I've been mulling this over for a few months now, especially after I saw a particularly nasty helm laying on the ground after someone died to a thief. Based on the MASSIVE negative stats it gave, it was easy to figure out what had happened and I'm fairly positive that character was deleted by the player. I'd much rather log off and drop a few lobsters down my pants than stick around in game with a thief any day.
This isn't so much a suggestion as a question that's on the way.
We've toned down or basically done away with all one hit kills because there's no "strategy" behind them. We've done our best to make this game newbie friendly and removing or toning those one hit kills was a part of that system. For me, the jury is out on whether or not it had any effect on player retention, but I'm guessing it did for some and not for others.
Why, then, do we keep the thief class as it is? A well played thief can just strip and debuff a player right up until the point of an easy to cause death and no other class has it as easy if the opposing player hasn't bound their backpacks and gear. Which, you won't be binding jack pre-cabal, but that's something else entirely we don't need to get into. The class is practically a hold over from the 1.0 days of full looting except you don't have to actually kill someone to have their belongings.
We've already had some decent suggestions for revamping the thief class. I say we keep this going and this is something that needs to happen. There's no reason to keep around a class that is as demoralizing as a thief can be.
