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Hometown

I think the cost for changing hometowns should be lowered a bit. 145,000 gold for a level 12 character seems like a really ridiculous amount. I don't think it should be in the hundreds, but maybe somewhere around 5-10 thousand at that point.

Simply by doing the newbie quests (which take maybe 30 mins if you know them) you will have around 20k at that point. Changing hometowns is not meant to be an easy thing to do...

Simply by doing the newbie quests (which take maybe 30 mins if you know them) you will have around 20k at that point. Changing hometowns is not meant to be an easy thing to do...

True. The problem is that the quests are not repeatable so, that 20k you made in 30 mins or so is a one-shot deal. Now, I realize that there are the repeatable errand/scavenger hunts but they are not quite newbie friendly.

I agree that it should incur a cost, but I do not see the reasoning for it being so extremely exorbitant. If I am around level 50, I am going to end up paying in close to, if not around one million to change my hometown just seems a bit too much. I wonder how many people actually change their hometown with the way things are. I cannot imagine it is many.

I cannot imagine it is many.

Which, again, is the desired effect.

Actually at 50 it's more like 2.5 million.

Which' date=' again, is the desired effect.[/quote']

Out of curiosity, why?

I'm asking this in all sincerity, as the only reasons I can think of are that knowing someone's hometown (and therefore recall point) plays a great deal in PK tactics, and perhaps that RP-wise it should make some sense for moving your home to be costly (though if this is the rationale I would agree that perhaps the current cost is a bit high). However, I really can't argue too much against the PK reason - being able to change hometowns constantly would make it impossible for people to figure out where you went after a recall no matter how many times they fought you.

But the PK part I think makes sense. Make it costly, but possible. Not one that literally breaks everyone's bank BUT Aulian's.

It would add a nice element to the PK game and it would help everyone, because we all recall.

EDIT: Anything to work against a pit hugger is fine by me.

The only reasons I can think of are that knowing someone's hometown (and therefore recall point) plays a great deal in PK tactics' date=' and perhaps that RP-wise it should make some sense for moving your home to be costly (though if this is the rationale I would agree that perhaps the current cost is a bit high). However, I really can't argue too much against the PK reason - being able to change hometowns constantly would make it impossible for people to figure out where you went after a recall no matter how many times they fought you.[/quote']

Those are both reasons. Changing hometowns should definitely never be done for PK tactics, which it would be if the cost were not extremely expensive. Also consider the scenario in which someone is outcasted from their current hometown. Obviously that has certain (intended) side effects that should not be easily nullified.

And yes, changing one's hometown in terms of RP should be a great shift. In a medieval society, moving from one society to another is an extremely uncommon move and should only be for significant reasons. (Although the analogy is not perfect, consider moving from one feudal land to another in a feudal society).

If there is a significant RP reason for changing hometowns (which should be the only reason to change anyways), you can always try and RP it out in game as an alternative to paying that much money. Who knows, maybe you can strike a deal with whoever is running that city.

Those are both reasons. Changing hometowns should definitely never be done for PK tactics, which it would be if the cost were not extremely expensive. Also consider the scenario in which someone is outcasted from their current hometown. Obviously that has certain (intended) side effects that should not be easily nullified.

And yes, changing one's hometown in terms of RP should be a great shift. In a medieval society, moving from one society to another is an extremely uncommon move and should only be for significant reasons. (Although the analogy is not perfect, consider moving from one feudal land to another in a feudal society).

If there is a significant RP reason for changing hometowns (which should be the only reason to change anyways), you can always try and RP it out in game as an alternative to paying that much money. Who knows, maybe you can strike a deal with whoever is running that city.

I was all set to argue the first part of your post... but then you hit it right on the head with the second and third paragraph. But, if I can add a little criticism... open Aria up to selectable creation for avians.

a-g

Open Aria up to selectable creation for avians.

And Gualorium for the Fae folk... both areas are used solely as hidey holes right now which kinda makes one wonder why they were created in the first place...:confused:

those two hometowns being selectable would be a lil' ultra-buff. can ogres choose Marak as their hometown? if so, that's pretty buff as well for ogres.

Yes, they can chose Marak. A distant hometown is a plus and a minus. Yes, its farther away, but take Marak for example, its extremely far away from everything, so if you die, that's a long run to get to your corpse in time. And secondly, it has two ways out. Both can be guarded well. Rheydin, for example. has many ways out.

If your an ogre recalling to marak there is one way out.... There are two ways IN, not out.

If your an ogre recalling to marak there is one way out.... There are two ways IN' date=' not out.[/quote']

Unless you are a ...

Anyways, while I agree with the rp explanation for if you were to own/rent a residence within said city/city limits, however, a good majority of us in my opinion are adventurers. Striking out on our own to make our mark on the world, typically without a home to pay rent for, or a house to pay taxes on.

I would like to suggest a possible implementation of a monthly rent/housing cost on a residence in the cities then, or at least some form of taxation. Those that belong to those hometowns will in turn see a slight break on the shop prices in that city. If they then wish to "move" to another town, an appropriate "moving" fee is levied, then they can choose to rent/own a home within their respective new choice.