. . /\ . . . /\ / \ /\ . /\ . /\ / \/ / \ . /\ / \ . /\ / \/ . / \ /\ / \/ . \ . /\ / \/ ./\ / \/ \/ /\ \ . /\ / \//\/ \ / \/ / \/ \ \ /\/ \/ / \/ \/ / \/ \ ══/ \/══════/═══ A a b a h r a n ════/══════\/════════════\══T H E F O R S A K E N L A N D S online · 2 playing · up 5h 36m Abandon hope, all ye who enter here; who goes there? enter · create · help · disconnect _
Three cataclysms broke the land of Aabahran. Demons poured through rifts, the dead rose from the Pillar of Souls, and civilization retreated to its last stronghold. What remains is a world of ruins and warring factions, where every road leads somewhere dangerous.
Combat plays out in real time. You interrupt spells with a well placed dirt kick, land a bash to knock your opponent off balance, or flee into the wilderness when the odds turn against you. Every fight has consequences. Death means something here.
Pick from over twenty classes across four guilds. Swear loyalty to a cabal, betray one, or walk alone. Your reputation follows you. The politics, the alliances, and the grudges are all driven by the players around you.
Factions that shape the fate of the world.
Sworn protectors of the realm who answer every threat with steel and conviction.
Enforcers of law who hold order above all else, judging the guilty without mercy.
Wielders of forbidden knowledge who guard the arcane secrets of Aabahran.
Warriors forged in battle who respect nothing but raw strength and conquest.
Rogues, spies, and assassins who operate from the shadows for profit and power.
Scholars who pursue knowledge at any cost, hoarding the world's deepest secrets.
Bards and messengers who carry the songs and histories of a broken world.
Silent guardians of the wild who protect the natural order from corruption.