A post I recently made on Zro's recent semi-goodbye thread got me thinking along these lines... I think we need to figure out ways to vastly improve interactions with mobs in FL, most importantly because I think it'd be a great way to keep new players interested despite the obvious lack of other players to regularly interact with. I think we need more interesting and in-depth mob quests, and I think we need these quests to have lasting impacts in the world so that people see actual results of their actions rather than just being sent to kill some random mob, being given gold and exp, and then being sent to do that same thing again and again and again.
Some ideas I've been toying around with a little bit:
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Give guilds various rewards based on how often members are fulfilling guild quests. Say, if you complete five guild quests in a single log-in, you gain an exp bonus, or a bonus on future expgain for the remainder of your login, or the invoker guild gets a +1 bonus to spell level if their members complete 50 guild quests in a week, etc.
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Quests that have definitive results in the game world. Do quests for a shopkeeper, earn permanent discounts at his store. Do quests for a city official, the city has extra guards for a while - conversely, do quests for a Syndicate mob, and city guards are fewer in number for a while, or take longer to repop, etc. Lots of possibilities here.
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More quests along the Dragon Slayer or newbie quests line, but particularly aimed at the 15-40 range. Lots of exp bonuses, preferably some eq bonuses as well... we want people to want to do these quests because they're fun to do and worth the reward, not just because they're powergaming for Master Questor.
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RP-oriented guild quests. Quests with multiple-choice answers for people of different temperaments, that turn out in different ways and reward you differently for having completed them in varying ways. They could be based along how certain qraces/qclasses have quests built for them, but reward them no matter the answer picked - just reward them in different ways (but make sure it's an actual reward - I honestly hate that the tarot card quest and dartboard can kill you so easily, and to newer people, that they do this can be very much an unexpected and undesired experience).
