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Ninja tone-up

In my opinion, ninjas need a slight tone-up at the moment. So do a couple of other classes, but my frustration brings me to post about this one. Here are the problems as I see them:

  1. Too many rares makes it hard to be a melee ninja. There are simply too many characters running around right now with uber gear. I think doublesheath (or maybe shadow arts?) should be a normal skill, and grapple should air thrash. It makes sense from an RP perspective (you're grappling somebody to the ground), and it doesn't go through prot shield anyway, so the only purposes would be to help you land caltraps and to laglock giants, if you are ever lucky enough to outmelee one. Thieves can do both of these things, and I think they are noble causes.

  2. Subtlety isn't that easy either, with low-level poison readily available and way too many people who can see hidden. I think it's stupid that you should be rewarded for poisoning yourself, and ninjas aren't the only class affected by this. Herbs or brewed potions or scrolls or wands are one thing, but I don't believe such an easily available item should exist for this purpose.

The melee changes might make ninjas a little better than thieves, so giving thieves a small boost might be in order as well. I was actually thinking about a keen sight skill that lasted for 1 hour and had a 20-hour cooldown, but maybe that's a little silly in all aspects. Besides, if a thief catches you without your poison up, you are royally screwed, whereas if a ninjas catches you..well..you might get a couple of easily curable mals and then kick his *** in a fight, or you might endure a couple hours of being studied. Woohoo. Anyway, I created this thread to spark discussion about how to improve ninjas and whether or not they need improving, so regardless if you agree with me I'd like to hear your opinions.

Oh god please don't tone up thieves.

I actually disagree that thieves can easily kill a giant.....assuming your talking about any type of giant warrior. You have to remember that ninjas do get pugil and staff, so that thief is basically fodder for any staff wielding warrior.

you could argue that a backstab + dual backstab might do anywhere from MANGLEs to Demolishes+. But with a giant's hp, that's not really much maybe 100+ dmg at the most. And even with a trap, we'll say out of the 1k+ hp the warrior has, he now has 800ish. So basically with that staff of his, he bashes the thief to death and that's done. Because staff+pugil pwns the thief's dual weapons.

On the other hand, ninjas use strangle to immobilize their opponent before landing blind and usually assassinate. Truthfully, I don't see the ninja ever being used as a melee character even if they can be. Assassinate and study is just too powerful of a combo to need a tone-up to any of their other skills. Granted, if a ninja is unable to strangle their opponent for some reason, just assassinating while hidden is quite effective as well. I've pulled it off a few times w/ sub-pin characters.

The purpose for grapple should be just another skill that lets them put out offensive dmg, the only considerable ones they have are ikuzachi and throw. And caltraps are ridiculously effective for stopping the opponent's feet. When you're down to 0 movement, you're a sitting duck.

well if you guys feel I went wrong somewhere, just chime in.

I would have to say that grapple having an air thrash like effect strikes me as very scary. Near overpowered scary. Yeah you can't remove protective shield...but you can quaff a detect magic potion and time your strangle right. Then the mage/cleric is just a boy in a man's world. That would put ninjas in the same neighborhood as monks melee-wise except they can pugil a staff and strangle at will instead of in desperation. Add the fact that they poison/blind easily and for a good duration (compared to monks that dirt kick only anyway.) makes them a superior choice to monks in pretty much every department (yeah I know there are a few things monks does that ninjas don't but vice versa.). Assassinate is THE most powerful technique in the entire game, bar none. Granted it takes some setting up (Anyone who screams powerword kill, I will kick you in the shin. At least ninjas can protect themselves melee-wise instead of hoping for a zombie rescue. Plus spells can be saved, bad luck is your only prayer against assassinate) and you can avoid a ninja's primary stomping grounds...but I still remember my one and only time getting assassinated and I've been paranoid like a pothead ever since. Ninjas are fine...unless you really really want to give them a real dagger doublesheath instead of whatever is going on with their doublesheath at present. They give up some other scary skills to get it, why don't they get the real or at least thief version of it?

I'm not attacking anoneemus but I feel that in the recent past ninjas have done very well, and they are actually one of the last classes, in my book, that need a tone-up. I was thinking about rolling one because I think they're a tiny bit OP. But that's my opinion and everyone has theirs. IMHO any class that can hide/camo, the point of that being they're incredibly survivable, shouldn't get such a good melee presence as ninjas are definitely capable of. This includes rangers as well. I like the idea of ninjas needing to be stealthy and using assassinate, but if they fail, most good players still have the tools given to the ninja class to hold their own in a melee, whereas if your a thief and you fail to pry that weapon and that FG warrior wakes up... your burnt and crispy TOAST. I might be completely off but this has been my experience.

