches. Krawtor: [===|===|===|==-] <1515hp 476m 457mv 8hour You flee north from combat! A steep cliff The cliff drops off precariously before you. Loose rubble from the trail drops off the edge of the cliff as you walk. In the distance, you can see the faint outline of some rather large huts. The cliff is too steep to climb down. [Exits: south west] A watchman is on alert here. <1515hp 476m 454mv 8hour TICK IN 5 SECONDS. w charge aska A steep cliff The cliff drops off precariously before you. Loose rubble from the trail drops off the edge of the cliff as you walk. In the distance, you can see the faint outline of some rather large huts. The cliff is too steep to climb down. [Exits: north east south west] A giant footman is here, ready for battle. <1515hp 476m 451mv 8hour They aren't here. <1515hp 476m 451mv 8hour sca You scan all around. You scan north. *** Range 1 (north) *** A watchman is on alert here. You scan east. *** Range 1 (east) *** A watchman is on alert here. You scan south. You scan west. You scan up. You scan down. <1515hp 476m 451mv 8hour n A steep cliff The cliff drops off precariously before you. Loose rubble from the trail drops off the edge of the cliff as you walk. In the distance, you can see the faint outline of some rather large huts. The cliff is too steep to climb down. [Exits: south west] A watchman is on alert here. <1569hp 482m 473mv 9hour Timer now at 30 secs. sca You scan all around. You scan north. You scan east. You scan south. *** Range 1 (south) *** A giant footman is here, ready for battle. You scan west. You scan up. You scan down. <1569hp 482m 473mv 9hour s s A steep cliff The cliff drops off precariously before you. Loose rubble from the trail drops off the edge of the cliff as you walk. In the distance, you can see the faint outline of some rather large huts. The cliff is too steep to climb down. [Exits: north east south west] A giant footman is here, ready for battle. <1569hp 482m 470mv 9hour sca An overlook Before you, the valley drops further down in the form of a steep cliff. The view here is magnificent with the red sand stone rock out croppings catching your attention. [Exits: north south west] <1569hp 482m 467mv 9hour You scan all around. You scan north. *** Range 1 (north) *** A giant footman is here, ready for battle. *** Range 2 (north) *** A watchman is on alert here. You scan east. You scan south. You scan west. *** Range 1 (west) *** A pikeman stands steady at his position. You scan up. You scan down. <1569hp 482m 467mv 9hour w An overlook Before you, the valley drops further down in the form of a steep cliff. The view here is magnificent with the red sand stone rock out croppings catching your attention. [Exits: north east south] A pikeman stands steady at his position. <1569hp 482m 464mv 9hour sca You scan all around. You scan north. You scan east. You scan south. You scan west. You scan up. You scan down. <1569hp 482m 464mv 9hour where The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor An overlook <PK> Aska A lush valley <1569hp 482m 464mv 9hour e An overlook Before you, the valley drops further down in the form of a steep cliff. The view here is magnificent with the red sand stone rock out croppings catching your attention. [Exits: north south west] <1569hp 482m 461mv 9hour s An overlook Before you, the valley drops further down in the form of a steep cliff. The view here is magnificent with the red sand stone rock out croppings catching your attention. [Exits: north east west] <1569hp 482m 458mv 9hour sca You scan all around. You scan north. *** Range 2 (north) *** A giant footman is here, ready for battle. *** Range 3 (north) *** A watchman is on alert here. You scan east. *** Range 1 (east) *** Leslo the scout runs to deliver an important message. You scan south. You scan west. You scan up. You scan down. <1569hp 482m 458mv 9hour e An overlook Before you, the valley drops further down in the form of a steep cliff. The view here is magnificent with the red sand stone rock out croppings catching your attention. [Exits: north south west] You notice a few spots of blood on the ground. Leslo the scout runs to deliver an important message. <1569hp 482m 455mv 9hour s A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east] You notice a few spots of blood on the ground. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Charmed) (Dark Aura) A young black dragon belonging to Aska is here. (Translucent) (Dark Aura) Aska the Unholy Lady is here. <1569hp 482m 452mv 9hour sca You scan all around. You scan north. *** Range 1 (north) *** Leslo the scout runs to deliver an important message. *** Range 3 (north) *** A watchman is on alert here. You scan east. *** Range 2 (east) *** A pikeman stands steady at his position. *** Range 4 (east) *** A black wasp flies aimlessly about. You scan south. You scan west. You scan up. You scan down. <1569hp 482m 452mv 9hour charge aska Aska yells 'Help! Krawtor just charged into me!' Your charge attack MASSACRES Aska! Aska looks pretty hurt. Krawtor: [===|===|===|==-] <1569hp 482m 452mv 9hour Aska blocks your attack with her weapon. Aska dodges your attack. The Stormbringer draws life from Aska. Your life drain scratches Aska. You dodge Aska's attack. You feel a withering scythe drawing your life away. Aska's life drain scratches you. You block a black dragon's attack with your shield. Your blood loss scratches The Grand Mistress. You parry The Grand Mistress's attack. You parry The Grand Mistress's attack. Aska looks pretty hurt. Krawtor: [===|===|===|==-] <1566hp 482m 452mv 9hour Aska stops using The Ring of the Sea-Elves. Aska slips the Ring of Abyss on to her left finger. Aska looks pretty hurt. Krawtor: [===|===|===|==-] <1566hp 482m 452mv 9hour Aska parries your attack. The Stormbringer draws life from Aska. Your life drain scratches Aska. You feel a rush of endorphins, numbing your pain. You dodge Aska's attack. Aska's life drain LACERATES you! You feel a withering scythe drawing your life away. Aska's life drain grazes you. The Torso and Arms of Adeptus 'ZGRRTS'! The Torso and Arms of Adeptus clocksaw mauls you. You block a black dragon's attack with your shield. A black dragon rears and breathes a cloud of poisonous fumes! Your blood loss scratches The Grand Mistress. You block The Grand Mistress's attack and attempt to strike at the brief opening. Your riposte decimates The Grand Mistress! Aska looks pretty hurt. Krawtor: [===|===|===|==-] <1487hp 485m 452mv 9hour sb Aska utters the words, 'zzur ay eabratlacri'. Thick walls of darkness veil you from the outside world. Aska looks pretty hurt. Krawtor: [===|===|===|==-] <1487hp 485m 452mv 9hour You crush Aska's wrist! Your shield bash LACERATES Aska! Aska looks pretty hurt. Krawtor: [===|===|===|==-] <1487hp 470m 452mv 9hour Aska blocks your attack with her weapon. Aska blocks your attack with her weapon. You feel a rush of endorphins, numbing your pain. You parry Aska's attack. The Torso and Arms of Adeptus 'ZGRRTS' as the Powerspring glows! the Torso and Arms of Adeptus shoulders open and deadly metal objects fill the air! Aska creates a mass of metal shards and sends them hurling! Aska directs the stream of deadly metal in your direction! Aska's sharpmetal LACERATES you! You block a black dragon's attack and attempt to strike at the brief opening. Your riposte mauls a black dragon. Your blood loss scratches The Grand Mistress. You parry The Grand Mistress's attack. You block The Grand Mistress's attack with your shield. The Grand Mistress tries to disarm your shield, but fails. Aska looks pretty hurt. Krawtor: [===|===|===|=--] <1445hp 474m 452mv 9hour Aska has fled! Aska flies north. <1445hp 474m 452mv 9hour You turn a black dragon's attack against it. Your counter injures a black dragon. A black dragon has fled! A black dragon flies north. You yell 'heLp! Ii am beinng ATtasjcked by Ascka!' Your blood loss scratches The Grand Mistress. You turn The Grand Mistress's attack against her. Your counter mauls The Grand Mistress. The Grand Mistress has a few scratches. Krawtor: [===|===|===|=--] <1445hp 464m 452mv 9hour Aska flies in. The Grand Mistress has a few scratches. Krawtor: [===|===|===|=--] <1445hp 464m 452mv 9hour Aska flies east. The Grand Mistress has a few scratches. Krawtor: [===|===|===|=--] <1445hp 464m 452mv 9hour Your life drain MUTILATES The Grand Mistress! The Grand Mistress's fire shield wounds you. Your blood loss scratches The Grand Mistress. You dodge The Grand Mistress's attack. The Grand Mistress has a few scratches. Krawtor: [===|===|===|=--] <1426hp 464m 452mv 9hour hit ask They aren't here. The Grand Mistress has a few scratches. Krawtor: [===|===|===|=--] <1426hp 464m 452mv 9hour sca Thick walls of darkness stop your sight short. The Grand Mistress has a few scratches. Krawtor: [===|===|===|=--] <1426hp 464m 452mv 9hour flee e You retreat east from combat! Surrounded by Darkness Thick walls of darkness veil you from the world.. <1426hp 464m 450mv 9hour e e Surrounded by Darkness Thick walls of darkness veil you from the world.. A pikeman stands steady at his position. <1426hp 464m 448mv 9hour bash aska Surrounded by Darkness Thick walls of darkness veil you from the world.. <1426hp 464m 446mv 9hour They aren't here. <1426hp 464m 446mv 9hour e TICK IN 5 SECONDS. Surrounded by Darkness Thick walls of darkness veil you from the world.. Some stoneberry leaves grow on a bush here. A black wasp flies aimlessly about. <1426hp 464m 444mv 9hour e af Surrounded by Darkness Thick walls of darkness veil you from the world.. <1426hp 464m 442mv 9hour sca You are affected by the following: Spell: veil of darkness: for 2 hours Spell: magic missile : modifies savingspell by 4 for 3 hours Spell: stance : modifies hitroll by 5 for 3 hours : modifies damroll by 5 for 3 hours Spell: truesight : for 22 hours : for 22 hours Spell: curse : modifies savingspell by 6 for 19 hours : modifies hitroll by -6 for 19 hours Spell: pass door : for 2 hours Spell: blanket of darkness: for 80 hours Spell: warcry : modifies savingspell by -9 for 3 hours : modifies damroll by 5 for 3 hours : modifies hitroll by 8 for 3 hours <1426hp 464m 442mv 9hour sl Thick walls of darkness stop your sight short. <1426hp 464m 442mv 9hour You step out from your combat stance. You go to sleep. <1524hp 502m 480mv 10hour Timer now at 30 secs. af You are affected by the following: Spell: veil of darkness: for 1 hours Spell: magic missile : modifies savingspell by 4 for 2 hours Spell: truesight : for 21 hours : for 21 hours Spell: curse : modifies savingspell by 6 for 18 hours : modifies hitroll by -6 for 18 hours Spell: pass door : for 1 hours Spell: blanket of darkness: for 79 hours Spell: warcry : modifies savingspell by -9 for 2 hours : modifies damroll by 5 for 2 hours : modifies hitroll by 8 for 2 hours <1524hp 502m 480mv 10hour wa You wake and stand up. <1524hp 502m 480mv 10hour stance You drop into a combat stance. <1524hp 477m 480mv 10hour where w w Darkness.. Darkness everywhere! <1524hp 477m 480mv 10hour Surrounded by Darkness Thick walls of darkness veil you from the world.. Some stoneberry leaves grow on a bush here. A black wasp flies aimlessly about. <1524hp 477m 478mv 10hour Surrounded by Darkness Thick walls of darkness veil you from the world.. <1524hp 477m 476mv 10hour w w Surrounded by Darkness Thick walls of darkness veil you from the world.. A pikeman stands steady at his position. <1524hp 477m 474mv 10hour w Surrounded by Darkness Thick walls of darkness veil you from the world.. You notice a few spots of blood on the ground. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. <1524hp 477m 472mv 10hour Surrounded by Darkness Thick walls of darkness veil you from the world.. A bit of blood has pooled at your feet. You notice a few spots of blood on the ground. <1524hp 477m 470mv 10hour e Surrounded by Darkness Thick walls of darkness veil you from the world.. You notice a few spots of blood on the ground. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. <1524hp 477m 468mv 10hour Your blood loss scratches The Grand Mistress. <1524hp 477m 468mv 10hour fol gra You now follow The Grand Mistress. <1524hp 477m 468mv 10hour af You are affected by the following: Spell: stance : modifies hitroll by 5 for 5 hours : modifies damroll by 5 for 5 hours Spell: veil of darkness: for 1 hours Spell: magic missile : modifies savingspell by 4 for 2 hours Spell: truesight : for 21 hours : for 21 hours Spell: curse : modifies savingspell by 6 for 18 hours : modifies hitroll by -6 for 18 hours Spell: pass door : for 1 hours Spell: blanket of darkness: for 79 hours Spell: warcry : modifies savingspell by -9 for 2 hours : modifies damroll by 5 for 2 hours : modifies hitroll by 8 for 2 hours <1524hp 477m 468mv 10hour The Grand Mistress carefully checks the ground for tracks. The Grand Mistress walks east. You follow The Grand Mistress. Surrounded by Darkness Thick walls of darkness veil you from the world.. You notice a few spots of blood on the ground. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. A pikeman stands steady at his position. <1524hp 477m 466mv 10hour bash aska They aren't here. <1524hp 477m 466mv 10hour Your blood loss scratches The Grand Mistress. <1524hp 477m 466mv 10hour bash aska They aren't here. <1524hp 477m 466mv 10hour bash aska They aren't here. <1524hp 477m 466mv 10hour bash aska af They aren't here. Your blood loss scratches The Grand Mistress. <1524hp 477m 466mv 10hour You are affected by the following: Spell: stance : modifies hitroll by 5 for 5 hours : modifies damroll by 5 for 5 hours Spell: veil of darkness: for 1 hours Spell: magic missile : modifies savingspell by 4 for 2 hours Spell: truesight : for 21 hours : for 21 hours Spell: curse : modifies savingspell by 6 for 18 hours : modifies hitroll by -6 for 18 hours Spell: pass door : for 1 hours Spell: blanket of darkness: for 79 hours Spell: warcry : modifies savingspell by -9 for 2 hours : modifies damroll by 5 for 2 hours : modifies hitroll by 8 for 2 hours <1524hp 477m 466mv 10hour bash aska They aren't here. <1524hp 477m 466mv 10hour bash aska They aren't here. <1524hp 477m 466mv 10hour Your blood loss scratches The Grand Mistress. <1524hp 477m 466mv 10hour bash aska They aren't here. <1524hp 477m 466mv 10hour bash aska They aren't here. <1524hp 477m 466mv 10hour bash aska The Grand Mistress carefully sniffs the air. The Grand Mistress walks north. You follow The Grand Mistress. Surrounded by Darkness Thick walls of darkness veil you from the world.. You notice a few spots of blood on the ground. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. A wild horse rears up at you. A buzzard is here, feeding on a carcass of a rabbit. Your blood loss scratches The Grand Mistress. <1524hp 477m 464mv 10hour They aren't here. <1524hp 477m 464mv 10hour bash aska They aren't here. <1524hp 477m 464mv 10hour bash aska They aren't here. <1524hp 477m 464mv 10hour Your blood loss scratches The Grand Mistress. <1524hp 477m 464mv 10hour TICK IN 5 SECONDS. bash aska They aren't here. <1524hp 477m 464mv 10hour bash aska They aren't here. <1524hp 477m 464mv 10hour af You are affected by the following: Spell: stance : modifies hitroll by 5 for 5 hours : modifies damroll by 5 for 5 hours Spell: veil of darkness: for 1 hours Spell: magic missile : modifies savingspell by 4 for 2 hours Spell: truesight : for 21 hours : for 21 hours Spell: curse : modifies savingspell by 6 for 18 hours : modifies hitroll by -6 for 18 hours Spell: pass door : for 1 hours Spell: blanket of darkness: for 79 hours Spell: warcry : modifies savingspell by -9 for 2 hours : modifies damroll by 5 for 2 hours : modifies hitroll by 8 for 2 hours <1524hp 477m 464mv 10hour bash aska They aren't here. <1524hp 477m 464mv 10hour bash aska They aren't here. <1524hp 477m 464mv 10hour The Grand Mistress carefully checks the ground for tracks. The Grand Mistress walks east. You follow The Grand Mistress. Surrounded by Darkness Thick walls of darkness veil you from the world.. You notice a few spots of blood on the ground. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. A wild horse rears up at you. <1524hp 477m 462mv 10hour bash aska They aren't here. <1582hp 487m 480mv 11hour Timer now at 30 secs. bash aska They aren't here. <1582hp 487m 480mv 11hour e Surrounded by Darkness Thick walls of darkness veil you from the world.. <1582hp 487m 478mv 11hour e e Surrounded by Darkness Thick walls of darkness veil you from the world.. (Translucent) Aska the Unholy Lady is here. <1582hp 487m 476mv 11hour Alas, you cannot go that way. <1582hp 487m 476mv 11hour w Surrounded by Darkness Thick walls of darkness veil you from the world.. <1582hp 487m 474mv 11hour bash aska e They aren't here. <1582hp 487m 474mv 11hour Surrounded by Darkness Thick walls of darkness veil you from the world.. (Translucent) Aska the Unholy Lady is here. <1582hp 487m 472mv 11hour bash aska Aska flies south. <1582hp 487m 472mv 11hour They aren't here. <1582hp 487m 472mv 11hour bash aska bash aska They aren't here. <1582hp 487m 472mv 11hour w They aren't here. <1582hp 487m 472mv 11hour w Surrounded by Darkness Thick walls of darkness veil you from the world.. <1582hp 487m 470mv 11hour Surrounded by Darkness Thick walls of darkness veil you from the world.. A bit of blood has pooled at your feet. You notice a few spots of blood on the ground. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. A wild horse rears up at you. <1582hp 487m 468mv 11hour bash aska They aren't here. <1582hp 487m 468mv 11hour bash aska They aren't here. <1582hp 487m 468mv 11hour bash aska They aren't here. The Grand Mistress carefully checks the ground for tracks. The Grand Mistress walks south. You follow The Grand Mistress. Surrounded by Darkness Thick walls of darkness veil you from the world.. You notice a few spots of blood on the ground. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. A pikeman stands steady at his position. <1582hp 487m 466mv 11hour bash aska They aren't here. <1582hp 487m 466mv 11hour bash aska They aren't here. <1582hp 487m 466mv 11hour bash aska They aren't here. <1582hp 487m 466mv 11hour e Surrounded by Darkness Thick walls of darkness veil you from the world.. Some stoneberry leaves grow on a bush here. A black wasp flies aimlessly about. <1582hp 487m 464mv 11hour bash aska w They aren't here. <1582hp 487m 464mv 11hour bash aska Surrounded by Darkness Thick walls of darkness veil you from the world.. You notice a few spots of blood on the ground. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. A pikeman stands steady at his position. <1582hp 487m 462mv 11hour s They aren't here. <1582hp 487m 462mv 11hour bash aska Surrounded by Darkness Thick walls of darkness veil you from the world.. A water snake slithers on by. <1582hp 487m 460mv 11hour n They aren't here. <1582hp 487m 460mv 11hour bash aska Surrounded by Darkness Thick walls of darkness veil you from the world.. You notice a few spots of blood on the ground. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. A pikeman stands steady at his position. <1582hp 487m 458mv 11hour sca They aren't here. <1582hp 487m 458mv 11hour Thick walls of darkness stop your sight short. <1582hp 487m 458mv 11hour bash aska They aren't here. <1582hp 487m 458mv 11hour af bash aska You are affected by the following: Spell: stance : modifies hitroll by 5 for 4 hours : modifies damroll by 5 for 4 hours Spell: veil of darkness: for 0 hours Spell: magic missile : modifies savingspell by 4 for 1 hours Spell: truesight : for 20 hours : for 20 hours Spell: curse : modifies savingspell by 6 for 17 hours : modifies hitroll by -6 for 17 hours Spell: pass door : for 0 hours Spell: blanket of darkness: for 78 hours Spell: warcry : modifies savingspell by -9 for 1 hours : modifies damroll by 5 for 1 hours : modifies hitroll by 8 for 1 hours <1582hp 487m 458mv 11hour They aren't here. <1582hp 487m 458mv 11hour Aska flies in. A black dragon flies in. <1582hp 487m 458mv 11hour bash aska Aska yells 'Help! Krawtor is trying to bash me!' You fall flat on your face! Your bash misses Aska. Aska has some big nasty wounds and scratches. Krawtor: [===|===|===|==-] <1582hp 487m 458mv 11hour Aska kicks dirt in your eyes! Aska's kicked dirt scratches you. You can't see a thing! Krawtor: [===|===|===|==-] <1578hp 487m 458mv 11hour Someone blocks your attack with her weapon. Someone parries your attack. You strike someone with the edge of your shield. You knock her off her feet! You make excellent use of the Shield of Shadows and draw blood. Your shield bash LACERATES someone! Something draws life from someone. Your life drain hits someone. You feel a rush of endorphins, numbing your pain. Your blood loss scratches someone. Someone's life drain MASSACRES you! You dodge someone's attack. You feel something drawing your life away. Someone's life drain hits you. You block someone's attack with your shield. You stop following someone. You block someone's attack with your shield. You block someone's attack with your shield. Krawtor: [===|===|===|==-] <1517hp 492m 458mv 11hour TICK IN 5 SECONDS. Someone dodges your attack. You feel a rush of endorphins, numbing your pain. Your blood loss scratches someone. You block someone's attack with your shield. You block someone's attack and attempt to strike at the brief opening. Your riposte mauls someone. You feel something drawing your life away. Someone's life drain scratches you. The Powerspring glows and with a buzz Adeptus's Upper Arms begin to rotate! Adeptus's Upper Arms drill punches injure you. You dodge someone's attack. You block someone's attack and attempt to strike at the brief opening. Your riposte decimates someone! You rub the dirt out of your eyes. The shadowy walls surrounding you dissapate. You feel solid again. The Grand Mistress manages to cover her wounds and halt the bleeding. Aska has some big nasty wounds and scratches. Krawtor: [===|===|===|==-] <1536hp 499m 480mv 12hour Timer now at 30 secs. Aska has fled! Aska flies north. <1536hp 499m 480mv 12hour hit ask You turn a black dragon's attack against it. Your counter decimates a black dragon! A black dragon has fled! A black dragon flies west. You turn The Grand Mistress's attack against her. Your counter decimates The Grand Mistress! The Grand Mistress has fled! The Grand Mistress walks south. <1536hp 489m 480mv 12hour hit ask hit ask They aren't here. <1536hp 489m 480mv 12hour They aren't here. <1536hp 489m 480mv 12hour They aren't here. <1536hp 489m 480mv 12hour n Edge of the valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: east south west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. (Translucent) (Dark Aura) Aska the Unholy Lady is here. A wild horse rears up at you. <1536hp 489m 478mv 12hour dirt aska Aska yells 'Help! Krawtor kicked dirt into my eyes!' Aska is blinded by the dirt in her eyes! Your kicked dirt scratches Aska. Aska has some big nasty wounds and scratches. Krawtor: [===|===|===|==-] <1536hp 489m 478mv 12hour Aska has fled! Aska flies east. <1536hp 489m 478mv 12hour sca You scan all around. You scan north. You scan east. You scan south. *** Range 1 (south) *** A pikeman stands steady at his position. *** Range 2 (south) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. A water snake slithers on by. You scan west. *** Range 1 (west) *** A wild horse rears up at you. A buzzard is here, feeding on a carcass of a rabbit. You scan up. You scan down. <1536hp 489m 478mv 12hour s A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. Nearby a small stream bubbles merrily. [Exits: north east south west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. A pikeman stands steady at his position. <1536hp 489m 476mv 12hour sca You scan all around. You scan north. *** Range 1 (north) *** A wild horse rears up at you. You scan east. *** Range 1 (east) *** A black wasp flies aimlessly about. You scan south. *** Range 1 (south) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. A water snake slithers on by. You scan west. You scan up. You scan down. <1536hp 489m 476mv 12hour s Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. A water snake slithers on by. <1536hp 489m 474mv 12hour sca You scan all around. You scan north. *** Range 1 (north) *** A pikeman stands steady at his position. *** Range 2 (north) *** A wild horse rears up at you. You scan east. You scan south. You scan west. *** Range 5 (west) *** (Charmed) A young black dragon belonging to Aska is here. (Translucent) (Dark Aura) Aska the Unholy Lady is here. *** Range 6 (west) *** A giant bombardier is here. You scan up. You scan down. <1536hp 489m 474mv 12hour The Grand Mistress carefully sniffs the air. The Grand Mistress swims west. <1536hp 489m 474mv 12hour w Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] You notice a few spots of blood on the ground. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. <1536hp 489m 471mv 12hour w Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] You notice a few spots of blood on the ground. <1536hp 489m 468mv 12hour w w A dried up riverbed The remains of a once moving stream is here. The dirt on the ground is cracked with the lack of moisture to this certain area as pebbles seem to be scattered about. Lush grass surrounds this riverbed so you wonder what keeps this area so dry. [Exits: east south west] You notice a few spots of blood on the ground. <1536hp 489m 466mv 12hour w w A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] You notice a few spots of blood on the ground. <1536hp 489m 464mv 12hour bash aska A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] You notice a few spots of blood on the ground. A tree spreads its branches through the canopy. <1536hp 489m 462mv 12hour A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. A giant bombardier is here. <1536hp 489m 460mv 12hour They aren't here. <1536hp 489m 460mv 12hour sca You scan all around. You scan north. You scan east. *** Range 5 (east) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. *** Range 6 (east) *** A water snake slithers on by. You scan south. *** Range 1 (south) *** A tough looking guard is here. A giant mercenary peeks out from behind the bushes. *** Range 3 (south) *** A small female dances lightly among the trees. You scan west. *** Range 1 (west) *** (Charmed) A young black dragon belonging to Aska is here. (Translucent) (Dark Aura) Aska the Unholy Lady is here. A vicious warrior is here, brandishing his sword. *** Range 2 (west) *** A giant footman is here, ready for battle. *** Range 3 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1536hp 489m 460mv 12hour w bash aska Along the foothills Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] You notice a few spots of blood on the ground. A vicious warrior is here, brandishing his sword. <1536hp 489m 458mv 12hour They aren't here. <1536hp 489m 458mv 12hour w Along the foothills Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] A giant footman is here, ready for battle. <1536hp 489m 456mv 12hour bash aska w They aren't here. <1536hp 489m 456mv 12hour bash aska Along the foothills Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south] A vicious warrior is here, brandishing his sword. <1536hp 489m 454mv 12hour sca They aren't here. <1536hp 489m 454mv 12hour You scan all around. You scan north. You scan east. *** Range 1 (east) *** A giant footman is here, ready for battle. *** Range 2 (east) *** A vicious warrior is here, brandishing his sword. *** Range 3 (east) *** A giant bombardier is here. You scan south. You scan west. You scan up. You scan down. <1536hp 489m 454mv 12hour e Along the foothills Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] A giant footman is here, ready for battle. <1536hp 489m 452mv 12hour e e Along the foothills Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] You notice a few spots of blood on the ground. A vicious warrior is here, brandishing his sword. <1536hp 489m 450mv 12hour sca A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. A giant bombardier is here. <1536hp 489m 448mv 12hour You scan all around. You scan north. You scan east. *** Range 5 (east) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. *** Range 6 (east) *** A water snake slithers on by. You scan south. *** Range 1 (south) *** A tough looking guard is here. A giant mercenary peeks out from behind the bushes. *** Range 3 (south) *** A small female dances lightly among the trees. You scan west. *** Range 1 (west) *** A vicious warrior is here, brandishing his sword. *** Range 2 (west) *** A giant footman is here, ready for battle. *** Range 3 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1536hp 489m 448mv 12hour s A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: north east south west] A tough looking guard is here. A giant mercenary peeks out from behind the bushes. <1536hp 489m 446mv 12hour sca TICK IN 5 SECONDS. You scan all around. You scan north. *** Range 1 (north) *** A giant bombardier is here. You scan east. *** Range 3 (east) *** The giant lieutenant is here guarding the borders. You scan south. *** Range 2 (south) *** A small female dances lightly among the trees. You scan west. *** Range 1 (west) *** (Charmed) A young black dragon belonging to Aska is here. (Translucent) (Dark Aura) Aska the Unholy Lady is here. *** Range 4 (west) *** A giant footman is here, ready for battle. You scan up. You scan down. <1536hp 489m 446mv 12hour s A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] <1536hp 489m 444mv 12hour w A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] <1536hp 489m 442mv 12hour n A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] You notice a few spots of blood on the ground. (Charmed) A young black dragon belonging to Aska is here. (Translucent) (Dark Aura) Aska is sleeping here. <1536hp 489m 440mv 12hour bash aska You slam into Aska, and send her flying! Your bash decimates Aska! Aska's fingers flare with mystical power as he strikes with magic potency. You feel very sick. Aska has some big nasty wounds and scratches. Krawtor: [===|===|===|==-] <1536hp 489m 440mv 12hour Your life drain MUTILATES Aska! Your life drain devastates Aska! Aska blocks your attack with her weapon. Your blood loss scratches Aska. You parry Aska's attack. You parry Aska's attack. You feel a withering scythe drawing your life away. Aska's life drain misses you. Adeptus's eyes spin around clearing any dirt from its surface! You block a black dragon's attack and attempt to strike at the brief opening. Your riposte DISMEMBERS a black dragon! Aska has some big nasty wounds and scratches. Krawtor: [===|===|===|==-] <1536hp 489m 440mv 12hour bash aska Aska blocks your attack with her weapon. You strike Aska with the edge of your shield. Your shield bash LACERATES Aska! The Stormbringer draws life from Aska. Your life drain scratches Aska. You feel a rush of endorphins, numbing your pain. Your blood loss scratches Aska. You parry Aska's attack. You parry a black dragon's attack. Aska looks pretty hurt. Krawtor: [===|===|===|==-] <1543hp 493m 440mv 12hour Aska has fled! Aska flies east. <1543hp 493m 440mv 12hour They aren't here. <1543hp 493m 440mv 12hour bash aska bash aska They aren't here. You turn a black dragon's attack against it. Your counter decimates a black dragon! A black dragon has fled! A black dragon flies north. <1543hp 488m 440mv 12hour bash aska They aren't here. <1543hp 488m 440mv 12hour e They aren't here. <1543hp 488m 440mv 12hour A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: north east south west] You notice a few spots of blood on the ground. A tough looking guard is here. A giant mercenary peeks out from behind the bushes. <1543hp 488m 438mv 12hour bash aska You feel the magical tears in your armor fade. Your warcry wears off. Ephemeral Scabbard moves into another dimension. You phase out of existence. <1552hp 490m 441mv 13hour Timer now at 30 secs. They aren't here. <1552hp 490m 441mv 13hour sca You scan all around. You scan north. *** Range 1 (north) *** A giant bombardier is here. You scan east. *** Range 3 (east) *** (Translucent) (Dark Aura) Aska the Unholy Lady is here. The giant lieutenant is here guarding the borders. *** Range 4 (east) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. You scan south. *** Range 2 (south) *** A small female dances lightly among the trees. You scan west. *** Range 4 (west) *** A giant footman is here, ready for battle. You scan up. You scan down. <1552hp 490m 441mv 13hour bash aska They aren't here. <1552hp 490m 441mv 13hour e e e A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: north east south west] You notice a few spots of blood on the ground. Aska's poison scratches you. <1549hp 490m 439mv 13hour sca A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: north east south west] A bit of blood has pooled at your feet. You notice a few spots of blood on the ground. <1549hp 490m 437mv 13hour bash aska A winding stream The bubbling of the stream beside you gives a feeling of comfort and companionship. Water insects and small fish of different colors swim about in the crystal clear water. [Exits: north east south west] You notice a few spots of blood on the ground. The giant lieutenant is here guarding the borders. <1549hp 490m 435mv 13hour You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 3 (west) *** A tough looking guard is here. A giant mercenary peeks out from behind the bushes. You scan up. You scan down. <1549hp 490m 435mv 13hour They aren't here. <1549hp 490m 435mv 13hour e A winding stream The bubbling of the stream beside you gives a feeling of comfort and companionship. Water insects and small fish of different colors swim about in the crystal clear water. [Exits: north west] You notice a few spots of blood on the ground. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Translucent) (Dark Aura) Aska the Unholy Lady is here. <1549hp 490m 432mv 13hour sca You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 1 (west) *** The giant lieutenant is here guarding the borders. *** Range 4 (west) *** A tough looking guard is here. A giant mercenary peeks out from behind the bushes. You scan up. You scan down. Aska flies west. The Grand Mistress swims west. <1549hp 490m 432mv 13hour bash aska Aska's poison scratches you. <1546hp 490m 432mv 13hour They aren't here. <1546hp 490m 432mv 13hour w A winding stream The bubbling of the stream beside you gives a feeling of comfort and companionship. Water insects and small fish of different colors swim about in the crystal clear water. [Exits: north east south west] You notice a few spots of blood on the ground. The giant lieutenant is here guarding the borders. <1546hp 490m 429mv 13hour bash aska w They aren't here. <1546hp 490m 429mv 13hour w A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: north east south west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. <1546hp 490m 427mv 13hour sca A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: north east south west] You notice a few spots of blood on the ground. <1546hp 490m 425mv 13hour You scan all around. You scan north. You scan east. *** Range 2 (east) *** The giant lieutenant is here guarding the borders. You scan south. *** Range 1 (south) *** A pikeman stands steady at his position. You scan west. *** Range 1 (west) *** A tough looking guard is here. A giant mercenary peeks out from behind the bushes. *** Range 2 (west) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Translucent) (Dark Aura) Aska the Unholy Lady is here. *** Range 5 (west) *** A giant footman is here, ready for battle. You scan up. You scan down. <1546hp 490m 425mv 13hour n A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] You notice a few spots of blood on the ground. A tree spreads its branches through the canopy. <1546hp 490m 423mv 13hour sca w w You scan all around. You scan north. You scan east. *** Range 5 (east) *** A water snake slithers on by. You scan south. *** Range 2 (south) *** A pikeman stands steady at his position. You scan west. *** Range 1 (west) *** A giant bombardier is here. *** Range 2 (west) *** (Charmed) A young black dragon belonging to Aska is here. A vicious warrior is here, brandishing his sword. *** Range 3 (west) *** A giant footman is here, ready for battle. *** Range 4 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. Aska's poison scratches you. <1543hp 490m 423mv 13hour A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. A giant bombardier is here. <1543hp 490m 421mv 13hour s Along the foothills Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] You notice a few spots of blood on the ground. (Charmed) A young black dragon belonging to Aska is here. A vicious warrior is here, brandishing his sword. <1543hp 490m 419mv 13hour bash aska sca A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] You notice a few spots of blood on the ground. <1543hp 490m 417mv 13hour They aren't here. <1543hp 490m 417mv 13hour You scan all around. You scan north. *** Range 1 (north) *** (Charmed) A young black dragon belonging to Aska is here. A vicious warrior is here, brandishing his sword. You scan east. *** Range 1 (east) *** A tough looking guard is here. A giant mercenary peeks out from behind the bushes. *** Range 4 (east) *** The giant lieutenant is here guarding the borders. You scan south. *** Range 1 (south) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Translucent) (Dark Aura) Aska the Unholy Lady is here. *** Range 2 (south) *** A vicious warrior is here, brandishing his sword. You scan west. *** Range 3 (west) *** A giant footman is here, ready for battle. You scan up. You scan down. <1543hp 490m 417mv 13hour bash aska They aren't here. <1543hp 490m 417mv 13hour s A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] You notice a few spots of blood on the ground. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Translucent) (Dark Aura) Aska the Unholy Lady is here. Aska flies south. The Grand Mistress walks south. <1543hp 490m 415mv 13hour bash aska Aska's poison scratches you. <1540hp 490m 415mv 13hour They aren't here. <1540hp 490m 415mv 13hour s A small forest The forest floor is very strange in that there is little dead or decaying leaves on the ground. You can see the dirt on the ground clearly enough to spot a few ants crawling about. Several centipede infested trees are lying about in front of you. This is a very calm and serene setting. [Exits: north east west] You notice a few spots of blood on the ground. A vicious warrior is here, brandishing his sword. <1540hp 490m 413mv 13hour bash aska They aren't here. <1540hp 490m 413mv 13hour sca You scan all around. You scan north. *** Range 3 (north) *** (Charmed) A young black dragon belonging to Aska is here. A vicious warrior is here, brandishing his sword. You scan east. *** Range 1 (east) *** A small female dances lightly among the trees. *** Range 3 (east) *** (Invisible) A water sprite is here, splashing about. You scan south. You scan west. *** Range 1 (west) *** A vicious warrior is here, brandishing his sword. *** Range 2 (west) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Translucent) (Dark Aura) Aska the Unholy Lady is here. You scan up. You scan down. <1540hp 490m 413mv 13hour w w A small forest The forest floor is very strange in that there is little dead or decaying leaves on the ground. You can see the dirt on the ground clearly enough to spot a few ants crawling about. Several centipede infested trees are lying about in front of you. This is a very calm and serene setting. [Exits: north east south west] You notice a few spots of blood on the ground. A vicious warrior is here, brandishing his sword. <1540hp 490m 411mv 13hour bash aska sca A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east west] You notice a few spots of blood on the ground. A small campfire is almost burned out. Aska's poison scratches you. <1537hp 490m 409mv 13hour They aren't here. <1537hp 490m 409mv 13hour You scan all around. You scan north. *** Range 2 (north) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Translucent) (Dark Aura) Aska the Unholy Lady is here. *** Range 3 (north) *** A vicious warrior is here, brandishing his sword. You scan east. *** Range 1 (east) *** A vicious warrior is here, brandishing his sword. *** Range 2 (east) *** A vicious warrior is here, brandishing his sword. *** Range 3 (east) *** A small female dances lightly among the trees. *** Range 5 (east) *** (Invisible) A water sprite is here, splashing about. You scan south. You scan west. *** Range 5 (west) *** A tough looking guard is here. A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1537hp 490m 409mv 13hour w A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east west] You notice a few spots of blood on the ground. <1537hp 490m 407mv 13hour n n A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east south west] You notice a few spots of blood on the ground. <1537hp 490m 405mv 13hour e A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: east south] You notice a few spots of blood on the ground. A giant footman is here, ready for battle. <1537hp 490m 403mv 13hour bash aska sca A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east south west] You notice a few spots of blood on the ground. <1537hp 490m 401mv 13hour Aska's poison scratches you. <1534hp 490m 401mv 13hour They aren't here. <1534hp 490m 401mv 13hour You scan all around. You scan north. *** Range 1 (north) *** A vicious warrior is here, brandishing his sword. You scan east. *** Range 3 (east) *** A tough looking guard is here. A giant mercenary peeks out from behind the bushes. *** Range 6 (east) *** The giant lieutenant is here guarding the borders. You scan south. You scan west. *** Range 1 (west) *** A giant footman is here, ready for battle. You scan up. You scan down. <1534hp 490m 401mv 13hour n Along the foothills Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south] A vicious warrior is here, brandishing his sword. <1534hp 490m 399mv 13hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** A giant footman is here, ready for battle. *** Range 2 (east) *** A vicious warrior is here, brandishing his sword. *** Range 3 (east) *** A giant bombardier is here. *** Range 5 (east) *** (Charmed) A young black dragon belonging to Aska is here. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Translucent) (Dark Aura) Aska the Unholy Lady is here. You scan south. You scan west. You scan up. You scan down. <1534hp 490m 399mv 13hour e Along the foothills Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] A giant footman is here, ready for battle. <1534hp 490m 397mv 13hour e e e Aska's poison scratches you. <1531hp 490m 397mv 13hour e Along the foothills Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] You notice a few spots of blood on the ground. A vicious warrior is here, brandishing his sword. <1531hp 490m 395mv 13hour bash aska A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. A giant bombardier is here. <1531hp 490m 393mv 13hour sca A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] You notice a few spots of blood on the ground. A tree spreads its branches through the canopy. <1531hp 490m 391mv 13hour A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] You notice a few spots of blood on the ground. <1531hp 490m 389mv 13hour They aren't here. <1531hp 490m 389mv 13hour You scan all around. You scan north. You scan east. *** Range 4 (east) *** A water snake slithers on by. You scan south. *** Range 3 (south) *** (Invisible) A water sprite is here, splashing about. You scan west. *** Range 2 (west) *** A giant bombardier is here. *** Range 3 (west) *** A vicious warrior is here, brandishing his sword. *** Range 4 (west) *** A giant footman is here, ready for battle. *** Range 5 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1531hp 490m 389mv 13hour e A dried up riverbed The remains of a once moving stream is here. The dirt on the ground is cracked with the lack of moisture to this certain area as pebbles seem to be scattered about. Lush grass surrounds this riverbed so you wonder what keeps this area so dry. [Exits: east south west] You notice a few spots of blood on the ground. <1531hp 490m 387mv 13hour e Aska's poison scratches you. <1528hp 490m 387mv 13hour Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] You notice a few spots of blood on the ground. <1528hp 490m 385mv 13hour sca You scan all around. You scan north. You scan east. *** Range 2 (east) *** A water snake slithers on by. You scan south. You scan west. *** Range 4 (west) *** A giant bombardier is here. *** Range 5 (west) *** A vicious warrior is here, brandishing his sword. *** Range 6 (west) *** A giant footman is here, ready for battle. You scan up. You scan down. <1528hp 490m 385mv 13hour bash aska They aren't here. <1528hp 490m 385mv 13hour n TICK IN 5 SECONDS. sca A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east south west] You notice a few spots of blood on the ground. <1528hp 490m 383mv 13hour You scan all around. You scan north. You scan east. *** Range 2 (east) *** A pikeman stands steady at his position. *** Range 3 (east) *** A black wasp flies aimlessly about. You scan south. You scan west. You scan up. You scan down. <1528hp 490m 383mv 13hour s Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] You notice a few spots of blood on the ground. <1528hp 490m 381mv 13hour s sca A winding stream The bubbling of the stream beside you gives a feeling of comfort and companionship. Water insects and small fish of different colors swim about in the crystal clear water. [Exits: north west] You notice a few spots of blood on the ground. Aska's poison scratches you. <1525hp 490m 378mv 13hour where You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 1 (west) *** The giant lieutenant is here guarding the borders. *** Range 4 (west) *** A tough looking guard is here. A giant mercenary peeks out from behind the bushes. You scan up. You scan down. <1525hp 490m 378mv 13hour The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor A winding stream <PK> Aska Edge of the valley <1525hp 490m 378mv 13hour w A winding stream The bubbling of the stream beside you gives a feeling of comfort and companionship. Water insects and small fish of different colors swim about in the crystal clear water. [Exits: north east south west] You notice a few spots of blood on the ground. The giant lieutenant is here guarding the borders. <1525hp 490m 375mv 13hour s A winding stream The bubbling of the stream beside you gives a feeling of comfort and companionship. Water insects and small fish of different colors swim about in the crystal clear water. [Exits: north west] <1525hp 490m 372mv 13hour sca You scan all around. You scan north. *** Range 1 (north) *** The giant lieutenant is here guarding the borders. You scan east. You scan south. You scan west. *** Range 2 (west) *** A pikeman stands steady at his position. *** Range 5 (west) *** A giant footman is here, ready for battle. A tough looking guard is here. You scan up. You scan down. <1525hp 490m 372mv 13hour n n A winding stream The bubbling of the stream beside you gives a feeling of comfort and companionship. Water insects and small fish of different colors swim about in the crystal clear water. [Exits: north east south west] You notice a few spots of blood on the ground. The giant lieutenant is here guarding the borders. <1525hp 490m 369mv 13hour where e A dried up riverbed The remains of a once moving stream is here. The dirt on the ground is cracked with the lack of moisture to this certain area as pebbles seem to be scattered about. Lush grass surrounds this riverbed so you wonder what keeps this area so dry. [Exits: east south west] You notice a few spots of blood on the ground. Aska's poison scratches you. <1522hp 490m 367mv 13hour e The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor A dried up riverbed <PK> Aska Along a small stream <1522hp 490m 367mv 13hour n Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] You notice a few spots of blood on the ground. <1522hp 490m 365mv 13hour e Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] You notice a few spots of blood on the ground. <1522hp 490m 362mv 13hour sca A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east south west] You notice a few spots of blood on the ground. <1522hp 490m 360mv 13hour bash aska A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. Nearby a small stream bubbles merrily. [Exits: north east south west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. A pikeman stands steady at his position. <1522hp 490m 358mv 13hour s You scan all around. You scan north. *** Range 1 (north) *** A wild horse rears up at you. You scan east. *** Range 1 (east) *** A black wasp flies aimlessly about. You scan south. *** Range 1 (south) *** A water snake slithers on by. You scan west. You scan up. You scan down. <1522hp 490m 358mv 13hour sca They aren't here. Aska's poison scratches you. <1519hp 490m 358mv 13hour Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] You notice a few spots of blood on the ground. A water snake slithers on by. <1519hp 490m 356mv 13hour You scan all around. You scan north. *** Range 1 (north) *** A pikeman stands steady at his position. *** Range 2 (north) *** A wild horse rears up at you. You scan east. You scan south. You scan west. *** Range 6 (west) *** A giant bombardier is here. You scan up. You scan down. <1519hp 490m 356mv 13hour e Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] You notice a few spots of blood on the ground. <1519hp 490m 353mv 13hour bash aska sca They aren't here. <1530hp 491m 356mv 14hour Timer now at 30 secs. You scan all around. You scan north. *** Range 1 (north) *** A black wasp flies aimlessly about. You scan east. You scan south. You scan west. *** Range 1 (west) *** A water snake slithers on by. You scan up. You scan down. <1530hp 491m 356mv 14hour where The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor Along a small stream <PK> Aska A high grassland <1530hp 491m 356mv 14hour n Aska's poison scratches you. <1527hp 491m 356mv 14hour A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] You notice a few spots of blood on the ground. Some stoneberry leaves grow on a bush here. A black wasp flies aimlessly about. <1527hp 491m 354mv 14hour sca You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 1 (west) *** A pikeman stands steady at his position. You scan up. You scan down. <1527hp 491m 354mv 14hour w w A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. Nearby a small stream bubbles merrily. [Exits: north east south west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. A pikeman stands steady at his position. <1527hp 491m 352mv 14hour A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east south west] You notice a few spots of blood on the ground. <1527hp 491m 350mv 14hour s Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] You notice a few spots of blood on the ground. <1527hp 491m 348mv 14hour w Aska's poison scratches you. <1524hp 491m 348mv 14hour s Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] You notice a few spots of blood on the ground. <1524hp 491m 345mv 14hour A winding stream The bubbling of the stream beside you gives a feeling of comfort and companionship. Water insects and small fish of different colors swim about in the crystal clear water. [Exits: north west] You notice a few spots of blood on the ground. <1524hp 491m 342mv 14hour sca w You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 1 (west) *** The giant lieutenant is here guarding the borders. *** Range 4 (west) *** A tough looking guard is here. A giant mercenary peeks out from behind the bushes. You scan up. You scan down. <1524hp 491m 342mv 14hour w A winding stream The bubbling of the stream beside you gives a feeling of comfort and companionship. Water insects and small fish of different colors swim about in the crystal clear water. [Exits: north east south west] You notice a few spots of blood on the ground. The giant lieutenant is here guarding the borders. <1524hp 491m 339mv 14hour w A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: north east south west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. <1524hp 491m 337mv 14hour n A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: north east south west] You notice a few spots of blood on the ground. <1524hp 491m 335mv 14hour sca A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] You notice a few spots of blood on the ground. A tree spreads its branches through the canopy. Aska's poison scratches you. <1521hp 491m 333mv 14hour You scan all around. You scan north. You scan east. *** Range 5 (east) *** A water snake slithers on by. You scan south. *** Range 2 (south) *** A pikeman stands steady at his position. You scan west. *** Range 1 (west) *** A giant bombardier is here. *** Range 2 (west) *** A vicious warrior is here, brandishing his sword. *** Range 3 (west) *** A giant footman is here, ready for battle. *** Range 4 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1521hp 491m 333mv 14hour w A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] You notice a few spots of blood on the ground. A giant bombardier is here. <1521hp 491m 331mv 14hour s A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: north east south west] You notice a few spots of blood on the ground. A tough looking guard is here. A giant mercenary peeks out from behind the bushes. <1521hp 491m 329mv 14hour sca s You scan all around. You scan north. *** Range 1 (north) *** A giant bombardier is here. You scan east. *** Range 3 (east) *** The giant lieutenant is here guarding the borders. You scan south. *** Range 2 (south) *** A small female dances lightly among the trees. You scan west. *** Range 4 (west) *** A giant footman is here, ready for battle. You scan up. You scan down. <1521hp 491m 329mv 14hour sca A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] <1521hp 491m 327mv 14hour where You scan all around. You scan north. *** Range 1 (north) *** A tough looking guard is here. A giant mercenary peeks out from behind the bushes. *** Range 2 (north) *** A giant bombardier is here. You scan east. *** Range 1 (east) *** A pikeman stands steady at his position. You scan south. *** Range 1 (south) *** A small female dances lightly among the trees. You scan west. *** Range 2 (west) *** A giant footman is here, ready for battle. A tough looking guard is here. *** Range 5 (west) *** Girs'na the lady rager is here. You scan up. You scan down. <1521hp 491m 327mv 14hour The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor A lighter area <PK> Aska A muddy ground Aska's poison scratches you. <1518hp 491m 327mv 14hour w A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] You notice a few spots of blood on the ground. <1518hp 491m 325mv 14hour s A small forest The forest floor is very strange in that there is little dead or decaying leaves on the ground. You can see the dirt on the ground clearly enough to spot a few ants crawling about. Several centipede infested trees are lying about in front of you. This is a very calm and serene setting. [Exits: north east west] You notice a few spots of blood on the ground. A vicious warrior is here, brandishing his sword. <1518hp 491m 323mv 14hour sca You scan all around. You scan north. *** Range 3 (north) *** A vicious warrior is here, brandishing his sword. You scan east. *** Range 1 (east) *** A small female dances lightly among the trees. *** Range 3 (east) *** (Invisible) A water sprite is here, splashing about. You scan south. You scan west. *** Range 1 (west) *** A vicious warrior is here, brandishing his sword. *** Range 2 (west) *** (Charmed) A young black dragon belonging to Aska is here. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Translucent) (Dark Aura) Aska the Unholy Lady is here. You scan up. You scan down. <1518hp 491m 323mv 14hour w w A small forest The forest floor is very strange in that there is little dead or decaying leaves on the ground. You can see the dirt on the ground clearly enough to spot a few ants crawling about. Several centipede infested trees are lying about in front of you. This is a very calm and serene setting. [Exits: north east south west] You notice a few spots of blood on the ground. A vicious warrior is here, brandishing his sword. <1518hp 491m 321mv 14hour A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east west] You notice a few spots of blood on the ground. A small campfire is almost burned out. (Charmed) A young black dragon belonging to Aska is here. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Translucent) (Dark Aura) Aska the Unholy Lady is here. <1518hp 491m 319mv 14hour Aska utters the words, 'judicandus dies'. <1518hp 491m 319mv 14hour bash aska Aska yells 'Help! Krawtor is trying to bash me!' You slam into Aska, and send her flying! Your bash devastates Aska! Aska's fingers flare with mystical power as he strikes with magic potency. Aska's harm spell MUTILATES you! Aska's poison scratches you. Aska dodges your attack. You feel a rush of endorphins, numbing your pain. You block Aska's attack with your shield. Aska's life drain misses you. You feel a withering scythe drawing your life away. Aska's life drain scratches you. You block a black dragon's attack with your shield. You dodge The Grand Mistress's attack. You parry The Grand Mistress's attack. You block The Grand Mistress's attack with your shield. Aska has some big nasty wounds and scratches. Krawtor: [===|===|===|==-] <1479hp 495m 319mv 14hour A black dragon bites you! The Grand Mistress utters the words, 'fireball'. The Grand Mistress's fireball MANGLES you! Aska's poison scratches you. Aska parries your attack. The Stormbringer draws life from Aska. Your life drain grazes Aska. You feel a rush of endorphins, numbing your pain. You parry Aska's attack. You feel a withering scythe drawing your life away. Aska's life drain grazes you. You block a black dragon's attack with your shield. You block The Grand Mistress's attack and attempt to strike at the brief opening. Your riposte mauls The Grand Mistress. You block The Grand Mistress's attack with your shield. Aska has some big nasty wounds and scratches. Krawtor: [===|===|===|=--] <1399hp 499m 319mv 14hour dirt aska Aska utters the words, 'judicandus dies'. Aska's poison scratches you. Aska parries your attack. Your life drain MUTILATES Aska! The Stormbringer draws life from Aska. Your life drain scratches Aska. You feel a rush of endorphins, numbing your pain. You parry Aska's attack. You feel a withering scythe drawing your life away. Aska's life drain scratches you. The Torso and Arms of Adeptus 'ZGRRTS'! The Torso and Arms of Adeptus punch wounds you. You block a black dragon's attack with your shield. You block The Grand Mistress's attack and attempt to strike at the brief opening. Your riposte mauls The Grand Mistress. You block The Grand Mistress's attack with your shield. Aska has some big nasty wounds and scratches. Krawtor: [===|===|===|=--] <1385hp 504m 319mv 14hour Aska is blinded by the dirt in her eyes! Your kicked dirt scratches Aska. Aska has some big nasty wounds and scratches. Krawtor: [===|===|===|=--] <1385hp 504m 319mv 14hour Aska's poison scratches you. Aska parries your attack. Aska parries your attack. The Stormbringer draws life from Aska. Your life drain grazes Aska. You dodge Aska's attack. You parry a black dragon's attack. You parry The Grand Mistress's attack. The Grand Mistress's pierce wounds you. Aska has some big nasty wounds and scratches. Krawtor: [===|===|===|=--] <1370hp 504m 319mv 14hour Aska utters the words, 'sraojz'. You feel momentarily ill, but it passes. Aska has some big nasty wounds and scratches. Krawtor: [===|===|===|=--] <1370hp 504m 319mv 14hour TICK IN 5 SECONDS. Aska's poison scratches you. Aska blocks your attack with her weapon. Aska dodges your attack. The Stormbringer draws life from Aska. Your life drain hits Aska. You block Aska's attack and attempt to strike at the brief opening. Your riposte wounds Aska. You feel a withering scythe drawing your life away. Aska's life drain hits you. The Powerspring glows and with a buzz Adeptus's Upper Arms begin to rotate! Adeptus's Upper Arms drill punches injure you. You parry a black dragon's attack. You parry The Grand Mistress's attack. You dodge The Grand Mistress's attack. Aska has some big nasty wounds and scratches. Krawtor: [===|===|===|=--] <1357hp 504m 319mv 14hour bas Aska utters the words, 'zzur ay eabratlacri'. Thick walls of darkness veil you from the outside world. Aska has some big nasty wounds and scratches. Krawtor: [===|===|===|=--] <1357hp 504m 319mv 14hour You fall flat on your face! Your bash misses Aska. Aska has some big nasty wounds and scratches. Krawtor: [===|===|===|=--] <1357hp 504m 319mv 14hour The Grand Mistress utters the words, 'psionic blast'. A blast of mental energy surges through the room. You have been paralyzed! The Grand Mistress's psionic blast *** OBLITERATES *** you! Aska has some big nasty wounds and scratches. Krawtor: [===|===|===|---] <1206hp 504m 319mv 14hour Aska rubs the dirt out of her eyes. The Torso and Arms of Adeptus emits a loud 'ZGRRT' as the Powerspring glows brightly. Aska has some big nasty wounds and scratches. Krawtor: [===|===|===|---] <1214hp 505m 325mv 15hour Timer now at 30 secs. Aska's poison scratches you. Aska blocks your attack with her weapon. Aska parries your attack. You feel a rush of endorphins, numbing your pain. Aska's life drain LACERATES you! You feel a withering scythe drawing your life away. Aska's life drain injures you. You dodge a black dragon's attack. You block The Grand Mistress's attack with your shield. You block The Grand Mistress's attack with your shield. Aska has some big nasty wounds and scratches. Krawtor: [===|===|==-|---] <1153hp 508m 325mv 15hour Aska has fled! Aska flies east. <1153hp 508m 325mv 15hour hit ask Aska's poison scratches you. You block a black dragon's attack with your shield. You parry The Grand Mistress's attack. You parry The Grand Mistress's attack. A black dragon is in excellent condition. Krawtor: [===|===|==-|---] <1151hp 508m 325mv 15hour flee e Aska's poison scratches you. Your life drain MASSACRES a black dragon! A black dragon has fled! A black dragon flies east. You block The Grand Mistress's attack with your shield. You block The Grand Mistress's attack with your shield. You block The Grand Mistress's attack with your shield. The Grand Mistress has a few scratches. Krawtor: [===|===|==-|---] <1149hp 508m 325mv 15hour sca They aren't here. The Grand Mistress has a few scratches. Krawtor: [===|===|==-|---] <1149hp 508m 325mv 15hour You can barely move! You retreat east from combat! Surrounded by Darkness Thick walls of darkness veil you from the world.. You notice a few spots of blood on the ground. (Charmed) A young black dragon belonging to Aska is here. A vicious warrior is here, brandishing his sword. You can barely move! <1149hp 508m 319mv 15hour The Grand Mistress walks in. <1149hp 508m 319mv 15hour bash aska Aska's poison scratches you. <1147hp 508m 319mv 15hour Thick walls of darkness stop your sight short. Aska flies in. <1147hp 508m 319mv 15hour Aska yells 'Help! Krawtor is trying to bash me!' You slam into Aska, and send her flying! The effects of paralysis wear off. Your bash devastates Aska! Aska's fingers flare with mystical power as he strikes with magic potency. You feel the mystic bolts strike at your armor. Aska's magic missile hits you. Aska's magic missile decimates you! Aska's magic missile decimates you! Aska's magic missile decimates you! Aska has some big nasty wounds and scratches. Krawtor: [===|===|==-|---] <1056hp 508m 319mv 15hour Aska's poison scratches you. Aska blocks your attack with her weapon. You strike Aska with the edge of your shield. You make excellent use of the Shield of Shadows and draw blood. Your shield bash DISMEMBERS Aska! Aska parries your attack. The Stormbringer draws life from Aska. Your life drain grazes Aska. You feel a rush of endorphins, numbing your pain. Your blood loss scratches Aska. You parry Aska's attack. You dodge Aska's attack. You feel a withering scythe drawing your life away. Aska's life drain hits you. The Torso and Arms of Adeptus 'ZGRRTS'! The Torso and Arms of Adeptus clocksaw mauls you. You dodge a black dragon's attack. You dodge The Grand Mistress's attack. You parry The Grand Mistress's attack. The Grand Mistress's pierce wounds you. Aska has some big nasty wounds and scratches. Krawtor: [===|===|=--|---] <1008hp 510m 319mv 15hour Aska's poison scratches you. Aska parries your attack. You feel a rush of endorphins, numbing your pain. Your blood loss scratches Aska. You block Aska's attack with your shield. You feel a withering scythe drawing your life away. Aska's life drain grazes you. You block a black dragon's attack with your shield. A black dragon rears and breathes a cloud of poisonous fumes! You block The Grand Mistress's attack with your shield. You block The Grand Mistress's attack with your shield. Aska has some big nasty wounds and scratches. Krawtor: [===|===|=--|---] <1006hp 516m 319mv 15hour sb Aska has fled! Aska flies south. <1006hp 516m 319mv 15hour s Aska flies in. <1006hp 516m 319mv 15hour Aska's poison scratches you. Your blood loss scratches Aska. You parry a black dragon's attack. You yell 'help! ii ahm beIng ahhTTazjked by Asscka!' You block Aska's attack with your shield. Aska's life drain LACERATES you! You block The Grand Mistress's attack with your shield. You block The Grand Mistress's attack with your shield. A black dragon has a few scratches. Krawtor: [===|===|=--|---] <955hp 516m 319mv 15hour You knock it off its feet! Your shield bash DISMEMBERS a black dragon! A black dragon has a few scratches. Krawtor: [===|===|=--|---] <955hp 501m 319mv 15hour flee Aska kicks dirt in your eyes! Aska's kicked dirt grazes you. You can't see a thing! Krawtor: [===|===|=--|---] <950hp 501m 319mv 15hour e Someone's poison scratches you. Your life drain MASSACRES someone! Your life drain MANGLES someone! Your life drain MASSACRES someone! A winged lightning dragon breathes forth a bolt of lightning! Your lightning bolt DISMEMBERS someone! Your blood loss scratches someone. You block someone's attack and attempt to strike at the brief opening. Your riposte wounds someone. You block someone's attack with your shield. You parry someone's attack. You dodge someone's attack. Krawtor: [===|===|=--|---] <948hp 501m 319mv 15hour TICK IN 5 SECONDS. e Someone's poison scratches you. Your life drain MANGLES someone! Your life drain MASSACRES someone! Your life drain MANGLES someone! Your blood loss scratches someone. You parry someone's attack. You parry someone's attack. You dodge someone's attack. You block someone's attack with your shield. Krawtor: [===|===|=--|---] <946hp 501m 319mv 15hour af No way! You are still fighting! Krawtor: [===|===|=--|---] <946hp 501m 319mv 15hour You retreat north from combat! You can't see a thing! <946hp 501m 317mv 15hour flee e e You can't see a thing! <946hp 501m 315mv 15hour e Someone's poison scratches you. <944hp 501m 315mv 15hour You can't see a thing! <944hp 501m 313mv 15hour sl You are affected by the following: Spell: dirt kicking : modifies ac by 5 for 0 hours : modifies hitroll by -3 for 0 hours Spell: magic missile : modifies savingspell by 1 for 1 hours Spell: veil of darkness: for 1 hours Spell: pass door : for 10 hours Spell: poison : modifies str by -2 for 5 hours Spell: stance : modifies hitroll by 5 for 0 hours : modifies damroll by 5 for 0 hours Spell: truesight : for 16 hours : for 16 hours Spell: curse : modifies savingspell by 6 for 13 hours : modifies hitroll by -6 for 13 hours Spell: blanket of darkness: for 74 hours <944hp 501m 313mv 15hour You aren't fighting anyone. <944hp 501m 313mv 15hour You can't see a thing! <944hp 501m 311mv 15hour You can't see a thing! <944hp 501m 309mv 15hour You step out from your combat stance. You go to sleep. <944hp 501m 309mv 15hour The pain gets you to your feet. Someone's poison scratches you. <942hp 501m 309mv 15hour sl You go to sleep. <942hp 501m 309mv 15hour sl You are already sleeping. <942hp 501m 309mv 15hour sl You are already sleeping. <942hp 501m 309mv 15hour sl You are already sleeping. <942hp 501m 309mv 15hour sl You are already sleeping. <942hp 501m 309mv 15hour sl You are already sleeping. <942hp 501m 309mv 15hour sl sl You are already sleeping. You rub the dirt out of your eyes. You hear something's death cry. <978hp 511m 319mv 16hour Timer now at 30 secs. sl You are already sleeping. <978hp 511m 319mv 16hour s You are already sleeping. The pain gets you to your feet. Aska's poison scratches you. <976hp 511m 319mv 16hour Surrounded by Darkness Thick walls of darkness veil you from the world.. (Invisible) A water sprite is here, splashing about. <976hp 511m 316mv 16hour wa s You are already standing. <976hp 511m 316mv 16hour Alas, you cannot go that way. <976hp 511m 316mv 16hour stance You drop into a combat stance. <976hp 486m 316mv 16hour Aska's poison scratches you. <974hp 486m 316mv 16hour get test sca eat te You get a pair of lizard testicles from Ephemeral Scabbard. <974hp 486m 316mv 16hour You eat a pair of lizard testicles. You feel less sick. A warm feeling runs through your body. <974hp 486m 316mv 16hour sca Thick walls of darkness stop your sight short. <974hp 486m 316mv 16hour w Surrounded by Darkness Thick walls of darkness veil you from the world.. <974hp 486m 314mv 16hour n Surrounded by Darkness Thick walls of darkness veil you from the world.. A pikeman stands steady at his position. <974hp 486m 312mv 16hour sca Thick walls of darkness stop your sight short. <974hp 486m 312mv 16hour af You are affected by the following: Spell: stance : modifies hitroll by 5 for 6 hours : modifies damroll by 5 for 6 hours Spell: magic missile : modifies savingspell by 1 for 0 hours Spell: veil of darkness: for 0 hours Spell: pass door : for 9 hours Spell: truesight : for 15 hours : for 15 hours Spell: curse : modifies savingspell by 6 for 12 hours : modifies hitroll by -6 for 12 hours Spell: blanket of darkness: for 73 hours <974hp 486m 312mv 16hour bers Your pulse speeds up, but nothing happens. <974hp 461m 312mv 16hour bers Your pulse speeds up, but nothing happens. <974hp 436m 312mv 16hour s w s s TICK IN 5 SECONDS. Surrounded by Darkness Thick walls of darkness veil you from the world.. <974hp 436m 310mv 16hour Surrounded by Darkness Thick walls of darkness veil you from the world.. A small female dances lightly among the trees. <974hp 436m 308mv 16hour Alas, you cannot go that way. <974hp 436m 308mv 16hour Alas, you cannot go that way. <974hp 436m 308mv 16hour sl You step out from your combat stance. You go to sleep. <974hp 436m 308mv 16hour <974hp 436m 308mv 16hour You feel the magical tears in your armor fade. The shadowy walls surrounding you dissapate. <1121hp 476m 394mv 17hour Timer now at 30 secs. <1121hp 476m 394mv 17hour <1121hp 476m 394mv 17hour wa You wake and stand up. <1121hp 476m 394mv 17hour w A small forest The forest floor is very strange in that there is little dead or decaying leaves on the ground. You can see the dirt on the ground clearly enough to spot a few ants crawling about. Several centipede infested trees are lying about in front of you. This is a very calm and serene setting. [Exits: north east west] A vicious warrior is here, brandishing his sword. <1121hp 476m 392mv 17hour stance You drop into a combat stance. <1121hp 451m 392mv 17hour sca where You scan all around. You scan north. *** Range 3 (north) *** A vicious warrior is here, brandishing his sword. You scan east. *** Range 1 (east) *** A small female dances lightly among the trees. *** Range 3 (east) *** (Invisible) A water sprite is here, splashing about. You scan south. You scan west. *** Range 1 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1121hp 451m 392mv 17hour The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor A small forest <PK> Aska The dirt field <1121hp 451m 392mv 17hour n A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] <1121hp 451m 390mv 17hour n A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] <1121hp 451m 388mv 17hour sca You scan all around. You scan north. *** Range 1 (north) *** A vicious warrior is here, brandishing his sword. You scan east. *** Range 1 (east) *** A tough looking guard is here. A giant mercenary peeks out from behind the bushes. *** Range 4 (east) *** The giant lieutenant is here guarding the borders. You scan south. *** Range 2 (south) *** A vicious warrior is here, brandishing his sword. You scan west. *** Range 3 (west) *** A giant footman is here, ready for battle. You scan up. You scan down. <1121hp 451m 388mv 17hour n Along the foothills Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] A vicious warrior is here, brandishing his sword. <1121hp 451m 386mv 17hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** A giant bombardier is here. You scan south. *** Range 3 (south) *** A vicious warrior is here, brandishing his sword. You scan west. *** Range 1 (west) *** A giant footman is here, ready for battle. *** Range 2 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1121hp 451m 386mv 17hour w w Along the foothills Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] A giant footman is here, ready for battle. <1121hp 451m 384mv 17hour sca Along the foothills Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south] A vicious warrior is here, brandishing his sword. <1121hp 451m 382mv 17hour where You scan all around. You scan north. You scan east. *** Range 1 (east) *** A giant footman is here, ready for battle. *** Range 2 (east) *** A vicious warrior is here, brandishing his sword. *** Range 3 (east) *** A giant bombardier is here. You scan south. You scan west. You scan up. You scan down. <1121hp 451m 382mv 17hour s The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor Along the foothills <PK> Aska The dirt field <1121hp 451m 382mv 17hour A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east south west] <1121hp 451m 380mv 17hour sca s You scan all around. You scan north. *** Range 1 (north) *** A vicious warrior is here, brandishing his sword. You scan east. *** Range 3 (east) *** A tough looking guard is here. A giant mercenary peeks out from behind the bushes. *** Range 6 (east) *** The giant lieutenant is here guarding the borders. You scan south. You scan west. *** Range 1 (west) *** A giant footman is here, ready for battle. You scan up. You scan down. <1121hp 451m 380mv 17hour A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] You notice a few spots of blood on the ground. <1121hp 451m 378mv 17hour sca You scan all around. You scan north. *** Range 2 (north) *** A vicious warrior is here, brandishing his sword. You scan east. *** Range 1 (east) *** A giant footman is here, ready for battle. A tough looking guard is here. *** Range 4 (east) *** A pikeman stands steady at his position. You scan south. You scan west. *** Range 2 (west) *** Girs'na the lady rager is here. *** Range 4 (west) *** A vicious warrior is here, brandishing his sword. *** Range 5 (west) *** A giant mercenary peeks out from behind the bushes. *** Range 6 (west) *** A challenger raises his voice in a mighty battlecry! You scan up. You scan down. <1121hp 451m 378mv 17hour s A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east west] A small campfire is almost burned out. <1121hp 451m 376mv 17hour sca You scan all around. You scan north. *** Range 3 (north) *** A vicious warrior is here, brandishing his sword. You scan east. *** Range 1 (east) *** A vicious warrior is here, brandishing his sword. *** Range 2 (east) *** A vicious warrior is here, brandishing his sword. *** Range 3 (east) *** A small female dances lightly among the trees. *** Range 5 (east) *** (Invisible) A water sprite is here, splashing about. You scan south. You scan west. *** Range 5 (west) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Charmed) A young black dragon belonging to Aska is here. (Translucent) (Dark Aura) Aska the Unholy Lady is here. A tough looking guard is here. A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1121hp 451m 376mv 17hour w A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east west] You notice a few spots of blood on the ground. <1121hp 451m 374mv 17hour w w w w dirt aska A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east west] You notice a few spots of blood on the ground. <1121hp 451m 372mv 17hour On muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east south west] You notice a few spots of blood on the ground. <1121hp 451m 370mv 17hour On muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east south west] You notice a few spots of blood on the ground. <1121hp 451m 368mv 17hour The dirt field You are in an area that is void of virtually all forms of vegetation. The ground has been trampled on so many times that no plants can live there. The field is comprised solely of the bare earth. [Exits: north east south west] A bit of blood has pooled at your feet. You notice a few spots of blood on the ground. