I don't think drug usage with a shorter duration should overwrite a longer one. It's fairly annoying a lot of the time, and it makes little sense to me. Well, ok, some drugs make you crave quicker so it does make some sense to me..but the annoyance factor still remains. Thoughts?
Drug use
I find it weird you can get your fix off of different drugs. Ok, I could see a detect invis and a detect magic drug being close enough (like coke and crack in the real world)...but stone skin and detect invis...come on now...
Hah. Krins, you clearly don't use herbs enough in game, if that's an idea you even want to spark in an IMM's head. The last thing anyone who DOES use herbs is for that to change. That would make life hell.
I never said I wanted it changed...I just thought it was weird. You sure do seem to have a lot of insight into what I do or don't do in game...you stalking me Bali?
if that's an idea you even want to spark in an IMM's head. The last thing anyone who DOES use herbs is for that to change.
tries to pull Evan's foot from his mouth unsuccessfully
Sir, you stick that there more often than you should. ![]()
Derailment aside, who likes the idea?
I don't think drug usage with a shorter duration should overwrite a longer one. It's fairly annoying a lot of the time' date=' and it makes little sense to me. Well, ok, some drugs make you crave quicker so it does make some sense to me..but the annoyance factor still remains. Thoughts?[/quote']
Well, it's all smoked, so I'm fairly certain it's all natural drugs/herbs/tobacco type stuff.
I think it's fairly fine the way it is. I need a cigarette every so often. I'm addicted to something. If I can't afford my Camels, I will settle and get a cheap pack of cigars or some other brand of cigarette I can tolerate. It takes the cravings away.
I don't agree with the shorter duration overwriting the longer duration. If you mean the actual "drug use" category. If it's the addiction/withdrawals that are being overwritten, yeah, that's FUBAR.
absolute non-issue. addict perk more than makes up for addiction. average in you harvest times usuing hourly life expecptancy of various herbs. you'll find that the saved number of trips is beneficial enough.
absolute non-issue. addict perk more than makes up for addiction. average in you harvest times usuing hourly life expecptancy of various herbs. you'll find that the saved number of trips is beneficial enough.
Obviously you're missing the point. What I'm saying is, if I have 50 hours of drug use from a black herb or something, and then for some reason I need to smoke an herb with a use time of 1 hour, my 50 hours instantly goes down to 1 hour. Then I need to smoke another black herb. I don't think it should be this way.
While we're on the subject, why on earth does cure disease remove the drug use? Catching plague on a char that's addicted is doubly annoying.
obviously i must be missing your point..? you're trying to explain how be addicted to drugs should be less of a pain in the *** through either a technical or intentional setting, or both, and i just brought up the addict perk. idk dude.
on the point of cure disease and it curing drug use instead of the drug addiction. it doing that sucks for both the communer in certain situations and the communee in others.
obviously i must be missing your point..? you're trying to explain how be addicted to drugs should be less of a pain in the *** through either a technical or intentional setting' date=' or both, and i just brought up the addict perk. idk dude.[/quote']
Let's put his point as simply as possible:
Bob smokes polka-dot leaves for detect invis, which cause him to be addicted to drugs.
They also leave him with the affect "drug use: 30 hours", protecting him from withdrawl pains for that long.
Bob sees Jack enter the area immediately after, so he smokes gummy leaves for sanc.
The gummy leaves only have a drug use timer of 2 hours.
This timer replaces the old timer on Bob's affect list, drastically reducing his withdrawl immunity.
Instead of "drug use: 30 hours" that he had pre-gummy leaves, he now instantly has "drug use: 2 hours", because that is the timer from the last drug he inhaled.
Drugs are bad, m'kay?
Let's put his point as simply as possible:
Bob smokes polka-dot leaves for detect invis, which cause him to be addicted to drugs.
They also leave him with the affect "drug use: 30 hours", protecting him from withdrawl pains for that long.
Bob sees Jack enter the area immediately after, so he smokes gummy leaves for sanc.
The gummy leaves only have a drug use timer of 2 hours.
This timer replaces the old timer on Bob's affect list, drastically reducing his withdrawl immunity.
Instead of "drug use: 30 hours" that he had pre-gummy leaves, he now instantly has "drug use: 2 hours", because that is the timer from the last drug he inhaled.
Sounds about right to me.
Let's keep it this way. Makes the addict perk more useful.
This is very easily overcome. How? Smoke the herbs with shorter "drug use" first. Longer "drug use" last. ![]()
This is very easily overcome. How? Smoke the herbs with shorter "drug use" first. Longer "drug use" last.
Right, because it's always so simple. ![]()
shrug I do it just fine. The last herb you should be smoking anyway should be a sanctuary one. That has the longest duration. Period.
Right' date=' because it's always so simple.
[/quote']
Obey the dancing.....whatever that is.....
While we're on the subject, why on earth does cure disease remove the drug use? Catching plague on a char that's addicted is doubly annoying.
Does anything cure addiction?
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Obey the dancing.....whatever that is.....
That would be a FF1 black mage I believe...
Does anything cure addiction?
Death.