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Entering your cabal after "flee" command?

Okay this has been bugging me for some time, but I was just discussing it with a friend and is this a bug or it is how it is "supposed" work? And if it is how it should be, can someone explain to me why?

I am talking about the case, when you fight someone at entrance of his cabal, i.e. in the same room where the alter and the strong guard are, he flees from combat and thus enters his cabal. This leaving you unable to chase him. Even if you kill the guard, a new one pops up on its place... :confused:

The only way a person can flee into their cabal is if:

-they have one of a numerous different mal's upon them

-the strong guard is dead

Otherwise, no one should be able to flee into the cabal.

Depends on whether or not they're malled up or not. I know if you cast plague/poison/blind on them near their Cabal they can flee right in, but I've fled before from regular combat and my Cabal Guard just stops me because of blood and I flee to outside the room. Otherwise though if they don't have mals on them at all, it could very well be a bug, otherwise though they should be stopped from fleeing inside it.

The only way a person can flee into their cabal is if:

-they have one of a numerous different mal's upon them

-the strong guard is dead

Otherwise, no one should be able to flee into the cabal.

Okay, it is not a bug then, why is this thing in place?

I had the same argument before, but the Imms shot it down saying it was a perk of being caballed. Caballed people, especially in multiple cabal wars, have it very rough. It's just one of those small advantages.

I can't remember the reasoning behind it, but Viri was the one who put it in place. I don't think it really hurts them any, just fight them a room away from their Cabal Guard or in another area entirely and you've eliminated that problem. You could always try to make your enemy the aggressor as well by coaxing him to go to your Cabal rather than going to theirs because they have the upper hand on you if you go there because it's more familiar territory to them than it is you.

Imagine you are a Knight Warrior fighting a war against a Nexus Shaman. The Shaman lands plague and curse at your cabal and you force him to flee.

You are an Outlaw and now the Tribunes are coming to your cabal to get you, though you are certainly dead because you are weakened from your last fight and cursed/plagued. This plague lasts 12 hours.

Is it fair that you die to the Tribune because you almost killed a Shaman that got away? Naw, just go inside, heal the malady and return.

A cabal is NOT a safeground. If someone is hiding in their cabal from a fight, their cabal Imm or maybe even another Imm will beat them up and kick them out.

This is in place so you can get in, heal your mallies, get out. Also, after you retrieve a standard you are drained, this allows you to get into your cabal to rest up while the drained affect wears off and you get your move points back.

Are you joking me? Imagine a shaman fighting a monk. After all the air thrashes and trips, he actually manages to land mass hysteria, and a few other mals. Now, the shaman is not only fighting his cabal guard who is also kicking dirt and bashing, but he is fighting a monk who can lag him without the shaman being able to avoid this lag in any way possible and after managing to land a few mals, the monk flees into his cabal sleeps, recovers, shaves, goes to work, picks the kids on his way back and goes back into fighting just because the shaman cant kill his guard in 1 hour.... IS THAT FAIR?

[edit] Hiding behind your cabal guard is just being pussy... especially when 1 on 1... I don't even know why this is in place...

[edit2] Hell if you are scared to fight someone log out... huh

That's why the shaman should be smart enough not to fight that enemy immediately outside of his cabal.

Figting a WM in the ford? Landed plague and poison? Got them on the run?

Summon that bastard to the water, where we can't dirt kick you. He keeps running? Keep summoning him. He will run out of moves very quickly.

When he is out of moves he is dead.

Summon is VERY mana intensive, especially for a class that is mana intensive period.

Most prolonged fights I have had as a shaman go through trying to land a few mals, but of course most of the time you have to cast them 5 or 6 times each to get it to land. So by the time you have yoru set of mals on them, you probably need to get away for a tick or two to replenish your mana.

Even enfeebled/poisoned/plagued/cursed a warrior that flees before plague has had a chance to significantly drain his MV will be able to keep running long after you have run out of mana from repeatedly summoning him.

All I hve to say is... See my whining thread in the general posts section.

All I hve to say is... See my whining thread in the general posts section.

That is being an *** and us un-called for Aulian. Who are you to say what is whining and what is not. That comment above sounds like a lost child looking for his mothers ****.

Eh? I ain't whining at all, I am just suggesting for a feature to be removed. I still haven't seen a constructive argument supporting this feature...

Alright - i believe it becomes whining as soon as someone says "**** this isnt working in my favour.." . Whining is also just made when someone finds they are not killing as quickly or as well as they think they should because of some 'BS BUG'.

That is undoubtedly whining.

I can guarentee that if Foxx won said fight - and the monk could get into its cabal this would NOT BE AN ISSUE.He really wouldnt care if the monk could get in and out as he liked, if he danced on his head or ate tea with the queen. He would of WON and that would be that. End of Issue.

