With all this talk about looting and stuff I figured that I would offer an idea that has been bumbling about in my mind as of late. What if we make getting items from a corpse harder?
I propose that we remove the ability to "get all corpse" unless it is your own corpse. If someone wants to loot, they have to type the key word for it such as "get boots" "get brooch", etc. And not just "get bo" or "get moo" you have to type the whole thing like "get boots" or "get moonstone".
Additionally, let's impose a larger limit to the amount of items a pet can carry. Golems, mercenaries and zombies should be able to carry two(an item in each hand). Ranger pets, being more animals than humanoid, should carry one(in it's maw/whatever).
Both of these changes would at least give you a chance at getting to your corpse in time. Would require some skill as well to full loot. Not just open back, rec scroll, order all get all corpse, word.
Reply!
Well, people would just use things like
get 1. corpse; drop 1.; sac 1. if they do not have to name it
or look at you before you die / are stunned and then type
get ... cor; get ... cor; get ... cor and so on, would just lead to people who are already cool with pk and don't get shaking hands to loot and newer players not to loot
I like the idea of limiting the number of things a pet can carry, though I'd say perhaps limiting it to 5 would be good.
As to the whole (full) loot or not discussion, I'd say it would wholly depend on
a) Your character's rp and motivation.
The circumstances.
Personally I have full looted in many cases, I also have just looted gold and nothing else in many cases (even cabal wf). Looting or not should fit with your char's rp. However just saying my evil will always loot your elf or my goody always your drow I - personally - think is a bit on the poor rp side. Opposit aligns CAN loot each other but there is no given MUST.
If you die be glad if there is something left but do not expect it. The death should mean more than the lost eq to your CHARACTER (ic) even if you are a case to care more about the time you will be spending to reequip ooc.
Oh I meant that you DO have to name it. So just "get 1. corpse" wouldn't work. Maybe I didnt get my point across
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Very strongly disagree to both. Looting is part of the game, and it keeps EQ circulating, which is a good thing.
Oh I meant that you DO have to name it. So just "get 1. corpse" wouldn't work. Maybe I didnt get my point across
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I did get your point, I just commented on both ways. It would give yet another advantage to vets however, so I'd say no. As I said I do like the idea of limiting the pick up number on pets though not as low as you said.
Somebody said this:
I don't like all this talk of "Oh, we fought a hard battle and I respected him so much I left his stuff". You respected him, your sworn enemy?
And I felt it proper to reply in this thread:
Not everyone is your sworn enemy. By choosing "evil" or "good" as your alignment, you are not choosing to play a character that falls on the two extremes. Not even cabal enemies may be sworn enemies, because not everyone in a cabal necessarily thinks the same way. You can play a character the way you choose to play it, but when it comes to full-looting it doesn't have to be all or nothing.
Somebody said this:
And I felt it proper to reply in this thread:
Not everyone is your sworn enemy. By choosing "evil" or "good" as your alignment, you are not choosing to play a character that falls on the two extremes. Not even cabal enemies may be sworn enemies, because not everyone in a cabal necessarily thinks the same way. You can play a character the way you choose to play it, but when it comes to full-looting it doesn't have to be all or nothing.
You conveniently left out the part of my quote where my point was made. Which is, if you respected him so much, why the heck did you kill him? Don't you think it's a bit lame to say "Oh, yeah good battle, I know I just KILLED YOU and everything but..here's some stuff to make up for it". It's so ridiculously OOC that you respect the PLAYER and thus leave his stuff, but IC the act of murder is a lot more telling than how much you take from his warm corpse.
If I have a reason to kill you, I have a reason to full-loot you. If I don't full-loot you, consider it an insult.
Edit: Oh, and I wholeheartedly agree with the pet looting problem. I don't think pets should be able to carry anything at all.
If I have a reason to kill you, I have a reason to full-loot you. If I don't full-loot you, consider it an insult.
I dig that. Leave me my stuff? That's your way of saying I'm terrible at pk, whereas if you take it all, then you're worried I gave you a run for your money...nice compliment 
Don't make it harder to loot - make it easier to re-equip...same outcome, more positive approach. It takes more work overall, but I would like to see some of the 100s of items in the game that are pretty much worthless to a player, tweaked enough that putting together a worthwhile suit is always possibly in 30 mins or so, solo. Rather than needing to wait on certain areas, or certain rares before you can be at a decent level.
