forums wiki bugs items changes map login play now

Warriors

...

That was an extremely beneficial post, Croyvern. Thanks for your contribution.

As for warriors... I think giving them doublesheath in the base skill set is a great idea, and I also think that tweaking some of the less useful warrior lores would be fantastic.

Warriors already have a downright enormous power peak in many cases. I've yet to see someone provide an actual reason they think they need something extra in their base skill set, other than that it would be "a good idea".

One or two of the mastery skills could perhaps use a bit of tweaking, but I don't see anything lacking with the warrior classes base skills.

I am with Z on this one. Tweaking at most. No need to try to fix something that ain't broken.

JFY Evangelion,

Let me rephrase, instead of saying I think this class needs because its weak as it is, stop trying the same old tactic. I have played numerous warriors. I found shield experise on a feral warrior to be very nice. Back cutter with a halfling, simply awesome. The key is to remember you learn the lore based on a single weapon, but that may not be the only weapon that the lore "works" with. Slith spear master wielding a staff, still can powergrip or back cutter depending on which he chose. Will you win every fight? Heck no, thus no warriors stick around long enough to make th poles. Not since Wages of Sins minotaur. If you want to be a great PK with a warrior, you better stop while your rolling it and tell yourself it does not define my character if he does not win every fight. Then should you die, study the log while you are resting up, try not to repeat the same mistakes. And this is the important part, get right back into it.

Re Zhokril: Yes, warriors have a pretty high power peak. When GEARED correctly. That has nothing to do with the warrior's skillset. The last three warriors that come to my mind who did well for themselves were Lamah, Kongol and Askarran (yes, I had to go THAT far back to find a third).

Lamah had minotaur charge, combined with some very nice Watcher skills - and even then, it's not like he was unbeatable by any stretch of the imagination, even when he was decked to the teeth.

Kongol only REALLY did well so long as he had rares and uniques oozing out of his pores.

Askarran had ogre regeneration, combined with being a high-ranking Reaver.

Warrior is such a paradoxical class, because it is SO equipment dependent, so much more so than just about any other class. However, when you've got Adeptus gear and all that other fun junk, you're pretty buff.

I would rather see us find a way to lower the equipment-based power peak of warriors, and raise the inherent power of the class. I'd like to see them become a class that isn't so reliant on the proper cabal/subcabal choice and gear.

I agree with Evangelion. I would love to find a way to lower to equipment needs of a Warrior (It is quite high at the moment) while not increasing their already high powerspike.

Though giving them doublesheath is going to raise their powerspike by quite a decent amount. Imagine if Kongol had both weapon lock AND double sheath? Ouch! I would never have had problems with Triathix.

I would also like to add my Tribunal Feral Threkan into the successful warriors. While he was not as long lived he was stronger than Kongol when in a similar eq set.

Sadly I don't have much for ideas about helping warriors eq dependency without increasing powerspike. I think this solution would come from the equipment rebalancing. Do we have a time frame?

EQ rebalancing isn't going to help that much if you change all of it across the world. Stronger EQ = more powerspike, and people are of course going to go after the stronger equipment. Weaker EQ = less powerspike and you're even more screwed.

The Deptore Solution: Class specific equipment, it's frustrating having a pure eq dependent class in mithril while healers, clerics and shamans are decked to the teeth. Making class specific equipment would stop everyone from fighting for the same suit. This doesn't decrease the dependency on equipment of warriors but it does make it so that you can find good equipment at all times.

Note: The most powerful equipment should still be for all classes I'd suggest, but having equipment purely for melee classes, and some for casters, then some specific to guilds would be nice.

Thought : What if a warriors long training and devotion to his single weapon provided him with an insight unto this weapon. Such that he knows better than any one how to defend with it, meaning his opponents will suffer if wielding the warriors chosen weapon. I think if you were a shield expert, you would know exactly where that cleric will move his shield to.

Or maybe it could allow the warrior to make bad posts on the forum and be very horrid at PK? HAHAHA. Totally kiddin.

Ha!

WC

+1 for combining the shield masteries and autoshield bashing. Sounds like a lot but you can't dual wield doing it which negates dual parry and a LOT of offense for a warrior.

+10 for giving autoshield bash while raged to zerks too.

L-A

PS - I don't know if you autodraw on disarm but the 'bug' in doublesheathe where oprogs go off on sheathed weapons has bee gone for a LONG time. Praise be to Malch. The number of characters I saw using nothing but that to win fights was disgraceful.

+10 for giving autoshield bash while raged to zerks too.

This would be a big help for zerks against other melees.

EQ is one thing for warriors, weapons are the next.

IMO, the key to winning/having the upper hand in combat, is weapon choice and hitting vulns. The problem is there is to many class/race combo's to keep up.

Holy weapons + staff for a vampire, maybe demon dark knight.

Water staff + water spear for duergars + dwarves.

Polearm for rangers.

a pair of icy weapons for Fire Giant clerics.

a pair of burnproof weapons for invokers

non disarm weapons for fighting another warrior maybe.

Having double sheath I guess will just lean more in the warriors favor, I'll cry if this gets changed, and warriors get doublesheath.. after picking it for my warrior lore.

I have played many a warrior. My most successful were Vxisixidor and Razul, both fire warriors. Vxis had staff mastery, backcutter was awesome, however a situation would come up where I needed a different set of weapons. All my rare item spots were full of weapons, so where am I suppose to keep that armor gear that I change into when I am adjusting to fight a melee, then switch into against an invoker, then a cleric. Unfortunately, the space is used. You can either choose larger "stronger" weapon selection to hit vulns and the like, or gear to fight your variety of classes. I am not saying that doublesheath is a weak skill, it just seems to me that if a ninja gets doublesheath, why the hell would a warrior not? Did they just forget to include it in the guild guide? I would even go so far as to say that warriors are the class most dependent on eq. The equipment rebalancing should hopefully help, however, the problem still stands that their choices are very strict. You gear yourself for saves and dam, and melees are gonna tear you up. Go AC and hit/dam, mages/communers and gonna rock you. Yeah, have backup equipment, but most of the decent stuff worth using is rare, and you cannot afford the slot to loose your vuln weapons that you just got to beat the snot out of that stupid vampire.