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Necro Spell

Level 50: summon army 250 mana
SUMMON ARMY
Syntax: cast 'summon army'
At the peak of its training, the necromancer has come to almost rely on their litter
of walking dead. To be seperated from its family leaves the necromancer feeling 
almost as naked as a newborn child.
Having felt the cold hard loss of many of their guildsmen, the elder necromancers 
devised a ritual to ensure their pets would not be lost to some 
fool earthquake. Summong their army requires a deal of their mental force
and cannot be done anymore than once a week.

Necromancers gain a HUGE powerspike due to their zombies. With such a spell you allow them to easily keep it. I personally, don't think they need anything more.

This doesn't sway their power in any way. It just makes it so they don't get screwed by a shift. Give a long timer so they can't just flee away from every fight and summon their army back. It's design should be to save them from something ridiculous happening.

No.

Summoning Zombies is a classic counter to Necromancers.

I don't want Necros to start running the moment I summon a Zombie and use that spell.

Perhaps a Ritual(skill).

With huge Lag. To prevent abuse. And a cooldown of 250 hours.

I say move them down to two Zombies and take away the bashing. HA!