Brought this up a few times - just going to re-post the idea, see if anyone has any thoughts, Imms and players alike.
Requesting
As it stands, good-align mobs that hold EQ can either be killed or requested from. Neuts and evils? They have access to where, they have access to communication ("is character X nearby?") and more importantly, they have the ability to be able to flee if an enemy approaches. When you request, however, you are a sitting duck. You simply sit and accept that you cannot see what is going on around you and even if you could, you can't do anything about it. Then afterwards, you're calmed!
Now considering that you don't have to fight the goodie-mob as a good to get items, it's near enough a fair trade - HOWEVER, I think that whilst requesting, the requester should have access to 'where' (and sure, there are 1230912301892323 roleplay reasons why a character shouldn't be able to 'where' whilst requesting/praying, but I can come up with 3482390481823419 reasons why we shouldn't be able to do other things that exist within the game too).
I think a command that allows you to cancel your request, mid-request, should be introduced to compliment this. Now before you all jump at my throat, I'm not talking about making it easy for the good. If mid-request, Bobby Goodman's where-ing and see's Bobby Smasher within the area, and decides to cancel the request, the item would be destroyed, he would incur the full calm penalty and the full HP/MP loss penalty that comes with requesting (and maybe some more?) and a period of lag. That way he is experiencing all of the negatives that come with requesting, without getting the item – and he’s experiencing some lag too. It gives the good a choice – do they risk waiting out the request, do they want to be attacked early on in the request and see if they can run away without experiencing the side-affects of a request, or do they want to cancel the request and put themselves in a poor condition and hope that the lag wears off quick enough for them to be able to escape? It wouldn’t help in situations where the enemy was stood waiting next to you because they’d see you’ve cancelled the request and would attack you whilst lagged, but it would be useful for the vigilant player who wants to cancel their request as soon as the enemy enters the area. Heck, you could maybe even replace the lag with drain.
Just an idea I have had for some time. It’s not a major issue, just a very minor gripe of mine. I think something like this could be very useful without altering the re-equipping balance. Thoughts?
Quotation from my last post on it.
Dey