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Making all wares, "common" items.

I don't agree with limiting the number of characters played. shrug

I agree with it. I have been guilty of having 2 or even 3 chars in decent suits of random rares. It is just not possible to keep up with that many chars, and basically you are hoarding the rares that people who play dedicated chars would be using

I agree with it. I have been guilty of having 2 or even 3 chars in decent suits of random rares. It is just not possible to keep up with that many chars' date=' and basically you are hoarding the rares that people who play dedicated chars would be using[/quote']

Exactly. Personally, I try to keep myself to one pinn and one char I'm ranking up. I might have another dozen or so that never made level 10, but hey, they don't have rares.

Exactly. Personally' date=' I try to keep myself to one pinn and one char I'm ranking up. I might have another dozen or so that never made level 10, but hey, they don't have rares. [/quote']

This is where I sit. But I pinn and train chars, then get bored.

Don't judge me! One thing I make sure is that they don't rare hog. Got a naked pinned ranger, monk, cleric, dk. So whatever. If I decide I wanna play those classes again, I am all ready to go. Just gotta get eq.

Don't judge me! One thing I make sure is that they don't rare hog. Got a naked pinned ranger' date=' monk, cleric, dk. So whatever. If I decide I wanna play those classes again, I am all ready to go. Just gotta get eq.[/quote']

And if everyone did that, I bet nobody'd be complaining about rare availability.

Exactly. I think if -we- as players could moderate ourselves everyone would be happier and better off as a whole.

EDIT: Ask not what your MUD can do for you, but what you can do for your MUD! Crowd cheers

I do the same things as Twinblades. I have a few at pinn that are in some generic eq but nothing rare. Nothing wrong with that my man, just the opposite, everyone should be so courteous.

Taking off the limits on rares is not a good idea at all.

Well if rares are being reworked then I suppose we should wait until then. But it is so annoying to hit a "wall". What do I mean by that? It's the point, usually in cabal warfare, when you cannot do anything more with your race/class against an opponent because you don't have a piece of EQ that will let you cope with your enemy.

I've never been in any situation where I absolutely required one specific piece of eq to beat someone. I might need something general... better saves, better hit/dam, etc... but one specific item? Uh uh.

I've never been in any situation where I absolutely required one specific piece of eq to beat someone. I might need something general... better saves' date=' better hit/dam, etc... but one specific item? Uh uh.[/quote']

Certain weapon?

Certain weapon?

Please, give me a hypothetical situation where only one specific weapon will save your butt. It has NEVER happened to me. If you honestly feel you need a specific weapon to take someone down, you need to look at your tactics rather than your eq, because your tactics are what are too limited.

There are situations when a certain weapon (or piece of eq) can be the difference between life and death.

Think about magic resistance classes who are fighting other classes that relly on putting you to sleep? You can't use the normal brews, yes you can ask a ninja or a thief to envenom a barrel but having a certain weapon will make things so much easier.

Or perhaps a situation where you are fighting a feral ninja? With a fire lance it will make things so much easier than with any other weapon.

Ofcourse, if the player is silly in first place, having those weapons won't mean that you automatically win in those cases but it IS a case of a single piece of EQ giving you HUGE bonuses, but we are getting of topic with this discussion...

You really can't think of such situations? Weapons are an extremely good example. Getting that unique/rare vuln weapon can make a huge difference. +spelllvl EQ for certain classes is also a no brainer.

When most pkable weapons are rare/unique, getting something to even stand a chance can be that "wall".

This thread makes me think about another thread I've read... the one comparing the old vets to the new vets. If the system is this gear-centric, it is a different system than the one the old vets played. I've never had a 40/40 hit/dam roll. I've never had -300 AC. I've never had -40 saves. Those numbers are ridiculous to me.

How have you never had 40/40 hit/dam? I've had 40/40 hit/dam before and I can't even pretend to eq savvy.

Myrek are you serious? 40/40 hit/dam is now practically the minimum to be competative. If you haven't played in such a long time, I'd suggest rolling and getting to 50 and see what it's like.

not having the uberest rares is not a big problem imho.

the items that are in big demand are not required. Quick thinking and snap decisions are what win/lose pvp's

The only instance where I think things could be tweaked a little more is to allow a greater abundance of saves eq at 50. Perhaps some additional areas with eq that is nearly parrallel to some of the higher ranked gear.

Yes, there are plenty of occasions where having specific items will make things a lot easier. I'm asking for a situation where a specific item is NECESSARY. I've beaten fire giants without ice weapons, I've beaten ferals without fire weapons. Plus spell level eq is there to work as a bonus for you, not because you're supposed to NEED it to win.

I'm not saying EQ does not matter or is unimportant. I'm not saying it can't tip the balance of the fight. I'm simply saying that I've never seen a situation where one specific piece of eq is NECESSARY (not it'd make it easier, but I NEED it) for me to win a fight. General things, certainly... I need better saves, better hit/dam, etc... but seriously, if you are relying on getting a single piece of eq to win your fights, you need to work on your skills because they are NOT up to par yet.

Also, I'm with Myrek. 40/40 isn't bad to me at all... hell, that's what Ilendriel had his entire life and I did just fine against melees. -30s in the saves is perfectly cool by me, and -300 ac is better than what many of my chars get to. You people are getting way too eq dependant.

Personally I like this idea.... but then I have always had a problem getting a decent suit, much less a rare one.

Please' date=' give me a hypothetical situation where only one specific weapon will save your butt. It has NEVER happened to me. If you honestly feel you need a specific weapon to take someone down, you need to look at your tactics rather than your eq, because your tactics are what are too limited.[/quote']

When your opponent is so geared to the max almost all your options are taken away - most likely a 'foil' or 'bane' class to yours. Sometimes eq difference overrides even the most tactically able players.

I'm unsure if I'd like everything to be non-rare though. I'd prefer we just beef up non-rares to an acceptable level.

L-A