Direct copy and paste from my Philantees thread, however, in a more suitable forum. I had received a couple of PM's supporting the idea, but noone actually posted. Please, if you've anything to say about it, please speak up. Hopefully, we can have a nice mature conversation about the topic.
I would also like to bring one final thing to light. That is the current ruling and procedure over discussion of qclass/race and cabal skills and abilities. Now sure, some things should be sacred, however, I have been forum banned twice recently for what I consider minor infringements, if not crossing the line at all. My opinion on this matter is this. 90-95% of the players here well full well anything that I might be willing to tell them about, for example, vampires. The other 5-10% are newbies, who, quite frankly, would be getting trod all over by standard classes that they have ready access to, let alone quest classes/races. I am almost certain this would be rather disheartening for them. Sure, they could spend the time in working all this out, which, I can tell you know, will take thousands of hours. Herein lies the problem. The generation of people that play games like this are now aging. They are no longer at school, most are now finishing college studies or are beyond. Young people would rather go play wow, or some other graphical game. The generation that found enjoyment in muds now have alot less time on their hands. They cant spend thousands of hours learning a mud, working out how to be competitive in PK. This I think is why we still see the same old people. Very few new people come and stay. You might say 'but, the moderate tier, it is the answer'. No, it is not. It does not hasten this process at all. Learning everything will still take thousands of hours. I would suggest that perhaps these rules be looked at and perhaps overhauled. I do not mean revealing the inner workings of every skill, however, discussion of skills and well known means to help combat them, I feel, should not be outlawed. Discussions of armor, what areas certain things can be found in, which armors are good against which classes (even ID's of armors wouldn't be out of the question, imho, telling someone exact directions where to find a mob with the armor, yes, now that is probably going too far. Half the enjoyment is in getting a group together and exploring these unknown places) etc etc also shouldn't be taboo topics. These suggestions are of absolutely no benefit to me, so I am not suggesting them for personal gain. I think they would be in the interest of the MUD.