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Charmed) A young black dragon belonging to Aska is here. (Translucent) (Dark Aura) Aska the Unholy Lady is here. A tough looking guard is here. A vicious warrior is here, brandishing his sword. <1121hp 451m 366mv 17hour Aska yells 'Help! Krawtor kicked dirt into my eyes!' Aska is blinded by the dirt in her eyes! Your kicked dirt scratches Aska. Aska has quite a few wounds. Krawtor: [===|===|==-|---] <1121hp 451m 366mv 17hour Aska blocks your attack with her weapon. Aska parries your attack. Aska dodges your attack. The Stormbringer draws life from Aska. Your life drain scratches Aska. You feel a rush of endorphins, numbing your pain. You parry Aska's attack. You parry Aska's attack. Adeptus's eyes spin around clearing any dirt from its surface! You parry a black dragon's attack. A black dragon rears and breathes a cloud of poisonous fumes! You dodge The Grand Mistress's attack. You block The Grand Mistress's attack with your shield. Aska has quite a few wounds. Krawtor: [===|===|==-|---] <1126hp 455m 366mv 17hour Aska kicks dirt in your eyes! Aska's kicked dirt scratches you. You can't see a thing! Krawtor: [===|===|==-|---] <1122hp 455m 366mv 17hour Someone parries your attack. Someone dodges your attack. You feel a rush of endorphins, numbing your pain. You dodge someone's attack. You block someone's attack with your shield. You feel something drawing your life away. Someone's life drain grazes you. Someone's poisoned bite injures you. You parry someone's attack. You dodge someone's attack. Someone tries to disarm your shield, but fails. Krawtor: [===|===|==-|---] <1107hp 460m 366mv 17hour di Someone is blinded by the dirt in her eyes! Your kicked dirt grazes someone. Krawtor: [===|===|==-|---] <1107hp 460m 366mv 17hour Your life drain devastates someone! Your life drain maims someone! Someone blocks your attack with her weapon. Something draws life from someone. Your life drain grazes someone. You feel a rush of endorphins, numbing your pain. You parry someone's attack. You feel something drawing your life away. Someone's life drain hits you. The Powerspring glows and with a buzz Adeptus's Upper Arms begin to rotate! Adeptus's Upper Arms drill punches injure you. You block someone's attack with your shield. You parry someone's attack. You block someone's attack with your shield. Krawtor: [===|===|==-|---] <1088hp 462m 366mv 17hour Someone utters the words, 'faerie fire'. Krawtor: [===|===|==-|---] <1088hp 462m 366mv 17hour Someone utters the words, 'waouq wuggurz'. You feel the mystic bolts strike at your armor. Someone's magic missile injures you. Someone's magic missile mauls you. Someone's magic missile wounds you. Krawtor: [===|===|=--|---] <1035hp 462m 366mv 17hour TICK IN 5 SECONDS. Someone blocks your attack with her weapon. Your life drain misses someone. A winged lightning dragon breathes forth a bolt of lightning! Your lightning bolt injures someone. You feel a rush of endorphins, numbing your pain. You parry someone's attack. You feel something drawing your life away. Someone's life drain hits you. You block someone's attack with your shield. Someone's pierce wounds you. Krawtor: [===|===|=--|---] <1009hp 466m 366mv 17hour sb The sun slowly disappears in the west. You rub the dirt out of your eyes. Aska rubs the dirt out of her eyes. A blood spot crumbles into dust. Aska has some big nasty wounds and scratches. Krawtor: [===|===|==-|---] <1045hp 471m 416mv 18hour Timer now at 30 secs. Aska utters the words, 'zzur ay eabratlacri'. Aska has some big nasty wounds and scratches. Krawtor: [===|===|==-|---] <1045hp 471m 416mv 18hour You knock her off her feet! Your shield bash LACERATES Aska! Aska has some big nasty wounds and scratches. Krawtor: [===|===|==-|---] <1045hp 456m 416mv 18hour Aska blocks your attack with her weapon. Aska dodges your attack. You strike Aska with the edge of your shield. Your shield bash LACERATES Aska! You dodge Aska's attack. Aska's life drain DISMEMBERS you! You dodge a black dragon's attack. You parry The Grand Mistress's attack. You parry The Grand Mistress's attack. Aska has some big nasty wounds and scratches. Krawtor: [===|===|=--|---] <991hp 456m 416mv 18hour Aska blocks your attack with her weapon. Aska parries your attack. You feel a rush of endorphins, numbing your pain. Aska's life drain MASSACRES you! You feel a withering scythe drawing your life away. Aska's life drain injures you. The Powerspring glows and with a buzz Adeptus's Upper Arms begin to rotate! Adeptus's Upper Arms drill punches injure you. The Torso and Arms of Adeptus 'ZGRRTS'! The Torso and Arms of Adeptus spring rocket injures you. You parry a black dragon's attack. You parry The Grand Mistress's attack. You block The Grand Mistress's attack with your shield. Aska has some big nasty wounds and scratches. Krawtor: [===|===|---|---] <890hp 461m 416mv 18hour di ask Aska utters the words, 'zzur ay eabratlacri'. Aska has some big nasty wounds and scratches. Krawtor: [===|===|---|---] <890hp 461m 416mv 18hour The Grand Mistress utters the words, 'silence'. Aska has some big nasty wounds and scratches. Krawtor: [===|===|---|---] <890hp 461m 416mv 18hour Aska is blinded by the dirt in her eyes! Your kicked dirt scratches Aska. Aska has some big nasty wounds and scratches. Krawtor: [===|===|---|---] <890hp 461m 416mv 18hour Aska parries your attack. Your life drain decimates Aska! You strike Aska with the edge of your shield. Your shield bash LACERATES Aska! You feel a rush of endorphins, numbing your pain. You dodge Aska's attack. You feel a withering scythe drawing your life away. Aska's life drain injures you. You dodge a black dragon's attack. You dodge The Grand Mistress's attack. Aska has some big nasty wounds and scratches. Krawtor: [===|===|---|---] <881hp 465m 416mv 18hour Aska utters the words, 'zzur ay eabratlacri'. Aska has some big nasty wounds and scratches. Krawtor: [===|===|---|---] <881hp 465m 416mv 18hour flee e w Aska blocks your attack with her weapon. Aska dodges your attack. You dodge Aska's attack. You block Aska's attack with your shield. You feel a withering scythe drawing your life away. Aska's life drain scratches you. You parry a black dragon's attack. You parry The Grand Mistress's attack. Aska has some big nasty wounds and scratches. Krawtor: [===|===|---|---] <878hp 465m 416mv 18hour charge aska Aska utters the words, 'zzur ay eabratlacri'. Aska has some big nasty wounds and scratches. Krawtor: [===|===|---|---] <878hp 465m 416mv 18hour You retreat east from combat! On muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east south west] <878hp 465m 414mv 18hour The dirt field You are in an area that is void of virtually all forms of vegetation. The ground has been trampled on so many times that no plants can live there. The field is comprised solely of the bare earth. [Exits: north east south west] A bit of blood has pooled at your feet. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. (Charmed) A young black dragon belonging to Aska is here. (Translucent) (Dark Aura) Aska the Unholy Lady is here. A tough looking guard is here. A vicious warrior is here, brandishing his sword. <878hp 465m 412mv 18hour Aska yells 'Help! someone tried to charge into me!' Your charge attack misses Aska. Aska has some big nasty wounds and scratches. Krawtor: [===|===|---|---] <878hp 465m 412mv 18hour Aska blocks your attack with her weapon. The Stormbringer draws life from Aska. Your life drain scratches Aska. You dodge Aska's attack. You block Aska's attack with your shield. The Torso and Arms of Adeptus 'ZGRRTS'! The Torso and Arms of Adeptus clocksaw mauls you. You block a black dragon's attack with your shield. You block The Grand Mistress's attack with your shield. You parry The Grand Mistress's attack. You block The Grand Mistress's attack and attempt to strike at the brief opening. Your riposte decimates The Grand Mistress! Aska has some big nasty wounds and scratches. Krawtor: [===|===|---|---] <857hp 465m 412mv 18hour Aska has fled! Aska flies north. <857hp 465m 412mv 18hour Aska flies in. <857hp 465m 412mv 18hour Aska flies west. <857hp 465m 412mv 18hour You dodge a black dragon's attack. You block The Grand Mistress's attack and attempt to strike at the brief opening. Your riposte decimates The Grand Mistress! The Grand Mistress has fled! The Grand Mistress walks south. A black dragon has a few scratches. Krawtor: [===|===|---|---] <857hp 465m 412mv 18hour flee w charge aska You flee west from combat! The dirt field You are in an area that is void of virtually all forms of vegetation. The ground has been trampled on so many times that no plants can live there. The field is comprised solely of the bare earth. [Exits: north east south west] You notice a few spots of blood on the ground. (Translucent) (Dark Aura) Aska the Unholy Lady is here. <857hp 465m 410mv 18hour sca Aska flies east. <857hp 465m 410mv 18hour e They aren't here. <857hp 465m 410mv 18hour charge aska You scan all around. You scan north. *** Range 1 (north) *** A challenger raises his voice in a mighty battlecry! You scan east. *** Range 1 (east) *** A tough looking guard is here. A vicious warrior is here, brandishing his sword. *** Range 3 (east) *** A tough looking guard is here. You scan south. *** Range 2 (south) *** A vicious warrior is here, brandishing his sword. You scan west. *** Range 2 (west) *** A watchman is on alert here. You scan up. You scan down. <857hp 465m 410mv 18hour The dirt field You are in an area that is void of virtually all forms of vegetation. The ground has been trampled on so many times that no plants can live there. The field is comprised solely of the bare earth. [Exits: north east south west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. A tough looking guard is here. A vicious warrior is here, brandishing his sword. <857hp 465m 408mv 18hour sca They aren't here. <857hp 465m 408mv 18hour TICK IN 5 SECONDS. You scan all around. You scan north. *** Range 1 (north) *** A giant mercenary peeks out from behind the bushes. You scan east. *** Range 2 (east) *** A tough looking guard is here. *** Range 6 (east) *** A vicious warrior is here, brandishing his sword. You scan south. *** Range 1 (south) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. A vicious warrior is here, brandishing his sword. You scan west. *** Range 3 (west) *** A watchman is on alert here. You scan up. You scan down. <857hp 465m 408mv 18hour s The dirt field You are in an area that is void of virtually all forms of vegetation. The ground has been trampled on so many times that no plants can live there. The field is comprised solely of the bare earth. [Exits: north east south west] A small campfire is almost burned out. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. A vicious warrior is here, brandishing his sword. <857hp 465m 406mv 18hour sca You scan all around. You scan north. *** Range 1 (north) *** A tough looking guard is here. A vicious warrior is here, brandishing his sword. *** Range 2 (north) *** A giant mercenary peeks out from behind the bushes. You scan east. You scan south. You scan west. *** Range 3 (west) *** A pikeman stands steady at his position. You scan up. You scan down. <857hp 465m 406mv 18hour e e On muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east south west] <857hp 465m 404mv 18hour sca On muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north south west] <857hp 465m 402mv 18hour where You scan all around. You scan north. *** Range 1 (north) *** A tough looking guard is here. You scan east. You scan south. *** Range 1 (south) *** A pikeman stands steady at his position. A vicious warrior is here, brandishing his sword. You scan west. *** Range 2 (west) *** A vicious warrior is here, brandishing his sword. *** Range 5 (west) *** A pikeman stands steady at his position. You scan up. You scan down. <857hp 465m 402mv 18hour The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor On muddy ground <PK> Aska A muddy ground <857hp 465m 402mv 18hour sl You step out from your combat stance. You go to sleep. <857hp 465m 402mv 18hour <857hp 465m 402mv 18hour af You are affected by the following: Spell: magic missile : modifies savingspell by 1 for 0 hours Spell: pass door : for 7 hours Spell: truesight : for 13 hours : for 13 hours Spell: curse : modifies savingspell by 6 for 10 hours : modifies hitroll by -6 for 10 hours Spell: blanket of darkness: for 71 hours <857hp 465m 402mv 18hour <857hp 465m 402mv 18hour You feel the magical tears in your armor fade. <1007hp 494m 480mv 19hour Timer now at 30 secs. <1007hp 494m 480mv 19hour <1007hp 494m 480mv 19hour wa You wake and stand up. <1007hp 494m 480mv 19hour stance You drop into a combat stance. <1007hp 469m 480mv 19hour sca You scan all around. You scan north. *** Range 1 (north) *** A tough looking guard is here. You scan east. You scan south. *** Range 1 (south) *** A pikeman stands steady at his position. A vicious warrior is here, brandishing his sword. You scan west. *** Range 2 (west) *** A vicious warrior is here, brandishing his sword. *** Range 5 (west) *** A pikeman stands steady at his position. You scan up. You scan down. <1007hp 469m 480mv 19hour n On muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east south west] A tough looking guard is here. <1007hp 469m 478mv 19hour sca You scan all around. You scan north. You scan east. *** Range 4 (east) *** A vicious warrior is here, brandishing his sword. *** Range 5 (east) *** A vicious warrior is here, brandishing his sword. *** Range 6 (east) *** A small female dances lightly among the trees. You scan south. *** Range 2 (south) *** A pikeman stands steady at his position. A vicious warrior is here, brandishing his sword. You scan west. *** Range 2 (west) *** A tough looking guard is here. A vicious warrior is here, brandishing his sword. *** Range 5 (west) *** A watchman is on alert here. You scan up. You scan down. <1007hp 469m 478mv 19hour where n The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor On muddy ground <PK> Aska Along the foothills <1007hp 469m 478mv 19hour A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: east south west] You notice a few spots of blood on the ground. <1007hp 469m 476mv 19hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** Girs'na the lady rager is here. *** Range 4 (east) *** A giant footman is here, ready for battle. A tough looking guard is here. *** Range 6 (east) *** A tough looking guard is here. You scan south. *** Range 1 (south) *** A tough looking guard is here. *** Range 3 (south) *** A pikeman stands steady at his position. A vicious warrior is here, brandishing his sword. You scan west. *** Range 1 (west) *** A vicious warrior is here, brandishing his sword. *** Range 2 (west) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. A giant mercenary peeks out from behind the bushes. *** Range 3 (west) *** A challenger raises his voice in a mighty battlecry! *** Range 5 (west) *** A tough looking guard is here. A tough looking guard is here. You scan up. You scan down. <1007hp 469m 476mv 19hour n Alas, you cannot go that way. <1007hp 469m 476mv 19hour e e A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: east south west] You notice a few spots of blood on the ground. Girs'na the lady rager is here. <1007hp 469m 474mv 19hour where A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east south west] You notice a few spots of blood on the ground. <1007hp 469m 472mv 19hour e The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor A muddy ground <PK> Aska A muddy ground <1007hp 469m 472mv 19hour A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] <1007hp 469m 470mv 19hour sca You scan all around. You scan north. *** Range 2 (north) *** A vicious warrior is here, brandishing his sword. You scan east. *** Range 1 (east) *** A giant footman is here, ready for battle. A tough looking guard is here. *** Range 3 (east) *** A tough looking guard is here. You scan south. *** Range 1 (south) *** (Charmed) A young black dragon belonging to Aska is here. (Translucent) (Dark Aura) Aska the Unholy Lady is here. You scan west. *** Range 2 (west) *** Girs'na the lady rager is here. *** Range 4 (west) *** A vicious warrior is here, brandishing his sword. *** Range 5 (west) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. A giant mercenary peeks out from behind the bushes. *** Range 6 (west) *** A challenger raises his voice in a mighty battlecry! You scan up. You scan down. <1007hp 469m 470mv 19hour s A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east west] A small campfire is almost burned out. <1007hp 469m 468mv 19hour charge aska They aren't here. <1007hp 469m 468mv 19hour sca You scan all around. You scan north. *** Range 3 (north) *** A vicious warrior is here, brandishing his sword. You scan east. *** Range 1 (east) *** A vicious warrior is here, brandishing his sword. *** Range 2 (east) *** A vicious warrior is here, brandishing his sword. *** Range 3 (east) *** A small female dances lightly among the trees. *** Range 4 (east) *** A pikeman stands steady at his position. *** Range 5 (east) *** (Invisible) A water sprite is here, splashing about. You scan south. You scan west. *** Range 3 (west) *** A tough looking guard is here. *** Range 5 (west) *** A tough looking guard is here. A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1007hp 469m 468mv 19hour w A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east west] <1007hp 469m 466mv 19hour w w w A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east west] <1007hp 469m 464mv 19hour sca On muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east south west] A tough looking guard is here. <1007hp 469m 462mv 19hour On muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east south west] You notice a few spots of blood on the ground. <1007hp 469m 460mv 19hour You scan all around. You scan north. *** Range 1 (north) *** A vicious warrior is here, brandishing his sword. You scan east. *** Range 1 (east) *** A tough looking guard is here. *** Range 5 (east) *** A vicious warrior is here, brandishing his sword. *** Range 6 (east) *** A vicious warrior is here, brandishing his sword. You scan south. You scan west. *** Range 1 (west) *** A tough looking guard is here. A vicious warrior is here, brandishing his sword. *** Range 4 (west) *** A watchman is on alert here. You scan up. You scan down. <1007hp 469m 460mv 19hour s On muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east south west] <1007hp 469m 458mv 19hour sca You scan all around. You scan north. *** Range 2 (north) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. A vicious warrior is here, brandishing his sword. You scan east. You scan south. You scan west. *** Range 1 (west) *** A vicious warrior is here, brandishing his sword. *** Range 4 (west) *** A pikeman stands steady at his position. You scan up. You scan down. <1007hp 469m 458mv 19hour s On muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east (south) west] <1007hp 469m 456mv 19hour sca You scan all around. You scan north. *** Range 3 (north) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. A vicious warrior is here, brandishing his sword. You scan east. *** Range 1 (east) *** A pikeman stands steady at his position. A vicious warrior is here, brandishing his sword. You scan south. You scan west. *** Range 2 (west) *** A vicious warrior is here, brandishing his sword. *** Range 3 (west) *** A tough looking guard is here. *** Range 4 (west) *** A tough looking guard is here. You scan up. You scan down. <1007hp 469m 456mv 19hour n On muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east south west] <1007hp 469m 454mv 19hour n sca On muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east south west] You notice a few spots of blood on the ground. <1007hp 469m 452mv 19hour charge aska You scan all around. You scan north. *** Range 1 (north) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. A vicious warrior is here, brandishing his sword. You scan east. *** Range 1 (east) *** A tough looking guard is here. *** Range 5 (east) *** A giant footman is here, ready for battle. A vicious warrior is here, brandishing his sword. *** Range 6 (east) *** A vicious warrior is here, brandishing his sword. You scan south. You scan west. *** Range 1 (west) *** A tough looking guard is here. A vicious warrior is here, brandishing his sword. *** Range 4 (west) *** A watchman is on alert here. You scan up. You scan down. <1007hp 469m 452mv 19hour n charge aska They aren't here. <1007hp 469m 452mv 19hour The dirt field You are in an area that is void of virtually all forms of vegetation. The ground has been trampled on so many times that no plants can live there. The field is comprised solely of the bare earth. [Exits: east south west] You notice a few spots of blood on the ground. (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. A vicious warrior is here, brandishing his sword. <1007hp 469m 450mv 19hour sca They aren't here. <1007hp 469m 450mv 19hour You scan all around. You scan north. You scan east. *** Range 2 (east) *** Girs'na the lady rager is here. *** Range 5 (east) *** A tough looking guard is here. You scan south. You scan west. *** Range 1 (west) *** A giant mercenary peeks out from behind the bushes. *** Range 2 (west) *** A challenger raises his voice in a mighty battlecry! *** Range 4 (west) *** A tough looking guard is here. A tough looking guard is here. You scan up. You scan down. <1007hp 469m 450mv 19hour charge aska They aren't here. <1007hp 469m 450mv 19hour where The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor The dirt field <PK> Aska Edge of the valley <1007hp 469m 450mv 19hour e A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: east south west] You notice a few spots of blood on the ground. <1007hp 469m 448mv 19hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** Girs'na the lady rager is here. *** Range 4 (east) *** A tough looking guard is here. *** Range 6 (east) *** A tough looking guard is here. You scan south. *** Range 1 (south) *** A tough looking guard is here. *** Range 3 (south) *** A pikeman stands steady at his position. A vicious warrior is here, brandishing his sword. You scan west. *** Range 1 (west) *** (Charmed) (Dark Aura) The Grand Mistress of Magic is sitting here. A vicious warrior is here, brandishing his sword. *** Range 2 (west) *** A giant mercenary peeks out from behind the bushes. *** Range 3 (west) *** A challenger raises his voice in a mighty battlecry! *** Range 5 (west) *** A tough looking guard is here. A tough looking guard is here. You scan up. You scan down. <1007hp 469m 448mv 19hour e e A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: east south west] You notice a few spots of blood on the ground. Girs'na the lady rager is here. <1007hp 469m 446mv 19hour e A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east south west] You notice a few spots of blood on the ground. <1007hp 469m 444mv 19hour where A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] <1007hp 469m 442mv 19hour e The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor A lighter area <PK> Aska Edge of the valley <1007hp 469m 442mv 19hour n A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: east south west] A tough looking guard is here. <1007hp 469m 440mv 19hour e Alas, you cannot go that way. <1007hp 469m 440mv 19hour e A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] <1007hp 469m 438mv 19hour e A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] A tough looking guard is here. <1007hp 469m 436mv 19hour TICK IN 5 SECONDS. A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] <1007hp 469m 434mv 19hour n A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: north east south west] <1077hp 476m 457mv 20hour Timer now at 30 secs. sca You scan all around. You scan north. You scan east. *** Range 2 (east) *** The giant lieutenant is here guarding the borders. You scan south. *** Range 2 (south) *** A pikeman stands steady at his position. You scan west. *** Range 1 (west) *** A giant mercenary peeks out from behind the bushes. *** Range 5 (west) *** A giant footman is here, ready for battle. You scan up. You scan down. <1077hp 476m 457mv 20hour n A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] A tree spreads its branches through the canopy. <1077hp 476m 455mv 20hour sca You scan all around. You scan north. You scan east. *** Range 5 (east) *** A pikeman stands steady at his position. A water snake slithers on by. You scan south. *** Range 3 (south) *** A pikeman stands steady at his position. You scan west. *** Range 1 (west) *** A giant bombardier is here. *** Range 2 (west) *** A vicious warrior is here, brandishing his sword. *** Range 3 (west) *** A giant footman is here, ready for battle. *** Range 4 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1077hp 476m 455mv 20hour e e A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] <1077hp 476m 453mv 20hour e A dried up riverbed The remains of a once moving stream is here. The dirt on the ground is cracked with the lack of moisture to this certain area as pebbles seem to be scattered about. Lush grass surrounds this riverbed so you wonder what keeps this area so dry. [Exits: east south west] <1077hp 476m 451mv 20hour e Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] <1077hp 476m 449mv 20hour e Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] <1077hp 476m 446mv 20hour n Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] A pikeman stands steady at his position. A water snake slithers on by. <1077hp 476m 443mv 20hour sca A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. Nearby a small stream bubbles merrily. [Exits: north east south west] A bit of blood has pooled at your feet. <1077hp 476m 441mv 20hour You scan all around. You scan north. *** Range 1 (north) *** A wild horse rears up at you. You scan east. *** Range 1 (east) *** A black wasp flies aimlessly about. You scan south. *** Range 1 (south) *** A pikeman stands steady at his position. A water snake slithers on by. You scan west. You scan up. You scan down. <1077hp 476m 441mv 20hour e A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] Some stoneberry leaves grow on a bush here. A black wasp flies aimlessly about. <1077hp 476m 439mv 20hour e A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] <1077hp 476m 437mv 20hour where The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor A lush valley <PK> Aska Edge of the valley <1077hp 476m 437mv 20hour n Edge of the valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. In the distance you can here the bubbling of mobing water of some kind. [Exits: south west] (Charmed) (Dark Aura) a black dragon is sleeping here. (Translucent) (Dark Aura) Aska the Unholy Lady is here. <1077hp 476m 435mv 20hour sca You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 2 (west) *** A wild horse rears up at you. *** Range 3 (west) *** A wild horse rears up at you. A buzzard is here, feeding on a carcass of a rabbit. You scan up. You scan down. <1077hp 476m 435mv 20hour charge aska Aska yells 'Help! Krawtor just charged into me!' Your charge attack DISMEMBERS Aska! Aska has some big nasty wounds and scratches. Krawtor: [===|===|==-|---] <1077hp 476m 435mv 20hour Aska blocks your attack with her weapon. The Stormbringer draws life from Aska. Your life drain grazes Aska. You feel a rush of endorphins, numbing your pain. You block Aska's attack with your shield. You block Aska's attack with your shield. You feel a withering scythe drawing your life away. Aska's life drain injures you. The Powerspring glows and with a buzz Adeptus's Upper Arms begin to rotate! Adeptus's Upper Arms drill punches injure you. Aska has some big nasty wounds and scratches. Krawtor: [===|===|==-|---] <1060hp 479m 435mv 20hour Aska has fled! Aska flies south. A black dragon wakes and stands up. A black dragon flies south. <1060hp 479m 435mv 20hour s dirt aska A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] <1060hp 479m 433mv 20hour sca w They aren't here. <1060hp 479m 433mv 20hour s You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 1 (west) *** A black wasp flies aimlessly about. *** Range 5 (west) *** (Charmed) (Dark Aura) A young black dragon belonging to Aska is here. (Translucent) (Dark Aura) Aska the Unholy Lady is here. You scan up. You scan down. <1060hp 479m 433mv 20hour A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] Some stoneberry leaves grow on a bush here. A black wasp flies aimlessly about. <1060hp 479m 431mv 20hour w Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] <1060hp 479m 429mv 20hour w w w Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] A pikeman stands steady at his position. A water snake slithers on by. <1060hp 479m 426mv 20hour wehre Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] <1060hp 479m 423mv 20hour sca Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] <1060hp 479m 420mv 20hour A dried up riverbed The remains of a once moving stream is here. The dirt on the ground is cracked with the lack of moisture to this certain area as pebbles seem to be scattered about. Lush grass surrounds this riverbed so you wonder what keeps this area so dry. [Exits: east south west] <1060hp 479m 418mv 20hour w Huh? <1060hp 479m 418mv 20hour w You scan all around. You scan north. You scan east. *** Range 3 (east) *** A pikeman stands steady at his position. A water snake slithers on by. You scan south. *** Range 1 (south) *** The giant lieutenant is here guarding the borders. You scan west. *** Range 3 (west) *** A giant bombardier is here. *** Range 4 (west) *** A vicious warrior is here, brandishing his sword. *** Range 5 (west) *** A giant footman is here, ready for battle. *** Range 6 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1060hp 479m 418mv 20hour A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] <1060hp 479m 416mv 20hour sca A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] A tree spreads its branches through the canopy. <1060hp 479m 414mv 20hour w w You scan all around. You scan north. You scan east. *** Range 5 (east) *** A pikeman stands steady at his position. A water snake slithers on by. You scan south. *** Range 3 (south) *** A pikeman stands steady at his position. You scan west. *** Range 1 (west) *** A giant bombardier is here. *** Range 2 (west) *** A vicious warrior is here, brandishing his sword. *** Range 3 (west) *** A giant footman is here, ready for battle. *** Range 4 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1060hp 479m 414mv 20hour sca A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] A giant bombardier is here. <1060hp 479m 412mv 20hour where s Along the foothills Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] A vicious warrior is here, brandishing his sword. <1060hp 479m 410mv 20hour You scan all around. You scan north. You scan east. *** Range 1 (east) *** A giant bombardier is here. You scan south. *** Range 3 (south) *** A vicious warrior is here, brandishing his sword. You scan west. *** Range 1 (west) *** A giant footman is here, ready for battle. *** Range 2 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1060hp 479m 410mv 20hour sca The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor Along the foothills <PK> Aska An overlook <1060hp 479m 410mv 20hour A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] <1060hp 479m 408mv 20hour You scan all around. You scan north. *** Range 1 (north) *** A vicious warrior is here, brandishing his sword. You scan east. *** Range 1 (east) *** A giant mercenary peeks out from behind the bushes. *** Range 4 (east) *** The giant lieutenant is here guarding the borders. You scan south. *** Range 2 (south) *** A vicious warrior is here, brandishing his sword. You scan west. *** Range 3 (west) *** A giant footman is here, ready for battle. You scan up. You scan down. <1060hp 479m 408mv 20hour s A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] <1060hp 479m 406mv 20hour sca You scan all around. You scan north. *** Range 2 (north) *** A vicious warrior is here, brandishing his sword. You scan east. *** Range 1 (east) *** A tough looking guard is here. You scan south. *** Range 1 (south) *** A vicious warrior is here, brandishing his sword. You scan west. *** Range 1 (west) *** A tough looking guard is here. *** Range 4 (west) *** Girs'na the lady rager is here. *** Range 6 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1060hp 479m 406mv 20hour where w w The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor A lighter area <PK> Aska An overlook <1060hp 479m 406mv 20hour A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: east south west] A tough looking guard is here. <1060hp 479m 404mv 20hour w sca A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] <1060hp 479m 402mv 20hour TICK IN 5 SECONDS. A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east south west] You notice a few spots of blood on the ground. <1060hp 479m 400mv 20hour where You scan all around. You scan north. *** Range 1 (north) *** A giant footman is here, ready for battle. You scan east. *** Range 2 (east) *** A tough looking guard is here. *** Range 4 (east) *** A tough looking guard is here. You scan south. You scan west. *** Range 1 (west) *** Girs'na the lady rager is here. *** Range 3 (west) *** A vicious warrior is here, brandishing his sword. *** Range 4 (west) *** A giant mercenary peeks out from behind the bushes. *** Range 5 (west) *** A challenger raises his voice in a mighty battlecry! You scan up. You scan down. <1060hp 479m 400mv 20hour The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor A muddy ground <PK> Aska A steep cliff <1060hp 479m 400mv 20hour sl You step out from your combat stance. You go to sleep. <1060hp 479m 400mv 20hour af You are affected by the following: Spell: pass door : for 5 hours Spell: truesight : for 11 hours : for 11 hours Spell: curse : modifies savingspell by 6 for 8 hours : modifies hitroll by -6 for 8 hours Spell: blanket of darkness: for 69 hours <1060hp 479m 400mv 20hour <1217hp 515m 480mv 21hour Timer now at 30 secs. wa You wake and stand up. <1217hp 515m 480mv 21hour stance You drop into a combat stance. <1217hp 490m 480mv 21hour war You feel righteous as you yell out your warcry. You yell 'fFoOor gLOry! for hhoNoor!! praaIsse toOoNgaar!!!!' <1217hp 460m 480mv 21hour where e The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor A muddy ground <PK> Aska Along a small stream <1217hp 460m 480mv 21hour A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] <1217hp 460m 478mv 21hour e e A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: east south west] A tough looking guard is here. <1217hp 460m 476mv 21hour n A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] <1217hp 460m 474mv 21hour A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] <1217hp 460m 472mv 21hour e e A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: north east south west] A giant mercenary peeks out from behind the bushes. <1217hp 460m 470mv 21hour where A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: north east south west] <1217hp 460m 468mv 21hour The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor A high grassland <PK> Aska Along a small stream <1217hp 460m 468mv 21hour n A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] A tree spreads its branches through the canopy. <1217hp 460m 466mv 21hour e e e A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] <1217hp 460m 464mv 21hour e sca A dried up riverbed The remains of a once moving stream is here. The dirt on the ground is cracked with the lack of moisture to this certain area as pebbles seem to be scattered about. Lush grass surrounds this riverbed so you wonder what keeps this area so dry. [Exits: east south west] <1217hp 460m 462mv 21hour Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] <1217hp 460m 460mv 21hour here Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] <1217hp 460m 457mv 21hour You scan all around. You scan north. *** Range 2 (north) *** A wild horse rears up at you. A buzzard is here, feeding on a carcass of a rabbit. You scan east. *** Range 1 (east) *** A pikeman stands steady at his position. A water snake slithers on by. *** Range 2 (east) *** (Charmed) (Dark Aura) A young black dragon belonging to Aska is here. (Dark Aura) Aska the Unholy Lady is here. You scan south. You scan west. *** Range 5 (west) *** A giant bombardier is here. *** Range 6 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1217hp 460m 457mv 21hour Huh? <1217hp 460m 457mv 21hour n A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east south west] <1217hp 460m 455mv 21hour sca You scan all around. You scan north. *** Range 1 (north) *** A wild horse rears up at you. A buzzard is here, feeding on a carcass of a rabbit. You scan east. *** Range 2 (east) *** A black wasp flies aimlessly about. You scan south. You scan west. You scan up. You scan down. <1217hp 460m 455mv 21hour bash aska They aren't here. <1217hp 460m 455mv 21hour e e A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. Nearby a small stream bubbles merrily. [Exits: north east south west] A bit of blood has pooled at your feet. <1217hp 460m 453mv 21hour s bash aska A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] Some stoneberry leaves grow on a bush here. A black wasp flies aimlessly about. <1217hp 460m 451mv 21hour Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] (Charmed) (Dark Aura) A young black dragon belonging to Aska is here. (Dark Aura) Aska the Unholy Lady is here. Aska utters the words, 'judicandus dies'. <1217hp 460m 449mv 21hour Aska yells 'Help! Krawtor is trying to bash me!' You slam into Aska, and send her flying! Your bash devastates Aska! Aska's fingers flare with mystical power as he strikes with magic potency. Aska's harm spell MUTILATES you! Aska has quite a few wounds. Krawtor: [===|===|===|---] <1180hp 460m 449mv 21hour Your life drain MUTILATES Aska! Aska parries your attack. The Stormbringer draws life from Aska. Your life drain scratches Aska. You feel a rush of endorphins, numbing your pain. You dodge Aska's attack. You parry Aska's attack. You block a black dragon's attack with your shield. Aska has some big nasty wounds and scratches. Krawtor: [===|===|===|---] <1184hp 463m 449mv 21hour Aska utters the words, 'zzur ay eabratlacri'. Aska has some big nasty wounds and scratches. Krawtor: [===|===|===|---] <1184hp 463m 449mv 21hour sb A black dragon bites you! You feel momentarily ill, but it passes. Aska parries your attack. Aska dodges your attack. You strike Aska with the edge of your shield. You make excellent use of the Shield of Shadows and draw blood. Your shield bash LACERATES Aska! You feel a rush of endorphins, numbing your pain. Your blood loss scratches Aska. Aska's life drain MASSACRES you! You dodge Aska's attack. You parry Aska's attack. You feel a withering scythe drawing your life away. Aska's life drain scratches you. You parry a black dragon's attack. Aska has some big nasty wounds and scratches. Krawtor: [===|===|==-|---] <1112hp 467m 449mv 21hour You knock her off her feet! Your shield bash LACERATES Aska! Aska has some big nasty wounds and scratches. Krawtor: [===|===|==-|---] <1112hp 452m 449mv 21hour TICK IN 5 SECONDS. Aska blocks your attack with her weapon. Aska dodges your attack. A winged lightning dragon breathes forth a bolt of lightning! Your lightning bolt hits Aska. You feel a rush of endorphins, numbing your pain. Your blood loss scratches Aska. You dodge Aska's attack. You dodge Aska's attack. Aska's life drain MUTILATES you! You block a black dragon's attack with your shield. Aska has some big nasty wounds and scratches. Krawtor: [===|===|==-|---] <1077hp 456m 449mv 21hour Aska utters the words, 'zzur ay eabratlacri'. Aska has some big nasty wounds and scratches. Krawtor: [===|===|==-|---] <1077hp 456m 449mv 21hour sb Aska's skin returns to normal. Aska has some big nasty wounds and scratches. Krawtor: [===|===|==-|---] <1124hp 462m 480mv 22hour Timer now at 30 secs. Aska dodges your attack. Aska dodges your attack. Your life drain MUTILATES Aska! The Stormbringer draws life from Aska. Your life drain scratches Aska. You feel a rush of endorphins, numbing your pain. Your blood loss scratches Aska. You block Aska's attack with your shield. You block Aska's attack with your shield. You feel a withering scythe drawing your life away. Aska's life drain hits you. You block a black dragon's attack with your shield. Aska has some big nasty wounds and scratches. Krawtor: [===|===|==-|---] <1115hp 464m 480mv 22hour You crush Aska's sword arm! Your shield bash LACERATES Aska! Aska has some big nasty wounds and scratches. Krawtor: [===|===|==-|---] <1115hp 449m 480mv 22hour Aska has fled! Aska flies north. <1115hp 449m 480mv 22hour You turn a black dragon's attack against it. Your counter injures a black dragon. A black dragon has fled! A black dragon flies east. <1115hp 444m 480mv 22hour sca Aska flies in. <1115hp 444m 480mv 22hour You scan all around. You scan north. *** Range 1 (north) *** A black wasp flies aimlessly about. You scan east. *** Range 1 (east) *** (Charmed) (Dark Aura) A young black dragon belonging to Aska is here. You scan south. You scan west. *** Range 1 (west) *** A pikeman stands steady at his position. A water snake slithers on by. You scan up. You scan down. <1115hp 444m 480mv 22hour n A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] You notice a few spots of blood on the ground. Some stoneberry leaves grow on a bush here. A black wasp flies aimlessly about. Aska flies in. <1115hp 444m 478mv 22hour s Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. <1115hp 444m 476mv 22hour bash aska They aren't here. <1115hp 444m 476mv 22hour n A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] You notice a few spots of blood on the ground. Some stoneberry leaves grow on a bush here. A black wasp flies aimlessly about. <1115hp 444m 474mv 22hour bash aska sca They aren't here. <1115hp 444m 474mv 22hour You scan all around. You scan north. You scan east. You scan south. You scan west. You scan up. You scan down. <1115hp 444m 474mv 22hour n Edge of the valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: east south west] You notice a few spots of blood on the ground. <1115hp 444m 472mv 22hour sca You scan all around. You scan north. You scan east. You scan south. *** Range 1 (south) *** A black wasp flies aimlessly about. You scan west. *** Range 1 (west) *** A wild horse rears up at you. *** Range 2 (west) *** A wild horse rears up at you. A buzzard is here, feeding on a carcass of a rabbit. You scan up. You scan down. <1115hp 444m 472mv 22hour where The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor Edge of the valley <PK> Aska Along a small stream <1115hp 444m 472mv 22hour s A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] You notice a few spots of blood on the ground. Some stoneberry leaves grow on a bush here. A black wasp flies aimlessly about. <1115hp 444m 470mv 22hour sca You scan all around. You scan north. You scan east. You scan south. You scan west. You scan up. You scan down. <1115hp 444m 470mv 22hour w A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. Nearby a small stream bubbles merrily. [Exits: north east south west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. <1115hp 444m 468mv 22hour s sca Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] You notice a few spots of blood on the ground. A pikeman stands steady at his position. A water snake slithers on by. <1115hp 444m 466mv 22hour You scan all around. You scan north. *** Range 2 (north) *** A wild horse rears up at you. You scan east. You scan south. You scan west. *** Range 4 (west) *** (Charmed) (Dark Aura) A young black dragon belonging to Aska is here. (Dark Aura) Aska the Unholy Lady is here. *** Range 6 (west) *** A giant bombardier is here. You scan up. You scan down. <1115hp 444m 466mv 22hour w w Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] You notice a few spots of blood on the ground. <1115hp 444m 463mv 22hour w Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] You notice a few spots of blood on the ground. <1115hp 444m 460mv 22hour w A dried up riverbed The remains of a once moving stream is here. The dirt on the ground is cracked with the lack of moisture to this certain area as pebbles seem to be scattered about. Lush grass surrounds this riverbed so you wonder what keeps this area so dry. [Exits: east south west] You notice a few spots of blood on the ground. <1115hp 444m 458mv 22hour murder aska A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] You notice a few spots of blood on the ground. <1115hp 444m 456mv 22hour w They aren't here. <1115hp 444m 456mv 22hour w A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] You notice a few spots of blood on the ground. A tree spreads its branches through the canopy. <1115hp 444m 454mv 22hour sca A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] You notice a few spots of blood on the ground. A giant bombardier is here. <1115hp 444m 452mv 22hour You scan all around. You scan north. You scan east. *** Range 6 (east) *** A pikeman stands steady at his position. A water snake slithers on by. You scan south. *** Range 1 (south) *** A giant mercenary peeks out from behind the bushes. *** Range 2 (south) *** A tough looking guard is here. *** Range 3 (south) *** A small female dances lightly among the trees. You scan west. *** Range 1 (west) *** A vicious warrior is here, brandishing his sword. *** Range 2 (west) *** A giant footman is here, ready for battle. *** Range 3 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <1115hp 444m 452mv 22hour s A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: north east south west] A giant mercenary peeks out from behind the bushes. <1115hp 444m 450mv 22hour sca You scan all around. You scan north. *** Range 1 (north) *** A giant bombardier is here. You scan east. *** Range 3 (east) *** The giant lieutenant is here guarding the borders. You scan south. *** Range 1 (south) *** A tough looking guard is here. *** Range 2 (south) *** A small female dances lightly among the trees. You scan west. *** Range 4 (west) *** A giant footman is here, ready for battle. You scan up. You scan down. <1115hp 444m 450mv 22hour s A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] A tough looking guard is here. <1115hp 444m 448mv 22hour sca You scan all around. You scan north. *** Range 1 (north) *** A giant mercenary peeks out from behind the bushes. *** Range 2 (north) *** A giant bombardier is here. You scan east. You scan south. *** Range 1 (south) *** A small female dances lightly among the trees. You scan west. *** Range 2 (west) *** A tough looking guard is here. *** Range 5 (west) *** Girs'na the lady rager is here. You scan up. You scan down. <1115hp 444m 448mv 22hour s A small forest The forest floor is very strange in that there is little dead or decaying leaves on the ground. You can see the dirt on the ground clearly enough to spot a few ants crawling about. Several centipede infested trees are lying about in front of you. This is a very calm and serene setting. [Exits: north east west] A small female dances lightly among the trees. <1115hp 444m 446mv 22hour sca You scan all around. You scan north. *** Range 1 (north) *** A tough looking guard is here. *** Range 2 (north) *** A giant mercenary peeks out from behind the bushes. *** Range 3 (north) *** A giant bombardier is here. You scan east. *** Range 1 (east) *** A pikeman stands steady at his position. *** Range 2 (east) *** (Invisible) A water sprite is here, splashing about. You scan south. You scan west. *** Range 1 (west) *** A vicious warrior is here, brandishing his sword. *** Range 2 (west) *** A giant footman is here, ready for battle. A vicious warrior is here, brandishing his sword. *** Range 6 (west) *** A tough looking guard is here. You scan up. You scan down. <1115hp 444m 446mv 22hour where The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor A small forest <PK> Aska The dirt field <1115hp 444m 446mv 22hour w A small forest The forest floor is very strange in that there is little dead or decaying leaves on the ground. You can see the dirt on the ground clearly enough to spot a few ants crawling about. Several centipede infested trees are lying about in front of you. This is a very calm and serene setting. [Exits: north east west] A vicious warrior is here, brandishing his sword. <1115hp 444m 444mv 22hour w A small forest The forest floor is very strange in that there is little dead or decaying leaves on the ground. You can see the dirt on the ground clearly enough to spot a few ants crawling about. Several centipede infested trees are lying about in front of you. This is a very calm and serene setting. [Exits: north east south west] A bit of blood has pooled at your feet. A giant footman is here, ready for battle. A vicious warrior is here, brandishing his sword. <1115hp 444m 442mv 22hour sca w You scan all around. You scan north. *** Range 1 (north) *** A tough looking guard is here. You scan east. *** Range 1 (east) *** A vicious warrior is here, brandishing his sword. *** Range 2 (east) *** A small female dances lightly among the trees. *** Range 3 (east) *** A pikeman stands steady at his position. *** Range 4 (east) *** (Invisible) A water sprite is here, splashing about. You scan south. You scan west. *** Range 4 (west) *** A tough looking guard is here. *** Range 5 (west) *** A vicious warrior is here, brandishing his sword. *** Range 6 (west) *** A tough looking guard is here. You scan up. You scan down. <1115hp 444m 442mv 22hour w A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east west] A small campfire is almost burned out. <1115hp 444m 440mv 22hour sca A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east west] <1115hp 444m 438mv 22hour TICK IN 5 SECONDS. You scan all around. You scan north. *** Range 2 (north) *** A giant footman is here, ready for battle. You scan east. *** Range 2 (east) *** A giant footman is here, ready for battle. A vicious warrior is here, brandishing his sword. *** Range 3 (east) *** A vicious warrior is here, brandishing his sword. *** Range 4 (east) *** A small female dances lightly among the trees. *** Range 5 (east) *** A pikeman stands steady at his position. *** Range 6 (east) *** (Invisible) A water sprite is here, splashing about. You scan south. You scan west. *** Range 2 (west) *** A tough looking guard is here. *** Range 3 (west) *** A vicious warrior is here, brandishing his sword. *** Range 4 (west) *** A tough looking guard is here. You scan up. You scan down. <1115hp 444m 438mv 22hour n sca A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east south west] You notice a few spots of blood on the ground. <1115hp 444m 436mv 22hour n You scan all around. You scan north. *** Range 1 (north) *** A giant footman is here, ready for battle. You scan east. *** Range 2 (east) *** A tough looking guard is here. *** Range 4 (east) *** A tough looking guard is here. You scan south. You scan west. *** Range 1 (west) *** Girs'na the lady rager is here. *** Range 3 (west) *** A vicious warrior is here, brandishing his sword. *** Range 4 (west) *** A giant mercenary peeks out from behind the bushes. *** Range 5 (west) *** A challenger raises his voice in a mighty battlecry! You scan up. You scan down. <1115hp 444m 436mv 22hour sca A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: east south] A giant footman is here, ready for battle. <1115hp 444m 434mv 22hour You scan all around. You scan north. You scan east. *** Range 4 (east) *** A giant mercenary peeks out from behind the bushes. You scan south. You scan west. You scan up. You scan down. <1115hp 444m 434mv 22hour s A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east south west] You notice a few spots of blood on the ground. <1186hp 455m 457mv 23hour Timer now at 30 secs. w w A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: east south west] You notice a few spots of blood on the ground. Girs'na the lady rager is here. <1186hp 455m 455mv 23hour sca where A muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: east south west] You notice a few spots of blood on the ground. <1186hp 455m 453mv 23hour You scan all around. You scan north. You scan east. *** Range 1 (east) *** Girs'na the lady rager is here. *** Range 4 (east) *** A tough looking guard is here. *** Range 6 (east) *** A tough looking guard is here. You scan south. *** Range 1 (south) *** A tough looking guard is here. *** Range 3 (south) *** A pikeman stands steady at his position. A vicious warrior is here, brandishing his sword. You scan west. *** Range 1 (west) *** A vicious warrior is here, brandishing his sword. *** Range 2 (west) *** A giant mercenary peeks out from behind the bushes. *** Range 3 (west) *** A challenger raises his voice in a mighty battlecry! *** Range 5 (west) *** A tough looking guard is here. A tough looking guard is here. You scan up. You scan down. <1186hp 455m 453mv 23hour The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor A muddy ground <PK> Aska A bloody swamp <1186hp 455m 453mv 23hour w w The dirt field You are in an area that is void of virtually all forms of vegetation. The ground has been trampled on so many times that no plants can live there. The field is comprised solely of the bare earth. [Exits: east south west] You notice a few spots of blood on the ground. A vicious warrior is here, brandishing his sword. <1186hp 455m 451mv 23hour sca The dirt field You are in an area that is void of virtually all forms of vegetation. The ground has been trampled on so many times that no plants can live there. The field is comprised solely of the bare earth. [Exits: east south west] You notice a few spots of blood on the ground. A giant mercenary peeks out from behind the bushes. <1186hp 455m 449mv 23hour You scan all around. You scan north. You scan east. *** Range 1 (east) *** A vicious warrior is here, brandishing his sword. *** Range 3 (east) *** Girs'na the lady rager is here. *** Range 6 (east) *** A tough looking guard is here. You scan south. *** Range 1 (south) *** A tough looking guard is here. *** Range 2 (south) *** A vicious warrior is here, brandishing his sword. *** Range 3 (south) *** (Charmed) A Gigantic Crab scuttles about looking for trouble. (Charmed) (Dark Aura) A young black dragon belonging to Aska is here. (Dark Aura) Aska the Unholy Lady is here. You scan west. *** Range 1 (west) *** A challenger raises his voice in a mighty battlecry! *** Range 3 (west) *** A tough looking guard is here. A tough looking guard is here. You scan up. You scan down. <1186hp 455m 449mv 23hour s The dirt field You are in an area that is void of virtually all forms of vegetation. The ground has been trampled on so many times that no plants can live there. The field is comprised solely of the bare earth. [Exits: north east south west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. A tough looking guard is here. <1186hp 455m 447mv 23hour sca You scan all around. You scan north. *** Range 1 (north) *** A giant mercenary peeks out from behind the bushes. You scan east. *** Range 1 (east) *** A vicious warrior is here, brandishing his sword. *** Range 2 (east) *** A tough looking guard is here. *** Range 6 (east) *** A giant footman is here, ready for battle. A vicious warrior is here, brandishing his sword. You scan south. *** Range 1 (south) *** A vicious warrior is here, brandishing his sword. *** Range 2 (south) *** (Charmed) A Gigantic Crab scuttles about looking for trouble. (Charmed) (Dark Aura) A young black dragon belonging to Aska is here. (Dark Aura) Aska the Unholy Lady is here. You scan west. *** Range 3 (west) *** A watchman is on alert here. You scan up. You scan down. <1186hp 455m 447mv 23hour s s The dirt field You are in an area that is void of virtually all forms of vegetation. The ground has been trampled on so many times that no plants can live there. The field is comprised solely of the bare earth. [Exits: north east south west] You notice a few spots of blood on the ground. A small campfire is almost burned out. A vicious warrior is here, brandishing his sword. <1186hp 455m 445mv 23hour bash aska A bloody swamp You are on a humid swamp that is has numerous stains of blood upon it. The remains of creatures unrecognizable beyond death are scattered everywhere. The stench of such carcasses is horrid. [Exits: north east west] A bit of blood has pooled at your feet. You notice a few spots of blood on the ground. (Charmed) A Gigantic Crab scuttles about looking for trouble. (Charmed) (Dark Aura) A young black dragon belonging to Aska is here. (Dark Aura) Aska the Unholy Lady is here. <1186hp 455m 443mv 23hour Aska yells 'Help! Krawtor is trying to bash me!' You fall flat on your face! Your bash misses Aska. Aska has some big nasty wounds and scratches. Krawtor: [===|===|===|---] <1186hp 455m 443mv 23hour Aska parries your attack. Aska parries your attack. You strike Aska with the edge of your shield. You knock the wind out of her! Your shield bash DISMEMBERS Aska! Aska blocks your attack with her weapon. The Stormbringer draws life from Aska. Your life drain hits Aska. You feel a rush of endorphins, numbing your pain. Aska's life drain DISMEMBERS you! Aska's life drain DISMEMBERS you! You parry a black dragon's attack. A black dragon rears and breathes a cloud of poisonous fumes! You block a Gigantic Crab's attack and attempt to strike at the brief opening. Your riposte LACERATES a Gigantic Crab! You dodge a Gigantic Crab's attack. You block a Gigantic Crab's attack with your shield. Aska looks pretty hurt. Krawtor: [===|===|==-|---] <1088hp 457m 443mv 23hour Aska kicks dirt in your eyes! Aska's kicked dirt grazes you. You can't see a thing! Krawtor: [===|===|==-|---] <1083hp 457m 443mv 23hour Someone bites you! You feel momentarily ill, but it passes. Krawtor: [===|===|==-|---] <1083hp 457m 443mv 23hour Someone parries your attack. Someone blocks your attack with her weapon. Someone dodges your attack. You feel a rush of endorphins, numbing your pain. You block someone's attack with your shield. You block someone's attack with your shield. You block someone's attack with your shield. You dodge someone's attack. You block someone's attack with your shield. Krawtor: [===|===|==-|---] <1087hp 461m 443mv 23hour di Your life drain MUTILATES someone! You strike someone with the edge of your shield. You hook your shield under someone's weapon! Your shield bash DISMEMBERS someone! Someone's primary weapon has been pushed aside! Someone's primary weapon has been pushed aside! A winged fire dragon breathes forth a breath of fire! Someone's flamestrike MUTILATES you! You feel something drawing your life away. Someone's life drain scratches you. You block someone's attack with your shield. You block someone's attack with your shield. You parry someone's attack. You block someone's attack with your shield. Krawtor: [===|===|==-|---] <1047hp 461m 443mv 23hour Someone rescues someone! Krawtor: [===|===|==-|---] <1047hp 461m 443mv 23hour Someone is blinded by the dirt in her eyes! Your kicked dirt scratches someone. Krawtor: [===|===|==-|---] <1047hp 461m 443mv 23hour flee e Your life drain MASSACRES someone! Your life drain MANGLES someone! You feel a rush of endorphins, numbing your pain. You parry someone's attack. You yell 'help! Ii aam beinng attahcked by someaonnne!' You dodge someone's attack. You dodge someone's attack. A winged fire dragon breathes forth a breath of fire! Someone's flamestrike MUTILATES you! You feel something drawing your life away. Someone's life drain scratches you. You parry someone's attack. You dodge someone's attack. You block someone's attack and attempt to strike at the brief opening. Your riposte LACERATES someone! Krawtor: [===|===|=--|---] <1011hp 465m 443mv 23hour Your life drain MANGLES someone! Your life drain MASSACRES someone! You feel a rush of endorphins, numbing your pain. You block someone's attack and attempt to strike at the brief opening. Your riposte wounds someone. You block someone's attack with your shield. You parry someone's attack. You parry someone's attack. You block someone's attack and attempt to strike at the brief opening. Your riposte LACERATES someone! Someone sends you sprawling with a powerful bash! Someone's bash decimates you! Your kidney punch hits someone. Krawtor: [===|===|=--|---] <990hp 468m 443mv 23hour Someone sends you sprawling with a powerful bash! Someone's bash wounds you. Your kidney punch mauls someone. Krawtor: [===|===|=--|---] <973hp 467m 443mv 23hour Your life drain MASSACRES someone! Your life drain MASSACRES someone! You feel a rush of endorphins, numbing your pain. Someone's life drain LACERATES you! Someone's life drain misses you. You feel something drawing your life away. Someone's life drain hits you. You block someone's attack with your shield. You block someone's attack with your shield. You parry someone's attack. You block someone's attack with your shield. Krawtor: [===|===|=--|---] <919hp 471m 443mv 23hour You retreat east from combat! You can't see a thing! <919hp 471m 441mv 23hour TICK IN 5 SECONDS. n You can't see a thing! <919hp 471m 439mv 23hour n You can't see a thing! <919hp 471m 437mv 23hour sl You step out from your combat stance. You go to sleep. <919hp 471m 437mv 23hour You rub the dirt out of your eyes. You hear something's death cry. <1061hp 497m 480mv 0hour Timer now at 30 secs. wa stance You wake and stand up. <1061hp 497m 480mv 0hour You drop into a combat stance. <1061hp 472m 480mv 0hour sca You scan all around. You scan north. *** Range 1 (north) *** A vicious warrior is here, brandishing his sword. You scan east. *** Range 1 (east) *** A tough looking guard is here. *** Range 5 (east) *** A giant footman is here, ready for battle. A vicious warrior is here, brandishing his sword. *** Range 6 (east) *** A vicious warrior is here, brandishing his sword. You scan south. You scan west. *** Range 1 (west) *** A tough looking guard is here. *** Range 4 (west) *** A watchman is on alert here. You scan up. You scan down. <1061hp 472m 480mv 0hour s sca On muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east south west] <1061hp 472m 478mv 0hour where You scan all around. You scan north. *** Range 1 (north) *** A vicious warrior is here, brandishing his sword. *** Range 2 (north) *** A vicious warrior is here, brandishing his sword. You scan east. You scan south. *** Range 1 (south) *** (Charmed) (Dark Aura) A young black dragon belonging to Aska is here. (Charmed) A Gigantic Crab scuttles about looking for trouble. (Dark Aura) Aska the Unholy Lady is here. You scan west. *** Range 1 (west) *** A vicious warrior is here, brandishing his sword. *** Range 4 (west) *** A pikeman stands steady at his position. You scan up. You scan down. <1061hp 472m 478mv 0hour The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor On muddy ground <PK> Aska On muddy ground <1061hp 472m 478mv 0hour es You are not worthy of such an honor. <1061hp 472m 478mv 0hour charge aska They aren't here. <1061hp 472m 478mv 0hour s charge aska On muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east (south) west] (Charmed) (Dark Aura) A young black dragon belonging to Aska is here. (Charmed) A Gigantic Crab scuttles about looking for trouble. (Dark Aura) Aska the Unholy Lady is here. <1061hp 472m 476mv 0hour Aska yells 'Help! Krawtor just charged into me!' Your charge attack DISMEMBERS Aska! Aska looks pretty hurt. Krawtor: [===|===|==-|---] <1061hp 472m 476mv 0hour Aska dodges your attack. Aska blocks your attack with her weapon. You strike Aska with the edge of your shield. You make excellent use of the Shield of Shadows and draw blood. Your shield bash LACERATES Aska! The Stormbringer draws life from Aska. Your life drain grazes Aska. Your blood loss scratches Aska. Aska's life drain LACERATES you! You feel a withering scythe drawing your life away. Aska's life drain hits you. The Torso and Arms of Adeptus 'ZGRRTS'! The Torso and Arms of Adeptus punch wounds you. You block a black dragon's attack with your shield. You block a Gigantic Crab's attack with your shield. You dodge a Gigantic Crab's attack. You dodge a Gigantic Crab's attack. Aska is in awful condition. Krawtor: [===|===|=--|---] <993hp 472m 476mv 0hour Aska utters the words, 'judicandus dies'. Aska is in awful condition. Krawtor: [===|===|=--|---] <993hp 472m 476mv 0hour Your life drain MUTILATES Aska! Aska parries your attack. The Stormbringer draws life from Aska. Your life drain hits Aska. You feel a rush of endorphins, numbing your pain. Your blood loss scratches Aska. You block Aska's attack with your shield. You block Aska's attack and attempt to strike at the brief opening. Your riposte mauls Aska. You feel a withering scythe drawing your life away. Aska's life drain scratches you. You block a black dragon's attack with your shield. You parry a Gigantic Crab's attack. You parry a Gigantic Crab's attack. You dodge a Gigantic Crab's attack. Aska is in awful condition. Krawtor: [===|===|=--|---] <1004hp 476m 476mv 0hour sb You knock her off her feet! Your shield bash MUTILATES Aska! Aska parries your attack. You strike Aska with the edge of your shield. You knock her off her feet! Your shield bash LACERATES Aska! Aska is mortally wounded, and will die soon, if not aided. A winged lightning dragon breathes forth a bolt of lightning! Your lightning bolt grazes Aska. Aska is mortally wounded!! Aska manages to cover her wounds and halt the bleeding. A black dragon slowly disappears. A Gigantic Crab slowly disappears. You've gained some worth in eyes of [GLADIATOR]! You have gained 44 blades in service of GLADIATOR. A challenge has ended. You have won your challenge. FINISH THEM! [GLADIATOR]: 'Krawtor has claimed victory over Aska.'  