Ninjas should not ever be able to beat a competent Warrior in straight up melee. Never.

Thieves are fine the way they are IMO. Traps, blackjack, backstab, dual backstab, and steal are annoyingly dangerous as they are right now.

I actually disagree that thieves can easily kill a giant.....assuming your talking about any type of giant warrior. You have to remember that ninjas do get pugil and staff, so that thief is basically fodder for any staff wielding warrior.

you could argue that a backstab + dual backstab might do anywhere from MANGLEs to Demolishes+. But with a giant's hp, that's not really much maybe 100+ dmg at the most. And even with a trap, we'll say out of the 1k+ hp the warrior has, he now has 800ish. So basically with that staff of his, he bashes the thief to death and that's done. Because staff+pugil pwns the thief's dual weapons.

On the other hand, ninjas use strangle to immobilize their opponent before landing blind and usually assassinate. Truthfully, I don't see the ninja ever being used as a melee character even if they can be. Assassinate and study is just too powerful of a combo to need a tone-up to any of their other skills. Granted, if a ninja is unable to strangle their opponent for some reason, just assassinating while hidden is quite effective as well. I've pulled it off a few times w/ sub-pin characters.

The purpose for grapple should be just another skill that lets them put out offensive dmg, the only considerable ones they have are ikuzachi and throw. And caltraps are ridiculously effective for stopping the opponent's feet. When you're down to 0 movement, you're a sitting duck.

well if you guys feel I went wrong somewhere, just chime in.

I don't even know where to begin. First of all, I never said thieves can outmelee giants, I just said they can put them on the ground to laglock them whereas ninjas can't. Trip is way better on giants than grapple is, so I think if you actually are able to outmelee that giant, you should be rewarded with good lag skills.

Ninjas at pin are not the same as ninjas sub-pin. It is very difficult to assassinate somebody at pin without actually engaging them, or letting them see you and log off, or getting lucky and hoping they are helping some evils rank up. During all this, they are staying poisoned, so you can't just repeat strangle over and over til they're studied, and lucky if you're not laglocked or faerie fired for 80 hours by this point. As for grapple, it is not intended to be a damage skill, that's what throw is for. It's intended to lag. And caltraps don't work on opponents who are flying (i.e. everybody), which is why I think grapple should be changed.

I actually disagree that thieves can easily kill a giant.....assuming your talking about any type of giant warrior. You have to remember that ninjas do get pugil and staff, so that thief is basically fodder for any staff wielding warrior.

you could argue that a backstab + dual backstab might do anywhere from MANGLEs to Demolishes+. But with a giant's hp, that's not really much maybe 100+ dmg at the most. And even with a trap, we'll say out of the 1k+ hp the warrior has, he now has 800ish. So basically with that staff of his, he bashes the thief to death and that's done. Because staff+pugil pwns the thief's dual weapons.

On the other hand, ninjas use strangle to immobilize their opponent before landing blind and usually assassinate. Truthfully, I don't see the ninja ever being used as a melee character even if they can be. Assassinate and study is just too powerful of a combo to need a tone-up to any of their other skills. Granted, if a ninja is unable to strangle their opponent for some reason, just assassinating while hidden is quite effective as well. I've pulled it off a few times w/ sub-pin characters.

The purpose for grapple should be just another skill that lets them put out offensive dmg, the only considerable ones they have are ikuzachi and throw. And caltraps are ridiculously effective for stopping the opponent's feet. When you're down to 0 movement, you're a sitting duck.

well if you guys feel I went wrong somewhere, just chime in.

In the first instance, backstab/dual backstab does way, way more damage than a MANGLE or DEMOLISH. I frequently have done UNSPEAKABLES with my thieves when exploiting a vuln, and easily ANNIHILATES or DISINTEGRATES when not exploiting a vuln. And as any smart thief will generally only attack a tough class when they've already knocked sanc off, the victim is usually forced to flee or stay in battle unsanced. That's where traps come in.

To be honest, I've always thought in a battle of the rogues a thief would have a slight advantage over a ninja. They can sit behind traps, which are difficult for non-thieves to defuse, and often get the critical first strike. In straight melee, a ninja would most likely beat a thief, but with all things considered I've always thought that a thief would have the edge.

