Aabahran

Aabahran the Forsaken Lands

A text game of role-play and player combat. It has run since 2000.

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play.theforsakenlands.com 1848

Use this address in any MUD client. How to connect

Right now in Aabahran

Day 4 of Chaos, year 3207

Hour 9, in the fall. See the calendar

Start playing

  1. 1

    Connect

    Play in your browser, or use the address above in a MUD client.

    Play in your browser
  2. 2

    Make an account

    The game asks you for an account name and a password. One account holds all of your characters.

    How to connect
  3. 3

    Make a character

    You pick a race, a class and an alignment. You can plan the character here before you make it in the game.

    Plan a character
The Season of Crafting is live.See the professions

Recent changes

All changes

3 November

  • Game

    Weather lines are shorter and plainer, and the weather command, look sky and the prompt use the same words.

  • Game

    The lines for sunrise, sunset and the time of day come only when you are outside.

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    Look sky now shows the weather at night too, and look moons says how full each moon is.

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    The first time you meet mud, ice, a blizzard, a sandstorm or fog after you log in, the game tells you what it does.

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    A room with two kinds of weather, such as a blizzard on ice, now shows both.

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    Mud, ice and blizzards now follow the temperature the weather command shows, so sleet no longer turns mountain ground to mud.

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    Call lightning, thunder storm and jet steam follow that temperature too, so call lightning and thunder storm need rain or a thunderstorm.

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    Moon lines now say what each moon does to you, and your score sheet says the same.

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    Rooms show their day description, and vampires burn, from 7am until the sun sets at 6pm.

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    Control weather tells you in plain words how the weather changed, and when someone undoes your work.

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    A storm's lightning no longer reads as your own spell, and sear now shows the room its beam.

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    Glowing fungus bait now says it draws fish only at night.

30 October

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    Capacity and max weight on containers are clearer when identified.

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    Miners and woodcutters can now work plain mineral veins and plain trees for first-tier goods.

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    Plain veins and trees now name what you got, and bards get it in hand instead of on the ground.

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    Gathering names every extra piece, strip of bark, rare find, lockbox and sown herb, and says when a vein or tree is used up.

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    Butchering names each cut, and steaks cut without the trade go into your hands.

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    Gathering and butchering refusals say which rank, tool or trade you need.

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    Crafts now name the materials they used.

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    Crafted goods a trade pack takes go into the pack, and a piece you can't carry falls at your feet.

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    Dye, rework, engrave, socket and livery tell you to take off gear you are using first.

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    The master work limit says plainly that two trades is the limit, and when a finished piece didn't count.

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    Herb seeds have clearer names.

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    Crafts take a material you name, such as craft cap rawhide or craft breastplate iron.

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    Crafts use goods in your open trade packs, and tell you when the pack holding them is closed.

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    Smelting, distilling and cooking name what goes in, and when the work is lost they say why and what was lost.

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    Trying an exit that isn't there no longer ruins smelting, distilling, cooking or fishing.

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    Cook finds the fire in the room by itself, so cook deer spearmint works.

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    Reworked pieces are named before and after, with the grade word of their new metal.

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    Bows, arrows, disenchanted essence and steeped tea are named when you make them.

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    Crafting refusals say plainly which rank, tool or material you need.

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    A cloak of legend now needs prime dragon hide, and a robe of state needs lustrous starweave.

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    Great scrolls, lasting glyphs, focus draughts and tool marks now need flawless gem dust.

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    Flawless gem dust now gives a researched glyph its stronger bonus, and a glyph or scroll made with flawless dust from a legendary stone counts as master work.

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    Starweave now shows a grade word like other cloth.

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    Bazaar commissions now ask for a grade by its word, such as tempered or supple (see HELP BAZAAR).

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    Examine and identify now show a herb's tier, and a moonlit herb says it steeps one tier higher.

29 October

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    Reverse time no longer makes well fed or a working supper last longer.

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    Anointed weapons of Combat and Mystic paladins no longer also harden their defenses in battle.

