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Warrior revamp

In lue of recent threads, and some personal experience, I think maybe warriors should be given a bit of tweaking, something beyond lores. Maybe even selectable paths. Since as long as I can remember warriors have been dirt disarm(when applicable) lag. With lore thrown in but most of the time it comes down to lagging your opponent, seems just way too linear.

You know, I once played a mud with a class system I think is far superior to what we currently have. However, it would require such a drastic change to our most basic of structures it would be ridiculous to change now... However, I don't see why we can't take bits and pieces from it?

It went like this:

Fighter------- Warrior------ Knight

......----- Rogue....------ Paladin

.....................--------- Thief

..................... --------- Assassin

Now, of course the chain was more intricate, with more choices and more intersections, like you could go two routes and still end up as an assassin, making. The end result would be different types of the same class.

Perhaps we could do something like this for warriors? Though obviously the choices won't be "thief" "Knight" "Paladin" we could certainly have more dex based warriors - "Shadow Warriors" (Though may be too similar to melee ninjas)... I definitely have some pretty sweet ideas for possible warrior - classes.

In fact, I have one in particular I have been thinking about for a long time.

Pffft....warriors are warriors.

You get four attacks with one weapon, plus quite a few dual wielding.

You have your lag.

You can render your opponents helpless by disarming.

You have your warrior lores, you're an expert with weapons beyond most.

They may need some tweaking, but if they do get tweaked, I'd like to see some tweaking by race, not something specific to the class. I think it's well loaded as it is. BE THE WARRIOR!

I think warriors are fine. They're a balanced class, and they're supposed to be a bit linear...they're warriors! When you played FF1, what did the Fighter class do? When you play D&D, what does the Fighter class do? He swings his sword, and is very gear dependent, just like FL.

Personally, I hate playing warriors and zerks. I agree with you that they're too boring. But when you make them more exciting, you end up with a different class, like a ranger or a ninja. Or a paladin. Or a dark knight. Or a blademaster. We have those. You can always roll one up if you think the straight warrior is too boring.

RE: Valek

That was more my meaning, to make warrior more of a finesse, less of a combo class. Now its about direct lag, keeping on them, dishing out damage. I realize that non-giant size warriors can do well, but at a much steeper curve, and usually with help of more eq. Maybe if there where to be some selectable skill sets, it would make warriors mroe of a personal flavor class, than a eat Bash class.

If you want a warrior with more finesse, play a blademaster or a monk.

If you want a more "beat-the-f***-out-of-your-opponent" warrior, with a little more offense and a little less defense, play a ranger or a berserker.

If you want a warrior with a little more survivability and a little less offense, play a paladin.

With small exception, warriors are exactly what they are supposed to be.

I have to agree with several of the above. If you want to give the warrior class a little somethin somethin, then it's not a warrior anymore. Just like in any game, there are just some people who like the simplicity of it.

In my opinion, the warrior class just isn't as fun as the other classes. That's really my only complaint. It really is as emp newb says; just dirt, disarm, bash. Even then, most classes have prot shield and a nodisarm weapon, making it useless. I also wish pugil was renamed and extended to other two-handed weapons making wielding those two-handed weapons worthwhile instead of everyone wielding a staff to get the best possible offensive/defensive set up. As it is Warriors are more work, less fun and much more boring then any class in the game.

There's a potion in the game that gives detect magic.

Keep an eye on your opponents protective shield spell.

I've never played a giant sized warrior. Just don't appeal to me. shrug

I like to use hit and run tactics, mainly because I seem to be going up against casters/communers most of the time.

I ran up against a few mages with no disarm weapons, but....they may as well not be holding anything. It's the clerics/shamans with the no disarm weapon AND shield that'll give you problems.

As for other melees with no disarm weapons/shields, it was a bit of a pain. BUT...that's where you needed a strategy that's all timing and using your warrior lore, switching between weapons, switching between a second equipment set (I never could carry more than a second set of equipment with small warriors), etc....

I know warriors aren't exactly like a shaman, trying to decide which spells you want to use to take down different classes, but....shrug

Anyone who fought Kyatha knows there is so much MORE to a warrior then just bashing something.

Maybe thats why she was so scary

Any warrior JUST using staffs will get tooled over and over and over...

Staffs are the best option only against 1 (2) classes + mobs.

Im not saying a complete alteration. But maybe give them something for weapon expertises. Little perks. Like if you go whip expertise, maybe a chance for a disarm or trip attempt in combat, 5% 10% something. Just something to make the overall warrior different than normal.

If any anything should be added, like someone else mentioned different races should get access to special race only warrior abilities making each warrior a little different.

Gnome warriors should be able to curl up in a fetal position to lag their opponent for 3 rounds and end combat. It's almost like word of recall!

My 50 gnome warrior could hold his own. He didn't kill a whole lot, but then again, he didn't die much either.

And yes, I'm back.

Gnomes should have racial detect invisibility...

Warriors are fine. If anything its paladins than need a tweek. Like Flails and Kick, (or pershaps Shield Bash!!!).

By the way personaly i think warriors should have 2 warrior lores. Not just one.

Gnomes should have racial detect invisibility...

Warriors are fine. If anything its paladins than need a tweek. Like Flails and Kick, (or pershaps Shield Bash!!!).

By the way personaly i think warriors should have 2 warrior lores. Not just one.

Slith have an extra warrior lore.

Paladins are fine.....and paladins DO NOT need kick....mutter If GloryInBattle weren't already married, I'd suggest you two get married....always with the Paladins and the Kick.

I think Paladins should get Kick Evil. Obviously they couldn't have regular Kick due to balance issues.

Wow...

You just made my day.

Paladins don't need anything. Any class with cure critical, good melee defense and hellstream vs evil (wrath) only needs to be played properly.

As for warriors - its more about preparation than anything else. If you're ready and know what to do it gets easier and easier. If you are not you will find it very, very hard.

Valek: I think that potion of detect magic has been taken away. I used to carry a few but some 'builder' has taken it away. Makes it a LOT, LOT harder as a melee.

L-A