In regard to Anoneemus' point about thieves having the ability to de-fly and trip lock giants, while it is technically true, I don't think it's as simple as all that. First off, they have to pick the particular mechanism at 50 which is designed to do that. That's already a big commitment, as it means you're snubbing other mad damage traps. Secondly, I've had that particular mechanism and it fails a lot on anyone who has even mediocre saves.

I do agree, however, that just about anyone at pinnacle will be flying. I never get around without flight with my current pinnacle. Even if you manage to catch someone without flight, it means that the ninja is relying on their enemy to screw up, not on their own skill. I also think that though you may catch someone without flight once, it will be such a rude surprise that you never will again. Much like how once you cleave someone's shield and wail on them, you can bet your arse they'll be burnproofing that thing for all your subsequent fights.

Let's be honest. Flight is not hard to get. Any class that can use staves can get a flight that lasts 48 hours, which is long enough to essentially be permanent. The rest can use scrolls, which have a long duration and are not overly expensive. For the unlucky few who cannot use staves or scrolls, there are alternatives that give flight for the same length of time, if at a slightly greater expense.

I can see how this would greatly gimp a skill which was a real key move for ninjas in the past.

I've always thought melee ninja's were a less than stellar idea. In my mind, ninja's are just assassins (please don't quote actual world history to me, I won't listen, heard it too many times before and didn't listen then, either.) and should be able to hide in nearly all environments. So, Camo and Hide.

If I could rework ninja's, they'd be more reliant on assassination, and have other skills to use with study.

After studying to a certain level, they can then do a kidney cut that would have the victim leave a blood trail, or leave some sort of invisible dye on the victim that only the ninja could see.. After a study to another level, they could figure out how to hit the target in the throat and leave them speechless (silenced) for a moderate amount of time. Study some more and you'd be able to do something else. Study all the way, and you'd be able to land that one hit kill.

Then, studying the opponent would also give them a boost to skills/abilities against the target, kind of like player specific anatomy. So, if they did get into a fight, they'd be able to parry more, dodge the bashes more, and get the hell out of there.

I've always liked the idea of Ninja's being the monks/blademasters of hidden combat... but with the twist of only really targeting one person at a time, where monks and bldmaster have all their anats all the time, Ninja's have to study their "anatomy" of their target up, and when their target or they die, they lose it all.

Just my two cents.

a-g

i'd just like to ask....how did everyone get caltrap doesn't affect flying people?

I don't know if it does, but it shouldn't considering it is spikes on the ground you have to step on. none too effective if I can just levitate over them, ya feel?

Caltraps was changed to not affect flying targets.

Oh, I see. Must just be me then, haven't played a ninja since the changes happened.

Ninjas are fine. There are some sacrifices you have to make, in order to make a straight melee ninja (they're supposed to be hidden assassins, remember?). Changing the class to suit your derivitive of the class isn't the answer. Change your approach to getting to where you want.

I never had problems with thieves vs. giant warriors (only crusaders, damn you Iru!) as Vylan, and he was a straight melee thief. He was undead tho.

I'm not trying to change it based on what I want. The REAL problem is, they're not good enough at being hidden assassins, in my opinion. I agree with all of a-g's ideas, but they're not going to happen. Is there really a reason why every player needs to have complete immunity to blackjack/strangle? Why can't it at least be more expensive, or in scroll/wand form? The reason these classes would be overpowered with consistent sleep skills is because they've been toned up with the mindset that said skills only work on an unprepared opponent. But if you make sleeping skills more consistent and let the classes rely on them, they won't need so much power in other areas.

Even at 50, I had no problem knocking people out with my thief. You'd be surprised how many people don't keep poison up regularly.

You and me both, Corpsestomp. I would say about 10% or less of the people I tried to blackjack had poison up. And not EVERYONE can have it. Unless dwarves duergs and halfers have friends in the shadows... they're screwed.

SLAP

Stop trying to play a rogue class like a warrior and you wont have any more problems.

Ninja's are definetly not in need of a tone up..look at what Laahlahni did, and she was basically in mithril 95% of her time, and rping about 95% of the time and still killed a bunch of the big names at the time.

You and me both, Corpsestomp. I would say about 10% or less of the people I tried to blackjack had poison up. And not EVERYONE can have it. Unless dwarves duergs and halfers have friends in the shadows... they're screwed.

What's the point of having poison up while you're blackjacked?