I always thought that Mages classes in FL fail at providing the classic mage.
A mage that did not use weapons, but spells.
Casting protections and cantrips but not parrying and striking blows in battle.
Using spells like fireball, and other things.
For example, i think most mages should dodge and not parry.
I always envision mages as evading the attacks not taking hot action with their staff to deflect a sword like in the LOTR movies.
I imagine their main defence more in the way of conjuring shields of thin air to block the blows and turning the air around them to solid.
So i envision a class "Wizards" to correct this.
A class with huge AC spells. The full christmas tree of AC cantrips.
Armor,Shield,Stone Flesh,Air shield, flesh skin, Aura, etc...
Something to really boost that AC to the high levels.
And some absorbing shield of the kind, not like sanctuary, but something akin to 100% absoption.
Like, you cast this absoption spell and the next 150 HP's (meale damage) are absorved. (2 ticks duration, 2 ticks cool down perioud)
I also think we have to many spells that are not used.
Why not create a class that can select spells.
For example, like Psions, alow to chose wich spells we can use from the whole list of spells.
Or group spells by family:
Fire: Burning hands, Flame arrow, Fireball, Fireshield, Firestorm
Ice: Frost bite ?, Icicle, Icebal, Ice shield, Ice storm
Lightning: Shoking grasp , Lightboult, control weather,Call Lightning, Call thunder
Charm: Blind, Sleep, Summon, Curse, Charm person
Healing: Cure light,C Med, Cure Critical, Heal
Just an idea.
For example i would like