Okay,
It's been on my mind forever but in fear of giving away my character (something I HATE) I didn't want to post:
The current style of CTF warfare creates an environment where pk ability is first, last, and everything in between. With Ahmenes it took everything I had to find ways around the current CTF system in order to work politics and even then it was impossible in many situations.
There are two major problems that I see with it:
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We have entire factions of cabals that are meant to be devoted to support/non-aggressive playstyle yet the system we're in is devoted to head to head combat. It's why you see so many Reavers compared to Pandemonium in Nexus, for example.
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People who don't necessarily want to show their allegiance are forced to with the CTF system. There are a number of ways to definitively see that someone is involved with Cabal X.
How to fix it? I LOVED the jail idea for cabals, and I think reworking the army system a bit to be more engaging would be a boon. Create more support structures for players (generals) to engage in the army warfare. Maybe, for example, Pandemonium players get a skill that, when used in a room where there's an army battle, it confuses the enemy armies and men turn on each other. If the jail system is implemented maybe allow a public execution option in a contested area for bonus morale to your troops.
Also: for the shadowy cabals (nexus, syndicate) why force defense of things? If gameplay would have allowed for it, I would have never directly attacked or defended in cabal situations with Ahmenes because that wasn't how he worked. I diverted as much as possible as it was, but ultimately the current rule-set and expectation demands head-to-head action, which severely hinders your less open-combat oriented classes (thief, ninja, bard to start).
It's a rough start to an idea, but I really do think that we need to re-examine the way that this ONE system completely hinders so many avenues of roleplay. We all sit and wonder why so many "bloodthirsty" characters are rolled: ultimately I think its the ruleset we play under that creates the demand.
