Aabahran

Aabahran the Forsaken Lands

A text game of role-play and player combat. It has run since 2000.

3 players are online now

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play.theforsakenlands.com 1848

Use this address in any MUD client. How to connect

Right now in Aabahran

Day 50 of Nature, year 3205

Hour 11, in the summer peak. See the calendar

Start playing

  1. 1

    Connect

    Play in your browser, or use the address above in a MUD client.

    Play in your browser
  2. 2

    Make an account

    The game asks you for an account name and a password. One account holds all of your characters.

    How to connect
  3. 3

    Make a character

    You pick a race, a class and an alignment. You can plan the character here before you make it in the game.

    Plan a character
The Season of Crafting is live.See the professions

Recent changes

All changes

28 October

  • Game

    Identify now shows what a cooked dish or a pot of steeped tea does when you eat or drink it, and lore shows part of it.

  • Game

    Iggilwiv now drops rank 90 scraps and Order rank 95 scraps, and both drop pages more often.

  • Game

    The cabal promotion clock no longer reads an hour short.

  • Game

    The game now tells you when your tool is a masterwork tool and not a master's tool.

  • Game

    Master's places now find a master's tool that you keep in your tool roll.

  • Game

    A master's place now tells you when it has nothing left to teach you.

  • Game

    Bazaar commissions can now ask for a master's tool (see HELP BAZAAR).

  • Game

    A master's tool now meets any grade a commission asks for, as long as it has its full edge.

  • Game

    Bazaar show now includes the edge of a master's tool and any enchanter's mark.

  • Game

    An empty pot of steeped tea has the container's own name again.

  • Game

    You can no longer fill or pour into a pot that still holds steeped tea.

  • Game

    Most seated pieces of plate and leather now come out a little stronger.

  • Game

    Every seated piece of armor now comes out with room for a cut health, armor, mana, hitroll or damroll stone.

  • Game

    Flawless stones and stones that improve saves now fit fewer seated pieces of plate and leather.

  • Game

    Elaris, enchanter of the Fae, now turns a magic item into arcane essence for 500 gold, at the grade an enchanter gets (see HELP HIRE).

  • Game

    You can no longer disenchant a cut gem.

  • Game

    Disenchant now refuses a container that holds items, so you do not lose them.

  • Wiki

    Masters Work

    Erelei

27 October

  • Game

    A glyph that fades on worn gear can leave a settled mark of half its strength, if the piece has room for it (see HELP GLYPH).

  • Game

    Smiths, leatherworkers and tailors can now craft munition armor, plain work that is never rare (see HELP CRAFT).

  • Game

    Jewelers can now socket rare crafted armor at a rank of half its level, and the chisel never ruins it.

  • Game

    Haste, frenzy, sanctuary and heal no longer reach a dish or a pot of tea.

  • Game

    The herbs in a meal or a tea now have no effect on members of a cabal that refuses magic.

  • Game

    Cooking now teaches when the meal is done, not when you start it.

  • Game

    Alchemists can now distill foraged herbs of tiers 1 to 5 at any rank, and the bottle is as strong as their rank allows.

  • Game

    Shop stock now teaches a little, up to ten pieces in each trade a day.

  • Game

    Enchanters can now disenchant up to ten pieces of shop stock a day, and the essence keeps the shop mark.

  • Game

    Disenchanting a stronger item now teaches an enchanter more.

  • Game

    Imbue now finds arcane essence in your open bags.

  • Game

    Jewelers can imbue gems with their own gem dust at full strength, two gems a day (see HELP IMBUE).

  • Game

    Gem dust no longer turns armor and save virtues backwards, and you can imbue an affected gem again to fix it.

  • Game

    Plain amulets, bracelets, earrings, diadems and torcs now keep an open seat for a stone.

  • Game

    A strong stone set in a jeweler's piece makes it rare, the same as at the bench.

  • Game

    Jewelers with no ingot can work three pieces of the same ore together for the full metal.

  • Game

    The brokers now put up small lots of trade goods each day, and answer wants that nobody fills within a day (see HELP BAZAAR).

  • Game

    At login the broker tells you when a buyer wants goods you carry.

  • Game

    Abandoning a trade now sets it aside, and you get your rank back if you swear to it again (see HELP ABANDON).

