The logs I posted are losing logs, I rarely post win logs honestly. The main thing is, my logs usally show mistakes I made, that are correctable, in both cases it was weapon choice, I should have been using a magical polearm in both instances, instead of the choices I took.
I never meant my comment to be an attack at anyone, more of a suggestion that if you do not like the way a certain class works (by you I mean anyone) then maybe you need to rethink the workings of the class, not suggest changes to the class.
Zerks are an extreme finesse class, I see them very similar to BMGs. YOu can either play them, or you cannot. Warriors can only exceed damage if the zerk is auto raging, or using whips. Most of my losses came to people exploiting zerk vulns (panic, lack of whip and staff, or FG vuln). Dks can only match the damage output if prepped, have good malforms, and a mean charmie, even then it is not a guarantee. Necros rely on pets, and again unless you have 3 strong pets, your not doing it. Rangers can potentially deal the damage, however it is not as reliable. Monks and Blms both require prep for the situation, catch a monk or blm who is prepped wrong, you have found a dead man walking.
As far as maintaining magic weapons, I was having a hard time, but that is my fault. I was unable to deal with the Savant clerics, and it was costing me. Once I got a grip on how to use skills, I did MUCH better.
from my understanding all a necro has to do is cast blind, flee, return... unless your in a certain cabal, your gonna have to kill all his pets.
