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Path of Anger rage duration increase 1 hour

@Manual Labour is the resident Anger Zerk Player, he has had success with it.

Permanent rage/devastation could be fixed by simply disallowing rescue.

 

Order all rescue Mali

"Your opponents rage cannot be avoided!'

 

Pets flee immediately when tanking a raged opponent.

 

Re: original idea

 

Sounds good. 1 hr rage for this path.

Edited

Along with the rage timer issues, cleaves, and everything else that's been said, I think swing is another issue that is a problem.

Swing is not nearly as beneficial as advertised and in most times, I love knowing an enemy berserker is swinging. Get myself a low level pet and their swing becomes my source of forcing them out of rage. They lose all their advantages from it as well as a big chunk of health. With a well timed swing kill and a burst of damage, you can end the enemy berserker before they have a chance to make up the difference. This is why I say never practice swing as a berserker.

I think there could be some unique advantages given to a berserker that is fighting more than one target. A berserker could enter a blood crazed state the more enemies they are fighting and therefore making them that much more "ragier".  Or, if the berserker kills a pet, they get another boost of HP or whatever. There are a lot of possibilities here. 

A skill given to a class should never make the class worse and I think swing does that.

Edited

Anger path is fine if you choose certain race / cabal paths. You turn god after some point and then that anger timer becomes meaningless.

That 0 hour rage is still awesome boost to your hit/dam. This class is ALL about good timing. Go other zerk paths if you can't master this short anger times.

That headbutt still hurts everyone.

I'd argue that fury path needs more rage time than anger does. Or maybe it just requires same finesse as anger path does? Nah, less PRICE for succesful KEY path skill. Fury? Yay destroyed their weapon/shield and lagged myself for 2 rounds. Anger ? Oh haymakered them past shield and got two free raged rounds :3

Anger needs nothing. That 20% 100% rage is mad af. If you need rage ... fight till you get it, like monks need that pot shot.

Boo. Assholes. Everyone has them.

Well not for nothing HSM but I believe your anger zerk was Warmaster so your **primary **enemies couldn't lag you (necros aside).  And the recent zerk changes mean you NEED rage to use your setup skills.  It's not the same as it was 3 years ago.

Edited

I had some Christmas spirits in me there.

Yes it is true that laggers make anger path struggle. And you need to get to trusted in gladiator to be able to beat those who can lag you. I have utterly forgotten the recent change that for your key skills to work, you need to be raged. That is real bummer for angry zerks. They cannot even cheese in the rage in meaningful way, so they could be raged when the fight starts. 

MY anger zerk in WM ~3ish years ago struggled against nearly all melees and other zerks. It only got the upperhand over those when it reached trusted rank. Otherwise that combo was really good against caster/communers. In **HM2019 **I did try the combo again and it was really enjoyable and even OP at Gladiator leader rank. Oh my, axe (hockey stick) in mainhand and some mace in other hand. Minotaur axe charges and then something due some cabal skill I just figured I cannot speak about. 

Every zerk path needs something or lack something.

Devastation zerk at its peak is really painful, but I think some classes can shut it down quite easily. I mean, they cannot literally do anything to casters/communers. Haymaker is countered by shieldblock 100%:ly if I'm not mistaken and it rarely goes past protective shield anyway. Headbutt? Well it lands. Oh and that little cuddly pet of any/everyone can ruin your pain train (very pain hehhehheh) if you do swing. And big boys swing.

Furries break things and make everybody cry. "Do not break mah things" and once you agree to that you have gimped your path. Sad rage timers now and then, but better than anger paths anyway. 

Anger? I had good time opening with haymaker against blademasters (to avoid predicting), but if it requires rage now to work as good as it did - then you will just miss it.  Holding  a shield does not offer that much defense, or maybe it would if you get high enough AC. Some Savant clerics block godly with their shields.

On 12/27/2019 at 8:45 PM, Mali said:

Permanent rage/devastation could be fixed by simply disallowing rescue.

Maybe not that extreme solution, but change it to what blinded NPC's do if this needs some change. What they do? They retarget you, the PC, after rescue automatically - even blind.

Another pointless shitpost by me. Yay.

+1 for being sober.

I think the point of the short duration is so that you can rage without worry knowing it'll fall within the tick or the next. The key here is timing, to prevent wasting the rage right before a tick approaches. I find this to actually be an advantage of the anger path not a downside.

Why not just make the rage like 10 hours? I mean, its easy to relax, right? Thats what anger path is about?