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Locked Get rid of items that add resistance

5 hours ago, 'tarako said:

It was changed. Feral can't use it because of a feral using it and wrecking people iirc

Indeed. What you forget to mention is that feral kept wrecking people long after the change happened.

So yes, that surely was the only reason he wrecked people.

What is the downside to ring of abass or backbrace....

 

And I never said he was only doing well because of the cloak. Do you ever get tired of sounding pompous all the time? Like everything you say is just oozing with arrogant sarcasm.

I am with @f0xx on this one.

I mean where does it end? We remove a thing because a certain class or combo has trouble with it. Everything is gone.

23 minutes ago, 'tarako said:

What is the downside to ring of abass or backbrace....

Their downside is exactly what I said it is in my previous post...

 

2 hours ago, 'tarako said:

And I never said he was only doing well because of the cloak.

Saying "The cloak was changed because a feral used to wreck the PB with it" is pretty much the same thing, don't you think? Also, editing your original post after I replied to it is pretty bad manners.

 

And lastly...

2 hours ago, 'tarako said:

Do you ever get tired of sounding pompous all the time? Like everything you say is just oozing with arrogant sarcasm.

This is a pretty straight forward flame. Do you say that to anyone who disagrees with you? Why resort to insults when you are losing an argument?

Keep it civil and on topic. If you feel the need to respond and defend yourself to flame or flamebait do it over pms.

3 hours ago, f0xx said:

Saying "The cloak was changed because a feral used to wreck the PB with it" is pretty much the same thing, don't you think? Also, editing your original post after I replied to it is pretty bad manners.

No, its not. I had the respirator on Belderon that removed the water vuln and it was changed because I showed how strong it is, just as you did with a feral ninja that used the ash cloak. 

Kotrag was strong regardless of the item, but that item removed an aspect of balance that was intended. He didn't say that was the ONLY reason you did well.

6 hours ago, Fool_Hardy said:

I am with @f0xx on this one.

I mean where does it end? We remove a thing because a certain class or combo has trouble with it. Everything is gone.

It’s not that a certain class or combo had trouble, it’s that it removed the intended balance factor of a race. A few of us discussed on discord that if this is to exist, it needs to take more than a single slot piece.

Wearing a resistance item isn't a guaranteed save, or even a 2/3rds save. Especially mental. Dispel, for instance, behaves really differently with saves. Each affect on the affect list is the target of the spell, and each get their own save check. And if I'm not mistaken, the level of the affect is used in the saves check, not the level of the character. 

 

As I said before, not all vulns and resistances are equal. Fire vuln, ice vuln, water vuln coverage... You can expect those items to likely be disallowed to the races that have them by now.  

The back brace is also disallowed to classes that are specifically designed to have trouble with lightning spells, like crusader and druid. 

I personally don't see us doing the same for mental resistance items, though. There's not much in the game in terms of mental damage, leaving mostly mental spells, the most prominent of which behaves very differently, and thus is fairly irreverent of mental resistance.  Mental resistance is honestly much less powerful than fire, ice, or even lightning resistance.

Poison resistance is also a weird one. It's a double edged sword. And how it works was changed after some testing proved it's interaction was weird. It used to not only make you harder to poison, but also prevented the poison damage (barring high level poisons like lotus scourge and shaman poison) because of MUD math. Basically, everything is rounded down, there's no half integers. So the spam of 1 damage poison drains was getting reduced to .5, which the mud interprets as 0. This interaction was changed, though. It no longer has this upside. Which puts it right back to a mediocre-at-best resistance.

Saying they suck as a blanket statement with no evidence beyond I said so isn't really an explanation at all.

Edited

7 hours ago, Fool_Hardy said:

I am with @f0xx on this one.

I mean where does it end? We remove a thing because a certain class or combo has trouble with it. Everything is gone.

It isn't because X or Y has trouble with it. Saying a 1 or 2 of item removal is going to make the game boring is pretty dense. It's going to stop the rare times 1 char can assemble voltron and go on a tear because their weakness, or balancing factors, have been mitigated. I'm not saying remove dirt kick, I'm saying remove items that most chars won't see in their lifetime anyway because these items create imbalances because of the nature of FL pvp

8 hours ago, f0xx said:

Lets remove everything and make the game as boring as possible, because people are lazy and hate to adapt.

You need to stop this rhetoric that people are lazy, hate to adapt, or as you’ve said in other posts, refuse to learn.

We have several new players and even more returning players that are continuously trying to learn and get better at various aspects of the game. 

You’re not helping anyone by riding in on your high horse and demoralizing people with this garbage. 

I’m personally exhausted by it and I don’t understand how you are constantly allowed to post such wide spread flames and generalized dick-ish posts. 

Almost every post made for change or an idea is met with this response from you. Get off it, bro.

Edited

Since we are incapable of making personal attacks and discussing this issue without being adults, the post has been locked. You all are better than this.