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Half-elf ideas

Here we go, with some modifications on my last post about this...

So, half-elves are a race that have probably the worst stats in the game, infravision (woo:rolleyes: ), resist charm, and a +10 to learn (faeries have this too but also have higher int along with it)

Every class a half-elf can be has clear superiors:

Warrior - Giant-size or demihumans or even human

Bard - demihumans

Ranger - Giants or demihumans

Monk - human? pretty close, but str is key, and humans get +dex for monks anyways

Paladin - Human or elf, pick and choose.

Thief - a million

Ninja - avian, feral, many...

BLM - demihumans, feral, anything

Because of this, the half-elf has absolutely no 'power' niche. So, here is my idea of a somewhat drastic toning of the race. I propose making half-elves into a very easy to play, very newbie-friendly race. A race that gets many small useful bonuses, but that do not really affect pk at 50 when fully trained.

First, let's look at class options. These three classes can be both human and elven, but may not be half-elven. Therefore, I propose opening them up to the h-elf race:

Cleric, Battlemage, Invoker

Now let's take a look at stats:

human: Max: Str: 20 Int: 20 Wis: 20 Dex: 20 Con: 20 = 101 (+1 in prime stat)

elf___: Max: Str: 18 Int: 25 Wis: 20 Dex: 23 Con: 16 = 102

h-elf_: Max: Str: 19 Int: 21 Wis: 20 Dex: 22 Con: 18 = 100

My suggestion here is to add a +2 int to simply balance the stats out.

Allow them to be evil align (h-drow): anything with human blood is bound to have the potential for evil anyways

Finally, open up the shasarazade/xymerria hometowns for them: they are HALF you know...even if outcasts, they live on the fringes

Now we get into the more serious suggestions:

+10 to learning (total of +20) - This is to actually put them above the high int races in terms of training speed

+3 luck: Mixed blood is always lucky!

automastery lore / 103 prof: similar to bards...more newbie friendly

+10 lag avoidance (similar to avian/thief bonus): Helps to avoid grapple/bash/other lagging skills

automastery sword / 103 prof: I'm all for racial weapon bonuses/specialization, and I'd like to see SOMEONE get use out of swords (which is supposed to be the staple, newbie weapon).

automaster disarm / shield disarm / offhand disarm: This reflect's the half-elves constant struggles in life..pk wise this won't do much but make training easier and make them more interesting..every half-elf class gets one of or both these skills I think.

Exotic +prof bonus: They are the most curious race and therefore are experts at using unfamiliar objects in useful ways...humans get a bonus with magic objects, so this helps to balance that

gold bonus (similar to pious perk): Being unable to hold jobs or gain money, h-elves have become adept at finding gold

+1 wis: reflects a half-elf's bad social position and awareness of environment..humans get +1 in prime stat, this helps to regain for that, but it is not the prime stat for half-elves, so not as good. The average dex between human and elf is 21.5, which is rounded up to 22 in h-elves, but this extra .5 isn't enough in my book.

So, to recap, I propose this:

BASIC CHANGES:

Allow them to be clerics, battlemages, and invokers (necromancer and DK if allow evil align)

+2 INT

Allow evil align

Allow shasarazade and xymerria as hometowns

OPTIONAL CHANGES:

+10 learning

+3 luck

+10 lag avoidance

automastery sword

automastery lore

automastery disarm/shield disarm/offhand disarm

exotic +prof bonus

+gold

+1 wis

I like the ideas, they are pretty much the gimpiest race in the game right now. I really really really like the evil idea.

I don't know, I like having the Half-breeds of the game gimped. It seems like it forces the players into the downtrodden RP since they are outcasts (or should be, not that anyone RPs that very often if at all).

Half elves are fine,they are quite overpowered to be monks for some reasons.

I don't know' date=' I like having the Half-breeds of the game gimped. It seems like it forces the players into the downtrodden RP since they are outcasts (or should be, not that anyone RPs that very often if at all).[/quote']

why would you want to keep something unbalanced that you know is unbalanced?

Way too many people play half-elves now! If we put these kinds of changes in then everyone would play them, I mean really. Extra gold? They would be the richest race in the lands. + 2 to int, thats crazy, do you realize they would be half decent mages if this happened?? Automastery in lore is just crazy talk, everyone with the lore skill should have to prac it from %1 and have it be useless 99% of the time, half elves should not get the huge advantage lore would bring one of thier melee classes, overpowered. And why should half elves be allowed to be evil, just because there are evil elves 'drow' does not open a floodgate to half drows, they have to stay good/neutral for a reason, I think it was because they would be overpowered.

You cant just take a perfectly balanced race and make these kinds of mass overpowering changes to them, it would throw the game out of whack.

UC

I love these changes, but I still think the current half-elves are a very viable race for Crusaders and Paladins. If I could only get the time to make one.

The basics:

A drow would NOT mix with a human. Never, never ever. Sure, it could happen, but that would be extreme. Want one? Apply for restring. Standard race is a no-no. The other basics, really good.

The optionals:

Even better learning, well, only if we keep them gimped. If you get THAT much bonus, you should pay for it.

3 bonus luck, that is too much. And I fail to see why they should be luckier.

Lore automastery; Makes no PK diff, and newb friendly. No reason why we shouldn't have it. Good one.

Automastery disarm skills; Too big buff. Don't like.

Automastery sword, exotic bonus; Sure, but only one of them. Both is too much.

Wis +1, not imba, but why would they be wiser than BOTH humans and elves. Against. And, +2 int should be enough.

Gold bonus; VERY noob friendly. Yes, yes, YES!

Lag protection; TOO sweet for rogues to have. Spec combined with other eventual new buffs.

