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faerie fog

Nah I think he just wants to be able to PK thieves/ninjas, not avoid them.

What are you? A bunch of Herald healers or something?

Sometimes!

Nah I think he just wants to be able to PK thieves/ninjas' date=' not avoid them.[/quote']

In the four years I've been playing here, I've made about three PKs. And one of them was healer vs a suicidal monk who wouldn't leave me alone. Honestly, I'd probably switch to a non-PK game if they all weren't so boring and FL didn't rule so hard. I get the shakes, and I don't really want to chase down someone just to deprive them of a condition point and their EQ.

I saw a spell that could use some work, so I made a suggestion. Poisoning yourself is a commonly accepted practice here, but I think it's a lame tactic that breaks RP. You wouldn't knowingly poison yourself, would you? And often a fog would be preferred to chugging fireball potions or using some other area attack. Say, when there's a crowd of people in your PK range around.

I do think that poisoning is a pretty bad (yet useful tactic). I'd rather see that PCs can't poison themselves and lower the chance for blackjack/strangle to work. Also, lower the duration of sleep

Sometimes!

You wouldn't knowingly poison yourself, would you?

To avoid getting slugged in the back of the scone with a lead sack? F*** yes I would!!! :eek:

[QUTOE

And often a fog would be preferred to chugging fireball potions or using some other area attack. Say, when there's a crowd of people in your PK range around.

Make one of my characters glow and you'll be WISHING you had used a fireball potion.

L-A

Yeah think of it this way...

Would you rather drink from a poisoned container knowing that it is only a weak venom, giving you sufficient time to heal it, vomit it out, or even use your skills to negate it?

OR

Would you rather be strangled, blackjacked, slept, or whatnot, stolen from, or raped by a uberly decked ninja/(insert qraces here) and die a fast and painful death?

But back to faerie fogging- I actually think this spell rocks. The lag isn't long enough to prevent you from hitting a where and seeing where the rogue ran towards. A pink rogue will usually rethink his strategy by running away. Sure he might be able to still kick your ***, but he is also now vulnerable to other PKers.

Fog is fine as it is.. never had probs with it.

But as I said, start with an area spell then go faerie fire. Chances are, the rogue will be surprised and you'll get the chance to land the spell before he flees.

How about needing a fail a save for the poison to work? That way you'd have to find high level poison if you wanted to do it

That'll be too much in favor towards thieves/ninjas and them Celerity.. I can only think of a few ways to obtain high level poison.

I think it is easy to get the poison..the problem is the duration and how much it hurts you...

edit: I should explain... what this will do is make melees (who can soak up the damage better) and communers (that can cure poison) slightly weaker against sleep attacks...but it will actually hurt mages the most, which is the rogue's supposed power spike (not really in practice).

I'm rather fond of the idea that I have never (yes, I said never) poisoned myself to avoid a blackjack/strangle/assassinate in my entire time playing FL.

Some might think it a stupid strategy, but I'm with smallman. I think it's contrary to RP and a bit of an OOC tactic IMHO.

Not putting anyone down for using it as it's part of the game mechanic and suspense of reality. I just don't subscribe to that theory of play.

Avoiding them is one thing, but it's highly recommended though if you want to kill thieves/ninjas..

Going up against a ninja/thief and especially a thief/necro and the likes without preventing sleep is suicidal in my books however way you twist and turn it. Ninjas are easy enough. Blindness and poison won't kill ya. But getting stripped naked, maled up, summoned to a locked room, is pretty bad.

I'm rather fond of the idea that I have never (yes, I said never) poisoned myself to avoid a blackjack/strangle/assassinate in my entire time playing FL.

Some might think it a stupid strategy, but I'm with smallman. I think it's contrary to RP and a bit of an OOC tactic IMHO.

Not putting anyone down for using it as it's part of the game mechanic and suspense of reality. I just don't subscribe to that theory of play.

You could RP it in certain ways... perhaps your guy's been poisoned in the past, and recognized that the pain was so great that he could never possibly sleep during it. He then recognized that this pain might even be a useful too, as being rendered unconscious during a battle would usually mean that death would be soon forthcoming. So he sought out weakened poisons, one that his system was guaranteed to deal with on its own and that would only cause mild damage yet enough discomfort that he was certain he'd always be awake through it.

Just an idea. I'll use the tactic occasionally, but I don't like doing it. I'm way more a fan of just making sure that they don't get the opportunity to blackjack/strangle/sleep in the first place.

"I've spent the last few years building up an immunity to iocaine powder." - Dread Pirate Westley

Now would you poison the glass closer to me assuming I would assume that you would poison the glass closest to yourself to throw me off?

Believe it or not - there are some serious disadvantages to being poisoned (even if its just weak). Trust me when I say its not something you can to happen for a long amount of time if a theif or ninja has decided to jerk your chain.

L-A

I've poisoned myself plenty, but I can't honestly think of a time I successfully PKed someone with this tactic. In fact I'm not sure it ever saved me from a blackjack either. If I knew the thief was there, I didn't need the poison to avoid the blackjack. If I didn't realize it, I didn't poison myself in time. And against qraces, although it may have avoided sleep etc., I couldn't chase them down because of the lack of regen of moves.

That said I kind of like the faerie fog idea, but I'm not sure there's a need for it.

I'm rather fond of the idea that I have never (yes, I said never) poisoned myself to avoid a blackjack/strangle/assassinate in my entire time playing FL.

Some might think it a stupid strategy, but I'm with smallman. I think it's contrary to RP and a bit of an OOC tactic IMHO.

Not putting anyone down for using it as it's part of the game mechanic and suspense of reality. I just don't subscribe to that theory of play.

I have once or twice, but other than that, I'm with you 100%. I just don't do it.

I will always poison myself near thieves/ninjas/necromancers etc.

Whilst it might not make RP sense, I think it's an essential part of the MUD when it comes to dealing with sleeper classes. All it takes is your enemy to stand and spam "c sleep " when you need to get somewhere, or a failed bash, disarm, anything like that, with your enemy fleeing, returning and putting you to sleep, and it can be goodnight sweetheart.

Thieves/Ninjas/necromancers can do fine against enemies with poison, though admittedly, thieves either need to be clever and fast with detect magic or choose a certain trap (which I would usually take with a thief anyway as it's immensely useful). With no way of defending yourself against being put to sleep, you're at a big disadvantage.

Dey

Faerie fog lag is minimal when its mastered, and even before that.

When I've played a healer, it was no problem to fog and still get away. Even if it missed, someone studying you still has to untangle themselves from resting giving you time to split the scene.

Uh... you can study standing.

Heh, thats why you poison yourself then go around fogging.