5 hours ago, Venom said:
So, why not give dwarves mace bonus? :)
Because dwarf clerics don’t need anymore help 😜
5 hours ago, Venom said:
So, why not give dwarves mace bonus? :)
Because dwarf clerics don’t need anymore help 😜
New dwarf-only weapon...
It's base form is a mace, but if you have 105 proficiency in axes, it gets bonus damage. If you have 110 proficiency in axes, it gets a bit more bonus damage. If you have 110 or more in both mace and axe, you get a prog too, that let's you change the weapon's type with a keyword, and if used in combat gives a small bit of "surprise" damage from the sudden switch of the usage.
D&D has a weapon that is both a hammer and an axe, and can be used as either tool, or for your choice of bludgeoning/piercing damage.
On 5/11/2020 at 2:07 PM, Venom said:
So, why not give dwarves mace bonus? :)
Don't forget axe bonus, cause they got none. I also think dwarves should get some bonuses, towards being berserkers mostly.
3 hours ago, kamikazi said:
I also think dwarves should get some bonuses, towards being berserkers mostly.
They do.
Oh... Nice. More hidden stuff. How about we get a spreadsheet or something, with all the race bonuses that are still hidden in between the lines? It is stupid to hide racial perks from the pbase.
You know that the source code has been released to the public, right?
Well...I cannot read the code. We are not all that nerdy, you know?
1 minute ago, kamikazi said:
Well...I cannot read the code. We are not all that nerdy, you know?
That is fair enough.
So a crash course:
This block can be found in [const.c](https://gitlab.theforsakenlands.net/Erelei/the-forsaken-lands/-/blob/master/const.c).
{
"dwarf", "Dwarf", "dwarf", 1775,
{ "berserk", "infravision", NULL }, TRUE, TRUE,
{ 1, 0, 0, -2, 4, 0 }, { 21, 18, 21, 18, 25, 25 }, SIZE_MEDIUM,
ALIGN_GOOD | ALIGN_NEUTRAL,
ETHOS_LAWFUL | ETHOS_NEUTRAL | ETHOS_CHAOTIC,
60, 100, 5,
800,
{ "warrior", "berserker", NULL, "paladin", NULL,
NULL, NULL, "cleric", NULL, NULL,
NULL, NULL, NULL, NULL, NULL,
NULL,NULL , NULL, NULL, NULL, "blademaster"},
DWARVEN
},
At the top of that list, you'll find this:
{
"race name", short name, anatomy, exp per level,
{ bonus skills }, selectable during char creation,
{ min stats }, { max stats }, size,
align,
ethos,
hp, mana, pract,
lifespan,
{ class choices},
},
It's missing the language at the bottom, but it tells you what each portion of this racial block means. Also you can ignore the min stats.
The bonus skills are those skills that are automastered. In the case of dwarves, they get infravision and berserk.
Maybe with the code released someone can be nice enough to post that information on the wiki.
Still cannot grasp it, but thanks for the explanation. I would like to see ALL racial bonuses to ALL races listed somewhere, so that a newbie like me can understand. Somewhere along these lines -
"Dwarves get mastered infravision and berserk. They also have a bonus on using axes and maces" - for example