  7. Finally decided to invest in a high avg whip for some of these foes! <1735hp 507m 480mv 14hour nod The heads of Krawtor each bob up and down, nodding. <1735hp 507m 480mv 14hour bash ulthas Ulthas yells 'Help! Krawtor is trying to bash me!' You slam into Ulthas, and send him flying! Your bash maims Ulthas! Ulthas has a few scratches. Krawtor: [===|===|===|===] <1735hp 507m 480mv 14hour Ulthas dodges your attack. You feel a rush of endorphins, numbing your pain. You parry Ulthas's attack. You block Ulthas's attack with your shield. You block Ulthas's attack with your shield. You dodge Ulthas's attack. You are shocked by the lightning from the Chaos Blade. Ulthas's shocking bite wounds you. A Gruesome Mask comes to life, twisting into a look of pure evil and terror! You feel scared for a second. You parry a black dragon's attack. Ulthas has a few scratches. Krawtor: [===|===|===|===] <1717hp 510m 480mv 14hour Ulthas dodges your attack. You feel a rush of endorphins, numbing your pain. You block Ulthas's attack with your shield. You dodge Ulthas's attack. Ulthas's divine power DISMEMBERS you! You block Ulthas's attack with your shield. You block Ulthas's attack with your shield. You are shocked by the lightning from the Chaos Blade. Your muscles stop responding. Ulthas's shocking bite injures you. You dodge a black dragon's attack. Ulthas has a few scratches. Krawtor: [===|===|===|===] <1650hp 513m 480mv 14hour sb Ulthas wields the Steelfeather adorned with a glowing ember and holds it low. Ulthas has a few scratches. Krawtor: [===|===|===|===] <1650hp 513m 480mv 14hour Ulthas tightens his grip around the Steelfeather adorned with a glowing ember. Ulthas has a few scratches. Krawtor: [===|===|===|===] <1650hp 513m 480mv 14hour A black dragon bites you! You feel very sick. Ulthas has a few scratches. Krawtor: [===|===|===|===] <1650hp 513m 480mv 14hour Ulthas blocks your attack with his weapon. You strike Ulthas with the edge of your shield. You hook your shield under Ulthas's weapon! Your shield bash DISMEMBERS Ulthas! You feel a rush of endorphins, numbing your pain. Ulthas's primary weapon has been pushed aside! Ulthas's primary weapon has been pushed aside! Ulthas's primary weapon has been pushed aside! You block a black dragon's attack with your shield. Ulthas has a few scratches. Krawtor: [===|===|===|===] <1656hp 519m 480mv 14hour You crush Ulthas's sword arm! Your shield bash MUTILATES Ulthas! You disrupt Ulthas's prediction. Ulthas has some small wounds and bruises. Krawtor: [===|===|===|===] <1656hp 504m 480mv 14hour Your sting devastates Ulthas! Your sting maims Ulthas! Ulthas parries your attack. You feel a rush of endorphins, numbing your pain. You block Ulthas's attack with your shield. You block Ulthas's attack with your shield. The Steelfeather adorned with a glowing ember sears your flesh with flames. Ulthas's flaming bite grazes you. You dodge a black dragon's attack. Ulthas has some small wounds and bruises. Krawtor: [===|===|===|===] <1653hp 508m 480mv 14hour di Ulthas wounds your kidneys. Ulthas's critical strike LACERATES you! Ulthas has some small wounds and bruises. Krawtor: [===|===|===|===] <1601hp 508m 480mv 14hour Ulthas weaves out of your attack. Ulthas blocks your attack with his weapon. You feel a rush of endorphins, numbing your pain. You block Ulthas's attack with your shield. Ulthas's pain LACERATES you! The Steelfeather adorned with a glowing ember sears your flesh with flames. Ulthas's flaming bite hits you. You block a black dragon's attack with your shield. Ulthas has some small wounds and bruises. Krawtor: [===|===|===|==-] <1542hp 512m 480mv 14hour Ulthas is blinded by the dirt in his eyes! Your kicked dirt scratches Ulthas. Ulthas has some small wounds and bruises. Krawtor: [===|===|===|==-] <1542hp 512m 480mv 14hour A black dragon bites you! Ulthas weaves out of your attack. A winged lightning dragon breathes forth a bolt of lightning! Your lightning bolt mauls Ulthas. You dodge Ulthas's attack. You block Ulthas's attack with your shield. The Steelfeather adorned with a glowing ember sears your flesh with flames. Ulthas's flaming bite scratches you. You block a black dragon's attack with your shield. Ulthas has some small wounds and bruises. Krawtor: [===|===|===|==-] <1539hp 512m 480mv 14hour Ulthas wounds your wrist. You feel your strength slip away. Ulthas's critical strike LACERATES you! Ulthas has some small wounds and bruises. Krawtor: [===|===|===|==-] <1493hp 512m 480mv 14hour TICK IN 5 SECONDS. Ulthas blocks your attack with his weapon. Ulthas weaves out of your attack. You feel a rush of endorphins, numbing your pain. You block Ulthas's attack with your shield. You block Ulthas's attack and attempt to strike at the brief opening. Your riposte wounds Ulthas. You block Ulthas's attack with your shield. A Gruesome Mask comes to life, twisting into a look of pure evil and terror! You start to panic as your mind runs away from you! You dodge a black dragon's attack. A black dragon rears and breathes a cloud of poisonous fumes! Ulthas has quite a few wounds. Krawtor: [===|===|===|==-] <1496hp 515m 480mv 14hour bas You fall flat on your face! Your bash misses Ulthas. Ulthas rubs the dirt out of his eyes. Some broken glass crumbles into dust. Ulthas has some small wounds and bruises. Krawtor: [===|===|===|==-] <1505hp 516m 480mv 15hour Timer now at 30 secs. Your poison scratches you. Ulthas blocks your attack with his weapon. You strike Ulthas with the edge of your shield. You hook your shield under Ulthas's weapon! You make excellent use of the Shield of Shadows and draw blood. Your shield bash DISMEMBERS Ulthas! You feel a rush of endorphins, numbing your pain. Your blood loss scratches Ulthas. Ulthas's primary weapon has been pushed aside! Ulthas's primary weapon has been pushed aside! Ulthas's primary weapon has been pushed aside! The Steelfeather adorned with a glowing ember sears your flesh with flames. Ulthas's flaming bite grazes you. You block a black dragon's attack with your shield. Ulthas has quite a few wounds. Krawtor: [===|===|===|==-] <1498hp 519m 480mv 15hour Ulthas wounds your eyes. You are blinded! Someone's critical strike MUTILATES you! Krawtor: [===|===|===|==-] <1461hp 519m 480mv 15hour Your poison scratches you. Someone parries your attack. Your sting misses someone. You strike someone with the edge of your shield. You knock him off his feet! Your shield bash LACERATES someone! You feel a rush of endorphins, numbing your pain. Your blood loss scratches someone. You dodge someone's attack. You parry someone's attack. You block someone's attack with your shield. A Gruesome Mask comes to life, twisting into a look of pure evil and terror! You block someone's attack with your shield. A black dragon rears and breathes a cloud of poisonous fumes! Krawtor: [===|===|===|==-] <1460hp 522m 480mv 15hour di Your poison scratches you. Your sting MUTILATES someone! You strike someone with the edge of your shield. Your shield bash DISMEMBERS someone! You feel a rush of endorphins, numbing your pain. Your blood loss scratches someone. You parry someone's attack. You dodge someone's attack. You block someone's attack with your shield. Something sears your flesh with flames. Someone's flaming bite injures you. You block someone's attack with your shield. Krawtor: [===|===|===|=--] <1446hp 527m 480mv 15hour Someone is blinded by the dirt in his eyes! Your kicked dirt scratches someone. Krawtor: [===|===|===|=--] <1446hp 527m 480mv 15hour Someone wounds your feet. You start to limp. Someone's critical strike DISMEMBERS you! Krawtor: [===|===|===|=--] <1386hp 527m 480mv 15hour Your poison scratches you. Your sting MUTILATES someone! You feel a rush of endorphins, numbing your pain. Your blood loss scratches someone. Someone's pain LACERATES you! Someone's pain mauls you. Someone's pain MUTILATES you! Something sears your flesh with flames. Someone's flaming bite scratches you. You parry someone's attack. Krawtor: [===|===|===|---] <1271hp 530m 480mv 15hour sb Your poison scratches you. Someone blocks your attack with his weapon. Someone parries your attack. You feel a rush of endorphins, numbing your pain. Your blood loss scratches someone. You block someone's attack with your shield. You block someone's attack with your shield. You block someone's attack with your shield. You block someone's attack with your shield. Krawtor: [===|===|===|---] <1269hp 532m 480mv 15hour You knock the wind out of him! Your shield bash LACERATES someone! Krawtor: [===|===|===|---] <1269hp 517m 480mv 15hour Someone's thrust MUTILATES you! Krawtor: [===|===|===|---] <1232hp 517m 480mv 15hour Your poison scratches you. Someone parries your attack. You strike someone with the edge of your shield. You hook your shield under someone's weapon! Your shield bash DISMEMBERS someone! You feel a rush of endorphins, numbing your pain. Your blood loss scratches someone. Someone's primary weapon has been pushed aside! Someone's primary weapon has been pushed aside! You dodge someone's attack. Krawtor: [===|===|===|---] <1233hp 522m 480mv 15hour sb Someone's chop MUTILATES you! Krawtor: [===|===|===|---] <1193hp 522m 480mv 15hour Your poison scratches you. Your sting mauls someone. Your sting decimates someone! A winged lightning dragon breathes forth a bolt of lightning! Your lightning bolt hits someone. You feel a rush of endorphins, numbing your pain. Your blood loss scratches someone. You dodge someone's attack. You dodge someone's attack. Someone's pain maims you! You parry someone's attack. Krawtor: [===|===|==-|---] <1160hp 527m 480mv 15hour Your shield bash LACERATES someone! Krawtor: [===|===|==-|---] <1160hp 512m 480mv 15hour Someone wounds your kidneys. Someone's critical strike LACERATES you! Krawtor: [===|===|==-|---] <1111hp 512m 480mv 15hour Your poison scratches you. Someone blocks your attack with his weapon. Someone weaves out of your attack. Your sting decimates someone! Someone parries your attack. Your blood loss scratches someone. You dodge someone's attack. Someone's pain LACERATES you! Someone's pain mauls you. A Gruesome Mask comes to life, twisting into a look of pure evil and terror! You dodge someone's attack. Krawtor: [===|===|==-|---] <1040hp 512m 480mv 15hour bas TICK IN 5 SECONDS. Someone bites you! Your poison scratches you. Someone weaves out of your attack. A winged lightning dragon breathes forth a bolt of lightning! Your lightning bolt wounds someone. You feel a rush of endorphins, numbing your pain. Your blood loss scratches someone. Someone's pain DISMEMBERS you! You block someone's attack with your shield. You parry someone's attack. A Gruesome Mask comes to life, twisting into a look of pure evil and terror! You block someone's attack and attempt to strike at the brief opening. Your riposte decimates someone! Krawtor: [===|===|=--|---] <984hp 517m 480mv 15hour You fall flat on your face! Your bash misses someone. Krawtor: [===|===|=--|---] <984hp 517m 480mv 15hour Someone has fled! Someone flies west. <984hp 517m 480mv 15hour Your poison scratches you. You block someone's attack with your shield. Krawtor: [===|===|=--|---] <980hp 517m 480mv 15hour You can see again. You shake off the fear that has gripped you. Your eyes see less truly. A black dragon is in excellent condition. Krawtor: [===|===|=--|---] <992hp 518m 480mv 16hour Timer now at 30 secs. Your poison scratches you. Your sting DISMEMBERS a black dragon! A black dragon has fled! A black dragon flies west. <988hp 518m 480mv 16hour sca Your poison scratches you. <984hp 518m 480mv 16hour You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 1 (west) *** (Charmed) (Dark Aura) A young black dragon belonging to Ulthas is here. *** Range 3 (west) *** A black wasp flies aimlessly about. *** Range 4 (west) *** A pikeman stands steady at his position. *** Range 5 (west) *** A wild horse rears up at you. A buzzard is here, feeding on a carcass of a rabbit. A wild horse rears up at you. *** Range 6 (west) *** Leslo the scout runs to deliver an important message. You scan up. You scan down. <984hp 518m 480mv 16hour Your poison scratches you. <980hp 518m 480mv 16hour where The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor A beaten trail <PK> Ulthas A lush valley <980hp 518m 480mv 16hour w w A beaten trail You are on a dirt trail with vegetation that has been trampled over around you. Whether it be from being or beast - you cannot tell. Small, green shrubs lie sparsely all around as you trod cautiously upon this path. [Exits: east west] A bit of blood has pooled at your feet. You notice a few spots of blood on the ground. (Charmed) (Dark Aura) A young black dragon belonging to Ulthas is here. <980hp 518m 479mv 16hour A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] You notice a few spots of blood on the ground. <980hp 518m 478mv 16hour w sca A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] You notice a few spots of blood on the ground. Some stoneberry leaves grow on a bush here. A black wasp flies aimlessly about. <980hp 518m 477mv 16hour You scan all around. You scan north. You scan east. *** Range 2 (east) *** (Charmed) (Dark Aura) A young black dragon belonging to Ulthas is here. You scan south. *** Range 1 (south) *** A water snake slithers on by. You scan west. *** Range 1 (west) *** A pikeman stands steady at his position. *** Range 2 (west) *** A wild horse rears up at you. A buzzard is here, feeding on a carcass of a rabbit. A wild horse rears up at you. *** Range 3 (west) *** Leslo the scout runs to deliver an important message. *** Range 4 (west) *** (Translucent) (Dark Aura) Ulthas the Doomblade is here. You scan up. You scan down. <980hp 518m 477mv 16hour Your poison scratches you. <976hp 518m 477mv 16hour w w A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. Nearby a small stream bubbles merrily. [Exits: north east south west] You notice a few spots of blood on the ground. A pikeman stands steady at his position. <976hp 518m 476mv 16hour w w A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east south west] You notice a few spots of blood on the ground. A wild horse rears up at you. A buzzard is here, feeding on a carcass of a rabbit. A wild horse rears up at you. <976hp 518m 475mv 16hour bash ulthas A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east south west] You notice a few spots of blood on the ground. Leslo the scout runs to deliver an important message. <976hp 518m 474mv 16hour A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east] You notice a few spots of blood on the ground. (Translucent) (Dark Aura) Ulthas the Doomblade is here. <976hp 518m 473mv 16hour Ulthas yells 'Help! Krawtor is trying to bash me!' You fall flat on your face! Your bash misses Ulthas. Your poison scratches you. Ulthas blocks your attack with his weapon. Ulthas weaves out of your attack. Ulthas parries your attack. You feel a rush of endorphins, numbing your pain. You block Ulthas's attack with your shield. You parry Ulthas's attack. You parry Ulthas's attack. The Steelfeather adorned with a glowing ember sears your flesh with flames. Ulthas's flaming bite hits you. A Gruesome Mask comes to life, twisting into a look of pure evil and terror! You feel scared for a second. Ulthas has quite a few wounds. Krawtor: [===|===|=--|---] <966hp 522m 473mv 16hour Ulthas utters the words, 'qarr zaue'. The very fabric of reality unravels itself as the Nexus swallows the area! Ulthas's call void DISMEMBERS you! Ulthas has quite a few wounds. Krawtor: [===|===|=--|---] <911hp 522m 473mv 16hour Your poison scratches you. Your sting devastates Ulthas! Ulthas weaves out of your attack. You dodge Ulthas's attack. You dodge Ulthas's attack. You block Ulthas's attack with your shield. The Steelfeather adorned with a glowing ember sears your flesh with flames. Ulthas's flaming bite hits you. Ulthas has some big nasty wounds and scratches. Krawtor: [===|===|=--|---] <895hp 522m 473mv 16hour Ulthas utters the words, 'qarr zaue'. The very fabric of reality unravels itself as the Nexus swallows the area! Ulthas's call void *** DEMOLISHES *** you! Ulthas has some big nasty wounds and scratches. Krawtor: [===|===|---|---] <789hp 522m 473mv 16hour Your poison scratches you. Your sting devastates Ulthas! Your sting decimates Ulthas! You feel a rush of endorphins, numbing your pain. You parry Ulthas's attack. Ulthas's pain maims you! Ulthas has some big nasty wounds and scratches. Krawtor: [===|===|---|---] <753hp 526m 473mv 16hour Ulthas utters the words, 'qarr zaue'. The very fabric of reality unravels itself as the Nexus swallows the area! Ulthas's call void *** OBLITERATES *** you! Ulthas has some big nasty wounds and scratches. Krawtor: [===|==-|---|---] <615hp 526m 473mv 16hour Your poison scratches you. Ulthas blocks your attack with his weapon. You feel a rush of endorphins, numbing your pain. Ulthas's pain LACERATES you! You retreat north from combat! An overlook Before you, the valley drops further down in the form of a steep cliff. The view here is magnificent with the red sand stone rock out croppings catching your attention. [Exits: north south west] <563hp 530m 472mv 16hour TICK IN 5 SECONDS. sca You scan all around. You scan north. *** Range 1 (north) *** A watchman is on alert here. You scan east. You scan south. *** Range 1 (south) *** (Translucent) (Dark Aura) Ulthas the Doomblade is here. You scan west. You scan up. You scan down. <563hp 530m 472mv 16hour s A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east] You notice a few spots of blood on the ground. (Translucent) (Dark Aura) Ulthas the Doomblade is here. Ulthas utters the words, 'qarr zaue'. The very fabric of reality unravels itself as the Nexus swallows the area! You yell 'ToNnghAr pRaotesjt me, uhhlthHahhss hawZSs zjALled thHe VoiId!' You feel a brief tingling sensation. Ulthas's call void *** DEMOLISHES *** you! Ulthas has some big nasty wounds and scratches. Krawtor: [===|---|---|---] <442hp 530m 471mv 16hour dirt ulthas Your poison scratches you. Ulthas parries your attack. Ulthas parries your attack. You feel a rush of endorphins, numbing your pain. You block Ulthas's attack with your shield. You block Ulthas's attack with your shield. You block Ulthas's attack with your shield. The Steelfeather adorned with a glowing ember sears your flesh with flames. Ulthas's flaming bite grazes you. You flee east from combat! A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east south west] You notice a few spots of blood on the ground. Leslo the scout runs to deliver an important message. <435hp 532m 470mv 16hour s They aren't here. <435hp 532m 470mv 16hour w Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] <435hp 532m 469mv 16hour A dried up riverbed The remains of a once moving stream is here. The dirt on the ground is cracked with the lack of moisture to this certain area as pebbles seem to be scattered about. Lush grass surrounds this riverbed so you wonder what keeps this area so dry. [Exits: east south west] <435hp 532m 468mv 16hour w A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] <435hp 532m 467mv 16hour af You are affected by the following: Spell: caltraps : modifies hitroll by -5 for 4 hours Spell: weaken : modifies str by -5 for 0 hours Spell: poison : modifies str by -2 for 8 hours Spell: stance : modifies hitroll by 5 for 4 hours : modifies damroll by 5 for 4 hours Spell: pass door : for 6 hours Spell: warcry : modifies savingspell by -6 for 2 hours : modifies damroll by 3 for 2 hours : modifies hitroll by 6 for 2 hours Spell: mounted : for 51 hours The ground rumbles and shakes as reality ripples around you. Your poison scratches you. You sure are BLEEDING! <431hp 532m 467mv 16hour bers Your pulse speeds up, but nothing happens. <431hp 507m 467mv 16hour You feel stronger. Your Inner Fire blazes higher! You feel better. You hear something's death cry. <483hp 509m 468mv 17hour Timer now at 30 secs. Your poison scratches you. <480hp 509m 468mv 17hour Your poison scratches you. <477hp 509m 468mv 17hour s w wear sea Your poison scratches you. <474hp 509m 468mv 17hour A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: north east south west] The giant lieutenant is here guarding the borders. <474hp 509m 467mv 17hour use sea A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: north east south west] <474hp 509m 466mv 17hour You stop using a golden dragonscale ring. You slip The Ring of the Sea-Elves on to your left finger. <474hp 509m 466mv 17hour You attempt to use The Ring of the Sea-Elves. You feel a lot better! <531hp 509m 466mv 17hour Your poison scratches you. <528hp 509m 466mv 17hour wear ri You stop using The Ring of the Sea-Elves. You slip a golden dragonscale ring on to your left finger. <528hp 509m 466mv 17hour Your poison scratches you. <525hp 509m 466mv 17hour get test sca eat tes You get a pair of lizard testicles from Ephemeral Scabbard. <525hp 509m 466mv 17hour You eat a pair of lizard testicles. You feel less sick. A warm feeling runs through your body. <525hp 509m 466mv 17hour sca where You scan all around. You scan north. You scan east. *** Range 1 (east) *** The giant lieutenant is here guarding the borders. You scan south. *** Range 1 (south) *** A pikeman stands steady at his position. You scan west. *** Range 1 (west) *** A vicious warrior is here, brandishing his sword. *** Range 2 (west) *** A vicious warrior is here, brandishing his sword. *** Range 4 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <525hp 509m 466mv 17hour The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor A high grassland <PK> Ulthas A beaten trail <525hp 509m 466mv 17hour e e A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: north east south west] The giant lieutenant is here guarding the borders. <525hp 509m 465mv 17hour sca A winding stream The bubbling of the stream beside you gives a feeling of comfort and companionship. Water insects and small fish of different colors swim about in the crystal clear water. [Exits: north east south west] <525hp 509m 464mv 17hour You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 1 (west) *** The giant lieutenant is here guarding the borders. *** Range 3 (west) *** A vicious warrior is here, brandishing his sword. *** Range 4 (west) *** A vicious warrior is here, brandishing his sword. *** Range 6 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <525hp 509m 464mv 17hour wimpy 0 Wimpy set to 0 hit points. <525hp 509m 464mv 17hour sca You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 1 (west) *** The giant lieutenant is here guarding the borders. *** Range 3 (west) *** A vicious warrior is here, brandishing his sword. *** Range 4 (west) *** A vicious warrior is here, brandishing his sword. *** Range 6 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <525hp 509m 464mv 17hour where The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor A winding stream <PK> Ulthas A beaten trail <525hp 509m 464mv 17hour n n A dried up riverbed The remains of a once moving stream is here. The dirt on the ground is cracked with the lack of moisture to this certain area as pebbles seem to be scattered about. Lush grass surrounds this riverbed so you wonder what keeps this area so dry. [Exits: east south west] <525hp 509m 463mv 17hour sca Alas, you cannot go that way. <525hp 509m 463mv 17hour You scan all around. You scan north. You scan east. *** Range 4 (east) *** A water snake slithers on by. You scan south. You scan west. *** Range 3 (west) *** A giant bombardier is here. *** Range 4 (west) *** A giant footman is here, ready for battle. You scan up. You scan down. <525hp 509m 463mv 17hour e Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] <525hp 509m 462mv 17hour e Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] <525hp 509m 461mv 17hour TICK IN 5 SECONDS. n A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east south west] You notice a few spots of blood on the ground. A wild horse rears up at you. A buzzard is here, feeding on a carcass of a rabbit. A wild horse rears up at you. <525hp 509m 460mv 17hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** A pikeman stands steady at his position. *** Range 2 (east) *** A black wasp flies aimlessly about. *** Range 5 (east) *** (Charmed) (Dark Aura) A young black dragon belonging to Ulthas is here. (Translucent) (Dark Aura) Ulthas is sleeping here. You scan south. You scan west. *** Range 1 (west) *** Leslo the scout runs to deliver an important message. You scan up. You scan down. <525hp 509m 460mv 17hour sl You doze off on the back of an elephant! Suddenly your head slams full force against a hard and unyielding surface. You come to with a pounding headache. You step out from your combat stance. You go to sleep. <525hp 509m 460mv 17hour af You are affected by the following: Spell: caltraps : modifies hitroll by -5 for 2 hours Spell: pass door : for 4 hours Spell: warcry : modifies savingspell by -6 for 0 hours : modifies damroll by 3 for 0 hours : modifies hitroll by 6 for 0 hours Spell: mounted : for 49 hours <705hp 532m 480mv 18hour Timer now at 30 secs. wa You wake and stand up. <705hp 532m 480mv 18hour stane Huh? <705hp 532m 480mv 18hour stane Huh? <705hp 532m 480mv 18hour stance You drop into a combat stance. <705hp 507m 480mv 18hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** A pikeman stands steady at his position. *** Range 2 (east) *** (Charmed) (Dark Aura) A young black dragon belonging to Ulthas is here. (Translucent) (Dark Aura) Ulthas the Doomblade is here. A black wasp flies aimlessly about. You scan south. You scan west. *** Range 1 (west) *** Leslo the scout runs to deliver an important message. You scan up. You scan down. The ground rumbles and shakes as reality ripples around you. <705hp 507m 480mv 18hour ett Huh? <705hp 507m 480mv 18hour dirt ulthas They aren't here. <705hp 507m 480mv 18hour e A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. Nearby a small stream bubbles merrily. [Exits: north east south west] You notice a few spots of blood on the ground. A pikeman stands steady at his position. <705hp 507m 479mv 18hour dirt ulthas e They aren't here. <705hp 507m 479mv 18hour dirt ulthas A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] You notice a few spots of blood on the ground. Some stoneberry leaves grow on a bush here. (Charmed) (Dark Aura) A young black dragon belonging to Ulthas is here. (Translucent) (Dark Aura) Ulthas the Doomblade is here. <705hp 507m 478mv 18hour A black dragon flies west. <705hp 507m 478mv 18hour They aren't here. <705hp 507m 478mv 18hour dirt ulthas They aren't here. <705hp 507m 478mv 18hour dirt ulthas They aren't here. <705hp 507m 478mv 18hour w A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. Nearby a small stream bubbles merrily. [Exits: north east south west] You notice a few spots of blood on the ground. (Charmed) (Dark Aura) A young black dragon belonging to Ulthas is here. (Translucent) (Dark Aura) Ulthas the Doomblade is here. A pikeman stands steady at his position. <705hp 507m 477mv 18hour dirt ulthas Ulthas yells 'Help! Krawtor tried to kick dirt into my eyes!' Your kicked dirt misses Ulthas. Ulthas has quite a few wounds. Krawtor: [===|==-|---|---] <705hp 507m 477mv 18hour Ulthas wounds your kidneys. You feel very sick. Ulthas's critical strike maims you! Ulthas has quite a few wounds. Krawtor: [===|==-|---|---] <671hp 507m 477mv 18hour Your sting maims Ulthas! Ulthas blocks your attack with his weapon. You feel a rush of endorphins, numbing your pain. You block Ulthas's attack with your shield. You parry Ulthas's attack. The Steelfeather adorned with a glowing ember sears your flesh with flames. Ulthas's flaming bite hits you. You dodge a black dragon's attack. Ulthas has quite a few wounds. Krawtor: [===|==-|---|---] <665hp 511m 477mv 18hour Ulthas weaves out of your attack. Your sting MUTILATES Ulthas! You strike Ulthas with the edge of your shield. You hook your shield under Ulthas's weapon! You make excellent use of the Shield of Shadows and draw blood. Your shield bash DISMEMBERS Ulthas! Your sting devastates Ulthas! You feel a rush of endorphins, numbing your pain. Your blood loss scratches Ulthas. Ulthas's primary weapon has been pushed aside! Ulthas's primary weapon has been pushed aside! Ulthas's primary weapon has been pushed aside! A Gruesome Mask comes to life, twisting into a look of pure evil and terror! You start to panic as your mind runs away from you! You parry a black dragon's attack. Ulthas has some big nasty wounds and scratches. Krawtor: [===|==-|---|---] <668hp 514m 477mv 18hour di Ulthas is blinded by the dirt in his eyes! Your kicked dirt grazes Ulthas. Ulthas has some big nasty wounds and scratches. Krawtor: [===|==-|---|---] <668hp 514m 477mv 18hour Ulthas utters the words, 'qarr zaue'. The very fabric of reality unravels itself as the Nexus swallows the area! You feel a brief tingling sensation. Ulthas's call void MASSACRES you! Ulthas's call void MANGLES a pikeman! Ulthas has some big nasty wounds and scratches. Krawtor: [===|==-|---|---] <601hp 514m 477mv 18hour Ulthas parries your attack. Your sting devastates a pikeman! Ulthas parries your attack. Your sting devastates Ulthas! You feel a rush of endorphins, numbing your pain. Your blood loss scratches Ulthas. Ulthas's pain maims you! Ulthas's pain devastates you! You dodge Ulthas's attack. The Steelfeather adorned with a glowing ember sears your flesh with flames. Ulthas's flaming bite grazes you. You parry a black dragon's attack. Ulthas has some big nasty wounds and scratches. Krawtor: [===|=--|---|---] <533hp 517m 477mv 18hour Ulthas utters the words, 'qarr zaue'. The very fabric of reality unravels itself as the Nexus swallows the area! Ulthas's call void *** DEMOLISHES *** you! You sure are BLEEDING! Ulthas's call void *** OBLITERATES *** a pikeman! Ulthas blocks your attack with his weapon. Your sting decimates Ulthas! You strike Ulthas with the edge of your shield. Your shield bash DISMEMBERS Ulthas! Ulthas weaves out of your attack. Your blood loss scratches Ulthas. Ulthas's pain maims you! You sure are BLEEDING! You block Ulthas's attack and attempt to strike at the brief opening. Your riposte wounds Ulthas. The Steelfeather adorned with a glowing ember sears your flesh with flames. Ulthas's flaming bite hits you. You sure are BLEEDING! A Gruesome Mask comes to life, twisting into a look of pure evil and terror! You dodge a black dragon's attack. Ulthas looks pretty hurt. Krawtor: [===|---|---|---] <364hp 517m 477mv 18hour flee e TICK IN 5 SECONDS. w charge ulthas You flee east from combat! A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] You notice a few spots of blood on the ground. Some stoneberry leaves grow on a bush here. <364hp 517m 476mv 18hour The ground rumbles and shakes as reality ripples around you. The night has begun. Your warcry wears off. Your Inner Fire blazes higher! You feel better. <419hp 519m 477mv 19hour Timer now at 30 secs. A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. Nearby a small stream bubbles merrily. [Exits: north east south west] A bit of blood has pooled at your feet. You notice a few spots of blood on the ground. (Charmed) (Dark Aura) A young black dragon belonging to Ulthas is here. (Translucent) (Dark Aura) Ulthas is here, fighting a pikeman. A pikeman is here, fighting Ulthas. <419hp 519m 476mv 19hour You need an appropriate weapon to charge. <419hp 519m 476mv 19hour murder ulthas Ulthas yells 'Help! I am being attacked by Krawtor!' Ulthas weaves out of your attack. Your sting mauls a pikeman. Your sting decimates Ulthas! Ulthas looks pretty hurt. <419hp 519m 476mv 19hour Ulthas's poison scratches you. You sure are BLEEDING! Ulthas weaves out of your attack. Ulthas weaves out of your attack. Your sting decimates a pikeman! You strike Ulthas with the edge of your shield. You hook your shield under Ulthas's weapon! Your shield bash DISMEMBERS Ulthas! Your blood loss scratches Ulthas. A black dragon's poisoned bite mauls a pikeman. Ulthas looks pretty hurt. <416hp 519m 476mv 19hour Ulthas utters the words, 'qarr zaue'. The very fabric of reality unravels itself as the Nexus swallows the area! You feel a brief tingling sensation. Ulthas's call void *** OBLITERATES *** you! You sure are BLEEDING! Ulthas's call void === DISINTEGRATES === a pikeman! Ulthas looks pretty hurt. <275hp 519m 476mv 19hour flee e You retreat east from combat! A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] You notice a few spots of blood on the ground. Some stoneberry leaves grow on a bush here. Ulthas's poison scratches you. You sure are BLEEDING! You hear something's death cry. <272hp 519m 475mv 19hour The ground rumbles and shakes as reality ripples around you. <272hp 519m 475mv 19hour e A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] You notice a few spots of blood on the ground. <272hp 519m 474mv 19hour bers Your pulse speeds up, but nothing happens. <272hp 494m 474mv 19hour Ulthas's poison scratches you. You sure are BLEEDING! <269hp 494m 474mv 19hour s A black dragon flies in. <269hp 494m 474mv 19hour A black dragon flies east. Ulthas's poison scratches you. You sure are BLEEDING! <266hp 494m 474mv 19hour get tes sca s A black dragon flies in. <266hp 494m 474mv 19hour Ulthas's poison scratches you. You sure are BLEEDING! Your blood loss scratches Ulthas. <263hp 494m 474mv 19hour flee w Ulthas utters the words, 'qarr zaue'. The very fabric of reality unravels itself as the Nexus swallows the area! You yell 'tOnGar PRoTesjT me, uhHlThhahhs HaZSs caLled the vooiid!' You feel a brief tingling sensation. Ulthas's call void MASSACRES you! You sure are BLEEDING! Ulthas looks pretty hurt. Krawtor: [==-|---|---|---] <197hp 494m 474mv 19hour w No way! You are still fighting! Ulthas looks pretty hurt. Krawtor: [==-|---|---|---] <197hp 494m 474mv 19hour You get a pair of lizard testicles from Ephemeral Scabbard. Ulthas looks pretty hurt. Krawtor: [==-|---|---|---] <197hp 494m 474mv 19hour No way! You are still fighting! Ulthas's poison scratches you. You sure are BLEEDING! Your sting MUTILATES Ulthas! Your sting decimates Ulthas! Ulthas blocks your attack with his weapon. You feel a rush of endorphins, numbing your pain. Your blood loss scratches Ulthas. You parry Ulthas's attack. You parry Ulthas's attack. You block Ulthas's attack with your shield. The Steelfeather adorned with a glowing ember sears your flesh with flames. Ulthas's flaming bite scratches you. You sure are BLEEDING! A Gruesome Mask comes to life, twisting into a look of pure evil and terror! A black dragon's poisoned bite wounds you. You sure are BLEEDING! A black dragon rears and breathes a cloud of poisonous fumes! Ulthas is in awful condition. Krawtor: [==-|---|---|---] <175hp 497m 474mv 19hour You flee west from combat! A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] You notice a few spots of blood on the ground. Some stoneberry leaves grow on a bush here. <175hp 497m 473mv 19hour s w The ground rumbles and shakes as reality ripples around you. <175hp 497m 473mv 19hour A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. Nearby a small stream bubbles merrily. [Exits: north east south west] A bit of blood has pooled at your feet. You notice a few spots of blood on the ground. <175hp 497m 472mv 19hour s w Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] <175hp 497m 471mv 19hour s Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] <175hp 497m 470mv 19hour w Alas, you cannot go that way. Ulthas's poison scratches you. You sure are BLEEDING! <172hp 497m 470mv 19hour Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] <172hp 497m 469mv 19hour A winding stream The bubbling of the stream beside you gives a feeling of comfort and companionship. Water insects and small fish of different colors swim about in the crystal clear water. [Exits: north west] <172hp 497m 468mv 19hour eat tes A winding stream The bubbling of the stream beside you gives a feeling of comfort and companionship. Water insects and small fish of different colors swim about in the crystal clear water. [Exits: north east south west] <172hp 497m 467mv 19hour w You eat a pair of lizard testicles. You feel less sick. A warm feeling runs through your body. <172hp 497m 467mv 19hour The ground rumbles and shakes as reality ripples around you. <172hp 497m 467mv 19hour w A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: north east south west] <172hp 497m 466mv 19hour bers A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: north east south west] A pikeman stands steady at his position. <172hp 497m 465mv 19hour TICK IN 5 SECONDS. Your pulse speeds up, but nothing happens. <172hp 472m 465mv 19hour You shake off the fear that has gripped you. <289hp 483m 479mv 20hour Timer now at 30 secs. s A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] <289hp 483m 478mv 20hour w A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] A giant mercenary peeks out from behind the bushes. <289hp 483m 477mv 20hour bers Your pulse races as you are consumed by rage! <389hp 433m 427mv 20hour where bash ulthas The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor A lighter area <PK> Ulthas An overlook <389hp 433m 427mv 20hour They aren't here. <389hp 433m 427mv 20hour e A lighter area Sunlight breaks through the scattered canopy above you. This seems more like a secluded wooded area, rather than a forest. Several snakes slither on by as they sense your approach. [Exits: north east south west] <389hp 433m 426mv 20hour e e A winding stream The bubbling of the stream beside you gives a feeling of comfort and companionship. Water insects and small fish of different colors swim about in the crystal clear water. [Exits: north east south west] The giant lieutenant is here guarding the borders. <389hp 433m 425mv 20hour n A winding stream The bubbling of the stream beside you gives a feeling of comfort and companionship. Water insects and small fish of different colors swim about in the crystal clear water. [Exits: north west] <389hp 433m 424mv 20hour sca A winding stream The bubbling of the stream beside you gives a feeling of comfort and companionship. Water insects and small fish of different colors swim about in the crystal clear water. [Exits: north east south west] <389hp 433m 423mv 20hour You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 2 (west) *** A pikeman stands steady at his position. *** Range 4 (west) *** A vicious warrior is here, brandishing his sword. A vicious warrior is here, brandishing his sword. *** Range 6 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <389hp 433m 423mv 20hour n A dried up riverbed The remains of a once moving stream is here. The dirt on the ground is cracked with the lack of moisture to this certain area as pebbles seem to be scattered about. Lush grass surrounds this riverbed so you wonder what keeps this area so dry. [Exits: east south west] <389hp 433m 422mv 20hour sca You scan all around. You scan north. You scan east. *** Range 4 (east) *** A water snake slithers on by. You scan south. You scan west. *** Range 3 (west) *** A giant bombardier is here. *** Range 4 (west) *** A giant footman is here, ready for battle. You scan up. You scan down. <389hp 433m 422mv 20hour e Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] <389hp 433m 421mv 20hour e Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] <389hp 433m 420mv 20hour n A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east south west] You notice a few spots of blood on the ground. A wild horse rears up at you. A buzzard is here, feeding on a carcass of a rabbit. A wild horse rears up at you. <389hp 433m 419mv 20hour sca where You scan all around. You scan north. You scan east. You scan south. You scan west. *** Range 1 (west) *** Leslo the scout runs to deliver an important message. You scan up. You scan down. <389hp 433m 419mv 20hour The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor A lush valley <PK> Ulthas An overlook <389hp 433m 419mv 20hour n Edge of the valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: east south west] <389hp 433m 418mv 20hour sca You scan all around. You scan north. You scan east. You scan south. *** Range 1 (south) *** A wild horse rears up at you. A buzzard is here, feeding on a carcass of a rabbit. A wild horse rears up at you. You scan west. You scan up. You scan down. <389hp 433m 418mv 20hour w Edge of the valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east south] <389hp 433m 417mv 20hour w Alas, you cannot go that way. <389hp 433m 417mv 20hour n A steep cliff The cliff drops off precariously before you. Loose rubble from the trail drops off the edge of the cliff as you walk. In the distance, you can see the faint outline of some rather large huts. The cliff is too steep to climb down. [Exits: south west] <389hp 433m 416mv 20hour sca You scan all around. You scan north. You scan east. You scan south. *** Range 2 (south) *** Leslo the scout runs to deliver an important message. You scan west. *** Range 1 (west) *** A watchman is on alert here. You scan up. You scan down. <389hp 433m 416mv 20hour w A steep cliff The cliff drops off precariously before you. Loose rubble from the trail drops off the edge of the cliff as you walk. In the distance, you can see the faint outline of some rather large huts. The cliff is too steep to climb down. [Exits: north east south] A watchman is on alert here. <389hp 433m 415mv 20hour n A steep cliff The cliff drops off precariously before you. Loose rubble from the trail drops off the edge of the cliff as you walk. In the distance, you can see the faint outline of some rather large huts. The cliff is too steep to climb down. [Exits: south west] <389hp 433m 414mv 20hour sca You scan all around. You scan north. You scan east. You scan south. *** Range 1 (south) *** A watchman is on alert here. You scan west. *** Range 1 (west) *** A giant footman is here, ready for battle. You scan up. You scan down. <389hp 433m 414mv 20hour w A steep cliff The cliff drops off precariously before you. Loose rubble from the trail drops off the edge of the cliff as you walk. In the distance, you can see the faint outline of some rather large huts. The cliff is too steep to climb down. [Exits: north east south west] A giant footman is here, ready for battle. <389hp 433m 413mv 20hour n A steep cliff The cliff drops off precariously before you. Loose rubble from the trail drops off the edge of the cliff as you walk. In the distance, you can see the faint outline of some rather large huts. The cliff is too steep to climb down. [Exits: south west] A watchman is on alert here. <389hp 433m 412mv 20hour sca w You scan all around. You scan north. You scan east. You scan south. *** Range 1 (south) *** A giant footman is here, ready for battle. You scan west. You scan up. You scan down. <389hp 433m 412mv 20hour An old path Strange vegetation line the path edges. Dangerously close to the edge of the cliff, you do not want to lose your balance for the outcome would be fatal. This path does not seem to have been traveled upon for many years. [Exits: east south west] <389hp 433m 411mv 20hour w An old path Strange vegetation line the path edges. Dangerously close to the edge of the cliff, you do not want to lose your balance for the outcome would be fatal. This path does not seem to have been traveled upon for many years. [Exits: east south west] <389hp 433m 410mv 20hour w An old path Strange vegetation line the path edges. Dangerously close to the edge of the cliff, you do not want to lose your balance for the outcome would be fatal. This path does not seem to have been traveled upon for many years. [Exits: east south west] <389hp 433m 409mv 20hour n Alas, you cannot go that way. <389hp 433m 409mv 20hour sca w You scan all around. You scan north. You scan east. *** Range 3 (east) *** A watchman is on alert here. You scan south. You scan west. You scan up. You scan down. <389hp 433m 409mv 20hour An old path Strange vegetation line the path edges. Dangerously close to the edge of the cliff, you do not want to lose your balance for the outcome would be fatal. This path does not seem to have been traveled upon for many years. [Exits: north east south] <389hp 433m 408mv 20hour n sca The secret It seems that no one has been here for a number of years. The sound of a small brook gurgling near by and birds chirping gives a feel of a tropical paradise. To the far north, a grassy area can be seen. [Exits: south west] <389hp 433m 407mv 20hour TICK IN 5 SECONDS. You scan all around. You scan north. You scan east. You scan south. You scan west. You scan up. You scan down. <389hp 433m 407mv 20hour w The secret It seems that no one has been here for a number of years. The sound of a small brook gurgling near by and birds chirping gives a feel of a tropical paradise. To the far north, a grassy area can be seen. [Exits: north east] <389hp 433m 406mv 20hour where e The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor The secret <PK> Ulthas An overlook <389hp 433m 406mv 20hour The secret It seems that no one has been here for a number of years. The sound of a small brook gurgling near by and birds chirping gives a feel of a tropical paradise. To the far north, a grassy area can be seen. [Exits: south west] <389hp 433m 405mv 20hour s An old path Strange vegetation line the path edges. Dangerously close to the edge of the cliff, you do not want to lose your balance for the outcome would be fatal. This path does not seem to have been traveled upon for many years. [Exits: north east south] <389hp 433m 404mv 20hour e An old path Strange vegetation line the path edges. Dangerously close to the edge of the cliff, you do not want to lose your balance for the outcome would be fatal. This path does not seem to have been traveled upon for many years. [Exits: east south west] <389hp 433m 403mv 20hour s Among the thickets The underbrush here is so thick that it is nearly impenetrable. Along the edges of the vegetation are a series of red berries which are smeared upon any passerbyes. Movement is extremely encumbered here. [Exits: north east west] <389hp 433m 402mv 20hour sca You scan all around. You scan north. You scan east. *** Range 3 (east) *** A giant footman is here, ready for battle. You scan south. You scan west. You scan up. You scan down. <389hp 433m 402mv 20hour e Among the thickets The underbrush here is so thick that it is nearly impenetrable. Along the edges of the vegetation are a series of red berries which are smeared upon any passerbyes. Movement is extremely encumbered here. [Exits: north east west] <389hp 433m 401mv 20hour s Alas, you cannot go that way. <389hp 433m 401mv 20hour e An overlook Before you, the valley drops further down in the form of a steep cliff. The view here is magnificent with the red sand stone rock out croppings catching your attention. [Exits: north east south west] You notice a few spots of blood on the ground. A mineral vein has broken the surface. <389hp 433m 400mv 20hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** A giant footman is here, ready for battle. You scan south. *** Range 1 (south) *** A pikeman stands steady at his position. You scan west. You scan up. You scan down. <389hp 433m 400mv 20hour s An overlook Before you, the valley drops further down in the form of a steep cliff. The view here is magnificent with the red sand stone rock out croppings catching your attention. [Exits: north east south] You notice a few spots of blood on the ground. A pikeman stands steady at his position. <389hp 433m 399mv 20hour sca You scan all around. You scan north. You scan east. You scan south. You scan west. You scan up. You scan down. You stop limping. Your Inner Fire blazes higher! You feel better. <520hp 443m 413mv 21hour Timer now at 30 secs. e An overlook Before you, the valley drops further down in the form of a steep cliff. The view here is magnificent with the red sand stone rock out croppings catching your attention. [Exits: north south west] <520hp 443m 412mv 21hour s sca An overlook Before you, the valley drops further down in the form of a steep cliff. The view here is magnificent with the red sand stone rock out croppings catching your attention. [Exits: north east west] You notice a few spots of blood on the ground. <520hp 443m 411mv 21hour where You scan all around. You scan north. *** Range 2 (north) *** A giant footman is here, ready for battle. *** Range 3 (north) *** A watchman is on alert here. You scan east. *** Range 1 (east) *** (Charmed) (Dark Aura) A young black dragon belonging to Ulthas is here. (Translucent) Ulthas the Doomblade is here. You scan south. You scan west. You scan up. You scan down. <520hp 443m 411mv 21hour The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor An overlook <PK> Ulthas An overlook <520hp 443m 411mv 21hour e An overlook Before you, the valley drops further down in the form of a steep cliff. The view here is magnificent with the red sand stone rock out croppings catching your attention. [Exits: north south west] A bit of blood has pooled at your feet. You notice a few spots of blood on the ground. (Charmed) (Dark Aura) A young black dragon belonging to Ulthas is here. (Translucent) Ulthas the Doomblade is here. <520hp 443m 410mv 21hour bash ulthas You slam into Ulthas, but he stays on his feet! Ulthas yells 'Your bash is no match for my abilities Krawtor!' Your bash MASSACRES Ulthas! Ulthas is in awful condition. Krawtor: [===|=--|---|---] <520hp 443m 410mv 21hour Ulthas blocks your attack with his weapon. Ulthas blocks your attack with his weapon. You strike Ulthas with the edge of your shield. Your shield bash *** DEMOLISHES *** Ulthas! You feel a rush of endorphins, numbing your pain. Ulthas's pain LACERATES you! Ulthas's pain LACERATES you! You sure are BLEEDING! You parry a black dragon's attack. Ulthas is in awful condition. Krawtor: [===|---|---|---] <430hp 447m 410mv 21hour Ulthas has fled! <430hp 447m 410mv 21hour You turn a black dragon's attack against it. Your counter injures a black dragon. A black dragon has fled! A black dragon flies south. You yell 'heLp! Ii ahhm being attawckeD by uhlthahs!' <430hp 442m 410mv 21hour sca You scan all around. You scan north. *** Range 1 (north) *** A watchman is on alert here. You scan east. You scan south. *** Range 1 (south) *** (Charmed) (Dark Aura) A young black dragon belonging to Ulthas is here. You scan west. You scan up. You scan down. <430hp 442m 410mv 21hour e Alas, you cannot go that way. <430hp 442m 410mv 21hour s A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. (Charmed) (Dark Aura) A young black dragon belonging to Ulthas is here. <430hp 442m 409mv 21hour sca You scan all around. You scan north. *** Range 2 (north) *** A watchman is on alert here. You scan east. *** Range 1 (east) *** Leslo the scout runs to deliver an important message. *** Range 2 (east) *** A wild horse rears up at you. A buzzard is here, feeding on a carcass of a rabbit. A wild horse rears up at you. You scan south. You scan west. You scan up. You scan down. <430hp 442m 409mv 21hour where The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor A lush valley <PK> Ulthas The base of the mountain <430hp 442m 409mv 21hour e A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east south west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. Leslo the scout runs to deliver an important message. <430hp 442m 408mv 21hour s sca Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] <430hp 442m 407mv 21hour You scan all around. You scan north. *** Range 1 (north) *** Leslo the scout runs to deliver an important message. You scan east. *** Range 3 (east) *** A water snake slithers on by. You scan south. You scan west. *** Range 4 (west) *** A giant bombardier is here. *** Range 5 (west) *** A giant footman is here, ready for battle. You scan up. You scan down. <430hp 442m 407mv 21hour e e Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] <430hp 442m 406mv 21hour n Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east west] <430hp 442m 405mv 21hour sca A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. Nearby a small stream bubbles merrily. [Exits: north east south west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. <430hp 442m 404mv 21hour where You scan all around. You scan north. You scan east. *** Range 5 (east) *** (Translucent) (Dark Aura) Ulthas the Doomblade is here. You scan south. You scan west. *** Range 1 (west) *** A wild horse rears up at you. A buzzard is here, feeding on a carcass of a rabbit. A wild horse rears up at you. *** Range 2 (west) *** Leslo the scout runs to deliver an important message. *** Range 3 (west) *** (Charmed) (Dark Aura) A young black dragon belonging to Ulthas is here. You scan up. You scan down. <430hp 442m 404mv 21hour The Ford is [WARMASTER] controlled. Players near you: <PK> Krawtor A lush valley <PK> Ulthas The base of the mountain <430hp 442m 404mv 21hour e A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] You notice a few spots of blood on the ground. Some stoneberry leaves grow on a bush here. <430hp 442m 403mv 21hour bash ulthas e They aren't here. <430hp 442m 403mv 21hour e A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. To the south you can see a small stream. [Exits: north east south west] You notice a few spots of blood on the ground. <430hp 442m 402mv 21hour bash ulthas A beaten trail You are on a dirt trail with vegetation that has been trampled over around you. Whether it be from being or beast - you cannot tell. Small, green shrubs lie sparsely all around as you trod cautiously upon this path. [Exits: east west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. <430hp 442m 401mv 21hour e e They aren't here. <430hp 442m 401mv 21hour bash ulthas A beaten trail You are on a dirt trail with vegetation that has been trampled over around you. Whether it be from being or beast - you cannot tell. Small, green shrubs lie sparsely all around as you trod cautiously upon this path. [Exits: east west] You notice a few spots of blood on the ground. A bit of blood has pooled at your feet. <430hp 442m 400mv 21hour sca The base of the mountain You near the bottom of a mountain. A cliff spans in front of you that is too steep to climb down. The fast moving clouds give indication of the strong wind present. The path to the west continues the descent to the base of the mountain. [Exits: north south west] You notice a few spots of blood on the ground. (Translucent) (Dark Aura) Ulthas the Doomblade is here. <430hp 442m 399mv 21hour Ulthas yells 'Help! Krawtor is trying to bash me!' You fall flat on your face! Your bash misses Ulthas. Ulthas stops using a glimmering white staff. Ulthas wields the Meat Kleefer in his off-hand. Ulthas is in awful condition. Krawtor: [===|---|---|---] <430hp 442m 399mv 21hour Your sting devastates Ulthas! Ulthas dodges your attack. Your sting MUTILATES Ulthas! Ulthas is mortally wounded!! Ulthas manages to cover his wounds and halt the bleeding. You've gained some worth in eyes of [GLADIATOR]! You have gained 44 blades in service of GLADIATOR. A challenge has ended. You have won your challenge. FINISH THEM! [GLADIATOR]: 'Krawtor has claimed victory over Ulthas.' <430hp 442m 399mv 21hour TICK IN 5 SECONDS. salu ult You scan all around. You scan north. *** Range 1 (north) *** A young bear is here, looking for something to eat. You scan east. You scan south. *** Range 2 (south) *** A fortune teller is here sitting behind a large crystal ball. *** Range 3 (south) *** Bavolle the Geek is here. You scan west. *** Range 6 (west) *** A wild horse rears up at you. A buzzard is here, feeding on a carcass of a rabbit. A wild horse rears up at you. You scan up. You scan down. <524hp 448m 456mv 22hour Timer now at 30 secs. You raise your hand in salute to Ulthas. <524hp 448m 456mv 22hour bsay A fine battle indeed, praise Tongar! Both of Krawtor's heads speak in unison but out of cadence and in different registers, ' A fine battle indeed, praise Tongar!  
  8. Challenges are hard. <1726hp 425m 460mv 11hour Lecitus tightens his grip around a blazing bardiche. <1726hp 425m 460mv 11hour Lecitus says 'Ready then?' <1726hp 425m 460mv 11hour where The Ford is [WARMASTER] controlled. Players near you: <PK> Lecitus Fresh, Green, Grass <PK> Krawtor Fresh, Green, Grass <1726hp 425m 460mv 11hour TICK IN 5 SECONDS. nod The heads of Krawtor each bob up and down, nodding. <1726hp 425m 460mv 11hour af You are affected by the following: Spell: stance : modifies hitroll by 4 for 6 hours : modifies damroll by 4 for 6 hours Spell: warcry : modifies savingspell by -6 for 23 hours : modifies damroll by 3 for 23 hours : modifies hitroll by 6 for 23 hours Spell: pass door : for 7 hours Spell: truesight : for 13 hours : for 13 hours Spell: mounted : for 48 hours <1726hp 425m 460mv 11hour Lecitus drops into a combat stance. <1726hp 425m 460mv 11hour <1726hp 432m 460mv 12hour Timer now at 30 secs. You yell 'hHelp! leciTus kicked DirT into mMY eyes!' Lecitus kicks dirt in your eyes! You stop following Lecitus. Lecitus's kicked dirt scratches you. You can't see a thing! You dodge someone's attack. You block someone's attack with your shield. Some poison barbed gauntlets gleam with lethal poison. You feel momentarily ill, but it passes. Your freezing smash LACERATES someone! Krawtor: [===|===|===|===] <1723hp 432m 460mv 12hour di Someone is blinded by the dirt in his eyes! Your kicked dirt grazes someone. Krawtor: [===|===|===|===] <1723hp 432m 460mv 12hour You parry someone's attack. Someone's eyes dart madly as he panics. Someone blocks your attack with his weapon. Krawtor: [===|===|===|===] <1723hp 432m 460mv 12hour sb You parry someone's attack. You block someone's attack with your shield. You block someone's attack with your shield. You block someone's attack with your shield. Someone's image turns cloudy as air thickens around him. Lecitus is surrounded by an angry whirlwind! A necklace with a lion charm glimmers with a divine intensity. Someone's flesh becomes inanimate. Someone parries your attack. Krawtor: [===|===|===|===] <1723hp 432m 460mv 12hour You slam against someone's weapon! You make excellent use of a spiked shield and draw blood. Your shield bash wounds someone. Krawtor: [===|===|===|===] <1723hp 417m 460mv 12hour Someone's eyes begin to blaze as his madness engulfs him! Krawtor: [===|===|===|===] <1723hp 417m 460mv 12hour Your blood loss scratches someone. Someone's primary weapon has been pushed aside! Someone's primary weapon has been pushed aside! Someone's primary weapon has been pushed aside! You feel something drawing your life away. Someone's life drain hits you. Your freezing smash LACERATES someone! Your freezing smash DISMEMBERS someone! Someone blocks your attack with his weapon. Krawtor: [===|===|===|===] <1711hp 417m 460mv 12hour Someone breaks your something in twain! Krawtor: [===|===|===|===] <1711hp 417m 460mv 12hour Someone's flame *** OBLITERATES *** you! You block someone's attack with your shield. Someone's assault injures you. You block someone's attack with your shield. Someone's assault injures you. You block someone's attack with your shield. Someone's assault injures you. You feel something drawing your life away. Someone's life drain scratches you. Someone blocks your attack with his weapon. Someone blocks your attack with his weapon. Krawtor: [===|===|===|==-] <1530hp 417m 460mv 12hour fle You have become better at retreat! [94%] You retreat north from combat! You can't see a thing! <1530hp 417m 459mv 12hour s e s You can't see a thing! <1530hp 417m 458mv 12hour You can't see a thing! <1530hp 417m 457mv 12hour You can't see a thing! <1530hp 417m 456mv 12hour scra s You scratch yourself on the head... confused. <1530hp 417m 456mv 12hour You can't see a thing! <1530hp 417m 455mv 12hour e s You can't see a thing! <1530hp 417m 454mv 12hour Alas, you cannot go that way. <1530hp 417m 454mv 12hour e Alas, you cannot go that way. <1530hp 417m 454mv 12hour s Alas, you cannot go that way. <1530hp 417m 454mv 12hour w s You can't see a thing! <1530hp 417m 453mv 12hour Alas, you cannot go that way. <1530hp 417m 453mv 12hour s Alas, you cannot go that way. <1530hp 417m 453mv 12hour TICK IN 5 SECONDS. w You can't see a thing! <1530hp 417m 452mv 12hour e e You can't see a thing! <1530hp 417m 451mv 12hour e You can't see a thing! <1530hp 417m 450mv 12hour e Alas, you cannot go that way. <1530hp 417m 450mv 12hour Alas, you cannot go that way. <1530hp 417m 450mv 12hour n You can't see a thing! <1530hp 417m 449mv 12hour eq someone is using: something. something. something. something. something. something. something. something. something. something. something. something. something. something. something. something. something. something. something. something. something. <1530hp 417m 449mv 12hour e e Alas, you cannot go that way. <1530hp 417m 449mv 12hour Alas, you cannot go that way. <1530hp 417m 449mv 12hour You rub the dirt out of your eyes. <1562hp 424m 460mv 13hour Timer now at 30 secs. s Fresh, Green Grass [Exits: north west] <1562hp 424m 459mv 13hour s Alas, you cannot go that way. <1562hp 424m 459mv 13hour w w Fresh, Green Grass [Exits: north east west] <1562hp 424m 458mv 13hour s Fresh, Green Grass [Exits: north east west] A fire giant soldier is here in training. <1562hp 424m 457mv 13hour Alas, you cannot go that way. <1562hp 424m 457mv 13hour w Fresh, Green Grass [Exits: north east south] <1562hp 424m 456mv 13hour s The secret [Exits: north east] <1562hp 424m 455mv 13hour e s The secret [Exits: south west] <1562hp 424m 454mv 13hour i An old path [Exits: north east south] <1562hp 424m 453mv 13hour You are carrying: a combat visor the Stormbringer (Magical) (Glowing) (Humming) 'Durindel' the Sword of Flame adorned with a glowing ember (Magical) (Glowing) (Humming) 'Long Night', the Blade of Frost adorned with a razor crystal (Humming) a consecrated bow 'Khyer-Dirohm', the Vorpal Sword of Atonement a small dinghy a warforged shortbow "Decobru" the Gladiator Broadsword (Glowing) (Humming) a Warshield of Invulnerability (Glowing) (Humming) the broken Krawtor's Bonemeal a leather sack a sturdy backpack (Glowing) The Ring of the Sea-Elves <1562hp 424m 453mv 13hour s A wall of vegetation [Exits: north east] A tree spreads its branches through the canopy. <1562hp 424m 452mv 13hour e Among the thickets [Exits: north east west] <1562hp 424m 451mv 13hour s Alas, you cannot go that way. <1562hp 424m 451mv 13hour e Among the thickets [Exits: north east west] <1562hp 424m 450mv 13hour e An overlook [Exits: north east south west] A mineral vein has broken the surface. <1562hp 424m 449mv 13hour wear stor You wield the Stormbringer. <1562hp 424m 449mv 13hour dual dec You stop using a spiked shield. You wield "Decobru" the Gladiator Broadsword in your off-hand. <1562hp 424m 449mv 13hour w Among the thickets [Exits: north east west] <1562hp 424m 448mv 13hour dirt lecitus They aren't here. <1562hp 424m 448mv 13hour w Among the thickets [Exits: north east west] <1562hp 424m 447mv 13hour n dirt lecitus An old path [Exits: east south west] <1562hp 424m 446mv 13hour w They aren't here. <1562hp 424m 446mv 13hour An old path [Exits: north east south] You notice a few spots of blood on the ground. <1562hp 424m 445mv 13hour dirt lecitus w They aren't here. <1562hp 424m 445mv 13hour t Alas, you cannot go that way. <1562hp 424m 445mv 13hour Tell whom what? <1562hp 424m 445mv 13hour t Tell whom what? <1562hp 424m 445mv 13hour n The secret [Exits: south west] You notice a few spots of blood on the ground. <1562hp 424m 444mv 13hour dirt lecitus They aren't here. <1562hp 424m 444mv 13hour where The Ford is [WARMASTER] controlled. Players near you: <PK> Lecitus A steep cliff <PK> Krawtor The secret <1562hp 424m 444mv 13hour w The secret [Exits: north east] You notice a few spots of blood on the ground. <1562hp 424m 443mv 13hour sca You scan all around. You scan north. *** Range 2 (north) *** A wild horse rears up at you. *** Range 3 (north) *** A fire giant soldier is here in training. You scan east. You scan south. You scan west. You scan up. You scan down. <1562hp 424m 443mv 13hour e The secret [Exits: south west] You notice a few spots of blood on the ground. <1562hp 424m 442mv 13hour s An old path [Exits: north east south] You notice a few spots of blood on the ground. <1562hp 424m 441mv 13hour e e An old path [Exits: east south west] <1562hp 424m 440mv 13hour An old path [Exits: east south west] <1562hp 424m 439mv 13hour s Among the thickets [Exits: north east west] You notice a few spots of blood on the ground. <1562hp 424m 438mv 13hour s sca Alas, you cannot go that way. <1562hp 424m 438mv 13hour You scan all around. You scan north. You scan east. *** Range 2 (east) *** Lecitus is here, sitting astride a warhorse. You scan south. You scan west. You scan up. You scan down. <1562hp 424m 438mv 13hour e An overlook [Exits: north east south west] You notice a few spots of blood on the ground. A mineral vein has broken the surface. Lecitus is here, sitting astride a warhorse. <1562hp 424m 437mv 13hour dirt lecitus Lecitus yells 'Help! Krawtor kicked dirt into my eyes!' Lecitus is blinded by the dirt in his eyes! Your kicked dirt scratches Lecitus. Lecitus has some small wounds and bruises. Krawtor: [===|===|===|==-] <1562hp 424m 437mv 13hour You dodge Lecitus's attack. You dodge Lecitus's attack. Lecitus's eyes dart madly as he panics. Lecitus blocks your attack with his weapon. Lecitus parries your attack. Lecitus blocks your attack with his weapon. Lecitus blocks your attack with his weapon. Your life drain devastates Lecitus! Lecitus parries your attack. Lecitus has some small wounds and bruises. Krawtor: [===|===|===|==-] <1562hp 424m 437mv 13hour Lecitus's eyes begin to blaze as his madness engulfs him! Lecitus has some small wounds and bruises. Krawtor: [===|===|===|==-] <1562hp 424m 437mv 13hour TICK IN 5 SECONDS. You block Lecitus's attack and attempt to strike at the brief opening. Your riposte mauls Lecitus. Lecitus's assault hits you. Lecitus's flame *** DEMOLISHES *** you! You dodge Lecitus's attack. Lecitus blocks your attack with his weapon. Lecitus parries your attack. Your bladed onslaught wounds Lecitus. The Stormbringer draws life from Lecitus. Your life drain scratches Lecitus. Lecitus has some small wounds and bruises. Krawtor: [===|===|===|=--] <1449hp 424m 437mv 13hour bers Lecitus throws a mighty haymaker at your jaws. Lecitus's punch decimates you! Your warcry wears off. Lecitus has some small wounds and bruises. Krawtor: [===|===|===|=--] <1422hp 424m 437mv 13hour Your pulse races as you are consumed by rage! Lecitus has some small wounds and bruises. Krawtor: [===|===|===|==-] <1522hp 374m 387mv 13hour You block Lecitus's attack and attempt to strike at the brief opening. Your riposte mauls Lecitus. Lecitus's assault injures you. You parry Lecitus's attack. Lecitus's assault injures you. You block Lecitus's attack and attempt to strike at the brief opening. Your riposte mauls Lecitus. Lecitus's assault injures you. You feel a blazing bardiche drawing your life away. Lecitus's life drain grazes you. Lecitus blocks your attack with his weapon. Lecitus parries your attack. Lecitus parries your attack. Lecitus parries your attack. A winged lightning dragon breathes forth a bolt of lightning! Your lightning bolt hits Lecitus. The Stormbringer draws life from Lecitus. Your life drain scratches Lecitus. Lecitus's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite grazes Lecitus. Lecitus has some small wounds and bruises. Krawtor: [===|===|===|=--] <1474hp 374m 387mv 13hour warc You feel righteous as you yell out your warcry. You yell 'FooR Gloory! FooR HOonOor!! praoiisSseh toNnGahhr!!!!' You block Lecitus's attack and attempt to strike at the brief opening. Your riposte mauls Lecitus. Lecitus's assault hits you. You parry Lecitus's attack. Lecitus's assault injures you. Lecitus's flame MASSACRES you! You feel a blazing bardiche drawing your life away. Lecitus's life drain hits you. Lecitus blocks your attack with his weapon. Lecitus blocks your attack with his weapon. Lecitus blocks your attack with his weapon. The Stormbringer draws life from Lecitus. Your life drain scratches Lecitus. Lecitus's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Lecitus. Lecitus has some small wounds and bruises. Krawtor: [===|===|===|=--] <1369hp 344m 387mv 13hour Lecitus throws a mighty haymaker at your jaws. Lecitus's punch decimates you! Lecitus has some small wounds and bruises. Krawtor: [===|===|===|---] <1344hp 344m 387mv 13hour Lecitus gasps for air as his insanity ends. Lecitus seems to come to his senses and calms down. Lecitus rubs the dirt out of his eyes. Lecitus manages to cover his wounds and halt the bleeding. Lecitus has some small wounds and bruises. Krawtor: [===|===|===|=--] <1382hp 347m 437mv 14hour Timer now at 30 secs. flee Lecitus's flame MASSACRES you! You block Lecitus's attack and attempt to strike at the brief opening. Your riposte mauls Lecitus. Lecitus's assault injures you. Lecitus blocks your attack with his weapon. Lecitus dodges your attack. Lecitus parries your attack. Lecitus blocks your attack with his weapon. Lecitus's flesh is seared by the flaming "Decobru" the Gladiator Broadsword. Your flaming bite scratches Lecitus. Lecitus has some small wounds and bruises. Krawtor: [===|===|===|---] <1298hp 347m 437mv 14hour You retreat west from combat! Among the thickets [Exits: north east west] You notice a few spots of blood on the ground. <1298hp 347m 436mv 14hour s e s Alas, you cannot go that way. <1298hp 347m 436mv 14hour An overlook [Exits: north east south west] You notice a few spots of blood on the ground. A mineral vein has broken the surface. Lecitus is here, sitting astride a warhorse. <1298hp 347m 435mv 14hour An overlook [Exits: north east south] <1298hp 347m 434mv 14hour dirt lecitus They aren't here. <1298hp 347m 434mv 14hour w Alas, you cannot go that way. <1298hp 347m 434mv 14hour dirt lecitus They aren't here. <1298hp 347m 434mv 14hour e An overlook [Exits: north south west] <1298hp 347m 433mv 14hour s e An overlook [Exits: north east west] <1298hp 347m 432mv 14hour s An overlook [Exits: north south west] <1298hp 347m 431mv 14hour e A lush valley [Exits: north east] <1298hp 347m 430mv 14hour s e A lush valley [Exits: north east south west] <1298hp 347m 429mv 14hour Along a small stream [Exits: north east south west] <1298hp 347m 428mv 14hour get tal bac get tal bac rem pend rem cap rem too wear tal wear tal rem tal rem tal put tal bac put tal bac wear too wear pend wear cap Along a small stream [Exits: north east west] <1298hp 347m 427mv 14hour You get a demon-faced talisman from a sturdy backpack. <1298hp 347m 427mv 14hour You get a demon-faced talisman from a sturdy backpack. <1298hp 347m 427mv 14hour wear stor You stop using a dark moonstone pendant. <1298hp 347m 427mv 14hour You stop using a cape of black dragonhide. <1298hp 347m 427mv 14hour You stop using a werewolf's tooth. <1298hp 347m 427mv 14hour You wear a demon-faced talisman around your neck. The Stormbringer is too heavy for you to wield. You suddenly feel possessed by great evil. <1298hp 347m 427mv 14hour You wear a demon-faced talisman around your neck. "Decobru" the Gladiator Broadsword is too heavy for you to wield. You suddenly feel possessed by great evil. <1298hp 347m 427mv 14hour You stop using a demon-faced talisman. You feel much better. <1298hp 347m 427mv 14hour You stop using a demon-faced talisman. You feel much better. <1298hp 347m 427mv 14hour Lecitus rides in. You put a demon-faced talisman in a sturdy backpack. <1298hp 347m 427mv 14hour You put a demon-faced talisman in a sturdy backpack. <1298hp 347m 427mv 14hour You attach a werewolf's tooth to your earlobes. <1298hp 347m 427mv 14hour wear spik You wear a dark moonstone pendant around your neck. <1298hp 347m 427mv 14hour You wear a cape of black dragonhide around your neck. <1298hp 347m 427mv 14hour You yell 'help! lecitus JjusT bodyslaommed into me!' Lecitus knocks you senseless with a full on bodyslam! Lecitus's bodyslam MASSACRES you! Lecitus has some small wounds and bruises. Krawtor: [===|===|===|---] <1219hp 347m 427mv 14hour Lecitus's flame MANGLES you! You feel a blazing bardiche drawing your life away. Lecitus's life drain scratches you. Lecitus parries your attack. Lecitus blocks your attack with his weapon. Lecitus has some small wounds and bruises. Krawtor: [===|===|==-|---] <1134hp 347m 427mv 14hour Lecitus's flame DISMEMBERS you! Lecitus's flame MANGLES you! You feel a blazing bardiche drawing your life away. Lecitus's life drain scratches you. Lecitus parries your attack. Lecitus blocks your attack with his weapon. Lecitus blocks your attack with his weapon. Lecitus has some small wounds and bruises. Krawtor: [===|===|=--|---] <986hp 347m 427mv 14hour snick Lecitus knocks you senseless with a full on bodyslam! Lecitus's bodyslam MASSACRES you! Lecitus's flame MASSACRES you! You feel a blazing bardiche drawing your life away. Lecitus's life drain scratches you. Lecitus parries your attack. Lecitus dodges your attack. Lecitus has some small wounds and bruises. Krawtor: [===|===|---|---] <842hp 347m 427mv 14hour You dodge Lecitus's attack. You feel a blazing bardiche drawing your life away. Lecitus's life drain misses you. Lecitus dodges your attack. Lecitus dodges your attack. Lecitus has some small wounds and bruises. Krawtor: [===|===|---|---] <842hp 347m 427mv 14hour You wield the Stormbringer. You dodge Lecitus's attack. You parry Lecitus's attack. Lecitus dodges your attack. Lecitus blocks your attack with his weapon. Lecitus has some small wounds and bruises. Krawtor: [===|===|---|---] <842hp 347m 427mv 14hour Lecitus's eyes begin to blaze as his madness engulfs him! You wear a spiked shield as a shield. Lecitus has some small wounds and bruises. Krawtor: [===|===|---|---] <842hp 347m 427mv 14hour You snicker softly. Lecitus has some small wounds and bruises. Krawtor: [===|===|---|---] <842hp 347m 427mv 14hour TICK IN 5 SECONDS. Lecitus's flame *** DEMOLISHES *** you! You feel a blazing bardiche drawing your life away. Lecitus's life drain grazes you. Lecitus blocks your attack with his weapon. Lecitus blocks your attack with his weapon. Lecitus blocks your attack with his weapon. The Stormbringer draws life from Lecitus. Your life drain hits Lecitus. Lecitus has some small wounds and bruises. Krawtor: [===|===|---|---] <768hp 353m 460mv 15hour Timer now at 30 secs. eq You maneuver your shield in front of you as Lecitus bodyslams you, partially deflecting his powerful blow! Lecitus knocks you senseless with a full on bodyslam! Lecitus's bodyslam DISMEMBERS you! Lecitus has some small wounds and bruises. Krawtor: [===|==-|---|---] <708hp 353m 460mv 15hour You block Lecitus's attack with your shield. Lecitus's assault injures you. You block Lecitus's attack with your shield. Lecitus's assault injures you. You block Lecitus's attack with your shield. Lecitus's assault injures you. Lecitus blocks your attack with his weapon. Lecitus blocks your attack with his weapon. You strike Lecitus with the edge of your shield. You make excellent use of a spiked shield and draw blood. Your shield bash mauls Lecitus. Lecitus blocks your attack with his weapon. The Stormbringer draws life from Lecitus. Your life drain grazes Lecitus. Lecitus has some small wounds and bruises. Krawtor: [===|==-|---|---] <673hp 353m 460mv 15hour di Your blood loss scratches Lecitus. You parry Lecitus's attack. Lecitus's assault hits you. Lecitus blocks your attack with his weapon. Lecitus has some small wounds and bruises. Krawtor: [===|==-|---|---] <661hp 353m 460mv 15hour Krawtor is using: <used as light> the Inner Fire <worn on finger> (Glowing) a Ring of Accuracy <worn on finger> (Glowing) a Ring of Accuracy <worn around neck> (Glowing) (Humming) a dark moonstone pendant <worn around neck> (Magical) (Glowing) (Humming) a cape of black dragonhide <worn on head> (Magical) the dead star circlet <worn on ear> a werewolf's tooth <worn on torso> (Humming) Godforged Battleplate <worn on arms> (Glowing) (Humming) some acid-etched armplates <worn on hands> fine chainmail gauntlets <worn on legs> silken leggings <worn on feet> boots of the riftkin <worn as shield> a spiked shield <worn about body> the Death Shroud <worn about waist> (Magical) a long coral belt adorned with an emblem of Gear <worn around wrist> (Glowing) (Humming) a bracelet of everlasting hatred <worn around wrist> (Glowing) a steel, cuffed bracer <wielded> the Stormbringer <worn on face> (Humming) a platinum lip spike <floating nearby> a simple wooden wheel <in the quiver> (88) (Humming) consecrated arrows <coiled on shoulder> (Glowing) a winged lightning dragon Lecitus has some small wounds and bruises. Krawtor: [===|==-|---|---] <661hp 353m 460mv 15hour You evade Lecitus's bodyslam, causing him to fall flat on his face. Lecitus's bodyslam misses you. There isn't any dirt to kick. Lecitus has some small wounds and bruises. Krawtor: [===|==-|---|---] <661hp 353m 460mv 15hour fle You flee west from combat! Along a small stream [Exits: north east south west] <661hp 353m 459mv 15hour s w w A winding stream [Exits: north west] Leslo the scout runs to deliver an important message. <661hp 353m 458mv 15hour A winding stream [Exits: north east south west] <661hp 353m 457mv 15hour w A high grassland [Exits: north east south west] <661hp 353m 456mv 15hour w A high grassland [Exits: north east south west] A vicious warrior is here, brandishing his sword. <661hp 353m 455mv 15hour A high grassland [Exits: north east south west] A giant bombardier is here. A pikeman stands steady at his position. <661hp 353m 454mv 15hour wear sea use sea wear acc You stop using a Ring of Accuracy. You slip The Ring of the Sea-Elves on to your left finger. <661hp 353m 454mv 15hour You attempt to use The Ring of the Sea-Elves. You feel a lot better! <718hp 353m 454mv 15hour You stop using The Ring of the Sea-Elves. You slip a Ring of Accuracy on to your left finger. <718hp 353m 454mv 15hour dirt lecitus They aren't here. <718hp 353m 454mv 15hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** A vicious warrior is here, brandishing his sword. *** Range 4 (east) *** Leslo the scout runs to deliver an important message. You scan south. *** Range 2 (south) *** A small female dances lightly among the trees. You scan west. *** Range 2 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <718hp 353m 454mv 15hour dirt lecitus They aren't here. <718hp 353m 454mv 15hour dirt lecitus They aren't here. <718hp 353m 454mv 15hour sca dirt lecitus You scan all around. You scan north. You scan east. *** Range 1 (east) *** A vicious warrior is here, brandishing his sword. *** Range 4 (east) *** Leslo the scout runs to deliver an important message. You scan south. *** Range 2 (south) *** A small female dances lightly among the trees. You scan west. *** Range 2 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <718hp 353m 454mv 15hour They aren't here. <718hp 353m 454mv 15hour sca You scan all around. You scan north. You scan east. *** Range 1 (east) *** A vicious warrior is here, brandishing his sword. *** Range 4 (east) *** Leslo the scout runs to deliver an important message. You scan south. *** Range 2 (south) *** A small female dances lightly among the trees. You scan west. *** Range 2 (west) *** A vicious warrior is here, brandishing his sword. You scan up. You scan down. <718hp 353m 454mv 15hour dirt lecitus They aren't here. <718hp 353m 454mv 15hour s w A lighter area [Exits: north east south west] <718hp 353m 453mv 15hour w w A lighter area [Exits: north east south west] <718hp 353m 452mv 15hour s w A lighter area [Exits: east south west] A vicious warrior is here, brandishing his sword. A vicious warrior is here, brandishing his sword. <718hp 353m 451mv 15hour A lighter area [Exits: north east south west] <718hp 353m 450mv 15hour A muddy ground [Exits: north east west] A small campfire is almost burned out. A tough looking guard is here. <718hp 353m 449mv 15hour s A muddy ground [Exits: north east west] <718hp 353m 448mv 15hour w w Alas, you cannot go that way. <718hp 353m 448mv 15hour A muddy ground [Exits: north east west] <718hp 353m 447mv 15hour On muddy ground [Exits: north east south west] <718hp 353m 446mv 15hour w w On muddy ground [Exits: north east south west] A giant mercenary peeks out from behind the bushes. <718hp 353m 445mv 15hour TICK IN 5 SECONDS. sl The dirt field [Exits: north east south west] A vicious warrior is here, brandishing his sword. <718hp 353m 444mv 15hour af You doze off on the back of an elephant! Suddenly your head slams full force against a hard and unyielding surface. You come to with a pounding headache. You step out from your combat stance. You go to sleep. <718hp 353m 444mv 15hour You are affected by the following: Spell: bruised : modifies dex by -1 for 0 hours Spell: warcry : modifies savingspell by -6 for 23 hours : modifies damroll by 3 for 23 hours : modifies hitroll by 6 for 23 hours Spell: berserk : modifies hp by 50 for 3 hours : modifies ac by 40 for 3 hours : modifies hitroll by 3 for 3 hours : modifies damroll by 6 for 3 hours Spell: pass door : for 3 hours Spell: truesight : for 9 hours : for 9 hours Spell: mounted : for 44 hours <718hp 353m 444mv 15hour <872hp 395m 460mv 16hour Timer now at 30 secs. wa You wake and stand up. <872hp 395m 460mv 16hour stance You drop into a combat stance. <872hp 370m 460mv 16hour dirt lecitus sca They aren't here. <872hp 370m 460mv 16hour You scan all around. You scan north. *** Range 1 (north) *** A giant footman is here, ready for battle. A tough looking guard is here. You scan east. *** Range 1 (east) *** Lecitus is here. A giant mercenary peeks out from behind the bushes. *** Range 5 (east) *** A tough looking guard is here. You scan south. *** Range 1 (south) *** A tough looking guard is here. You scan west. *** Range 2 (west) *** A tough looking guard is here. A watchman is on alert here. You scan up. You scan down. <872hp 370m 460mv 16hour Lecitus flies in. <872hp 370m 460mv 16hour dirt lecitus You yell 'help! leciTus jjusT bodyslammed into me!' You maneuver your shield in front of you as Lecitus bodyslams you, partially deflecting his powerful blow! Lecitus knocks you senseless with a full on bodyslam! Lecitus's bodyslam DISMEMBERS you! Your blood loss scratches Lecitus. You parry Lecitus's attack. Lecitus's assault hits you. Lecitus's flame MANGLES you! Your life drain maims Lecitus! Lecitus parries your attack. Lecitus has some small wounds and bruises. Krawtor: [===|==-|---|---] <714hp 370m 460mv 16hour Your blood loss scratches Lecitus. You block Lecitus's attack with your shield. Lecitus's assault injures you. You parry Lecitus's attack. Lecitus's assault injures you. Lecitus blocks your attack with his weapon. Lecitus parries your attack. The Stormbringer draws life from Lecitus. Your life drain scratches Lecitus. Lecitus has some small wounds and bruises. Krawtor: [===|==-|---|---] <688hp 370m 460mv 16hour Lecitus is blinded by the dirt in his eyes! Your kicked dirt grazes Lecitus. Your blood loss scratches Lecitus. You block Lecitus's attack and attempt to strike at the brief opening. Your riposte mauls Lecitus. Lecitus's assault injures you. You block Lecitus's attack with your shield. Lecitus's assault injures you. Lecitus's eyes dart madly as he panics. Lecitus blocks your attack with his weapon. The Stormbringer draws life from Lecitus. Your life drain scratches Lecitus. Lecitus has some small wounds and bruises. Krawtor: [===|==-|---|---] <661hp 370m 460mv 16hour Lecitus scans all around. Lecitus has some small wounds and bruises. Krawtor: [===|==-|---|---] <661hp 370m 460mv 16hour You maneuver your shield in front of you as Lecitus bodyslams you, partially deflecting his powerful blow! Lecitus knocks you senseless with a full on bodyslam! Lecitus's bodyslam injures you. Lecitus has some small wounds and bruises. Krawtor: [===|==-|---|---] <646hp 370m 460mv 16hour Your blood loss scratches Lecitus. You block Lecitus's attack with your shield. Lecitus's assault injures you. Lecitus's flame *** DEMOLISHES *** you! You block Lecitus's attack with your shield. Lecitus's assault hits you. You parry Lecitus's attack. Lecitus's assault injures you. Lecitus blocks your attack with his weapon. Your life drain MUTILATES Lecitus! Lecitus blocks your attack with his weapon. Lecitus has some small wounds and bruises. Krawtor: [===|=--|---|---] <477hp 370m 460mv 16hour sb You dodge Lecitus's attack. You block Lecitus's attack and attempt to strike at the brief opening. Your riposte decimates Lecitus! Lecitus's assault injures you. You dodge Lecitus's attack. Lecitus blocks your attack with his weapon. Lecitus has quite a few wounds. Krawtor: [===|=--|---|---] <462hp 370m 460mv 16hour You knock him off his feet! Your shield bash mauls Lecitus. Lecitus has quite a few wounds. Krawtor: [===|=--|---|---] <462hp 355m 460mv 16hour You block Lecitus's attack with your shield. Lecitus's assault hits you. You dodge Lecitus's attack. You parry Lecitus's attack. Lecitus's assault injures you. You sure are BLEEDING! You block Lecitus's attack with your shield. Lecitus's assault injures you. You sure are BLEEDING! Some poison barbed gauntlets gleam with lethal poison. You feel very sick. Lecitus parries your attack. You strike Lecitus with the edge of your shield. Your shield bash mauls Lecitus. Sensing your weakness the Stormbringer turns against you! You drive the Stormbringer deep through your chest! The Stormbringer's life drain *** DEMOLISHES *** you. You sure are BLEEDING! Lecitus has quite a few wounds. Krawtor: [===|---|---|---] <303hp 355m 460mv 16hour Lecitus kicks dirt in your eyes! Lecitus's kicked dirt scratches you. You sure are BLEEDING! You can't see a thing! Krawtor: [==-|---|---|---] <300hp 355m 460mv 16hour You block someone's attack with your shield. Someone's assault injures you. You sure are BLEEDING! Someone's flame *** DEMOLISHES *** you! You sure are BLEEDING! Someone's flame misses you. You feel something drawing your life away. Someone's life drain scratches you. You sure are BLEEDING! Your life drain maims someone! Krawtor: [==-|---|---|---] <179hp 355m 460mv 16hour fle You retreat east from combat! You can't see a thing! <179hp 355m 459mv 16hour e TICK IN 5 SECONDS. e You can't see a thing! <179hp 355m 458mv 16hour sl You can't see a thing! <179hp 355m 457mv 16hour You doze off on the back of an elephant! Suddenly your head slams full force against a hard and unyielding surface. You come to with a pounding headache. You step out from your combat stance. You go to sleep. <179hp 355m 457mv 16hour You rub the dirt out of your eyes. You hear something's death cry. <225hp 364m 460mv 17hour Timer now at 30 secs. wa stance You wake and stand up. <225hp 364m 460mv 17hour You drop into a combat stance. <225hp 339m 460mv 17hour Lecitus's poison scratches you. You sure are BLEEDING! <222hp 339m 460mv 17hour dirt lecitus w They aren't here. Lecitus's poison scratches you. You sure are BLEEDING! You aren't fighting anyone. <219hp 339m 460mv 17hour On muddy ground [Exits: north east south west] You notice a few spots of blood on the ground. <219hp 339m 459mv 17hour dirt lecitus They aren't here. <219hp 339m 459mv 17hour w On muddy ground [Exits: north east south west] You notice a few spots of blood on the ground. A giant mercenary peeks out from behind the bushes. <219hp 339m 458mv 17hour dirt lecitus sca They aren't here. <219hp 339m 458mv 17hour You scan all around. You scan north. You scan east. *** Range 4 (east) *** A tough looking guard is here. *** Range 6 (east) *** A tough looking guard is here. You scan south. You scan west. *** Range 1 (west) *** A vicious warrior is here, brandishing his sword. *** Range 3 (west) *** A tough looking guard is here. A watchman is on alert here. You scan up. You scan down. <219hp 339m 458mv 17hour dirt lecitus They aren't here. <219hp 339m 458mv 17hour s On muddy ground [Exits: north east south west] <219hp 339m 457mv 17hour dirt lecitus sca Lecitus's poison scratches you. You sure are BLEEDING! You aren't fighting anyone. <216hp 339m 457mv 17hour They aren't here. <216hp 339m 457mv 17hour You scan all around. You scan north. *** Range 1 (north) *** A giant mercenary peeks out from behind the bushes. You scan east. You scan south. You scan west. *** Range 1 (west) *** A tough looking guard is here. *** Range 2 (west) *** A challenger raises his voice in a mighty battlecry! A vicious warrior is here, brandishing his sword. A tough looking guard is here. *** Range 4 (west) *** A pikeman stands steady at his position. You scan up. You scan down. <216hp 339m 457mv 17hour dirt lecitus They aren't here. <216hp 339m 457mv 17hour n On muddy ground [Exits: north east south west] You notice a few spots of blood on the ground. A giant mercenary peeks out from behind the bushes. <216hp 339m 456mv 17hour dirt lecitus They aren't here. <216hp 339m 456mv 17hour sca You scan all around. You scan north. You scan east. *** Range 4 (east) *** A tough looking guard is here. *** Range 6 (east) *** A tough looking guard is here. You scan south. You scan west. *** Range 1 (west) *** A vicious warrior is here, brandishing his sword. *** Range 3 (west) *** A tough looking guard is here. A watchman is on alert here. You scan up. You scan down. <216hp 339m 456mv 17hour dirt lecitus They aren't here. <216hp 339m 456mv 17hour n The dirt field [Exits: east south west] You notice a few spots of blood on the ground. <216hp 339m 455mv 17hour sca Lecitus's poison scratches you. You sure are BLEEDING! You aren't fighting anyone. <213hp 339m 455mv 17hour dirt lecitus You scan all around. You scan north. You scan east. *** Range 2 (east) *** A vicious warrior is here, brandishing his sword. *** Range 3 (east) *** Girs'na the lady rager is here. *** Range 5 (east) *** A vicious warrior is here, brandishing his sword. A vicious warrior is here, brandishing his sword. You scan south. *** Range 1 (south) *** Lecitus is here. A giant mercenary peeks out from behind the bushes. You scan west. *** Range 1 (west) *** A giant footman is here, ready for battle. A tough looking guard is here. *** Range 2 (west) *** A vicious warrior is here, brandishing his sword. *** Range 4 (west) *** A tough looking guard is here. You scan up. You scan down. <213hp 339m 455mv 17hour They aren't here. <213hp 339m 455mv 17hour where The Ford is [WARMASTER] controlled. Players near you: <PK> Lecitus On muddy ground <PK> Krawtor The dirt field <213hp 339m 455mv 17hour dirt lecitus They aren't here. <213hp 339m 455mv 17hour dirt lecitus They aren't here. <213hp 339m 455mv 17hour dirt lecitus They aren't here. <213hp 339m 455mv 17hour w The dirt field [Exits: east south west] You notice a few spots of blood on the ground. A giant footman is here, ready for battle. A tough looking guard is here. <213hp 339m 454mv 17hour dirt lecitus They aren't here. <213hp 339m 454mv 17hour e dirt lecitus The dirt field [Exits: east south west] You notice a few spots of blood on the ground. Lecitus is here. Lecitus's poison scratches you. You sure are BLEEDING! <210hp 339m 453mv 17hour You yell 'Help! lecitus just bodyslawmmMed into mmme!' You maneuver your shield in front of you as Lecitus bodyslams you, partially deflecting his powerful blow! Lecitus knocks you senseless with a full on bodyslam! Lecitus's bodyslam LACERATES you! You sure are BLEEDING! Lecitus has quite a few wounds. Krawtor: [==-|---|---|---] <165hp 339m 453mv 17hour You dodge Lecitus's attack. Lecitus's poison scratches you. You sure are BLEEDING! Lecitus parries your attack. You strike Lecitus with the edge of your shield. Your shield bash mauls Lecitus. The Stormbringer draws life from Lecitus. Your life drain scratches Lecitus. Lecitus has quite a few wounds. Krawtor: [==-|---|---|---] <163hp 339m 453mv 17hour You parry Lecitus's attack. You block Lecitus's attack with your shield. Lecitus's poison scratches you. You sure are BLEEDING! You flee south from combat! On muddy ground [Exits: north east south west] You notice a few spots of blood on the ground. A giant mercenary peeks out from behind the bushes. <160hp 339m 452mv 17hour w They aren't here. <160hp 339m 452mv 17hour dirt lecitus The dirt field [Exits: north east south west] You notice a few spots of blood on the ground. A vicious warrior is here, brandishing his sword. <160hp 339m 451mv 17hour n They aren't here. <160hp 339m 451mv 17hour dirt lecitus The dirt field [Exits: east south west] You notice a few spots of blood on the ground. A giant footman is here, ready for battle. A tough looking guard is here. <160hp 339m 450mv 17hour e dirt lecitus They aren't here. <160hp 339m 450mv 17hour The dirt field [Exits: east south west] You notice a few spots of blood on the ground. Lecitus's poison scratches you. You sure are BLEEDING! <157hp 339m 449mv 17hour They aren't here. <157hp 339m 449mv 17hour dirt lecitus They aren't here. <157hp 339m 449mv 17hour s dirt lecitus On muddy ground [Exits: north east south west] You notice a few spots of blood on the ground. A giant mercenary peeks out from behind the bushes. <157hp 339m 448mv 17hour sca They aren't here. <157hp 339m 448mv 17hour You scan all around. You scan north. You scan east. *** Range 4 (east) *** A tough looking guard is here. *** Range 6 (east) *** A tough looking guard is here. You scan south. *** Range 1 (south) *** Lecitus is here. You scan west. *** Range 1 (west) *** A vicious warrior is here, brandishing his sword. *** Range 3 (west) *** A tough looking guard is here. A watchman is on alert here. You scan up. You scan down. [#1 ]Warlords : Fortified bastion[#530 ] at Shadowy Woods. <157hp 339m 448mv 17hour TICK IN 5 SECONDS. dirt lecitus They aren't here. Lecitus's poison scratches you. You sure are BLEEDING! You aren't fighting anyone. <154hp 339m 448mv 17hour Lecitus flies in. <154hp 339m 448mv 17hour dirt lecitus Lecitus yells 'Help! Krawtor kicked dirt into my eyes!' Lecitus is blinded by the dirt in his eyes! Your kicked dirt scratches Lecitus. Lecitus has quite a few wounds. Krawtor: [=--|---|---|---] <154hp 339m 448mv 17hour w Lecitus scans all around. Lecitus has quite a few wounds. Krawtor: [=--|---|---|---] <154hp 339m 448mv 17hour Lecitus's eyes begin to blaze as his madness engulfs him! Lecitus has quite a few wounds. Krawtor: [=--|---|---|---] <154hp 339m 448mv 17hour You block Lecitus's attack with your shield. Lecitus's assault hits you. You sure are BLEEDING! You feel a blazing bardiche drawing your life away. Lecitus's life drain scratches you. You sure are BLEEDING! Lecitus's eyes dart madly as he panics. Lecitus's poison scratches you. You sure are BLEEDING! Lecitus blocks your attack with his weapon. Lecitus blocks your attack with his weapon. Lecitus has quite a few wounds. Krawtor: [=--|---|---|---] <138hp 339m 448mv 17hour The sun slowly disappears in the west. Lecitus seems to come to his senses and calms down. Lecitus rubs the dirt out of his eyes. Lecitus manages to cover his wounds and halt the bleeding. Lecitus has quite a few wounds. Krawtor: [=--|---|---|---] <153hp 340m 454mv 18hour Timer now at 30 secs. You dodge Lecitus's attack. You feel a blazing bardiche drawing your life away. Lecitus's life drain scratches you. You sure are BLEEDING! Lecitus's poison scratches you. You sure are BLEEDING! Lecitus blocks your attack with his weapon. You strike Lecitus with the edge of your shield. Your shield bash mauls Lecitus. Lecitus blocks your attack with his weapon. The Stormbringer draws life from Lecitus. Your life drain scratches Lecitus. Lecitus has quite a few wounds. Krawtor: [=--|---|---|---] <151hp 340m 454mv 18hour You maneuver your shield in front of you as Lecitus bodyslams you, partially deflecting his powerful blow! Lecitus knocks you senseless with a full on bodyslam! Lecitus's bodyslam mauls you. You sure are BLEEDING! Lecitus has quite a few wounds. Krawtor: [=--|---|---|---] <128hp 340m 454mv 18hour di You parry Lecitus's attack. Lecitus's assault injures you. You sure are BLEEDING! You dodge Lecitus's attack. Lecitus's poison scratches you. You sure are BLEEDING! Your life drain MUTILATES Lecitus! Lecitus blocks your attack with his weapon. Lecitus has quite a few wounds. Krawtor: [=--|---|---|---] <112hp 340m 454mv 18hour You dodge Lecitus's attack. Lecitus's flame MANGLES you! You sure are BLEEDING! You feel a blazing bardiche drawing your life away. Lecitus's life drain scratches you. You sure are BLEEDING! Lecitus's poison scratches you. You sure are BLEEDING! Lecitus blocks your attack with his weapon. Lecitus blocks your attack with his weapon. Lecitus has quite a few wounds. Krawtor: [=--|---|---|---] <23hp 340m 454mv 18hour No way! You are still fighting! Lecitus has quite a few wounds. Krawtor: [=--|---|---|---] <23hp 340m 454mv 18hour You maneuver your shield in front of you as Lecitus bodyslams you, partially deflecting his powerful blow! Lecitus knocks you senseless with a full on bodyslam! Lecitus's bodyslam devastates you! You are mortally wounded, and will die soon, if not aided. Lecitus has quite a few wounds. Krawtor: [---|---|---|---] <-8hp 340m 454mv 18hour Lecitus's flame === DISINTEGRATES === you! You have been KILLED!! [GLADIATOR]: 'Lecitus has triumphed over Krawtor!' You have gained 30 blades in service of GLADIATOR.  
