There was some discussion in a discussion thread about removing the who list.
I like the idea. I think that removing the who list would add more to the atmosphere of the game. It would make roleplaying more purposeful.
Some have argued that without a who list, grouping would become harder, with some saying nearly non-existant. So I propose a solution:
Have an introduction command, and/or a remember command.
syntax introduction
introduction
Citizens may wish to have their friends and family know there where-abouts within the realm. Introducing themselves will allow them to be remembered by either everyone on the room, or by a single person.
The command will put the player's name in the target's database, so only introduced or remembered characters come up on the who list. This will allow players to be able to reform groups, keep a list of friends and enemies and see if there is anyone they know currently playing.
syntax remember
Citizens may wish to remember a face, or a specific detail about someone for later use. By committing the name to memory, they will be able to know if that person is wandering about the realm.
The command will put the target's name in the player's database, so only introduced or remembered characters come up on the who list. This will allow players to be able to reform groups, keep a list of friends and enemies and see if there is anyone they know currently playing.
Another plus to this style of play is that the monthly polls will not be filled with people who just show up on the who list. No more default placement because they are the only one at 50 in that class. This style almost forces a player to make him/herself known.
Comments?
Grey
