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Wands, Staves and Scrolls. - Ideas

Wands, Staves and Scrolls.

Introduction:

Scrolls

These are fire and forget, one shot magic that can only be recited outside of combat.

They are mostly used for mid level flight, protection and high level cures.

There are also some with Uber offensive Afflictive spells on them.

And a Maledictive uber scroll.

Classes with Scroll:

Thief, Ninja, Monk, DK, Paladin, Necro, Invoker, Battlemage, Clerics

Staves

Staves are generally used for protective spells and curatives. They spells affect all followers.

They grant many charges of high level flight, and several charges of high level health cures.

Sanctuary can also be granted by staves, but with the exception of the Glimmering

most are worse than a vial, and one is marginally better usable only by Pinnacles.

Classes with Staves:

Ranger, Monk, Paladin, Necro, Invoker, Battlemage, Clerics

Wands

Wands are generaly used for offensive spells with many low level wands in existence.

This ones are to low level to pass a naked person saves, to be of use after 30.

Strangely the most used Wand grants Sanctuary, a boon for DK's, Battlemages and Necros.

There is a quite decent wand of flight, that more people should use.

Classes with Wands:

DK, Necro, Invoker, Battlemage, Clerics

Problems to use.

Scrolls are ideal for combat. They cannot be cast in combat, but they can be recited from inventory.

Meaning that you can open combat with them and not lose a defense.

Their only downside is that they can only be recited once.

Staves are good for protections because they affect all of your followers, making flight and Sanctuary staves excellent. The fact that they like wands can have multi charges is quite good.

Sometimes staves are used for offensive spells.

While wands are mostly used for offensive spells, they are sometimes used to grant protective spells to DK's or limit their use by Paladins, Rangers and Monks.

Wands and Staves are not ideal for combat, because you need to hold them to cast their spells.

This means that you will lose one of your defenses. Only Battlemages and Illithiad Necros will be able to make full use of them in combat.

Unless the Staff/Wand only has one charge and you sheath your weapon. This way you can open combat with the spells that will eliminate the Staff/Wand allowing you to draw your weapon.

Clerics lose their holy defense, but retain all their offensive capabilities while holding a stave in a empowered holy hand.

General Staff/Wand/Scroll ID.

Object 'name of object' is type wand/staff/scroll, material something.

Extra flags: none.

Weight is 0, value is 1860, level is 20.

Has 2 charges of level 35 'acid blast' 'lightning bolt' 'fireball'

The level of the item (20 in this case) limits the level you need to be to use the item.

Bellow it, you cannot cast the spells.

The number of charges state how many times you can use it.

Followed by the level at which the spells will be casted.

And last but not least, the spells that will be casted. You can cast several spells with just one use.

BUG

Staves also have some problems. For example, there is a Stave that casts sleep.

This is what happens when you brandish it.

bran stavename ooze

You brandish some stavename.

A crystal ooze goes to sleep.

You block a crystal ooze's attack with your shield.

A small bunny goes to sleep.

You block a small bunny's attack with your shield.

You block a small bunny's attack with your shield.

You have become better at staves!

Even tho it worked and the ooze went to sleep, it attacked me.

It also turned the sleep in to a area spell.

IDEAS

So my idea is:

  • Fix the existing low level sanctuary staves. Raise their Level 5 sanctuary to the 15 of Vials.

  • Fix the Knot RARE L10 sanctuary staff to Level 20, and remove alignment restriction.

  • Create a Rare L30 Sanctuary L40 Wand for use pre pinacle. The Ankh is pinnacle only.

  • Create a scroll of sanctuary. L20 is enough. This would target Thieves/Ninjas.

  • Create more mid level wands. Level 30 Wands casting L25 spells is good.

That 5 levels difference means that you will save it like a magic resist race.

Wands like Dispel Evil/Good. Cause critical, Blindness, Curse. Fireball. Things suited for this 30's range.

Restrict hording with Rare, Nodrop-NoUncurse flags and Mob Thoughtness.

A Level 30 scroll with a L15 (one) sleep spell, that you can get with ease.

You only land that one short of a lucky Natural 20.

  • Create more High level wands. Level 40 Wands casting L40-L50 spells is good.

People now have saves and can stand quite a bit.

Single use L50 curse, L45 blindness with some charges. L40 fireball/Harm with some charges.

  • Create more Pinnacle Scrolls/Staves/Wands. L50 with L50-53 spells.

Things like L53 sleep on a Unique scroll. Level 55 Faerie fire rare scroll.

Level 53 Poison scroll. L60 'cure critical' 'cure critical' 'Poison' scroll.

Level 50 wand of poison. Level 55 Unique wand of Energy drain 1 charge (or perhaps stave). L50 Wand of curse with several charges. L50 wand that casts L30 sleeps, with some charges (good luck landing that one...).

Feel free to kick in your Input. But remember no one forces you to read Ideas forum. Sorry about the Engrish and bad text flow.

mya you are very inaccurate on your report of wands.

I find all three useful.

Wands - Create Water, Flight, Sanctuary, Charm Person.

Staves - Bless, Sanctuary, Flashfire, Slow, Cure Critical.

Scrolls - Protection

My invoker used held items in combat more than my battlemage did (I preferred the ac/saves on some of those shields for the battlemage, as well as the one with spell proficiency).

Isn't there a reason we introduced herbs?

I love it when mobs are thoughtful.

Ok, if you have not found a wand/stave/scroll that produces ANY spell effect in the game, I suggest you keep looking. There is not a single skill or spell that is not produced by an item in this game. Passive mind you, not aggressive. And alot of aggressive spells can be produced by items.

How about Ventriloquate? It might be broken, but it's there nonetheless!

How about Ventriloquate? It might be broken' date=' but it's there nonetheless![/quote']

How is it broken?

You will never find a potion/scroll/wand/stave/herb of temporary riposte.

It's broken because it doesn't work...

Use the wand sometime, it

comes up with the message:

"That's not a spell!"

And I'm not exactly sure what the exact

point your were getting at about riposte...

so I guess all I can say is... okay??? :confused:

I still have not found the wand of resurrection nor gate. I'll keep looking i guess.

The Meditation of Blades wand is always in. People really need to start using it more frequently.

"Ok, if you have not found a wand/stave/scroll that produces ANY spell effect in the game, I suggest you keep looking."

It's the spell level of the items that worries me.

Example:

Wand

Weight is 0, value is 30000, level is 40.

Has 2 charges of level 20 'plague'.

Do you think you can use this wand to land something ?

You are casting a L20 spells at a Rank 40 character.

Ever tried to cast a spell on a Pinacle with a L42 ?

And that is only 8 levels diference, imagine 20.

He could be naked that it would not even make a difference.

And you only have 2 shots.

Herbs are for all classes.

My BMG can depend of a Wand of sanctuary at 50 but until then, he has to use the same "crap" as every run of the mill warrior. Mages should have access to better forms of Santuary than a warrior pre 50. Even then at 50 the field is leveled with the Usable staff of sanctuary.

That usable stave solved the dissatisfaction with 50's meales consumables, but there is still the lack of a pre pinacle forms of Sanctuary.

Herbs carry a heavy toll on the smoker. A good trade of for a Warrior that is limited in magical skill, but a downer for mages.