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tainted ankh

Or just make it rare

I like tot's idea. Making the mob in question hold it would be sufficient.

Eh? Anyone with the wand skill can use the tainted ankh' date=' good, neutral and evil alike. I always used tainted ankhs with Virarc. But you need to be at level 50 to use it, or it will always fail. And the sanctuary level is 40, so the glimmering staff is better.[/quote']

beat me to it.

Everyone can use it.

Nomak, stop being so lame. This item has been in the game since I can remember ever playing. Why such a big deal now? EVERYONE can collect them....

Melees have an easy time getting glimmering... Mages do not. Mages can use the ankh, melees cannot.

Pretty balanced.

I'd prefer a mob have it then it be rare. Being rare just shifts balance around even more and makes it even more difficult to balance. Naturally, some classes have more rare spots available then others.

Melees have an easy time getting glimmering... Mages do not. Mages can use the ankh, melees cannot.

Pretty balanced.

if by melee's you mean not rangers, their screwed on both accords.. cant take pets in for glimmering and cant use wands....

I say we have vials be the only sanc source.

Melees have an easy time getting glimmering... Mages do not. Mages can use the ankh, melees cannot.

Pretty balanced.

Well, +1 to you Mr Aulian an actual argument that makes more sense with the glimmering staff. Its an item I have a periennial hate for and would like to see serverly nerfed errr....balanced.

As for the ankh - IF it were on the mob it means its easier to gather ie farm. This would necessitate making it rare (which I don't believe is necessary).

BTW - I'd like to see the glimmering made like the ankh and only do the caster. Necro's and rangers don't need their pets sanc'd at that level. Nor does every man and his black dog who has a cabal pet. Area casts used to be a staple vs weak pets eg some cabal pets, some ranger pets as they would start to wipe them out. No so when everyone has easy access to an item that gives that to pets.

I'd suggest leaving the ankh just the way it is - if you can gather 33 of them in your backpack (and seriously, who can't gather 33 leaves and have them in a backpack. It takes me less than two days....) then you've prepared well. I shudder to think what some of you would say if you saw the supply of certain things I have in my backpacks.....

Lytholm.

PS - rangers have it as easy as warrior for getting that glimmering so STOP complaining. If you can't get it you're DOING IT WRONG. Try to get it with a zerk or dk and you'll find it a hell of a lot harder.

MAges are suposed to fight with sanctuary.

The balance is geared that way. Just Haymaker it out, or dirt him, he cannot see it while blind.

This item is harder to collect than the leaves. But has the bonus of multiple charges.

Mya, that is one of the silliest things I've seen you post. Mages are 'meant' to have sanc and what, melee's are not?

Mages are NOT meant to have an abudance of super high sanctuary and melee's get dispelled on the first shot ALL the time. THAT is an imbalance considering mages are already far more survivable than melees. There has always been a way for melee's to gain moderately high lvls of sanctuary so they aren't reliant on vials. In all cases the items are hard to get, rare and/or have some drawbacks.

Lytholm.

As for the ankh -** IF it were on the mob it means its easier to gather ie farm**. This would necessitate making it rare (which I don't believe is necessary).

Can you please go into detail? The mob that guards it is pretty strong. I don't see how it'd be easier to farm if it were on the mob, being that it isn't now. Same wait time after you kill it (for area to repop) as it were when it is on the ground.

Hmmrrrr?

Can you please go into detail? The mob that guards it is pretty strong. I don't see how it'd be easier to farm if it were on the mob, being that it isn't now. Same wait time after you kill it (for area to repop) as it were when it is on the ground.

Hmmrrrr?

Actually I think you've got me there. For some reason I always think of items as not repoping as fast as mobs.

Lytholm.

It is harder to collect, because people do the lame thing and quit out to stop the mob following them, which, IMHO is a borderline illegal act.

Now, if you to either kill cranky pants, or put up with him hunting you around, it'd be much worse. Maybe give people some slays for quiting off after gathering it(just to log back on 5 seconds later)? OR, make the mob hold it Grins evilly

Why quit when you can do something else to prevent it from following?