Remember that h-elfves are not super-gimps. They are just a tiny bit worse than all other alternatives. Just need some small buffs.

New addition from me. Lower xp-pen. Maybe even 0, but if not, at least take it down to 100-150. I mean, they have 250 right now. Tell me ONE reason why.

The basics:

**A drow would NOT mix with a human. Never, never ever. Sure, it could happen, but that would be extreme. Want one? Apply for restring. Standard race is a no-no. The other basics, really good. **

The optionals:

Even better learning, well, only if we keep them gimped. If you get THAT much bonus, you should pay for it.

3 bonus luck, that is too much. And I fail to see why they should be luckier.

Lore automastery; Makes no PK diff, and newb friendly. No reason why we shouldn't have it. Good one.

Automastery disarm skills; Too big buff. Don't like.

Automastery sword, exotic bonus; Sure, but only one of them. Both is too much.

Wis +1, not imba, but why would they be wiser than BOTH humans and elves. Against. And, +2 int should be enough.

Gold bonus; VERY noob friendly. Yes, yes, YES!

Lag protection; TOO sweet for rogues to have. Spec combined with other eventual new buffs.

Remember that h-elfves are not super-gimps. They are just a tiny bit worse than all other alternatives. Just need some small buffs.

New addition from me. Lower xp-pen. Maybe even 0, but if not, at least take it down to 100-150. I mean, they have 250 right now. Tell me ONE reason why.

And why not? The races in Forsaken Lands are based on Dungeons and Dragons, but nowhere does it say they have to be exactly the same. The help files are really brief about most races too - for example, drow skin colour isn't even mentioned. If I hadn't read about them anywhere and came to Forsaken Lands, I would just assume they were 'renegade elves'. I like half-drows.

-3 luck is not too much.

-Automastery disarm isn't really that awesome. Ever mastered disarm?

-Exotic/sword masteries again won't be much of a differance. Current races with weapon masteries (minotaur/slith) aren't overpowered, even though they have better melee stats.

-+1 Wis won't do much of a differance again. Human clerics have it. They're not all that incredibly more overpowered than human battlemages.

-Lag protection. Current races with lag protection aren't overpowered.

And why not? The races in Forsaken Lands are based on Dungeons and Dragons' date=' but nowhere does it say they have to be exactly the same. The help files are really brief about most races too - for example, drow skin colour isn't even mentioned. If I hadn't read about them anywhere and came to Forsaken Lands, I would just assume they were 'renegade elves'. I like half-drows.[/b']

** That is a point I was actually thinking about earlier in the week. FL is almost too open in the race area and should probably make more detailed helpfiles for the races, perhaps having "Origins" and whatnot in the Library. Not to confine RP, but to encourage it a bit more. I know that sounds off, but if you think about it, the generic RP allows too much room, whereas we are in a specific land that should have traditions, cultures, and specifics for the races that the players could follow and elaborate on.**

** Then again, that is a topic I think I have mentioned before.**

I agree with CruelEdict.

And why not? The races in Forsaken Lands are based on Dungeons and Dragons, but nowhere does it say they have to be exactly the same. The help files are really brief about most races too - for example, drow skin colour isn't even mentioned. If I hadn't read about them anywhere and came to Forsaken Lands, I would just assume they were 'renegade elves'. I like half-drows.

-3 luck is not too much.

-Automastery disarm isn't really that awesome. Ever mastered disarm?

-Exotic/sword masteries again won't be much of a differance. Current races with weapon masteries (minotaur/slith) aren't overpowered, even though they have better melee stats.

-+1 Wis won't do much of a differance again. Human clerics have it. They're not all that incredibly more overpowered than human battlemages.

-Lag protection. Current races with lag protection aren't overpowered.

I didn't mean that any of those things were overpowered in their own. But if we give h-elves ALL those things... Way too much. They aren't THAT gimped.

And I disagree on the h-drow. Sure, they COULD mix with humans. But it is not standard drow RP. Just as they CAN be good, if you apply for it. H-drow should be a restring, as it is now. A standard class, well, why not half-dwarves and half-fire giants as well then?

I say just leave the h-elves alone. They are fine as they are now. There is a reason why they can not be cleric.

I never had a problem with my H-elf paladin or my warrior. Heck, as monk they rock. (that's what I think it least.)

Stop me if I'm wrong, but didn't this already come up in the past?

What is the reason half-elves can be paladins, but not clerics?

The reduction of the exp cost to 100 or 150 would be really cool. Throw in sword automastery for good measure. Swords seem to be the gimp weapon of the game--make the gimp race excel with them

There is no valid reason that drow and humans would never get it on.

Oh, that is not disputed. The point is, the babies would be killed immediately. At least, that is how most lore goes.

There is no valid reason that drow and humans would never get it on.

I really like some of these ideas, but all of them taken together seem like a bit much.

My favorites:

lower the exp penalty, even if its just to 200exp with the new bonuses; 100exp without anything added.

sword mastery/103 prof.

lore mastery/103 prof.

Gold finding (maybe just 5% or 10% more)

I can also understand an evil Half-Elf, even if its not a Half-Drow. They're gimped, unwanted outcasts. They're pretty much born knowing their existence is an accident, or at best a heavy cross to bear. Why shouldn't that get to someone, cause them to lash out?

I say give it all to them. Hell why not?

Half-elf = useless atm.

Name me ONE half elf that has logged on and the rest of the player base goes "Ah ****, not him."

none. Namely because all the vets know they are crap. And wont touch em.

Give em it ALL I say! UP WITH THE HALF BREEDS!

On a side note.. Just be happy Virigoth convinced Crypt not to go with Elf and Illlithid half breed

Mixed blood is always lucky! <---That got a laugh out of me, and I don't know why.. it just sounds dirty.