The basic premise of the class is as follows:
A morphic blade is a master of the blood drawing weapons. With this comes the price of learning only the those weapons: Axe, Sword, Dagger, Polearm,
spear. At their creation they choose one of those weapon types, Then are given a shadow blade, which is theirs forever, and only theirs. The nature of the blade makes it indestructable. As the blade starts, it is no stronger than any weapon within the ability of the Morphic blade to gain. As the player grows in ranks, they gain abilities (via selectable table) that can enhance the blades performance, abilities, and nature. Examples would be that a seventeeth level morphic blade gains access to his first, of three, selectables of the minor category. This set is a weapon enhancement set, which can grant bonuses to hit/dam together, only hit, or only damage. It can also increase weapon avg damage, albeit a minor boost given it is the first group of selectables. The second group of selectables would be in nature to the weapons functionality, and would have duration. Examples would be Blade of Ice, Blade of Fire, Blade of Water, Blade of Lightning. Each would give the weapon elemental attributes for the duration the skill is in effect. For example the morphic blade selects Blade of Ice. So when he enters the skill, his weapon now is effectively an ice weapon for the duration of the skill. So on and so forth for the other elemental weapons. You will be choosing three of the four for the elemental blades throughtout leveling. The next set of Selectables would be weapon behaviour. They would be as follows, though all skills are up for debate which is why I put it here; Mold blade, which would allow you to make the weapon no_remove for the duration of the skill. Mimic blade, functions similar to Kairishi, but only for weapon types the class is allowed to learn. Serpent blade, would function similar to bladestorm, but works with the weapon types allowed by the Morphic blade, and you are not required to dual wield. Sliver Blade, you take a small amount of the weapon and form a dual wieldable weapon of the same class, lowered avg dam, and hit/dam bonuses.
Again, this was just a rough idea I had while reading other posts in the idea section. The skill list is also up for debate, as are the negative side affects of each of the skills. Things I do think they should get regardless:
Parry
Dodge
Dual parry
two handed
weapon expertise
weapon specialization (A bonus to hit/dam when wielding the specialized weapon)
I am not to sure about dirt kick. I think they should have a skill similar to bash, but utilyzing their weapon instead of their body. Also should have skills similar to critical strike, but would not use anatomy, would use weapon knowledge of you, your foe hitroll opponent AC and opponent weapon knowledge. Would cause similar effects like weaken, enfeeble, stunning, blood loss etc.
Very rough idea for a class (potential warrior qclass?) so I would love to hear the thoughts and opinions of the community.
EDIT: The class should potentially get a skill similar to malform, but it would work via leveling the weapon through pks (primary) and hunting mobs (secondary). Your weapon would have levels that it constantly loses/gains without any permanency. The leveling of the weapon would be dependant on opponent level compared to your own. Or exp you would gain from the kill if you where still able to level (for pinns). To level the weapon up you would have to enter a "weapon" mode, where you gain experience for the weapon. Based on the level the blade is at, it gets bonuses to hit/dam/saves/avg damage/skill bonuses. You would use the experience while you are under the effect of the differing Duration skills, once you reach level 0 the blade refuses to perform until it has regained some level of experience.