Qrace for Neutrals
Mutant
Foreseeing the need of more powerful representatives to preserve the balance of forces that rule Aabahran, nature instilled in humans a dormant genetic flaw. When certain conditions are met, this genetic mutation consumes the the body, irreversibly ushering the human into the next stage of evolution. While little is known about these mutants, rumors claim that they can be more graceful than ferals, more intelligent than a drow, or even stronger than an ogre. As nature seeks balance in all things, it also planted a seed of vulnerability within these mutants, to insure that the creature returns unto the land passing eventually from the land of the living.
Must Be neutral
Must be Human
Must not be in a cabal
Must be between rank 15-30
Must be a member of one of the following classes;
Warrior Berzerker Ranger Blademaster Druid Invoker Battlemage Thief Ninja Bard
Suggested Perks
+4 to primary attribute
This raises the mutant max stat to 25 instead of the human 21
to be balanced by reducing all other stats by one point max 19 instead of 20
automastery of three class specific skills
warrior = riposte, two handed, fast healing
berserker = rage, relax, weapon cleave
ranger = herb, camo, mind link
blademaster = vigil, acupuncture, snake speed
druid = druid skill, druid skill, druid skill ![]()
invoker = control weather, meditation, hurricane
battlemage = terra shield, localize gravity, air shield
thief = sneak, steal, defuse
ninja = chii, grapple, study
bard = tune, refrain, analyze
- these are just suggested skills/spells off the top of my head, would be altered for balancing to be certain.
Suggested Vulns
I suggest that each mutant will develop its own vuln, created at random upon approval, this way you must feel the mutant out to see what will hurt it the most. Might make each vuln class specific to aid in balancing.
I will enjoy hearing your thoughts, this may not be a "new" idea, but I havent the time to dig up any old related posts.