I have often wondered why when we think of races for neutrals our minds immediately search the forests. It seems to me that neutral equals balance, and therefor, could just as easily be something that climbed out of a city sewer, a landfill, or even a desert. It was this avenue of thinking that caused me to consider the oft overlooked and in no way original idea of bugs. Keep in mind that insects have a far greater concept of community than most of what we would consider to be civilized races and need not be exclusively chaotic or lawful.
Dungeons and Dragons offered several varieties of bug-like humanoids, and we have nothing of the sort as an optional race in FL. Creatures like the Thri Kreen, or the Umber Hulk. Since the Umber Hulk found existence with the revamping of rangers a few years back I thought I would explore the Idea of Thri Kreens as a neutral race. Here are some of the Ideas I have considered;
The Thri Kreen resemble a praying mantis in many ways. Two powerfully built legs support a somewhat fragile torso which bares four arms. The two upper arms appear stronger than the two lower arms, however, the Thri Kreen have adapted to using all four in battle. The two primary functions of their "extra" arms are not accessible until late in their careers. The first(quickclaw) would be a single unarmed attack each round in addition to the weapon/weapons wielded in the primary arms. The second would be the ability to effectively powergrip a two-handed weapon by placing all four hands around its shaft. These two abilities can not be used together as one would have to release the shaft of the weapon in order to achieve an extra strike. I would also recommend that these creatures receive telepathy in place of vocal chords. I believe they should be vulnerable to both bludgeoning weapons and poison attacks.
Statistically as follows;
Str 21 (Insects are very strong, these are
Int 17
Wis 20 (Having existed for centuries without detection, they have proven to be wise)
Dex 22 (Fast and Agile the Thri Kreen epitomize balance)
Con 17 (Due to their bludgeoning/poison vulnerability the race appears less resilient)
Infravision Immunity(cold blooded like sliths)
Infravision
+50 movement at level one, +5 movement/level (bugs move very quickly on foot, and I think we should cause mounts to refuse to let them ride)
Level 40 : Power rip/Quickclaw
Classes: Warrior, Blademaster
Exp Cost: 200
Please, share your thoughts and suggestions.