Aabahran

Aabahran the Forsaken Lands

A text game of role-play and player combat. It has run since 2000.

1 player is online now

Play in your browser
play.theforsakenlands.com 1848

Use this address in any MUD client. How to connect

Right now in Aabahran

Day 39 of Death, year 3204

Hour 3, in the deep winter. See the calendar

Start playing

  1. 1

    Connect

    Play in your browser, or use the address above in a MUD client.

    Play in your browser
  2. 2

    Make an account

    The game asks you for an account name and a password. One account holds all of your characters.

    How to connect
  3. 3

    Make a character

    You pick a race, a class and an alignment. You can plan the character here before you make it in the game.

    Plan a character
The Season of Crafting is live.See the professions

Recent changes

All changes

26 October

  • Game

    Most lockboxes now hold a few pieces of ore, lumber, herbs, cloth or hide.

  • Game

    Stow all puts away every item it should, not just the first one.

  • Game

    The bazaar takes commissions for crafted work (see HELP BAZAAR).

  • Game

    Master work is open, and HELP MASTER WORK explains how a trade earns ranks 81 to 100.

    • Bosses in the end game areas carry master's pages, plans and scraps of pages.
    • Four scraps of the same rank make a page.
    • Exploring an entire end game area gives a scrap once for each character, and if you explored one before, you get its scrap at your next login.
    • Beautifully engraved lockboxes sometimes hold a scrap of a master's page.
    • A trainer can tell a crafter of rank 80 where to find a page they have not read (see HELP APPRENTICE).
    • Trainers post orders for master work and pay gold for it.
    • Some end game areas now hold deep seams, deep pockets, old growth and wild gardens.
    • Fishers with a master's rod can fish the deep water in some end game areas.
    • From rank 81, gatherers sometimes find rare items or a weathered chart that leads to a cache (see HELP DIG).
    • Gatherers of rank 82 can survey an area, and at rank 90 they sense when an area holds master work.
    • At rank 88, woodcutters can tap trees for resin, fishers can bait the hook and butchers take horn.
    • Some bosses carry a master's cut, such as a hydra's heart, and a butcher with a master's knife can take it.
    • Woodcutters of rank 90 can chop wood from some great beasts, and fishers of rank 92 can play a fish on the line.
    • From rank 80, fishers find beautifully engraved lockboxes more often as their rank climbs.
    • At rank 95, miners sometimes find a vein open again after its last ore, herbalists can sow herbs, and fishers with a deepwater rod can raise a sea beast.
    • Master's pages teach new works to smiths, leatherworkers, fletchers, jewelers, alchemists and cooks.
    • From rank 84, crafters make finer work as their rank climbs.
    • At rank 82, most crafters learn more about their trade's goods when they examine them, and cooks read a dish's infusions and how long it keeps.
    • Smiths of rank 80 can forge master tools from plans, and a tempering kit adds edge to a master tool.
    • Smiths of rank 80 can smelt tier 6 metal with master's tongs, fold metal at rank 85 and temper a weapon or armor to purpose at rank 88.
    • Smiths can make arrowheads and crossbow locks for fletchers.
    • At rank 90, masters can make named tools (see HELP NAMED TOOLS).
    • Fletchers can make a master's rod and coils of master's line.
    • With a master's knife, fletchers of rank 80 can string a bow or a crossbow with giant's sinew or set a heartwood core in it.
    • Tailors can work starweave, the tier 6 cloth that herbalists find in wild gardens.
    • Five tier 6 herbs grow in wild gardens, and each one puts two spells in a bottle or a dish.
    • A cook of rank 80 makes dishes that do not spoil.
    • From rank 90, alchemists can do the great work (see HELP TRANSMUTE).
    • At rank 90, jewelers can cleave a legendary stone, and leatherworkers can make waxed boots and cloaks against the weather.
    • At rank 95, jewelers can force a ring's setting.
    • Most trades have a grand work or a grand find at rank 95 (see HELP GRAND WORKS), and the game announces the first of each to every player.
    • Rank 100 in a trade makes you a grandmaster.
    • There are now 300 true names for godforged weapons.

25 October

24 October

20 October

  • Game

    Stow works with tools and charts now.

19 October

  • Game

    New command, make. If you lose the tool your trade works with, you can make a basic one by hand, like a stone pick or a bone needle. Type make to see the tools you can make. It takes no materials and works only when you have none of that kind.