im not suggesting any change, just curious.
why can people see your alignment with that command?
it doesnt make any sense at all.
somebody sees you walking down the street, looks at you and immediately knows your alignment.it just doesnt seem right that somebody you've never spoken with can tell such a major thing about you. It makes detect evil/good useless.
Yeah, my good charatcers certainly dont SMILE at you, and hope you change from your evil ways.
Its so goodie PC's don't kill goodie mobs on accident and lost 5000 exp and get damned for 120 hours. 
so why does it effect characters? if its in place for mobs, leave it at mobs.
This could be a change to enhance RP, make people talk to others before outright killing them. Giving use to detect good/evil at the same time.
I like it.
Though you can still just type who group and find out opposite aligns that way. Why don't we change it so anyone can group with anyone? That way, evils can go undercover with goodies and be really shady. Forcing goods to practice detect evil. Goods could do same thing. 
Yah until the good groups with the evil, helps kill another good and gets damned.
i'm going to try posting this in suggestions as an actual change suggestion as opposed to a question
'Consider' command change
its not high priority, and it stems from a question i had.
why does consider show alignment for players?
it makes no sense to me. How can you know what the moral standards of a person are if you haven't talked to them? It is the equivalent of arresting somebody because they look guilty. im sure there are a lot of incidents where people do the following: 'consider blahblahblah' "blahblahblah grins evilly at you" 'murder blahblahblah'
consider should only be a rough estimate of how difficult it would be to kill the person. it should not show their alignment.
by taking alignment off, there would actually be use for detect evil/good. it would enforce RP more by making it mandatory to RP to discover an alignment, unless you have a detect spell. and the only classes that can be outcast for going against their alignment have a detect spell anyway.
Certain aspects of Aabahran must tip-toe the line of believability so that playability is not damaged. While I like this idea in terms of the impact to roleplay, imagine the impact it will have on newer players who need a simpler way of comprehending who and what is of the opposite alignment.
i understand that. i disagree though, only in that RP will accomplish the same thing, and as this is an enforced-RP MUD, it should be expected that people RP.
should it work for mobs? definately. 100% for it working for mobs.
players? no. its actually really limitting. most people suggest clerics and healers for newbies too. those classes have detect evil/good anyway.
I'm with Madcow. Let it work for Mobs only. Let anyone group with anyone. It really wouldn't impact newbies that much since many would be asking others what their alignment is anyway. 
But obviously the same restrictions would apply with goods helping evils, but the good could just be tricked into it if he isn't quick witted.
I say this kills 3 birds with 1 stone. RP enhancement, Detect good/evil, and even know alignment from afar.
EDIT: Many people will be obviously evil like DKs, Necromancers, Shaman, etc from their titles. Same with goodies. So this would give more versatility to the basic classes warrior, bmg, blm, zerk, thief, bard, etc. Same with more mundane races like humans.
You know, I'm in favor of leaving it exactly how it is because I never, ever want to see the question "Are you good or neutral?" asked in game. Take away consider and I promise it will become a regular event.
Oddly enough, Pali. I get asked that question at least once every other day. They ask it more ICly, but they are still asking.
If people ask you in this "changed" environment you can just lie and they won't really be able to figure it out unless they were a class that had access to the spells. It wouldn't add any more odd type of OOCness to the MUD, only enhance the RP possibilities.