That being said:

Arguments:

  1. This is a cabal mechanic because those of you who choose to join these organisations are DEMANDED to fight.

  2. Often upon joining a cabal you have to face MULTIPLE enemies. This is a small bonus in aiding against this

  3. This is AVAILABLE to EVERY SINGLE CABAL'D PERSON. If you are in nexus or knight - you have the same benefit in every single cabal. It isnt just applicable to one certain cabal.

  • And just to say for everyone who will say "oh but they dont have to fight shamans when im in an evil already cabal" - Some mals that come from weapon/armor sockets, not to mention the weapons themselves as well as the affects of ray and path also can be used to gain from this 'perk'. EDIT Thief traps, same staves/pills, some ninjitsu's... the list goes on.
  1. Sometimes when you have just fought 9 people off your standard from another altar you need to get into your cabal to recoup to allow you to defend PROPERLY. This mechanic allows it.

  2. If you are not a cabal enemy - why the hell are you fighting at someones cabal guard anyway?

  3. If they are staying at their cabal and keep running in - well maybe move the fighting from their cabal.

  4. Who said life was supposed to be easy. As outlined by LA - Shamans already cast well above other levels - not to mention the casting bonus from voodoo also.

EDIT: Lastly, this is an open forum, unlike the prayer forums, you are open to speculation and critisism from the entire player base. If there was actually a completely legitimate reason for asking this I believe there are better placers to do it. Rather then starting a witch hunt where other players might feel 'just as pissed off' as you about it.

My 2c is always free.

I can guarentee that if Foxx won said fight - and the monk could get into its cabal this would NOT BE AN ISSUE.

I am getting tired of this, people seem to think that I am trying to change things just because I am unable to score any kills or something... you are wrong my friend. I am just trying to change things which "seem" not fair from my newbish point of view... I am talking about game mechanics which in certain situations seem a bit absurd.

"I will fight him and when he lands certain mal/mals on me, I flee into my cabal where he cannot enter. He can't dish a ton of damage to my guard so I can get a nice nap and engage him again..."

Why am I fighting him at his cabal guard? Hell my cabal is at war with his, my first aim is to capture his item, second one is to defend the item from him and with the current game mechanics it is a bit unfair to say the least for a class which relies purely on attrition, to give someone a shelter like that...

[edit] I actually couldn't care less about what other think on this, I am pretty easy going person and while I stick up and suck my mistakes and stuff like that, some other newbies will not and will come here and want to receive a reasonable explanation and when they do not get it they will just leave and move on to the next game.

You picked on my first comments but nothing about the arguments.

Actually just because your in a Cabal your first order of duty doesn't necessarily mean you have to take their standard. You could go in for the kill or try to manipulate the other person into not wanting to fight as well. Even Cabals aren't just about PK though a lot of people only go for PK when it comes to Cabal.

I have a suggestion for foxx.....since you're most likely a shaman even though you didn't mention it in this threat. Why don't you just use voodoo? Hit him with something like insomnia or something then you can work on the guardian slowly while he's stuck in dreamland for a while. Or you can just mal him up and force him to use cabal points to cure that stuff. It's like destroying him by making him consume his cps, and yet you never engage in actual combat yet.

Its really more of an evolution thing:

In 1.0:

I could enter my cabal at will. Blood, no blood, mals, no mals. Its my sacred ground and I was never refused entry.

Those not of my cabal could flee in at will. THat is, go to the guard, type flee. Rinse and repeat and you'd be inside in less than a quarter of a tick. No hiding for you, chump.

Mainly, this was becaues if your standard was taken, it was held inside the enemy cabal. No at the entrance.

I also have access to my cabal healer and everything else in my cabal once I'm inside. I can cure mals if needed - something especially important for Warmasters.

Then 2.0 came along:

Standards are now held at the entrance and cabal members cannot enter while bloodied. At all. Over time this is judged too hard because:

a) Shaman were far too powerful in the start of 2.0 (actually, they are far too powerful now but more-so at the start of 2.0)

Most cabals were a long, long way from town and curse;plague was a killer if you couldn't cure it. Even with some changes, WMs were getting particulary shafted by this.

People in cabals have a cabal healer for a reason - to cure mals. It is pointless for them not to be able to get to it because they got mals fighting (most likely) a cabal enemy.

Thus is was changed so if you had mals you could get in for the purpose of curing.

Then there were the abusers who decided they would poison themselves and hide in their cabal.

Then the Immortals caught the abusers and tore them a new @$$ hole and left their skin hanging outside the cabal as a warning to those who would act like an @$$hat.

Believe me, if you get caught abusing it, I would bet pesos to pounds your cabal life will be over.

The mechanic exists for players to be able to cure. It is a perk of a cabal. It does not exist as a cheap way for someone to hide from you. Now don't get me wrong, healing and grabbing a tick of sleep is probably allowed (will obviously depend on your cabal IMM). Sitting inside for 5 - 10 ticks, IMHO, clearly wouldn't be tolerated.

L-A

PS - I'd be more than happy to see enemeis able to flee into cabals again to eliminate player being able to hide their period.