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Invockers. And what needs a tweek.

Invockers can be quite powerfull or extremely weak, but some of the things they have are a bit limited due to the development of the game.

Back in the day, Invocker had the power to cast high level spells.

For example they could cast santuary at a higher level than a cleric. Or detect invisibility. This was used to gather some informations.

Today this is no longer the case.

For example enchant armor.

While at start this might look as a great spell to have, it is limited by the fact that once dressed a Invoker will mostly have Level 50+ equipment.

Further, some of the recently introduced non rare common equipment, are already level 50. For example the Blue bracers and the Hydra ring.

So i propose a tweak to the enchant armor. What if instead of increasing it gradually.... We increased it in only one step.

But with a destruction rate of 50% at mastered rank 50.

IF you managed to enchant it, it would grant a -10 AC to the item but place a flag (hum,magical,glow,bless) so that it could not be enchanted again.

Another problem with invockers is that or you are lossing and there is not way to win. Lets face it, if a warrior is decked with Santuary and protection and some saves, you are not going to kill him faster than he is going to kill you.

And dispel hellstream does not work, because you need to land that dispel. This can be quite hard and while you try to displel you are not casting damage spells, and they are damaging you. Wonce you land it you if lucky manage to land one big spell and they flee and resanc and you are back at the start.

So most kills for a Invocker come from going down as their oponent is goind down an then when they both are very damaged to drop a heavy spell and finish him. But most player will flee at this point and run.

So what if invockers had a cantrip that gave them a 200 HP's shield.

Akin to the Field dresing or apuncture.

But this shield would be something like:

You cast shield.

The next 200 damage points are ignored.

Spell duration is 3 hours.

You get a 12 hours cooldown on the spell.

This way a badly injured invocker can chase for example a Blademaster who is countering his openings.

Im editing and saving...

Huh?

with a good charged vessel, the invoker can cast dispel magic like 4 times per round or something. i know you're are not damaging while doing this, but 4 times is a lot of tries, give it 2 rounds and either the opponent is dispelled or he has nice saves and INT and you should take a hike.

and when you do dispel him, yeah he can flee and re-sanc, but you also dropped his stoneskin, protection, shield, arm, frenzy and other things. it's still quite worth it.

that being said, i see no big objection to giving invokers a minor damage-ward spell or skill like the one you suggested. as long as it's minor

You cant cast 4 dispels a round. That is an exageration

Watch a invocker cast a icestrom without a charged staff.

Then watch him cast it again with a fully one.

Then you will notice the effect.

ok, say 4 times per 2 rounds. if you want the staying power to cast as many dispels as you need, spend 150k on nectar and quaff it when needed. i know i reached 800hp on a faerie, so an avian could get even more hp. but their intelligence/mana is a deal breaker for me and i wouldn't make anything other than a faerie or drow invoker. by the way, i also liked your enchant armor suggestion.

No need to quaff a nectar. A vial will do.

If you have the have the saves to block the dispel you are fine.

If not, then there are other high level sant.

That is why i hate the new staff.

Hooo you mean healing items. That nectar is sweet. Never used it in battle.

I use others outside of battle.

Avian is limited on MAna. So you need to balance equipment.

Most races are balanced on HP/mana in the game. Exception perhaps gnome, but then again he has two vulnerabilities to cover.

ohh, forgot gnome... probably the best invoker: insane mana, good dex, more hp than a faerie, and best of all, NO ALIGNMENT!

only thing is, i'd rather play pick-up sticks with my butt cheeks than play a neutral character. but yeah, gnome.

they have some sort of mental or charm person vuln? and the famous bashing (including weapons) vuln? i imagine that probably gets really annoying, especially on an invoker.

Bashing vuln is gone, and they only have 18 dex, lowest of invokers IIRC.

Do you guys even play the game ?

It was changed from bash DAMAGE type vulnerability to:

Charm

But it was not enuff. So they added:

Mental

So gnomes are vulnerables to (as stated by the imms):

Charm + Mental

sorry, i was just trying to flirt w/you mya.

No need to quaff a nectar. A vial will do.

If you have the have the saves to block the dispel you are fine.

If not, then there are other high level sant.

That is why i hate the new staff.

Hooo you mean healing items. That nectar is sweet. Never used it in battle.

I use others outside of battle.

Avian is limited on MAna. So you need to balance equipment.

Most races are balanced on HP/mana in the game. Exception perhaps gnome, but then again he has two vulnerabilities to cover.

Invokers can use hellstream to easily strip someone of saves, yeah they might have a fight and run and have anothr and run but eventually those hellstreams chew away their targets armor, saves, hit/dam and AC..

Um, invokers (not invockers ) don't need anything else. What other class can destroy an opponent's weapon and armor during combat besides a berserker? I mean come on. An invoker is all about quick, lightning fast damage. Not for long drawn out battles.

Personally I don't like invokers. The only invoker I ever played was during Halloween madness.

I remember one of my favorite fights with an old invoker of mine was against a shaman... I had no way of killing him, as he was being very smart about watching his HP and not spamming himself, so for the next hour of him trying to kill me I just spammed hellstream. By the end of it, he'd lost more than half his eq, and agreed that coming after me was more expensive than it was worth.

This can be modified to work against melees as well, though with blademasters you need to be a bit smarter. Ice storms through an ice shield can work wonders on their weapons. Figure out what they're spellkilling, don't open with direct spells unless you absolutely have to, and you can do just fine against them.

Also, my last two invokers were faeries, and both could quite easily obtain 850-900 hp.

My magical faerie could've gotten around 900 hp pretty easily as well.

My magical faerie could've gotten around 900 hp pretty easily as well.

I had Reannean at 1200 hp at one point.

Seriously?

Seriously?!

I can't believe someone thinks invokers need a buff....

They are, hands down, one of the strongest classes in game and can be effective against most if not all other classes (something that isn't necessarily true of many classes).

They need no damage ward.

I think mages should have hit/dam affect their spell effectiveness to a small degree so that they can't focus so intently on hp/saves equipment. Make them make the same choice melees have to make (people will argue that melees don't need hp equipment, and I'll say that's why I said to a small degree).

Has there been a change that I missed? Are we allowed to talk about the effects of mana charge now?

An invoker is all about quick' date=' lightning fast damage. Not for long drawn out battles.[/quote']

An invoker is the only class that can destroy equipment. When I couldn't beat a character, I would destroy gear until they were weak enough for me to kill... even if it took all day.

And I have to say... Someone destroying your EQ is the most IRRITATING and seriously ANGER making situation ever.

And I have to say... Someone destroying your EQ is the most IRRITATING and seriously ANGER making situation ever.

Getting blackjacked and pryed is worse.