"Assassinate is an open only command, you can sit and spam murder and I imagine the ninja will find it VERY hard to get their assassinate in. If you chase them so they can spam assassinate more fool you. They lose their study over time so simply run away. They are on the clock - you are now. Llama ninja's quit to keep study when targets do - so if you can ditch them they must either quit or risk re'doing the study."
This does not works eternally. It works a few times, then the ninja will get more lucky than you and beat you to the opener.
Nice points LA.
Now I am not a total A$$ on this topic however I feel that if Assassinate is toned to the point where is is working even 1/4 of what it was then I feel something else needs to happen to give them a little more appeal, I have allways wondered why Ninja only get one room for firing weapons I think they should have 2 or even 3. Obviously not as many as a ranger but this would
ensure more meele ninjas as opposed to just assassins.
Ninjas are exactly that, "Melees", not rangers. They are proficient enough to fire back at their enemies in the middle of combat, but should not have the same proficiency as an archer/ranger. Ninjas have some nice skills that can make them specifically melee inclined.
All nice points, L-A.
However, I do hope this change makes it so a ninja -can't- log out to keep their study. It was a big pet peeve of mine, and took OOC mechanics into mind when done. Just doesn't seem all that right. 
I agree that L-A made great points. That's how I remembered it and it seems very fair.
Why shouldn't a ninja keep their study? They're studying a person's habits, movements, etc. People are set in their ways and don't change all that much. I always thought that only being able to study one person at a time was an OOC mechanic.
I agree that L-A made great points. That's how I remembered it and it seems very fair.
Why shouldn't a ninja keep their study? They're studying a person's habits, movements, etc. People are set in their ways and don't change all that much. I always thought that only being able to study one person at a time was an OOC mechanic.
I never though of it this way - though I'd say if you have to concerntrate on someone so hard it is to the exclusion of all else.
On the other side of the coin, the balance issue is pretty large ie activate study on anyone who is around and start to get it up. Change targets. You don't lose ALL of your study when you attempt (or succeed) in the assassination so I envisage that we end up with ninjas with 1230982170934281903 partially studied people able to assassinate in very short spaces of time.
Ideas on study:
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Lose all study on a sucessful assassination. I've seen (and been) a ninja who would assassinate, hide, study (and since they died they are now sleepiong at their temple) and then assassinate again. Why do you think I don't sit in my temple, guild, city or anywhere I wouldn't usually rest when I'm a ghost?
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In fact, I think no study vs ghosts would be a good thing.
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You already lose a fair amount of study on a failed assassinate. I don't know whether you should lose it all (person is more aware so you will have to study some more BUT you do know a fair bit about them). Nay-sayers will argue you should but with 4 rounds lag on a failed assassinate if you aren't dead (where you lose study) you're running (so you lose on fail and lose over time). If someone can't put the hurt on a ninja in four rounds then assassinate is the least of their worries - they are about to get melee'd to death by the ninja anyway.
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If Death's Touch doesn't already stop loss of study on failed assassinate I think that should be implemented. It fits with the skill.
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I don't see any releavance to failing assassinate's while someone is poisoned so I think that's a non-starter. Blindness already will give you an advantage. Just because I can't strangle you doen'st mean I can't cut your throat.
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I think (99% sure) study has been fixed so it doesn't go through doors. If not, I think this should be implement. Unaffected by pass door as while you can walk through you can't see through.
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All cabals have doors or LOS breaks so you can't be studied. I think the area thing prevents this anyway.
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Cabals made all no-study inside. Ninja's able to melee the strong guard and get inside then hideout and be outright jerks when people log in upsets me. They get a tic or two (which is long enough) to kill the guard and log in when someone logs off. I'd do it if its what was needed to kill the enemy cabal leader.
Other points vs ninjas:
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There are readily available potions with area spells that you can hunt a ninja with. Its not something I'd engage in long term but (mostly in cabal war situations) but sometimes you KNOW he is there. Giving a ninja a good scare ie getting to him in a hideable room is a good way to put him off his game. Now and then you can get rid of his study and then take off too - its just that much move of a 'convincing' argument of why the ninja should go bother someone else :-P
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Mya: If you spam murder vs a ninja and all they do is attempt to walk in and assassinate then the ONLY thing that will allow them sucess is connection speed. Blind/dirt and flee on their part will allow them try while you cure - though if it happens you should be off in the opposite direction like a frog in a sock.
Attempts to blind will cause the ninja to be in combat - opening them up to spells etc. I would suggest if they didn't already go the melee route they need to use assassinate so this presents a fair amount of risk. There are weapons that faerie fire too - and if the ninja ends looking like a float at a parade he is in BIG trouble.
Waiting for a ninja isn't a good idea in any case - I'd be inclined to maybe cast on them once and eat a recall potion (of course don't be near your recall point). They then take recall lag like you and/or can't run through the 'underground' to get to you fast. The 6 P's at work: Proper Planning Prevents P!ss Poor Performance.
- A ninja will NOT beat in an outright fight a warrior, berserker, ranger, vampire, crusader, battlemage or DK unless they have some advantage. Either strangle -> blind and attack for fast hp loss or assassination. Assassinate actually make ninja's a viable class vs the melee's and hybrid/melee options. Try fighting a clever warrior on a thief - HA HA HA. Very, very few options here.
L-A
- If Death's Touch doesn't already stop loss of study on failed assassinate I think that should be implemented. It fits with the skill.
I would imagine this is already set that way, since the help file suggests (wish I could continue, but I don't wanna get *pped for talking about lores..)
Also, taking into affect most ninjas who are strictly built for assassinate will never step out to do it. They will just wait for you where they'll initially be hidden when they attempt and likely succeed with the assassinate.
And about having to be in the same area? I thought you could cross-area study as long as the victim was still in sight? Been awhile since my last ninja.
Lastly, I love the lose study after kill idea, as well as being unable to study ghosts. I would go as far as to say that a ninja really shouldn't know how much of a study they have (ie their soul bears your mark) and go with higher chance to assassinate for every 5 tick study you put in without getting attacked, and hitting said person harder and more often the more study you have.
This I dont agree with since it was put in to cause some time between assassinations. If old Ar people would remember Ninjas there could just get two goblin shortswords and assassinate at will. I remember seeing a group of three assassinated while hunting. Now that was rediculous.
one goblin shortsword and a seringale banner baby, assassination at its finest hour
Goblin short sword? Who wanted to walk all the way there. I likes thr shiny sword the guards carried, and I never had to leave town. Of course, it didn't matter, Coven and his friends were right back in my face three minutes later.
especially hellstream because I dont like that it took me a three hour trip into winter and factions to have it blown up in one hit.
was never supposed to do this and never should, goes for icestorm too. Lame and does not need to be there cause Invokers can still kill without it happening.
weapon/shield cleave has been made irrelevant. it once was a viable option. the eq in this game has gone far beyond ridiculous.
I agree with what you are saying, but not at all in the way I think you mean it. 
If there is anything I clarified in halloween madness, it is that eq > everything
I agree with what you are saying, but not at all in the way I think you mean it. 
If there is anything I clarified in halloween madness, it is that eq > everything
in regards to your assessment that you've always made about power peaks? what about your argument for invokers and the attrition battle?
weapon/shield cleave has been made irrelevant. it once was a viable option. the eq in this game has gone far beyond ridiculous.
If they are irrelevant, then so is ice storm, because it hits exactly the same things.