  9. So I'm a bit mad at myself, I had not used my blinking balls or my sea elves ring. If I pop these, I think I take the win. You yell 'Help! Ripuliina just charged into me!' Ripuliina charges into you with her horns and tosses you into the air! Ripuliina's charge attack LACERATES you! Ripuliina slashes at you with the Master Forgeman's Great Hammer while you are in the air! Ripuliina's fury decimates you! Ripuliina's cleave devastates you! Ripuliina's cleave decimates you! Ripuliina's fury devastates you! Your ice shield wounds Ripuliina. Ripuliina has some small wounds and bruises. [Exits: N S W] Stytch: [===|===|===|---] <729hp 1435m 337mv> 14 You parry Ripuliina's attack. Ripuliina's cleave mauls you. Ripuliina's cleave decimates you! You are shocked by the lightning from the Great Battleaxe of Ludan adorned with a serrated tooth. Ripuliina's shocking bite hits you. You can feel the Great Battleaxe of Ludan adorned with a serrated tooth dig into your body. Ripuliina's wrath hits you. Your ice shield decimates Ripuliina! Ripuliina parries your attack. Ripuliina parries your attack. Ripuliina has quite a few wounds. [Exits: N S W] Stytch: [===|===|==-|---] <659hp 1435m 337mv> 14 You parry Ripuliina's attack. Ripuliina's cleave devastates you! Ripuliina's fury maims you! Ripuliina's cleave devastates you! Your ice shield maims Ripuliina! Ripuliina dodges your attack. Ripuliina parries your attack. A shifting fractal pendant glimmers with a divine intensity. You are already armored. Ripuliina has quite a few wounds. [Exits: N S W] Stytch: [===|===|=--|---] <565hp 1435m 337mv> 14 ice You tap into Stytch's Dominferis's mana pool and reinforce your spell. You create a vortex of fire, sulfur, and brimstone overhead. Why would you turn on your own creation? Your firestorm mauls Ripuliina. Ripuliina has quite a few wounds. [Exits: N S W] Stytch: [===|===|=--|---] <565hp 1422m 337mv> 14 Ripuliina's fury devastates you! Ripuliina's cleave mauls you. Ripuliina's cleave devastates you! Ripuliina's fury misses you. Ripuliina's cleave mauls you. Your ice shield devastates Ripuliina! Your firestorm spews forth a cloud of fiery brimstone! Why would you turn on your own creation? Your Firestorm hits Ripuliina. Ripuliina parries your attack. Ripuliina's flesh is seared by the flaming Stytch's Dominferis. Your flaming bite scratches Ripuliina. Ripuliina has quite a few wounds. [Exits: N S W] Stytch: [===|===|---|---] <459hp 1422m 337mv> 14 Ripuliina's eyes begin to blaze as her anger clouds her mind. Ripuliina has quite a few wounds. [Exits: N S W] Stytch: [===|===|---|---] <459hp 1422m 337mv> 14 You tap into Stytch's Dominferis's mana pool and reinforce your spell. You summon the elemental force of ice to your aid. Why would you turn on your own creation? Your ice storm *** DEMOLISHES *** Ripuliina! Ripuliina has quite a few wounds. [Exits: N S W] Stytch: [===|===|---|---] <459hp 1417m 337mv> 14 Ripuliina's fury maims you! Ripuliina's cleave maims you! Ripuliina's cleave devastates you! You parry Ripuliina's attack. Your ice shield wounds Ripuliina. Your firestorm spews forth a cloud of fiery brimstone! Why would you turn on your own creation? Your Firestorm hits Ripuliina. Ripuliina parries your attack. Your life drain injures Ripuliina. Ripuliina's flesh is seared by the flaming Stytch's Dominferis. Your flaming bite grazes Ripuliina. Ripuliina has quite a few wounds. [Exits: N S W] Stytch: [===|==-|---|---] <359hp 1417m 337mv> 14 flee Ripuliina's headbutt bounces off of the shield! Ripuliina's headbutt hits you. Ripuliina has quite a few wounds. [Exits: N S W] Stytch: [===|==-|---|---] scan <347hp 1417m 337mv> 14 You flee from combat! Your attention diverted, the firestorm collapses. Shadowy Woods A dark and eerie trail leads through the cavernous maw of towering trees and fearsome sounds. Glowing eyes blink deep within the shadows, following any and all movement, in idle curiosity. The seemingly lethargic foul creatures do not guarantee safe passage, and ghostly whispers warn you to turn back while you still can. [Exits: north east south west] A warped creature is here, possessed by a demonic spirit. [Exits: N E S W] <347hp 1417m 335mv> 14 You scan all around. You scan north. *** Range 1 (north) *** A warped creature is here, possessed by a demonic spirit. You scan east. *** Range 2 (east) *** A pale adventurer creeps about, risen from the dead. You scan south. *** Range 1 (south) *** (Charmed) (White Aura) a stone golem is here, fighting Ripuliina. Ripuliina is here, fighting a stone golem. *** Range 2 (south) *** A pale adventurer creeps about, risen from the dead. You scan west. *** Range 1 (west) *** A pale adventurer creeps about, risen from the dead. A warped creature is here, possessed by a demonic spirit. You scan up. You scan down. [Exits: N E S W] <347hp 1417m 335mv> 14 s Shadowy Woods A dark and eerie trail leads through the cavernous maw of towering trees and fearsome sounds. Glowing eyes blink deep within the shadows, following any and all movement, in idle curiosity. The seemingly lethargic foul creatures do not guarantee safe passage, and ghostly whispers warn you to turn back while you still can. [Exits: north south west] (Charmed) (White Aura) a stone golem is here, fighting Ripuliina. Ripuliina is here, fighting a stone golem. [Exits: N S W] <347hp 1417m 333mv> 14 ice Ripuliina's fury devastates a stone golem! Ripuliina's cleave maims a stone golem! Ripuliina's fury devastates a stone golem! A stone golem is shocked by the lightning from the Great Battleaxe of Ludan adorned with a serrated tooth. Ripuliina's shocking bite grazes a stone golem. The Great Battleaxe of Ludan adorned with a serrated tooth digs into a stone golem's body. Ripuliina's wrath hits a stone golem. A stone golem's pierce decimates Ripuliina! Ripuliina yells 'Help! I am being attacked by Stytch!' Ripuliina parries your attack. Ripuliina's flesh is seared by the flaming Stytch's Dominferis. Your flaming bite grazes Ripuliina. Ripuliina has quite a few wounds. [Exits: N S W] a stone golem: [===|===|===|---] <347hp 1417m 333mv> 14 You tap into Stytch's Dominferis's mana pool and reinforce your spell. You summon the elemental force of ice to your aid. Why would you turn on your own creation? Your ice storm MANGLES Ripuliina! Ripuliina has quite a few wounds. [Exits: N S W] a stone golem: [===|===|===|---] <347hp 1412m 333mv> 14 rip Ripuliina's fury devastates you! Ripuliina's cleave devastates you! Ripuliina's fury decimates a stone golem! Ripuliina's cleave mauls a stone golem. Ripuliina's cleave devastates you! Ripuliina's fury decimates you! You sure are BLEEDING! Your ice shield maims Ripuliina! The temporal storm lashes out at Ripuliina! Your temporal storm DISMEMBERS Ripuliina! Your life drain wounds Ripuliina. Ripuliina parries your attack. Ripuliina's flesh is seared by the flaming Stytch's Dominferis. Your flaming bite scratches Ripuliina. A stone golem's pierce misses Ripuliina. Ripuliina has quite a few wounds. [Exits: N S W] Stytch: [===|---|---|---] <229hp 1412m 333mv> 14 You tap into Stytch's Dominferis's mana pool and reinforce your spell. Your time blast injures Ripuliina. You failed. Ripuliina has quite a few wounds. [Exits: N S W] Stytch: [===|---|---|---] <229hp 1402m 333mv> 14 Ripuliina's regeneration devastates her! Ripuliina gasps for air as her insanity ends. The protective aura around a stone golem fades. Ripuliina has some big nasty wounds and scratches. [Exits: N S W] Stytch: [===|---|---|---] <243hp 1423m 392mv> 15 Ripuliina's fury devastates you! You sure are BLEEDING! Ripuliina's cleave decimates you! You sure are BLEEDING! You parry Ripuliina's attack. Your ice shield wounds Ripuliina. Ripuliina parries your attack. Ripuliina parries your attack. Ripuliina has some big nasty wounds and scratches. [Exits: N S W] Stytch: [===|---|---|---] flee <188hp 1423m 392mv> 15 You flee from combat! Shadowy Woods A dark and eerie trail leads through the cavernous maw of towering trees and fearsome sounds. Glowing eyes blink deep within the shadows, following any and all movement, in idle curiosity. The seemingly lethargic foul creatures do not guarantee safe passage, and ghostly whispers warn you to turn back while you still can. [Exits: north east south west] A warped creature is here, possessed by a demonic spirit. [Exits: N E S W] <188hp 1423m 390mv> 15 n Ripuliina rides in. [Exits: N E S W] <188hp 1423m 390mv> 15 Shadowy Woods A dark and eerie trail leads through the cavernous maw of towering trees and fearsome sounds. Glowing eyes blink deep within the shadows, following any and all movement, in idle curiosity. The seemingly lethargic foul creatures do not guarantee safe passage, and ghostly whispers warn you to turn back while you still can. [Exits: north east south west] A warped creature is here, possessed by a demonic spirit. [Exits: N E S W] <188hp 1423m 388mv> 15 w w w Shadowy Woods A dark and eerie trail leads through the cavernous maw of towering trees and fearsome sounds. Glowing eyes blink deep within the shadows, following any and all movement, in idle curiosity. The seemingly lethargic foul creatures do not guarantee safe passage, and ghostly whispers warn you to turn back while you still can. [Exits: north east south west] A withered, undead faerie shambles aimlessly here. w [Exits: N E S W] <188hp 1423m 386mv> 15 Shadowy Woods A dark and eerie trail leads through the cavernous maw of towering trees and fearsome sounds. Glowing eyes blink deep within the shadows, following any and all movement, in idle curiosity. The seemingly lethargic foul creatures do not guarantee safe passage, and ghostly whispers warn you to turn back while you still can. [Exits: north east south] A pale adventurer creeps about, risen from the dead. w [Exits: N E S] <188hp 1423m 384mv> 15 Alas, you cannot go that way. [Exits: N E S] <188hp 1423m 384mv> 15 Alas, you cannot go that way. [Exits: N E S] <188hp 1423m 384mv> 15 Alas, you cannot go that way. [Exits: N E S] <188hp 1423m 384mv> 15 recite scroll You recite an ancient scroll. A warm feeling fills your body. A warm feeling fills your body. You feel less tired. [Exits: N E S] <388hp 1423m 440mv> 15 s s Shadowy Woods A dark and eerie trail leads through the cavernous maw of towering trees and fearsome sounds. Glowing eyes blink deep within the shadows, following any and all movement, in idle curiosity. The seemingly lethargic foul creatures do not guarantee safe passage, and ghostly whispers warn you to turn back while you still can. [Exits: north east south] hh [Exits: N E S] <388hp 1423m 438mv> 15 Shadowy Woods A dark and eerie trail leads through the cavernous maw of towering trees and fearsome sounds. Glowing eyes blink deep within the shadows, following any and all movement, in idle curiosity. The seemingly lethargic foul creatures do not guarantee safe passage, and ghostly whispers warn you to turn back while you still can. [Exits: north east south] [Exits: N E S] <388hp 1423m 436mv> 15 You get a scroll of rejuvenation from a belted sack. [Exits: N E S] <388hp 1423m 436mv> 15 You recite a scroll of rejuvenation. You feel less tired. You feel a lot better! You are already blessed. hh [Exits: N E S] <407hp 1423m 451mv> 15 You get a scroll of rejuvenation from a belted sack. [Exits: N E S] <407hp 1423m 451mv> 15 You recite a scroll of rejuvenation. You feel less tired. You feel a lot better! You are already blessed. [Exits: N E S] <432hp 1423m 466mv> 15 hh where You get a scroll of rejuvenation from a belted sack. [Exits: N E S] <432hp 1423m 466mv> 15 You recite a scroll of rejuvenation. You feel fully refreshed! You feel a lot better! You are already blessed. ff [Exits: N E S] <453hp 1423m 469mv> 15 The Wood of Lost Souls is [SAVANT] controlled. Players near you: <PK> Ripuliina Shadowy Woods <PK> Stytch Shadowy Woods [Exits: N E S] <453hp 1423m 469mv> 15 You tap into Stytch's Dominferis's mana pool and reinforce your spell. You create a vortex of fire, sulfur, and brimstone overhead. [Exits: N E S] <453hp 1410m 469mv> 15 hh Without cover Ripuliina is peleted with flaming debris! Ripuliina yells 'Help! I've just walked into Stytch's firestorm!' Your Firestorm MUTILATES Ripuliina! Ripuliina rides in. Ripuliina has some big nasty wounds and scratches. [Exits: N E S] Stytch: [===|===|---|---] <453hp 1410m 469mv> 15 Ripuliina's fury decimates you! Ripuliina's cleave mauls you. Ripuliina's fury misses you. Ripuliina's cleave decimates you! You are shocked by the lightning from the Great Battleaxe of Ludan adorned with a serrated tooth. Ripuliina's shocking bite hits you. You can feel the Great Battleaxe of Ludan adorned with a serrated tooth dig into your body. Ripuliina's wrath hits you. Your ice shield mauls Ripuliina. Some poison barbed gauntlets gleam with lethal poison. You feel momentarily ill, but it passes. Your Firestorm hits Ripuliina. Your life drain wounds Ripuliina. Ripuliina's flesh is seared by the flaming Stytch's Dominferis. Your flaming bite grazes Ripuliina. Ripuliina has some big nasty wounds and scratches. [Exits: N E S] Stytch: [===|==-|---|---] <356hp 1410m 469mv> 15 You get a scroll of rejuvenation from a belted sack. Ripuliina has some big nasty wounds and scratches. [Exits: N E S] Stytch: [===|==-|---|---] <356hp 1410m 469mv> 15 You can't concentrate enough.Ripuliina has some big nasty wounds and scratches. [Exits: N E S] Stytch: [===|==-|---|---] <356hp 1410m 469mv> 15 ice Ripuliina's eyes begin to blaze as her anger clouds her mind. You tap into Stytch's Dominferis's mana pool and reinforce your spell. You summon the elemental force of ice to your aid. Your ice storm MANGLES Ripuliina! Ripuliina has some big nasty wounds and scratches. [Exits: N E S] Stytch: [===|==-|---|---] <356hp 1405m 469mv> 15 ice You parry Ripuliina's attack. Ripuliina's cleave devastates you! You parry Ripuliina's attack. Ripuliina's fury misses you. You are shocked by the lightning from the Great Battleaxe of Ludan adorned with a serrated tooth. Your muscles stop responding. Ripuliina's shocking bite hits you. You can feel the Great Battleaxe of Ludan adorned with a serrated tooth dig into your body. Ripuliina's wrath grazes you. Your ice shield decimates Ripuliina! The brimstone clouds begin to rain fiery hail! Your Firestorm devastates Ripuliina! Your life drain misses Ripuliina. Ripuliina's flesh is seared by the flaming Stytch's Dominferis. Your flaming bite scratches Ripuliina. Ripuliina has some big nasty wounds and scratches. [Exits: N E S] Stytch: [===|=--|---|---] <306hp 1405m 469mv> 15 SO RIGHT HERE I'M THINKING FLEE, but I know my TEMPORAL STORM IS COMING AND STANCE IS ABOUT TO FALL. Ripuliina's fury maims you! Ripuliina's cleave devastates you! You sure are BLEEDING! Ripuliina's cleave misses you. You are shocked by the lightning from the Great Battleaxe of Ludan adorned with a serrated tooth. Ripuliina's shocking bite hits you. You sure are BLEEDING! You can feel the Great Battleaxe of Ludan adorned with a serrated tooth dig into your body. Ripuliina's wrath hits you. You sure are BLEEDING! Your ice shield wounds Ripuliina. Your firestorm sends sheets of flame flying all around! Your Firestorm decimates Ripuliina! Your life drain wounds Ripuliina. Ripuliina's flesh is seared by the flaming Stytch's Dominferis. Your flaming bite misses Ripuliina. Ripuliina has some big nasty wounds and scratches. [Exits: N E S] Stytch: [===|---|---|---] <217hp 1405m 469mv> 15 You tap into Stytch's Dominferis's mana pool and reinforce your spell. You summon the elemental force of ice to your aid. Your ice storm *** OBLITERATES *** Ripuliina! Ripuliina looks pretty hurt. [Exits: N E S] Stytch: [===|---|---|---] <217hp 1400m 469mv> 15 ice Ripuliina throws a mighty haymaker at your jaws. Ripuliina's haymaker goes right through the magical shield! Ripuliina's punch mauls you. You sure are BLEEDING! The golden aura fades from around you. You feel solid again. You feel weaker. You feel less righteous. Ripuliina looks pretty hurt. [Exits: N E S] Stytch: [===|---|---|---] <195hp 1400m 469mv> 15 Ripuliina's fury MUTILATES you! You sure are BLEEDING! Ripuliina's cleave maims you! You sure are BLEEDING! You parry Ripuliina's attack. Ripuliina's cleave devastates you! You sure are BLEEDING! You are shocked by the lightning from the Great Battleaxe of Ludan adorned with a serrated tooth. Ripuliina's shocking bite hits you. You sure are BLEEDING! You can feel the Great Battleaxe of Ludan adorned with a serrated tooth dig into your body. Ripuliina's wrath wounds you. You sure are BLEEDING! Your ice shield wounds Ripuliina. Your Firestorm hits Ripuliina. Ripuliina parries your attack. Ripuliina looks pretty hurt. [Exits: N E S] Stytch: [=--|---|---|---] <62hp 1400m 469mv> 15 You tap into Stytch's Dominferis's mana pool and reinforce your spell. You summon the elemental force of ice to your aid. Your ice storm *** DEMOLISHES *** Ripuliina! Ripuliina looks pretty hurt. [Exits: N E S] Stytch: [=--|---|---|---] <62hp 1395m 469mv> 15 ice Ripuliina's fury maims you! You sure are BLEEDING! You parry Ripuliina's attack. Ripuliina's fury devastates you! You are incapacitated and will slowly die, if not aided. Ripuliina's shocking bite grazes you. You are mortally wounded, and will die soon, if not aided. Ripuliina's wrath hits you. You have been mortally wounded!! Your attention diverted, the firestorm collapses. A stone golem stops following you. You have lost the challenge. [TEMPORUM]: 'Stytch has been defeated by Ripuliina.' Ripuliina gasps for air as she snaps out of her insanity. Ripuliina suddenly clutches her wounds and slumps to the ground, unconscious. Ripuliina is stunned, but will probably recover. You are too hurt to do anything for a while. [Exits: N E S] <1hp 1m 469mv> 15 You are too hurt to do anything. [Exits: N E S] <1hp 1m 469mv> 15 The wild temporal energies about Ripuliina subside. The blood on your hands focuses and invigorates you. You feel a little better. [Exits: N E S] <25hp 1m 469mv> 16 Ripuliina steps out of her combat stance. Ripuliina sits down and rests. [Exits: N E S] <25hp 1m 469mv> 17 Ripuliina says 'Hold still.' [Exits: N E S] <25hp 1m 469mv> 17 You yell 'Help! Ripuliina just charged into me!' Ripuliina charges into you with her horns and tosses you into the air! Ripuliina's charge attack MASSACRES you! You have been KILLED!! Great fight.  
  10. We had gotten into a nice battle in Winter where we were both pretty hurt. I reset, and got ready for him to come. You tap into Stytch's Dominferis's mana pool and reinforce your spell. You create a vortex of fire, sulfur, and brimstone overhead. Why would you turn on your own creation? MY HEALTH Without cover Venatrix is peleted with flaming debris! Venatrix yells 'Help! I've just walked into Stytch's firestorm!' Your Firestorm LACERATES Venatrix! Venatrix rides in. Without cover a huge scaled behemoth is peleted with flaming debris! A huge scaled behemoth yells 'Help! I'm being attacked by Stytch!' Your Firestorm decimates a huge scaled behemoth! Without cover a large spotted leopard is peleted with flaming debris! A large spotted leopard yells 'Help! I'm being attacked by Stytch!' Your Firestorm MUTILATES a large spotted leopard! Without cover a large mammoth is peleted with flaming debris! A large mammoth yells 'Help! I'm being attacked by Stytch!' Your Firestorm LACERATES a large mammoth! Venatrix has a few scratches. MY HEALTH Venatrix kicks dirt in your eyes! Venatrix's kicked dirt scratches you. You can't see a thing! Something's blast misses you. Someone's crush maims you! Someone's slice devastates you! You feel something drawing your life away. Someone's life drain grazes you. Your ice shield decimates someone! Someone's crush injures you. Someone's crush injures you. Your ice shield mauls someone. Your ice shield hits someone. You parry someone's attack. Someone's claw hits you. You parry someone's attack. Someone's claw hits you. Your ice shield wounds someone. Your ice shield injures someone. You parry someone's attack. Someone's draining horn misses you. The temporal storm lashes out at someone! Your temporal storm devastates someone! The temporal storm lashes out at someone! Your temporal storm LACERATES someone! The temporal storm lashes out at someone! Your temporal storm LACERATES someone! Your Firestorm hits someone. Your Firestorm hits someone. Your Firestorm grazes someone. Your Firestorm scratches someone. Why would you turn on your own creation? Someone jumps in front of someone! My Health c 'ice You tap into something's mana pool and reinforce your spell. You summon the elemental force of ice to your aid. Your ice storm *** OBLITERATES *** someone! Your ice storm MANGLES someone! Your ice storm MASSACRES someone! Your ice storm MASSACRES someone! Why would you turn on your own creation? My Health c 'ice Someone's crush devastates you! Someone's slice decimates you! Someone's crush devastates you! Someone's form blurs with speed! Someone's strike grazes you. Someone's crush maims you! You feel something drawing your life away. Someone's life drain scratches you. Your ice shield devastates someone! Someone's crush injures you. Your ice shield decimates someone! Your ice shield hits someone. Someone's claw hits you. Someone's claw injures you. Someone's claw injures you. Your ice shield mauls someone. Your ice shield hits someone. You parry someone's attack. You parry someone's attack. Someone's draining horn hits you. Your ice shield injures someone. Luckily your feet aren't on the ground. Your ice shield wounds someone. Your Firestorm hits someone. Your Firestorm hits someone. Your Firestorm hits someone. Your Firestorm scratches someone. Why would you turn on your own creation? Someone parries your attack. Someone's flesh is seared by the flaming something. Your flaming bite grazes someone. My Health You tap into something's mana pool and reinforce your spell. You summon the elemental force of ice to your aid. Something breaks into several pieces in someone's hands. Your ice storm *** OBLITERATES *** someone! Your ice storm *** DEMOLISHES *** someone! Your ice storm MANGLES someone! Your ice storm MANGLES someone! Why would you turn on your own creation? My Health c ice A bolt of black lightning cracks out of someone's horn at you! Someone's crush devastates you! Someone's crush maims you! You feel something drawing your life away. Someone's life drain grazes you. Your ice shield decimates someone! Someone's crush misses you. Someone's crush injures you. Your ice shield mauls someone. Your ice shield mauls someone. Someone's claw injures you. You parry someone's attack. You parry someone's attack. Someone's claw hits you. Your ice shield wounds someone. Your ice shield wounds someone. You parry someone's attack. Someone's draining horn injures you. Someone's draining horn injures you. Your ice shield mauls someone. Your ice shield hits someone. The temporal storm lashes out at someone! Your temporal storm LACERATES someone! Your Firestorm hits someone. Your Firestorm grazes someone. Your Firestorm grazes someone. Your Firestorm scratches someone. Why would you turn on your own creation? Someone parries your attack. Someone dodges your attack. Someone's flesh is seared by the flaming something. Your flaming bite hits someone. My health Why would you turn on your own creation? Someone's regeneration wounds her. The protective aura around someone fades. Someone shrinks in size. Someone slowly floats to the ground. Someone's regeneration MASSACRES it! The protective aura around someone fades. Someone slowly floats to the ground. Someone's regeneration MASSACRES it! Someone slowly floats to the ground. Someone's regeneration MASSACRES it! Someone slowly floats to the ground. You rub the dirt out of your eyes. Venatrix has quite a few wounds. My Health Venatrix has fled! Venatrix rides up. MY Health Without cover Venatrix is peleted with flaming debris! Venatrix yells 'Help! I've just walked into Stytch's firestorm!' Your Firestorm MANGLES Venatrix! Venatrix rides in. HE MESSED UP HERE! Venatrix has quite a few wounds. My Health Venatrix tosses a small handfull of thick pollen at Stytch. You yell 'Help! Venatrix just tried to send a swarm after me!' Venatrix's pollen scratches you. A swarming cloud of voracious insects descends upon you! You yell 'Help! The swarm of the ages is after me!' You scream in agony as plague sores erupt from your skin. Venatrix's insect swarm mauls you. You tap into Stytch's Dominferis's mana pool and reinforce your spell. You summon the elemental force of ice to your aid. Your ice storm >>> ANNIHILATES <<< Venatrix! Your ice storm === DISINTEGRATES === a large mammoth! Your ice storm MANGLES a large spotted leopard! Your ice storm MANGLES a huge scaled behemoth! Why would you turn on your own creation? Venatrix has some big nasty wounds and scratches. MY Health An Iceborn Boomstick's blast misses you. You parry Venatrix's attack. You parry a large mammoth's attack. You parry a large spotted leopard's attack. You parry a large spotted leopard's attack. You parry a large spotted leopard's attack. A huge scaled behemoth's draining horn wounds you. You parry a huge scaled behemoth's attack. You parry a huge scaled behemoth's attack. A huge scaled behemoth's draining horn injures you. Your ice shield hits a huge scaled behemoth. Your ice shield wounds a huge scaled behemoth. Your Firestorm decimates Venatrix! Your Firestorm decimates a large mammoth! Your Firestorm grazes a large spotted leopard. Your Firestorm scratches a huge scaled behemoth. Why would you turn on your own creation? Venatrix parries your attack. Venatrix's flesh is seared by the flaming Stytch's Dominferis. Your flaming bite wounds Venatrix. Venatrix looks pretty hurt. My Health c 'ice You tap into Stytch's Dominferis's mana pool and reinforce your spell. You summon the elemental force of ice to your aid. Your ice storm === DISINTEGRATES === Venatrix! Your ice storm *** OBLITERATES *** a large mammoth! Your ice storm MANGLES a large spotted leopard! Your ice storm MASSACRES a huge scaled behemoth! Why would you turn on your own creation? A large mammoth jumps in front of Venatrix! Venatrix's crush devastates you! Venatrix's throat cut misses you. Venatrix's crush devastates you! Venatrix's crush devastates you! Your ice shield DISMEMBERS Venatrix! Venatrix's steel spikes hit you. Venatrix's slice grazes you. A large mammoth's crush wounds you. You parry a large mammoth's attack. Your ice shield mauls a large mammoth. A large mammoth gets a wild look in its eyes. Your ice shield devastates a large mammoth! You parry a large spotted leopard's attack. You parry a large spotted leopard's attack. A large spotted leopard's claw hits you. Your ice shield mauls a large spotted leopard. A large spotted leopard gets a wild look in its eyes. Your ice shield hits a large spotted leopard. A huge scaled behemoth's draining horn hits you. You parry a huge scaled behemoth's attack. You parry a huge scaled behemoth's attack. A huge scaled behemoth's draining horn injures you. Your ice shield hits a huge scaled behemoth. Your ice shield hits a huge scaled behemoth. Your Firestorm decimates Venatrix! Your Firestorm decimates a large mammoth! Your Firestorm grazes a large spotted leopard. Your Firestorm scratches a huge scaled behemoth. Why would you turn on your own creation? Venatrix parries your attack. Venatrix's flesh is seared by the flaming Stytch's Dominferis. Your flaming bite hits Venatrix. A shifting fractal pendant glimmers with a divine intensity. You feel a lot better! Venatrix is in awful condition. My Health c 'ice A large mammoth jumps in front of Venatrix! Venatrix's crush devastates you! Your ice shield LACERATES Venatrix! Venatrix is DEAD!! You receive 336 experience points. [TEMPORUM]: 'Stytch has triumphed over Venatrix!' You have gained 60 seconds in service of TEMPORUM. You hear Venatrix's death cry. A large mammoth slowly disappears. A large spotted leopard slowly disappears. A huge scaled behemoth slowly disappears. I finished with around 400 Hp, got lucky, but this one felt good, got to reclaim my ring of blood.  
  11. Jerrald: [===|===|===|==-] [1042hp 959m 485mv] [1300hours] [D] Your reflective field has reached a steady state. Your reflective field decimates a treant! A treant dodges a Bastard sword adorned with a sturdy chain's divine power. Your scythe's slice mauls a treant. Your scythe's slash mauls a treant. Your rays graze a treant. A treant's arrows miss you. A treant has quite a few wounds. Jerrald: [===|===|===|==-] [1042hp 959m 485mv] [1300hours] [D] You create a mass of metal shards and sends them hurling! Your sharpmetal MUTILATES a treant! A treant has quite a few wounds. Jerrald: [===|===|===|==-] [1042hp 951m 485mv] [1300hours] [D] Your reflective field has reached a steady state. Your reflective field decimates a treant! A Bastard sword adorned with a sturdy chain's divine power mauls a treant. A Bastard sword adorned with a sturdy chain's divine power mauls a treant. A treant seems sluggish. Your scythe's slice mauls a treant. Your scythe's slash wounds a treant. Your rays hit a treant. A treant's arrows miss you. A treant has quite a few wounds. Jerrald: [===|===|===|==-] [1042hp 951m 485mv] [1300hours] [D] Nindru rides in. A huge scaled behemoth flies in. A large spotted leopard flies in. A large mammoth flies in. A treant has quite a few wounds. Jerrald: [===|===|===|==-] [1042hp 951m 485mv] [1300hours] [D] You yell 'Help! I am being attacked by Nindru!' Nindru's fury injures you. Your Terra shield deflects the attack. You parry Nindru's attack. You parry Nindru's attack. Nindru's fury hits you. A treant has quite a few wounds. Jerrald: [===|===|===|==-] [1016hp 943m 485mv] [1300hours] [D] Your reflective field has reached a steady state. Your reflective field decimates a treant! A Bastard sword adorned with a sturdy chain's divine power mauls a treant. A treant seems sluggish. Nindru dodges scythe's slice. Your scythe's slash decimates Nindru! A treant dodges scythe's slice. Your scythe's slash mauls a treant. Your rays graze a treant. A treant swings wildly and misses you by a mile. A treant gets a wild look in her eyes. You parry Nindru's attack. Nindru's fury injures you. Nindru's fury hits you. Your Terra shield deflects the attack. Your Terra shield deflects the attack. Your Terra shield deflects the attack. A large spotted leopard's claw grazes you. You parry a large spotted leopard's attack. Luckily your feet aren't on the ground. Your Terra shield deflects the attack. A huge scaled behemoth's draining horn wounds you. A huge scaled behemoth's draining horn injures you. A treant has quite a few wounds. Jerrald: [===|===|===|=--] [952hp 935m 485mv] [1300hours] [D] You flee from combat! Smoldering Campsite The campsite smells like burned hair. Charred bones lie in the ashes of the fire pit. The grass has been stamped down around the area. [Exits: north east west] There is a fire pit here, still smoldering. [952hp 935m 483mv] [1300hours] [D] The Remains of a Forest The sorry remains of a once huge ancient forest is here, most of the trees burned and the ground covered in ashes. The ground is soggy and mushy, a sticky water-ash mix the result of the water pumped from the lake nearby to quell the flames. [Exits: south west] The furrow is now filled with very small saplings. [952hp 935m 481mv] [1300hours] [D] Affects: 46 46 48 48 48 21 5 15 21 23 1 2 6 3 arm shi sto dti dtm fly san ter air blu bla plu enl dan Spell: slow : modifies dex by -4 for 11 hours Spell: reflective-field: for 6 hours Spell: mounted : for 100 hours [952hp 935m 481mv] [1300hours] [D] A burned down Forest The fire has been stopped but most of the forest is gone now. Ash coats everything. Huge puddles cover the ground, the water dirty and grey. [Exits: north east south] The furrow is now filled with very small saplings. Wagons and workers are littered around the forest clearing debris and burnt stumps from the area. A soot stained worker rests on the haft of his axe here. The corpse of the Pyromancer is half-hidden under roots and vines here. [952hp 935m 478mv] [1300hours] [D] You attempt to use the Tower Shield of Thee'dlor. You raise the Tower Shield of Thee'dlor high overhead as it surges with power! You are now protected from ranged weapons. [952hp 935m 478mv] [1300hours] [D] Crystalmir Lake is [KNIGHT] controlled. Players near you: <PK> Jerrald A burned down Forest <PK> Nindru The Remains of a Forest [952hp 935m 478mv] [1300hours] [D] The Remains of a Forest The sorry remains of a once huge ancient forest is here, most of the trees burned and the ground covered in ashes. The ground is soggy and mushy, a sticky water-ash mix the result of the water pumped from the lake nearby to quell the flames. [Exits: south west] The furrow is now filled with very small saplings. (Charmed) (White Aura) A large, shaggy mammoth is here. (Charmed) (White Aura) A large spotted leopard sits here. (Charmed) (White Aura) A huge, scaled behemoth paws the ground here. (White Aura) {Badger} Nindru the Vengeance of the Forest is here, sitting astride a huge scaled behemoth. [952hp 935m 475mv] [1300hours] [D] Nindru rides west. A large mammoth flies west. A large spotted leopard flies west. A huge scaled behemoth flies west. [952hp 935m 475mv] [1300hours] [D] A Bastard sword adorned with a sturdy chain settles down and returns to you. The blades conveniently phase away from this reality. [996hp 1015m 519mv] [1400hours] [D] Smoldering Campsite The campsite smells like burned hair. Charred bones lie in the ashes of the fire pit. The grass has been stamped down around the area. [Exits: north east west] There is a fire pit here, still smoldering. [996hp 1015m 517mv] [1400hours] [D] You scan all around. You scan north. *** Range 1 (north) *** (Charmed) (White Aura) A large, shaggy mammoth is here. (Charmed) (White Aura) A large spotted leopard sits here. (Charmed) (White Aura) A huge, scaled behemoth paws the ground here. (White Aura) {Badger} Nindru the Vengeance of the Forest is here, sitting astride a huge scaled behemoth. (White Aura) A massive treant stands guard in the clearing. The Watcher altar stands here. You scan east. You scan south. You scan west. *** Range 1 (west) *** (White Aura) The herbalist's assistant sits in a shady section of the copse. You scan up. You scan down. [996hp 1015m 517mv] [1400hours] [D] Your link to the deadly scythes weakens and breaks. Ok. [996hp 995m 517mv] [1400hours] [D] You summon a pair of deadly blades and phase them out of this reality. [996hp 975m 517mv] [1400hours] [D] Crystalmir Lake is [KNIGHT] controlled. Players near you: <PK> Jerrald Smoldering Campsite [996hp 975m 517mv] [1400hours] [D] Affects: 45 45 47 47 47 20 4 14 20 22 15 1 5 2 arm shi sto dti dtm fly san ter air blu bla plu enl dan Spell: missile shield : for 7 hours Spell: slow : modifies dex by -4 for 10 hours Spell: reflective-field: for 5 hours Spell: mounted : for 99 hours [996hp 975m 517mv] [1400hours] [D] Before the Glade You stand before a grove of massive ancient trees. All around you is thick woods, yet nothing compared to the enormous behemoths viewed in the distance. Branches sprawl from tree to tree as large as roads, intertwining, connecting to form bridges and thoroughfares from trunk to trunk. Soft glowing lights can be seen emanating from recesses within the trees themselves, and glowing globes can be seen hanging from ropes along the branches. [Exits: north south] (Charmed) (White Aura) A large, shaggy mammoth is here. (Charmed) (White Aura) A large spotted leopard sits here. (Charmed) (White Aura) A huge, scaled behemoth paws the ground here. (White Aura) {Badger} Nindru the Vengeance of the Forest is here. (White Aura) A massive treant stands guard in the clearing. The Watcher altar stands here. Your deadly scythes fade into reality and begin to rotate quickly. A Bastard sword adorned with a sturdy chain bobs in the air as it heads towards a treant. A treant's arrows miss you. A treant has quite a few wounds. Jerrald: [===|===|===|==-] [996hp 975m 515mv] [1400hours] [D] Your scythe's slice mauls a treant. Your scythe's slash wounds a treant. Your reflective field has reached a steady state. Your reflective field decimates a treant! A treant dodges a Bastard sword adorned with a sturdy chain's divine power. A Bastard sword adorned with a sturdy chain's divine power decimates a treant! A treant seems sluggish. Your rays hit a treant. A treant swings wildly and misses you by a mile. A treant has quite a few wounds. Jerrald: [===|===|===|==-] [996hp 975m 515mv] [1400hours] [D] A Bastard sword adorned with a sturdy chain settles down and returns to you. You flee from combat! Smoldering Campsite The campsite smells like burned hair. Charred bones lie in the ashes of the fire pit. The grass has been stamped down around the area. [Exits: north east west] There is a fire pit here, still smoldering. [996hp 975m 513mv] [1400hours] [D] You scan all around. You scan north. *** Range 1 (north) *** (Charmed) (White Aura) A large, shaggy mammoth is here. (Charmed) (White Aura) A large spotted leopard sits here. (Charmed) (White Aura) A huge, scaled behemoth paws the ground here. (White Aura) {Badger} Nindru the Vengeance of the Forest is here. (White Aura) A massive treant stands guard in the clearing. The Watcher altar stands here. You scan east. You scan south. You scan west. *** Range 1 (west) *** (White Aura) The herbalist's assistant sits in a shady section of the copse. You scan up. You scan down. [996hp 975m 513mv] [1400hours] [D] Crystalmir Lake is [KNIGHT] controlled. Players near you: <PK> Jerrald Smoldering Campsite [996hp 975m 513mv] [1400hours] [D] Crystalmir Lake is [KNIGHT] controlled. Players near you: <PK> Jerrald Smoldering Campsite [996hp 975m 513mv] [1400hours] [D] You rest. [996hp 975m 513mv] [1400hours] [D] You go to sleep. [996hp 975m 513mv] [1400hours] [D] Affects: 45 45 47 47 47 20 4 14 20 22 15 1 5 2 arm shi sto dti dtm fly san ter air blu bla plu enl dan Spell: missile shield : for 7 hours Spell: slow : modifies dex by -4 for 10 hours Spell: reflective-field: for 5 hours Spell: mounted : for 99 hours [996hp 975m 513mv] [1400hours] [D] The blades conveniently phase away from this reality. [1150hp 1300m 519mv] [1500hours] [D] You wake and stand up. [1150hp 1300m 519mv] [1500hours] [D] Affects: 44 44 46 46 46 19 3 13 19 21 14 0 4 1 arm shi sto dti dtm fly san ter air blu bla plu enl dan Spell: missile shield : for 6 hours Spell: slow : modifies dex by -4 for 9 hours Spell: reflective-field: for 4 hours Spell: mounted : for 98 hours [1150hp 1260m 508mv] [1500hours] [D] A large mammoth flies in. A large spotted leopard flies in. A huge scaled behemoth flies in. [1150hp 1260m 508mv] [1500hours] [D] You yell 'Help! Nindru kicked dirt into my eyes!' Nindru kicks dirt in your eyes! Your deadly scythes fade into reality and begin to rotate quickly. A Bastard sword adorned with a sturdy chain bobs in the air as it heads towards Nindru. Nindru's kicked dirt scratches you. You can't see a thing! Jerrald: [===|===|===|===] [1148hp 1260m 508mv] [1500hours] [D] Someone dodges scythe's slice. Someone dodges scythe's slash. Your reflective field has reached a steady state. Your reflective field DISMEMBERS someone! Something's divine power misses someone. Someone dodges your attack. Someone's fury hits you. Someone's fury injures you. Something deflects someone's attack. Someone's crush misses you. Someone's claw misses you. Someone's claw grazes you. Someone's claw grazes you. Something deflects someone's attack. Your Terra shield deflects the attack. Someone's draining horn wounds you. Jerrald: [===|===|===|===] [1097hp 1254m 508mv] [1500hours] [D] You create a bright flash of light. Someone avoids the glare. Someone is blinded by the flashfire! Someone avoids the glare. Someone avoids the glare. Jerrald: [===|===|===|===] [1097hp 1224m 508mv] [1500hours] [D] Someone dodges scythe's slice. Someone dodges scythe's slash. Your scythe's slice devastates someone! Your scythe's slash devastates someone! Your scythe's slice devastates someone! Your scythe's slash decimates someone! Someone dodges scythe's slice. Someone dodges scythe's slash. Your reflective field has reached a steady state. Your reflective field DISMEMBERS someone! Someone dodges something's divine power. Someone seems sluggish. Someone dodges your attack. Adeptus's eyes spin around clearing any dirt from its surface! You rub the dirt out of your eyes. Your Terra shield deflects the attack. Nindru's fury hits you. Your Terra shield deflects the attack. Your Terra shield deflects the attack. Nindru's fury hits you. Your Terra shield deflects the attack. Your Terra shield deflects the attack. The giant blade deflects a large mammoth's attack. Your Terra shield deflects the attack. You parry a large spotted leopard's attack. Your Terra shield deflects the attack. Your Terra shield deflects the attack. A huge scaled behemoth's draining horn injures you. A huge scaled behemoth's draining horn wounds you. Nindru has some small wounds and bruises. Jerrald: [===|===|===|==-] [1043hp 1219m 508mv] [1500hours] [D] Nindru's quick-claw injures you. Nindru's quick-claw grazes you. Nindru's quick-claw grazes you. Nindru disrupts your ability to concentrate. Nindru has some small wounds and bruises. Jerrald: [===|===|===|==-] [1020hp 1219m 508mv] [1500hours] [D] A huge scaled behemoth dodges scythe's slice. A huge scaled behemoth dodges scythe's slash. Your scythe's slice devastates a large spotted leopard! Your scythe's slash devastates a large spotted leopard! Your scythe's slice devastates a large mammoth! Your scythe's slash devastates a large mammoth! Nindru dodges scythe's slice. Your scythe's slash decimates Nindru! Your reflective field has reached a steady state. Your reflective field DISMEMBERS Nindru! A Bastard sword adorned with a sturdy chain's divine power LACERATES Nindru! Your rays injure Nindru. You parry Nindru's attack. You parry Nindru's attack. Nindru swings wildly and misses you by a mile. Nindru's fury injures you. You parry Nindru's attack. You parry Nindru's attack. You parry a large mammoth's attack. A large mammoth's crush hits you. A large spotted leopard's claw grazes you. You parry a large spotted leopard's attack. You parry a large spotted leopard's attack. Your Terra shield deflects the attack. You parry a huge scaled behemoth's attack. A huge scaled behemoth swings wildly and misses you by a mile. Nindru has some small wounds and bruises. Jerrald: [===|===|===|==-] [989hp 1202m 508mv] [1500hours] [D] You create a bright flash of light. A huge scaled behemoth is blinded by the flashfire! A large mammoth avoids the glare. Nindru is blinded by the flashfire! Nindru has some small wounds and bruises. Jerrald: [===|===|===|==-] [989hp 1172m 508mv] [1500hours] [D] A bolt of black lightning cracks out of a huge scaled behemoth's horn at you! Your scythe's slice devastates a huge scaled behemoth! A huge scaled behemoth dodges scythe's slash. Your scythe's slice devastates a large spotted leopard! Your scythe's slash decimates a large spotted leopard! Your scythe's slice decimates a large mammoth! Your scythe's slash decimates a large mammoth! Your scythe's slice decimates Nindru! Nindru dodges scythe's slash. Your reflective field has reached a steady state. Your reflective field DISMEMBERS Nindru! Nindru dodges a Bastard sword adorned with a sturdy chain's divine power. A large mammoth seems sluggish. Nindru seems sluggish. Nindru dodges your attack. You parry Nindru's attack. Nindru's fury hits you. Nindru's fury injures you. Your Terra shield deflects the attack. Your Terra shield deflects the attack. You parry a large spotted leopard's attack. Your Terra shield deflects the attack. Your Terra shield deflects the attack. The giant blade deflects a huge scaled behemoth's attack. You parry a huge scaled behemoth's attack. Nindru has quite a few wounds. Jerrald: [===|===|===|=--] [962hp 1165m 508mv] [1500hours] [D] Nindru has fled! Nindru flies east. [962hp 1165m 508mv] [1500hours] [D] Your deadly scythes fade into reality and begin to rotate quickly. Something bobs in the air as it heads towards a large mammoth. A large mammoth's crush hits you. A large mammoth swings wildly and misses you by a mile. A large spotted leopard's claw grazes you. Your Terra shield deflects the attack. The giant blade deflects a large spotted leopard's attack. Your Terra shield deflects the attack. Your Terra shield deflects the attack. A huge scaled behemoth's draining horn injures you. You parry a huge scaled behemoth's attack. A large mammoth has some small wounds and bruises. Jerrald: [===|===|===|=--] [933hp 1162m 508mv] [1500hours] [D] You flee from combat! Sentinal Gap Walls of granite soar on either side of the narrow canyon floor. A chilly breeze whistles and rumbles between the cliffs. [Exits: north east south west] The furrow is now filled with very small saplings. [933hp 1162m 504mv] [1500hours] [D] Prayers Eye Peak The flaming colors of fall surround you, and autumn breeze ripples through your hair. To the southwest, the white-capped outline of Prayers Eye Peak soars in the distance. Barely visible from here, a sharp crack splits the peak as though it consisted of two hands pressed together. [Exits: north east south] The furrow is now filled with very small saplings. (White Aura) {Badger} Nindru the Vengeance of the Forest is here. (Charmed) (White Aura) A huge, scaled behemoth paws the ground here. (Charmed) (White Aura) A large spotted leopard sits here. (Charmed) (White Aura) A large, shaggy mammoth is here. [933hp 1162m 500mv] [1500hours] [D] You yell 'Help! I am being attacked by Nindru!' Your deadly scythes fade into reality and begin to rotate quickly. Something bobs in the air as it heads towards Nindru. Nindru's fury hits you. Nindru's fury injures you. The giant blade deflects Nindru's attack. You parry Nindru's attack. Nindru's fury injures you. Nindru has quite a few wounds. Jerrald: [===|===|===|=--] [895hp 1154m 500mv] [1500hours] [D] Your scythe's slice maims Nindru! Nindru dodges scythe's slash. Your reflective field has reached a steady state. Your reflective field DISMEMBERS Nindru! Nindru dodges a Bastard sword adorned with a sturdy chain's divine power. Nindru seems sluggish. Nindru dodges your attack. The giant blade deflects Nindru's attack. You parry Nindru's attack. The giant blade deflects Nindru's attack. You parry Nindru's attack. You parry Nindru's attack. You parry a large mammoth's attack. A large mammoth's crush misses you. You parry a large mammoth's attack. Your Terra shield deflects the attack. You parry a large spotted leopard's attack. You parry a large spotted leopard's attack. Your Terra shield deflects the attack. Your Terra shield deflects the attack. You parry a huge scaled behemoth's attack. A huge scaled behemoth's draining horn wounds you. Nindru has quite a few wounds. Jerrald: [===|===|===|---] [878hp 1145m 500mv] [1500hours] [D] You lost your concentration. Nindru has quite a few wounds. Jerrald: [===|===|===|---] [878hp 1128m 500mv] [1500hours] [D] Nindru kicks dirt in your eyes! Nindru's kicked dirt scratches you. You can't see a thing! A bolt of black lightning cracks out of someone's horn at you! Jerrald: [===|===|===|---] [876hp 1128m 500mv] [1500hours] [D] Someone dodges scythe's slice. Someone dodges scythe's slash. Someone dodges scythe's slice. Someone dodges scythe's slash. Your scythe's slice decimates someone! Your scythe's slash devastates someone! Your scythe's slice devastates someone! Your scythe's slash devastates someone! Your reflective field has reached a steady state. Your reflective field DISMEMBERS someone! Someone dodges something's divine power. Something beings to spin in a deadly whirlwind of steel Someone dodges something's divine power. Something's divine power misses someone. Someone dodges something's divine power. Something's divine power misses someone. Someone seems sluggish. Someone jumps in front of someone! Someone's fury injures you. Someone's fury injures you. Someone's fury injures you. Someone swings wildly and misses you by a mile. You parry someone's attack. Someone's crush grazes you. Luckily your feet aren't on the ground. Something deflects someone's attack. Someone's claw scratches you. Your Terra shield deflects the attack. Your Terra shield deflects the attack. Someone's claw grazes you. Your Terra shield deflects the attack. Someone's draining horn wounds you. Someone tries to disarm your shield, but fails. Jerrald: [===|===|===|---] [799hp 1116m 500mv] [1500hours] [D] Your thunderclap mauls someone. Someone covers his ears just in time! Jerrald: [===|===|===|---] [799hp 1081m 500mv] [1500hours] [D] You rub the dirt out of your eyes. Your field of increased gravity fades away. Nindru has quite a few wounds. Jerrald: [===|===|===|---] [818hp 1135m 519mv] [1600hours] [D] Nindru dodges scythe's slice. Nindru dodges scythe's slash. A huge scaled behemoth dodges scythe's slice. Your scythe's slash decimates a huge scaled behemoth! Your scythe's slice decimates a large spotted leopard! Your scythe's slash devastates a large spotted leopard! Your scythe's slice devastates a large mammoth! Your scythe's slash decimates a large mammoth! Your reflective field has reached a steady state. Your reflective field DISMEMBERS Nindru! With a Bastard sword adorned with a sturdy chain not in near proximity your link to it collapses. You sense your control over a Bastard sword adorned with a sturdy chain falter and break. Nindru dodges your attack. Nindru's fury hits you. Nindru's fury injures you. Nindru's fury injures you. You parry Nindru's attack. A large mammoth's crush hits you. You parry a large mammoth's attack. The giant blade deflects a large spotted leopard's attack. You parry a large spotted leopard's attack. You parry a large spotted leopard's attack. Your Terra shield deflects the attack. Your Terra shield deflects the attack. A huge scaled behemoth's draining horn injures you. Your Terra shield deflects the attack. Nindru has some big nasty wounds and scratches. Jerrald: [===|===|==-|---] [757hp 1124m 519mv] [1600hours] [D] Affects: 43 43 45 45 45 18 2 12 18 20 13 - 3 - arm shi sto dti dtm fly san ter air blu bla plu enl dan Spell: mind disruption: for 1 hours Spell: missile shield : for 5 hours Spell: slow : modifies dex by -4 for 8 hours Spell: reflective-field: for 3 hours Spell: mounted : for 97 hours Nindru has some big nasty wounds and scratches. Jerrald: [===|===|==-|---] [757hp 1124m 519mv] [1600hours] [D] Nindru kicks dirt in your eyes! Nindru's kicked dirt scratches you. You can't see a thing! Jerrald: [===|===|==-|---] [753hp 1124m 519mv] [1600hours] [D] Someone dodges scythe's slice. Someone dodges scythe's slash. Your scythe's slice devastates someone! Someone dodges scythe's slash. Your scythe's slice devastates someone! Your scythe's slash decimates someone! Your scythe's slice decimates someone! Your scythe's slash maims someone! Your reflective field has reached a steady state. Your reflective field DISMEMBERS someone! Someone dodges your attack. You parry someone's attack. Someone's fury hits you. Someone's fury hits you. Someone swings wildly and misses you by a mile. Someone's crush hits you. You parry someone's attack. Your Terra shield deflects the attack. Someone's claw grazes you. You parry someone's attack. Your Terra shield deflects the attack. You parry someone's attack. Something deflects someone's attack. You parry someone's attack. Jerrald: [===|===|==-|---] [715hp 1112m 519mv] [1600hours] [D] You flee from combat! You can't see a thing! [715hp 1112m 514mv] [1600hours] [D] You can't see a thing! [715hp 1112m 511mv] [1600hours] [D] You can't see a thing! [715hp 1112m 508mv] [1600hours] [D] You can't see a thing! [715hp 1112m 505mv] [1600hours] [D] You can't see a thing! [715hp 1112m 503mv] [1600hours] [D] You can't see a thing! [715hp 1112m 501mv] [1600hours] [D] You can't see a thing! [715hp 1112m 497mv] [1600hours] [D] You can't see a thing! [715hp 1112m 493mv] [1600hours] [D] You can't see a thing! [715hp 1112m 489mv] [1600hours] [D] You go to sleep. [715hp 1112m 489mv] [1600hours] [D] Affects: 43 43 45 45 45 18 2 12 18 20 13 - 3 - arm shi sto dti dtm fly san ter air blu bla plu enl dan Spell: dirt kicking : modifies ac by 15 for 0 hours : modifies hitroll by -6 for 0 hours Spell: mind disruption: for 1 hours Spell: missile shield : for 5 hours Spell: slow : modifies dex by -4 for 8 hours Spell: reflective-field: for 3 hours Spell: mounted : for 97 hours [715hp 1112m 489mv] [1600hours] [D] You wake and stand up. [715hp 1112m 489mv] [1600hours] [D] You can't see a thing! [715hp 1112m 485mv] [1600hours] [D] You can't see a thing! [715hp 1112m 481mv] [1600hours] [D] You can't see a thing! [715hp 1112m 478mv] [1600hours] [D] You can't see a thing! [715hp 1112m 473mv] [1600hours] [D] You can't see a thing! Someone says 'Beware trespassers, these caverns are not for the faint hearted.' [715hp 1112m 466mv] [1600hours] [D] You go to sleep. [715hp 1112m 466mv] [1600hours] [D] Affects: 43 43 45 45 45 18 2 12 18 20 13 - 3 - arm shi sto dti dtm fly san ter air blu bla plu enl dan Spell: dirt kicking : modifies ac by 15 for 0 hours : modifies hitroll by -6 for 0 hours Spell: mind disruption: for 1 hours Spell: missile shield : for 5 hours Spell: slow : modifies dex by -4 for 8 hours Spell: reflective-field: for 3 hours Spell: mounted : for 97 hours [715hp 1112m 466mv] [1600hours] [D] You rub the dirt out of your eyes. The blades conveniently phase away from this reality. [853hp 1325m 519mv] [1700hours] [D] You wake and stand up. [853hp 1325m 519mv] [1700hours] [D] A Rock Outcropping Covered with overgrown thorns and entangled weeds, the bare traces of a once heavily traveled path lie before you. The ground is quite boggy due to the flooded conditions and is therefore difficult to traverse. Leading towards the north, just under the first layer of bushes, a small flagstone path can be seen. [Exits: north south] [853hp 1325m 512mv] [1700hours] [D] Entrance to the Crystalmir Caverns You stand before the entrance into the caverns which riddle the area around Crystalmir Lake. The path leading north seems fairly well tread, as is the one leading east back towards Riverwood. [Exits: north east south west] [853hp 1325m 507mv] [1700hours] [D] You breathe intelligence into a Bastard sword and make it your servant. Nindru flies in. A large mammoth flies in. A large spotted leopard flies in. A huge scaled behemoth flies in. [853hp 1280m 507mv] [1700hours] [D] A huge scaled behemoth flies north. A large spotted leopard flies north. A large mammoth flies north. [853hp 1280m 507mv] [1700hours] [D] Nindru flies in. A large mammoth flies in. A large spotted leopard flies in. A huge scaled behemoth flies in. [853hp 1280m 507mv] [1700hours] [D] Crystalmir Lake is [KNIGHT] controlled. Players near you: <PK> Jerrald Entrance to the Crystalmir Caverns <PK> Nindru Entrance to the Crystalmir Caverns You yell 'Help! Nindru kicked dirt into my eyes!' Nindru kicks dirt in your eyes! A Bastard sword bobs in the air as it heads towards Nindru. Your deadly scythes fade into reality and begin to rotate quickly. Nindru's kicked dirt scratches you. You can't see a thing! Jerrald: [===|===|===|---] [851hp 1280m 507mv] [1700hours] [D] Something's divine power misses someone. Someone dodges scythe's slice. Your scythe's slash devastates someone! Your reflective field has reached a steady state. Your reflective field DISMEMBERS someone! Someone dodges your attack. Adeptus's eyes spin around clearing any dirt from its surface! You rub the dirt out of your eyes. You parry Nindru's attack. Nindru swings wildly and misses you by a mile. Nindru swings wildly and misses you by a mile. Your Terra shield deflects the attack. A large mammoth's crush grazes you. You parry a large mammoth's attack. Luckily your feet aren't on the ground. A large spotted leopard's claw grazes you. Your Terra shield deflects the attack. Your Terra shield deflects the attack. A large spotted leopard's claw grazes you. A large spotted leopard gets a wild look in its eyes. You parry a huge scaled behemoth's attack. You parry a huge scaled behemoth's attack. Your Terra shield deflects the attack. Nindru has quite a few wounds. Jerrald: [===|===|===|---] [830hp 1270m 507mv] [1700hours] [D] Your thunderclap mauls Nindru. Nindru covers his ears just in time! Nindru has quite a few wounds. Jerrald: [===|===|===|---] [830hp 1235m 507mv] [1700hours] [D] Nindru dodges a Bastard sword's divine power. A huge scaled behemoth dodges scythe's slice. A huge scaled behemoth dodges scythe's slash. Your scythe's slice decimates a large spotted leopard! Your scythe's slash devastates a large spotted leopard! Your scythe's slice devastates a large mammoth! Your scythe's slash maims a large mammoth! Nindru dodges scythe's slice. Your scythe's slash decimates Nindru! Your reflective field has reached a steady state. Your reflective field DISMEMBERS Nindru! Nindru dodges your attack. Nindru's fury injures you. Nindru's fury hits you. You parry Nindru's attack. You parry Nindru's attack. Nindru swings wildly and misses you by a mile. A large mammoth's crush hits you. You parry a large spotted leopard's attack. You parry a large spotted leopard's attack. A large spotted leopard's claw grazes you. You parry a large spotted leopard's attack. You parry a large spotted leopard's attack. You parry a huge scaled behemoth's attack. Your Terra shield deflects the attack. Nindru has quite a few wounds. Jerrald: [===|===|===|---] [791hp 1220m 507mv] [1700hours] [D] Nindru utters the words, 'hpjioculof ghafw'. Nindru calls upon the forces of nature and calls forth a thunder storm. Nindru's thunder storm *** OBLITERATES *** you! Nindru has quite a few wounds. Jerrald: [===|===|=--|---] [641hp 1220m 507mv] [1700hours] [D] Nindru is surrounded by a pink outline. Nindru has quite a few wounds. Jerrald: [===|===|=--|---] [641hp 1215m 507mv] [1700hours] [D] Nindru dodges a Bastard sword's divine power. A huge scaled behemoth dodges scythe's slice. Your scythe's slash devastates a huge scaled behemoth! Your scythe's slice devastates a large spotted leopard! Your scythe's slash devastates a large spotted leopard! Your scythe's slice devastates a large mammoth! Your scythe's slash devastates a large mammoth! Nindru dodges scythe's slice. Your scythe's slash decimates Nindru! Your reflective field has reached a steady state. Your reflective field DISMEMBERS Nindru! A large mammoth jumps in front of Nindru! Nindru swings wildly and misses you by a mile. Nindru's fury hits you. Nindru's fury misses you. You parry Nindru's attack. You parry a large mammoth's attack. Your Terra shield deflects the attack. A large mammoth tries to disarm your shield, but fails. Your Terra shield deflects the attack. The giant blade deflects a large spotted leopard's attack. A large spotted leopard swings wildly and misses you by a mile. You parry a large spotted leopard's attack. You parry a large spotted leopard's attack. You parry a huge scaled behemoth's attack. Your Terra shield deflects the attack. The giant blade deflects a huge scaled behemoth's attack. Nindru has some big nasty wounds and scratches. Jerrald: [===|===|=--|---] [630hp 1205m 507mv] [1700hours] [D] Nindru utters the words, 'hpjioculof ghafw'. Nindru calls upon the forces of nature and calls forth a thunder storm. Nindru's thunder storm *** OBLITERATES *** you! Nindru has some big nasty wounds and scratches. Jerrald: [===|==-|---|---] [480hp 1205m 507mv] [1700hours] [D] You flee from combat! Small Grove Suddenly, soft music begins. Its source is slim, beautiful girl. Lyre in hand, she sits gracefully as she plays; nearby, a large plainsman raises a flute to his lips. Her voice clear as winter wind begins to sing... [Exits: south west up] A sign painstakingly carved from livingwood is here. [480hp 1205m 504mv] [1700hours] [D] Among the Vallenwoods You are walking among the peaceful vallenwoods. They sway in the breeze in a dance of autumn. [Exits: north south west] A small hobgoblin seems to be searching for something. A small hobgoblin seems to be searching for something. [480hp 1205m 500mv] [1700hours] [D] Solace East Woods The huge vallenwood trees tower above soft forest paths. Sunlight dapples the floor of the woods, and sparrows and squirrels quarrel overhead. The musty smell of fallen leaves rises through the fragrance of late wildflowers. [Exits: north west (down)] (Dark Aura) The Fewmaster Toede is here. [480hp 1205m 496mv] [1700hours] [D] Stone bridge The Solace Stream sparkles beneath an ancient stone brige. Water tumbles out of the forest, over the rocks, and toward the Southpass that lies between southern Sentinel Peaks. West of the bridge, the road splits in two, branching to the south and the west. Both roads wind among the great vallenwoods, whose boughs form a brilliant canopy over the roadway. [Exits: north east west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. A small hobgoblin seems to be searching for something. [480hp 1205m 492mv] [1700hours] [D] Road among the Vallenwoods. This dusty road winds among the vallenwoods. The breeze rustles the leaves above your head, as if to speak to you. The Road continues west into the mountains and south to Darkenwood. [Exits: east west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. [480hp 1205m 488mv] [1700hours] [D] Mountain Trail This rocky trail begins the ascent into the mountains. To the north is Crystalmir Lake. [Exits: north east west] [480hp 1205m 483mv] [1700hours] [D] In the Mountains You are walking on a rocky trail that winds through the mountains. From here you can see the whole valley and Crystalmir Lake. [Exits: east west] A fish is swimming merrily by... A fish is swimming merrily by... [480hp 1205m 476mv] [1700hours] [D] In the Mountains You are walking on a rocky trail that winds through the mountains. From here you can see the whole valley and Crystalmir Lake. From here it almost looks as if there is something at the bottom of the lake. [Exits: north east] A small hobgoblin seems to be searching for something. A small hobgoblin seems to be searching for something. [480hp 1205m 469mv] [1700hours] [D] You stop using a wedding ring. You slip The Ring of the Sea-Elves on to your left finger. [480hp 1205m 469mv] [1700hours] [D] You attempt to use The Ring of the Sea-Elves. You feel a lot better! [534hp 1205m 469mv] [1700hours] [D] You stop using The Ring of the Sea-Elves. You slip a wedding ring on to your left finger. [534hp 1205m 469mv] [1700hours] [D] In the Mountains You are walking on a rocky trail that winds through the mountains. From here you can see the whole valley and Crystalmir Lake. [Exits: north south] [534hp 1205m 462mv] [1700hours] [D] Prayers Eye Peak The flaming colors of fall surround you, and autumn breeze ripples through your hair. To the southwest, the white-capped outline of Prayers Eye Peak soars in the distance. Barely visible from here, a sharp crack splits the peak as though it consisted of two hands pressed together. [Exits: north east south] The furrow is now filled with very small saplings. [534hp 1205m 455mv] [1700hours] [D] Sentinal Gap Walls of granite soar on either side of the narrow canyon floor. A chilly breeze whistles and rumbles between the cliffs. [Exits: north east south west] The furrow is now filled with very small saplings. The sun slowly disappears in the west. You can concentrate on spells better. A Bastard sword settles down and returns to you. The blades conveniently phase away from this reality. [575hp 1308m 509mv] [1800hours] [D] A burned down Forest The fire has been stopped but most of the forest is gone now. Ash coats everything. Huge puddles cover the ground, the water dirty and grey. [Exits: north east south] The furrow is now filled with very small saplings. Wagons and workers are littered around the forest clearing debris and burnt stumps from the area. A soot stained worker rests on the haft of his axe here. The corpse of the Pyromancer is half-hidden under roots and vines here. [575hp 1308m 507mv] [1800hours] [D] The Remains of a Forest The sorry remains of a once huge ancient forest is here, most of the trees burned and the ground covered in ashes. The ground is soggy and mushy, a sticky water-ash mix the result of the water pumped from the lake nearby to quell the flames. [Exits: south west] The furrow is now filled with very small saplings. [575hp 1308m 504mv] [1800hours] [D] Smoldering Campsite The campsite smells like burned hair. Charred bones lie in the ashes of the fire pit. The grass has been stamped down around the area. [Exits: north east west] There is a fire pit here, still smoldering. [575hp 1308m 502mv] [1800hours] [D] Affects: 41 41 43 43 43 16 0 10 16 18 11 - 1 11 arm shi sto dti dtm fly san ter air blu bla plu enl dan Spell: missile shield : for 3 hours Spell: slow : modifies dex by -4 for 6 hours Spell: reflective-field: for 1 hours Spell: mounted : for 95 hours [575hp 1308m 502mv] [1800hours] [D] You place a field of increased gravity around yourself. [575hp 1283m 502mv] [1800hours] [D] Crystalmir Lake is [KNIGHT] controlled. Players near you: <PK> Jerrald Smoldering Campsite [575hp 1283m 502mv] [1800hours] [D] Affects: 41 41 43 43 43 16 0 10 16 18 11 16 1 11 arm shi sto dti dtm fly san ter air blu bla plu enl dan Spell: missile shield : for 3 hours Spell: slow : modifies dex by -4 for 6 hours Spell: reflective-field: for 1 hours Spell: mounted : for 95 hours [575hp 1283m 502mv] [1800hours] [D] Crystalmir Lake is [KNIGHT] controlled. Players near you: <PK> Jerrald Smoldering Campsite <PK> Nindru Entrance to the Crystalmir Caverns [575hp 1283m 502mv] [1800hours] [D] You go to sleep. [575hp 1283m 502mv] [1800hours] [D] You wake and stand up. [575hp 1283m 502mv] [1800hours] [D] Crystalmir Lake is [KNIGHT] controlled. Players near you: <PK> Jerrald Smoldering Campsite <PK> Nindru West shore of Crystalmir Lake [575hp 1283m 502mv] [1800hours] [D] Nindru flies in. A large mammoth flies in. A large spotted leopard flies in. A huge scaled behemoth flies in. [575hp 1283m 502mv] [1800hours] [D] You yell 'Help! I am being attacked by Nindru!' A Bastard sword bobs in the air as it heads towards Nindru. Your deadly scythes fade into reality and begin to rotate quickly. Nindru's fury misses you. The giant blade deflects Nindru's attack. Nindru's fury injures you. Your Terra shield deflects the attack. Nindru has some big nasty wounds and scratches. Jerrald: [===|===|---|---] [562hp 1281m 502mv] [1800hours] [D] Nindru seems sluggish. A Bastard sword's divine power LACERATES Nindru! Your scythe's slice devastates Nindru! Nindru dodges scythe's slash. Your reflective field has reached a steady state. Your reflective field DISMEMBERS Nindru! A large mammoth jumps in front of Nindru! You parry Nindru's attack. Nindru's fury hits you. You parry Nindru's attack. A large mammoth's crush hits you. A large mammoth's crush grazes you. You parry a large spotted leopard's attack. You parry a large spotted leopard's attack. You parry a large spotted leopard's attack. A large spotted leopard tries to disarm your shield, but it won't budge! A huge scaled behemoth's draining horn injures you. A huge scaled behemoth's draining horn injures you. Nindru has some big nasty wounds and scratches. Jerrald: [===|===|---|---] [500hp 1269m 502mv] [1800hours] [D] Nindru kicks dirt in your eyes! Nindru's kicked dirt grazes you. You can't see a thing! Jerrald: [===|===|---|---] [495hp 1269m 502mv] [1800hours] [D] Someone seems sluggish. Something's divine power LACERATES someone! Your scythe's slice devastates someone! Your scythe's slash maims someone! Your scythe's slice maims someone! Your scythe's slash devastates someone! Your scythe's slice devastates someone! Your scythe's slash mauls someone. Someone dodges scythe's slice. Your scythe's slash mauls someone. Your reflective field has reached a steady state. Your reflective field DISMEMBERS someone! Someone dodges your attack. Someone's fury hits you. Someone's fury hits you. You parry someone's attack. Someone's fury hits you. Someone's crush grazes you. Someone's crush hits you. Your Terra shield deflects the attack. Someone swings wildly and misses you by a mile. Someone's claw grazes you. You parry someone's attack. Someone swings wildly and misses you by a mile. Your Terra shield deflects the attack. Someone's draining horn injures you. Jerrald: [===|==-|---|---] [424hp 1257m 502mv] [1800hours] [D] You create a bright flash of light. Someone avoids the glare. Someone avoids the glare. Jerrald: [===|==-|---|---] [424hp 1227m 502mv] [1800hours] [D] Someone seems sluggish. Someone dodges something's divine power. Your scythe's slice devastates someone! Your scythe's slash devastates someone! Your scythe's slice devastates someone! Your scythe's slash devastates someone! Your scythe's slice devastates someone! Your scythe's slash devastates someone! Someone dodges scythe's slice. Your scythe's slash devastates someone! Your reflective field has reached a steady state. Your reflective field DISMEMBERS someone! Someone jumps in front of someone! Your Terra shield deflects the attack. Your Terra shield deflects the attack. You parry someone's attack. Someone's fury hits you. Something deflects someone's attack. Your Terra shield deflects the attack. Your Terra shield deflects the attack. Someone swings wildly and misses you by a mile. Someone's claw grazes you. Your Terra shield deflects the attack. Something deflects someone's attack. Your Terra shield deflects the attack. Jerrald: [===|==-|---|---] [404hp 1221m 502mv] [1800hours] [D] You flee from combat! You can't see a thing! [404hp 1221m 500mv] [1800hours] [D] The night has begun. You rub the dirt out of your eyes. The protective aura around your body fades. A Bastard sword settles down and returns to you. The blades conveniently phase away from this reality. [428hp 1300m 519mv] [1900hours] [D] A burned down Forest The fire has been stopped but most of the forest is gone now. Ash coats everything. Huge puddles cover the ground, the water dirty and grey. [Exits: north east south] The furrow is now filled with very small saplings. Wagons and workers are littered around the forest clearing debris and burnt stumps from the area. A soot stained worker rests on the haft of his axe here. The corpse of the Pyromancer is half-hidden under roots and vines here. [428hp 1300m 516mv] [1900hours] [D] Sentinal Gap Walls of granite soar on either side of the narrow canyon floor. A chilly breeze whistles and rumbles between the cliffs. [Exits: north east south west] The furrow is now filled with very small saplings. [428hp 1300m 514mv] [1900hours] [D] Prayers Eye Peak The flaming colors of fall surround you, and autumn breeze ripples through your hair. To the southwest, the white-capped outline of Prayers Eye Peak soars in the distance. Barely visible from here, a sharp crack splits the peak as though it consisted of two hands pressed together. [Exits: north east south] The furrow is now filled with very small saplings. [428hp 1300m 510mv] [1900hours] [D] In the Mountains You are walking on a rocky trail that winds through the mountains. From here you can see the whole valley and Crystalmir Lake. [Exits: north south] [428hp 1300m 503mv] [1900hours] [D] In the Mountains You are walking on a rocky trail that winds through the mountains. From here you can see the whole valley and Crystalmir Lake. From here it almost looks as if there is something at the bottom of the lake. [Exits: north east] A small hobgoblin seems to be searching for something. A small hobgoblin seems to be searching for something. [428hp 1300m 496mv] [1900hours] [D] In the Mountains You are walking on a rocky trail that winds through the mountains. From here you can see the whole valley and Crystalmir Lake. [Exits: east west] A fish is swimming merrily by... A fish is swimming merrily by... [428hp 1300m 489mv] [1900hours] [D] Mountain Trail This rocky trail begins the ascent into the mountains. To the north is Crystalmir Lake. [Exits: north east west] [428hp 1300m 482mv] [1900hours] [D] Road among the