Aabahran the Forsaken Lands
A text game of role-play and player combat. It has run since 2000.
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play.theforsakenlands.com 1848Use this address in any MUD client. How to connect
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1
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The game asks you for an account name and a password. One account holds all of your characters.
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You pick a race, a class and an alignment. You can plan the character here before you make it in the game.
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Cabals
All cabalsRecent changes
All changes3 November
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Game
Weather lines are shorter and plainer, and the weather command, look sky and the prompt use the same words.
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The lines for sunrise, sunset and the time of day come only when you are outside.
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Look sky now shows the weather at night too, and look moons says how full each moon is.
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The first time you meet mud, ice, a blizzard, a sandstorm or fog after you log in, the game tells you what it does.
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A room with two kinds of weather, such as a blizzard on ice, now shows both.
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Mud, ice and blizzards now follow the temperature the weather command shows, so sleet no longer turns mountain ground to mud.
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Call lightning, thunder storm and jet steam follow that temperature too, so call lightning and thunder storm need rain or a thunderstorm.
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Moon lines now say what each moon does to you, and your score sheet says the same.
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Rooms show their day description, and vampires burn, from 7am until the sun sets at 6pm.
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Control weather tells you in plain words how the weather changed, and when someone undoes your work.
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A storm's lightning no longer reads as your own spell, and sear now shows the room its beam.
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Glowing fungus bait now says it draws fish only at night.
30 October
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Capacity and max weight on containers are clearer when identified.
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Miners and woodcutters can now work plain mineral veins and plain trees for first-tier goods.
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Plain veins and trees now name what you got, and bards get it in hand instead of on the ground.
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Gathering names every extra piece, strip of bark, rare find, lockbox and sown herb, and says when a vein or tree is used up.
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Butchering names each cut, and steaks cut without the trade go into your hands.
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Gathering and butchering refusals say which rank, tool or trade you need.
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Crafts now name the materials they used.
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Crafted goods a trade pack takes go into the pack, and a piece you can't carry falls at your feet.
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Dye, rework, engrave, socket and livery tell you to take off gear you are using first.
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The master work limit says plainly that two trades is the limit, and when a finished piece didn't count.
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Herb seeds have clearer names.
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Crafts take a material you name, such as craft cap rawhide or craft breastplate iron.
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Crafts use goods in your open trade packs, and tell you when the pack holding them is closed.
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Smelting, distilling and cooking name what goes in, and when the work is lost they say why and what was lost.
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Trying an exit that isn't there no longer ruins smelting, distilling, cooking or fishing.
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Cook finds the fire in the room by itself, so cook deer spearmint works.
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Reworked pieces are named before and after, with the grade word of their new metal.
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Bows, arrows, disenchanted essence and steeped tea are named when you make them.
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Crafting refusals say plainly which rank, tool or material you need.
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A cloak of legend now needs prime dragon hide, and a robe of state needs lustrous starweave.
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Great scrolls, lasting glyphs, focus draughts and tool marks now need flawless gem dust.
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Flawless gem dust now gives a researched glyph its stronger bonus, and a glyph or scroll made with flawless dust from a legendary stone counts as master work.
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Starweave now shows a grade word like other cloth.
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Bazaar commissions now ask for a grade by its word, such as tempered or supple (see HELP BAZAAR).
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Examine and identify now show a herb's tier, and a moonlit herb says it steeps one tier higher.
29 October
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Reverse time no longer makes well fed or a working supper last longer.
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Anointed weapons of Combat and Mystic paladins no longer also harden their defenses in battle.
28 October
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Cooks who use lore on a dish made at or below their level now learn everything identify would show.
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Identify now shows what a cooked dish or a pot of steeped tea does when you eat or drink it, and lore shows part of it.
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Iggilwiv now drops rank 90 scraps and Order rank 95 scraps, and both drop pages more often.
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The cabal promotion clock no longer reads an hour short.
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The game now tells you when your tool is a masterwork tool and not a master's tool.
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Master's places now find a master's tool that you keep in your tool roll.
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A master's place now tells you when it has nothing left to teach you.
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Bazaar commissions can now ask for a master's tool (see HELP BAZAAR).
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A master's tool now meets any grade a commission asks for, as long as it has its full edge.
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Bazaar show now includes the edge of a master's tool and any enchanter's mark.
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An empty pot of steeped tea has the container's own name again.
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You can no longer fill or pour into a pot that still holds steeped tea.
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Most seated pieces of plate and leather now come out a little stronger.
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Every seated piece of armor now comes out with room for a cut health, armor, mana, hitroll or damroll stone.
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Flawless stones and stones that improve saves now fit fewer seated pieces of plate and leather.
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Elaris, enchanter of the Fae, now turns a magic item into arcane essence for 500 gold, at the grade an enchanter gets (see HELP HIRE).
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You can no longer disenchant a cut gem.
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Disenchant now refuses a container that holds items, so you do not lose them.
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27 October
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Game
A glyph that fades on worn gear can leave a settled mark of half its strength, if the piece has room for it (see HELP GLYPH).
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Smiths, leatherworkers and tailors can now craft munition armor, plain work that is never rare (see HELP CRAFT).
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Jewelers can now socket rare crafted armor at a rank of half its level, and the chisel never ruins it.
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Haste, frenzy, sanctuary and heal no longer reach a dish or a pot of tea.
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The herbs in a meal or a tea now have no effect on members of a cabal that refuses magic.
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Cooking now teaches when the meal is done, not when you start it.
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Alchemists can now distill foraged herbs of tiers 1 to 5 at any rank, and the bottle is as strong as their rank allows.
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Shop stock now teaches a little, up to ten pieces in each trade a day.
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Enchanters can now disenchant up to ten pieces of shop stock a day, and the essence keeps the shop mark.
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Disenchanting a stronger item now teaches an enchanter more.
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Imbue now finds arcane essence in your open bags.
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Jewelers can imbue gems with their own gem dust at full strength, two gems a day (see HELP IMBUE).
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Gem dust no longer turns armor and save virtues backwards, and you can imbue an affected gem again to fix it.
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Plain amulets, bracelets, earrings, diadems and torcs now keep an open seat for a stone.
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A strong stone set in a jeweler's piece makes it rare, the same as at the bench.
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Jewelers with no ingot can work three pieces of the same ore together for the full metal.
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The brokers now put up small lots of trade goods each day, and answer wants that nobody fills within a day (see HELP BAZAAR).
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At login the broker tells you when a buyer wants goods you carry.
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Abandoning a trade now sets it aside, and you get your rank back if you swear to it again (see HELP ABANDON).
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Trades you abandoned before this change come back to the guild book too.
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Master work no longer makes you wait between works, and each work teaches a smaller amount instead (see HELP MASTER WORK).
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Type profession ledger to see how close each of your trades is to its next rank.
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Profession <trade> now shows the rank where each master work stops teaching and how much it teaches each time.
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Masters now get a message when they kill a boss whose page someone else already took.
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Clients that use GMCP can now read your master work progress.
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The trades sheet no longer shows a cap of 100 for trades still below 80.
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Master's pages now teach new works to tailors too (see HELP TAILORING).
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Master's pages now teach new works to enchanters too (see HELP ENCHANTING).
Aabahran