Interesting point Eshaine. What if collecting bounties didn't count as PKills, much like captures?
My thought about this is that it would require people to think their PKills through more carefully, and role-play each one. OTOH, it sounds like most of the people PKing with no RP are not the ones getting more than 60. So the problem isn't excessive PK, it's a lack of quality play all around.
Ah? You're kidding right. So for the 100000 Watchers that get caught.. We can only kill the Tribbies 60 times per character? Ah... BOGGLE
Look, as was pointed out to me today, the world (aabahran) that we play in these days is a daycare. I have complained recently alot about it, until someone pointed out to me the difference between 1.0 and now.
Back then people like LA would melt your face off twice before your could even enter in a command. 3.0 has made for some very good changes, including the reduction of PK amount simply through pbase awareness and other restrictions.
However we must remember that this mud, is infact a **PK mud **with enforced RP. Whilst we must all work together to create a better environment with richer RP, PK will always be one of the major driving forces behind that RP.
In the end, what it will really take is not doctrine implemented by the immortals and the implementors, but a fundemental understanding between players that that is where we want the mud to go. But the fact remains that this is indeed a PK mud and that remains a big reason why alot of people play here.