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exp penalty for races/classes

A few years ago it never bothered me to have a high exp penalty, back then groups where around every corner with swift and safe exp.

the only minor backdraft is a bit worse pk range that only realy mattered 44-50 and that you could pass quickly

But as the environment is today with less players and less groups the exp penalty is getting harder to bypass.

I am strongly for that that good combos deserves high exp penalty, what bothers me is that less played (worse??) combos can have a extrem high exp penalty. take for example elfs, they should have their 500 exp penalty for clerics and mages but is hardly right when it comes to melee classes.

what i want is a exp penalty system based not only on class and race seperatly but in combinations of melee,rogues,casters,communer as they are pretty much the same. so for example elfs get + 500 to caster and communers, + 250 to rogues and perhaps only + 100 to melee.

This i belive would lead to less played combos would be more played for the time and effort it would take to change.

Psh. Who plays elf melees? Oh wait, mindflayer craze.

I agree though.

Yeah, I saw a mindflayer crazed person the other day. Probably about the best combo when used with it. Could be a worry.. There particular combo allowed them to get double attack rounds.... often. Could be interesting

OK elf mioght have been a bad example because of a single weapon, i think that speaks mor about the weapon then about elfs as melee. But take drow as example instead then.

http://forum.theforsakenlands.org/showthread.php?t=14391

One thing I wonder is why ogres have such a low XP penalty.

With their regen toned down and the magic weakness it is pretty well placed.

http://forum.theforsakenlands.org/showthread.php?t=14391

Excuse me...

I believe a similar discussion can be found here.

There...

WC