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Turn off Looting for a week?

I am just suggesting an idea. Please don't rip it to shreads, if you don't like it tell me why.

1 week no looting of corpses.

  1. Those that are decked, Byspherous sp? Triathix, Drayson, Siavash etc..

How many times have you died lately, and had to re equip from scratch.

  1. Those that are in a basic set, can slowly add a nice piece here or there. Dying is bad enough.

  2. Those that don't have pals and mates in game can grow a decent set and possible start to compete, or at least not get 2 rounded.

  3. Exempt it from Cabals?

  4. Has anyone played a PK Mud without looting? What was the exp, dislikes, likes??

No.

completly removing looting for any period of time will pool all of the rares on the current decked characters...then you have no way to unseat them.

not a good idea.

Bad call.

Well, what about a minimum number of Rares in corpse before looting.

For example at the time of death, the mud does a check on the corpse and:

IF Rares in corpse are less than 3 or equals to 3 the corpse is blocked from a ANY looting.

Consequence: players with 3 or less rares cannot be looted.

Or another idea:

Simply block rare looting of the last 3 rares.

Consequence: Players can be full looted with exception of last 3 rare pieces.

Or another idea:

Disable looting of corpses without rares.

Consequence: My characters will never be looted.

By initiating any non loot code, you would only help those who already have the power equipment. FL has so many cycles in it, you just have to be patient enough to watch them pass by.

This thread is why I say we get rid of Life Insurance. Everyone wants to loot. Or if it must be kept around then perhaps greatly increase the cost.

To be honest life insurance is expensive as all get out and I'd much rather it be like a safety recall that allows you to keep your life and equipment rather than just keep equipment on death. Have it teleport you away to an area that's predetermined by where your Cabal is located and no Cabal would have the same place. Basically like portal but half the cost, sometimes CPs aren't really easy to come by for some people others they have oodles. And not everyone wants to loot, hell even I'll leave things in a corpse unless the person quits off right away in which they're mine even if it was crap, and if they don't and are in crap I'll take the gold and maybe 1-2 things that might help complete my suit, but nothing as hindering as a full loot. To be honest I'd be up for this small change, it'd help newer players get more equipped and you could always make it so that anyone wearing more than 4 rares be exempt making any current Cabal member pretty much be looted still.

This thread is why I say we get rid of Life Insurance. Everyone wants to loot. Or if it must be kept around then perhaps greatly increase the cost.

Preach it.

Amen.

I'm starting to get religious.

I am all for the removal of life insurance.

I've been thinking about looting and, to be honest, I think it would be neat to have the player drop all the rares they have, along with everything in their inventory, but keep the non-rare equipment they are wearing.

Were this to happen, we should also get rid of life insurance completely. This way, decked people will still be able to dominate fairly well, but they have a MUCH greater risk. Non-decked players are still competitive, and have less to lose by going all out. I think this will mitigate the risk level a bit, and that will help to level the playing field as well.

People want to loot, but the primary reason they want to loot is to gain the decent rares the person has. Non-rare items are easily acquired. However, LOSING an entire suit of non-rare equipment does not lead to a great deal of risk rebuilding it, but rather to a fair amount of time spent re-equipping. I am sure most of you will agree, re-equiping is perhaps the most boring, annoying part of the entire game. And for many, it constitutes the majority of their gaming experience. In an effort to make the game more enjoyable for all, and less frustrating for the new folks, let's lessen the time spent doing pointless, repetitive actions that we all hate.

NOTE: Lockers, to an extent, serve this purpose. However, in my experience, lockers randomly disappear along with everything inside, regardless of money paid for upkeep. I just recently lost a sack that held my collection of heads from bounties collected, and I was sitting with over 500k in my account. If this idea is not implemented, at LEAST fix lockers so we can reliable store non-rares in them.

By initiating any non loot code' date=' you would only help those who already have the power equipment. FL has so many cycles in it, you just have to be patient enough to watch them pass by.[/quote']

I completely agree with this. People see someone in a powerful cabal that they

and others can't seem to beat. They join said cabal and boom, now the cabal is

even stronger. Decked cabal mates generally means you'll get the 'leftovers'

after they kill someone (unless they are the greedy sac 1. type of Rp). So yeah,

not only will this help the people currently decked, it will also help any of their

allies.

On a positive note though, this part of the cycle will go on until someone who

likes the challenge steps up and decides to fight against the horde, which will

always happen. So, in the end the powerful will get taken down (or get bored

because they are fully decked with little chance of being full-looted).

On the note of life insurance. It is expensive. TURNIP expensive. If you can

kill them in the first place, you'll find that that by 'buying' life insurance, it keeps

them from buying other things. I can name other cabal benefits that are more

beneficial. Life insurance itself seems geared towards what the cabals that have

it are about. If you can't loot them when you kill them, kill them over and over

and over and over again and you'll find that either: a. They can't afford life

insurance anymore, leave alone the other things they need, or B. Life

insurance won't be purchased due to need for the other things.

This thread is why I say we get rid of Life Insurance. Everyone wants to loot. Or if it must be kept around then perhaps greatly increase the cost.

So let me get this right....

If I somehow manage to kill a decked cabal character, he still get's to keep his stuff if he has purchased life insurance? Wow!

Can we put something in place like this for everyone?

No, take it away instead. Those who can afford it are those who REALLY doesn't need it. Take it away already. That would improve the eq circulation.

'what is life insurance?

Meh, I've been involved in cabal wars with three enemies that are out for blood(all vendettas) online. In times like those, I say thank heavens for life insurance.

I don't like the idea of removing life insurance. I remember on my watcher, Abraka, that that's the only thing that allowed him to keep fighting against Corinkorth after numerous deaths. Without that, he would've been wasted, and would've never been able to find his feet in a time that there were no other active watchers and numerous active tribs. Those in cabals with lots of allies don't seem to use life insurance due to the fact that they are bound to have an ally who can kill the person who killed them to reclaim their equipment. It's geared towards the lone person against a horde.

Life insurance is there so the cabaled char CAN go against 3 + enemies, knowing fully well he will with a high probability die.

I much rather see someone get LI and then try the 1 on 3 than someone just logging off when he sees he is badly outnumbered. Situations like this is where you get the real thrill, where staying alife becomes very difficult and sometimes even impossible. Caballed characters get some skills but also have some duties. While the uncaballed can just avoid an enemy, the caballed one will HAVE TO DEFEND if someone (possibly several all at once) are knocking at his cabal's door (attacking his cabal guard).

Moreover nobody can use Life Insurance ALL the time, it has a timer AND a cost.

Yeah. I drained four digits worth of cp's i had been working hard to save up in one night against four tribs. But it was worth it, they were so frustrated since I had snatched items that were keeping them from being unstoppable. The king of polearms for any neut/evil bmg, for one. hehe.

EDIT: And when did it become legal for us to talk about those cabal abilities?

I would change life insurance so it only works when you are killed by a cabal enemy, or at least another caballed character.