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Regarding vamp/undead on vamp/undead violence...

As we never really got an answer on the other thread regarding how undead mobs are to be treated... well, first, I'd love a definite answer on that. However, if undeads/vamps can't kill undead mobs... how about we allow them to request from undead mobs?

As we never really got an answer on the other thread regarding how undead mobs are to be treated... well' date=' first, I'd love a definite answer on that. However, if undeads/vamps can't kill undead mobs... how about we allow them to request from undead mobs?[/quote']

I don't think this is a good idea for a range of reasons:

  1. Undeads have no care for your cause because you are undead. They are evil. They care for themselves. Some of the more 'enterprising' of them may use the fact that you attacked another undead to attack you, however, in the end its just window dressing. That undead was going to attack you anyway simply becaue he didn't like your face.

  2. I've seen numerous players of undeads make do without killing the undead mobs - including Vlad and anything in that area. How? Mostly by killing non-undead (read: other players) with the equipment. In fact, I've seen players of undead pretty much hunt down anyone they know with the eq they want because they can't kill the mob themselves. Its not like they can't get the equipment. They just have to be a little more 'resourceful.'

Just my thoughts.

L-A

I like the idea Pali. Mainly because of the reason that undead cannot attack other undead because they live(haha get it) for the legion. Undeads to me are like ants, all working for the common goal, whatever that is.

I am actually quite keen on the idea, based on my perception of FL's Undead which is like Valganti's - the Undead working towards a common goal (and their own personal ones too), and this is what unifies them. Being Undead doesn’t imply that one has to be (I’m struggling to find the words here to describe your stereotypical aggressive, openly evil, maul everything to death within a 150 metre radius type Undead), they’re essentially fanatics of the Death religion who have taken the next step. Unlike regular evils that are 'unconnected', to be Undead means you are joining the Death God's personal legion, complete with hierarchy.

The other side is, that even though all Undead are part of the same legion, that shouldn’t imply that all Undead would help each other to the point of giving up possessions. I can imagine that legion or no legion, some would be not be willing to give up possessions at all. But then to that, you could argue the hierarchy thing again – that PC Undead/Vampire/Lich are the highest ‘ranking’ within the legion, and all other Undead mobs are below – thus allowing Undead/Vampire/Lich to request (by way of ordering a weak, lesser Undead to hand over his belongings).

It all depends on the way the Undead legion is structured in FL. That’s how I see it anyway.

Someone help me out here, I’m going around in circles trying to explain myself.

Dey

Well said, Dey.

I like the idea Pali. Mainly because of the reason that undead cannot attack other undead because they live(haha get it) for the legion. Undeads to me are like ants' date=' all working for the common goal, whatever that is.[/quote']

Exactly. Now, 90% of any good eq I get I get through PK. But the only other restriction that exists on mobkilling, namely goods killing goods, allows the goods to still get eq through requesting. Sure, they could kill a neutral/evil who wears it (for the stuff that's not good-only, anyho), but it's a far simpler and less annoying thing to just request it.

And if undead are not permitted to fight each other, because they are united in the Unliving legions, then why should they not assist each other? They've got a common goal. I could easily argue that the duke in Shas wouldn't want to give his family cloak to a random dwarf.

I like Pali's idea. I've always had a big of an RP conflict killing Undead mobs, but I just did it because I had to. Sirican was a HUGE killer of Undead mobs with absolutely no problems from Imms. It's almost required to get good equipment. Also, don't forget that Undead mobs that are aggressive are still aggressive towards Undead PCs.

Though if implemented it -shouldn't- be a request like goodies do. Thats just stupid for a Vampire/lich/undead. And aggro undeads shouldn't be aggro to Undead PCs.

Perhaps a command, "demand."

demand voulge

You issue a demand for Vlad to hand over his blood filled voulge.

Vlad hesitates for a moment and places the blood filled voulge at your feet.

Vlad says, "If the Dark Lord wishes this be yours, then so be it."

(a couple ticks pass and here two possible messages)

(acceptance)

You feel the will of the Dark Lord possess while you reach for the blood filled voulge.

You get the blood filled voulge.

Vlad snarls angrily, "Then take it; and serve him well."

(denial)

You feel the Dark Lords anger surge through the area and you are thrown to the ground.

The Dark Lords anger mauls you.(or, "The throw to the gorund mauls you.")

Vlad gets the blood filled voulge.

Vlad smirks as he mocks you, "You do not yet have the Dark Lords favor, you are too weak."

Undead, Vampire, Lich.

The above probably being Undead, then a more respectful message for Vamp, and even more for Lich.

I can see problems arising with Vamps, so I think this should be a quicker process than request. It should be a quick acceptance or rejection without chance for being calmed. Though it should immediately drain you to 1/2 hp/mana/move. Your calling on the Dark Lord to settle a dispute, he will want compensation for his time.

The possible balance aspect of what you all are suggesting is the following:

  1. Goods are penalized from killing any good, NPC or PC alike. Evils (including undeads) have no hard-coded penalty of this kind.

  2. Goods tend to be more defense powered where evils are more offense powered. Hence, the tendency for goods to be kindler and gentler in asking for equipment where an evil (typically) would simply take what they need.

I am pleased that you all are thinking of it as an RP conflict, as it should be, similar to how Kalug once said he would slaughter any follower of Nature hunting in Emerald, for example, killing dryads and such. I agree that it's a violation of the undead vs. undead "code". I have always maintained such a ruling, undead don't touch undead, until first blood's been taken. This is why all undead were allowed to hunt Martineius. He attempted to capture one and drew "first blood" and I removed my protection from him. He would have been outcasted later in the world-wide RP plot we were planning had he not been chased from the game by people's complaints and bellyaching.

You've all given me something to think on.

stuff

This looks really good.

Strange,when I just started playing FL i was thinkin that undeads can request from undeads I was thinking that vampires can hide as well.

Also' date=' don't forget that Undead mobs that are aggressive are still aggressive towards Undead PCs.[/quote']

I have always maintained such a ruling' date=' undead don't touch undead, until first blood's been taken.[/quote']

Combining these two, a lot of the big undead mobs (Talex, for instance... it's been SO long since I've encountered Vlad that I honestly don't recall if he's aggro ) would be killable. Walk in, they attack, you've got justification for the kill.

the way Viri worded to me involved a separation between mobs and players. I was told not to attack other "intelligent" undead. seemed like a simple, funtional solution that didn't break rp.