  • Game

    Trades you abandoned before this change come back to the guild book too.

  • Game

    Master work no longer makes you wait between works, and each work teaches a smaller amount instead (see HELP MASTER WORK).

  • Game

    Type profession ledger to see how close each of your trades is to its next rank.

  • Game

    Profession <trade> now shows the rank where each master work stops teaching and how much it teaches each time.

  • Game

    Masters now get a message when they kill a boss whose page someone else already took.

  • Game

    Clients that use GMCP can now read your master work progress.

  • Game

    The trades sheet no longer shows a cap of 100 for trades still below 80.

  • Game

    Master's pages now teach new works to tailors too (see HELP TAILORING).

  • Game

    Master's pages now teach new works to enchanters too (see HELP ENCHANTING).

26 October

  • Game

    Most lockboxes now hold a few pieces of ore, lumber, herbs, cloth or hide.

  • Game

    Stow all puts away every item it should, not just the first one.

  • Game

    The bazaar takes commissions for crafted work (see HELP BAZAAR).

  • Game

    Master work is open, and HELP MASTER WORK explains how a trade earns ranks 81 to 100.

    • Bosses in the end game areas carry master's pages, plans and scraps of pages.
    • Four scraps of the same rank make a page.
    • Exploring an entire end game area gives a scrap once for each character, and if you explored one before, you get its scrap at your next login.
    • Beautifully engraved lockboxes sometimes hold a scrap of a master's page.
    • A trainer can tell a crafter of rank 80 where to find a page they have not read (see HELP APPRENTICE).
    • Trainers post orders for master work and pay gold for it.
    • Some end game areas now hold deep seams, deep pockets, old growth and wild gardens.
    • Fishers with a master's rod can fish the deep water in some end game areas.
    • From rank 81, gatherers sometimes find rare items or a weathered chart that leads to a cache (see HELP DIG).
    • Gatherers of rank 82 can survey an area, and at rank 90 they sense when an area holds master work.
    • At rank 88, woodcutters can tap trees for resin, fishers can bait the hook and butchers take horn.
    • Some bosses carry a master's cut, such as a hydra's heart, and a butcher with a master's knife can take it.
    • Woodcutters of rank 90 can chop wood from some great beasts, and fishers of rank 92 can play a fish on the line.
    • From rank 80, fishers find beautifully engraved lockboxes more often as their rank climbs.
    • At rank 95, miners sometimes find a vein open again after its last ore, herbalists can sow herbs, and fishers with a deepwater rod can raise a sea beast.
    • Master's pages teach new works to smiths, leatherworkers, fletchers, jewelers, alchemists and cooks.
    • From rank 84, crafters make finer work as their rank climbs.
    • At rank 82, most crafters learn more about their trade's goods when they examine them, and cooks read a dish's infusions and how long it keeps.
    • Smiths of rank 80 can forge master tools from plans, and a tempering kit adds edge to a master tool.
    • Smiths of rank 80 can smelt tier 6 metal with master's tongs, fold metal at rank 85 and temper a weapon or armor to purpose at rank 88.
    • Smiths can make arrowheads and crossbow locks for fletchers.
    • At rank 90, masters can make named tools (see HELP NAMED TOOLS).
    • Fletchers can make a master's rod and coils of master's line.
    • With a master's knife, fletchers of rank 80 can string a bow or a crossbow with giant's sinew or set a heartwood core in it.
    • Tailors can work starweave, the tier 6 cloth that herbalists find in wild gardens.
    • Five tier 6 herbs grow in wild gardens, and each one puts two spells in a bottle or a dish.
    • A cook of rank 80 makes dishes that do not spoil.
    • From rank 90, alchemists can do the great work (see HELP TRANSMUTE).
    • At rank 90, jewelers can cleave a legendary stone, and leatherworkers can make waxed boots and cloaks against the weather.
    • At rank 95, jewelers can force a ring's setting.
    • Most trades have a grand work or a grand find at rank 95 (see HELP GRAND WORKS), and the game announces the first of each to every player.
    • Rank 100 in a trade makes you a grandmaster.
    • There are now 300 true names for godforged weapons.

25 October

24 October