Vallenwoods. This dusty road winds among the vallenwoods. The breeze rustles the leaves above your head, as if to speak to you. The Road continues west into the mountains and south to Darkenwood. [Exits: east west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. [428hp 1300m 477mv] [1900hours] [D] Stone bridge The Solace Stream sparkles beneath an ancient stone brige. Water tumbles out of the forest, over the rocks, and toward the Southpass that lies between southern Sentinel Peaks. West of the bridge, the road splits in two, branching to the south and the west. Both roads wind among the great vallenwoods, whose boughs form a brilliant canopy over the roadway. [Exits: north east west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. (Dark Aura) The Fewmaster Toede is here. A small hobgoblin seems to be searching for something. [428hp 1300m 473mv] [1900hours] [D] Solace East Woods The huge vallenwood trees tower above soft forest paths. Sunlight dapples the floor of the woods, and sparrows and squirrels quarrel overhead. The musty smell of fallen leaves rises through the fragrance of late wildflowers. [Exits: north west (down)] [428hp 1300m 469mv] [1900hours] [D] You sheath your weapon. [428hp 1300m 469mv] [1900hours] [D] You hold a glimmering white staff in your hand. [428hp 1300m 469mv] [1900hours] [D] You brandish a glimmering white staff. You are surrounded by a white aura. [428hp 1300m 469mv] [1900hours] [D] You stop using a glimmering white staff. [428hp 1300m 469mv] [1900hours] [D] You draw your weapon. You wield 'Lightbringer', Fire of the Elven Kingdom. [428hp 1300m 469mv] [1900hours] [D] Crystalmir Lake is [KNIGHT] controlled. Players near you: <PK> Jerrald Solace East Woods [428hp 1300m 469mv] [1900hours] [D] Among the Vallenwoods You are walking among the peaceful vallenwoods. They sway in the breeze in a dance of autumn. [Exits: north south west] A small hobgoblin seems to be searching for something. A small hobgoblin seems to be searching for something. [428hp 1300m 465mv] [1900hours] [D] Small Grove Suddenly, soft music begins. Its source is slim, beautiful girl. Lyre in hand, she sits gracefully as she plays; nearby, a large plainsman raises a flute to his lips. Her voice clear as winter wind begins to sing... [Exits: south west up] A sign painstakingly carved from livingwood is here. [428hp 1300m 461mv] [1900hours] [D] Entrance to the Crystalmir Caverns You stand before the entrance into the caverns which riddle the area around Crystalmir Lake. The path leading north seems fairly well tread, as is the one leading east back towards Riverwood. [Exits: north east south west] [428hp 1300m 458mv] [1900hours] [D] Crystalmir Lake is [KNIGHT] controlled. Players near you: <PK> Jerrald Entrance to the Crystalmir Caverns [428hp 1300m 458mv] [1900hours] [D] East shore of Crystalmir Lake The blue of the autumn sky darkens on the deep stillness of the lake. The soft forests of giant vallenwood border the serene waters on the eastern, southern and western shores. To the north a patchwork of fields stretches toward the distant purple mountains. [Exits: north east south west] [428hp 1300m 455mv] [1900hours] [D] There is no ground here for you to animate. The terra shield loses its sentience. Middle of Crystalmir Lake You are in the middle of Crystalmir lake. The water is so still it is like a thin sheet of glass. [Exits: north east south west down] There is a barracuda swimming around you...it looks hungry.. There is a barracuda swimming around you...it looks hungry.. [428hp 1300m 452mv] [1900hours] [D] West shore of Crystalmir Lake The blue of the autumn sky darkens on the deep stillness of the lake. The soft forests of giant vallenwood border the serene waters on the eastern, southern and western shores. To the north a patchwork of fields stretches toward the distant purple mountains. [Exits: north east south west] The furrow is now filled with very small saplings. [428hp 1300m 449mv] [1900hours] [D] Prayers Eye Peak The flaming colors of fall surround you, and autumn breeze ripples through your hair. To the southwest, the white-capped outline of Prayers Eye Peak soars in the distance. Barely visible from here, a sharp crack splits the peak as though it consisted of two hands pressed together. [Exits: north east south] The furrow is now filled with very small saplings. [428hp 1300m 444mv] [1900hours] [D] Sentinal Gap Walls of granite soar on either side of the narrow canyon floor. A chilly breeze whistles and rumbles between the cliffs. [Exits: north east south west] The furrow is now filled with very small saplings. [428hp 1300m 440mv] [1900hours] [D] You weave magic and power around yourself creating a true Terra Shield. [428hp 1265m 440mv] [1900hours] [D] You make a mistake and only make it worse. You have become better at field dressing! [89%] [428hp 1215m 440mv] [1900hours] [D] Crystalmir Lake is [KNIGHT] controlled. Players near you: <PK> Jerrald Sentinal Gap [428hp 1215m 440mv] [1900hours] [D] A burned down Forest The fire has been stopped but most of the forest is gone now. Ash coats everything. Huge puddles cover the ground, the water dirty and grey. [Exits: north east south] The furrow is now filled with very small saplings. Wagons and workers are littered around the forest clearing debris and burnt stumps from the area. A soot stained worker rests on the haft of his axe here. The corpse of the Pyromancer is half-hidden under roots and vines here. [428hp 1215m 438mv] [1900hours] [D] The Remains of a Forest The sorry remains of a once huge ancient forest is here, most of the trees burned and the ground covered in ashes. The ground is soggy and mushy, a sticky water-ash mix the result of the water pumped from the lake nearby to quell the flames. [Exits: south west] The furrow is now filled with very small saplings. [428hp 1215m 435mv] [1900hours] [D] Jerrald's Inquisitor arrives at a gallop and halts beside you! [428hp 1165m 435mv] [1900hours] [D] The world seems to grow larger as you regain normal size. Your reflective shield shatters and expands outwards. [465hp 1202m 493mv] [2000hours] [D] Jerrald's Inquisitor stops following you. Jerrald's Demon Hunter arrives at a gallop and halts beside you! Jerrald's Demon Hunter now follows you. [465hp 1152m 493mv] [2000hours] [D] Smoldering Campsite The campsite smells like burned hair. Charred bones lie in the ashes of the fire pit. The grass has been stamped down around the area. [Exits: north east west] There is a fire pit here, still smoldering. (Charmed) A huge, scaled behemoth paws the ground here. (Charmed) (White Aura) A large spotted leopard sits here. (Charmed) (White Aura) A large, shaggy mammoth is here. (Pink Aura) (White Aura) Nindru the Vengeance of the Forest is here. Jerrald's Demon Hunter walks in. Nindru flies north. A huge scaled behemoth flies north. A large spotted leopard flies north. A large mammoth flies north. [465hp 1152m 491mv] [2000hours] [D] You pour energy into the air around you and create a reflective field of force. [465hp 1097m 491mv] [2000hours] [D] Jerrald's Demon Hunter is moving more quickly. [465hp 1067m 491mv] [2000hours] [D] You go to sleep. [465hp 1067m 491mv] [2000hours] [D] Affects: 39 39 41 41 41 14 10 17 14 16 9 14 - 9 arm shi sto dti dtm fly san ter air blu bla plu enl dan Spell: reflective-field: for 12 hours Spell: inquisitor : for 48 hours Spell: field dressing : modifies hp by -50 for 8 hours : modifies str by -2 for 8 hours : modifies dex by -2 for 8 hours Spell: missile shield : for 1 hours Spell: slow : modifies dex by -4 for 4 hours Spell: mounted : for 93 hours [592hp 1300m 519mv] [2100hours] [D] You wake and stand up. [592hp 1300m 519mv] [2100hours] [D] Smoldering Campsite The campsite smells like burned hair. Charred bones lie in the ashes of the fire pit. The grass has been stamped down around the area. [Exits: north east west] There is a fire pit here, still smoldering. (Charmed) (White Aura) Jerrald's Demon Hunter stands here. [592hp 1300m 519mv] [2100hours] [D] Crystalmir Lake is [KNIGHT] controlled. Players near you: <PK> Jerrald Smoldering Campsite [592hp 1300m 519mv] [2100hours] [D] You scan all around. You scan north. *** Range 1 (north) *** (Charmed) (White Aura) A large, shaggy mammoth is here. (Charmed) (White Aura) A large spotted leopard sits here. (Charmed) (White Aura) A huge, scaled behemoth paws the ground here. (Pink Aura) (White Aura) Nindru the Vengeance of the Forest is here. (White Aura) A massive treant stands guard in the clearing. The Watcher altar stands here. You scan east. You scan south. You scan west. *** Range 1 (west) *** (White Aura) The herbalist's assistant sits in a shady section of the copse. You scan up. You scan down. [592hp 1300m 519mv] [2100hours] [D] The world and everything around you seem to shrink. [592hp 1270m 519mv] [2100hours] [D] Before the Glade You stand before a grove of massive ancient trees. All around you is thick woods, yet nothing compared to the enormous behemoths viewed in the distance. Branches sprawl from tree to tree as large as roads, intertwining, connecting to form bridges and thoroughfares from trunk to trunk. Soft glowing lights can be seen emanating from recesses within the trees themselves, and glowing globes can be seen hanging from ropes along the branches. [Exits: north south] (Charmed) (White Aura) A large, shaggy mammoth is here. (Charmed) (White Aura) A large spotted leopard sits here. (Charmed) (White Aura) A huge, scaled behemoth paws the ground here. (Pink Aura) (White Aura) Nindru the Vengeance of the Forest is here. (White Aura) A massive treant stands guard in the clearing. The Watcher altar stands here. Jerrald's Demon Hunter walks in. A Bastard sword bobs in the air as it heads towards a treant. Your deadly scythes fade into reality and begin to rotate quickly. You parry a treant's attack. A treant tries to disarm you, but fails. Your reflective shield releases its charge! Your reflective field grazes a treant. A treant seems sluggish. A Bastard sword's divine power mauls a treant. Your scythe's slice mauls a treant. Your scythe's slash mauls a treant. Your rays graze a treant. You parry a treant's attack. A treant's arrows miss Jerrald's Demon Hunter. A treant has quite a few wounds. Jerrald: [===|===|=--|---] [592hp 1270m 517mv] [2100hours] [D] You create a bright flash of light. But Jerrald's Demon Hunter looks so cute and cuddly... You parry a large mammoth's attack. You parry a large mammoth's attack. A large mammoth tries to disarm your shield, but it won't budge! A large mammoth avoids the glare. You parry a large spotted leopard's attack. A large spotted leopard swings wildly and misses you by a mile. A large spotted leopard swings wildly and misses you by a mile. You parry a large spotted leopard's attack. You parry a huge scaled behemoth's attack. A huge scaled behemoth's draining horn wounds you. A huge scaled behemoth tries to disarm your shield, but fails. Nindru yells 'Die! Jerrald, you sorcerous dog!' A composite bow's pierce misses you. You parry Nindru's attack. The giant blade deflects Nindru's attack. Your Terra shield deflects the attack. A staff of nature's spirits adorned with a glowing ember sears your flesh with flames. Nindru's flaming bite grazes you. Nindru is blinded by the flashfire! You parry Watcher Defender's attack. Watcher Defender is blinded by the flashfire! A treant has quite a few wounds. Jerrald: [===|===|---|---] [567hp 1227m 517mv] [2100hours] [D] Jerrald's Demon Hunter's slash hits a treant. Jerrald's Demon Hunter's slash hits a treant. Jerrald's Demon Hunter's slash hits a treant. Your reflective shield releases its charge! Your reflective field decimates a treant! Nindru seems sluggish. A large mammoth seems sluggish. A large spotted leopard seems sluggish. A treant seems sluggish. Watcher Defender seems sluggish. A treant dodges a Bastard sword's divine power. Nindru parries a scythe's slice. Nindru blocks a scythe's slash with his weapon. Your scythe's slice decimates a large mammoth! Your scythe's slash decimates a large mammoth! Your scythe's slice decimates a large spotted leopard! Your scythe's slash devastates a large spotted leopard! A huge scaled behemoth dodges scythe's slice. Your scythe's slash decimates a huge scaled behemoth! Your scythe's slice mauls a treant. Your scythe's slash mauls a treant. Your scythe's slice DISMEMBERS Watcher Defender! Your scythe's slash DISMEMBERS Watcher Defender! Your rays graze a treant. A treant's arrows miss you. A treant's arrows decimate Jerrald's Demon Hunter! A treant tries to disarm you, but fails. Nindru swings wildly and misses you by a mile. Nindru's punch injures you. A staff of nature's spirits adorned with a glowing ember sears your flesh with flames. Nindru's flaming bite grazes you. Your Terra shield deflects the attack. You parry a large mammoth's attack. You parry a large spotted leopard's attack. A large spotted leopard's claw grazes you. You parry a large spotted leopard's attack. Your Terra shield deflects the attack. You parry a huge scaled behemoth's attack. You parry Watcher Defender's attack. A treant has quite a few wounds. Jerrald: [===|===|---|---] [540hp 1218m 517mv] [2100hours] [D] Nindru kicks dirt in your eyes! Nindru's kicked dirt grazes you. You can't see a thing! Jerrald: [===|===|---|---] [535hp 1218m 517mv] [2100hours] [D] A bolt of black lightning cracks out of someone's horn at you! Someone's slash injures someone. Your reflective shield releases its charge! Your reflective field decimates someone! Someone seems sluggish. Someone seems sluggish. Something's divine power mauls someone. Someone parries a scythe's slice. Someone parries a scythe's slash. Your scythe's slice decimates someone! Your scythe's slash decimates someone! Your scythe's slice decimates someone! Your scythe's slash decimates someone! Your scythe's slice decimates someone! Your scythe's slash devastates someone! Your scythe's slice mauls someone. Someone dodges scythe's slash. Someone dodges scythe's slice. Your scythe's slash MASSACRES someone! Your rays graze someone. Someone's arrows miss you. Someone's arrows miss someone. Something's pierce misses you. You parry someone's attack. Someone's punch hits you. You parry someone's attack. Something sears your flesh with flames. Someone's flaming bite hits you. Someone's crush grazes you. Someone swings wildly and misses you by a mile. Someone's claw grazes you. You parry someone's attack. You parry someone's attack. Someone's draining horn injures you. You parry someone's attack. Your Terra shield deflects the attack. Jerrald: [===|===|---|---] [485hp 1206m 517mv] [2100hours] [D] You flee from combat! You can't see a thing! [485hp 1206m 515mv] [2100hours] [D] Affects: 38 38 40 40 40 13 9 16 13 15 8 13 8 8 arm shi sto dti dtm fly san ter air blu bla plu enl dan Spell: dirt kicking : modifies ac by 15 for 0 hours : modifies hitroll by -6 for 0 hours Spell: reflective-field: for 11 hours Spell: inquisitor : for 47 hours Spell: field dressing : modifies hp by -50 for 7 hours : modifies str by -2 for 7 hours : modifies dex by -2 for 7 hours Spell: missile shield : for 0 hours Spell: slow : modifies dex by -4 for 3 hours Spell: mounted : for 92 hours [485hp 1206m 515mv] [2100hours] [D] You can't see a thing! Someone flies south. Someone flies south. Someone flies south. Someone flies south. [485hp 1206m 513mv] [2100hours] [D] Someone flies in. Someone flies in. Someone flies in. Someone flies in. [485hp 1206m 513mv] [2100hours] [D] Someone's slash hits someone. Someone's slash hits someone. Something bobs in the air as it heads towards someone. You sense your blades fade into reality and begin to rotate quickly. Your reflective shield releases its charge! Your reflective field decimates someone! Someone seems sluggish. Something's divine power mauls someone. Someone dodges scythe's slice. Someone dodges scythe's slash. Your rays graze someone. Your reflective shield releases its charge! Your reflective field hits someone. Something's divine power decimates someone! Something's divine power mauls someone. Your scythe's slice mauls someone. Your scythe's slash mauls someone. Someone dodges your attack. Someone's arrows miss someone. Your Terra shield deflects the attack. Jerrald's Demon Hunter: [===|===|===|===] [485hp 1204m 513mv] [2100hours] [D] Something settles down and returns to you. You flee from combat! Someone extends a branch and bars you from entering. Someone says 'You shall not pass!' Something settles down and returns to you. You flee from combat! You can't see a thing! [485hp 1204m 511mv] [2100hours] [D] You rub the dirt out of your eyes. Your missile shield collapses. The blades conveniently phase away from this reality. [513hp 1252m 519mv] [2200hours] [D] Before the Glade You stand before a grove of massive ancient trees. All around you is thick woods, yet nothing compared to the enormous behemoths viewed in the distance. Branches sprawl from tree to tree as large as roads, intertwining, connecting to form bridges and thoroughfares from trunk to trunk. Soft glowing lights can be seen emanating from recesses within the trees themselves, and glowing globes can be seen hanging from ropes along the branches. [Exits: north south] (Charmed) A large, shaggy mammoth is here. (Charmed) (White Aura) A large spotted leopard sits here. (Charmed) (White Aura) A huge, scaled behemoth paws the ground here. (Pink Aura) (White Aura) Nindru the Vengeance of the Forest is here. (Charmed) (White Aura) Jerrald's Demon Hunter is here, fighting a treant. (White Aura) a treant is here, fighting Jerrald's Demon Hunter. The Watcher altar stands here. [513hp 1252m 517mv] [2200hours] [D] Nindru yells 'Help! I am being attacked by someone!' A Bastard sword bobs in the air as it heads towards Nindru. Your deadly scythes fade into reality and begin to rotate quickly. Your reflective shield releases its charge! Your reflective field injures Nindru. Nindru seems sluggish. A treant seems sluggish. Nindru blocks a a Bastard sword's divine power with his weapon. Nindru parries a scythe's slice. Nindru dodges scythe's slash. Nindru blocks your attack with his weapon. Nindru has some big nasty wounds and scratches. Jerrald: [===|===|---|---] [513hp 1252m 517mv] [2200hours] [D] A Bastard sword settles down and returns to you. Nindru has fled! A treant says 'Come back when you have no blood upon you Nindru.' Nindru has fled! Nindru flies south. A large mammoth flies south. A large spotted leopard flies south. A huge scaled behemoth flies south. [513hp 1252m 517mv] [2200hours] [D] Jerrald's Demon Hunter's slash hits a treant. Jerrald's Demon Hunter's slash hits a treant. A Bastard sword bobs in the air as it heads towards a treant. Your deadly scythes fade into reality and begin to rotate quickly. Your reflective shield releases its charge! Your reflective field scratches a treant. A Bastard sword's divine power mauls a treant. Your scythe's slice decimates a treant! A treant dodges scythe's slash. A treant parries your attack. Your reflective shield releases its charge! Your reflective field scratches a treant. A treant dodges a Bastard sword's divine power. A treant dodges a Bastard sword's divine power. A treant dodges scythe's slice. Your scythe's slash mauls a treant. A treant dodges your attack. A treant's arrows devastate Jerrald's Demon Hunter! A treant's arrows miss you. A treant has quite a few wounds. Jerrald's Demon Hunter: [===|===|===|===] [513hp 1252m 517mv] [2200hours] [D] Nindru flies in. A huge scaled behemoth flies in. A large spotted leopard flies in. A large mammoth flies in. A treant has quite a few wounds. Jerrald's Demon Hunter: [===|===|===|===] [513hp 1252m 517mv] [2200hours] [D] A Bastard sword settles down and returns to you. You flee from combat! A treant extends a branch and bars you from entering. A treant says 'You shall not pass!' A Bastard sword settles down and returns to you. You flee from combat! Smoldering Campsite The campsite smells like burned hair. Charred bones lie in the ashes of the fire pit. The grass has been stamped down around the area. [Exits: north east west] There is a fire pit here, still smoldering. [513hp 1252m 515mv] [2200hours] [D] Before the Glade You stand before a grove of massive ancient trees. All around you is thick woods, yet nothing compared to the enormous behemoths viewed in the distance. Branches sprawl from tree to tree as large as roads, intertwining, connecting to form bridges and thoroughfares from trunk to trunk. Soft glowing lights can be seen emanating from recesses within the trees themselves, and glowing globes can be seen hanging from ropes along the branches. [Exits: north south] (Charmed) A large, shaggy mammoth is here. (Charmed) (White Aura) A large spotted leopard sits here. (Charmed) (White Aura) A huge, scaled behemoth paws the ground here. (Pink Aura) (White Aura) Nindru the Vengeance of the Forest is here. (Charmed) (White Aura) Jerrald's Demon Hunter is here, fighting a treant. (White Aura) a treant is here, fighting Jerrald's Demon Hunter. The Watcher altar stands here. [513hp 1252m 513mv] [2200hours] [D] Nindru quaffs a gyvel potion. Nindru can see once again. Jerrald's Demon Hunter's slash hits a treant. Jerrald's Demon Hunter's slash injures a treant. A Bastard sword bobs in the air as it heads towards a treant. Your deadly scythes fade into reality and begin to rotate quickly. Your reflective shield releases its charge! Your reflective field scratches a treant. A treant seems sluggish. A Bastard sword's divine power mauls a treant. A treant dodges a Bastard sword's divine power. Your scythe's slice decimates a treant! Your scythe's slash mauls a treant. Your rays graze a treant. Your reflective shield releases its charge! Your reflective field scratches a treant. A Bastard sword's divine power decimates a treant! Your scythe's slice decimates a treant! Your scythe's slash mauls a treant. Your rays graze a treant. A treant's arrows miss Jerrald's Demon Hunter. A treant's arrows miss you. A treant has some big nasty wounds and scratches. Jerrald's Demon Hunter: [===|===|===|===] [513hp 1252m 513mv] [2200hours] [D] A Bastard sword settles down and returns to you. You flee from combat! A treant extends a branch and bars you from entering. A treant says 'You shall not pass!' A Bastard sword settles down and returns to you. You flee from combat! Smoldering Campsite The campsite smells like burned hair. Charred bones lie in the ashes of the fire pit. The grass has been stamped down around the area. [Exits: north east west] There is a fire pit here, still smoldering. [513hp 1252m 511mv] [2200hours] [D] Before the Glade You stand before a grove of massive ancient trees. All around you is thick woods, yet nothing compared to the enormous behemoths viewed in the distance. Branches sprawl from tree to tree as large as roads, intertwining, connecting to form bridges and thoroughfares from trunk to trunk. Soft glowing lights can be seen emanating from recesses within the trees themselves, and glowing globes can be seen hanging from ropes along the branches. [Exits: north south] (Charmed) A large, shaggy mammoth is here. (Charmed) (White Aura) A large spotted leopard sits here. (Charmed) (White Aura) A huge, scaled behemoth paws the ground here. (Pink Aura) (White Aura) Nindru the Vengeance of the Forest is here. (Charmed) (White Aura) Jerrald's Demon Hunter is here, fighting a treant. (White Aura) a treant is here, fighting Jerrald's Demon Hunter. The Watcher altar stands here. You yell 'Help! I am being attacked by Nindru!' A composite bow's pierce mauls you. Nindru's smash injures you. You parry Nindru's attack. A staff of nature's spirits adorned with a glowing ember sears your flesh with flames. Your Terra shield deflects the attack. Nindru has some big nasty wounds and scratches. Jerrald: [===|===|---|---] [478hp 1245m 509mv] [2200hours] [D] Jerrald's Demon Hunter's slash hits a treant. Your reflective shield releases its charge! Your reflective field mauls Nindru. A treant seems sluggish. Nindru parries a a Bastard sword's divine power. Nindru blocks a scythe's slice with his weapon. Nindru parries a scythe's slash. Nindru blocks your attack with his weapon. A treant's arrows miss Jerrald's Demon Hunter. Nindru's smash misses you. Nindru's punch hits you. A staff of nature's spirits adorned with a glowing ember sears your flesh with flames. Your eyes tear up from smoke...you can't see a thing! Someone's flaming bite scratches you. Someone's crush hits you. You parry someone's attack. You parry someone's attack. You parry someone's attack. Someone's claw grazes you. You parry someone's attack. Someone tries to disarm your shield, but fails. Your Terra shield deflects the attack. Someone swings wildly and misses you by a mile. Someone's draining horn injures you. Jerrald: [===|==-|---|---] [433hp 1237m 509mv] [2200hours] [D] A bolt of black lightning cracks out of someone's horn at you! Jerrald: [===|==-|---|---] [433hp 1237m 509mv] [2200hours] [D] You create a bright flash of light. Someone avoids the glare. Someone is blinded by the flashfire! But someone looks so cute and cuddly... Someone is blinded by the flashfire! Your Terra shield deflects the attack. Jerrald: [===|==-|---|---] [433hp 1206m 509mv] [2200hours] [D] Someone's slash injures someone. Someone's slash hits someone. Someone's slash hits someone. Your reflective shield releases its charge! Your reflective field MUTILATES someone! Someone seems sluggish. Someone seems sluggish. Someone seems sluggish. Someone parries a something's divine power. Someone parries a something's divine power. Someone blocks a scythe's slice with his weapon. Someone blocks a scythe's slash with his weapon. Your scythe's slice DISMEMBERS someone! Your scythe's slash DISMEMBERS someone! Your scythe's slice devastates someone! Your scythe's slash decimates someone! Your scythe's slice decimates someone! Your scythe's slash devastates someone! Someone dodges scythe's slice. Your scythe's slash DISMEMBERS someone! Someone dodges your attack. Someone's arrows miss someone. Something's pierce mauls you. You parry someone's attack. Your Terra shield deflects the attack. Your Terra shield deflects the attack. Someone's punch hits you. Your Terra shield deflects the attack. You parry someone's attack. You parry someone's attack. Someone's claw grazes you. Your Terra shield deflects the attack. Someone's draining horn injures you. Your Terra shield deflects the attack. Your Terra shield deflects the attack. Your Terra shield deflects the attack. Jerrald: [===|==-|---|---] [382hp 1190m 509mv] [2200hours] [D] Someone has fled! Someone says 'Come back when you have no blood upon you Nindru.' [382hp 1190m 509mv] [2200hours] [D] Someone's slash grazes someone. Someone's slash hits someone. Someone's slash hits someone. Something bobs in the air as it heads towards someone. You sense your blades fade into reality and begin to rotate quickly. Your reflective shield releases its charge! Your reflective field decimates someone! Someone seems sluggish. Someone seems sluggish. Someone seems sluggish. Something's divine power misses someone. Your scythe's slice DISMEMBERS someone! Your scythe's slash DISMEMBERS someone! Your scythe's slice devastates someone! Your scythe's slash devastates someone! Your scythe's slice devastates someone! Your scythe's slash maims someone! Someone dodges scythe's slice. Someone dodges scythe's slash. Your scythe's slice DISMEMBERS someone! Your scythe's slash MASSACRES someone! Someone dodges your attack. Your reflective shield releases its charge! Your reflective field injures someone. Someone seems sluggish. Someone dodges something's divine power. Something beings to spin in a deadly whirlwind of steel Something's divine power grazes someone. Something's divine power hits someone. Something's divine power hits someone. Something's divine power hits someone. Your scythe's slice DISMEMBERS someone! Your scythe's slash DISMEMBERS someone! Your scythe's slice decimates someone! Your scythe's slash devastates someone! Someone dodges scythe's slice. Someone dodges scythe's slash. Your scythe's slice mauls someone. Your scythe's slash mauls someone. Your scythe's slice DISMEMBERS someone! Your scythe's slash DISMEMBERS someone! Your rays graze someone. Someone's arrows miss someone. Someone's arrows hit you. You parry someone's attack. Someone's crush grazes you. You yell 'Help! I am being attacked by someone!' Your Terra shield deflects the attack. Your Terra shield deflects the attack. Someone's punch hits you. You parry someone's attack. Something sears your flesh with flames. Someone's flaming bite grazes you. Someone's claw grazes you. You parry someone's attack. You parry someone's attack. Someone's claw grazes you. Someone swings wildly and misses you by a mile. Your Terra shield deflects the attack. Someone's defense grazes you. Jerrald's Demon Hunter: [===|===|===|===] [326hp 1172m 509mv] [2200hours] [D] You flee from combat! Someone extends a branch and bars you from entering. Someone says 'You shall not pass!' You couldn't escape! [326hp 1172m 509mv] [2200hours] [D] Someone flies south. Someone flies south. Someone flies south. Someone flies south. [326hp 1172m 509mv] [2200hours] [D] Someone's slash hits someone. Someone's slash hits someone. Something bobs in the air as it heads towards someone. You sense your blades fade into reality and begin to rotate quickly. Your reflective field has reached a steady state. Your reflective field decimates someone! Someone seems sluggish. Something's divine power decimates someone! Something's divine power mauls someone. Your scythe's slice mauls someone. Your scythe's slash mauls someone. Someone dodges your attack. Your reflective field has reached a steady state. Your reflective field decimates someone! Something's divine power decimates someone! Your scythe's slice wounds someone. Your scythe's slash wounds someone. Someone parries your attack. Someone's arrows miss someone. Someone swings wildly and misses you by a mile. Jerrald's Demon Hunter: [===|===|===|===] [326hp 1172m 509mv] [2200hours] [D] Something settles down and returns to you. You flee from combat! Someone extends a branch and bars you from entering. Someone says 'You shall not pass!' Something settles down and returns to you. You flee from combat! You can't see a thing! You yell 'Help! I am being attacked by someone!' Something bobs in the air as it heads towards someone. You sense your blades fade into reality and begin to rotate quickly. Something's pierce injures you. Someone's smash hits you. Someone's punch hits you. Someone's smash hits you. You sure are BLEEDING! Your Terra shield deflects the attack. Your Terra shield deflects the attack. Something sears your flesh with flames. Someone's flaming bite hits you. You sure are BLEEDING! Jerrald: [===|---|---|---] [266hp 1160m 507mv] [2200hours] [D] Your reflective field has reached a steady state. Your reflective field DISMEMBERS someone! Someone dodges something's divine power. Someone blocks a scythe's slice with his weapon. Someone parries a scythe's slash. Someone blocks your attack with his weapon. You parry someone's attack. Someone's punch injures you. You sure are BLEEDING! Your Terra shield deflects the attack. Your Terra shield deflects the attack. Someone's claw grazes you. You sure are BLEEDING! Someone swings wildly and misses you by a mile. Your Terra shield deflects the attack. Someone's claw grazes you. You sure are BLEEDING! Your Terra shield deflects the attack. Your Terra shield deflects the attack. Your Terra shield deflects the attack. Jerrald: [===|---|---|---] [239hp 1151m 507mv] [2200hours] [D] You flee from combat! You can't see a thing! [239hp 1151m 505mv] [2200hours] [D] You can't see a thing! [239hp 1151m 502mv] [2200hours] [D] You can't see a thing! [239hp 1151m 500mv] [2200hours] [D] You can't see a thing! [239hp 1151m 496mv] [2200hours] [D] You can't see a thing! [239hp 1151m 489mv] [2200hours] [D] You can't see a thing! [239hp 1151m 482mv] [2200hours] [D] You can't see a thing! [239hp 1151m 475mv] [2200hours] [D] Something settles down and returns to you. The blades conveniently phase away from this reality. [265hp 1151m 519mv] [2300hours] [D] You can't see a thing! [265hp 1151m 512mv] [2300hours] [D] You can't see a thing! [265hp 1151m 507mv] [2300hours] [D] You can't see a thing! [265hp 1151m 503mv] [2300hours] [D] You can't see a thing! [265hp 1151m 499mv] [2300hours] [D] Affects: 36 36 38 38 38 11 7 14 11 13 6 11 6 6 arm shi sto dti dtm fly san ter air blu bla plu enl dan Spell: fire breath : modifies ac by 15 for 0 hours : modifies hitroll by -6 for 0 hours Spell: reflective-field: for 9 hours Spell: inquisitor : for 45 hours Spell: field dressing : modifies hp by -50 for 5 hours : modifies str by -2 for 5 hours : modifies dex by -2 for 5 hours Spell: slow : modifies dex by -4 for 1 hours Spell: mounted : for 90 hours [265hp 1151m 499mv] [2300hours] [D] You can't see a thing! [265hp 1151m 495mv] [2300hours] [D] You can't see a thing! [265hp 1151m 491mv] [2300hours] [D] You can't see a thing! [265hp 1151m 488mv] [2300hours] [D] You can't see a thing! [265hp 1151m 483mv] [2300hours] [D] You can't see a thing! [265hp 1151m 476mv] [2300hours] [D] You can't see a thing! [265hp 1151m 468mv] [2300hours] [D] There is no ground here for you to animate. The terra shield loses its sentience. You can't see a thing! [265hp 1151m 461mv] [2300hours] [D] You can't see a thing! [265hp 1151m 456mv] [2300hours] [D] You can't see a thing! [265hp 1151m 451mv] [2300hours] [D] You can't see a thing! [265hp 1151m 446mv] [2300hours] [D] You can't see a thing! [265hp 1151m 441mv] [2300hours] [D] You can't see a thing! [265hp 1151m 436mv] [2300hours] [D] You can't see a thing! [265hp 1151m 431mv] [2300hours] [D] You can't see a thing! [265hp 1151m 426mv] [2300hours] [D] You can't see a thing! [265hp 1151m 421mv] [2300hours] [D] You can't see a thing! [265hp 1151m 416mv] [2300hours] [D] You can't see a thing! [265hp 1151m 411mv] [2300hours] [D] You can't see a thing! [265hp 1151m 406mv] [2300hours] [D] You can't see a thing! [265hp 1151m 401mv] [2300hours] [D] You can't see a thing! [265hp 1151m 397mv] [2300hours] [D] You can't see a thing! [265hp 1151m 393mv] [2300hours] [D] You can't see a thing! [265hp 1151m 391mv] [2300hours] [D] You can't see a thing! [265hp 1151m 390mv] [2300hours] [D] You can't see a thing! [265hp 1151m 389mv] [2300hours] [D] You can't see a thing! [265hp 1151m 388mv] [2300hours] [D] You can't see a thing! [265hp 1151m 386mv] [2300hours] [D] You can't see a thing! [265hp 1151m 382mv] [2300hours] [D] You can't see a thing! [265hp 1151m 380mv] [2300hours] [D] You can't see a thing! [265hp 1151m 379mv] [2300hours] [D] You can't see a thing! [265hp 1151m 378mv] [2300hours] [D] You can't see a thing! [265hp 1151m 377mv] [2300hours] [D] You go to sleep. [265hp 1151m 377mv] [2300hours] [D] Affects: 36 36 38 38 38 11 7 - 11 13 6 11 6 6 arm shi sto dti dtm fly san ter air blu bla plu enl dan Spell: fire breath : modifies ac by 15 for 0 hours : modifies hitroll by -6 for 0 hours Spell: reflective-field: for 9 hours Spell: inquisitor : for 45 hours Spell: field dressing : modifies hp by -50 for 5 hours : modifies str by -2 for 5 hours : modifies dex by -2 for 5 hours Spell: slow : modifies dex by -4 for 1 hours Spell: mounted : for 90 hours [265hp 1151m 377mv] [2300hours] [D] You wake and stand up. [265hp 1151m 377mv] [2300hours] [D] You can't see a thing! [265hp 1151m 376mv] [2300hours] [D] You can't see a thing! The smoke leaves your eyes. [309hp 1192m 433mv] [000hours] [D] A Walkway through the Main Settlement Cutting through the chaos of the main settlement is a walkway constructed of woven oak tree girders reinforced with bands of metal. Smaller trees are lashed together along the walkway for support and it has railings for moving loads. The floor of the walkway has been coated with a slightly sticky substance to improve walking capability. [Exits: north east south west] [309hp 1192m 432mv] [000hours] [D] A Walkway through the Main Settlement Cutting through the chaos of the main settlement is a walkway constructed of woven oak tree girders reinforced with bands of metal. Smaller trees are lashed together along the walkway for support and it has railings for moving loads. The floor of the walkway has been coated with a slightly sticky substance to improve walking capability. [Exits: north east south west] [309hp 1192m 431mv] [000hours] [D] A Walkway through the Main Settlement Cutting through the chaos of the main settlement is a walkway constructed of woven oak tree girders reinforced with bands of metal. Smaller trees are lashed together along the walkway for support and it has railings for moving loads. The floor of the walkway has been coated with a slightly sticky substance to improve walking capability. [Exits: north east south west] [309hp 1192m 430mv] [000hours] [D] A Wide Passageway Etched into the rock is a passage big enough to accommodate a company of soldiers if needed. With thick wooden beams thrust into the ceiling, the passageway seems to be very sturdy. All along the wall gems and jewels glimmer and sparkle as if hit by the rays of the sun itself. [Exits: east west] [309hp 1192m 429mv] [000hours] [D] Crystalmir Caverns is [KNIGHT] controlled. Players near you: <PK> Jerrald A Wide Passageway <PK> Nindru A Light Current [309hp 1192m 429mv] [000hours] [D] A Crossway Four tunnels converge on this spot. The northward path narrows and heads slightly down, deeper into the earth. It looks unkempt yet traveled. A warm, steady gust of wind greets all from the westward tunnel. The southern path leads towards a reinforced door, behind which lies a base of the storm giants, their war heraldry lining the outside walls. [Exits: north east (south) west (down)] A shallow stream flows from the wall here. [309hp 1192m 428mv] [000hours] [D] A Large Passageway This is the larger path off the main crossway. The walls here are spaciously distanced and there is a worn cart path ground into the hard ground. All around are little piles of dirt that come from deep within the excavation and every once in awhile scattered helmets, broken weapons, and the like can be found. [Exits: (north) south] [309hp 1192m 427mv] [000hours] [D] You weave magic and power around yourself creating a true Terra Shield. [309hp 1157m 427mv] [000hours] [D] You recite an ancient scroll. A warm feeling fills your body. A warm feeling fills your body. You feel less tired. [509hp 1157m 483mv] [000hours] [D] Crystalmir Caverns is [KNIGHT] controlled. Players near you: <PK> Jerrald A Large Passageway <PK> Nindru A Light Current [509hp 1157m 483mv] [000hours] [D] A Crossway Four tunnels converge on this spot. The northward path narrows and heads slightly down, deeper into the earth. It looks unkempt yet traveled. A warm, steady gust of wind greets all from the westward tunnel. The southern path leads towards a reinforced door, behind which lies a base of the storm giants, their war heraldry lining the outside walls. [Exits: north east (south) west (down)] A shallow stream flows from the wall here. [509hp 1157m 482mv] [000hours] [D] A Wide Passageway Etched into the rock is a passage big enough to accommodate a company of soldiers if needed. With thick wooden beams thrust into the ceiling, the passageway seems to be very sturdy. All along the wall gems and jewels glimmer and sparkle as if hit by the rays of the sun itself. [Exits: east west] [509hp 1157m 481mv] [000hours] [D] You stop using a wedding ring. You slip The Ring of the Sea-Elves on to your left finger. [509hp 1157m 481mv] [000hours] [D] You attempt to use The Ring of the Sea-Elves. You feel a lot better! [562hp 1157m 481mv] [000hours] [D] You stop using The Ring of the Sea-Elves. You slip a wedding ring on to your left finger. [562hp 1157m 481mv] [000hours] [D] A Walkway through the Main Settlement Cutting through the chaos of the main settlement is a walkway constructed of woven oak tree girders reinforced with bands of metal. Smaller trees are lashed together along the walkway for support and it has railings for moving loads. The floor of the walkway has been coated with a slightly sticky substance to improve walking capability. [Exits: north east south west] [562hp 1157m 480mv] [000hours] [D] A Walkway through the Main Settlement Cutting through the chaos of the main settlement is a walkway constructed of woven oak tree girders reinforced with bands of metal. Smaller trees are lashed together along the walkway for support and it has railings for moving loads. The floor of the walkway has been coated with a slightly sticky substance to improve walking capability. [Exits: north east south west] [562hp 1157m 479mv] [000hours] [D] A Walkway through the Main Settlement Cutting through the chaos of the main settlement is a walkway constructed of woven oak tree girders reinforced with bands of metal. Smaller trees are lashed together along the walkway for support and it has railings for moving loads. The floor of the walkway has been coated with a slightly sticky substance to improve walking capability. [Exits: north east south west] [562hp 1157m 478mv] [000hours] [D] The Mouth of A Huge Cavern The already large series caverns and natural caves widen into a single cavern of enormous proportions at this point. With a ceiling as high as the blackness can reach, the full extent of this cavern is unknown. It is too large to be underwater and must extend somewhere far above the surface. There are piles of dust here, cultivated from nearby areas. Discarded to one side of the mouth are the corpses of storm giants. It is not clear why they died or why they were left there. [Exits: east west] A pile of storm giant corpses is here, containing both soldiers and civilians. [562hp 1157m 477mv] [000hours] [D] Crystalmir Caverns is [KNIGHT] controlled. Players near you: <PK> Jerrald The Mouth of A Huge Cavern [562hp 1157m 477mv] [000hours] [D] A Wide Passageway Etched into the rock is a passage big enough to accommodate a company of soldiers if needed. With thick wooden beams thrust into the ceiling, the passageway seems to be very sturdy. All along the wall gems and jewels glimmer and sparkle as if hit by the rays of the sun itself. [Exits: south west] [562hp 1157m 476mv] [000hours] [D] A Wide Passageway Etched into the rock is a passage big enough to accommodate a company of soldiers if needed. With thick wooden beams thrust into the ceiling, the passageway seems to be very sturdy. All along the wall gems and jewels glimmer and sparkle as if hit by the rays of the sun itself. [Exits: north south] [562hp 1157m 475mv] [000hours] [D] A Wide Passageway Etched into the rock is a passage big enough to accommodate a company of soldiers if needed. With thick wooden beams thrust into the ceiling, the passageway seems to be very sturdy. All along the wall gems and jewels glimmer and sparkle as if hit by the rays of the sun itself. [Exits: north east] [562hp 1157m 474mv] [000hours] [D] A Spacious Cavern The caverns of this lower level are much larger than the ones above. The main part of these caverns have been cleared and are the site of furious industry and settlement. Although this huge place is nearly crowded with the storm giant residents, the floor of has been swept surprisingly clean and overall the cavern is maintained better than the others. [Exits: east south west] A civilian is here, working diligently. A civilian is here, working diligently. [562hp 1157m 473mv] [000hours] [D] A Spacious Cavern The caverns of this lower level are much larger than the ones above. The main part of these caverns have been cleared and are the site of furious industry and settlement. Although this huge place is nearly crowded with the storm giant residents, the floor of has been swept surprisingly clean and overall the cavern is maintained better than the others. [Exits: north east south] [562hp 1157m 472mv] [000hours] [D] Below a Flooded Cavern Due to the various beams of sunshine flowing through the cracks in the sides of this cavern, the floor bears a sort of eerie glow. The magical containment seems to be only partially stable here. Every once in awhile small puddles of dirty water leak in from the cavern above and are giving off putrid smells. Huge plants are flourishing in this nutrient-rich area. [Exits: north up] [562hp 1157m 470mv] [000hours] [D] You go to sleep. [562hp 1157m 470mv] [000hours] [D] Affects: 35 35 37 37 37 10 6 18 10 12 5 10 5 5 arm shi sto dti dtm fly san ter air blu bla plu enl dan Spell: reflective-field: for 8 hours Spell: inquisitor : for 44 hours Spell: field dressing : modifies hp by -50 for 4 hours : modifies str by -2 for 4 hours : modifies dex by -2 for 4 hours Spell: slow : modifies dex by -4 for 0 hours Spell: mounted : for 89 hours [562hp 1157m 470mv] [000hours] [D] You feel yourself speed up. [698hp 1300m 519mv] [100hours] [D] You wake and stand up. [698hp 1300m 519mv] [100hours] [D] There is no ground here for you to animate. The terra shield loses its sentience. A Flooded Cavern This section of the cavern was purposely flooded. A burst hole in the wall shows that somebody broke out from here into the water outside. Subsequently, whatever magic protected this area failed and it was submerged. A single gaping hole leads downward into utter darkness. [Exits: south down] [698hp 1300m 517mv] [100hours] [D] A Small Cavern The floor of this small cavern is covered with dirt and sand. All around its surface are fresh cut marks in the rock showing the recent excavation of this cavern. Various crates of tools and items are stacked about randomly as if placed here in haste. [Exits: north east south] A civilian is here, working diligently. [698hp 1300m 516mv] [100hours] [D] A Small Cavern The floor of this small cavern is covered with dirt and sand. All around its surface are fresh cut marks in the rock showing the recent excavation of this cavern. Various crates of tools and items are stacked about randomly as if placed here in haste. [Exits: north east west] A civilian is here, working diligently. [698hp 1300m 515mv] [100hours] [D] Crystalmir Caverns is [KNIGHT] controlled. Players near you: <PK> Jerrald A Small Cavern [698hp 1300m 515mv] [100hours] [D] A Small Cavern The floor of this small cavern is covered with dirt and sand. All around its surface are fresh cut marks in the rock showing the recent excavation of this cavern. Various crates of tools and items are stacked about randomly as if placed here in haste. [Exits: north east west] A civilian is here, working diligently. [698hp 1300m 514mv] [100hours] [D] Below the Surface Here is the bottom of a set of stairs carved into the rock. The roar of the current above fills the area as the water travels deeper into the earth. This is fairly dry ground and some some sort of cavern can been seen dug into the rocks just west of this place. [Exits: west up] [698hp 1300m 513mv] [100hours] [D] The End of the Current This is the termination point of the strong current. Everything that was in its path flows deep down into a gorge in the earth where it continues to an unknown destination. Hidden just inside the lip of the gorge is a set of earthen stairs that travel downwards, kept dry through magical spells. [Exits: east down] An electric eel slithers through the water here. [698hp 1300m 512mv] [100hours] [D] A Strong Current Flowing faster than the smaller, less volatile current before it, this current swirls and froths as it snakes westward. Small pieces of wooden debris crash into rocks that creep up from the surface. Any fish present in its path are quickly swept away leaving this farming area barren and cursed. No kelp grows here as it cannot take root in such traveled and violenate waters. [Exits: east south west] [698hp 1300m 510mv] [100hours] [D] Masses of Kelp Massive green plants sprout here from the slightly deeper waters and form giant canopies of leaves. All around are these massive sea plants and the small animal life that accompanies them. The kelp looks well tended and paths to walk have been cleared. Someone is caring for these kelp farms every so often. [Exits: north east south] [698hp 1300m 508mv] [100hours] [D] Masses of Kelp Massive green plants sprout here from the slightly deeper waters and form giant canopies of leaves. All around are these massive sea plants and the small animal life that accompanies them. The kelp looks well tended and paths to walk have been cleared. Someone is caring for these kelp farms every so often. [Exits: north south west] A storm giant works vigorously at the kelp fields here. [698hp 1300m 506mv] [100hours] [D] Masses of Kelp Massive green plants sprout here from the slightly deeper waters and form giant canopies of leaves. All around are these massive sea plants and the small animal life that accompanies them. The kelp looks well tended and paths to walk have been cleared. Someone is caring for these kelp farms every so often. [Exits: north south west] A storm giant works vigorously at the kelp fields here. [698hp 1300m 504mv] [100hours] [D] Masses of Kelp Massive green plants sprout here from the slightly deeper waters and form giant canopies of leaves. All around are these massive sea plants and the small animal life that accompanies them. The kelp looks well tended and paths to walk have been cleared. Someone is caring for these kelp farms every so often. [Exits: north south west] [698hp 1300m 502mv] [100hours] [D] A Light Current Swiftly swirling eddies move about the lightly flowing current. Fish dart in and out of the flood debris and wild kelp patches as they scavenge for food. The oily slick that covered the boggy eastern marsh seems to have lessened here. Nothing more than a faint trace remains. [Exits: north east south west] A storm giant works vigorously at the kelp fields here. [698hp 1300m 500mv] [100hours] [D] A Light Current Swiftly swirling eddies move about the lightly flowing current. Fish dart in and out of the flood debris and wild kelp patches as they scavenge for food. The oily slick that covered the boggy eastern marsh seems to have lessened here. Nothing more than a faint trace remains. [Exits: east west] A storm giant works vigorously at the kelp fields here. [698hp 1300m 498mv] [100hours] [D] A Light Current Swiftly swirling eddies move about the lightly flowing current. Fish dart in and out of the flood debris and wild kelp patches as they scavenge for food. The oily slick that covered the boggy eastern marsh seems to have lessened here. Nothing more than a faint trace remains. [Exits: east west] A storm giant works vigorously at the kelp fields here. [698hp 1300m 496mv] [100hours] [D] A Light Current Swiftly swirling eddies move about the lightly flowing current. Fish dart in and out of the flood debris and wild kelp patches as they scavenge for food. The oily slick that covered the boggy eastern marsh seems to have lessened here. Nothing more than a faint trace remains. [Exits: north east south west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. A storm giant works vigorously at the kelp fields here. [698hp 1300m 494mv] [100hours] [D] A Light Current Swiftly swirling eddies move about the lightly flowing current. Fish dart in and out of the flood debris and wild kelp patches as they scavenge for food. The oily slick that covered the boggy eastern marsh seems to have lessened here. Nothing more than a faint trace remains. [Exits: north east south west] [698hp 1300m 492mv] [100hours] [D] Masses of Kelp Massive green plants sprout here from the slightly deeper waters and form giant canopies of leaves. All around are these massive sea plants and the small animal life that accompanies them. The kelp looks well tended and paths to walk have been cleared. Someone is caring for these kelp farms every so often. [Exits: north west] [698hp 1300m 490mv] [100hours] [D] A Light Current Swiftly swirling eddies move about the lightly flowing current. Fish dart in and out of the flood debris and wild kelp patches as they scavenge for food. The oily slick that covered the boggy eastern marsh seems to have lessened here. Nothing more than a faint trace remains. [Exits: north east south west] [698hp 1300m 488mv] [100hours] [D] A Light Current Swiftly swirling eddies move about the lightly flowing current. Fish dart in and out of the flood debris and wild kelp patches as they scavenge for food. The oily slick that covered the boggy eastern marsh seems to have lessened here. Nothing more than a faint trace remains. [Exits: east west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. [698hp 1300m 486mv] [100hours] [D] A Light Current Swiftly swirling eddies move about the lightly flowing current. Fish dart in and out of the flood debris and wild kelp patches as they scavenge for food. The oily slick that covered the boggy eastern marsh seems to have lessened here. Nothing more than a faint trace remains. [Exits: east west] [698hp 1300m 484mv] [100hours] [D] Shallow Water To the north, along the simple flagstone path, is a small shallow of water. The water reaches up almost a meter and has an oily slick feeling to it. It is as if it is slowly being corrupted. Bits of debris and waste float in this stagnant pool and insects buzz about it. Westward you see clearer water and rocks jutting up from the surface. [Exits: south west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. [698hp 1300m 481mv] [100hours] [D] A Rock Outcropping Covered with overgrown thorns and entangled weeds, the bare traces of a once heavily traveled path lie before you. The ground is quite boggy due to the flooded conditions and is therefore difficult to traverse. Leading towards the north, just under the first layer of bushes, a small flagstone path can be seen. [Exits: north south] (Invisible) (Translucent) (White Aura) A weary cleric stands here, warning of the dangers within. [698hp 1300m 477mv] [100hours] [D] A Rock Outcropping Covered with overgrown thorns and entangled weeds, the bare traces of a once heavily traveled path lie before you. The ground is quite boggy due to the flooded conditions and is therefore difficult to traverse. Leading towards the north, just under the first layer of bushes, a small flagstone path can be seen. [Exits: north south] [698hp 1300m 474mv] [100hours] [D] Entrance to the Crystalmir Caverns You stand before the entrance into the caverns which riddle the area around Crystalmir Lake. The path leading north seems fairly well tread, as is the one leading east back towards Riverwood. [Exits: north east south west] [698hp 1300m 472mv] [100hours] [D] Road through the forest This is a well travelled dirt road. [Exits: north east south west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. A small hobgoblin seems to be searching for something. A small hobgoblin seems to be searching for something. A small hobgoblin seems to be searching for something. [698hp 1300m 471mv] [100hours] [D] Crystalmir Lake is [KNIGHT] controlled. Players near you: <PK> Jerrald Road through the forest <PK> Nindru Solace East Woods [698hp 1300m 471mv] [100hours] [D] Path along the lakeshore You are walking along a path that follows the shore of Crystalmir Lake. [Exits: north east west] A small hobgoblin seems to be searching for something. [698hp 1300m 470mv] [100hours] [D] South shore of Crystalmir Lake The blue of the autumn sky darkens on the deep stillness of the lake. The soft forests of giant vallenwood border the serene waters on the eastern, southern and western shores. To the north a patchwork of fields stretches toward the distant purple mountains. [Exits: north east south west] A fish is swimming merrily by... A fish is swimming merrily by... A fish is swimming merrily by... [698hp 1300m 469mv] [100hours] [D] Path along the lakeshore You are walking along a path that follows the shore of Crystalmir Lake. The water shimmers from the light as the lake seems to welcome you with open arms. [Exits: north east] [698hp 1300m 468mv] [100hours] [D] You weave magic and power around yourself creating a true Terra Shield. [698hp 1265m 468mv] [100hours] [D] South shore of Crystalmir Lake The blue of the autumn sky darkens on the deep stillness of the lake. The soft forests of giant vallenwood border the serene waters on the eastern, southern and western shores. To the north a patchwork of fields stretches toward the distant purple mountains. [Exits: north east south west] A fish is swimming merrily by... A fish is swimming merrily by... A fish is swimming merrily by... [698hp 1265m 467mv] [100hours] [D] Path along the lakeshore You are walking along a path that follows the shore of Crystalmir Lake. [Exits: north east west] A small hobgoblin seems to be searching for something. [698hp 1265m 466mv] [100hours] [D] Affects: 34 34 36 36 36 9 5 18 9 11 4 9 4 4 arm shi sto dti dtm fly san ter air blu bla plu enl dan Spell: reflective-field: for 7 hours Spell: inquisitor : for 43 hours Spell: field dressing : modifies hp by -50 for 3 hours : modifies str by -2 for 3 hours : modifies dex by -2 for 3 hours Spell: mounted : for 88 hours [698hp 1265m 466mv] [100hours] [D] You attempt to use the Tower Shield of Thee'dlor. You raise the Tower Shield of Thee'dlor high overhead as it surges with power! You are now protected from ranged weapons. [698hp 1265m 466mv] [100hours] [D] Road through the forest This is a well travelled dirt road. [Exits: north east south west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. A small hobgoblin seems to be searching for something. A small hobgoblin seems to be searching for something. A small hobgoblin seems to be searching for something. [698hp 1265m 465mv] [100hours] [D] Among the Vallenwoods You are walking among the peaceful vallenwoods. They sway in the breeze in a dance of autumn. [Exits: north south west] A small hobgoblin seems to be searching for something. A small hobgoblin seems to be searching for something. A small hobgoblin seems to be searching for something. [698hp 1265m 464mv] [100hours] [D] Crystalmir Lake is [KNIGHT] controlled. Players near you: <PK> Jerrald Among the Vallenwoods <PK> Nindru The Remains of a Forest [698hp 1265m 464mv] [100hours] [D] Solace East Woods The huge vallenwood trees tower above soft forest paths. Sunlight dapples the floor of the woods, and sparrows and squirrels quarrel overhead. The musty smell of fallen leaves rises through the fragrance of late wildflowers. [Exits: north west (down)] [698hp 1265m 462mv] [100hours] [D] Among the Vallenwoods You are walking among the peaceful vallenwoods. They sway in the breeze in a dance of autumn. [Exits: north south west] A small hobgoblin seems to be searching for something. A small hobgoblin seems to be searching for something. A small hobgoblin seems to be searching for something. [698hp 1265m 460mv] [100hours] [D] Small Grove Suddenly, soft music begins. Its source is slim, beautiful girl. Lyre in hand, she sits gracefully as she plays; nearby, a large plainsman raises a flute to his lips. Her voice clear as winter wind begins to sing... [Exits: south west up] A sign painstakingly carved from livingwood is here. [720hp 1239m 487mv] [200hours] [D] Crystalmir Lake is [KNIGHT] controlled. Players near you: <PK> Jerrald Small Grove <PK> Nindru Smoldering Campsite [720hp 1239m 487mv] [200hours] [D] Entrance to the Crystalmir Caverns You stand before the entrance into the caverns which riddle the area around Crystalmir Lake. The path leading north seems fairly well tread, as is the one leading east back towards Riverwood. [Exits: north east south west] [720hp 1239m 486mv] [200hours] [D] East shore of Crystalmir Lake The blue of the autumn sky darkens on the deep stillness of the lake. The soft forests of giant vallenwood border the serene waters on the eastern, southern and western shores. To the north a patchwork of fields stretches toward the distant purple mountains. [Exits: north east south west] [720hp 1239m 485mv] [200hours] [D] Path along lake You are walking along a path that follows the shore of the lake. [Exits: north south west] [720hp 1239m 484mv] [200hours] [D] North shore of Crystalmir Lake The blue of the autumn sky darkens on the deep stillness of the lake. The soft forests of giant vallenwood border the serene waters on the eastern, southern and western shores. To the north a patchwork of fields stretches toward the distant purple mountains. [Exits: north east south west] A fish is swimming merrily by... A fish is swimming merrily by... A fish is swimming merrily by... [720hp 1239m 483mv] [200hours] [D] Path along the Lake You are walking on a path that follows the shore of the lake. [Exits: north east south west] [720hp 1239m 482mv] [200hours] [D] Sentinal Gap Walls of granite soar on either side of the narrow canyon floor. A chilly breeze whistles and rumbles between the cliffs. [Exits: north east south west] The furrow is now filled with very small saplings. [720hp 1239m 481mv] [200hours] [D] Twin Peaks Vale The twin peaks, Tasin and Fasin, stand to either side of the Shadow Canyon, overlooking the north road to the city of Haven. In front of them, a lush mountain valley echoes with the sweet sounds of the forest. [Exits: east] [720hp 1239m 480mv] [200hours] [D] Sentinal Gap Walls of granite soar on either side of the narrow canyon floor. A chilly breeze whistles and rumbles between the cliffs. [Exits: north east south west] The furrow is now filled with very small saplings. [720hp 1239m 479mv] [200hours] [D] A burned down Forest The fire has been stopped but most of the forest is gone now. Ash coats everything. Huge puddles cover the ground, the water dirty and grey. [Exits: north east south] The furrow is now filled with very small saplings. Wagons and workers are littered around the forest clearing debris and burnt stumps from the area. A soot stained worker rests on the haft of his axe here. The corpse of the Pyromancer is half-hidden under roots and vines here. [720hp 1239m 478mv] [200hours] [D] The Remains of a Forest The sorry remains of a once huge ancient forest is here, most of the trees burned and the ground covered in ashes. The ground is soggy and mushy, a sticky water-ash mix the result of the water pumped from the lake nearby to quell the flames. [Exits: south west] The furrow is now filled with very small saplings. (Charmed) A large, shaggy mammoth is here. (Charmed) (White Aura) A large spotted leopard sits here. (Charmed) (White Aura) A huge, scaled behemoth paws the ground here. (Pink Aura) (White Aura) Nindru the Vengeance of the Forest is here. [720hp 1239m 477mv] [200hours] [D] Smoldering Campsite The campsite smells like burned hair. Charred bones lie in the ashes of the fire pit. The grass has been stamped down around the area. [Exits: north east west] There is a fire pit here, still smoldering. (Charmed) (White Aura) Jerrald's Demon Hunter stands here. [720hp 1239m 476mv] [200hours] [D] The Remains of a Forest The sorry remains of a once huge ancient forest is here, most of the trees burned and the ground covered in ashes. The ground is soggy and mushy, a sticky water-ash mix the result of the water pumped from the lake nearby to quell the flames. [Exits: south west] The furrow is now filled with very small saplings. (Charmed) A large, shaggy mammoth is here. (Charmed) (White Aura) A large spotted leopard sits here. (Charmed) (White Aura) A huge, scaled behemoth paws the ground here. (Pink Aura) (White Aura) Nindru the Vengeance of the Forest is here. Jerrald's Demon Hunter walks in. [720hp 1239m 475mv] [200hours] [D] Nindru yells 'Help! I am being attacked by Jerrald!' A Bastard sword bobs in the air as it heads towards Nindru. Your deadly scythes fade into reality and begin to rotate quickly. Your reflective field has reached a steady state. Your reflective field DISMEMBERS Nindru! Nindru seems sluggish. Nindru dodges a Bastard sword's divine power. Nindru blocks a scythe's slice with his weapon. Nindru blocks a scythe's slash with his weapon. Nindru blocks your attack with his weapon. Nindru has quite a few wounds. Jerrald: [===|===|==-|---] [720hp 1239m 475mv] [200hours] [D] Your reflective field has reached a steady state. Your reflective field DISMEMBERS Nindru! Nindru parries a a Bastard sword's divine power. Nindru parries a scythe's slice. Nindru blocks a scythe's slash with his weapon. Nindru dodges your attack. A composite bow's pierce misses you. Nindru swings wildly and misses you by a mile. You parry Nindru's attack. A large mammoth's crush grazes you. You parry a large mammoth's attack. A large spotted leopard's claw grazes you. A large spotted leopard's claw grazes you. You parry a large spotted leopard's attack. The giant blade deflects a huge scaled behemoth's attack. You parry a huge scaled behemoth's attack. You parry a huge scaled behemoth's attack. Nindru has quite a few wounds. Jerrald: [===|===|==-|---] [701hp 1231m 475mv] [200hours] [D] Nindru kicks dirt in your eyes! Nindru's kicked dirt scratches you. You can't see a thing! Jerrald: [===|===|==-|---] [699hp 1231m 475mv] [200hours] [D] You create a bright flash of light. Someone avoids the glare. But someone looks so cute and cuddly... Someone is blinded by the flashfire! Someone is blinded by the flashfire! Jerrald: [===|===|==-|---] [699hp 1201m 475mv] [200hours] [D] Your reflective field has reached a steady state. Your reflective field DISMEMBERS someone! Someone seems sluggish. Someone dodges something's divine power. Someone blocks a scythe's slice with his weapon. Someone blocks a scythe's slash with his weapon. Your scythe's slice DISMEMBERS someone! Your scythe's slash DISMEMBERS someone! Your scythe's slice devastates someone! Your scythe's slash devastates someone! Your scythe's slice devastates someone! Your scythe's slash devastates someone! Someone blocks your attack with his weapon. Your Terra shield deflects the attack. Someone's punch injures you. Something sears your flesh with flames. Someone's flaming bite scratches you. You parry someone's attack. Your Terra shield deflects the attack. You parry someone's attack. Your Terra shield deflects the attack. Someone's claw grazes you. You parry someone's attack. Your Terra shield deflects the attack. You parry someone's attack. Someone swings wildly and misses you by a mile. Luckily your feet aren't on the ground. Jerrald: [===|===|==-|---] [675hp 1195m 475mv] [200hours] [D] A bolt of black lightning cracks out of someone's horn at you! Jerrald: [===|===|==-|---] [675hp 1195m 475mv] [200hours] [D] You create a bright flash of light. Someone avoids the glare. But someone looks so cute and cuddly... Jerrald: [===|===|==-|---] [675hp 1165m 475mv] [200hours] [D] Someone's slash injures someone. Your reflective field has reached a steady state. Your reflective field DISMEMBERS someone! Someone seems sluggish. Someone seems sluggish. Someone parries a something's divine power. Someone blocks a scythe's slice with his weapon. Someone blocks a scythe's slash with his weapon. Your scythe's slice LACERATES someone! Your scythe's slash DISMEMBERS someone! Your scythe's slice devastates someone! Your scythe's slash devastates someone! Someone dodges scythe's slice. Your scythe's slash devastates someone! Someone dodges your attack. Adeptus's eyes spin around clearing any dirt from its surface! You rub the dirt out of your eyes. A composite bow's pierce misses you. Nindru's smash hits you. You parry Nindru's attack. You parry a large mammoth's attack. A large mammoth gets a wild look in its eyes. You parry a large spotted leopard's attack. You parry a large spotted leopard's attack. You parry a large spotted leopard's attack. You parry a large spotted leopard's attack. You parry a large spotted leopard's attack. A large spotted leopard tries to disarm your shield, but fails. You parry a huge scaled behemoth's attack. Your Terra shield deflects the attack. Nindru has some big nasty wounds and scratches. Jerrald: [===|===|==-|---] [665hp 1156m 475mv] [200hours] [D] Nindru has fled! Nindru flies west. [665hp 1156m 475mv] [200hours] [D] Nindru flies in. [665hp 1156m 475mv] [200hours] [D] Something bobs in the air as it heads towards a large mammoth. Your deadly scythes fade into reality and begin to rotate quickly. You parry a large mammoth's attack. You yell 'Help! I am being attacked by Nindru!' A composite bow's pierce misses you. Nindru's smash injures you. You parry Nindru's attack. Your Terra shield deflects the attack. Nindru's punch hits you. A staff of nature's spirits adorned with a glowing ember sears your flesh with flames. Nindru's flaming bite grazes you. You parry a large spotted leopard's attack. The giant blade deflects a large spotted leopard's attack. You parry a large spotted leopard's attack. A large spotted leopard's claw grazes you. A huge scaled behemoth's draining horn injures you. You parry a huge scaled behemoth's attack. A large mammoth has some small wounds and bruises. Jerrald: [===|===|=--|---] [613hp 1145m 475mv] [200hours] [D] Nindru utters the words, 'hpjioculof ghafw'. A large mammoth has some small wounds and bruises. Jerrald: [===|===|=--|---] [613hp 1145m 475mv] [200hours] [D] You start aiming at Nindru. Your reflective field has reached a steady state. Your reflective field DISMEMBERS Nindru! Nindru blocks a a Bastard sword's divine power with his weapon. Nindru blocks a scythe's slice with his weapon. Nindru parries a scythe's slash. Your scythe's slice MASSACRES a large mammoth! Your scythe's slash DISMEMBERS a large mammoth! Your scythe's slice devastates a large spotted leopard! Your scythe's slash devastates a large spotted leopard! A huge scaled behemoth dodges scythe's slice. A huge scaled behemoth dodges scythe's slash. Nindru blocks your attack with his weapon. Your Terra shield deflects the attack. You parry Nindru's attack. A staff of nature's spirits adorned with a glowing ember sears your flesh with flames. The giant blade deflects Nindru's attack. You parry a large mammoth's attack. You parry a large mammoth's attack. You parry a large spotted leopard's attack. A large spotted leopard swings wildly and misses you by a mile. Your Terra shield deflects the attack. Your Terra shield deflects the attack. The giant blade deflects a large spotted leopard's attack. Luckily your feet aren't on the ground. A huge scaled behemoth's draining horn injures you. A huge scaled behemoth swings wildly and misses you by a mile. Luckily your feet aren't on the ground. Nindru has some big nasty wounds and scratches. Jerrald: [===|===|=--|---] [598hp 1138m 475mv] [200hours] [D] Nindru has fled! Nindru flies south. [598hp 1138m 475mv] [200hours] [D] You create a bright flash of light. But Jerrald's Demon Hunter looks so cute and cuddly... [598hp 1108m 475mv] [200hours] [D] Nindru flies in. [598hp 1108m 475mv] [200hours] [D] A bolt of black lightning cracks out of a huge scaled behemoth's horn at you! Something bobs in the air as it heads towards a large mammoth. Your deadly scythes fade into reality and begin to rotate quickly. A large mammoth's crush hits you. A large mammoth tries to disarm your shield, but fails. You yell 'Help! I am being attacked by Nindru!' A composite bow's pierce misses you. Nindru screams out in agonizing pain as his body starts to deform. You parry Nindru's attack. You parry Nindru's attack. Nindru's fury hits you. You parry a large spotted leopard's attack. A large spotted leopard's claw grazes you. You parry a large spotted leopard's attack. A large spotted leopard gets a wild look in its eyes. Your Terra shield deflects the attack. The giant blade deflects a huge scaled behemoth's attack. The giant blade deflects a huge scaled behemoth's attack. A large mammoth has some small wounds and bruises. Jerrald: [===|===|=--|---] [583hp 1074m 519mv] [300hours] [D] You start aiming at Nindru. Nindru has some big nasty wounds and scratches. Jerrald: [===|===|=--|---] [583hp 1074m 519mv] [300hours] [D] Nindru kicks dirt in your eyes! Nindru's kicked dirt scratches you. You can't see a thing! Jerrald: [===|===|=--|---] [580hp 1074m 519mv] [300hours] [D] Your reflective field has reached a steady state. Your reflective field DISMEMBERS someone! Someone seems sluggish. Someone seems sluggish. Someone dodges something's divine power. Your scythe's slice decimates someone! Someone dodges scythe's slash. Your scythe's slice DISMEMBERS someone! Your scythe's slash DISMEMBERS someone! Your scythe's slice decimates someone! Your scythe's slash decimates someone! Someone dodges scythe's slice. Someone dodges scythe's slash. Someone dodges your attack. Someone swings wildly and misses you by a mile. Your Terra shield deflects the attack. Your Terra shield deflects the attack. Something deflects someone's attack. Your Terra shield deflects the attack. Something deflects someone's attack. Your Terra shield deflects the attack. Someone's claw grazes you. Someone's claw grazes you. Luckily your feet aren't on the ground. Your Terra shield deflects the attack. Someone's draining horn wounds you. Jerrald: [===|===|---|---] [550hp 1067m 519mv] [300hours] [D] You create a bright flash of light. Someone avoids the glare. But someone looks so cute and cuddly... Jerrald: [===|===|---|---] [550hp 1037m 519mv] [300hours] [D] Your reflective field has reached a steady state. Your reflective field DISMEMBERS someone! Someone seems sluggish. Someone seems sluggish. Someone dodges something's divine power. Someone dodges something's divine power. Someone dodges scythe's slice. Someone dodges scythe's slash. Your scythe's slice DISMEMBERS someone! Your scythe's slash DISMEMBERS someone! Your scythe's slice decimates someone! Your scythe's slash decimates someone! Your scythe's slice decimates someone! Your scythe's slash maims someone! Someone dodges your attack. You parry someone's attack. Someone's fury hits you. You parry someone's attack. Someone swings wildly and misses you by a mile. Someone's crush hits you. Someone tries to disarm your shield, but fails. Your Terra shield deflects the attack. Someone's claw grazes you. You parry someone's attack. Jerrald: [===|===|---|---] [524hp 1030m 519mv] [300hours] [D] You create a bright flash of light. Someone avoids the glare. But someone looks so cute and cuddly... Jerrald: [===|===|---|---] [524hp 1000m 519mv] [300hours] [D] Someone utters the words, 'hpjioculof ghafw'. Your reflective field has reached a steady state. Your reflective field DISMEMBERS someone! Someone seems sluggish. Someone dodges something's divine power. Someone dodges something's divine power. Someone dodges scythe's slice. Someone dodges scythe's slash. Your scythe's slice DISMEMBERS someone! Your scythe's slash DISMEMBERS someone! Your scythe's slice devastates someone! Your scythe's slash devastates someone! Someone dodges scythe's slice. Your scythe's slash maims someone! Someone dodges your attack. Your Terra shield deflects the attack. Someone swings wildly and misses you by a mile. Your Terra shield deflects the attack. Your Terra shield deflects the attack. You parry someone's attack. Your Terra shield deflects the attack. Someone's claw grazes you. You parry someone's attack. You parry someone's attack. You parry someone's attack. Jerrald: [===|===|---|---] [516hp 996m 519mv] [300hours] [D] A bolt of black lightning cracks out of someone's horn at you! Jerrald: [===|===|---|---] [516hp 996m 519mv] [300hours] [D] Someone is already outlined in pink. Jerrald: [===|===|---|---] [516hp 991m 519mv] [300hours] [D] Your reflective field has reached a steady state. Your reflective field DISMEMBERS someone! Someone seems sluggish. Someone seems sluggish. Someone dodges something's divine power. Someone dodges scythe's slice. Someone dodges scythe's slash. Your scythe's slice DISMEMBERS someone! Your scythe's slash DISMEMBERS someone! Your scythe's slice devastates someone! Your scythe's slash maims someone! Your scythe's slice maims someone! Your scythe's slash devastates someone! Someone dodges your attack. Someone's fury hits you. Someone swings wildly and misses you by a mile. Something deflects someone's attack. Someone's fury hits you. Someone swings wildly and misses you by a mile. Your Terra shield deflects the attack. Someone's crush grazes you. Your Terra shield deflects the attack. Someone tries to disarm your shield, but fails. Someone swings wildly and misses you by a mile. You parry someone's attack. Your Terra shield deflects the attack. Someone's claw grazes you. Your Terra shield deflects the attack. Jerrald: [===|===|---|---] [480hp 978m 519mv] [300hours] [D] Someone utters the words, 'hpjioculof ghafw'. Someone calls upon the forces of nature and calls forth a thunder storm. Someone's thunder storm *** OBLITERATES *** someone! Someone's thunder storm *** OBLITERATES *** you! Jerrald: [===|=--|---|---] [330hp 978m 519mv] [300hours] [D] Someone's slash hits someone. Your reflective field has reached a steady state. Your reflective field DISMEMBERS someone! Someone seems sluggish. Someone dodges something's divine power. Your scythe's slice decimates someone! Someone dodges scythe's slash. Your scythe's slice DISMEMBERS someone! Your scythe's slash DISMEMBERS someone! Your scythe's slice devastates someone! Your scythe's slash devastates someone! Your scythe's slice devastates someone! Your scythe's slash devastates someone! Your rays miss someone. You parry someone's attack. Something deflects someone's attack. Someone swings wildly and misses you by a mile. Someone swings wildly and misses you by a mile. Your Terra shield deflects the attack. Someone's claw misses you. Someone's claw grazes you. Your Terra shield deflects the attack. Your Terra shield deflects the attack. Your Terra shield deflects the attack. Jerrald: [===|=--|---|---] [323hp 969m 519mv] [300hours] [D] Someone utters the words, 'hpjioculof ghafw'. Jerrald: [===|=--|---|---] [323hp 969m 519mv] [300hours] [D] You create a mass of metal shards and sends them hurling! Your sharpmetal LACERATES someone! Your sharpmetal *** OBLITERATES *** someone! Your sharpmetal MANGLES someone! Your sharpmetal DISMEMBERS someone! Jerrald: [===|=--|---|---] [323hp 937m 519mv] [300hours] [D] Someone's slash wounds someone. Your reflective field has reached a steady state. Your reflective field DISMEMBERS someone! At the last moment you halt your deathblow. Someone spills some items on the ground. Someone slowly disappears. Someone slowly disappears. Someone spills some items on the ground. Someone slowly disappears.  
