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Entomb

Well, with Mya's help, I have thus far established that a zombie, unstrengthened and entombed, if you are not in the room and log, it will disappear. Which I am of the opinion it should not do. Hopefully there will be others that are of the same opinion.

Secondly, I have an idea I wanted to share with the mud base about entomb. What if a necromancer could have "legions" of zombies, or perhaps even some skeletons or ghouls, wraiths... I think you see where I am headed with this. Anyways, they can have more than three "undead" creations, however they can only travel with up to three max at any time. So let's say I go to a place, entomb a couple of my zombies, then go get some different ones, or just have an extra stockpile stored away for those nasty paladins that like to summon them away. I think it would be pretty frickin sweet to have different legions of undead stored away... although, perhaps for balance sake, if the necro dies... he does loose them all. What do you guys think?

Did we not have another thread on this ?

Anyway, i don't like the idea of accumulating Zombies ad infinitum.

But i also feel that Entombed zombies should not disappear.

He wanted to move it to the appropriate location in the forums

That is correct elven prophet. Also, It should not be to an unlimited number, but perhaps more of a spread. Since part of the struggle is that a necromancer must first kill, or have killed, the creature to raise it, I think perhaps the ability to store their creations could be more expounded upon. Perhaps a bit of a class choice if you will, say one path leads you to have more creatures, one allows you to have less, but stronger, and another lets you have fewer, and perhaps you are stronger, say with sanctuary, or some other spells of the like. I guess I just like the changes that have gone on for rangers and warriors and so on that I think perhaps the old necromancer could use a bit of an overhauling. Keep in mind, this is only suggestions, and obviously would need to be throughly tested.

No. The change to entomb to allow you to keep an entomed zombie just makes a useless skill worth a little more....

However, allowing Necro's to accumulate zombies? No way. First, it wouldn't really be needed and secondly why allow an insanely powerful class to be even more versatile versus different enemies?

So let's say I go to a place' date=' entomb a couple of my zombies, then go get some different ones, or just have an extra stockpile stored away for those nasty paladins that like to summon them away. [/quote']

The strength of a Necromancer is in their zombies, and so the way to weaken a Necromancer is to rid them of them. If a Necromancer can just pop back and pick up a couple of new zombies with ease that they stored away earlier it makes them a whole lot stronger. Sure, summon classes can summon zombies away - that's the whole point. They can a little while to kill, and they flee - plenty of time to go pick them up.

Pet management is a pain, especially having five of them. It's one of the downsides of a class that has a very high power peak.

Dey

Used to not be that way Dey and still only a select few ruled with them, Odo, Jhyral, etc. I say put it back to the way it was. Don't need fixin' if it ain't broke.

Kanal was also another very scary Necro.

Sorry, I’m a bit confused by that – it’s nearly time for me to leave work and I haven’t had half as many cups of coffee as I should have. Not sure if I was clear in what I was saying or if you understood what I was saying and I’m just not understanding your response – I meant that Necromancers were fine, IMO, and that letting them keep zombies at hand would make them stronger (overpowered). Same with the comment about pet management being a pain – I wasn’t suggesting to make a change to make them stronger, rather that they are fine as they are and it’s meant to be a pain.

Please help me out here because my head is spinning now.

Dey

EDIT: Just to clarify, I agree that Necro's should keep pets when logging unless the zombies are in a different room (I thought it was already like that?), but I don't agree with the second idea.

'Maybe let them keep one zombie. That way that arent starting from complete scratch everytime they log in. They can summon their two golems, grab their entombed zombie and go get some more.

As it is now, necromancers keep all zombies and golems provided the necromancer is in the same room with his army.

Entomb would be nifty if it made the Zombie no longer a group member but rather an object in which could be brought back to life later on. The downside is that it's too heavy to lift by anyone so it stays there until either the necromancer who entombed the Zombie brings it back or another Necromancer comes along to unentomb it. Chances of succeeding an untomb though would be affected directly by the skill itself and thus there's a chance that the Zombie either gets destroyed or comes to life and attacks the person unentombing it instead of joining their army once again.

Entomb would be nifty if it made the Zombie no longer a group member but rather an object in which could be brought back to life later on. The downside is that it's too heavy to lift by anyone so it stays there until either the necromancer who entombed the Zombie brings it back or another Necromancer comes along to unentomb it. Chances of succeeding an untomb though would be affected directly by the skill itself and thus there's a chance that the Zombie either gets destroyed or comes to life and attacks the person unentombing it instead of joining their army once again.

I actually really like Tantangel's idea.... what does everyone else think?