Tbh I don't see a problem with the ankh. I prefer my victim using ankhs instead of herbs, since using the ankh has a lag. Multiple times I've been dispelled just to get a leaf from my backpack and put my sanc up again before the round has even passed.

OMG we need to start a thread about herbs needing lag now, dewds.

Why quit when you can do something else to prevent it from following?

Tbh I don't see a problem with the ankh. I prefer my victim using ankhs instead of herbs, since using the ankh has a lag. Multiple times I've been dispelled just to get a leaf from my backpack and put my sanc up again before the round has even passed.

Of course, but not everyone is crafty and makes use of every loophole in game mechanics like us. I'd wonder what would happen if they also changed the mechanic in question That could make things interesting.

I am just tired of seeing bmages with 24 anhks in backpacks to solo desolation, warrior classes get screwed all the time.

Mages are NOT meant to have an abudance of super high sanctuary

Considering only one out of three mage classes has sanctuary as a spell, I'd have to agree.

I'd also have to agree that it feels like going into an area and taking an item doesn't cause it to repop as quickly as going into an area and killing a mob does. I'm not sure if this is actually the case code-wise or not, but it certainly feels like it.

OMG we need to start a thread about herbs needing lag now' date=' dewds.[/quote']

Please, don't put words I've said in my mouth.

Thank you

I'd also have to agree that it feels like going into an area and taking an item doesn't cause it to repop as quickly as going into an area and killing a mob does. I'm not sure if this is actually the case code-wise or not' date=' but it certainly feels like it.[/quote']

Yes. The mob would return within 2-3 hours if you leave the area, but the item on the ground wouldn't repop until several hours later (10 hours? Something like that).

Mages are NOT meant to have an abudance of super high sanctuary and melee's get dispelled on the first shot ALL the time.

Lytholm.

Mages are supposed to fight with sanctuary. That is why they have such low HP's.

You know what is a regular Elven Cleric or a Invocker base HP at 50 ? <500 HP

Good thing Elves get trains to push that up to 650.

Compare this to most Meele characters that normally have around 1000 HP.

Mages have very few defences, so they even need the Sanctuary to fight mobs. Sanctuary is a cleric spell, that is why so few mages have it. And i recall Viri saying that even Invockers should not have it, but he knew that changing that would break the class.

Mages are supposed to have a easy source of sanctuary. Maybe not at will like Communers, but still something they can depend better than meeles.

Just think to yourself. Who would you prefer to fight as without sanctuary.

A mage or a Meeler ?

Now on Dispel:

Meeles suffer the same mechanic of dispel as any other class.

With Mental saves determining the chance of the dispel being saved, and the defender spell level determining the chance of the spell actually disappearing.

This is why vials suck and why i hate meeles with L50 Sanctuary.

If Meeles take the time to invest in mental saves, they can make Dispel useless. Because if I am casting dispel and failing, i am not dealing any spell damage/effects. Which is critical for mages.

Also:

Herbs stack up on that place. I have gathered stacks of 6-8 herbs.

And you just have to walk there. Which is pretty easy once you know how.

Sure you only get 1 shot, but you can just pop it with no lag, with no need to remove weapons, 1 single command.

The Ankh you have to walk there, get a key, get attacked by a Mob that is pretty buff even for a 50. I would prefer to fight the Warlock than this mob.

Then you have to run away.

You cannot quit, because guess what. Your cloths are full of blood.

And if the Ankh repop the mob is there just waiting for you, unless you quit.

And when you use it, you need to imput 3 commands and get lagged.

Sheath;hold ankh;zap ankh.

That is if you do not fail the zap... cause it will fail quite a few if not mastered.

That mob has probably killed the most number of characters on the Mud, because people go there and get the Ankh, then lock it inside. Then forget about it and go train. Some guy go there, unlocks it, and the mob tracks you down to your training site and surprises your spammed mage.

If you ask me, there should be more sources of mid level sanctuary.

The Ankh is perfect. But we do not have any decent Stave (to low level, or to low level, low charges and hard to get to even consider). No actual scroll of sanctuary.

No Mya, The ankh is not perfect because it is TOO easy to obtain and gives too much.