That doesn't make sense either. With their massive boosts to hitdam and damage from rage' date=' zerkers should be feeling the EQ-weakening least of all.[/quote']
But rage carries very significant downsides. In my fights with Lmathr as Ilendriel (which are my main experience with recent zerks, though before the newest changes), her raging was never something I was worried about (she hit me a little more often, though not much, but the reverse is also true... and as a curing attrition class, rage often just made my job a bit easier)... it was making sure I didn't let her start slamlocking me while I was dirted, which is the exact same concern I'd have versus a warrior; whiplock warriors like Bathai I found to be FAR scarier than any zerks.
Granted, this is with an elf paladin, and the ridiculous melee defense the combo has... mages/communers may be a bit of a different story, but I'm willing to bet most melees maintain a level of dominance over zerks (reduced defense for better offense is very, very dangerous against high melee output classes) and Vryxtyx had no trouble pounding on them either (zerk vs necro basically stops the zerk from being able to rage, as the necro just then blinds and has pets start taking the hits). Communers/invokers/bmgs I could see as still having some trouble, though the addition of sockets means that a lot more weapons/shields can be made burnproof so the zerk loses ways to cost their opponent defenses...
I'm just going to stop now, because I'm going on pure theory here outside of maybe two fights on Vryx half a year ago and a half dozen on Ilendriel against the same zerk each time, and I haven't played one past 40 ever. However... I've talked to a number of zerk players, a fair number of whom still feel that zerks are a bit weak. Rage isn't something zerks can or should do all the time, which means for a lot of fights they're hurt just as much by the EQ weakening as other melees. Given that it's pretty hard to find rares these days, even a lot of the weaker ones, a class that basically is a win or die fighter is going to suffer because re-equipping after a death is very difficult. I personally loathe dying and having to re-equip. I've deleted many, many chars because of a single death that really pissed me off, and I know I'm hardly the only one here who has done this. The harder it is to equip after a death, the less likely you're going to really want to keep going on that char, especially when you know you're playing a char that will be having this danger in every fight you enter (zerks are, in my opinion, the least survivable class in the game, which is a large part of why I don't play them).