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Zombies

Nothing is cooler or scarier than a necromancer walking about with the dead, with a zombie of an easily recognized player that is.

I.E.

Kurvikhel is here

A zombie of Masokant is here with a look of agony upon its face.

How cool and evil is that? Is the reason we don't have this is because the strength of player zombies to be inferior? Perhaps we could make changes allowing the once living dead to be strengthend based on cabal position, qrace, or qclass status' as well as giving these zombies auto skills based off of there previous professions. Taking into account how long the class has been around, there is nothing exciting nor is ther any rp value anymore gathering the same 3 drstams then moving up to the same 3 Travens that all necros are known for.

Amazing idea.

Amazing idea.

I second that, I have no idea why a weakling Traven zombie is stronger than Veteran demon nexus with 2 full malforms decked to the teeth.

Although, I can see the Masokant zombie dying much faster than a traven one.

Masokant > Traven

Awesome idea, but what would a Herald zombie do?

It would only increase trash killing naked PCs for their corpse.

Though I would like to see player zombies stronger, but still weaker than a drstam. It is more incentive to go kill the necro, "Hey, that's MY body you have there!"

EDIT: I'd also like to see traven eliminated.

It really would be interresting if they kept abilities. Grabbing an Invoker for the spells that were selected for his zombie to be able to cast. Maybe have it so you can arm the Zombies with non-rares so you could grab those fire giant warriors.

It really would be interresting if they kept abilities. Grabbing an Invoker for the spells that were selected for his zombie to be able to cast. Maybe have it so you can arm the Zombies with non-rares so you could grab those fire giant warriors.

You're sick, you know that, right? :confused:

I think one reason they have possibly refrained from doing so would be due to Necro's killing people just to make them zombies...not for a "meaningful rp reason" not that it is hard to come up with one...but in all honesty people would be pk'ing just to have a specific zombie...that, to me, would lower the standard of rp that FL tries to keep. "shrug"

however, if you up'd the strength of zombie player's so they would be the next best choice compared to "the basic npc's that necro's go for" it would be beneficial, since you usually lose a zombie or two during good pk battles, however, I think they should all do the same thing...or maybe break it down into three catagories spell/stealth/melee and depending on what profession the player was would offer a minor ability for that zombie. in the end, the player should still want that npc zombie IMHO

**I think one reason they have possibly refrained from doing so would be due to Necro's killing people just to make them zombies...not for a **"meaningful rp reason" not that it is hard to come up with one...but in all honesty people would be pk'ing just to have a specific zombie...that' date=' to me, would lower the standard of rp that FL tries to keep. "shrug"[/quote']

Killing someone just to make a zombie of him IS a meaningful RP reason for a necro if you ask me.

That is like saying, killing someone with DK just to feed your malform is not a meaningful RP reason. Now a lot of people will say that it really isn't, but lets pretend for a moment that I REALLY am a DK. My God which I follow tells me in a direct text that if I want a powerful weapon I should go out and kill. That seems like a pretty solid reason to kill.

Same can be said about necros and their zombies. I really like the idea about splitting zombies into different categories. Mele (bash, dirt, disarm and so on), rouge (circle stab, autothrow when enemy flees and so on), mage (offensive spells, dispel magic, mals, cure critical and so on). Or even if we want deeper system you can create specific zombies for each class.

I think one reason they have possibly refrained from doing so would be due to Necro's killing people just to make them zombies...not for a "meaningful rp reason" not that it is hard to come up with one...but in all honesty people would be pk'ing just to have a specific zombie...that' date=' to me, would lower the standard of rp that FL tries to keep. "shrug"[/quote']

Someone already mentioned dk's. But what of Crusaders, Avatars, Clerics path, Lich's? More choices = more replayability, more versatility amonst professions. Killing someone to make a zombie of them sounds like a hell of a damn good reason to me. Ever see Naruto when Sasori went after people to turn them into puppets?

But didn't you hear me say that the strength of the zombie would be proportionate to the power of the player killed? Killing a noob won't get you that power, killing someone of much higher status would. This would discourage the cheapness of killing a noob because the necro would be faced with this thought. Why kill this noob when I can probably have an easier time powerwording this Drstam and get the same benefits out of it?

But you seriously think this idea would lessen a necro's standard of rp when compared to that same necro doing nothing while waiting hours for shifts in discord to get Traven zombies?

It would only increase trash killing naked PCs for their corpse.

Though I would like to see player zombies stronger, but still weaker than a drstam. It is more incentive to go kill the necro, "Hey, that's MY body you have there!"

EDIT: I'd also like to see traven eliminated.

At least you have moved on from zerks.

EDIT:

I also NEVER Understood why necros did not run around raping all the time anyway. I mean EVERY one of their spells is desigined to torture, maim, wound, or inflict pain,

More powerfull zombies from PC corpses is a very good idea.

Mobs are easy to kill, PC especially when you do not have Travens are harder.

And a even better idea. Alow them to use Souls to insuflate a normal corpse into a player corpse zombie.

Race/Class should be a part of the selection.

Giants/Ogres with large size and high HP's, High damage.

Drows Elves medium hp but sneaking, ???Rescue???

Halflings/Faeries lower size, low damage.

Warriors disarm, bash.

Thieves/Ninjas Dirtkick, trip

Mages sucks. - Cast Ghoul touch and chill touch at PC level.

Clerics - Magic damage, corruption or drain life. High Regeneration.

Beserkers - Bodyslam, enhanced damage.

Ideally a Fire Zerk Zombie should be a High Damage output Bodyslaming machine. No trip.

A faerie thief a Dirt, tripping machine.

A Cleric a magic damage dealer than can regain his HP pretty fast from Sleeping.

Maybe set the zombies power to the pkill number/ratio of the victim. So mr WM inductee that's getting destroyed won't be worth anything at all, but if you find that dude who's 175-4 then it's a legit zombie.

this idea gets a gold star.

I LOVE this idea. LOVE LOVE LOVE LOVE LOVE it.

Well the only reason you like it is based on the concept of zombie strength being proportionate to PK record, no necro would EVER want one of you

More powerfull zombies from PC corpses is a very good idea.

Mobs are easy to kill, PC especially when you do not have Travens are harder.

And a even better idea. Alow them to use Souls to insuflate a normal corpse into a player corpse zombie.

Race/Class should be a part of the selection.

Giants/Ogres with large size and high HP's, High damage.

Drows Elves medium hp but sneaking, ???Rescue???

Halflings/Faeries lower size, low damage.

Warriors disarm, bash.

Thieves/Ninjas Dirtkick, trip

Mages sucks. - Cast Ghoul touch and chill touch at PC level.

Clerics - Magic damage, corruption or drain life. High Regeneration.

Beserkers - Bodyslam, enhanced damage.

Ideally a Fire Zerk Zombie should be a High Damage output Bodyslaming machine. No trip.

A faerie thief a Dirt, tripping machine.

A Cleric a magic damage dealer than can regain his HP pretty fast from Sleeping.

I love how mya can just throw some **** together and run with it.

I'd like to see the spell just create a well-balanced mob with a sizable timer on it, instead of relying on built mobs. The spell could be easily expanded to allow different types of undead with different functions.

Of course, I do love the idea of raising players, so maybe allow them to do that as a cosmetic thing, as an option to replace their generic zombie.

I think this would be a good alternative for DKs too...instead of looking for the super-sized bashing/tripping/casting/whatever mob, have them summon a minion (with an expanded selection for different occasions)...once summoned this minion would have to be charmed just like now, so the downside remains.

I love how mya can just throw some **** together and run with it.

That is exactly what I thought as well