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Give bonus to Newbie weapons.

So, I was ranking my new mage the other day, when I noticed how crappy things are for newbies.

Weapons are quite awful. They do like grazes due to crap Average damage.

And you cannot hit half the monsters due to lack of Hitroll.

So, what if the newbie weapons that are sold in Rheydin for 500 gold, got a boost to Hitroll of +6 ?

This only affects newbie cause who wants a weapon with damage like that.

And while we are at it we can up a bit the Two handed sword from mithril Golems. I will go on a limb and post my 6 years old Id.

Object 'two-handed two sword' is type weapon, material steel.

Extra flags: magic antievil.

Weight is 24, value is 3300, level is 26.

Weapon type is two-handed sword.

Damage is 2d12 (average 13).

Affects hitroll by 2.

Affects damroll by 3.

We could easily change this to:

Object 'two-handed two sword' is type weapon, material steel.

Extra flags: Bless magic antievil.

Weight is 24, value is 3300, level is 26.

Weapon type is two-handed sword.

Damage is 2d12 (average 13).

Affects hitroll by 6.

Affects damroll by 6.

This ways we would see Meeles above 16 walking around with this, instead of asking someone to get a sharp glaive.

The sword is still crap to medium ranks, but awsome for the younglings.

Try a melee.

seriously? two charmies and direct damage spells? its not that bad, bad but not that bad

Woah. Seriously? If this is to help new players, then +3 is better than it is now. +6? Ridicularious. I stand by the theory that you are all addicted to damage, and I thank Zhokril for finally fixing it so that we do not have a dozen characters running around with ungodly hit and damage scores. +6? Utterly beyond reasoning. Heh, think about this, killing the baron would gain you how much hit and damage? And you purpose that a level 16 char should be allowed to raise his hit and damage by 6 with a single kill or purchase. Again Ridicularious. That is to say ridulous to the point of uncontrolled laughter. JMO

Not only level 16. At the top i propose changes to the wepons in Shops that sells newbie weapons for 500 gold to rank 1.

The idea is having newbies hitting the mobs, not just standing there missing on AC cause you chose an Elf/Faerie instead of a Giant.

I see no problem with this really. I think it would be better if smaller hit/dam bonuses are added to a variety of newbie armor/weapons instead of just stacking it on a few key weapons.

No reason that the arena armor can't give a few hit/dam to help things along a bit.

I see no problem with this really. I think it would be better if smaller hit/dam bonuses are added to a variety of newbie armor/weapons instead of just stacking it on a few key weapons.

No reason that the arena armor can't give a few hit/dam to help things along a bit. Now were talking, if each arena item added 1hit or 1dam, combined with the +1 or your practice weapon.... yes, this would fix it, without being +6, There are precious few items in game that add +6 by the selves to anything. One is a very HEAVY sword.

The idea is to use a Item that is not latter used by midbies.

+6 for a midbie is a lot. (Cause he already has decent Armor/skills)

The idea is to use a Item that is not latter used by midbies.

+6 for a midbie is a lot. (Cause he already has decent Armor/skills) I am speaking of the mudschool arena, apprentice cloaks, sandals, ect. Not the Arena in rheydin. I thought this was what Cel meant too, the mudschool arena.

I was referring to my weapons...

I was talking about the newbie arena/weapons.

The two-handed sword from thalos can't be requested until level 20ish, so that is pretty much a moot point. You can get yourself dressed for ranking all the way to 50 at rank 20 using the Rheydin arena and other items as any race/class.

The idea is to use a Item that is not latter used by midbies.

+6 for a midbie is a lot. (Cause he already has decent Armor/skills)

so basically you're making this almost as good as a phase blade with a tiamats scale? granted my example has a few more perks, but hit/dam wise this is alot easier to get than what i mentioned and just as effective at those lvls where people aren't blowing your gear up yet.

honestly i would rather have the arena get get some saves added or ac added, most of them have decent hit/dam already. gloves, armbands and leggings come to mind for very decent hit/dam with a rare socket slot.

I think rank 16+ is already past the 'newbie' stage and in the 'midbie' stage---which is pretty fine for ranking gear. Mob AC isn't much of a problem past rank 15.

2 cloaks +1 hit

1 hat +1 dam

1 pair of sandals +1 dam

2 cuffs +1 hit

1 pair of leggings +1 dam

Not a major change but it adds +4/+3.

Not sure this is necessary however, due to the simple fact that a mage/cleric can aquire levels merely by casting spells, something the warrior can not do, and thus why the warrior needs to hit.

Mya, I understand where the Idea came from, and am not against providing hit/dam gear to those below level 10. I just think +6 was way too much for a single item, your proposal makes dual wielding stiletto's +12hit/+12dam, and this just reminds me of back in the day raping the pbase with goblin swords. It will make life too easy for certain classes. Not to mention every blm will now have +6/+6 in his off hand.

The main reason I don't want a super hit/dam weapon (even with a low avg dam) is because a blm can use it only for the bonus and focus the attacks on the other hand.

You know. Invockers can enchant weapons to that level.

Even a scroll class can come close.

You know. Invockers can enchant weapons to that level.

Even a scroll class can come close.

i thought using items enchanted by other players is illegal because people were abusing it and there were crusaders / druids running around with gear enchanted by both psi's and invokers?

You can enchant other people's stuff as an invoker, but the psi skill is for the psi only.

i thought using items enchanted by other players is illegal because people were abusing it and there were crusaders / druids running around with gear enchanted by both psi's and invokers? so close. But an invoker may enchant for other classes, a crusader and a psion may NOT aid other clases. This is do to things I can not explain, other than to elude to the fact that qclasses do not just add hit and dam.

Sure, but the invoker/scroll enchants aren't really available to the vast majority of lowbies. If it was already available, I'm sure you wouldn't be offering this suggestion.