This is just a thought that I had, something that would make undead warriors, berserkers, etc. a little more on par with undead rogues, as well as tone down certain cleric combos that are a bit overpowered.
It occured to me that certain religions have a very powerful advantage over undeads in the way of their divine intervention. My thought is, why not allow that advantage to occasionally backfire. The Gods aren't always going to grant the desires of their followers.
So I propose that Divine Intervention have a chance to backfire on the cleric, in one of three ways:
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3-5 round lag. The God chooses not to grant the favor, and forces his followers to stop in their tracks, giving them a moment to rejoin their body and soul, and renew their faith.
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Moderate damage. The God lashes out against the non-penitent, striking the one whose faith isn't strong enough to call their fury.
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Least likely of an already unlikely set of consequences, the God smites their followers, turning them into a smoking crater and a small pile of ashes.
Now, of course, proficiency in the spell would act largely as a counter to that.
Just something to encourage a little more care in the usage of one of the most powerful spells in the game.