  12. A lovely southern belle stumbled across me while I was negotiating with Crunch over his leggings. Sialii and I were previously taunting one another over who made the other recall the most. What follows is my stubborn refusal to allow her to put a point on the board. Your reflective field has reached a steady state. Your reflective field *** OBLITERATES *** Crunch, the Ogre Chieftain! A Bastard sword adorned with a sturdy chain's divine power *** OBLITERATES *** Crunch, the Ogre Chieftain! Your scythe's slice maims Crunch, the Ogre Chieftain! Crunch, the Ogre Chieftain dodges scythe's slash. Crunch, the Ogre Chieftain parries your attack. Crunch, the Ogre Chieftain's flesh is seared by the flaming a mithril sabre adorned with a glowing ember. Your flaming bite scratches Crunch, the Ogre Chieftain. A mithril sabre adorned with a glowing ember digs into Crunch, the Ogre Chieftain's body. Your wrath decimates Crunch, the Ogre Chieftain! Crunch, the Ogre Chieftain's crush injures you. Crunch, the Ogre Chieftain's crush wounds you. Crunch, the Ogre Chieftain's crush wounds you. Crunch, the Ogre Chieftain's crush wounds you. Crunch, the Ogre Chieftain tries to disarm you, but your weapon won't budge! Crunch, the Ogre Chieftain has quite a few wounds. Jerrald: [===|==-|---|---] [497hp 665m 503mv] [1600 hours] [D] You tell Sialii 'You are going to have to wait, creature.' Crunch, the Ogre Chieftain has quite a few wounds. Jerrald: [===|==-|---|---] [497hp 665m 503mv] [1600 hours] [D] Marak is [TRIBUNAL] controlled. Players near you: <PK> Jerrald The Throne of Bone <PK> Sialii The Throne of Bone Crunch, the Ogre Chieftain has quite a few wounds. Jerrald: [===|==-|---|---] [497hp 665m 503mv] [1600 hours] [D] You yell 'Your foul touch is useless Sialii!' Erelei's power protects you against Sialii's touch. You sense your favor with Erelei decrease. Sialii draws her weapon. Sialii wields 'Elundaris', the Flail of Lifestealing. Sialii's touch scratches you. Crunch, the Ogre Chieftain has quite a few wounds. Jerrald: [===|==-|---|---] [496hp 665m 503mv] [1600 hours] [D] You couldn't escape! Crunch, the Ogre Chieftain has quite a few wounds. Jerrald: [===|==-|---|---] [496hp 665m 503mv] [1600 hours] [D] Your reflective field has reached a steady state. Your reflective field *** OBLITERATES *** Crunch, the Ogre Chieftain! A Bastard sword adorned with a sturdy chain's divine power *** OBLITERATES *** Crunch, the Ogre Chieftain! Sialii parries a scythe's slice. Your scythe's slash mauls Sialii. Crunch, the Ogre Chieftain dodges scythe's slice. Crunch, the Ogre Chieftain dodges scythe's slash. Crunch, the Ogre Chieftain dodges your attack. Crunch, the Ogre Chieftain's flesh is seared by the flaming a mithril sabre adorned with a glowing ember. Your flaming bite injures Crunch, the Ogre Chieftain. A mithril sabre adorned with a glowing ember digs into Crunch, the Ogre Chieftain's body. Your wrath wounds Crunch, the Ogre Chieftain. Sialii's life drain misses you. Sialii's life drain misses you. You feel 'Elundaris', the Flail of Lifestealing drawing your life away. Sialii's life drain grazes you. You parry Crunch, the Ogre Chieftain's attack. The giant blade deflects Crunch, the Ogre Chieftain's attack. Your Terra shield deflects the attack. Crunch, the Ogre Chieftain tries to disarm your shield, but it won't budge! Crunch, the Ogre Chieftain has quite a few wounds. Jerrald: [===|==-|---|---] [491hp 659m 503mv] [1600 hours] [D] You couldn't escape! Crunch, the Ogre Chieftain has quite a few wounds. Jerrald: [===|==-|---|---] [491hp 659m 503mv] [1600 hours] [D] You couldn't escape! Crunch, the Ogre Chieftain has quite a few wounds. Jerrald: [===|==-|---|---] [491hp 659m 503mv] [1600 hours] [D] You couldn't escape! Crunch, the Ogre Chieftain has quite a few wounds. Jerrald: [===|==-|---|---] [491hp 659m 503mv] [1600 hours] [D] Your reflective field has reached a steady state. Your reflective field *** OBLITERATES *** Crunch, the Ogre Chieftain! Crunch, the Ogre Chieftain parries a a Bastard sword adorned with a sturdy chain's divine power. Sialii seems sluggish. Sialii parries a scythe's slice. Sialii blocks a scythe's slash with her shield. Crunch, the Ogre Chieftain dodges scythe's slice. Your scythe's slash MUTILATES Crunch, the Ogre Chieftain! Crunch, the Ogre Chieftain dodges your attack. You parry Sialii's attack. Crunch, the Ogre Chieftain's crush wounds you. You parry Crunch, the Ogre Chieftain's attack. You parry Crunch, the Ogre Chieftain's attack. Crunch, the Ogre Chieftain's crush misses you. Crunch, the Ogre Chieftain tries to disarm you, but your weapon won't budge! Crunch, the Ogre Chieftain has quite a few wounds. Jerrald: [===|==-|---|---] [472hp 653m 503mv] [1600 hours] [D] You couldn't escape! Crunch, the Ogre Chieftain has quite a few wounds. Jerrald: [===|==-|---|---] [472hp 653m 503mv] [1600 hours] [D] You couldn't escape! Crunch, the Ogre Chieftain has quite a few wounds. Jerrald: [===|==-|---|---] [472hp 653m 503mv] [1600 hours] [D] A citizen of Marak walks in. Your reflective field has reached a steady state. Your reflective field *** OBLITERATES *** Crunch, the Ogre Chieftain! Crunch, the Ogre Chieftain dodges a Bastard sword adorned with a sturdy chain's divine power. Crunch, the Ogre Chieftain parries a a Bastard sword adorned with a sturdy chain's divine power. A Bastard sword adorned with a sturdy chain takes a vicious swipe at Crunch, the Ogre Chieftain's legs! Crunch, the Ogre Chieftain screams in pain and goes down. Crunch, the Ogre Chieftain parries a a Bastard sword adorned with a sturdy chain's divine power. Sialii parries a scythe's slice. Sialii blocks a scythe's slash with her shield. Crunch, the Ogre Chieftain dodges scythe's slice. Crunch, the Ogre Chieftain parries a scythe's slash. Crunch, the Ogre Chieftain parries your attack. Crunch, the Ogre Chieftain's flesh is seared by the flaming a mithril sabre adorned with a glowing ember. Your flaming bite mauls Crunch, the Ogre Chieftain. A mithril sabre adorned with a glowing ember digs into Crunch, the Ogre Chieftain's body. Your wrath injures Crunch, the Ogre Chieftain. Sialii's life drain misses you. Sialii swings wildly and misses you by a mile. Crunch, the Ogre Chieftain's crush wounds you. Crunch, the Ogre Chieftain swings wildly and misses you by a mile. The giant blade deflects Crunch, the Ogre Chieftain's attack. Crunch, the Ogre Chieftain has some big nasty wounds and scratches. Jerrald: [===|==-|---|---] [455hp 647m 503mv] [1600 hours] [D] You flee from combat! End of the marble pathway The wide hallway runs to an end before a oak staircase. The marble pathway was once the only pathway in Cityhall untill the village became prosperous from Warfare and decided to expand. Loud shouts and screams can be heard from the room above the staircase, while it seems empty except for one screaming ogre. [Exits: south up] [455hp 647m 502mv] [1600 hours] [D] The marble pathway The wide hallway of the marble pathway borders the north second floor of Cityhall. Oil torches lining the wall produce a dim but warm light, and the perfectly fitted marble tiles are polished to perfection, the marble pathway continues to the north and south. [Exits: north south] [455hp 647m 501mv] [1600 hours] [D] The marble pathway The wide hallway of the marble pathway borders the north second floor of Cityhall. Oil torches lining the wall produce a dim but warm light, and the perfectly fitted marble tiles are polished to perfection, the Royal Intersection is to the south, while the marble pathway continues north. [Exits: north south] [455hp 647m 500mv] [1600 hours] [D] An intersection in Royal Hall The spacious corridor splits into a large wide circular intersection as it twists its way towards the noble parts of Cityhall, where the future plans of the village are decided. A red carpet stretches its way along a marble path which leads its way north, Royal Hall continues to the east and west, while to the south is a well furnished chamber. [Exits: north east (south) west] [455hp 647m 499mv] [1600 hours] [D] Marak is [TRIBUNAL] controlled. Players near you: <PK> Jerrald An intersection in Royal Hall <PK> Sialii The Throne of Bone [455hp 647m 499mv] [1600 hours] [D] Affects: 36 36 38 38 38 12 0 14 31 21 11 12 4 9 arm shi sto dti dtm fly san ter air blu bla plu enl dan Spell: slow : modifies dex by -4 for 8 hours Spell: reflective-field: for 9 hours [455hp 647m 499mv] [1600 hours] [D] Royal Hall The spacious corridor known as Royal Hall runs the length of the main section on the second floor of Cityhall. The hall is lined with richly polished oak doors, behind which dwell leaders and royal councilmen of this village. Well furnished habitation is to the north and south, Royal Hall continues to the east and west. [Exits: (north) east (south) west] [455hp 647m 498mv] [1600 hours] [D] Royal Hall The spacious corridor known as Royal Hall runs the length of the main section on the second floor of Cityhall. The hall is lined with richly polished oak doors, behind which dwell leaders and royal councilmen of this village. Well furnished habitation is to the north, while to the south is one of the Warlords of this village, the Hall continues to the west, while a staircase lies east. [Exits: (north) east (south) west] [455hp 647m 497mv] [1600 hours] [D] The northern stairs The wooden stairs under your feet give solid purchase for your boots, with no creaking or other signs of ewakness. They seem to be of very fine quality, and the wood is brightly polished. As you walk them, you notice very little by way of carving or marks on the stairs, no rugs, or stonework. At the bottom is another hallway, and west is the Royal Hall. [Exits: west down] [455hp 647m 496mv] [1600 hours] [D] [50 Elf Bmg] <PK> [KNIGHT] (Hope [V]) Sir Jerrald Solarios the Scourge of the Battlefield [ Undea ] <PK> Sialii the Holy Shaman Players matched: 2 There are 2 characters on, the most on since startup was 22. The title of Master Questor of Aabahran is currently held by Jerrald. [455hp 647m 496mv] [1600 hours] [D] End of Inferis Hall The wide hallway runs to a narrow and abrupt end, a large staircase rises up high before you. This section leads into the main part of Cityhall, where the Chieften and the High lords of this village gather and plot its future. The torches seem brighter at this part, to light the staircase, up ahead the chatter of mixed voices can be heard, and one deep voice speaking above the chattering. [Exits: south up] [455hp 647m 495mv] [1600 hours] [D] Inferis Hall The wide hallway known as Inferis Hall runs the length of Cityhall's east side. The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk. Oil torches hanging on the walls give the hall a dim light which bounces off the polished wood. [Exits: north (east) south] [455hp 647m 494mv] [1600 hours] [D] Inferis Hall The wide hallway known as Inferis Hall runs the length of Cityhall's east side. The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk. Oil torches hanging on the walls give the hall a dim light which bounces off the polished wood. [Exits: north (east) south] The protective aura around your body fades. A Bastard sword adorned with a sturdy chain settles down and returns to you. The blades conveniently phase away from this reality. [484hp 706m 503mv] [1700 hours] [D] Inferis Hall The wide hallway known as Inferis Hall runs the length of Cityhall's east side. The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk. Oil torches hanging on the walls give the hall a dim light which bounces off the polished wood. [Exits: north (east) south] [484hp 706m 502mv] [1700 hours] [D] Marak is [TRIBUNAL] controlled. Players near you: <PK> Jerrald Inferis Hall <PK> Sialii The marble pathway [484hp 706m 502mv] [1700 hours] [D] Inferis Hall The wide hallway known as Inferis Hall runs the length of Cityhall's east side. The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk. Oil torches hanging on the walls give the hall a dim light which bounces off the finely polished wood. [Exits: north (east) west] [484hp 706m 501mv] [1700 hours] [D] Granite Hall The wide main entry known as Granite Hall is named after the granite paved ground which flows beneath your feet. To the west is Ogroc Hall named after the great Ogre Ogroc, while to the east runs the Inferis Hall, named after Inferis Ol'Duc the Warlord which lead the berserker clans from the northern mountains into this valley. The broadly built passage is lit by flickering oil torches, as the Hall stops here, twisting into a fork. [Exits: east south west] [484hp 706m 500mv] [1700 hours] [D] Marak is [TRIBUNAL] controlled. Players near you: <PK> Jerrald Granite Hall <PK> Sialii Royal Hall [484hp 706m 500mv] [1700 hours] [D] Inside the Gates of City Hall The sturdy, iron-bound gates of Cityhall open into an entry hall. The walls and floors are constructed of thick wooden planks, polished to a bright color by thousands of strangers. The entry hall is lit by oil torches hanging on the walls. To the north, the hall continues into cityhall. Rising nearly 20' in height, the entrance can fit even the largest of giants into its entrance. [Exits: north south] [484hp 706m 499mv] [1700 hours] [D] A granite street Surrounded by newly constructed dwellings, this street winds through the noble quarter of the village. All around are signs of great wealth, the gold that flows from the prosperous trade evident in the buildings, though all are locked from the public, the clothing of the citizens, and the condition of the streets is superb. To the north is the cityhall, the center of this village. [Exits: north south] A citizen of Marak is here, wandering the streets. [484hp 706m 498mv] [1700 hours] [D] A granite street Surrounded by newly constructed dwellings, this street winds through the noble quarter of the village. All around are signs of great wealth, the gold that flows from the prosperous trade evident in the buildings, though all are locked from the public, the clothing of the citizens, and the condition of the streets is superb. To the north is the cityhall, the center of this village. [Exits: north south] [484hp 706m 496mv] [1700 hours] [D] The Northern Marketplace of Marak The northern marketplace looks much larger from standing at its center then it did from other parts. Perhaps there is some magic being used, but it is difficult to say. The apothecary is quite a site with jars containing necessary ingredients for the alchemists to exist. A large cauldron can be seen boiling in the back steaming from the extreme heat generated by the strange fire. Potion of different colors are upon the table ready for sale, this is known as the Arcane center of the village. [Exits: north east south west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. (White Aura) Stirring a long spoon in the large cauldron, a tall alchemist sells his fine magical brew. [484hp 706m 494mv] [1700 hours] [D] The Central Marketplace of Marak This part of the marketplace is crowded with warriors of all kinds, the center of the marketplace is known for its fine wears of armor, and its legendary blacksmith. Many tools of Warfare can be found here, some lie still gathering rust, while others are still being mended by one blacksmith in the northern corner of the center. The sharper weapons seem be quite elegant in style, though fetch for quite a sum on the open market. [Exits: north east south west down] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. (White Aura) Glaring at all the weapons and armor, a duergar grins at you broadly as he beckons you closer. [484hp 706m 492mv] [1700 hours] [D] Marak is [TRIBUNAL] controlled. Players near you: <PK> Jerrald The Central Marketplace of Marak <PK> Sialii Inferis Hall [484hp 706m 492mv] [1700 hours] [D] The Eastern Marketplace of Marak Rusted weapons litter this part of the eastern marketplace, as all of the warriors seem to buy thier goods from the west, in the center. One grizzled old man sits here on a stool muttering to himself as a smile appears on his face at the sign of any customer. The ground beneath your feet is unusually hard, as very few people travel through here. Prices here are quite cheap, though the weapons are fashioned from old iron and cold steel, materials that are rarely seen in the more recent weapon styles. [Exits: north east south west] Muttering to himself, an old grizzled stone giant stands here looking for something. [484hp 706m 490mv] [1700 hours] [D] Firidon Street Firidon street is in a working class part of the Village, and is far from being one of the nicer areas. Ogres walk about along the street going about thier buisness, heading to and from the marketplace. Some large, cramped houses line the streets between empty clearings, and dark alleys. Some children wearing nomadic skins can be seen playing outdoors. The people here do not seem as happy as those at the marketplace, a faint air of oppression hangs over the crowded parts of Firidon street. To the west is the Marketplace. [Exits: (north) east (south) west] [484hp 706m 488mv] [1700 hours] [D] Marak is [TRIBUNAL] controlled. Players near you: <PK> Jerrald Firidon Street <PK> Sialii Ogroc Hall [484hp 706m 488mv] [1700 hours] [D] You go to sleep. [484hp 706m 488mv] [1700 hours] [D] Affects: 35 35 37 37 37 11 - 13 30 20 10 11 3 8 arm shi sto dti dtm fly san ter air blu bla plu enl dan Spell: slow : modifies dex by -4 for 7 hours Spell: reflective-field: for 8 hours [484hp 706m 488mv] [1700 hours] [D] You wake and stand up. [484hp 706m 488mv] [1700 hours] [D] Marak is [TRIBUNAL] controlled. Players near you: <PK> Jerrald Firidon Street <PK> Sialii A rough dirt trail [484hp 706m 488mv] [1700 hours] [D] The Eastern Marketplace of Marak Rusted weapons litter this part of the eastern marketplace, as all of the warriors seem to buy thier goods from the west, in the center. One grizzled old man sits here on a stool muttering to himself as a smile appears on his face at the sign of any customer. The ground beneath your feet is unusually hard, as very few people travel through here. Prices here are quite cheap, though the weapons are fashioned from old iron and cold steel, materials that are rarely seen in the more recent weapon styles. [Exits: north east south west] Muttering to himself, an old grizzled stone giant stands here looking for something. [484hp 706m 486mv] [1700 hours] [D] The Central Marketplace of Marak This part of the marketplace is crowded with warriors of all kinds, the center of the marketplace is known for its fine wears of armor, and its legendary blacksmith. Many tools of Warfare can be found here, some lie still gathering rust, while others are still being mended by one blacksmith in the northern corner of the center. The sharper weapons seem be quite elegant in style, though fetch for quite a sum on the open market. [Exits: north east south west down] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. (White Aura) Glaring at all the weapons and armor, a duergar grins at you broadly as he beckons you closer. [484hp 706m 484mv] [1700 hours] [D] Marak is [TRIBUNAL] controlled. Players near you: <PK> Jerrald The Central Marketplace of Marak <PK> Sialii Darnak Road [484hp 706m 484mv] [1700 hours] [D] The Northern Marketplace of Marak The northern marketplace looks much larger from standing at its center then it did from other parts. Perhaps there is some magic being used, but it is difficult to say. The apothecary is quite a site with jars containing necessary ingredients for the alchemists to exist. A large cauldron can be seen boiling in the back steaming from the extreme heat generated by the strange fire. Potion of different colors are upon the table ready for sale, this is known as the Arcane center of the village. [Exits: north east south west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. (White Aura) Stirring a long spoon in the large cauldron, a tall alchemist sells his fine magical brew. [484hp 706m 482mv] [1700 hours] [D] A granite street Surrounded by newly constructed dwellings, this street winds through the noble quarter of the village. All around are signs of great wealth, the gold that flows from the prosperous trade evident in the buildings, though all are locked from the public, the clothing of the citizens, and the condition of the streets is superb. To the north is the cityhall, the center of this village. [Exits: north south] [484hp 706m 480mv] [1700 hours] [D] A granite street Surrounded by newly constructed dwellings, this street winds through the noble quarter of the village. All around are signs of great wealth, the gold that flows from the prosperous trade evident in the buildings, though all are locked from the public, the clothing of the citizens, and the condition of the streets is superb. To the north is the cityhall, the center of this village. [Exits: north south] A citizen of Marak is here, wandering the streets. [484hp 706m 478mv] [1700 hours] [D] Inside the Gates of City Hall The sturdy, iron-bound gates of Cityhall open into an entry hall. The walls and floors are constructed of thick wooden planks, polished to a bright color by thousands of strangers. The entry hall is lit by oil torches hanging on the walls. To the north, the hall continues into cityhall. Rising nearly 20' in height, the entrance can fit even the largest of giants into its entrance. [Exits: north south] [484hp 706m 477mv] [1700 hours] [D] Granite Hall The wide main entry known as Granite Hall is named after the granite paved ground which flows beneath your feet. To the west is Ogroc Hall named after the great Ogre Ogroc, while to the east runs the Inferis Hall, named after Inferis Ol'Duc the Warlord which lead the berserker clans from the northern mountains into this valley. The broadly built passage is lit by flickering oil torches, as the Hall stops here, twisting into a fork. [Exits: east south west] [484hp 706m 476mv] [1700 hours] [D] Ogroc Hall The narrow hallway known as Ogroc Hall runs the length of Cityhall's west side. The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk of the keep. Oil torches hanging low on the walls give the hall a dim light which radiates against the polished wood. [Exits: north east (west)] [484hp 706m 475mv] [1700 hours] [D] A hall residence This small room with wooden walls evidently serves as a home to the smaller races. A large oak bed sits at the center of the room, a finely polished set of dishes laid on the ground. Although cluttered, the residence is generally clean and reasonably comfortable-looking. [Exits: (east)] Slumped into a corner, a sickly dwarf grins broadly, tapping a wooden plate for food [484hp 706m 474mv] [1700 hours] [D] Marak is [TRIBUNAL] controlled. Players near you: <PK> Jerrald A hall residence <PK> Sialii A granite street [484hp 706m 474mv] [1700 hours] [D] Ogroc Hall The narrow hallway known as Ogroc Hall runs the length of Cityhall's west side. The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk of the keep. Oil torches hanging low on the walls give the hall a dim light which radiates against the polished wood. [Exits: north east (west)] [484hp 706m 473mv] [1700 hours] [D] Ogroc Hall The narrow hallway known as Ogroc Hall runs the length of Cityhall's west side. The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk of the keep. Oil torches hanging low on the walls give the hall a dim light which radiates against the polished wood. [Exits: north south (west)] [484hp 706m 472mv] [1700 hours] [D] Ogroc Hall The narrow hallway known as Ogroc Hall runs the length of Cityhall's west side. The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk of the keep. Oil torches hanging low on the walls give the hall a dim light which radiates against the polished wood. [Exits: north south (west)] [484hp 706m 471mv] [1700 hours] [D] Ogroc Hall The narrow hallway known as Ogroc Hall runs the length of Cityhall's west side. The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk of the keep. Oil torches hanging low on the walls give the hall a dim light which radiates against the polished wood. [Exits: north south (west)] [484hp 706m 470mv] [1700 hours] [D] The End of Ogroc Hall The wide hallway runs to a wide and abrupt end, a large staircase rises up high before you. This section leads into the main part of Cityhall, where the Chieften and the High lords of this village gather and plot its future. The torches seem brighter at this part, to light the staircase, up ahead the chatter of mixed voices can be heard, and one deep voice speaking above the chattering. [Exits: south up] [484hp 706m 469mv] [1700 hours] [D] Marak is [TRIBUNAL] controlled. Players near you: <PK> Jerrald The End of Ogroc Hall <PK> Sialii Granite Hall [484hp 706m 469mv] [1700 hours] [D] The northern stairs The wooden stairs under your feet give solid purchase for your boots, with no creaking or signs of weakness. They seem of very fine quality, and the wood is brightly polished. As you walk them, you notice very little by way of carvings or marks on the stairs, no rugs, or stonework. At the bottom is the end of Ogroc Hallway, and to the east is the Royal Hall. [Exits: east down] [484hp 706m 468mv] [1700 hours] [D] Royal Hall The spacious corridor known as Royal Hall runs the length of the main section on the second floor of Cityhall. The hall is lined with richly polished oak doors, behind which dwell leaders and royal councilmen of this village. Well furnished habitation is to the north, while to the south is Lord Firidons chamber, the Hall continues to the east, while a staircase lies west. [Exits: (north) east (south) west] [484hp 706m 467mv] [1700 hours] [D] Royal Hall The spacious corridor known as Royal Hall runs the length of the main section on the second floor of Cityhall. The hall is lined with richly polished oak doors, behind which dwell leaders and royal councilmen of this village. Well furnished habitation is to the north and south, Royal Hall continues to the east and west. [Exits: (north) east (south) west] [484hp 706m 466mv] [1700 hours] [D] An intersection in Royal Hall The spacious corridor splits into a large wide circular intersection as it twists its way towards the noble parts of Cityhall, where the future plans of the village are decided. A red carpet stretches its way along a marble path which leads its way north, Royal Hall continues to the east and west, while to the south is a well furnished chamber. [Exits: north east (south) west] [484hp 706m 465mv] [1700 hours] [D] Royal Hall The spacious corridor known as Royal Hall runs the length of the main section on the second floor of Cityhall. The hall is lined with richly polished oak doors, behind which dwell leaders and royal councilmen of this village. Well furnished habitation is to the north and south, Royal Hall continues to the east and west. [Exits: (north) east (south) west] [484hp 706m 464mv] [1700 hours] [D] Marak is [TRIBUNAL] controlled. Players near you: <PK> Jerrald Royal Hall <PK> Sialii Ogroc Hall [484hp 706m 464mv] [1700 hours] [D] Royal Hall The spacious corridor known as Royal Hall runs the length of the main section on the second floor of Cityhall. The hall is lined with richly polished oak doors, behind which dwell leaders and royal councilmen of this village. Well furnished habitation is to the north, while to the south is one of the Warlords of this village, the Hall continues to the west, while a staircase lies east. [Exits: (north) east (south) west] [484hp 706m 463mv] [1700 hours] [D] Warmaster Ludan's chamber Large wooden racks are set at the eastern corner of this room, tattered and old maps set in them. One large circular board is placed at the center of his chamber, before a large comfortable bed, fit for a giant. This table seems to be a tactical one, small figures are placed all about in formations, each are carved from a fine ivory. All about this room are holy icons of the Ogre Lords, from the first heroes to those that dawned in the fourth age. Beneath your feet is a bear hide like no other, a ebony black in color, and thrice the size of any other you have ever seen. [Exits: (north)] The daughter of the Ogre, Smash, stands here. Warmaster Ludan is here, resting in his residence. [517hp 803m 503mv] [1800 hours] [D] Royal Hall The spacious corridor known as Royal Hall runs the length of the main section on the second floor of Cityhall. The hall is lined with richly polished oak doors, behind which dwell leaders and royal councilmen of this village. Well furnished habitation is to the north, while to the south is one of the Warlords of this village, the Hall continues to the west, while a staircase lies east. [Exits: (north) east (south) west] [517hp 803m 502mv] [1800 hours] [D] The northern stairs The wooden stairs under your feet give solid purchase for your boots, with no creaking or other signs of ewakness. They seem to be of very fine quality, and the wood is brightly polished. As you walk them, you notice very little by way of carving or marks on the stairs, no rugs, or stonework. At the bottom is another hallway, and west is the Royal Hall. [Exits: west down] [517hp 803m 501mv] [1800 hours] [D] End of Inferis Hall The wide hallway runs to a narrow and abrupt end, a large staircase rises up high before you. This section leads into the main part of Cityhall, where the Chieften and the High lords of this village gather and plot its future. The torches seem brighter at this part, to light the staircase, up ahead the chatter of mixed voices can be heard, and one deep voice speaking above the chattering. [Exits: south up] [517hp 803m 500mv] [1800 hours] [D] Inferis Hall The wide hallway known as Inferis Hall runs the length of Cityhall's east side. The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk. Oil torches hanging on the walls give the hall a dim light which bounces off the polished wood. [Exits: north (east) south] [517hp 803m 499mv] [1800 hours] [D] Inferis Hall The wide hallway known as Inferis Hall runs the length of Cityhall's east side. The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk. Oil torches hanging on the walls give the hall a dim light which bounces off the polished wood. [Exits: north (east) south] [517hp 803m 498mv] [1800 hours] [D] Inferis Hall The wide hallway known as Inferis Hall runs the length of Cityhall's east side. The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk. Oil torches hanging on the walls give the hall a dim light which bounces off the polished wood. [Exits: north (east) south] [517hp 803m 497mv] [1800 hours] [D] Inferis Hall The wide hallway known as Inferis Hall runs the length of Cityhall's east side. The wooden walls are lined with oak doors, which lead into the living chambers of the noble folk. Oil torches hanging on the walls give the hall a dim light which bounces off the finely polished wood. [Exits: north (east) west] [517hp 803m 496mv] [1800 hours] [D] Marak is [TRIBUNAL] controlled. Players near you: <PK> Jerrald Inferis Hall <PK> Sialii The End of Ogroc Hall [517hp 803m 496mv] [1800 hours] [D] Granite Hall The wide main entry known as Granite Hall is named after the granite paved ground which flows beneath your feet. To the west is Ogroc Hall named after the great Ogre Ogroc, while to the east runs the Inferis Hall, named after Inferis Ol'Duc the Warlord which lead the berserker clans from the northern mountains into this valley. The broadly built passage is lit by flickering oil torches, as the Hall stops here, twisting into a fork. [Exits: east south west] [517hp 803m 495mv] [1800 hours] [D] Inside the Gates of City Hall The sturdy, iron-bound gates of Cityhall open into an entry hall. The walls and floors are constructed of thick wooden planks, polished to a bright color by thousands of strangers. The entry hall is lit by oil torches hanging on the walls. To the north, the hall continues into cityhall. Rising nearly 20' in height, the entrance can fit even the largest of giants into its entrance. [Exits: north south] [517hp 803m 494mv] [1800 hours] [D] A granite street Surrounded by newly constructed dwellings, this street winds through the noble quarter of the village. All around are signs of great wealth, the gold that flows from the prosperous trade evident in the buildings, though all are locked from the public, the clothing of the citizens, and the condition of the streets is superb. To the north is the cityhall, the center of this village. [Exits: north south] A citizen of Marak is here, wandering the streets. [517hp 803m 493mv] [1800 hours] [D] A granite street Surrounded by newly constructed dwellings, this street winds through the noble quarter of the village. All around are signs of great wealth, the gold that flows from the prosperous trade evident in the buildings, though all are locked from the public, the clothing of the citizens, and the condition of the streets is superb. To the north is the cityhall, the center of this village. [Exits: north south] [517hp 803m 491mv] [1800 hours] [D] The Northern Marketplace of Marak The northern marketplace looks much larger from standing at its center then it did from other parts. Perhaps there is some magic being used, but it is difficult to say. The apothecary is quite a site with jars containing necessary ingredients for the alchemists to exist. A large cauldron can be seen boiling in the back steaming from the extreme heat generated by the strange fire. Potion of different colors are upon the table ready for sale, this is known as the Arcane center of the village. [Exits: north east south west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. (White Aura) Stirring a long spoon in the large cauldron, a tall alchemist sells his fine magical brew. [517hp 803m 489mv] [1800 hours] [D] The Central Marketplace of Marak This part of the marketplace is crowded with warriors of all kinds, the center of the marketplace is known for its fine wears of armor, and its legendary blacksmith. Many tools of Warfare can be found here, some lie still gathering rust, while others are still being mended by one blacksmith in the northern corner of the center. The sharper weapons seem be quite elegant in style, though fetch for quite a sum on the open market. [Exits: north east south west down] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. (White Aura) Glaring at all the weapons and armor, a duergar grins at you broadly as he beckons you closer. [517hp 803m 487mv] [1800 hours] [D] The Southern Marketplace of Marak This is the most crowded part of the marketplace, a section where the finest foods of Aabahran are found. Noble ogres wander these streets gazing at the large variety of foods, the marketplace twists to the east and west towards the less crowded parts, while twisting north through a large bundle of goods is the center of the marketplace. South leads towards the Darnak road which exits out of the village. [Exits: north east south west] (White Aura) A wealthy food merchant sits here shouting prices to the crowd. [517hp 803m 485mv] [1800 hours] [D] Darnak Road The wide street of Darnak road continues to snake its way north towards the entrance to the southern marketplace. Many merchants from all across Aabahran can be seen wandering about bidding on certain goods. Even the ogres seem to be trading which is quite rare, because of thier hostility towards that which they cannot get. No pets can be seen wandering the marketplace for fear of being stolen, the houses to the east and west are all unfinished. [Exits: north south] A citizen of Marak is here, wandering the streets. [517hp 803m 483mv] [1800 hours] [D] Darnak Road A wide street composed of gray stones and carefully-arranged curbs, the road runs to the marketplace a good ways to the north. Though to the east a door to one of the abandoned buildings is open, almost as if it was forced open. To the south the Darnak road continues its way to the exit of the Marak, the only exit in the Marak. [Exits: north east south] [517hp 803m 481mv] [1800 hours] [D] Marak is [TRIBUNAL] controlled. Players near you: <PK> Jerrald Darnak Road <PK> Sialii The End of Ogroc Hall [517hp 803m 481mv] [1800 hours] [D] Darnak Road A wide street composed of gray stones and carefully-arranged curbs. This road leads straight into the center of marketplace, its cityhall which is far to the north. Darnak road was named after the ogre chieften Gruntok Darnak, which founded this village nearly 50 years ago, since that time a marketplace has opened and a trading route established with a few of the less civilized races. Many unfinished houses rest to the east and west, thier doors boarded and locked. [Exits: north south] [517hp 803m 479mv] [1800 hours] [D] The southern gatehouse Two large wooden gates are wide open, as the dirt trail leads into the village, running into the market place. This is the only true entrance to the village, as thier are no gates to the east and west, and the northern gate is unseen, as it runs into the mountainface. This village was constructed by ogres not long ago, as a refuge from the cruel condition of Aabahran, many of the ogres dwell in this city for lack of strength to move elsewhere. [Exits: north south] An ogre commoner wanders the streets here. An armored ogre sentry stands at rest. An ogre sentry clad in nomadic hides stands on guard. [517hp 803m 476mv] [1800 hours] [D] A rough dirt trail The trail runs a short distance to the north and you stop for a moment, rubbing your eyes in disbelief. The gates rise nearly 20' into the air, as his village was created by no ordinary man. The city walls are uprooted trees, hammered together and set side by side as a powerful defense against any intruders. Up ahead you can see two images standing next to one another, but what they truely are is unknown. [Exits: north south] A citizen of Marak is here, wandering the streets. [517hp 803m 473mv] [1800 hours] [D] A rough dirt trail Before you a runs a straight dirt road leading to the gates of the village. Many giant footprints are seen on the ground, twice the size of any ordinary man, some plantlife even grows in these footprints. The path is short and allows simple access to the village gates, though up above your head, to the north you see large vultures circling the village. [Exits: north south] [517hp 803m 470mv] [1800 hours] [D] The end of the dark forest The dark forest runs to an abrupt end as the trail runs through some shrub running into a deep valley. The valley seems to be uprooted, one dirt trail can be seen admist the trees which litter the valley. The valley seems large, though destroyed in order to make room for the enormous village set at its center, which runs so far it seems a part of the mountainface. Obviousley this valley was once a part of the forest to the south, though uprooted and destroyed by some hulking creature. [Exits: north south] [517hp 803m 467mv] [1800 hours] [D] Marak is [TRIBUNAL] controlled. Players near you: <PK> Jerrald The end of the dark forest <PK> Sialii Ogroc Hall [517hp 803m 467mv] [1800 hours] [D] A dark part of the forest path You appear to be descending into some sort of a valley, as the trees grow considerably darker. You hear little sounds of life, only the occasional grunt or scream. To the south is the path of knocked and uprooted trees which you followed to get here. Far to the north you see a break in the trees leading towards the end of the forest. [Exits: north south] A citizen of Marak is here, wandering the streets. [517hp 803m 463mv] [1800 hours] [D] A path through the dark forest Large trees sprawl all along the ground, uprooted and destroyed, though some still rest to the east and west. It seems as if some adventurers have made thier way through this forest to the north, but little else can be seen but more of the dark forest. The fresh scent of pine fills your nose as you take a deep breath. The chirping of songbirds echoes the area, as the morning drizzle rests beneath your feet, along what seems to be a path in this forest. [Exits: north south] [517hp 803m 459mv] [1800 hours] [D] /-----------------\/------------------------------------------------\ | Jerrald || Recruit of PRAETORIAN | \-----------------/\------------------------------------------------/ | Str: 19(19)^6 || Level 50 Sex M Age 1007(143h) | | Int: 25(25) || Class battlemage Size large | | Wis: 21(21)^1 || Race elf Align chaotic good | | Dex: 24(22) || Hp 517/1208 (105%) Exp 37573/613627 | | Con: 17(17)^4 || Mana 803/1328 (105%) +Hit 10 (100%) | \ Lck: [||||--] \/ Move 459/503 ( 95%) +Dam 18 / /-----------------/\--------------------/\--------------------------\ | ARMOR || SAVES || Deity Erelei | | Slash -472 || Spell -21 || Faith Purity | | Pierce -474 || Afflictive -32 || Weight 282/350 | | Blunt -454 || Maledictive -9 || Items 45/44 | | Magic -454 || Mental -10 || Prac 30 Train 2 | | || Breath 0 || RP 47 | | || || Gold 120K CP 1.8K | \-----------------\/--------------------\/--------------------------/ / You are in the prime of your health. \ | 8 more hours must pass before a cabal promotion. | \-------------------------------------------------------------------/ [517hp 803m 459mv] [1800 hours] [D] A grass covered plateau The tundra flatlands end here, on a small plateau. This could very well be a groomed King's playing field for the lush, short grass here. The plateau extends for some distance, and it perfectly flat and devoid of any rocks or shrubs. Warm sun bathes the plateau, and the fresh dew glistens on your boots as you walk. A small path leads northward, into a stand of trees. It looks very heavily traveled. [Exits: north east west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. [517hp 803m 455mv] [1800 hours] [D] A grass covered plateau The tundra flatlands end here, on a small plateau. This could very well be a groomed King's playing field for the lush, short grass here. The plateau extends for some distance, and it perfectly flat and devoid of any rocks or shrubs. Warm sun bathes the plateau, and the fresh dew glistens on your boots as you walk. [Exits: south west] [517hp 803m 451mv] [1800 hours] [D] Alpine flatlands The grassy meadows retreat into large flatlands. This tundra type of terrain is almost unfamiliar. Spongy mosses and lichens grow in myriad colors all around you, and you feel as if you're walking with a spring in your step as you move over the lands. The flatlands seem to spread for quite a ways. [Exits: north east] [517hp 803m 447mv] [1800 hours] [D] Alpine flatlands The grassy meadows retreat into large flatlands. This tundra type of terrain is almost unfamiliar. Spongy mosses and lichens grow in myriad colors all around you, and you feel as if you're walking with a spring in your step as you move over the lands. The flatlands seem to spread for quite a ways. [Exits: east west] [517hp 803m 443mv] [1800 hours] [D] Alpine flatlands The grassy meadows retreat into large flatlands. This tundra type of terrain is almost unfamiliar. Spongy mosses and lichens grow in myriad colors all around you, and you feel as if you're walking with a spring in your step as you move over the lands. The flatlands seem to spread for quite a ways. [Exits: east west] [517hp 803m 439mv] [1800 hours] [D] Skirting the lake You are following a reed covered path that leads around the alpine lake. Thick fog rolls off the lake, covering the luch green grass around it in a surreal haze. As the sun moves intermittently through the clouds, rays of light permeate the haze, and reflect back a very intense crystal blue shine. The path leads westward. [Exits: east west] [517hp 803m 435mv] [1800 hours] [D] Skirting the lake You are following a reed covered path that leads around the alpine lake. Thick fog rolls off the lake, covering the luch green grass around it in a surreal haze. As the sun moves intermittently through the clouds, rays of light permeate the haze, and reflect back a very intense crystal blue shine. The path leads westward. [Exits: south west] [517hp 803m 431mv] [1800 hours] [D] Before a crystal lake The grassy pasture you were in abruptly ends, and overlooks a bright, shimmering lake. The deep alpine blue is enticing, and a small weeded path seems to lead around the lakeside. The lake is surrounded, still, by rolling green hills, which frame the picturesque lake in a wreath of fresh greenery. [Exits: north east west] [517hp 803m 427mv] [1800 hours] [D] A grassy pasture You stand amid a wide, green field. The grasses here are shorter, and more lush green. The air is filled with freshness and the ripe scent of fresh greens and water. The skies above you are rich and clear, and it seems this part of the world has remained untouched over the centuries by man and his creations. Thunder clouds roil on the far horizon...over a body of water, perhaps? [Exits: east west] [517hp 803m 423mv] [1800 hours] [D] A grassy pasture You stand amid a wide, green field. The grasses here are shorter, and more lush green. The air is filled with freshness and the ripe scent of fresh greens and water. The skies above you are rich and clear, and it seems this part of the world has remained untouched over the centuries by man and his creations. Thunder clouds roil on the far horizon...over a body of water, perhaps? [Exits: east west] [517hp 803m 419mv] [1800 hours] [D] A grassy pasture You stand amid a wide, green field. The grasses here are shorter, and more lush green. The air is filled with freshness and the ripe scent of fresh greens and water. The skies above you are rich and clear, and it seems this part of the world has remained untouched over the centuries by man and his creations. Thunder clouds roil on the far horizon...over a body of water, perhaps? [Exits: south west] [517hp 803m 415mv] [1800 hours] [D] The Great Chasm is [WARMASTER] controlled. Players near you: <PK> Jerrald A grassy pasture [517hp 803m 415mv] [1800 hours] [D] The Arid Lowlands You are deep within the grasslands now. Tall, reedy grasses rise to your chest here, and obscure far vision. The travel is not too hard, but you have to keep hacking down grasses to move at all. The footing below you is soft, muddy soil which is deep black in color. Obviously rich in nutrients, for the vegetation around here is very healthy. [Exits: north east] [517hp 803m 411mv] [1800 hours] [D] The Arid Lowlands You are deep within the grasslands now. Tall, reedy grasses rise to your chest here, and obscure far vision. The travel is not too hard, but you have to keep hacking down grasses to move at all. The footing below you is soft, muddy soil which is deep black in color. Obviously rich in nutrients, for the vegetation around here is very healthy. [Exits: east west] [517hp 803m 407mv] [1800 hours] [D] The Arid Lowlands You are deep within the grasslands now. Tall, reedy grasses rise to your chest here, and obscure far vision. The travel is not too hard, but you have to keep hacking down grasses to move at all. The footing below you is soft, muddy soil which is deep black in color. Obviously rich in nutrients, for the vegetation around here is very healthy. [Exits: east west] [517hp 803m 403mv] [1800 hours] [D] The Arid Lowlands You are deep within the grasslands now. Tall, reedy grasses rise to your chest here, and obscure far vision. The travel is not too hard, but you have to keep hacking down grasses to move at all. The footing below you is soft, muddy soil which is deep black in color. Obviously rich in nutrients, for the vegetation around here is very healthy. [Exits: east west] [517hp 803m 399mv] [1800 hours] [D] The Arid Lowlands You are deep within the grasslands now. Tall, reedy grasses rise to your chest here, and obscure far vision. The travel is not too hard, but you have to keep hacking down grasses to move at all. The footing below you is soft, muddy soil which is deep black in color. Obviously rich in nutrients, for the vegetation around here is very healthy. [Exits: east west] [517hp 803m 395mv] [1800 hours] [D] Greener landscape You are deep within the grasslands now. Tall, reedy grasses rise to your chest here, and obscure far vision. The travel is not too hard, but you have to keep hacking down grasses to move at all. The footing below you is soft, muddy soil which is deep black in color. Obviously rich in nutrients, for the vegetation around here is very healthy. [Exits: south west] [517hp 803m 391mv] [1800 hours] [D] [50 Elf Bmg] <PK> [KNIGHT] (Hope [V]) Sir Jerrald Solarios the Scourge of the Battlefield [ Undea ] <PK> Sialii the Holy Shaman Players matched: 2 There are 2 characters on, the most on since startup was 22. The title of Master Questor of Aabahran is currently held by Jerrald. [517hp 803m 391mv] [1800 hours] [D] Greener landscape The incline has ended, and you are now walking among the lowlands. Lush grass is everywhere here, as far as the eye can see. You still get the impression you're not too far from water, but the grasslands extend as far as you can see, giving no clue of what lies beyond. Bugs and birds play idly in the warm sun. [Exits: north east] A tree spreads its branches through the canopy. [517hp 803m 387mv] [1800 hours] [D] Lower elevations The incline has ended, and you are now walking among the lowlands. Lush grass is everywhere here, as far as the eye can see. You still get the impression your not too far from water, but the grasslands extend as far as you can see, giving no clue of what lies beyond. Bugs and birds play idly in the warm sun. [Exits: east west] [517hp 803m 383mv] [1800 hours] [D] A rocky trail inside the Chasm You are now walking along a wide trail that steadily inclines to the west. More white cliffs rise all around you, and the rocky terrain has given way to more grasslands. The air carries with it a soft, warm sea breeze that causes the tall grasses to sway in the wind. A very gentle, peaceful feeling fills the air. [Exits: east west] [517hp 803m 379mv] [1800 hours] [D] A rocky trail inside the Chasm You are now walking along a wide trail that steadily inclines to the west. More white cliffs rise all around you, and the rocky terrain has given way to more grasslands. The air carries with it a soft, warm sea breeze that causes the tall grasses to sway in the wind. A very gentle, peaceful feeling fills the air. [Exits: east west] [517hp 803m 375mv] [1800 hours] [D] A rocky trail inside the Chasm You are now walking along a wide trail that steadily inclines to the west. More white cliffs rise all around you, and the rocky terrain has given way to more grasslands. The air carries with it a soft, warm sea breeze that causes the tall grasses to sway in the wind. A very gentle, peaceful feeling fills the air. [Exits: east west] (Dark Aura) Prince Gjalein stares at you with icy blue eyes. [517hp 803m 371mv] [1800 hours] [D] The Great Chasm is [WARMASTER] controlled. Players near you: <PK> Jerrald A rocky trail inside the Chasm <PK> Sialii Alpine flatlands [517hp 803m 371mv] [1800 hours] [D] A rocky trail inside the Chasm You are now walking along a wide trail that steadily inclined to the west. More white cliffs rise around you, but the warm sunshine that now breaches the shallow canyon is a welcome change to the darkness below. Thick fields of grasses are all around you now, and a balmy seabreeze ruffles your hair as you walk. [Exits: north south west] [517hp 803m 367mv] [1800 hours] [D] A stairway in the Chasm The trail ends abruptly here against high white sandstone cliffs. Small, stunted bushes grow out from small crevices and rustle in the warm breeze, wafting a slight smell of sage. You can see rough-hewn steps carved into the rock itself crisscrossing upward. [Exits: south up] [517hp 803m 363mv] [1800 hours] [D] A stairway below a Castle Long, thick steps cut into the chasm wall lead up toward the castle above you. The walls are stark, with naught but scrub brush covering them. There is nothing around that could provide protection from those above you, or from the elements around you. The wind howls as it runs through the chasm, whipping at your clothes and equipment. [Exits: up down] [517hp 803m 359mv] [1800 hours] [D] The Remnants of a Tent City The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district. Now however, most of the tents and lean-tos are gone, hastily packed up. A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly. [Exits: up down] [517hp 803m 355mv] [1800 hours] [D] The Remnants of a Tent City The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district. Now however, most of the tents and lean-tos are gone, hastily packed up. A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly. [Exits: up down] [517hp 803m 351mv] [1800 hours] [D] The Remnants of a Tent City The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district. Now however, most of the tents and lean-tos are gone, hastily packed up. A few parts and pieces still litter the ground, an abandoned pole with a tent flap attached to it waving in the wind forlornly. [Exits: north down] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. [517hp 803m 347mv] [1800 hours] [D] A Tent City The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district. Poorly made lean-tos, burlap tents and other temporary shelters have been hastily created to accommodate a sprawling flock of migrants. Most are common looking folk, dirty and tired from a long march. Many have been conscripted into duty as as coolies or laborers, cooks or washer-women. The children work as couriers or squires. So far there appears to be little rhyme or reason to the shanty-town, and everyone stakes their humble plot wherever there's space. [Exits: north south] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. [517hp 803m 343mv] [1800 hours] [D] Before the Knight's Castle The Knight Castle rises before you, the towering walls pristine and gleaming so bright that they threaten to blind any attacker. Huge granite blocks stack seemlessly on top of each other, the left side of the Castle rebuilt to match the older part to the right. A gleaming coating has been applied to the granite, responsible for the blinding gleam, no doubt used to reinforce the already impressive fortress. [Exits: north east south] A bleeding demon of nexus lies in the dirt here. [KNIGHT]: '[A circle of Seers]: 'Beware.. An Unholy presence draws near!'' [517hp 803m 339mv] [1800 hours] [D] The Great Chasm is [WARMASTER] controlled. Players near you: <PK> Jerrald Before the Knight's Castle <PK> Sialii The Arid Lowlands [517hp 803m 339mv] [1800 hours] [D] You go to sleep. [517hp 803m 339mv] [1800 hours] [D] Affects: 34 34 36 36 36 10 - 12 29 19 9 10 2 7 arm shi sto dti dtm fly san ter air blu bla plu enl dan Spell: slow : modifies dex by -4 for 6 hours Spell: reflective-field: for 7 hours [517hp 803m 339mv] [1800 hours] [D] You wake up and start resting. [672hp 1087m 503mv] [1900 hours] [D] The Great Chasm is [WARMASTER] controlled. Players near you: <PK> Jerrald Before the Knight's Castle <PK> Sialii Greener landscape [672hp 1087m 503mv] [1900 hours] [D] You go to sleep. [672hp 1087m 503mv] [1900 hours] [D] You wake up and start resting. [672hp 1087m 503mv] [1900 hours] [D] You stand up. [672hp 1087m 503mv] [1900 hours] [D] Before the Knight Cabal You stand before the legendary castle of the Knights, not a fairy tale affair with turrets and fancy decorations, but stark and martial looking. The moat before you is deep, the sides steep and slippery looking. Dark blue, almost blackish water fills the moat, the surface broken only by an occasional ripple. [Exits: (north) south] (White Aura) A large Knight clad in armor bars the way. The Knight altar stands here. [672hp 1087m 499mv] [1900 hours] [D] where [KNIGHT] is [KNIGHT] controlled. Players near you: <PK> Jerrald Before the Knight Cabal [672hp 1087m 499mv] [1900 hours] [D] You yell 'Your foul touch is useless Sialii!' Erelei's power protects you against Sialii's touch. You sense your favor with Erelei decrease. A Bastard sword adorned with a sturdy chain bobs in the air as it heads towards Sialii. Your deadly scythes fade into reality and begin to rotate quickly. Sialii's touch scratches you. Sialii is in excellent condition. Jerrald: [===|===|=--|---] [671hp 1087m 499mv] [1900 hours] [D] Sialii's protective shield dissipates. The protective aura around Sialii fades. Sialii slowly floats to the ground. Ok. Your reflective field has reached a steady state. Your reflective field MANGLES Sialii! Sialii blocks a a Bastard sword adorned with a sturdy chain's divine power with her shield. Sialii blocks a scythe's slice with her shield. Sialii parries a scythe's slash. Sialii blocks your attack with her shield. Sialii's life drain maims you! A winged lightning dragon breathes forth a bolt of lightning! Sialii's lightning bolt decimates you! Sialii has a few scratches. Jerrald: [===|===|---|---] [611hp 1072m 499mv] [1900 hours] [D] A Bastard sword adorned with a sturdy chain settles down and returns to you. Sialii has fled! [611hp 1072m 499mv] [1900 hours] [D] Before the Knight's Castle The Knight Castle rises before you, the towering walls pristine and gleaming so bright that they threaten to blind any attacker. Huge granite blocks stack seemlessly on top of each other, the left side of the Castle rebuilt to match the older part to the right. A gleaming coating has been applied to the granite, responsible for the blinding gleam, no doubt used to reinforce the already impressive fortress. [Exits: north east south] Sialii the Holy Shaman is here. A bleeding demon of nexus lies in the dirt here. [611hp 1072m 495mv] [1900 hours] [D] Sialii closes her eyes momentarily. Sialii is surrounded by a dark aura. [611hp 1072m 495mv] [1900 hours] [D] A Bastard sword adorned with a sturdy chain bobs in the air as it heads towards Sialii. Your deadly scythes fade into reality and begin to rotate quickly. Your reflective field has reached a steady state. Your reflective field LACERATES Sialii! A Bastard sword adorned with a sturdy chain's divine power DISMEMBERS Sialii! Sialii blocks a scythe's slice with her shield. Sialii blocks a scythe's slash with her shield. Sialii blocks your attack with her shield. Sialii's flesh is seared by the flaming a mithril sabre adorned with a glowing ember. Your flaming bite grazes Sialii. A mithril sabre adorned with a glowing ember digs into Sialii's body. Your wrath wounds Sialii. Sialii has some small wounds and bruises. Jerrald: [===|===|---|---] [611hp 1072m 495mv] [1900 hours] [D] Your reflective field has reached a steady state. Your reflective field LACERATES Sialii! Sialii parries a a Bastard sword adorned with a sturdy chain's divine power. Your scythe's slice decimates Sialii! Sialii parries a scythe's slash. Your slice hits Sialii. Sialii's life drain misses you. Sialii has quite a few wounds. Jerrald: [===|===|---|---] [611hp 1072m 495mv] [1900 hours] [D] Sialii narrows her eyes. You feel very sick. Sialii has quite a few wounds. Jerrald: [===|===|---|---] [611hp 1072m 495mv] [1900 hours] [D] You failed. Sialii has quite a few wounds. Jerrald: [===|===|---|---] [611hp 1057m 495mv] [1900 hours] [D] Your reflective field has reached a steady state. Your reflective field LACERATES Sialii! A Bastard sword adorned with a sturdy chain's divine power MASSACRES Sialii! A Bastard sword adorned with a sturdy chain's divine power MASSACRES Sialii! Sialii parries a scythe's slice. Sialii blocks a scythe's slash with her shield. Sialii blocks your attack with her shield. Sialii's flesh is seared by the flaming a mithril sabre adorned with a glowing ember. Your flaming bite scratches Sialii. A mithril sabre adorned with a glowing ember digs into Sialii's body. Your wrath wounds Sialii. Sialii swings wildly and misses you by a mile. Sialii has quite a few wounds. Jerrald: [===|===|---|---] [611hp 1057m 495mv] [1900 hours] [D] Sialii narrows her eyes. You feel momentarily ill, but it passes. Sialii has quite a few wounds. Jerrald: [===|===|---|---] [615hp 1015m 503mv] [2000 hours] [D] You failed. Sialii has quite a few wounds. Jerrald: [===|===|---|---] [615hp 1000m 503mv] [2000 hours] [D] Your reflective field has reached a steady state. Your reflective field LACERATES Sialii! Sialii parries a a Bastard sword adorned with a sturdy chain's divine power. Your scythe's slice decimates Sialii! Sialii blocks a scythe's slash with her shield. Your slice misses Sialii. Sialii's flesh is seared by the flaming a mithril sabre adorned with a glowing ember. Your flaming bite scratches Sialii. A mithril sabre adorned with a glowing ember digs into Sialii's body. Your wrath mauls Sialii. Sialii's life drain misses you. Sialii's life drain misses you. You feel 'Elundaris', the Flail of Lifestealing drawing your life away. Sialii's life drain grazes you. Sialii has some big nasty wounds and scratches. Jerrald: [===|===|---|---] [610hp 1000m 503mv] [2000 hours] [D] Erelei's power protects you against Sialii's touch. You sense your favor with Erelei decrease. Sialii's touch scratches you. Sialii has some big nasty wounds and scratches. Jerrald: [===|===|---|---] [609hp 1000m 503mv] [2000 hours] [D] Your reflective field has reached a steady state. Your reflective field LACERATES Sialii! A Bastard sword adorned with a sturdy chain's divine power MASSACRES Sialii! Sialii parries a scythe's slice. Sialii parries a scythe's slash. Your slice injures Sialii. Sialii's life drain misses you. Sialii's life drain misses you. Sialii has some big nasty wounds and scratches. Jerrald: [===|===|---|---] [609hp 1000m 503mv] [2000 hours] [D] Your reflective field has reached a steady state. Your reflective field LACERATES Sialii! Sialii parries a a Bastard sword adorned with a sturdy chain's divine power. Sialii parries a scythe's slice. Your scythe's slash devastates Sialii! Your slice hits Sialii. Sialii's flesh is seared by the flaming a mithril sabre adorned with a glowing ember. Your flaming bite grazes Sialii. A mithril sabre adorned with a glowing ember digs into Sialii's body. Your wrath hits Sialii. Sialii's life drain misses you. You feel 'Elundaris', the Flail of Lifestealing drawing your life away. Sialii's life drain wounds you. Sialii looks pretty hurt. Jerrald: [===|===|---|---] [592hp 1000m 503mv] [2000 hours] [D] A Bastard sword adorned with a sturdy chain settles down and returns to you. Sialii has fled! [592hp 1000m 503mv] [2000 hours] [D] A Tent City The battleground has been cleared away and the bloody earth flattened to allow for the creation of a temporary tent district. Poorly made lean-tos, burlap tents and other temporary shelters have been hastily created to accommodate a sprawling flock of migrants. Most are common looking folk, dirty and tired from a long march. Many have been conscripted into duty as as coolies or laborers, cooks or washer-women. The children work as couriers or squires. So far there appears to be little rhyme or reason to the shanty-town, and everyone stakes their humble plot wherever there's space. [Exits: north south] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. [592hp 1000m 499mv] [2000 hours] [D] A Bastard sword adorned with a sturdy chain bobs in the air as it heads towards Sialii. Your deadly scythes fade into reality and begin to rotate quickly. Your reflective field has reached a steady state. Your reflective field LACERATES Sialii! Sialii blocks a a Bastard sword adorned with a sturdy chain's divine power with her shield. A Bastard sword adorned with a sturdy chain takes a vicious swipe at Sialii's legs! Sialii screams in pain and goes down. Sialii parries a a Bastard sword adorned with a sturdy chain's divine power. Sialii seems sluggish. Sialii parries a scythe's slice. Sialii parries a scythe's slash. Sialii blocks your attack with her shield. Sialii's flesh is seared by the flaming a mithril sabre adorned with a glowing ember. Your flaming bite grazes Sialii. A mithril sabre adorned with a glowing ember digs into Sialii's body. Your wrath grazes Sialii. Sialii looks pretty hurt. Jerrald: [===|===|---|---] [592hp 1000m 499mv] [2000 hours] [D] Your reflective field has reached a steady state. Your reflective field LACERATES Sialii! Sialii blocks a a Bastard sword adorned with a sturdy chain's divine power with her shield. Her weapon won't budge! Sialii parries a scythe's slice. Your scythe's slash decimates Sialii! Your slice injures Sialii. Sialii's flesh is seared by the flaming a mithril sabre adorned with a glowing ember. Your flaming bite grazes Sialii. A mithril sabre adorned with a glowing ember digs into Sialii's body. Your wrath injures Sialii. Sialii's life drain misses you. The Fleshworks squirm and zgrrt. Sialii is in awful condition. Jerrald: [===|===|---|---] [592hp 1000m 499mv] [2000 hours] [D] You create a mass of metal shards and sends them hurling! Your sharpmetal LACERATES Sialii! Sialii is in awful condition. Jerrald: [===|===|---|---] [592hp 992m 499mv] [2000 hours] [D] Your reflective field has reached a steady state. Your reflective field LACERATES Sialii! Sialii blocks a a Bastard sword adorned with a sturdy chain's divine power with her shield. Your scythe's slice decimates Sialii! Sialii blocks a scythe's slash with her shield. Sialii blocks your attack with her shield. Sialii's life drain misses you. Sialii is in awful condition. Jerrald: [===|===|---|---] [592hp 992m 499mv] [2000 hours] [D] Sialii closes her eyes momentarily. Sialii is in awful condition. Jerrald: [===|===|---|---] [592hp 992m 499mv] [2000 hours] [D] You create a mass of metal shards and sends them hurling! Your sharpmetal LACERATES Sialii! Sialii is in awful condition. Jerrald: [===|===|---|---] [592hp 984m 499mv] [2000 hours] [D] Your reflective field has reached a steady state. Your reflective field LACERATES Sialii! Sialii is SLAIN!! You receive 667 experience points. [PRAETORIAN]: 'Jerrald has triumphed over Sialii!' You have gained 45 crowns in service of PRAETORIAN. You sense your favor with Erelei increase. You feel Erelei's spirit empower your soul as you achieve new level of righteous power. A Bastard sword adorned with a sturdy chain settles down and returns to you. Sialii's fingers are severed from her hand.  