28 October

  • Game

    Cooks who use lore on a dish made at or below their level now learn everything identify would show.

  • Game

    Identify now shows what a cooked dish or a pot of steeped tea does when you eat or drink it, and lore shows part of it.

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    Iggilwiv now drops rank 90 scraps and Order rank 95 scraps, and both drop pages more often.

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    The cabal promotion clock no longer reads an hour short.

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    The game now tells you when your tool is a masterwork tool and not a master's tool.

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    Master's places now find a master's tool that you keep in your tool roll.

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    A master's place now tells you when it has nothing left to teach you.

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    Bazaar commissions can now ask for a master's tool (see HELP BAZAAR).

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    A master's tool now meets any grade a commission asks for, as long as it has its full edge.

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    Bazaar show now includes the edge of a master's tool and any enchanter's mark.

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    An empty pot of steeped tea has the container's own name again.

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    You can no longer fill or pour into a pot that still holds steeped tea.

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    Most seated pieces of plate and leather now come out a little stronger.

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    Every seated piece of armor now comes out with room for a cut health, armor, mana, hitroll or damroll stone.

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    Flawless stones and stones that improve saves now fit fewer seated pieces of plate and leather.

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    Elaris, enchanter of the Fae, now turns a magic item into arcane essence for 500 gold, at the grade an enchanter gets (see HELP HIRE).

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    You can no longer disenchant a cut gem.

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    Disenchant now refuses a container that holds items, so you do not lose them.

  • Wiki

    Masters Work

    Erelei

27 October

  • Game

    A glyph that fades on worn gear can leave a settled mark of half its strength, if the piece has room for it (see HELP GLYPH).

  • Game

    Smiths, leatherworkers and tailors can now craft munition armor, plain work that is never rare (see HELP CRAFT).

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    Jewelers can now socket rare crafted armor at a rank of half its level, and the chisel never ruins it.

  • Game

    Haste, frenzy, sanctuary and heal no longer reach a dish or a pot of tea.

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    The herbs in a meal or a tea now have no effect on members of a cabal that refuses magic.

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    Cooking now teaches when the meal is done, not when you start it.

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    Alchemists can now distill foraged herbs of tiers 1 to 5 at any rank, and the bottle is as strong as their rank allows.

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    Shop stock now teaches a little, up to ten pieces in each trade a day.

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    Enchanters can now disenchant up to ten pieces of shop stock a day, and the essence keeps the shop mark.

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    Disenchanting a stronger item now teaches an enchanter more.

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    Imbue now finds arcane essence in your open bags.

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    Jewelers can imbue gems with their own gem dust at full strength, two gems a day (see HELP IMBUE).

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    Gem dust no longer turns armor and save virtues backwards, and you can imbue an affected gem again to fix it.

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    Plain amulets, bracelets, earrings, diadems and torcs now keep an open seat for a stone.

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    A strong stone set in a jeweler's piece makes it rare, the same as at the bench.

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    Jewelers with no ingot can work three pieces of the same ore together for the full metal.

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    The brokers now put up small lots of trade goods each day, and answer wants that nobody fills within a day (see HELP BAZAAR).

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    At login the broker tells you when a buyer wants goods you carry.

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    Abandoning a trade now sets it aside, and you get your rank back if you swear to it again (see HELP ABANDON).

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    Trades you abandoned before this change come back to the guild book too.

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    Master work no longer makes you wait between works, and each work teaches a smaller amount instead (see HELP MASTER WORK).

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    Type profession ledger to see how close each of your trades is to its next rank.

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    Profession <trade> now shows the rank where each master work stops teaching and how much it teaches each time.

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    Masters now get a message when they kill a boss whose page someone else already took.

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    Clients that use GMCP can now read your master work progress.

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    The trades sheet no longer shows a cap of 100 for trades still below 80.

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    Master's pages now teach new works to tailors too (see HELP TAILORING).

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    Master's pages now teach new works to enchanters too (see HELP ENCHANTING).