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Honor System Ranking

Well, trying to develop ways to better help promote good tact in game. I have no idea if something along these lines has been presented before, but I thought of a honor ranking system that would emphasize good pk tact.

Six rankings would be developed. Either a flag could be attatched, but since that takes up too much space, I recommend removing titles and replacing them with the rankings. For starters, it would would force players to interact first, instead of jumping a guy cause you know their class and weakness.

Rank 1-Peasant

We would all start out as peasants when we rolled a char. Honor pts would be at 0. Peasants are most worthless people in Aabahran. Where all new heroes start when they join a guild, and just begin learning.

Rank 2-Liege

After obtaining 50 honor pts, you would be bumped up to a Liege of your Cause. The first step in showing your prowess and dedication.

Rank 3-Hero

After obtaining 100 pts, you would be known as a hero of your cause. A big step in showing the world how well you serve.

Rank 4-Divine

After obtaining 200 pts, you would be known as a mortal who embodied their cause. A hero so vast and well known all the peasants have someone to look up to and strive to be.

Rank (-)1-Coward

After recieving -50 honor pts, you would be known to Aabahran as a coward. You tend to strike the weak, and take oppertunities when they fall in your lap.

Rank (-)2-Dastard

After recieving -100 honor pts, you would be known to Aabahran as a dastard. You will not fight fair, and do not seek challenge.

Rank (-)3-Malingerer

After recieving -200 honor pts, you would be known to Aabahran as a Malingerer. You are the most pathetic of the most pathetic. You will take every chance at taking a cheap shot at your enemies. You rarely fight one on one, and tend to kill enemies with many ranks lower then your own.

Allocation:

K = 5 * |R|

R = honor rank

H = honor pts from kill

//logic is; you should be able to get more pts for killing

//hated enemies as well as those with more honor

//then you factor in persuasion code

if group kills non group then

groupkill = 10 * -G

G = amount of group members

else

groupkill = 0

//This will take a substatial amount of honor away from you

//if you kill in a group

if killer has rank advantage then

levelkill = O - L

L = own level

O = opponants level

else

levelkill = 0

//This will take slight honor points away if killing weaker

//opponants

cabals

//don't know how the math would work. idea is to run a

//cabal check to test if combatants are caballed.

//If caballed players are at war, honor bonus should be

//awarded. Only slightly, maybe 5 ponts.

//Then find out the value of H

H = K + groupkill + levelkill + cabals

honorpts = honorpts + H

We can have variations here. Define what will make a player use more tact. It would be very simple to code as well.

I like the sound of it. What would rewards (or penalties) be?

Wow.. I really like it!!! Maybe don't go as far as removing titles.. maybe have that ranking show up when you type a command such as rank ? Although I understand you want players to be able to see who are trash and so on, but it's gonna be weird not having titles. Maybe a simple color system instead?

Was thinking along the lines of small health/mana regen, small train boost, much less MQ. As well as the obvious rewards of Imms being able to see who is killing who. How they are massing pk's. Would be good for cabal entrance, etc.

I don't like so much the thought of being penalized for being an ***hole, it's part of the game. Being a stand-up good player though is another thing though.

Like in WoW, if you wax some punk around your level, you get honor points, but if you ice a noob that's way lower level than you, you don't get anything. That was incentive enough, really.

In WoW you don't get loot from PK. Which is a major incentive for trash killing right now. A player SHOULD be penalized for ganging, pins killing ranking groups, caballed chars running around pwning noobs, etc.

I like the colour idea. Would be simple. Just change the pk flag by someones name to a colour reflecting rank.

From my experience, the imms have very much frowned upon pinns screwing with ranking groups.

There's a lot of variables that are being overlooked. What if another Morchial or Nortak or Despiser shows up? The only sure fire way to kill them would be to stomp them in a group, and it might come to that.

What about a cabal war. What if three Savants and one Warmaster are on?

What if a Syndicate character is being hired as a mercenary?

There are a ton of scenarios that ganging and noob-squashing shouldn't neccessarily be penalized for. I know the purpose behind this idea very intimately, there are a handful of total d-bags in the p-base that need to be reeled in...but I think a lot of thought into the specifics should be utilized before anything is set in stone.

Pk flag color change, f-ing genius.

A problem I see is lower ranked characters attacking higher. What is the highbie going to do? He'll get penalized for waxing the lowbie so he'll have to flee from someone who should otherwise require a pantschange after a fight. Just one thing and since it's still just an idea - something addressable.

I am a little worried, though, that a player might change who he kills based off of the results of a system like this. If I don't kill someone just because it's going to hurt my rep - is that right? If a lowbie in range mouths off I want to be able to put his head into his corpse and then watch him wear all it when he walks back.

For the most part I'm impressed with your idea.

Maybe just have it show on whois?

Higher ranked killing lower ranked is ok, even if they're ranking.

Caballed killing uncaballed for no reason is cheesey.

Ganging is cheesey, even if the target is Despiser.

A system like this is unnecessary because characters gain a reputation thusly anyhow. It also is basically a form of publicizing PK records, which is very much against the ethos of the game. I also don't like the idea of labeling someone for what they do if it's not against the rules. It would create a kind of pressure to play in a narrowly defined way that I think would ruin the fun for a lot of people.

Hrmm. Would be cool but... suppose someone wants his character to do things like take cheap kills. Why should he be punished with mana/health degen (or having others get faster regen except him). So the guy has been known to stomp on bards.... maybe thats the way he wants his character. I dont mind the title situation, but i dont think bonuses should be there.

My other opinion is that if your rp is good enough, you dont need a "hero" title or whatever it may be. If you are good at your rp, people just know things about your character. I know that Corinkorth was a good pker/tribune due to my interaction with his character. I didnt need a flag/title telling me that.

I don't like this idea either - the IMMs are usually on to trash. There are some classic examples of people who continually gang however the IMMs usually get them in time.

Also with two seconds though I can see that if I don't group with six other people ie don't use the group command we can still stand in a room, have one person summon, one close a door, two bash and two curse. Whoever wanders by will die. We will not be penalised for on the 'honor' scale - hell, whoever gets the killing blow might even end up a hero and all we can't do is use area spells.

I just don't see the need to 'hardcode' this.

L-A

Sorry festy, but this is a very well thought-out, still bad idea. It would do more damage than good. Let the imms do their part instead. I am sure they are capable.

I don't like this idea at all. Not to bash you, but I don't see this adding anything to the game other than to ones ego. Trust me, those that play like trash know it already and even if they try not to think so they will feel guilty at some point already.

Furthermore, Honor is not something every character in FL is made to have. What you have fashioned is more a ranking of a player than a character.

Yeah, I'm really not digging this idea either - for the reasons that L-A layed out.