Aabahran

Aabahran the Forsaken Lands

A text game of role-play and player combat. It has run since 2000.

1 player is online now

Play in your browser
play.theforsakenlands.com 1848

Use this address in any MUD client. How to connect

Right now in Aabahran

Day 1 of Death, year 3210

Hour 16, in the fall. See the calendar

Start playing

  1. 1

    Connect

    Play in your browser, or use the address above in a MUD client.

    Play in your browser
  2. 2

    Make an account

    The game asks you for an account name and a password. One account holds all of your characters.

    How to connect
  3. 3

    Make a character

    You pick a race, a class and an alignment. You can plan the character here before you make it in the game.

    Plan a character
The Season of Crafting is live.See the professions

Recent changes

All changes

13 November

  • Game

    Poison from an alchemist's vial now fades from a weapon a little each time it strikes.

  • Game

    Poison from an alchemist's vial on a rogue's weapon now also fades with time, as it does for every other class.

  • Game

    Envenom no longer gives a lucky thrower a coat of poison that lasts only one hit.

  • Game

    Thrown weapons made of a material like fire, ice or silver now hit with that material's damage when the target is vulnerable to it.

  • Game

    Shurikens, knives, daggers, cards and darts that you make from a rare item now always hit with its material's damage when that material is magic, such as fire, ice or shadow.

12 November

  • Game

    When you try to steep into an object that's not going to work, the game explains why now. Also, steep will work if either argument is an herb and water container.

11 November

  • Game

    The quest travel bonus works now. A quest that sends you far from the quest giver gives more cabal points.

10 November

9 November

  • Game

    Saving, quitting, logging in and bazaar trades are quicker.

  • Game

    Material damage is considered physical damage, now, rather than magical.