I think that this was always the intention, hence the Mithril Golems/Red Dragon/Tainted Golems etc...however the level of equip that is used in the game has hugely increased on average...with Faction/desolation etc becoming the 'normal' gear that people use, rather than the elite stuff. What we need is something that fills the spot Mithril/red dragon/tainted used to fill when most 'decked' people were in faction gear.
Either tweak a bunch of equipment currently not worth using at all (i.e stuff that is sub Mithril) or maybe consider adding in something with potential new areas?
You conveniently left out the part of my quote where my point was made. Which is, if you respected him so much, why the heck did you kill him?
Because respect =/= hatred.
Because respect =/= hatred.
Then if you HATED him, why would you leave his stuff?
I don't care what you say, PK may fun for the players but it is not fun for the characters. With a few exceptions in RP, most characters do not enjoy going into battle and getting plagued, or bashed, or backstabbed, or having their face blown off by hellstreams. You don't go into war with your sword and shield, then after getting skewered by an enemy soldier, tell him "Well done". My characters all take getting killed as a tremendous act of offense, as it should be, and you won't get any brownie points for leaving my eq afterwards. All of this "good game, well done" or "sorry I killed you, but I left your things" nonsense is completely OOC and should be done away with.
Then if you HATED him, why would you leave his stuff?
That's my whole point. You don't necessarily hate/disrespect/loathe someone that you're PK'ing. With silent PK, players killing eachother has become a much more casual thing that doesn't require much emotion IC and OOC.
I killed someone recently, left most of his things. He then came after me, did a lot better the second time, so I full looted him. He said, "why'd you take everything?" I answered, "It's not a game." No pun was intended, but I thought that was pretty clever.
Now, I'm not stellar at pk. But I have an example as well. It's not exactly how it went, but very very close. At one point, when I WAS getting a few pks, I got this exact same problem. And I do think this game feeds the fire that turns people into full looters. I'm not saying this is bad or good or anything but here's why. I kill A. I take gold. A comes at me again, and I kill him. Again. I take his weapon, sacks and like... one rare. A comes at me a THIRD time. Wtf... man. Figure it out. I kill him. Again. I take everything. Then I hear from him, his cabal, his family, and his dog, that I'm a classless full looter and that I am going to be full looted whenever I die...
What do I take from this? Just a bit if irritation. Because I, like many of you, expect to lose everything when I die. I think the borderline oocness from whining about this takes away from the game more than all the full looters combined.
At one point, when I WAS getting a few pks, I got this exact same problem. And I do think this game feeds the fire that turns people into full looters. I'm not saying this is bad or good or anything but here's why. I kill A. I take gold. A comes at me again, and I kill him. Again. I take his weapon, sacks and like... one rare. A comes at me a THIRD time. Wtf... man. Figure it out. I kill him. Again. I take everything. Then I hear from him, his cabal, his family, and his dog, that I'm a classless full looter and that I am going to be full looted whenever I die...
Exactly, you just get used to ignoring anyone who tells you this and getting on with the job of full looting his family, cabal, friends and dog.
You know what I think really kills this game? IC friends (who are mostly OOC friends) who stick their noses into PKs when they aren't wanted. Its another issue entirely - and perhaps I've played too many evils - but yelling at the top of your lungs for help when you've been full looted just screams 'I'm an easy coup target' or 'I want you to kill me for your malform.' Having one death turn into two, three or four can really suck.
The number of times I've had some chump do something to me (the bard who drew a bad tarot on me without asking then ran and hid behind another character, this means you) and then have two or three other characters there to back them up sickens me.
If you want go around calling people out, at least have the stones to back it up. If you don't want players coming at you, don't go doing things to them. That should cut in half the number of people trying to kill you and full loot you.
L-A
Then these players need this @$$es kicked nosebleed style. Even the most hardened, Scourge worshipping YASK (Yet Another Silent Killer) has the reason that he hates the world or wanted your eq.
All I'm saying is, if you full-loot everyone you kill, and think that everybody who doesn't full-loot you is insulting you, and that gives you a reason to take all of their **** when you kill them back, then don't wonder why there haven't been as many new players lately. Nobody wants to get good at a game where everyone wants them to expect that everyone else is out to get them and that they're going to get killed and lose all of their EQ all the time.