Something I just mentally diareahed on a piece of paper, discuss and critique
The Professional:
Race:All
Ethos: Lawful
Alignment: All
A Merchant Class (PK/Non-PK?) whose specialty or lack thereof is designated by a series of path choices.
Paths include:
+Engineer: tinkerer and expert in mechanical contraptions
+Blacksmith: armor/weapon repair and creation
+Wrangler: a beast trainer and stablemaster
+Librarian: Wordwrite, publisher and bookstore
+Apothecary: Magcraft potions pills staves wands etc
+Cook: Culinary master
Each profession has three levels of mastery: Novice, Master, Luminary
Path options are available every ten levels, offering several combination choices for the aspiring renaissance man or world renowned specialist.
Things to be created are given as 'recipes' or 'plans' by guildmasters once a path is chosen. Further recipes can be 'discovered' through experimentation and still more can be the result of quests for those special toys or rare drops from difficult mobs.
Class Specifics - these are the things specific to the Professional, others things can be added for balancing or whatever.
Level 1: Path Selection
Level 5: Haggle
Level 8: Scrap(1)
Level 10: Path Selection
Level 12: Craft Arrows
Level 15: Stall(2)
Level 17: Contacts(3)
Level 20: Path Selection
Level 23: Shop(4)
Level 24: Efficiency(5)
Level 25: Preserve, Buyoff(6)
Level 27: Packrat(7)
Level 30: Path Selection
Level 32: Sharpen, Apprentice (![]()
Level 34: Depot(9)
Level 35: Department Store(10), Corporate Merger(11)
Level 38: Extort(12)
Level 40: Path Selection
Level 42: Wandering Salesman(13)
Level 45: Shopkeep(14)
Level 47: Mark of Mastery(15), Market(16)
Level 50: Path Selection
1-Scrap: Sacrificed items return scrap metal for sale and profit. Quality of scrap and other things are dependant upon the level and worth of the item sacrificed, as well as the users skill level.
2-Stall: Create a small stall in any non-store city area (subcities such as Falen Dara accepted).
3-Contacts: Through business contacts bank fines are reduced.
4-Shop: Create a shop with use of the 'list command' command. Can hold 5 items
5-Efficiency: Skill and experience have increased efficiency. You can produce goods for less.
6-Buyoff: The Professional can bribe certain creatures (humanoid?) to cease attacking. Charmies subject?
7-Packrat: The Professional, through labor has developed the ability to carry more items and heavier weight.
8-Apprentice: The Professional's renown nets him an indentured servant to hold his things and serve his every whim.
9-Depot: Your bank is capable of holding more items for an increased fee.
10-Department Store: Create a shop with the 'list' command, 10 items listed
11-Corporate Merger: Can create a merged shop with another Professional. Wage splits to be determined at creation.
12-Extort: Business is dirty. Buy things at criminally low prices.
13-Wandering Salesman: Shops can be created outside of city areas.
14-Shopkeep: Your apprentice is given permission to man the store in your absence. Profit is sent directly to the bank. If the Professional is killed, or logs off, the store is dismantled and the items returned to the Professionals bank.
15-Mark of Mastery: Can Signiture and Restring one piece of equipment for personal use (I admit, this is just because I thought it was a cool idea, it probably wont work unless its mean restricted)
16-Market: Create a shop with 'list' command and 15 items. Immune to skills such as 'haggle' and 'extort'
Basic Specialty 'Recipe's' may include but are not limited to:
+Engineer: tinkered items such as those found in the Sanctuary of Contraptions; a recorder which records one line of text from a mob or player to be replayed, a scout ball which can be controlled by the user with no harm to him, etc. Higher levels make nicer toys.
+Blacksmith: Creation and Repair of Weapons and armor. Higher masteries can add hit/dam, mana, move, etc.
+Wrangler: Can tame and sell pets or mounts. Higher masteries tame more impressive beasts with more impressive abilities (Ever wanted the chasm dragon as a mount?)
+Librarian: Can write and submit books, write notes, sell books and is a veritable walking library. Books to be published must still go through a vote process in the Herald Library. Not sure about this one...
+Apothecary: Can create various magical devices for player use. Higher masteries allow for more charges, higher level spells, etc.
+Cook: Can create various foods for sustenance. Higher masteries can allow for temporary stat boosts, and the addition of narcotics with a reduced chance of addiction.
That's all I got for now...
-red-