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Wizards, or what i think "mages" lack. *Dream*

I always thought that Mages classes in FL fail at providing the classic mage.

A mage that did not use weapons, but spells.

Casting protections and cantrips but not parrying and striking blows in battle.

Using spells like fireball, and other things.

For example, i think most mages should dodge and not parry.

I always envision mages as evading the attacks not taking hot action with their staff to deflect a sword like in the LOTR movies.

I imagine their main defence more in the way of conjuring shields of thin air to block the blows and turning the air around them to solid.

So i envision a class "Wizards" to correct this.

A class with huge AC spells. The full christmas tree of AC cantrips.

Armor,Shield,Stone Flesh,Air shield, flesh skin, Aura, etc...

Something to really boost that AC to the high levels.

And some absorbing shield of the kind, not like sanctuary, but something akin to 100% absoption.

Like, you cast this absoption spell and the next 150 HP's (meale damage) are absorved. (2 ticks duration, 2 ticks cool down perioud)

I also think we have to many spells that are not used.

Why not create a class that can select spells.

For example, like Psions, alow to chose wich spells we can use from the whole list of spells.

Or group spells by family:

Fire: Burning hands, Flame arrow, Fireball, Fireshield, Firestorm

Ice: Frost bite ?, Icicle, Icebal, Ice shield, Ice storm

Lightning: Shoking grasp , Lightboult, control weather,Call Lightning, Call thunder

Charm: Blind, Sleep, Summon, Curse, Charm person

Healing: Cure light,C Med, Cure Critical, Heal

Just an idea.

For example i would like

Anyhow i had some ideas for some aditional fun spells for mages, that i have recycled from an old Warlock class idea from me.

For example:

Bio field

Action: + Level x 5 hitgain

Cost: 30 mana

Duration: 0 hours

Note: Poison/Plague obliterates this.

This is a mage healing at his finests, you only get the healing at the tick, and its based on your normal regen. At 50 its +250% Regen.

Meaning that if i regen 50, you would regen x3.5 = 175.

Remenber this is not a insta healing spell, if you are plagued/poison, this will not work.

Arcane tap

Action: + Level x 2 Mana gain, -500 hitgain

Cost: 20 mana

Duration: 0 hours

Notes: No HP gain and poison/sermon/plage negate this..

A twist on the Mystic thendrils one, you sleep and regen double mana, but you regen 0 HP's.

Arcane Shield (Pinacle spell)

Action: Cuts 1/2 of damage from a damage type. Example: Lightning, cold, pierce.

Cost: 100 mana

Duration: 12 hours

Note: works on spells on weapons, wearriors can change weapon, mages spells type.

This something i think is akin to the Mana shield. IT allows you to be resistant to a certain damage type. Imagine that fire warrior is using fire weapons, bum you cast arcane shield of fire and now he does less damage, but he flees and changes to holy weapons and you just wasted 100 mana

Arcane protection

Action: - Level/2 saves Malediction or Mental or Afflictive, or - Level/5 vs spell

Cost: 20 mana

Duration: 24 hours

Note: At 50 is -25 Mal/Aff/mental or -10 spell

I cannot belive mages, masters of the arcane are as susceptible to spells as warriors, this a block to that. You get tho chose one save type to be better protected. If you chose the vs spell generic you get a lower bonus.

If ninjas and DK's get something, i want my mages to have them to.

We have a mage class that is super heavy in magic defenses... they're called battlemages.

I disagree, they are a meale combat damage based class.

With some spells to aid.

I dont like BMG. I prever the INVK fully chargeed hell streams.

I kind of understand where mya is going, though I would not say another class is necessary for it.

What we have to understand is that the opponent to any mage is in the same room, IE within 10 feet of the person. Not optimal for a mage of any classic sort as they tend to take the distance archers do.

So one is forced to ask, should mages be able to shoot weak spells 1 room away like people can shoot bows?

Well, thats a balance issue that needs to be worked out.

However, it is likely that you will find a mage/wizard using their staff to block weapon attacks if their opponent is as close as 10 feet-ish. Rather than placing their mind in a defensive spell and hindering / nullifying their entire offense, they are likely to focus on an offensive spell and use Defense 101 taught in mage academy to help them stop the blows while they prepare their next appropriate move.

If the defense goes to the point of 'thickening the air' and the sort, that is rather more like bmgs than anything.

Of course, you can make an argument that invokers are mages of elements and could freeze the air that an impending strike is moving through and slow / reduce the damage of it. Which doesn't really mean much considering everything is an element and could be construed as an invoker having complete control over it with all ready-made spells to utilize that power.

All in all, I think things are fine the way they are...and missile shield is the mage's way to stop distant attacks from hitting them. To that degree, that spell might be worth taking into an invoker but...thats just a very superficial thought, though I havent put much in regards to balance and worth into that thought.

I disagree, they are a meale combat damage based class.

With some spells to aid.

That's a Dark Knight. And disagree all you want. He's right.

Classic mages have always had use of some weapon, especially using the DnD model. They always could use staff or dagger.

Where they were limited was in wearing armor, as it affected their dexterity to the point where they could not cast spells. Granted, their weapons training was cursory at best and using that is about as intelligent as spells are to a warrior. Mages often choose to use spells instead of weapons due to the higher chance of surviving the battle.

Even using the Tolkien model, look at Gandalf, wielding Glamdring, a friggin broadsword for crying out loud.

I don't see giving them extremely limited weapon skills taking away from the idea of a mage.

Don't listen to them Mya. Invockers need to be buffed.

'True. in newer versions of DnD different armor types effect the success of even casting a spell, hence limiting what mages can, or should wear. they can wear plate mail if they so choose but its close to 80% chance of spell failure. plus the other minus, depending on what the dm wants to do. on topic. I kind of like the idea of mages being able to pick spells or spell classes like in DnD. It would give each mage a different path to walk on. the only one i can really see this being good for would be the invoker and maybe the battlemage to a lesser extent.

I disagree, they are a meale combat damage based class.

With some spells to aid.

I dont like BMG. I prever the INVK fully chargeed hell streams.

I also do not like playing BMGs. Invokers are far more my style. However, that does not change the fact that bmgs are the most defensive mages, and they are that through their spells.