  13. "All creature will die and all the things will be broken." - someone Here we see Keshan die. Not because he lacks skill, but because the longer you fight, the more certain you are to make a mistake. Everyone dies, anyone can make a mistake. That is the point of the log. Although the battlemage is a Nexian, I don't think the battlemage had or used any power, so the battlemage cabal is irrelevant in this fight. <1050/1050hp 1039/1132m 357/563mv 11:00 > Alas, you cannot go that way. <1050/1050hp 1039/1132m 357/563mv 11:00 > rec mis You recite a scroll of missile immunity. You are now protected from ranged weapons. <1050/1050hp 1039/1132m 357/563mv 11:00 > up n cast dispel keshan Upon a Blasted Plateau [Exits: north down] <1050/1050hp 1039/1132m 355/563mv 11:00 > Nearing the Dark Fortress [Exits: north south] (Glowing) (Humming) Stuck up on a pike is the head of Vhorkus staring blankly at you. The ruined remnants of the knight castle wall has been dumped here. n <1050/1050hp 1039/1132m 351/563mv 11:00 > cast dispel keshan They aren't here. <1050/1050hp 1039/1132m 351/563mv 11:00 > n Nearing the Dark Fortress [Exits: north east south] The ruined remnants of the knight castle wall has been dumped here. A bleeding paladin of knight lies in the dirt here. cast dispel keshan <1050/1050hp 1039/1132m 347/563mv 11:00 > They aren't here. <1050/1050hp 1039/1132m 347/563mv 11:00 > n cast dispel keshan Before the Nexus Fortress [Exits: north south] (White Aura) Keshan is here, fighting an Abomination. (Charmed) (White Aura) Keshan's Knight Avatar is here, fighting an Abomination. (White Aura) an Abomination is here, fighting Keshan. The Nexus altar stands here. Keshan scans all around. Keshan's poison scratches an Abomination. Keshan's riposte misses an Abomination. An Abomination's slime MUTILATES Keshan's Knight Avatar! Keshan's divine power wounds an Abomination. Keshan's wrath wounds an Abomination. 'Chaosbane' the Bringer of Order digs into an Abomination's body. Keshan's wrath wounds an Abomination. Keshan's Knight Avatar's bladed onslaught injures an Abomination. <1050/1050hp 1039/1132m 345/563mv 11:00 > Keshan yells 'diE! Kierannn, you szsoOorcehrousSs dog!' You failed. An onyx lance bobs in the air as it heads towards Keshan. Your deadly scythes fade into reality and begin to rotate quickly. Keshan has a few scratches. Kieran: [===|===|===|===] <1050/1050hp 1024/1132m 345/563mv 11:00 > cast dispel keshan Keshan kicks dirt in your eyes! Keshan's kicked dirt scratches you. You can't see a thing! Someone dodges something's magic. Someone parries a scythe's slice. Someone parries a scythe's slash. Someone parries your attack. Someone's poison scratches someone. Someone's slime MUTILATES someone! Something's rays miss you. Someone's divine power wounds you. Someone's wrath mauls you. Someone's divine power mauls you. You can feel something dig into your body. Your Terra shield deflects the attack. Someone's bladed onslaught injures someone. Kieran: [===|===|===|===] <984/1050hp 1024/1132m 345/563mv 11:00 > No way! You are still fighting! Kieran: [===|===|===|===] <984/1050hp 1024/1132m 345/563mv 11:00 > They aren't here. Kieran: [===|===|===|===] <984/1050hp 1024/1132m 345/563mv 11:00 > They aren't here. Kieran: [===|===|===|===] <984/1050hp 1024/1132m 345/563mv 11:00 > cast 'dispel magic' You failed. Kieran: [===|===|===|===] <984/1050hp 1009/1132m 345/563mv 11:00 > where Someone dodges something's magic. Your scythe's slice devastates someone! Someone dodges scythe's slash. Someone blocks your attack and attempts to strike at the brief opening. Someone's riposte injures you. Someone's poison scratches someone. Someone's slime MUTILATES someone! You parry someone's attack. Someone's wrath wounds you. Someone's divine power mauls you. You parry someone's attack. You parry someone's attack. Something shines with inner light. You can feel something dig into your body. Someone's wrath hits you. Someone's bladed onslaught injures someone. Kieran: [===|===|===|==-] <920/1050hp 1009/1132m 345/563mv 11:00 > cast 'dispel magic' You can't see a thing! Kieran: [===|===|===|==-] <920/1050hp 1009/1132m 345/563mv 11:00 > You failed. Something's magic MANGLES someone! Someone dodges scythe's slice. Someone parries a scythe's slash. Someone parries your attack. Someone's poison scratches someone. Someone's slime MUTILATES someone! Something's rays miss you. Someone's divine power misses you. Your Terra shield deflects the attack. You parry someone's attack. Someone's bladed onslaught injures someone. Someone trips someone, sending it to the ground. Someone's trip scratches someone. Kieran: [===|===|===|==-] <920/1050hp 994/1132m 345/563mv 11:00 > With a flick of something someone forces you to drop your weapon. Someone disarms your weapon but you manage to hold onto it! Kieran: [===|===|===|==-] <920/1050hp 994/1132m 345/563mv 11:00 > cast 'dispel magic' Someone dodges something's magic. Someone dodges something's magic. His weapon won't budge! Someone parries a scythe's slice. Someone parries a scythe's slash. Someone parries your attack. Someone's poison scratches someone. Someone's slime MUTILATES someone! Someone's divine power misses you. Someone's wrath mauls you. Someone's divine power wounds you. Something shines with inner light. You can feel something dig into your body. Someone's wrath hits you. Someone's bladed onslaught hits someone. You rub the dirt out of your eyes. [NEXUS] an Abomination: 'Our altar is under attack by Keshan! ' An Abomination rubs the dirt out of its eyes. Keshan has a few scratches. Kieran: [===|===|===|=--] <866/1050hp 950/1132m 366/563mv 12:00 > You failed. Keshan has a few scratches. Kieran: [===|===|===|=--] <866/1050hp 935/1132m 366/563mv 12:00 > g rusty wield rusty Keshan dodges an onyx lance's magic. Your scythe's slice devastates Keshan! Keshan parries a scythe's slash. Keshan parries your attack. Keshan's poison scratches an Abomination. Keshan's riposte hits an Abomination. An Abomination's slime MUTILATES Keshan's Knight Avatar! [NEXUS] an Abomination: 'Weeee arre underrrr attaccck by Keshan!' The Bone Bow of Anduin's rays miss you. Keshan's divine power wounds you. The giant blade deflects Keshan's attack. Keshan's wrath mauls you. Your Terra shield deflects the attack. Keshan's Knight Avatar's bladed onslaught injures an Abomination. Keshan has some small wounds and bruises. Kieran: [===|===|===|=--] <825/1050hp 935/1132m 366/563mv 12:00 > I see no rusty here. Keshan's bash collides with your force field. Keshan's bash misses you. Keshan has some small wounds and bruises. Kieran: [===|===|===|=--] <825/1050hp 935/1132m 366/563mv 12:00 > You wield a rusty blade. Keshan has some small wounds and bruises. Kieran: [===|===|===|=--] <825/1050hp 935/1132m 366/563mv 12:00 > cast 'dispel magic' You failed. Keshan has some small wounds and bruises. Kieran: [===|===|===|=--] <825/1050hp 920/1132m 366/563mv 12:00 > Keshan dodges an onyx lance's magic. Your scythe's slice mauls Keshan. Your scythe's slash maims Keshan! Keshan blocks your attack and attempts to strike at the brief opening. Keshan's riposte injures you. Keshan's poison scratches an Abomination. An Abomination's slime maims Keshan's Knight Avatar! Your Terra shield deflects the attack. You parry Keshan's attack. You parry Keshan's attack. Keshan's divine power mauls you. The giant blade deflects Keshan's attack. Keshan's Knight Avatar trips an Abomination, sending it to the ground. Keshan's Knight Avatar's trip scratches an Abomination. Keshan has some small wounds and bruises. Kieran: [===|===|===|---] <791/1050hp 920/1132m 366/563mv 12:00 > wake look You are already fighting! Keshan has some small wounds and bruises. Kieran: [===|===|===|---] <791/1050hp 920/1132m 366/563mv 12:00 > Before the Nexus Fortress Hewn into the side of a mountainface this impressive structure is sinister and almost skull shaped. Slits carved into the side give way to the internal flickering of flames. A strange roaring is heard below, almost like the rush of a river. An atmosphere of tension fills the air and you have a deep foreboding feeling that you can't shift. The smell of brimstone and smoldering is unmistakable and all consuming. [Exits: north south] (White Aura) Keshan is here, fighting YOU! (Charmed) (White Aura) Keshan's Knight Avatar is here, fighting an Abomination. (White Aura) an Abomination is resting here. The Nexus altar stands here. An onyx lance's magic misses Keshan. Keshan parries a scythe's slice. Keshan blocks your scythe's slash and attempts to strike at you through the brief opening Keshan's riposte injures you. Keshan dodges your attack. Keshan's poison scratches an Abomination. An Abomination's slime LACERATES Keshan! An Abomination's slime MUTILATES Keshan's Knight Avatar! The Bone Bow of Anduin's rays miss you. Your Terra shield deflects the attack. You parry Keshan's attack. Keshan's divine power decimates you! Keshan's divine power wounds you. Your Terra shield deflects the attack. You can feel 'Chaosbane' the Bringer of Order dig into your body. Keshan's wrath hits you. Keshan's Knight Avatar's bladed onslaught injures an Abomination. Keshan's Knight Avatar's bladed onslaught injures an Abomination. Keshan has some small wounds and bruises. Kieran: [===|===|===|---] <720/1050hp 920/1132m 366/563mv 12:00 > cast 'dispel magic' Keshan's flesh returns to normal. Keshan slowly floats to the ground. Ok. Keshan has some small wounds and bruises. Kieran: [===|===|===|---] <720/1050hp 905/1132m 366/563mv 12:00 > Keshan parries a an onyx lance's magic. Your scythe's slice decimates Keshan! Keshan parries a scythe's slash. Keshan parries your attack. Keshan's poison scratches an Abomination. An Abomination's slime MUTILATES Keshan's Knight Avatar! Your Terra shield deflects the attack. Your Terra shield deflects the attack. Your Terra shield deflects the attack. Keshan's divine power decimates you! Keshan's wrath mauls you. You can feel 'Chaosbane' the Bringer of Order dig into your body. Your Terra shield deflects the attack. Some poison barbed gauntlets gleam with lethal poison. You feel momentarily ill, but it passes. Keshan has some small wounds and bruises. Kieran: [===|===|==-|---] <671/1050hp 905/1132m 366/563mv 12:00 > Keshan kicks dirt in your eyes! Keshan's kicked dirt grazes you. You can't see a thing! Kieran: [===|===|==-|---] <666/1050hp 905/1132m 366/563mv 12:00 > cast sharp You create a mass of metal shards and sends them hurling! Someone roars in pain and ignores your sharpmetal. Your sharpmetal grazes someone. Kieran: [===|===|==-|---] <666/1050hp 897/1132m 366/563mv 12:00 > Someone dodges something's magic. Your scythe's slice maims someone! Someone parries a scythe's slash. Someone parries your attack. Someone's poison scratches someone. Someone's slime LACERATES someone! Someone's slime MUTILATES someone! Something's rays miss you. Someone's divine power mauls you. You parry someone's attack. Your Terra shield deflects the attack. You can feel something dig into your body. Something deflects someone's attack. Someone's bladed onslaught injures someone. Someone's bladed onslaught wounds someone. Kieran: [===|===|==-|---] <645/1050hp 897/1132m 366/563mv 12:00 > flee Something settles down and returns to you. You flee from combat! You can't see a thing! <645/1050hp 897/1132m 364/563mv 12:00 > s s s You can't see a thing! <645/1050hp 897/1132m 360/563mv 12:00 > You can't see a thing! <645/1050hp 897/1132m 356/563mv 12:00 > s Alas, you cannot go that way. <645/1050hp 897/1132m 356/563mv 12:00 > Alas, you cannot go that way. <645/1050hp 897/1132m 356/563mv 12:00 > d d You can't see a thing! <645/1050hp 897/1132m 354/563mv 12:00 > Alas, you cannot go that way. <645/1050hp 897/1132m 354/563mv 12:00 > d w Alas, you cannot go that way. <645/1050hp 897/1132m 354/563mv 12:00 > w You can't see a thing! <645/1050hp 897/1132m 353/563mv 12:00 > w You can't see a thing! <645/1050hp 897/1132m 351/563mv 12:00 > w w w You can't see a thing! <645/1050hp 897/1132m 347/563mv 12:00 > w w You can't see a thing! <645/1050hp 897/1132m 343/563mv 12:00 > sl Alas, you cannot go that way. <645/1050hp 897/1132m 343/563mv 12:00 > Alas, you cannot go that way. <645/1050hp 897/1132m 343/563mv 12:00 > Alas, you cannot go that way. <645/1050hp 897/1132m 343/563mv 12:00 > Alas, you cannot go that way. <645/1050hp 897/1132m 343/563mv 12:00 > You doze off on the back of a warhorse! Suddenly your head slams full force against a hard and unyielding surface. You come to with a pounding headache. You go to sleep. <645/1050hp 897/1132m 343/563mv 12:00 > Something's rays miss you. Your Terra shield deflects the attack. Someone's wrath mauls you. Someone's divine power wounds you. Someone's wrath wounds you. Someone swings wildly and misses you by a mile. You can feel something dig into your body. Someone's wrath grazes you. Kieran: [===|===|=--|---] <577/1050hp 897/1132m 343/563mv 12:00 > You rub the dirt out of your eyes. [NEXUS] an Abomination: 'Our altar is under attack by %s's avatar!' The white aura around Keshan fades. A winged earth dragon coils about Keshan's shoulders. Keshan has some small wounds and bruises. Kieran: [===|===|=--|---] <599/1050hp 891/1132m 450/563mv 13:00 > CAST SEAR With the sun near its zenith, you release a deadly beam of light. You fail to blind Keshan. Your searing beam *** OBLITERATES *** Keshan! Keshan has quite a few wounds. Kieran: [===|===|=--|---] <599/1050hp 846/1132m 450/563mv 13:00 > An onyx lance's magic *** DEMOLISHES *** Keshan! Keshan parries a scythe's slice. Keshan dodges scythe's slash. Keshan parries your attack. [NEXUS] an Abomination: 'Weeee arre underrrr attaccck by Keshan's Knight Avatar!' Your Terra shield deflects the attack. Keshan swings wildly and misses you by a mile. You parry Keshan's attack. You parry Keshan's attack. You parry Keshan's attack. 'Chaosbane' the Bringer of Order shines with inner light. You can feel 'Chaosbane' the Bringer of Order dig into your body. Keshan's wrath hits you. Keshan has quite a few wounds. Kieran: [===|===|=--|---] <590/1050hp 846/1132m 450/563mv 13:00 > Keshan kicks dirt in your eyes! Keshan's kicked dirt grazes you. You can't see a thing! Kieran: [===|===|=--|---] <585/1050hp 846/1132m 450/563mv 13:00 > CAST SEAR Something's magic *** DEMOLISHES *** someone! Your scythe's slice DISMEMBERS someone! Someone dodges scythe's slash. Someone dodges your attack. Something's rays miss you. You parry someone's attack. Something deflects someone's attack. Someone's divine power wounds you. Kieran: [===|===|=--|---] <565/1050hp 846/1132m 450/563mv 13:00 > With the sun near its zenith, you release a deadly beam of light. Someone appears to be blinded. Your searing beam === DISINTEGRATES === someone! Kieran: [===|===|=--|---] <565/1050hp 801/1132m 450/563mv 13:00 > Someone roars in pain and ignores something's magic. Something's magic grazes someone. Someone parries a scythe's slice. Your scythe's slash LACERATES someone! Someone seems sluggish. Someone blocks your attack and attempts to strike at the brief opening. Someone's riposte hits you. You feel scared for a second. Your Terra shield deflects the attack. Someone swings wildly and misses you by a mile. You can feel something dig into your body. Someone's wrath grazes you. Kieran: [===|===|=--|---] <546/1050hp 801/1132m 450/563mv 13:00 > Something settles down and returns to you. Someone has fled! Someone rides east. <546/1050hp 801/1132m 450/563mv 13:00 > e You can't see a thing! <546/1050hp 801/1132m 446/563mv 13:00 > e You can't see a thing! <546/1050hp 801/1132m 442/563mv 13:00 > e You can't see a thing! <546/1050hp 801/1132m 440/563mv 13:00 > e You can't see a thing! <546/1050hp 801/1132m 439/563mv 13:00 > where w You can't see a thing! <546/1050hp 801/1132m 439/563mv 13:00 > where You can't see a thing! <546/1050hp 801/1132m 438/563mv 13:00 > You can't see a thing! <546/1050hp 801/1132m 438/563mv 13:00 > sl You doze off on the back of a warhorse! Suddenly your head slams full force against a hard and unyielding surface. You come to with a pounding headache. You go to sleep. <546/1050hp 801/1132m 438/563mv 13:00 > SEAR keshan [#752 ]Demons : Attacked by Crusaders[#47 ] in Demon Pit. [#752 ]Demons : Attacked by Crusaders[#123 ] in Demon Pit. <546/1050hp 801/1132m 438/563mv 13:00 > You rub the dirt out of your eyes. The blades conveniently phase away from this reality. <684/1050hp 966/1132m 563/563mv 14:00 > wake look where You wake and stand up. <684/1050hp 966/1132m 563/563mv 14:00 > Inside the horrid cave The stench is overwhelming. You can hardly breathe as you enter the cave. Looking around, you realize that some bizarre and horrible creature uses this cave as a home. Skeletal remains lie all over. Several half-eaten corpses are rotting away slowly in the gloomy darkness. In the back of the cave, you see a large pile of rotting cloth, fur, and plant matter. Light and safety is towards the west. [Exits: east west] A slimy, gross creature is here munching on a corpse. <684/1050hp 966/1132m 563/563mv 14:00 > Barren Highlands is [NEXUS] controlled. Players near you: <PK> Kieran Inside the horrid cave <684/1050hp 966/1132m 563/563mv 14:00 > w where Before the dark cave [Exits: north east south west] <684/1050hp 966/1132m 561/563mv 14:00 > Barren Highlands is [NEXUS] controlled. Players near you: <PK> Kieran Before the dark cave <684/1050hp 966/1132m 561/563mv 14:00 > s s The hills above the shoreline [Exits: north west down] A rather large rock toad sits here, croaking loudly. <684/1050hp 966/1132m 557/563mv 14:00 > Alas, you cannot go that way. <684/1050hp 966/1132m 557/563mv 14:00 > d d The rocky shore [Exits: south west up] <684/1050hp 966/1132m 554/563mv 14:00 > d Alas, you cannot go that way. <684/1050hp 966/1132m 554/563mv 14:00 > w Alas, you cannot go that way. <684/1050hp 966/1132m 554/563mv 14:00 > s The rocky shoreline [Exits: east south west up] <684/1050hp 966/1132m 551/563mv 14:00 > s The Blood Sea Portal [Exits: north east south west] <684/1050hp 966/1132m 548/563mv 14:00 > [#794 ]Demons : Providing battle support for [#752 ]. <684/1050hp 966/1132m 548/563mv 14:00 > Floating in blue light [Exits: north south] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. <684/1050hp 966/1132m 546/563mv 14:00 > s The Glacier Temple [Exits: north south] <684/1050hp 966/1132m 545/563mv 14:00 > where s Barren Highlands is [NEXUS] controlled. Players near you: <PK> Kieran The Glacier Temple <684/1050hp 966/1132m 545/563mv 14:00 > where The frigid wastelands [Exits: north east south west] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. A plains barbarian is here, clad in heavy furs. <684/1050hp 966/1132m 541/563mv 14:00 > e Barren Highlands is [NEXUS] controlled. Players near you: <PK> Kieran The frigid wastelands <684/1050hp 966/1132m 541/563mv 14:00 > e The frigid wastelands [Exits: north east south west] A huge ice worm burrows through the ice and snow here. It rears up and attacks! <684/1050hp 966/1132m 534/563mv 14:00 > The frigid wastelands [Exits: north east south west] A huge ice worm burrows through the ice and snow here. It rears up and attacks! A plains barbarian is here, clad in heavy furs. <684/1050hp 966/1132m 527/563mv 14:00 > n up The frigid wastelands [Exits: north east south west up] The white yeti crouches here snarling. A plains barbarian is here, clad in heavy furs. <684/1050hp 966/1132m 520/563mv 14:00 > where A glowing blue ball of light [Exits: north down] An IMPORTANT magical sign floats here. (Translucent) A trapped ghost unable to return to his body. <684/1050hp 966/1132m 516/563mv 14:00 > Barren Highlands is [NEXUS] controlled. Players near you: <PK> Kieran A glowing blue ball of light <684/1050hp 966/1132m 516/563mv 14:00 > n where Upon sheets of ice [Exits: north east south west] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. An large behemoth like creature is here frozen in ice. <684/1050hp 966/1132m 512/563mv 14:00 > Winter is [NEXUS] controlled. Players near you: <PK> Kieran Upon sheets of ice <PK> Keshan In the middle of swirling snow <684/1050hp 966/1132m 512/563mv 14:00 > scan You scan all around. You scan north. *** Range 3 (north) *** Keshan is sleeping here. You scan east. You scan south. *** Range 1 (south) *** (Translucent) A trapped ghost unable to return to his body. You scan west. You scan up. You scan down. <684/1050hp 966/1132m 512/563mv 14:00 > n In the middle of swirling snow [Exits: north east south west] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. <684/1050hp 966/1132m 505/563mv 14:00 > n n In the middle of swirling snow [Exits: north east south west] <684/1050hp 966/1132m 498/563mv 14:00 > In the middle of swirling snow [Exits: north east south west] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. ( 2) The corpse of an ice behemoth is lying here. The severed head of an ice behemoth is lying here. The corpse of a creeping death is lying here. Keshan is sleeping here. <684/1050hp 966/1132m 491/563mv 14:00 > cast sear keshan You focus the sunlight into a searing beam. Kieran focuses the sun's rays into a searing beam. Keshan is already blinded. An onyx lance bobs in the air as it heads towards Keshan. Your deadly scythes fade into reality and begin to rotate quickly. Your searing beam *** OBLITERATES *** Keshan! Keshan has some big nasty wounds and scratches. Kieran: [===|===|==-|---] <684/1050hp 921/1132m 491/563mv 14:00 > An onyx lance settles down and returns to you. Keshan has fled! Keshan rides south. <684/1050hp 921/1132m 491/563mv 14:00 > s cast sear keshan s In the middle of swirling snow [Exits: north east south west] <684/1050hp 921/1132m 484/563mv 14:00 > s They aren't here. <684/1050hp 921/1132m 484/563mv 14:00 > s In the middle of swirling snow [Exits: north east south west] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. <684/1050hp 921/1132m 477/563mv 14:00 > cast sear keshan Upon sheets of ice [Exits: north east south west] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. An large behemoth like creature is here frozen in ice. <684/1050hp 921/1132m 470/563mv 14:00 > where A glowing blue ball of light [Exits: north down] An IMPORTANT magical sign floats here. (Translucent) A trapped ghost unable to return to his body. <684/1050hp 921/1132m 466/563mv 14:00 > They aren't here. <684/1050hp 921/1132m 466/563mv 14:00 > d Barren Highlands is [NEXUS] controlled. Players near you: <PK> Kieran A glowing blue ball of light <PK> Keshan The Alpine <684/1050hp 921/1132m 466/563mv 14:00 > The frigid wastelands [Exits: north east south west up] The white yeti crouches here snarling. A plains barbarian is here, clad in heavy furs. <684/1050hp 921/1132m 462/563mv 14:00 > where Barren Highlands is [NEXUS] controlled. Players near you: <PK> Kieran The frigid wastelands <PK> Keshan The Alpine <684/1050hp 921/1132m 462/563mv 14:00 > s w The frigid wastelands [Exits: north east south west] A huge ice worm burrows through the ice and snow here. It rears up and attacks! A plains barbarian is here, clad in heavy furs. <684/1050hp 921/1132m 455/563mv 14:00 > w The frigid wastelands [Exits: north east south west] A huge ice worm burrows through the ice and snow here. It rears up and attacks! <684/1050hp 921/1132m 448/563mv 14:00 > The frigid wastelands [Exits: north east south west] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. A plains barbarian is here, clad in heavy furs. <684/1050hp 921/1132m 441/563mv 14:00 > s s The clouds disappear. You are once again ready to tend to your wounds. The blades conveniently phase away from this reality. <712/1050hp 954/1132m 548/563mv 15:00 > s The Alpine [Exits: north south] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. <712/1050hp 954/1132m 541/563mv 15:00 > The Alpine [Exits: north south] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. <712/1050hp 954/1132m 534/563mv 15:00 > The Alpine [Exits: north west] [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. <712/1050hp 954/1132m 527/563mv 15:00 > w s The Alpine [Exits: east south] <712/1050hp 954/1132m 520/563mv 15:00 > s The Alpine [Exits: north south] <712/1050hp 954/1132m 513/563mv 15:00 > s The Alpine [Exits: north west] <712/1050hp 954/1132m 506/563mv 15:00 > Alas, you cannot go that way. <712/1050hp 954/1132m 506/563mv 15:00 > w where The Alpine [Exits: east south] <712/1050hp 954/1132m 499/563mv 15:00 > w Barren Highlands is [NEXUS] controlled. Players near you: <PK> Kieran The Alpine <PK> Keshan The Alpine <712/1050hp 954/1132m 499/563mv 15:00 > s Alas, you cannot go that way. <712/1050hp 954/1132m 499/563mv 15:00 > s The Alpine [Exits: north south] <712/1050hp 954/1132m 492/563mv 15:00 > s The Alpine [Exits: north west] <712/1050hp 954/1132m 485/563mv 15:00 > Alas, you cannot go that way. w <712/1050hp 954/1132m 485/563mv 15:00 > s The Alpine [Exits: east west] <712/1050hp 954/1132m 478/563mv 15:00 > s Alas, you cannot go that way. <712/1050hp 954/1132m 478/563mv 15:00 > w Alas, you cannot go that way. <712/1050hp 954/1132m 478/563mv 15:00 > s The Alpine [Exits: north east south] <712/1050hp 954/1132m 471/563mv 15:00 > s The Alpine [Exits: north south] A mineral vein has broken the surface. <712/1050hp 954/1132m 464/563mv 15:00 > s The Alpine [Exits: north west] <712/1050hp 954/1132m 457/563mv 15:00 > where Alas, you cannot go that way. <712/1050hp 954/1132m 457/563mv 15:00 > Barren Highlands is [NEXUS] controlled. Players near you: <PK> Kieran The Alpine <PK> Keshan The Alpine <712/1050hp 954/1132m 457/563mv 15:00 > scan n You scan north. <712/1050hp 954/1132m 457/563mv 15:00 > w s The Alpine [Exits: east west] <712/1050hp 954/1132m 450/563mv 15:00 > s s Alas, you cannot go that way. <712/1050hp 954/1132m 450/563mv 15:00 > w Alas, you cannot go that way. <712/1050hp 954/1132m 450/563mv 15:00 > where Alas, you cannot go that way. <712/1050hp 954/1132m 450/563mv 15:00 > The Alpine [Exits: east up] <712/1050hp 954/1132m 443/563mv 15:00 > s s Barren Highlands is [NEXUS] controlled. Players near you: <PK> Kieran The Alpine <712/1050hp 954/1132m 443/563mv 15:00 > up Alas, you cannot go that way. <712/1050hp 954/1132m 443/563mv 15:00 > where Alas, you cannot go that way. <712/1050hp 954/1132m 443/563mv 15:00 > The Alpine [Exits: south down] <712/1050hp 954/1132m 436/563mv 15:00 > s The North Road is [KNIGHT] controlled. Players near you: <PK> Kieran The Alpine <PK> Keshan The Alpine <712/1050hp 954/1132m 436/563mv 15:00 > s The Alpine [Exits: north west] <712/1050hp 954/1132m 429/563mv 15:00 > s s Alas, you cannot go that way. <712/1050hp 954/1132m 429/563mv 15:00 > w Alas, you cannot go that way. <712/1050hp 954/1132m 429/563mv 15:00 > s Alas, you cannot go that way. <712/1050hp 954/1132m 429/563mv 15:00 > The Alpine [Exits: east south] <712/1050hp 954/1132m 422/563mv 15:00 > s s The Alpine [Exits: north south] <712/1050hp 954/1132m 415/563mv 15:00 > s The Alpine [Exits: north west] <712/1050hp 954/1132m 408/563mv 15:00 > s Alas, you cannot go that way. <712/1050hp 954/1132m 408/563mv 15:00 > w Alas, you cannot go that way. <712/1050hp 954/1132m 408/563mv 15:00 > s Alas, you cannot go that way. [#752 ]Demons : Attacked by Crusaders[#325 ] in Demon Pit. <712/1050hp 954/1132m 408/563mv 15:00 > The Alpine [Exits: east south] <712/1050hp 954/1132m 401/563mv 15:00 > s s The Alpine [Exits: north south] <712/1050hp 954/1132m 394/563mv 15:00 > s The Alpine [Exits: north west] <712/1050hp 954/1132m 387/563mv 15:00 > Alas, you cannot go that way. <712/1050hp 954/1132m 387/563mv 15:00 > s Alas, you cannot go that way. <712/1050hp 954/1132m 387/563mv 15:00 > w Alas, you cannot go that way. <712/1050hp 954/1132m 387/563mv 15:00 > s The Northern Path [Exits: east south] <712/1050hp 954/1132m 380/563mv 15:00 > s The Northern Path [Exits: north south west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. <712/1050hp 954/1132m 373/563mv 15:00 > s The Northern Path [Exits: north down] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. Keshan is here, sitting astride a warhorse. <712/1050hp 954/1132m 366/563mv 15:00 > where Alas, you cannot go that way. Keshan rides down. <712/1050hp 954/1132m 366/563mv 15:00 > cast sear keshan The North Road is [KNIGHT] controlled. Players near you: <PK> Kieran The Northern Path <PK> Keshan The Northern Path <712/1050hp 954/1132m 366/563mv 15:00 > They aren't here. <712/1050hp 954/1132m 366/563mv 15:00 > d cast sear keshan The Northern Path [Exits: up down] <712/1050hp 954/1132m 359/563mv 15:00 > s They aren't here. <712/1050hp 954/1132m 359/563mv 15:00 > d Alas, you cannot go that way. <712/1050hp 954/1132m 359/563mv 15:00 > cast sear keshan The Northern Path [Exits: south up] <712/1050hp 954/1132m 352/563mv 15:00 > They aren't here. s <712/1050hp 954/1132m 352/563mv 15:00 > cast sear keshan The Northern Path [Exits: north south] <712/1050hp 954/1132m 345/563mv 15:00 > s They aren't here. <712/1050hp 954/1132m 345/563mv 15:00 > cast sear keshan The Northern Path [Exits: north south] A mineral vein has broken the surface. <712/1050hp 954/1132m 338/563mv 15:00 > s cast sear keshan They aren't here. <712/1050hp 954/1132m 338/563mv 15:00 > The Northern Path [Exits: north south] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. <712/1050hp 954/1132m 331/563mv 15:00 > s cast sear keshan They aren't here. <712/1050hp 954/1132m 331/563mv 15:00 > s The Northern Path [Exits: north down] <712/1050hp 954/1132m 324/563mv 15:00 > cast sear keshan They aren't here. <712/1050hp 954/1132m 324/563mv 15:00 > d Alas, you cannot go that way. <712/1050hp 954/1132m 324/563mv 15:00 > They aren't here. <712/1050hp 954/1132m 324/563mv 15:00 > where The Northern Path [Exits: south up] <712/1050hp 954/1132m 317/563mv 15:00 > s The North Road is [KNIGHT] controlled. Players near you: <PK> Kieran The Northern Path <PK> Keshan The Northern Path <712/1050hp 954/1132m 317/563mv 15:00 > cast sear keshan The Northern Path [Exits: north south] <712/1050hp 954/1132m 310/563mv 15:00 > s They aren't here. <712/1050hp 954/1132m 310/563mv 15:00 > cast sear keshan The Northern Path [Exits: north south] The force field shielding you collapses. <742/1050hp 946/1132m 410/563mv 16:00 > s They aren't here. <742/1050hp 946/1132m 410/563mv 16:00 > cast sear keshan The Northern Road [Exits: north south] <742/1050hp 946/1132m 403/563mv 16:00 > s They aren't here. <742/1050hp 946/1132m 403/563mv 16:00 > cast sear keshan The Northern Road [Exits: north east] Keshan is here, sitting astride a warhorse. <742/1050hp 946/1132m 396/563mv 16:00 > Keshan rides east. <742/1050hp 946/1132m 396/563mv 16:00 > cast force They aren't here. <742/1050hp 946/1132m 396/563mv 16:00 > You weave air and energy together into a thick, flexible forcefield. <742/1050hp 846/1132m 396/563mv 16:00 > e cast sear keshan The Northern Road [Exits: south west] <742/1050hp 846/1132m 391/563mv 16:00 > They aren't here. <742/1050hp 846/1132m 391/563mv 16:00 > s cast sear keshan The Northern Road [Exits: north east] <742/1050hp 846/1132m 387/563mv 16:00 > e They aren't here. <742/1050hp 846/1132m 387/563mv 16:00 > A Fork in the Road [Exits: east south west] cast sear keshan [KNIGHT] [||||||](2) A mighty Fortress looms over the area. <742/1050hp 846/1132m 383/563mv 16:00 > e They aren't here. <742/1050hp 846/1132m 383/563mv 16:00 > Fortress Gate [Exits: (east) west] s [NEXUS] [||||||](2) A Nexus Gateway crackles with hellish heat and unholy magics. A gate guard stands here guarding the gates. <742/1050hp 846/1132m 381/563mv 16:00 > cast sear keshan Alas, you cannot go that way. <742/1050hp 846/1132m 381/563mv 16:00 > They aren't here. <742/1050hp 846/1132m 381/563mv 16:00 > where w Gasteride's Fortress is [NEXUS] controlled. Players near you: <PK> Kieran Fortress Gate <742/1050hp 846/1132m 381/563mv 16:00 > s A Fork in the Road [Exits: east south west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. <742/1050hp 846/1132m 379/563mv 16:00 > The Northern Road [Exits: north east south] <742/1050hp 846/1132m 375/563mv 16:00 > cast sear keshan where They aren't here. <742/1050hp 846/1132m 375/563mv 16:00 > s The North Road is [KNIGHT] controlled. Players near you: <PK> Kieran The Northern Road <742/1050hp 846/1132m 375/563mv 16:00 > s The Northern Road [Exits: north south west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. <742/1050hp 846/1132m 372/563mv 16:00 > s Before the Aabahran Gate [Exits: north east south west] <742/1050hp 846/1132m 370/563mv 16:00 > where The Outer Aabahran Gate [Exits: north south] A well-off citizen of Maelbrim is here, enjoying his spare time. A citizen of Maelbrim is here, hands calloused, shoulders squared. (White Aura) An Aberrant Guard scans the entrance to the city. (White Aura) An Aberrant Guard scans the entrance to the city. <742/1050hp 846/1132m 368/563mv 16:00 > Maelbrim is [TRIBUNAL] controlled. Players near you: <PK> Kieran The Outer Aabahran Gate Delinus Vigilance Way <PK> Keshan Seer Point <742/1050hp 846/1132m 368/563mv 16:00 > s s Between the Aabahran Gates [Exits: north east south] Mad Maddox the Merchant of Miscellany is here selling garbage. <742/1050hp 846/1132m 366/563mv 16:00 > s The Inner Aabahran Gate [Exits: north south] <742/1050hp 846/1132m 364/563mv 16:00 > where The Northern Commons [Exits: north east south west] An effigy of Zoichan hangs from it's neck in the square. A large marble fountain carved into the shape of dolphins shoots water into the air. A well-off citizen of Maelbrim is here, enjoying his spare time. A regiment of the Grey Company stares in pure admiration and their stunningly beautiful half-elven captain. A regiment of the Grey Company led by a bearded captain. A regiment of the Grey Company captained by a proud dwarf. <742/1050hp 846/1132m 362/563mv 16:00 > Maelbrim is [TRIBUNAL] controlled. Players near you: <PK> Kieran The Northern Commons Delinus Vigilance Way <742/1050hp 846/1132m 362/563mv 16:00 > s s Crater Way [Exits: north south] A well-off citizen of Maelbrim is here, enjoying his spare time. A group of hardy poachers is here. <742/1050hp 846/1132m 360/563mv 16:00 > s Crater Way [Exits: north east south west] <742/1050hp 846/1132m 358/563mv 16:00 > s s The Forum [Exits: north east south west] The official Tribunal Roll Call has been posted here. The statue of a dwarf stands here proudly, hewn in white marble. A large marble fountain carved into the shape of dolphins shoots water into the air. Delinus is here. (White Aura) A Marshall of Maelbrim stands here, enforcing the Law. <742/1050hp 846/1132m 356/563mv 16:00 > s s s Vigilance Way [Exits: north south] A well-off citizen of Maelbrim is here, enjoying his spare time. <742/1050hp 846/1132m 354/563mv 16:00 > Vigilance Way [Exits: north south] <742/1050hp 846/1132m 352/563mv 16:00 > s The Southern Commons [Exits: north east south west] A large marble fountain carved into the shape of dolphins shoots water into the air. <742/1050hp 846/1132m 350/563mv 16:00 > where Vigilance Way [Exits: north south] <742/1050hp 846/1132m 348/563mv 16:00 > s Vigilance Way [Exits: north east south west] <742/1050hp 846/1132m 346/563mv 16:00 > where Seer Point [Exits: north south] (White Aura) An Aberrant Guard scans the entrance to the city. (White Aura) An Aberrant Guard scans the entrance to the city. <742/1050hp 846/1132m 344/563mv 16:00 > s Maelbrim is [TRIBUNAL] controlled. Players near you: Koilin Vyan Wood <PK> Kieran Seer Point Delinus The Forum <742/1050hp 846/1132m 344/563mv 16:00 > where Nearing Seer Point [Exits: north east south west] <742/1050hp 846/1132m 341/563mv 16:00 > Southern Road is [WARMASTER] controlled. Players near you: <PK> Kieran Nearing Seer Point <PK> Keshan Nearing Maelbrim's Southern Checkpoint <742/1050hp 846/1132m 341/563mv 16:00 > Nearing Maelbrim's Southern Checkpoint [Exits: north south west] A small sign is nailed to a tree here in the road. <742/1050hp 846/1132m 336/563mv 16:00 > Southern Road is [WARMASTER] controlled. Players near you: <PK> Kieran Nearing Maelbrim's Southern Checkpoint <PK> Keshan Nearing Maelbrim's Southern Checkpoint <742/1050hp 846/1132m 336/563mv 16:00 > Keshan rides in. <742/1050hp 846/1132m 336/563mv 16:00 > cast sear keshan Keshan yells 'HELp ZSsOommeonE iss attackiNng MmMe!' You focus the sunlight into a searing beam. Kieran focuses the sun's rays into a searing beam. Keshan is already blinded. An onyx lance bobs in the air as it heads towards Keshan. Your deadly scythes fade into reality and begin to rotate quickly. Your searing beam *** DEMOLISHES *** Keshan! Keshan has some big nasty wounds and scratches. Kieran: [===|===|===|---] <742/1050hp 801/1132m 336/563mv 16:00 > An onyx lance settles down and returns to you. Keshan has fled! Keshan rides west. <742/1050hp 801/1132m 336/563mv 16:00 > You feel yourself speed up. The blades conveniently phase away from this reality. <768/1050hp 825/1132m 443/563mv 17:00 > w murder keshan A grassy valley [Exits: east west] <768/1050hp 825/1132m 441/563mv 17:00 > w They aren't here. <768/1050hp 825/1132m 441/563mv 17:00 > murder keshan A Widening Trail [Exits: east west] Keshan is here, sitting astride a warhorse. <768/1050hp 825/1132m 439/563mv 17:00 > w Keshan yells 'Help! Ii aMmM bEhiing attasjked by szsoMmMeone!' An onyx lance bobs in the air as it heads towards Keshan. Your deadly scythes fade into reality and begin to rotate quickly. Keshan parries a an onyx lance's magic. His weapon won't budge! Your scythe's slice DISMEMBERS Keshan! Keshan parries a scythe's slash. Keshan blocks your attack and attempts to strike at the brief opening. Keshan's riposte injures you. Keshan has some big nasty wounds and scratches. Kieran: [===|===|===|---] <754/1050hp 825/1132m 439/563mv 17:00 > Keshan parries a an onyx lance's magic. Keshan dodges an onyx lance's magic. Keshan parries a scythe's slice. Keshan parries a scythe's slash. Your disease maims Keshan! The Bone Bow of Anduin's rays miss you. Keshan swings wildly and misses you by a mile. You parry Keshan's attack. Your Terra shield deflects the attack. Keshan swings wildly and misses you by a mile. Keshan's blow wounds you gravely. Keshan has some big nasty wounds and scratches. Kieran: [===|===|===|---] <754/1050hp 825/1132m 439/563mv 17:00 > An onyx lance settles down and returns to you. Keshan has fled! Keshan rides west. <754/1050hp 825/1132m 439/563mv 17:00 > w murder keshan Keshan rides in. <754/1050hp 825/1132m 439/563mv 17:00 > murder keshan Keshan's wounding scratches you. A Widening Trail [Exits: east up] <751/1050hp 825/1132m 436/563mv 17:00 > Alas, you cannot go that way. <751/1050hp 825/1132m 436/563mv 17:00 > e murder keshan They aren't here. <751/1050hp 825/1132m 436/563mv 17:00 > They aren't here. <751/1050hp 825/1132m 436/563mv 17:00 > e Keshan's wounding scratches you. A Widening Trail [Exits: east west] Keshan is here, sitting astride a warhorse. <748/1050hp 825/1132m 433/563mv 17:00 > murder keshan Keshan rides east. <748/1050hp 825/1132m 433/563mv 17:00 > e They aren't here. <748/1050hp 825/1132m 433/563mv 17:00 > murder keshan Keshan's wounding scratches you. A grassy valley [Exits: east west] Keshan is here, sitting astride a warhorse. Keshan rides east. <746/1050hp 825/1132m 431/563mv 17:00 > They aren't here. <746/1050hp 825/1132m 431/563mv 17:00 > murder keshan Keshan's wounding scratches you. Nearing Maelbrim's Southern Checkpoint [Exits: north south west] A small sign is nailed to a tree here in the road. Keshan is here, sitting astride a warhorse. <743/1050hp 825/1132m 429/563mv 17:00 > e murder keshan Keshan yells 'hhelP! ii am beiinG attaCkehd bY ZSsOmmehoonE!' An onyx lance bobs in the air as it heads towards Keshan. Your deadly scythes fade into reality and begin to rotate quickly. An onyx lance's magic *** OBLITERATES *** Keshan! Keshan parries a scythe's slice. Keshan parries a scythe's slash. Keshan dodges your attack. Keshan has some big nasty wounds and scratches. Kieran: [===|===|===|---] <743/1050hp 825/1132m 429/563mv 17:00 > e An onyx lance settles down and returns to you. Keshan has fled! Keshan rides west. <743/1050hp 825/1132m 429/563mv 17:00 > murder keshan murder keshan w They aren't here. <743/1050hp 825/1132m 429/563mv 17:00 > murder keshan Alas, you cannot go that way. <743/1050hp 825/1132m 429/563mv 17:00 > w They aren't here. <743/1050hp 825/1132m 429/563mv 17:00 > Alas, you cannot go that way. murder keshan <743/1050hp 825/1132m 429/563mv 17:00 > They aren't here. <743/1050hp 825/1132m 429/563mv 17:00 > They aren't here. <743/1050hp 825/1132m 429/563mv 17:00 > w Keshan's wounding scratches you. A grassy valley [Exits: east west] Keshan rides in. <741/1050hp 825/1132m 427/563mv 17:00 > murder keshan Keshan yells 'HEhlp! I amm bEhiing attacckehd by sSsOmeOneh!' An onyx lance bobs in the air as it heads towards Keshan. Your deadly scythes fade into reality and begin to rotate quickly. An onyx lance's magic *** OBLITERATES *** Keshan! Keshan dodges an onyx lance's magic. Your scythe's slice DISMEMBERS Keshan! An onyx lance settles down and returns to you. Keshan has fled! Keshan rides east. <741/1050hp 825/1132m 427/563mv 17:00 > e murder keshan Keshan's wounding scratches you. A Widening Trail [Exits: east west] <738/1050hp 825/1132m 425/563mv 17:00 > e They aren't here. <738/1050hp 825/1132m 425/563mv 17:00 > murder keshan Keshan's wounding scratches you. A Widening Trail [Exits: east up] <735/1050hp 825/1132m 422/563mv 17:00 > e murder keshan They aren't here. <735/1050hp 825/1132m 422/563mv 17:00 > up Keshan's wounding scratches you. A Widening Trail [Exits: east west] <732/1050hp 825/1132m 419/563mv 17:00 > murder keshan They aren't here. <732/1050hp 825/1132m 419/563mv 17:00 > e Keshan's wounding scratches you. A grassy valley [Exits: east west] <730/1050hp 825/1132m 417/563mv 17:00 > murder keshan They aren't here. <730/1050hp 825/1132m 417/563mv 17:00 > e Keshan's wounding scratches you. Nearing Maelbrim's Southern Checkpoint [Exits: north south west] A small sign is nailed to a tree here in the road. <727/1050hp 825/1132m 415/563mv 17:00 > murder keshan They aren't here. <727/1050hp 825/1132m 415/563mv 17:00 > Alas, you cannot go that way. <727/1050hp 825/1132m 415/563mv 17:00 > where They aren't here. <727/1050hp 825/1132m 415/563mv 17:00 > Alas, you cannot go that way. <727/1050hp 825/1132m 415/563mv 17:00 > They aren't here. <727/1050hp 825/1132m 415/563mv 17:00 > Alas, you cannot go that way. <727/1050hp 825/1132m 415/563mv 17:00 > They aren't here. <727/1050hp 825/1132m 415/563mv 17:00 > Southern Road is [WARMASTER] controlled. Players near you: <PK> Kieran Nearing Maelbrim's Southern Checkpoint <727/1050hp 825/1132m 415/563mv 17:00 > n where Keshan's wounding scratches you. Nearing Seer Point [Exits: north east south west] <726/1050hp 825/1132m 413/563mv 17:00 > n Southern Road is [WARMASTER] controlled. Players near you: <PK> Kieran Nearing Seer Point <726/1050hp 825/1132m 413/563mv 17:00 > where Keshan's wounding scratches you. Seer Point [Exits: north south] (White Aura) An Aberrant Guard scans the entrance to the city. (White Aura) An Aberrant Guard scans the entrance to the city. <725/1050hp 825/1132m 412/563mv 17:00 > Maelbrim is [TRIBUNAL] controlled. Players near you: Koilin Vyan Wood <PK> Kieran Seer Point Delinus The Forum <PK> Keshan The Meatcuttery <725/1050hp 825/1132m 412/563mv 17:00 > n n Keshan's wounding scratches you. Vigilance Way [Exits: north east south west] <724/1050hp 825/1132m 411/563mv 17:00 > n Keshan's wounding scratches you. Vigilance Way [Exits: north south] <723/1050hp 825/1132m 410/563mv 17:00 > n Keshan's wounding scratches you. The Southern Commons [Exits: north east south west] A large marble fountain carved into the shape of dolphins shoots water into the air. A young boy runs errands for various shopkeepers here. <722/1050hp 825/1132m 409/563mv 17:00 > Keshan's wounding scratches you. Vigilance Way [Exits: north south] <721/1050hp 825/1132m 408/563mv 17:00 > n Keshan's wounding scratches you. Vigilance Way [Exits: north south] A well-off citizen of Maelbrim is here, enjoying his spare time. <720/1050hp 825/1132m 407/563mv 17:00 > n where Keshan's wounding scratches you. The Forum [Exits: north east south west] The official Tribunal Roll Call has been posted here. The statue of a dwarf stands here proudly, hewn in white marble. A large marble fountain carved into the shape of dolphins shoots water into the air. Delinus is here. (White Aura) A Marshall of Maelbrim stands here, enforcing the Law. <719/1050hp 825/1132m 406/563mv 17:00 > Maelbrim is [TRIBUNAL] controlled. Players near you: <PK> Kieran The Forum Delinus The Forum <PK> Keshan Nature's Gifts <719/1050hp 825/1132m 406/563mv 17:00 > murder keshan They aren't here. <719/1050hp 825/1132m 406/563mv 17:00 > w Keshan's wounding scratches you. Regent Avenue [Exits: east south west] A bounty hunter for the Maelbrim jailer stands here glowering. <718/1050hp 825/1132m 405/563mv 17:00 > w The sun slowly disappears in the west. The white aura around your body fades. murder keshan The blades conveniently phase away from this reality. <734/1050hp 810/1132m 458/563mv 18:00 > Keshan's wounding scratches you. Regent Avenue [Exits: north east west] <733/1050hp 810/1132m 457/563mv 18:00 > They aren't here. <733/1050hp 810/1132m 457/563mv 18:00 > w Keshan's wounding scratches you. Regent Avenue [Exits: north east south west] <732/1050hp 810/1132m 456/563mv 18:00 > sheath hold ankh zap self rem ankh draw You sheath your weapon. <732/1050hp 810/1132m 456/563mv 18:00 > ex You hold tainted ankh in your hand. <732/1050hp 810/1132m 456/563mv 18:00 > You zap Kieran with tainted ankh. You are surrounded by a white aura. Your tainted ankh explodes into fragments. Keshan rides in. <732/1050hp 810/1132m 456/563mv 18:00 > murder keshan Keshan rides south. <732/1050hp 810/1132m 456/563mv 18:00 > You do not have that item. <732/1050hp 810/1132m 456/563mv 18:00 > You draw your weapon. You wield a rusty blade. <732/1050hp 810/1132m 456/563mv 18:00 > murder keshan Obvious exits: North - Nature's Gifts East - Regent Avenue South - The Meatcuttery West - Green Square <732/1050hp 810/1132m 456/563mv 18:00 > They aren't here. <732/1050hp 810/1132m 456/563mv 18:00 > They aren't here. <732/1050hp 810/1132m 456/563mv 18:00 > murder keshan s They aren't here. <732/1050hp 810/1132m 456/563mv 18:00 > murder keshan Keshan's wounding scratches you. The Meatcuttery [Exits: north up] Keshan is here, sitting astride a warhorse. A citizen of Maelbrim is here, hands calloused, shoulders squared. <731/1050hp 810/1132m 455/563mv 18:00 > s Keshan yells 'help! ii aM beIing attackEhd by sOmmehOonE!' An onyx lance bobs in the air as it heads towards Keshan. Your deadly scythes fade into reality and begin to rotate quickly. An onyx lance's magic *** DEMOLISHES *** Keshan! An onyx lance settles down and returns to you. Keshan has fled! Keshan rides north. <731/1050hp 810/1132m 455/563mv 18:00 > murder keshan Keshan rides in. <731/1050hp 810/1132m 455/563mv 18:00 > n murder keshan Keshan rides north. <731/1050hp 810/1132m 455/563mv 18:00 > Alas, you cannot go that way. <731/1050hp 810/1132m 455/563mv 18:00 > They aren't here. <731/1050hp 810/1132m 455/563mv 18:00 > murder keshan Keshan's wounding scratches you. Regent Avenue [Exits: north east south west] <730/1050hp 810/1132m 454/563mv 18:00 > where They aren't here. <730/1050hp 810/1132m 454/563mv 18:00 > They aren't here. <730/1050hp 810/1132m 454/563mv 18:00 > Maelbrim is [TRIBUNAL] controlled. Players near you: <PK> Kieran Regent Avenue Delinus The Forum <PK> Keshan Nature's Gifts <730/1050hp 810/1132m 454/563mv 18:00 > where Maelbrim is [TRIBUNAL] controlled. Players near you: <PK> Kieran Regent Avenue Delinus The Forum <PK> Keshan Nature's Gifts <730/1050hp 810/1132m 454/563mv 18:00 > n murder keshan Keshan's wounding scratches you. Nature's Gifts [Exits: south] Keshan is here, sitting astride a warhorse. A slith herbalist is selling his stock here. <728/1050hp 810/1132m 453/563mv 18:00 > Keshan yells 'hEhlp! ii aMmM beIingh attacKEhd by sSzOoMmMEOne!' An onyx lance bobs in the air as it heads towards Keshan. Your deadly scythes fade into reality and begin to rotate quickly. An onyx lance's magic *** OBLITERATES *** Keshan! An onyx lance takes a vicious swipe at Keshan's legs! Keshan screams in pain and goes down. An onyx lance's magic *** OBLITERATES *** Keshan! Keshan is mortally wounded, and will die soon, if not aided. Your disease MUTILATES Keshan! Keshan is DEAD!! You receive 545 experience points. [NEXUS]: 'Kieran has triumphed over Keshan!' You have gained 180 souls in service of NEXUS. An onyx lance settles down and returns to you. You hear Keshan's death cry. <728/1050hp 810/1132m 453/563mv 18:00 > l in corpse The corpse of Keshan holds: a leather quiver (Glowing) (Humming) the Bone Bow of Anduin (Magical) (Glowing) (Humming) the War Banner of Ralardia (Glowing) a monk's cowl fine chainmail gauntlets (Magical) (Glowing) a ruby eyepatch (Glowing) Rod of Stars (Humming) the Legs of Adeptus a small dinghy ( 2) a Vargo family heirloom a back brace (Glowing) some poison barbed gauntlets a young griffin (Glowing) an amber earring the cloak of Righteousness a sturdy backpack a leather sack a steel-linked whip (Magical) (Glowing) an icy hand (Magical) (Glowing) (Humming) a helm of spell-turning (Glowing) the Lash of Judgement (Magical) the Boots of Endless Void (Humming) a Plagueward Ring (Glowing) a Ring of Accuracy (Glowing) the Rod of Time (Glowing) (Humming) the Rod of Light adorned with a glowing ember a hardened tablet of acid some dark black leaves (72) some Godforged Steel arrows 52747 gold coins You can see 31 items in the corpse of Keshan.  
