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Guild Quest Suggestion

How about making it so that you can have one of each of the difficulties of guild quests at a time.

So in other words, one hard, medium and easy all at the same time.. So that if the hard is ridiculous, you can move to medium, and if that proves too hard, you can do an easy instead of having to wait sometimes up to 3 days for a timer to run out.

I agree with that since we are not allowed to quit and log in again for another quest...

Another very well thought-out and solid idea from Aulian.

I have a hard time with the guild quests. I think that the ones that call to kill neutrals should be sifted out for goodies. It doesn't make sense for a goodie to kill a guild guard in any case. I think guild guards should not be targets at all for that matter unless it's a delivery quest.

The Necromancer in Miruvhor will beat your @$$ if you aren't an invoker, have decent saves, or decent levels over it. Bastard.

I'm torn on this idea. I don't think it's too hard to balance getting to fifty through guild quests/ranking and spending the down time from them training. All you people that HAVE to train a skill/spell the minute you get it are crazy.

Lvl 35, kill the innkeeper in winter!! woot!!!

This is an issue i've had with my recent project, as well, but Also nothing like getting 4-5 rooms from the guildmaster and having your clan give you a quest, can we maybe also see ab out breaking those up too? i like if they give a hard guild quest you can pray for a clan one but when i've got it complete and am headed back to turn in i hate losin the quest its REALLY irritating.

That really is a bummer when you almost finished a quest and then your clanmaster overrides the work you spent on your guildmaster quest. In these times of harder to get groups. Could be a nice solution to have them seperate but equal.

I agree , I have been seconds away from completing a quest only to have it vanish in lieu of a guild quest. I have actually stopped joining clans until I pinnacle because of that.

Groups are getting rare. Yes I vote.

I agree , I have been seconds away from completing a quest only to have it vanish in lieu of a guild quest. I have actually stopped joining clans until I pinnacle because of that.

Groups are getting rare. Yes I vote.

seconded

I would log on and wait like 15mins for the clan quest to pop, and only after I had completed it would I be able to begin guild quests without the fear of getting laughed at as you wait for your blood to dry while trying to enter the guild to return the quest, then the clan quest pops.

Multiple quests would be rather nice but I think the first thing that should be fixed is clan quests. It is my opinion that the replacement of guild quests by a clan quest is a bug, a giant cockroach that needs to be exterminated in very evil ways.

Wasn't there a thread on this a while back? Being in a clan has many prices....perhaps this is one of them....

L-A

I don't like the idea that since something is, it was supposed to be. Some can see this and believe it was a bug, some see it as a price for being in the clan.

I personally don't know which was the intention, but I do wonder. If it was the intention that clan quests override guild quests, I don't have a problem with it. If it wasn't, I think that classifies it as a bug.