Here is my idea.
Zealot
Race: Human, Gnome, Avian, Slith, Werebeast, Minotaur, Half-elf.
Class: Warrior, Berserker, Ninja, Blademaster, Ranger.
Align: Neutral
Ethos: Chaotic
Religion: Neutral
Level:50/remort
Zealots are the true warriors of Balance. Serving the neutral church in an effort to crush the good and evil extremists which run rampant in the lands. Only the most devout neutrals can enter Zealot training and are expected to do their duty with a zeal that matches the most persistent goods or evils. Being warriors of Balance no Zealot should harm another neutral unless provoked. Because of their never ending hunt for good and evil the Zealot could not be bothered with any Cabal affairs.
Skills:
1 - Sword, Dagger, Spear, Polearm, Axe, Mace.
2 - Dirt Kick, Shield Block
3 - Fast Healing, Meditation
4 - Parry
5 - Two-Handed
6 - Kick
8 - Second Attack
9 - Hand to Hand
10- Warcry
13- Trip
15- [Minor Chant 1]
16- Haggle
17- Third attack
18- Dodge
19- Dual Wield
20- Disarm, [Minor Chant 2]
22- Charge
25- Zealous Shield, [Minor Chant 3]
28- Adrenaline
30- [Major Chant 1]
32- Dual Parry
35- Resilience, [Major Chant 2]
38- Flurry
40- Shield Smash
42- Weapon Expertise, Tactic
50- [Chant of Balance]
Minor Chants
Syntax chant
Each Minor Chant lasts a quarter of a day. Only one Minor Chant can be used at a time. A Zealot may choose 3 of the following 6 chants.
-Chant of Accuracy - Increases Dex and Hitroll.
-Chant of Power - Increases Str and Damroll.
-Chant of the Lion - Increases Con, HP and hitgain.
-Chant of the Mage - Increases Int, Wis, Mana and managain.
-Chant of the Stallion - Increases Moves, Movegain, and charge proficiency.
-Chant of Iron Will - Increases saves vs Mal and Aff
Zealous Shield
Syntax zshield ‘good’ or ‘evil’
The Zealot can pray for protection from good or evil for a day, however while protected from one extreme the Zealot is vulnerable to the other.
Adrenaline Rush
Syntax adrenaline
Being such ferocious and adament warriors, the Zealot can surge himself with an adrenaline rush which will restore and divide an amount of hp, mana and moves depending on rank and need. Example: a lvl 50 adrenaline rush will heal 500 points divided %wise as needed among hp/mana/moves. This skill of course cannot be used more than once a day.
Major Chants
Syntax chant
Each Major Chant lasts a half day. Only one Major Chant can be used at a time. A zealot may choose 2 of the following 4 chants.
-Chant of the Giant - Increases size by 1 and lowers dex by 4
-Chant of the Magebane - Grants resistance to magic at the cost of physical vulnerability.
-Chant of the Stone Wall - Grants Physical resistance and lowers armor class at the cost of magical vulnerability.
-Chant of the Unseen - Grants affect of sneak as well as removing the zealot from the enemies "where" vision.
Resilience
Syntax resilience
Being so focused and driven, a Zealot can enter a resilient state of mind by chanting his mantra over and over. When in this state the Zealot increases his mental saves significantly.
Flurry
Syntax flurry
While a Zealot is dual wielding and affected by flurry he will strike with a bit
less power but will hit more often, up to five times with each hand. Untill the affects of flurry have subsided the Zealot will not be able to parry or dual parry.
Shield Smash
Syntax shieldsmash
Using a shield, the bigger the better, a Zealot can drive it into his enemies body causing them to be stunned. Protective shields will stop the blow.
Weapon Expertise
Zealots are encouraged to choose one weapon and make it their favorite. Along with this choice comes a tactic with the selected weapon.
Axe: The ability to cleave, weapons or shields.
Mace: A concussing head blow that can drop protective shields.
Spear: Learn to craft spears and put them in the quiver to throw.
Sword: A slash to the enemy hamstrings causing serious enfeeblement.
Dagger: A slice to enemy arm tendons hindering their offense and defense.
Polearm: A ramming blow to the chest will push enemies into a wall or another room.
Chant of Balance
The Zealot who has reached his peak can define his methods by choosing one Chant of Balance. Each chant will last a full day but can not be used again before the negative side affects have worn off.
Heart Chant
When a zealot chants from the heart he will fill himself with courage and strength becoming so strongly willed that it is as if he were affected by sanctuary. Once the chant fades the Zealot will recoil in his weaker state and find he is afraid to fight, being calmed for 8 hours.
Brain Chant
When a Zealot chants from the brain he will find himself more alert than ever before. The zealot will not be able to sleep by natural or unnatural means for the duration of the chant. The focus of the brain is so strong the Zealot will also heal more rapidly than he normally would awake, but when the chant fades the Zealot will be drained for 8 hours from his lack of sleep.
Body Chant
When a Zealot chants from his entire body he will find himself in complete control of his movements. From the smallest trip to the heaviest body slam the Zealot will be able to recover immediately and continue the fight. Once the chant fades however the Zealot will feel slow and flimsy lowering his strength and dexterity by 8 for 8 hours.
At first glance the Zealot might seem overpowered but for a lot of the pros there are cons, and of course chanting would take a bit of time too. Also, not really fitting in any cabal means the Zealot can never be stronger than it is right here.