  14. <1060hp 919m 470mv> A winding stream The bubbling of the stream beside you gives a feeling of comfort and companionship. Water insects and small fish of different colors swim about in the crystal clear water. [Exits: north east south west] (Charmed) (White Aura) A stone golem stands here to do his master's bidding. (Charmed) (White Aura) A massive green dragon is here. (Translucent) (White Aura) Gorudo the Knight of Fury is here, sitting astride a green dragon. <1060hp 919m 468mv> Gorudo says 'Ya good?' <1060hp 886m 468mv> You nod. <1060hp 886m 468mv> You are affected by the following: Spell: greenheart : modifies hp by 42 for 25 hours : modifies savingspell by -5 for 25 hours Spell: sanctuary : for 6 hours Spell: elemental call : for 10 hours Spell: fly : for 1 hours Spell: stone skin : modifies ac by -40 for 2 hours Spell: armor : modifies ac by -20 for 5 hours Spell: detect invis : for 10 hours Spell: bless : modifies savingspell by -4 for 13 hours : modifies damroll by 4 for 13 hours : modifies hitroll by 4 for 13 hours Spell: mounted : for 14 hours Song: battaglia : modifies damroll by 10 for 13 hours : modifies hitroll by 10 for 13 hours Song: bagatelle of bravado: modifies ac by -60 for 25 hours : modifies luck by 6 for 25 hours <1076hp 900m 496mv> Gorudo attempts to use the mask of discord. A Mask of Dischord glows with energy. Gorudo is moving more quickly. <1076hp 900m 496mv> You yell 'Help! Gorudo just charged into me!' Gorudo charges into you with his horns and tosses you into the air! Gorudo's charge attack DISMEMBERS you! Gorudo slashes at you with the Master Forgeman's Great Hammer adorned with a glowing ember while you are in the air! You dodge Gorudo's attack. You dodge Gorudo's attack. You parry Gorudo's attack. Gorudo's fury MUTILATES you! You dodge Gorudo's attack. The Master Forgeman's Great Hammer adorned with a glowing ember sears your flesh with flames. Your eyes tear up from smoke...you can't see a thing! Ouch... blinded on the charge round? That's just mean... Someone's flaming bite grazes you. Sylvala: [===|===|===|==-] <973hp 900m 496mv> Someone breathes a freezing cone of frost over you! Someone's blast of frost decimates you! You dodge someone's attack. Someone's fury LACERATES you! Someone's fury maims you! Someone's fury LACERATES you! Someone's fury MUTILATES you! Someone's fury maims you! Something sears your flesh with flames. Someone's flaming bite hits you. Something sears your flesh with flames. Someone's flaming bite grazes you. You block someone's attack with your weapon. You dodge someone's attack. You fire from something and hit someone with one shot. Something's fury injures someone. Someone dodges your attack. Sylvala: [===|===|==-|---] <734hp 900m 496mv> Someone breathes a freezing cone of frost over you! A chill sinks deep into your bones. Someone's blast of frost wounds you. You parry someone's attack. Someone's fury maims you! Someone's fury MUTILATES you! You parry someone's attack. You dodge someone's attack. Someone's fury MUTILATES you! Someone's pierce mauls you. You dodge someone's attack. Someone dodges your attack. Someone's flesh is seared by the flaming something. Your flaming bite scratches someone. Something tears into someone's nerves. Sylvala: [===|===|=--|---] <580hp 900m 496mv> 500hp gone before I could enter a command... this is rough. You strike a sweet melody on something. You sing 'Here we stand day by day, searching blindly for the way.' You sing 'All you find is another gray, wishing back the days of play.' You sing 'Here we stand day by day, dwelling in life's long sorrow.' You sing 'Walking lost in the barrows, with no hope of a better tomorrow.' You sing 'Here we stand day by day, life's only truth, never a pawn.' You sing 'Dark the day before we're awoken, our spirits to be calmed.' Someone has been calmed. Someone has been calmed. Someone has been calmed. <580hp 870m 496mv> You yell 'Help! I am being attacked by someone!' Someone breathes a freezing cone of frost over you! Someone's blast of frost mauls you. Someone's fury devastates you! Someone's fury devastates you! Someone's fury misses you. Someone's fury mauls you. You dodge someone's attack. You dodge someone's attack. Something sears your flesh with flames. Someone's flaming bite scratches you. Something sears your flesh with flames. Someone's flaming bite scratches you. Someone's fury LACERATES you! You dodge someone's attack. Someone's fury devastates you! Someone's fury devastates you! Someone's fury decimates you! Someone's fury mauls you. Something sears your flesh with flames. Someone's flaming bite grazes you. You block someone's attack with your weapon. You dodge someone's attack. You evade someone's bash, causing her to fall flat on her face. Someone's bash misses you. You fire from something and hit someone with one shot. Something's fury injures someone. Someone parries your attack. Someone parries your attack. Someone's flesh is seared by the flaming something. Your flaming bite grazes someone. Something tears into someone's nerves. Sylvala: [===|=--|---|---] <299hp 870m 496mv> You flee from combat! You can't see a thing! Running far, far away trying to heal. Turns out he went to the wrong side of Valcor and Daryth, so I had plenty of time. Just keeping an eye on my sanctuary, because being careful is important, when... Gorudo utters the words, 'xzbbuio'. You yell 'Die! Gorudo, you sorcerous dog!' You draw your weapon. You stop using a glimmering white staff. You wield a opal violin. Gorudo's webbing misses you. Gorudo is in excellent condition. Sylvala: [===|===|===|=--] <930hp 830m 333mv> You dodge Gorudo's attack. You dodge Gorudo's attack. You dodge Gorudo's attack. You fire from the Hunter Eternal and hit Gorudo with a couple shots. The Hunter Eternal's fury LACERATES Gorudo! Your angelic purr MASSACRES Gorudo! Gorudo parries your attack. Gorudo's flesh is seared by the flaming a opal violin. Your flaming bite scratches Gorudo. A opal violin tears into Gorudo's nerves. Gorudo has a few scratches. Sylvala: [===|===|===|=--] <930hp 830m 333mv> You flee from combat! A wall of vegetation The underbrush here is so thick that it is nearly impenetrable. Along the edges of the vegetation are a series of red berries which are smeared upon any passerbyes. Movement is extremely encumbered here. Trying to move into position to lullaby... Gorudo walks in. A stone golem walks in. A green dragon flies in. <954hp 846m 289mv> Gorudo utters the words, 'xzbbuio'. You yell 'Die! Gorudo, you sorcerous dog!' Gorudo's webbing misses you. You can't concentrate enough. Gorudo has a few scratches. Sylvala: [===|===|===|==-] <954hp 846m 289mv> Gorudo breathes a freezing cone of frost over you! Gorudo's blast of frost wounds you. You parry Gorudo's attack. Gorudo's fury maims you! You dodge Gorudo's attack. Gorudo's fury decimates you! You block Gorudo's attack with your weapon. The Master Forgeman's Great Hammer adorned with a glowing ember sears your flesh with flames. Gorudo's flaming bite grazes you. You block a stone golem's attack with your weapon. You dodge a green dragon's attack. You fire from the Hunter Eternal and hit Gorudo with a couple shots. The Hunter Eternal's fury mauls Gorudo. Gorudo parries your attack. Gorudo dodges your attack. Gorudo dodges your attack. Gorudo has a few scratches. Sylvala: [===|===|===|=--] <870hp 846m 289mv> You flee from combat! A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east south west] <870hp 846m 286mv> A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east south west] (Charmed) (White Aura) A massive green dragon is here. (Charmed) (White Aura) A stone golem stands here to do his master's bidding. (Translucent) (White Aura) Gorudo the Knight of Fury is here. A wild horse rears up at you. <870hp 846m 283mv> Gorudo walks south. Really... *mutter* A green dragon flies south. A stone golem walks south. You sing 'Your eyes are getting much heavier now,' You sing 'Parting with the world at the weight of your brow.' You sing 'Count the sheep or count backwards from ten,' You sing 'The sun will shine when you wake again.' You sing 'Lay down now and rest your eyes,' You sing 'Hope and dream of happier times.' <888hp 841m 315mv> Gorudo walks in. A stone golem walks in. A green dragon flies in. <888hp 841m 315mv> Gorudo utters the words, 'xzbbuio'. You yell 'Die! Gorudo, you sorcerous dog!' Gorudo's webbing misses you. Sylvala: [===|===|===|=--] <888hp 841m 315mv> You flee from combat! A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east] A buzzard is here, feeding on a carcass of a rabbit. A lush valley To either side of you, snow-capped mountains stand majestically in the distance. The valley is full of vegetation and wildlife. The long grass bends with the gentle breeze blown in from the mountainside as antelope gallop across gracefully. [Exits: north east south west] The corpse of a wild horse is lying here. The sliced-off arm of a wild horse is lying here. (Charmed) (White Aura) A massive green dragon is here. (Charmed) (White Aura) A stone golem stands here to do his master's bidding. (Translucent) (White Aura) Gorudo the Knight of Fury is here. <888hp 841m 309mv> Gorudo utters the words, 'xzbbuio'. You yell 'Die! Gorudo, you sorcerous dog!' Gorudo's webbing misses you. Gorudo has a few scratches. Sylvala: [===|===|===|=--] <888hp 841m 309mv> You flee from combat! Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] <888hp 841m 305mv> Gorudo swims in. A green dragon flies in. A stone golem swims in. Gorudo utters the words, 'xzbbuio'. You yell 'Die! Gorudo, you sorcerous dog!' Gorudo's webbing misses you. Gorudo has a few scratches. Sylvala: [===|===|===|=--] <888hp 841m 305mv> You flee from combat! A dried up riverbed The remains of a once moving stream is here. The dirt on the ground is cracked with the lack of moisture to this certain area as pebbles seem to be scattered about. Lush grass surrounds this riverbed so you wonder what keeps this area so dry. [Exits: east south west] <888hp 841m 301mv> Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] (Charmed) (White Aura) A stone golem stands here to do his master's bidding. (Charmed) (White Aura) A massive green dragon is here. (Translucent) (White Aura) Gorudo the Knight of Fury is here. <888hp 841m 297mv> You sing 'Your eyes are getting much heavier now,' You sing 'Parting with the world at the weight of your brow.' You sing 'Count the sheep or count backwards from ten,' You sing 'The sun will shine when you wake again.' You sing 'Lay down now and rest your eyes,' You sing 'Hope and dream of happier times.' A green dragon's eyes roll back into her head as she collapses into a deep sleep. Gorudo's eyes roll back into his head as he collapses into a deep sleep. <888hp 816m 297mv> Gorudo's poison scratches him. <888hp 816m 297mv> Gorudo utters the words, 'xzbbuio'. You yell 'Die! Gorudo, you sorcerous dog!' Gorudo's webbing misses you. Gorudo has a few scratches. Sylvala: [===|===|===|=--] <888hp 816m 297mv> Gorudo's poison scratches him. You block Gorudo's attack with your weapon. You dodge Gorudo's attack. You parry Gorudo's attack. The Master Forgeman's Great Hammer adorned with a glowing ember sears your flesh with flames. Gorudo's flaming bite grazes you. You dodge a stone golem's attack. You fire from the Hunter Eternal and hit Gorudo with a couple shots. The Hunter Eternal's fury mauls Gorudo. Gorudo parries your attack. Your angelic purr devastates Gorudo! Gorudo has some small wounds and bruises. Sylvala: [===|===|===|=--] <881hp 816m 297mv> Gorudo utters the words, 'xzbbuio'. Gorudo's webbing misses you. Gorudo has some small wounds and bruises. Sylvala: [===|===|===|=--] <881hp 816m 297mv> You strike a sweet melody on a opal violin. You sing 'Songs from a cave, around the maze,' You sing 'The sounds come 'round, rough and loud.' You sing 'Is he there, or here? Or wait, not there!' You sing 'He's neither here, nor there, but where?' A stone golem is disoriented. A green dragon is disoriented. Gorudo is disoriented. Gorudo has some small wounds and bruises. Sylvala: [===|===|===|=--] <881hp 804m 297mv> Gorudo's poison scratches him. Gorudo breathes a freezing cone of frost over you! Gorudo's blast of frost injures you. Gorudo swings crazily into the air, attacking nothing. You parry Gorudo's attack. Gorudo swings crazily into the air, attacking nothing. Gorudo's fury devastates you! Gorudo's fury maims you! Gorudo's fury MUTILATES you! The Master Forgeman's Great Hammer adorned with a glowing ember sears your flesh with flames. Gorudo's flaming bite grazes you. The Master Forgeman's Great Hammer adorned with a glowing ember sears your flesh with flames. Gorudo's flaming bite hits you. You dodge a stone golem's attack. Your angelic purr devastates Gorudo! Your angelic purr devastates Gorudo! Gorudo has some small wounds and bruises. Sylvala: [===|===|==-|---] <745hp 804m 297mv> You strike a sweet melody on a opal violin. You sing 'Empty words, a hollow melody, fading into the night,' You sing 'Decadent, the warrior now, lost the will to fight,' You sing 'Sword arm heavy, a struggle just to lift,' You sing 'Fingers slipping, fabled strength bereft,' You sing 'Come now, child, the stage is set,' You sing 'For the final number, your arduous regret.' A stone golem seems to slouch as it is weakened. A green dragon seems to slouch as she is weakened. Gorudo seems to slouch as he is weakened. Gorudo has some small wounds and bruises. Sylvala: [===|===|==-|---] <745hp 784m 297mv> Gorudo's poison scratches him. Gorudo's fury maims you! Gorudo's fury devastates you! You dodge Gorudo's attack. You parry Gorudo's attack. The Master Forgeman's Great Hammer adorned with a glowing ember sears your flesh with flames. Gorudo's flaming bite hits you. The Master Forgeman's Great Hammer adorned with a glowing ember sears your flesh with flames. Gorudo's flaming bite hits you. You block a stone golem's attack with your weapon. You fire from the Hunter Eternal and hit Gorudo with a couple shots. The Hunter Eternal's fury mauls Gorudo. Your angelic purr maims Gorudo! Gorudo's flesh is seared by the flaming a opal violin. Your flaming bite scratches Gorudo. A opal violin tears into Gorudo's nerves. Some poison barbed gauntlets gleam with lethal poison. Gorudo is already poisoned. Gorudo has some small wounds and bruises. Sylvala: [===|===|==-|---] <661hp 784m 297mv> Gorudo sheds the scales covering his flesh. Gorudo phases back into existence. Gorudo has some small wounds and bruises. Sylvala: [===|===|==-|---] <672hp 796m 362mv> You strike a sweet melody on a opal violin. You sing 'Sands of time stutter and stall,' You sing 'Movements languish, the hour begins to crawl.' You sing 'Once gushing and bursting at the seem,' You sing 'The waters now trickle from the timestream.' You sing 'Failing to move, the hands mock,' You sing 'Your fate trapped within the clock.' A stone golem grimaces as its movements become lethargic. A green dragon grimaces as her movements become lethargic. Gorudo grimaces as his movements become lethargic. Gorudo has some small wounds and bruises. Sylvala: [===|===|==-|---] <672hp 769m 362mv> You parry Gorudo's attack. Gorudo's fury devastates you! The Master Forgeman's Great Hammer adorned with a glowing ember sears your flesh with flames. Gorudo's flaming bite grazes you. The Master Forgeman's Great Hammer adorned with a glowing ember sears your flesh with flames. Gorudo's flaming bite hits you. You dodge a stone golem's attack. Your angelic purr maims Gorudo! Gorudo has quite a few wounds. Sylvala: [===|===|=--|---] <627hp 769m 362mv> Gorudo knocks you senseless with a full on bodyslam! Gorudo's bodyslam maims you! Gorudo has quite a few wounds. Sylvala: [===|===|=--|---] <593hp 769m 362mv> Gorudo's poison scratches him. Gorudo breathes a freezing cone of frost over you! Gorudo's blast of frost hits you. You dodge Gorudo's attack. Gorudo swings crazily into the air, attacking nothing. The Master Forgeman's Great Hammer adorned with a glowing ember sears your flesh with flames. Gorudo's flaming bite hits you. You parry a stone golem's attack. You fire from the Hunter Eternal and hit Gorudo with one shot. The Hunter Eternal's fury wounds Gorudo. Gorudo parries your attack. Gorudo parries your attack. Gorudo's flesh is seared by the flaming a opal violin. Your flaming bite scratches Gorudo. A opal violin tears into Gorudo's nerves. Gorudo has quite a few wounds. Sylvala: [===|===|=--|---] <572hp 769m 362mv> Gorudo breathes a freezing cone of frost over you! Gorudo's blast of frost maims you! Gorudo swings crazily into the air, attacking nothing. Gorudo's fury devastates you! The Master Forgeman's Great Hammer adorned with a glowing ember sears your flesh with flames. Gorudo's flaming bite scratches you. A stone golem swings crazily into the air, attacking nothing. Your angelic purr devastates Gorudo! Your angelic purr mauls Gorudo. Gorudo dodges your attack. Gorudo's flesh is seared by the flaming a opal violin. Your flaming bite scratches Gorudo. A opal violin tears into Gorudo's nerves. Gorudo has quite a few wounds. Sylvala: [===|===|---|---] <505hp 769m 362mv> You maneuver around Gorudo by hopping backwards, avoiding his bodyslam. Gorudo has quite a few wounds. Sylvala: [===|===|---|---] <505hp 769m 362mv> You flee from combat! A dried up riverbed The remains of a once moving stream is here. The dirt on the ground is cracked with the lack of moisture to this certain area as pebbles seem to be scattered about. Lush grass surrounds this riverbed so you wonder what keeps this area so dry. [Exits: east south west] <505hp 769m 358mv> Along a small stream The water is clear, cold and refreshing. It only seems to be a few feet deep at the most. The water runs rapidly along its course running over rather large pebbles with ease. A few varieties of fish swim lazily about here. [Exits: north east south west] (Charmed) (White Aura) A stone golem stands here to do his master's bidding. (Charmed) (White Aura) a green dragon is sleeping here. (White Aura) Gorudo the Knight of Fury is here. <505hp 769m 354mv> You yell 'Help! Gorudo just bodyslammed into me!' You evade Gorudo's bodyslam, causing him to fall flat on his face. Gorudo's bodyslam misses you. Gorudo breathes a freezing cone of frost over you! Gorudo's blast of frost injures you. Gorudo's fury MUTILATES you! You dodge Gorudo's attack. The Master Forgeman's Great Hammer adorned with a glowing ember sears your flesh with flames. Gorudo's flaming bite scratches you. The Master Forgeman's Great Hammer adorned with a glowing ember sears your flesh with flames. Gorudo's flaming bite hits you. You block a stone golem's attack with your weapon. You fire from the Hunter Eternal and hit Gorudo with no shots. The Hunter Eternal's fury misses Gorudo. Gorudo dodges your attack. Gorudo has quite a few wounds. Sylvala: [===|==-|---|---] <437hp 769m 354mv> You dodge Gorudo's attack. You dodge Gorudo's attack. The Master Forgeman's Great Hammer adorned with a glowing ember sears your flesh with flames. Gorudo's flaming bite scratches you. A stone golem's pierce wounds you. Gorudo dodges your attack. Gorudo dodges your attack. Gorudo has quite a few wounds. Sylvala: [===|==-|---|---] <416hp 769m 354mv> You strike a sweet melody on a opal violin. You sing 'Like a facade, sound creeps abroad,' You sing 'The air reverberates like with a lightning rod!' Your vibrato MASSACRES a stone golem! Your vibrato *** DEMOLISHES *** a green dragon! Your vibrato decimates Gorudo! Well, that's not gonna work... Gorudo has quite a few wounds. Sylvala: [===|==-|---|---] <416hp 759m 354mv> Gorudo's fury maims you! Gorudo's fury maims you! You block a stone golem's attack with your weapon. You block a green dragon's attack with your weapon. You fire from the Hunter Eternal and hit Gorudo with a couple shots. The Hunter Eternal's fury decimates Gorudo! Your angelic purr decimates Gorudo! Gorudo's flesh is seared by the flaming a opal violin. Your flaming bite hits Gorudo. A opal violin tears into Gorudo's nerves. Gorudo has been paralyzed! Gorudo has quite a few wounds. Sylvala: [===|=--|---|---] <349hp 759m 354mv> You flee from combat! Healing up a bit, then going in again. <834hp 704m 359mv> On muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east south west] (Charmed) (White Aura) A massive green dragon is here. (Charmed) (White Aura) A stone golem stands here to do his master's bidding. (White Aura) Gorudo the Knight of Fury is here. <834hp 704m 356mv> You sing 'Your eyes are getting much heavier now,' You sing 'Parting with the world at the weight of your brow.' You sing 'Count the sheep or count backwards from ten,' You sing 'The sun will shine when you wake again.' You sing 'Lay down now and rest your eyes,' You sing 'Hope and dream of happier times.' A green dragon's eyes roll back into her head as she collapses into a deep sleep. Gorudo's eyes roll back into his head as he collapses into a deep sleep. <834hp 679m 356mv> You strike a sweet melody on a opal violin. You sing 'Thy tale is one to venture forlorn,' You sing 'Forget of brother, sister, friend and ally.' You sing 'Embark with none, alone thy are born,' You sing 'Set hand to sky and wave thy companions goodbye.' A green dragon decides she's better off on her own. <834hp 642m 356mv> You strike a sweet melody on a opal violin. You sing 'Thy tale is one to venture forlorn,' You sing 'Forget of brother, sister, friend and ally.' You sing 'Embark with none, alone thy are born,' You sing 'Set hand to sky and wave thy companions goodbye.' You block a stone golem's attack with your weapon. A stone golem decides it's better off on its own. <834hp 605m 356mv> You strike a sweet melody on a opal violin. You sing 'Purged and torn you have lost this gift,' You sing 'The road is gone and you are adrift.' You sing 'A forsaken path and direction amiss,' You sing 'Devoid of forethought, stuck within abyss.' You sing 'Struggle, pry, and fight,' You sing 'You have lost this gift, this gift of sight.' Gorudo is distracted by a delusion. <834hp 568m 356mv> You strike a sweet melody on a opal violin. You sing 'Nothing gold can stay,' You sing 'My tears they've gone away,' You sing 'Beginnings meet their end,' You sing 'Before they've time to play.' You sing 'What is left I vow to send,' You sing 'On its lamented way.' <858hp 513m 388mv> You quaff an effervescent potion. Your eyes tingle. Your eyes tingle. Your eyes tingle. <858hp 513m 388mv> Gorudo is in excellent condition. Gorudo is using: <used as light> (Magical) (Glowing) (Humming) the War Banner of Ralardia <worn on finger> (Magical) a golden dragonscale ring <worn on finger> (Magical) a golden dragonscale ring <worn around neck> (Humming) a Reaver's necklace <worn around neck> (Humming) a Reaver's necklace <worn on head> a spiked helm <worn on ear> (Glowing) an amber earring <worn on torso> (Invis) (Humming) a keeper's tunic adorned with a topaz <worn on arms> (Humming) Adeptus's Upper Arms <worn on hands> (Glowing) (Humming) the Gauntlets of Rage <worn on legs> an Ogre chainskirt <worn on feet> (Glowing) (Humming) some spider-climbing slippers <worn about body> the Death Shroud <worn about waist> (Glowing) (Humming) a jewel encrusted belt <worn around wrist> (Glowing) (Humming) a bracelet of everlasting hatred <worn around wrist> (Magical) the Djinni bands <wielded> (Glowing) the Master Forgeman's Great Hammer adorned with a glowing ember <dual wielded> (Glowing) the Master Forgeman's Great Hammer adorned with a glowing ember <worn on face> (Glowing) (Humming) the mask of discord <floating nearby> (Glowing) (Humming) a wood spirit <in the quiver> (100) frozen arrows You peek at the inventory: <Stuff> You sense following auras: Spell: warcry : modifies savingspell by -6 for 24 hours : modifies damroll by 3 for 24 hours : modifies hitroll by 6 for 24 hours Spell: regenerate : for 10 hours Spell: regenerate-effect: for 1 hours Spell: double grip : for 6 hours Spell: sanctuary : for 1 hours Spell: elemental call : for 8 hours Spell: armor : modifies ac by -20 for 7 hours Spell: detect invis : for 1 hours Spell: vomit : for 5 hours Song: rhapsody of delusion: for 2 hours : modifies wis by -2 for 2 hours : modifies int by -2 for 2 hours Song: lullaby : for 3 hours : for 1 hours In hindsight, I should have let him sleep the remaining two hours, and tried to powerchord him when his sanctuary went down. Song: carol of lethargy: modifies int by -3 for 4 hours : modifies dex by -3 for 4 hours Song: arduous regret : modifies int by -6 for 7 hours : modifies str by -6 for 7 hours Song: echoed voices : modifies luck by -2 for 0 hours <858hp 513m 388mv> You strike a sweet melody on a opal violin. You sing 'Nothing gold can stay,' You sing 'My tears they've gone away,' You sing 'Beginnings meet their end,' You sing 'Before they've time to play.' You sing 'What is left I vow to send,' You sing 'On its lamented way.' Gorudo's eyes dart about in madness. <858hp 438m 388mv> On muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east south west] <858hp 438m 385mv> You strike a sweet melody on a opal violin. You sing 'Ever changing weather marks a cycle of life,' You sing 'Each passing season will unleash its might.' <858hp 373m 385mv> You sing 'Rains of spring in flooding tides.' <882hp 397m 417mv> On muddy ground The mud here is extremely thick. You feet sink in at least 6 inches as you try to make your away across this miserable predicament. You notice rather large feet imprints that have been here before yours. [Exits: north east south west] (White Aura) Gorudo is sleeping here. <882hp 397m 414mv> You sing 'Summer's heat is scorching high.' Your fireball devastates Gorudo! You fire from the Hunter Eternal and hit Gorudo with a couple shots. The Hunter Eternal's fury mauls Gorudo. Your angelic purr mauls Gorudo. Gorudo dodges your attack. Gorudo has a few scratches. Sylvala: [===|===|===|=--] <882hp 397m 414mv> You bring awe to those around you as you complete a solo fit for the gods! Wielding a string instrument, you force those around you into a fury! Your magnificent solo MUTILATES Gorudo! Gorudo has a few scratches. Sylvala: [===|===|===|=--] <882hp 322m 414mv> You parry Gorudo's attack. Gorudo's fury devastates you! You sing 'Autumn storms lights up the skies.' Your lightning bolt MASSACRES Gorudo! Gorudo dodges your attack. Your angelic purr decimates Gorudo! Gorudo's flesh is seared by the flaming a opal violin. Your flaming bite scratches Gorudo. A opal violin tears into Gorudo's nerves. Gorudo has some small wounds and bruises. Sylvala: [===|===|===|=--] <851hp 322m 414mv> Gorudo gets a wild look in his eyes. Gorudo has some small wounds and bruises. Sylvala: [===|===|===|=--] <851hp 322m 414mv> Gorudo's fury LACERATES you! You dodge Gorudo's attack. You sing 'Glaciers in winter made of ice.' Your iceball maims Gorudo! You fire from the Hunter Eternal and hit Gorudo with a couple shots. The Hunter Eternal's fury wounds Gorudo. Gorudo parries your attack. Your angelic purr mauls Gorudo. Some poison barbed gauntlets gleam with lethal poison. Gorudo turns slightly green, but it passes. Gorudo has some small wounds and bruises. Sylvala: [===|===|===|---] <807hp 322m 414mv> You bring awe to those around you as you complete a solo fit for the gods! Wielding a string instrument, you force those around you into a fury! Your magnificent solo maims Gorudo! Gorudo has some small wounds and bruises. Sylvala: [===|===|===|---] <807hp 247m 414mv> Gorudo gets a wild look in his eyes. Gorudo has some small wounds and bruises. Sylvala: [===|===|===|---] <807hp 247m 414mv> You parry Gorudo's attack. You dodge Gorudo's attack. Your angelic purr decimates Gorudo! Gorudo has some small wounds and bruises. Sylvala: [===|===|===|---] <807hp 247m 414mv> Gorudo tries to destroy your a opal violin, but fails. Gorudo has some small wounds and bruises. Sylvala: [===|===|===|---] <807hp 247m 414mv> Gorudo's fury MUTILATES you! You dodge Gorudo's attack. The Master Forgeman's Great Hammer adorned with a glowing ember sears your flesh with flames. Gorudo's flaming bite scratches you. The Master Forgeman's Great Hammer adorned with a glowing ember sears your flesh with flames. Gorudo's flaming bite scratches you. You fire from the Hunter Eternal and hit Gorudo with a couple shots. The Hunter Eternal's fury mauls Gorudo. Your angelic purr decimates Gorudo! Gorudo has some small wounds and bruises. Sylvala: [===|===|===|---] <763hp 247m 414mv> You bring awe to those around you as you complete a solo fit for the gods! Wielding a string instrument, you force those around you into a fury! Your magnificent solo MUTILATES Gorudo! Gorudo has some small wounds and bruises. Sylvala: [===|===|===|---] <763hp 172m 414mv> You dodge Gorudo's attack. You dodge Gorudo's attack. The Master Forgeman's Great Hammer adorned with a glowing ember sears your flesh with flames. Gorudo's flaming bite grazes you. Your angelic purr decimates Gorudo! Your angelic purr decimates Gorudo! A winged fire dragon breathes forth a breath of fire! Your flamestrike mauls Gorudo. Gorudo's flesh is seared by the flaming a opal violin. Your flaming bite scratches Gorudo. A opal violin tears into Gorudo's nerves. Gorudo has quite a few wounds. Sylvala: [===|===|===|---] <755hp 172m 414mv> Gorudo has fled! Gorudo walks north. Time to put on the pressure... right? w Leaving commands in to show how bad luck + buffering just a single command screwed me. w <755hp 172m 372mv> A high grassland Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] The protective aura around your body fades. Uh-oh Your mount departs leaving you on foot. <772hp 183m 401mv> Along the foothills Wild grass standing 4 feet tall surrounds you, making it extremely difficult to move around and see. Crickets constantly chirp as you move through the grass. A faint stink of a nearby swamp reaches your nostrils. [Exits: east south west] Gorudo the Knight of Fury is here. Well, at least his sanctuary is down too, right? Right? 😭 <772hp 183m 398mv> You yell 'Help! Gorudo just charged into me!' Gorudo charges into you with his horns and tosses you into the air! Gorudo's charge attack *** OBLITERATES *** you! Gorudo slashes at you with the Master Forgeman's Great Hammer adorned with a glowing ember while you are in the air! You block Gorudo's attack with your weapon. You parry Gorudo's attack. Gorudo's fury MANGLES you! Gorudo's fury MASSACRES you! Gorudo has quite a few wounds. Sylvala: [===|==-|---|---] <466hp 183m 398mv> You dodge Gorudo's attack. Gorudo's fury DISMEMBERS you! Gorudo's fury MANGLES you! The Master Forgeman's Great Hammer adorned with a glowing ember sears your flesh with flames. Gorudo's flaming bite wounds you. The Master Forgeman's Great Hammer adorned with a glowing ember sears your flesh with flames. Gorudo's flaming bite injures you. You fire from the Hunter Eternal and hit Gorudo with a couple shots. The Hunter Eternal's fury MUTILATES Gorudo! Your angelic purr DISMEMBERS Gorudo! Your angelic purr MUTILATES Gorudo! Gorudo has quite a few wounds. Sylvala: [===|---|---|---] <288hp 183m 398mv> You block Gorudo's attack with your weapon. Gorudo's fury MASSACRES you! You sure are BLEEDING! You dodge Gorudo's attack. Gorudo's fury MASSACRES you! You sure are BLEEDING! The Master Forgeman's Great Hammer adorned with a glowing ember sears your flesh with flames. Gorudo's flaming bite hits you. You sure are BLEEDING! Your angelic purr LACERATES Gorudo! Your angelic purr MASSACRES Gorudo! Gorudo's flesh is seared by the flaming a opal violin. Your flaming bite injures Gorudo. A opal violin tears into Gorudo's nerves. Gorudo has quite a few wounds. Sylvala: [==-|---|---|---] <128hp 183m 398mv> You flee from combat! Well, that's not good. 600 hp before I could do anything. Reapplying sanctuary, trying to create some distance to heal a bit, thinking Rhapsody of Delusion was still up. Gorudo walks in. You yell 'Help! Gorudo just bodyslammed into me!' Gorudo knocks you senseless with a full on bodyslam! Gorudo's bodyslam decimates you! You sure are BLEEDING! Gorudo has quite a few wounds. Sylvala: [===|---|---|---] <243hp 116m 393mv> Gorudo's fury MUTILATES you! You sure are BLEEDING! Gorudo's fury MUTILATES you! You sure are BLEEDING! The Master Forgeman's Great Hammer adorned with a glowing ember sears your flesh with flames. Gorudo's flaming bite scratches you. You sure are BLEEDING! The Master Forgeman's Great Hammer adorned with a glowing ember sears your flesh with flames. Your eyes tear up from smoke...you can't see a thing! Someone's flaming bite scratches you. You sure are BLEEDING! You fire from something and hit someone with no shots. Something's fury misses someone. Someone dodges your attack. Someone parries your attack. Someone parries your attack. Some poison barbed gauntlets gleam with lethal poison. Someone looks very ill. Sylvala: [==-|---|---|---] <163hp 116m 393mv> Someone's fury MUTILATES you! You sure are BLEEDING! Someone's fury MUTILATES you! You sure are BLEEDING! Something sears your flesh with flames. Someone's flaming bite hits you. You sure are BLEEDING! Your angelic purr mauls someone. Someone's flesh is seared by the flaming something. Your flaming bite scratches someone. Something tears into someone's nerves. Sylvala: [=--|---|---|---] <73hp 116m 393mv> You flee from combat! You can't see a thing! Someone walks in. <73hp 116m 392mv> You yell 'Help! someone just bodyslammed into me!' Someone knocks you senseless with a full on bodyslam! Someone's bodyslam decimates you! You sure are BLEEDING! Sylvala: [=--|---|---|---] <47hp 116m 392mv> Someone's fury devastates you! You sure are BLEEDING! Someone's fury maims you! You have been mortally wounded!! A challenge has ended. You have lost the challenge. [WARDER]: 'Gorudo has claimed victory over Sylvala.' [STALKER]: 'Sylvala has been defeated by Gorudo.' You are too hurt to do anything for a while.  
  15. Danpher (Halfling Thief Gladiator Elder) vs Ivesianna (Elf Blademaster Praetorian Elder after demoted from Leader) Firstly Ivesianna and I had challenged when she was leader and she convincingly beat me, this occurrence came about when Berston declared War on Knight and there was some big internal political backlash. I surprised her at her cabal and managed to send her away whilst I stole her standard, she retrieved when Agmeel attacked me as a distraction. I'm a little hurt but I'm on the hunt chasing Ivesianna whilst she tries to return her standard to the castle, I figured this was my best shot at her. Affects: 3 2 21 2 Sta Mel Tru DH Spell: pass door : for 2 hours Spell: mounted : for 58 hours <971/1119hp 566/568m 449/474mv> M 16time 7074cp n Rising cliffs [Exits: east west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. <971/1119hp 566/568m 448/474mv> M 16time 7074cp Alas, you cannot go that way. <971/1119hp 566/568m 448/474mv> M 16time 7074cp w Rising cliffs [Exits: north east] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. (Charmed) (White Aura) Ivesianna's Knight Avatar stands here. (White Aura) Ivesianna is here. Ivesianna stops analyzing your every move. <<< ENEMY PREDICT DOWN >>> She would normally predict dirt kick because my melee automatically fires it off You've decided not to yell. Ivesianna's charge attack LACERATES you! Ivesianna has some small wounds and bruises. 75-90% Danpher: [===|===|===|=--] <927/1119hp 566/568m 447/474mv> M 16time 7074cp n af Ivesianna dodges your attack. You catch Ivesianna looking down! Ivesianna is blinded by the dirt in her eyes! Your kicked dirt grazes Ivesianna. Your wrath wounds Ivesianna. Ivesianna dodges your attack. Ivesianna parries your attack. You feel a rush of endorphins, numbing your pain. You sidestep the attack. Your circle sidestep injures Ivesianna. You parry Ivesianna's attack. You dodge Ivesianna's attack. You dodge Ivesianna's attack. 'Durindel' the Sword of Flame adorned with a starshard sears your flesh with flames. Ivesianna's flaming bite scratches you. You are shocked by the lightning from 'Durindel' the Sword of Flame adorned with a starshard. Ivesianna's shocking bite grazes you. You can feel 'Durindel' the Sword of Flame adorned with a starshard dig into your body. Ivesianna's wrath mauls you. You parry Ivesianna's Knight Avatar's attack. Ivesianna has some small wounds and bruises. 75-90% Danpher: [===|===|===|=--] <901/1119hp 567/568m 447/474mv> M 16time 7074cp No way! You are still fighting! Ivesianna has some small wounds and bruises. 75-90% Danpher: [===|===|===|=--] <901/1119hp 567/568m 447/474mv> M 16time 7074cp Affects: 3 2 21 2 Sta Mel Tru DH Spell: charge : for 1 hours Spell: pass door : for 2 hours Spell: mounted : for 58 hours Ivesianna has some small wounds and bruises. 75-90% Danpher: [===|===|===|=--] <901/1119hp 567/568m 447/474mv> M 16time 7074cp Ivesianna dodges your attack. Your wrath mauls Ivesianna. You spot a lucrative opportunity! Your chest kick grazes Ivesianna. Ivesianna groans in pain. You feel a rush of endorphins, numbing your pain. You sidestep the attack. Your circle sidestep injures Ivesianna. You parry Ivesianna's attack. Ivesianna's flaming bite wounds you. You sidestep the attack. Your circle sidestep grazes Ivesianna. 'Durindel' the Sword of Flame adorned with a starshard sears your flesh with flames. Ivesianna's flaming bite grazes you. You are shocked by the lightning from 'Durindel' the Sword of Flame adorned with a starshard. Ivesianna's shocking bite scratches you. You can feel 'Durindel' the Sword of Flame adorned with a starshard dig into your body. Ivesianna's wrath wounds you. Ivesianna's Knight Avatar's bladed onslaught wounds you. You sidestep the attack. Your circle sidestep hits Ivesianna's Knight Avatar. You easily avoid the trip. Ivesianna has some small wounds and bruises. 75-90% Danpher: [===|===|===|---] <837/1119hp 564/568m 447/474mv> M 16time 7074cp exe You execute the 'Armaggedon Smash'. Your crush LACERATES Ivesianna's Knight Avatar! Your crush DISMEMBERS Ivesianna! Ivesianna has quite a few wounds. 50-75% Danpher: [===|===|===|---] <837/1119hp 552/568m 447/474mv> M 16time 7070cp Ivesianna parries your attack. Ivesianna dodges your attack. You spot an opening for a disarm! You fail to disarm Ivesianna. Ivesianna dodges your attack. An ancient sceptre adorned with a starshard draws life from Ivesianna. Your life drain grazes Ivesianna. Ivesianna is shocked by the lightning from an ancient sceptre adorned with a starshard. Your shocking bite grazes Ivesianna. An ancient sceptre adorned with a starshard digs into Ivesianna's body. Your wrath hits Ivesianna. Ivesianna is shocked by the lightning from "Masher," the Chieftain's Mace adorned with a starshard. Your shocking bite hits Ivesianna. "Masher," the Chieftain's Mace adorned with a starshard digs into Ivesianna's body. Your wrath injures Ivesianna. You feel a rush of endorphins, numbing your pain. Ivesianna's flaming bite wounds you. You parry Ivesianna's attack. Ivesianna's flaming bite wounds you. You sidestep the attack. Your circle sidestep grazes Ivesianna. 'Durindel' the Sword of Flame adorned with a starshard sears your flesh with flames. Ivesianna's flaming bite scratches you. You are shocked by the lightning from 'Durindel' the Sword of Flame adorned with a starshard. Ivesianna's shocking bite grazes you. You can feel 'Durindel' the Sword of Flame adorned with a starshard dig into your body. Ivesianna's wrath wounds you. You parry Ivesianna's Knight Avatar's attack. Ivesianna has quite a few wounds. 50-75% Danpher: [===|===|===|---] <780/1119hp 553/568m 447/474mv> M 16time 7070cp af Ivesianna has fled! Ivesianna flies north. <780/1119hp 553/568m 447/474mv> M 16time 7070cp n You sidestep the attack. Your circle sidestep grazes Ivesianna's Knight Avatar. Ivesianna's Knight Avatar has a few scratches. 90-100% Danpher: [===|===|===|---] <780/1119hp 552/568m 447/474mv> M 16time 7070cp murder ivesianna Affects: 3 2 21 2 Sta Mel Tru DH Spell: forms : for 0 hours Spell: charge : for 1 hours Spell: pass door : for 2 hours Spell: mounted : for 58 hours Ivesianna's Knight Avatar has a few scratches. 90-100% Danpher: [===|===|===|---] <780/1119hp 552/568m 447/474mv> M 16time 7070cp No way! You are still fighting! Ivesianna's Knight Avatar has a few scratches. 90-100% Danpher: [===|===|===|---] <780/1119hp 552/568m 447/474mv> M 16time 7070cp They aren't here. Ivesianna's Knight Avatar has a few scratches. 90-100% Danpher: [===|===|===|---] <780/1119hp 552/568m 447/474mv> M 16time 7070cp flee n You retreat from combat! A rocky trail inside the Chasm [Exits: north south west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. <780/1119hp 552/568m 446/474mv> M 16time 7070cp n A stairway in the Chasm [Exits: south up] A pile of goblin corpses has been dumped here. <780/1119hp 552/568m 445/474mv> M 16time 7070cp af Affects: 3 2 21 2 Sta Mel Tru DH Spell: forms : for 0 hours Spell: charge : for 1 hours Spell: pass door : for 2 hours Spell: mounted : for 58 hours <780/1119hp 552/568m 445/474mv> M 16time 7070cp where The Great Chasm is [KNIGHT] controlled. Players near you: <PK> Danpher A stairway in the Chasm <PK> Ivesianna Greener landscape <780/1119hp 552/568m 445/474mv> M 16time 7070cp scan You scan all around. You scan north. You scan east. You scan south. *** Range 2 (south) *** (Charmed) (White Aura) Ivesianna's Knight Avatar stands here. You scan west. You scan up. You scan down. <780/1119hp 552/568m 445/474mv> M 16time 7070cp s A rocky trail inside the Chasm [Exits: north south west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. <780/1119hp 552/568m 444/474mv> M 16time 7070cp s w Rising cliffs [Exits: north east] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. (Charmed) (White Aura) Ivesianna's Knight Avatar stands here. <780/1119hp 552/568m 443/474mv> M 16time 7070cp Alas, you cannot go that way. <780/1119hp 552/568m 443/474mv> M 16time 7070cp n A rocky trail inside the Chasm [Exits: north south west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. <780/1119hp 552/568m 442/474mv> M 16time 7070cp w w A rocky trail inside the Chasm [Exits: east west] <780/1119hp 552/568m 441/474mv> M 16time 7070cp where A rocky trail inside the Chasm [Exits: east west] <780/1119hp 552/568m 440/474mv> M 16time 7070cp The Great Chasm is [KNIGHT] controlled. Players near you: <PK> Danpher A rocky trail inside the Chasm <PK> Ivesianna Greener landscape <780/1119hp 552/568m 440/474mv> M 16time 7070cp wear sea-elven use sea-elven rem sea-elven wear accuracy You stop using a Ring of Accuracy. You slip The Ring of the Sea-Elves on to your left finger. <780/1104hp 552/578m 440/474mv> M 16time 7070cp You attempt to use The Ring of the Sea-Elves. You feel a lot better! <835/1104hp 552/578m 440/474mv> M 16time 7070cp l The sky is getting cloudy. You stop trying to execute forms. <850/1104hp 578/578m 474/474mv> M 17time 7070cp where af You stop using The Ring of the Sea-Elves. <850/1104hp 578/578m 474/474mv> M 17time 7070cp You slip a Ring of Accuracy on to your left finger. <850/1119hp 578/568m 474/474mv> M 17time 7070cp A rocky trail inside the Chasm You are now walking along a wide trail that steadily inclines to the west. More white cliffs rise all around you, and the rocky terrain has given way to more grasslands. The air carries with it a soft, warm sea breeze that causes the tall grasses to sway in the wind. A very gentle, peaceful feeling fills the air. [Exits: east west] (White Aura) Ivesianna is here. <850/1119hp 578/568m 474/474mv> M 17time 7070cp The Great Chasm is [KNIGHT] controlled. Players near you: <PK> Danpher A rocky trail inside the Chasm <PK> Ivesianna A rocky trail inside the Chasm Ivesianna scans all around. <850/1119hp 578/568m 474/474mv> M 17time 7070cp Affects: 2 1 20 1 Sta Mel Tru DH Spell: charge : for 0 hours Spell: pass door : for 1 hours Spell: mounted : for 57 hours <850/1119hp 578/568m 474/474mv> M 17time 7070cp murder ivesianna They aren't here. <850/1119hp 578/568m 474/474mv> M 17time 7070cp You've decided not to yell. You dodge Ivesianna's attack. You parry Ivesianna's attack. 'Durindel' the Sword of Flame adorned with a starshard sears your flesh with flames. Ivesianna's flaming bite grazes you. You are shocked by the lightning from 'Durindel' the Sword of Flame adorned with a starshard. Ivesianna's shocking bite grazes you. You can feel 'Durindel' the Sword of Flame adorned with a starshard dig into your body. Ivesianna's wrath mauls you. Ivesianna has quite a few wounds. 50-75% Danpher: [===|===|===|---] <816/1119hp 578/568m 474/474mv> M 17time 7070cp exe You execute the 'Armaggedon Smash'. Ivesianna is stunned by the shockwave. Your crush LACERATES Ivesianna! Ivesianna has quite a few wounds. 50-75% Danpher: [===|===|===|---] <816/1119hp 566/568m 474/474mv> M 17time 7066cp Your crush mauls Ivesianna. Ivesianna dodges your attack. Your crush decimates Ivesianna! Your wrath wounds Ivesianna. An ancient sceptre adorned with a starshard draws life from Ivesianna. Your life drain grazes Ivesianna. Ivesianna is shocked by the lightning from an ancient sceptre adorned with a starshard. Your shocking bite hits Ivesianna. An ancient sceptre adorned with a starshard digs into Ivesianna's body. Your wrath hits Ivesianna. You feel a rush of endorphins, numbing your pain. Ivesianna's flaming bite misses you. You dodge Ivesianna's attack. Ivesianna's flaming bite wounds you. You sidestep the attack. Your circle sidestep hits Ivesianna. Ivesianna has quite a few wounds. 50-75% Danpher: [===|===|===|---] <808/1119hp 567/568m 474/474mv> M 17time 7066cp You execute the 'Armaggedon Smash'. Your crush LACERATES Ivesianna! Your crush mauls Ivesianna. Your wrath mauls Ivesianna. You catch Ivesianna looking down! Ivesianna steps quickly out of your way ready for the dirt kicking! Predict is back up and my melee skill is still up, not good Ivesianna's counter devastates you! Ivesianna's second counter decimates you! Your wrath wounds Ivesianna. An ancient sceptre adorned with a starshard draws life from Ivesianna. Your life drain grazes Ivesianna. Ivesianna is shocked by the lightning from an ancient sceptre adorned with a starshard. Your shocking bite hits Ivesianna. An ancient sceptre adorned with a starshard digs into Ivesianna's body. Your wrath injures Ivesianna. Your steel spikes hit Ivesianna. You feel a rush of endorphins, numbing your pain. Ivesianna's flaming bite mauls you. You parry Ivesianna's attack. You dodge Ivesianna's attack. 'Durindel' the Sword of Flame adorned with a starshard sears your flesh with flames. Ivesianna's flaming bite scratches you. You are shocked by the lightning from 'Durindel' the Sword of Flame adorned with a starshard. Ivesianna's shocking bite grazes you. You can feel 'Durindel' the Sword of Flame adorned with a starshard dig into your body. Ivesianna's wrath injures you. Ivesianna has some big nasty wounds and scratches. 30-50% Danpher: [===|===|==-|---] <711/1119hp 568/568m 474/474mv> M 17time 7066cp trip Ivesianna parries your attack. You spot a lucrative opportunity! Your chest kick grazes Ivesianna. Ivesianna dodges your attack. Ivesianna parries your attack. An ancient sceptre adorned with a starshard draws life from Ivesianna. Your life drain scratches Ivesianna. Ivesianna is shocked by the lightning from an ancient sceptre adorned with a starshard. Your shocking bite hits Ivesianna. An ancient sceptre adorned with a starshard digs into Ivesianna's body. Your wrath injures Ivesianna. You feel a rush of endorphins, numbing your pain. Ivesianna's flaming bite injures you. You sidestep the attack. Your circle sidestep hits Ivesianna. You parry Ivesianna's attack. 'Durindel' the Sword of Flame adorned with a starshard sears your flesh with flames. Ivesianna's flaming bite scratches you. You are shocked by the lightning from 'Durindel' the Sword of Flame adorned with a starshard. Ivesianna's shocking bite scratches you. You can feel 'Durindel' the Sword of Flame adorned with a starshard dig into your body. Ivesianna's wrath injures you. Ivesianna has some big nasty wounds and scratches. 30-50% Danpher: [===|===|==-|---] <681/1119hp 567/568m 474/474mv> M 17time 7066cp Ivesianna has fled! <681/1119hp 567/568m 474/474mv> M 17time 7066cp e murder ivesianna But you aren't fighting anyone! <681/1119hp 567/568m 474/474mv> M 17time 7066cp where A rocky trail inside the Chasm [Exits: east west] <681/1119hp 567/568m 473/474mv> M 17time 7066cp They aren't here. <681/1119hp 567/568m 473/474mv> M 17time 7066cp e The Great Chasm is [KNIGHT] controlled. Players near you: <PK> Danpher A rocky trail inside the Chasm <PK> Ivesianna A stairway below a Castle <681/1119hp 567/568m 473/474mv> M 17time 7066cp A rocky trail inside the Chasm [Exits: north south west] [KNIGHT] [||||||](2) A mighty Fortress looms over the area. <681/1119hp 567/568m 472/474mv> M 17time 7066cp n A stairway in the Chasm [Exits: south up] A pile of goblin corpses has been dumped here. <681/1119hp 567/568m 471/474mv> M 17time 7066cp where The Great Chasm is [KNIGHT] controlled. Players near you: <PK> Danpher A stairway in the Chasm <PK> Ivesianna Before the Knight's Castle <681/1119hp 567/568m 471/474mv> M 17time 7066cp u A stairway below a Castle [Exits: up down] <681/1119hp 567/568m 470/474mv> M 17time 7066cp trap chest d With some effort you set chestbuster onto a path leading down and stand back. Time to close the battleground <681/1119hp 467/568m 470/474mv> M 17time 7066cp u af u The sun slowly disappears in the west. You are once again vulnerable to being charged. <696/1119hp 522/568m 474/474mv> M 18time 7066cp A stairway below a Castle [Exits: up down] <696/1119hp 522/568m 473/474mv> M 18time 7066cp Affects: 1 0 19 0 Sta Mel Tru DH Spell: traps : for 5 hours Spell: forms : for 0 hours Spell: pass door : for 0 hours Spell: mounted : for 56 hours <696/1119hp 522/568m 473/474mv> M 18time 7066cp u A stairway below a Castle [Exits: up down] <696/1119hp 522/568m 472/474mv> M 18time 7066cp A stairway below a Castle [Exits: north down] <696/1119hp 522/568m 471/474mv> M 18time 7066cp scan n You scan north. *** Range 2 (north) *** A bleeding demon of nexus lies in the dirt here. *** Range 3 (north) *** (White Aura) Ivesianna is here. (White Aura) A large Knight clad in armor bars the way. The Knight altar stands here. *** Range 6 (north) *** An elf apprentice is here, waiting for the council to determine his fate. <696/1119hp 522/568m 471/474mv> M 18time 7066cp stance You step out from your combat stance. **** STANCE DOWN **** <696/1119hp 522/568m 471/474mv> M 18time 7066cp stance You drop into a combat stance. <696/1119hp 497/568m 471/474mv> M 18time 7066cp n n n Nearing a Battlefield [Exits: north south] <696/1119hp 497/568m 469/474mv> M 18time 7066cp Before the Knight's Castle [Exits: north east south] A bleeding demon of nexus lies in the dirt here. <696/1119hp 497/568m 468/474mv> M 18time 7066cp Before the Knight Cabal [Exits: north south] (White Aura) Ivesianna is here. (White Aura) A large Knight clad in armor bars the way. The Knight altar stands here. You parry an armored Knight's attack. An armored Knight is in excellent condition. 100% Danpher: [===|===|==-|---] <696/1119hp 497/568m 467/474mv> M 18time 7066cp Ivesianna stops using The Ring of the Sea-Elves. Ivesianna slips the sapphire band of house Starborne on to her left finger. An armored Knight is in excellent condition. 100% Danpher: [===|===|==-|---] <696/1119hp 497/568m 467/474mv> M 18time 7066cp flee s Ivesianna lights some Magenta Leaves and smokes it. Ivesianna gets a wild look in her eyes! An armored Knight is in excellent condition. 100% Danpher: [===|===|==-|---] <696/1119hp 497/568m 467/474mv> M 18time 7066cp You retreat from combat! Before the Knight's Castle [Exits: north east south] A bleeding demon of nexus lies in the dirt here. <696/1119hp 497/568m 466/474mv> M 18time 7066cp af Affects: 6 0 19 0 Sta Mel Tru DH Spell: traps : for 5 hours Spell: forms : for 0 hours Spell: pass door : for 0 hours Spell: mounted : for 56 hours <696/1119hp 497/568m 466/474mv> M 18time 7066cp s Nearing a Battlefield [Exits: north south] <696/1119hp 497/568m 465/474mv> M 18time 7066cp where The Great Chasm is [KNIGHT] controlled. Players near you: <PK> Danpher Nearing a Battlefield <696/1119hp 497/568m 465/474mv> M 18time 7066cp af Affects: 6 0 19 0 Sta Mel Tru DH Spell: traps : for 5 hours Spell: forms : for 0 hours Spell: pass door : for 0 hours Spell: mounted : for 56 hours <696/1119hp 497/568m 465/474mv> M 18time 7066cp scan n You scan north. *** Range 1 (north) *** A bleeding demon of nexus lies in the dirt here. *** Range 2 (north) *** (White Aura) Ivesianna is here. (White Aura) A large Knight clad in armor bars the way. The Knight altar stands here. *** Range 5 (north) *** An elf apprentice is here, waiting for the council to determine his fate. <696/1119hp 497/568m 465/474mv> M 18time 7066cp af Affects: 6 0 19 0 I need melee to drop before we start again Sta Mel Tru DH Spell: traps : for 5 hours Spell: forms : for 0 hours Spell: pass door : for 0 hours Spell: mounted : for 56 hours <696/1119hp 497/568m 465/474mv> M 18time 7066cp n Before the Knight's Castle [Exits: north east south] A bleeding demon of nexus lies in the dirt here. <696/1119hp 497/568m 464/474mv> M 18time 7066cp trap anti n With some effort you set the antimagic onto a path leading north and stand back. <696/1119hp 417/568m 464/474mv> M 18time 7066cp af You've decided not to yell. You parry Ivesianna's attack. You parry Ivesianna's attack. Ivesianna's flaming bite mauls you. 'Durindel' the Sword of Flame adorned with a starshard sears your flesh with flames. Ivesianna's flaming bite scratches you. You are shocked by the lightning from 'Durindel' the Sword of Flame adorned with a starshard. Ivesianna's shocking bite grazes you. You can feel 'Durindel' the Sword of Flame adorned with a starshard dig into your body. Ivesianna's wrath grazes you. Ivesianna has quite a few wounds. 50-75% Danpher: [===|===|=--|---] <658/1119hp 417/568m 464/474mv> M 18time 7066cp Affects: 6 0 19 0 Sta Mel Tru DH Spell: traps : for 5 hours Spell: forms : for 0 hours Spell: pass door : for 0 hours Spell: mounted : for 56 hours Ivesianna has quite a few wounds. 50-75% Danpher: [===|===|=--|---] <658/1119hp 417/568m 464/474mv> M 18time 7066cp flee s You execute the 'Armaggedon Smash'. Your crush maims Ivesianna! Your crush mauls Ivesianna. Ivesianna dodges your attack. You spot a lucrative opportunity! Your chest kick grazes Ivesianna. An ancient sceptre adorned with a starshard draws life from Ivesianna. Your life drain scratches Ivesianna. Ivesianna is shocked by the lightning from an ancient sceptre adorned with a starshard. Your shocking bite grazes Ivesianna. An ancient sceptre adorned with a starshard digs into Ivesianna's body. Your wrath injures Ivesianna. Ivesianna is shocked by the lightning from "Masher," the Chieftain's Mace adorned with a starshard. Your shocking bite scratches Ivesianna. "Masher," the Chieftain's Mace adorned with a starshard digs into Ivesianna's body. Your wrath grazes Ivesianna. Your steel spikes hit Ivesianna. You sidestep the attack. Your circle sidestep grazes Ivesianna. You parry Ivesianna's attack. Ivesianna's flaming bite wounds you. 'Durindel' the Sword of Flame adorned with a starshard sears your flesh with flames. Ivesianna's flaming bite grazes you. You are shocked by the lightning from 'Durindel' the Sword of Flame adorned with a starshard. Ivesianna's shocking bite grazes you. You can feel 'Durindel' the Sword of Flame adorned with a starshard dig into your body. Ivesianna's wrath hits you. Ivesianna has quite a few wounds. 50-75% Danpher: [===|===|=--|---] <622/1119hp 416/568m 464/474mv> M 18time 7066cp You retreat from combat! Nearing a Battlefield [Exits: north south] The night has begun. You stop trying to execute forms. You will no longer melee. So close to end of the tick, I should have just stayed in combat. You feel solid again. You feel less aware of your surroundings. Ephemeral Scabbard moves into another dimension. You phase out of existence. <633/1119hp 470/568m 474/474mv> M 19time 7066cp n murder ivesianna Before the Knight's Castle [Exits: +north east south] (White Aura) Ivesianna is here. A bleeding demon of nexus lies in the dirt here. <633/1119hp 470/568m 473/474mv> M 19time 7066cp Ivesianna yells 'Help! I am being attacked by Danpher!' Ivesianna turns your attack against you. Ivesianna's counter LACERATES you! Ivesianna's second counter MUTILATES you! Ivesianna dodges your attack. Your crush mauls Ivesianna. Ivesianna parries your attack. An ancient sceptre adorned with a starshard draws life from Ivesianna. Your life drain scratches Ivesianna. Ivesianna is shocked by the lightning from an ancient sceptre adorned with a starshard. Your shocking bite hits Ivesianna. An ancient sceptre adorned with a starshard digs into Ivesianna's body. Your wrath wounds Ivesianna. Ivesianna has quite a few wounds. 50-75% Danpher: [===|===|---|---] <550/1119hp 470/568m 473/474mv> M 19time 7066cp Ivesianna parries your attack. Ivesianna parries your attack. Your crush mauls Ivesianna. You feel a rush of endorphins, numbing your pain. You parry Ivesianna's attack. You dodge Ivesianna's attack. You sidestep the attack. Your circle sidestep grazes Ivesianna. Ivesianna has quite a few wounds. 50-75% Danpher: [===|===|---|---] <552/1119hp 471/568m 473/474mv> M 19time 7066cp flee s Ivesianna's thrust wounds you. Ivesianna has quite a few wounds. 50-75% Danpher: [===|===|---|---] <535/1119hp 471/568m 473/474mv> M 19time 7066cp You retreat from combat! Nearing a Battlefield [Exits: north south] <535/1119hp 471/568m 472/474mv> M 19time 7066cp s A stairway below a Castle [Exits: north down] <535/1119hp 471/568m 471/474mv> M 19time 7066cp s Alas, you cannot go that way. <535/1119hp 471/568m 471/474mv> M 19time 7066cp get sphere scab rem masher hold sphere use sphere dual masher You get a strange gold sphere from Ephemeral Scabbard. <535/1119hp 471/568m 471/474mv> M 19time 7066cp You stop using "Masher," the Chieftain's Mace adorned with a starshard. <535/1119hp 471/568m 471/474mv> M 19time 7066cp You hold a strange gold sphere in your hand. <535/1119hp 471/568m 471/474mv> M 19time 7066cp You say 'One...' You say 'Two...' You throw a strange gold sphere then duck and cover! You say 'Five!' You create a vortex of fire, sulfur, and brimstone overhead. You don't see that here. <535/1119hp 471/568m 471/474mv> M 19time 7066cp Without cover Ivesianna is peleted with flaming debris! Ivesianna yells 'Help! I've just walked into Danpher's firestorm!' You draw your weapon. You wield the Meat Kleefer adorned with a glowing ember in your off-hand. Your Firestorm mauls Ivesianna. Your Firestorm hits Ivesianna. Ivesianna dodges your attack. Your hunger mauls Ivesianna. Ivesianna parries your attack. You feel a rush of endorphins, numbing your pain. You parry Ivesianna's attack. Ivesianna's flaming bite mauls you. You parry Ivesianna's attack. You sidestep the attack. Your circle sidestep grazes Ivesianna. Ivesianna has some big nasty wounds and scratches. 30-50% Danpher: [===|===|---|---] <516/1119hp 472/568m 471/474mv> M 19time 7066cp exe You stop using the Meat Kleefer adorned with a glowing ember. I had two weapons sheathed on purpose to stop my throws, this means auto throw is working again. You wield "Masher," the Chieftain's Mace adorned with a starshard in your off-hand. The vortex of hellfire explodes suddenly! Your Firestorm MUTILATES Ivesianna! Your crush misses Ivesianna. Ivesianna parries your attack. An ancient sceptre adorned with a starshard draws life from Ivesianna. Your life drain scratches Ivesianna. Ivesianna is shocked by the lightning from an ancient sceptre adorned with a starshard. Ivesianna has been stunned by the shock! Your shocking bite scratches Ivesianna. An ancient sceptre adorned with a starshard digs into Ivesianna's body. Your wrath hits Ivesianna. A darkstone carcass hardens as it deflects more blows! Ivesianna's flaming bite misses you. You sidestep the attack. Your circle sidestep grazes Ivesianna. Ivesianna has some big nasty wounds and scratches. 30-50% Danpher: [===|===|---|---] <518/1119hp 471/568m 471/474mv> M 19time 7066cp You execute the 'Armaggedon Smash'. Ivesianna is stunned by the shockwave. Your crush LACERATES Ivesianna! Ivesianna has some big nasty wounds and scratches. 30-50% Danpher: [===|===|---|---] <518/1119hp 459/568m 471/474mv> M 19time 7062cp The brimstone clouds begin to rain fiery hail! Your Firestorm mauls Ivesianna. Your crush mauls Ivesianna. Ivesianna dodges your attack. Your wrath misses Ivesianna. You parry Ivesianna's attack. You sidestep the attack. Your circle sidestep grazes Ivesianna. You parry Ivesianna's attack. 'Durindel' the Sword of Flame adorned with a starshard sears your flesh with flames. Ivesianna's flaming bite scratches you. You are shocked by the lightning from 'Durindel' the Sword of Flame adorned with a starshard. Ivesianna's shocking bite scratches you. You can feel 'Durindel' the Sword of Flame adorned with a starshard dig into your body. Ivesianna's wrath wounds you. Ivesianna has some big nasty wounds and scratches. 30-50% Danpher: [===|===|---|---] <492/1119hp 458/568m 471/474mv> M 19time 7062cp Your firestorm spews forth a cloud of fiery brimstone! Your Firestorm injures Ivesianna. You execute the 'Armaggedon Smash'. Ivesianna is stunned by the shockwave. Your crush LACERATES Ivesianna! Your crush misses Ivesianna. Ivesianna parries your attack. Your wrath mauls Ivesianna. You feel a rush of endorphins, numbing your pain. You dodge Ivesianna's attack. You dodge Ivesianna's attack. Ivesianna looks pretty hurt. 15-30% Danpher: [===|===|---|---] <495/1119hp 461/568m 471/474mv> M 19time 7062cp pilfer gli Your pilfer maims Ivesianna! Ivesianna looks pretty hurt. 15-30% Danpher: [===|===|---|---] <495/1119hp 461/568m 471/474mv> M 19time 7062cp The vortex of hellfire explodes suddenly! Your Firestorm MUTILATES Ivesianna! Your crush mauls Ivesianna. Ivesianna dodges your attack. An ancient sceptre adorned with a starshard draws life from Ivesianna. Your life drain scratches Ivesianna. Ivesianna is shocked by the lightning from an ancient sceptre adorned with a starshard. Your shocking bite grazes Ivesianna. An ancient sceptre adorned with a starshard digs into Ivesianna's body. Your wrath injures Ivesianna. You feel a rush of endorphins, numbing your pain. Ivesianna's flaming bite mauls you. You sidestep the attack. Your circle sidestep injures Ivesianna. Ivesianna's flaming bite wounds you. You dodge Ivesianna's attack. 'Durindel' the Sword of Flame adorned with a starshard sears your flesh with flames. Ivesianna's flaming bite scratches you. You are shocked by the lightning from 'Durindel' the Sword of Flame adorned with a starshard. Ivesianna's shocking bite grazes you. You can feel 'Durindel' the Sword of Flame adorned with a starshard dig into your body. Ivesianna's wrath injures you. Ivesianna is in awful condition. 0-15% Danpher: [===|==-|---|---] <439/1119hp 464/568m 471/474mv> M 19time 7062cp Your Firestorm hits Ivesianna. You execute the 'Armaggedon Smash'. Your crush MUTILATES Ivesianna! Ivesianna parries your attack. Your wrath mauls Ivesianna. Ivesianna dodges your attack. Ivesianna dodges your attack. You feel a rush of endorphins, numbing your pain. You parry Ivesianna's attack. You sidestep the attack. Your circle sidestep grazes Ivesianna. 'Durindel' the Sword of Flame adorned with a starshard sears your flesh with flames. Ivesianna's flaming bite scratches you. You are shocked by the lightning from 'Durindel' the Sword of Flame adorned with a starshard. Ivesianna's shocking bite grazes you. You can feel 'Durindel' the Sword of Flame adorned with a starshard dig into your body. Ivesianna's wrath hits you. Ivesianna is in awful condition. 0-15% Danpher: [===|==-|---|---] <423/1119hp 467/568m 471/474mv> M 19time 7062cp Ivesianna has fled! You throw your Iron daggers and hit Ivesianna with one of them. Ivesianna's throw LACERATES you! <374/1119hp 467/568m 471/474mv> M 19time 7062cp trip But you aren't fighting anyone! <374/1119hp 467/568m 471/474mv> M 19time 7062cp Without cover Ivesianna is peleted with flaming debris! Ivesianna yells 'Help! I've just walked into Danpher's firestorm!' Your Firestorm MUTILATES Ivesianna! Ivesianna is in awful condition. 0-15% Danpher: [===|=--|---|---] <374/1119hp 467/568m 471/474mv> M 19time 7062cp Your Firestorm hits Ivesianna. Your crush mauls Ivesianna. Ivesianna suddenly spins about, her back against your chest! Ivesianna's deathstrike === DISINTEGRATES === her! Ivesianna's deathstrike === DISINTEGRATES === you! You sure are BLEEDING! You flee from combat! Your attention diverted, the firestorm collapses. Nearing a Battlefield [Exits: north south] You receive 470 experience points. [GLADIATOR]: 'Danpher has triumphed over Ivesianna!' You have gained 120 blades in service of GLADIATOR. You hear someone's death cry. <188/1119hp 467/568m 470/474mv> M 19time 7182cp af Affects: 4 - 17 - Sta Mel Tru DH Spell: forms : for 0 hours Spell: barrier : modifies ac by -60 for 4 hours Spell: pass door : for 12 hours Spell: traps : for 3 hours Spell: mounted : for 54 hours  
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