I think clans should be more than a waiting room for cabals, and could allow people a place they could thrive without having to join a cabal and get all 'bloodthirsty'. There's really no other way to play a caballed character without putting PK before RP which I believe slightly deteriorates from the overall environment. So with some brainstorming I have come up with a few ideas.
Implementing a few changes to clans could bring another aspect to the game and allow people to have a more enriching experience.
I propose that since nearly all clan-halls have a quartermaster or arms room type space, that we place a vendor there who sells customized equipment to the clan that is similar in grade to tainted/mithril with responsible level limits(not something I feel qualified to provide).
And have unique arm pieces or chest pieces be something obvious to show their affiliations like-
Robes embroidered with a Tower(in blue)
Leather armor painted with an Oak(in green)
Breastplate adorned with a Crown(light blue/gold)
Maybe even a pet vendor(nothing that bashes/dirts, just basics)
that have watered down versions of the cabal pets that are no longer used due to Cabals being exclusive to the 50s range(some people get it earlier, but from what i've noticed nearly all are within pk range of 50s)
Basically I'm proposing that we make clans watered down cabals minus the armies/(special vendor I'm not sure if I can mention here)/cabal powers.
Cabals would then have a more legitimate approach to determining who has shown that they are worthy for progression to the cabal. This would allow less aggressive players to show that they are allied with a cause without being forced due to coding to become PKers before RPers.
