I was thinking, a while ago a few people said that they thought that monks needed a little something, and I think I have figured it out. The simple soultion is to remove the cap on the mana used for prayer beads. This is of course assuming that prayer beads are coded on a formula basis and not a table.
This would...
increase their hitroll a significant amount, helping against all classes
increase saves helping against mages (not entirely nessessary)
increase AC bonus helping greatly agains Melee characters which is where most people agreed they need help.
The downside is they would have the higher saves and they already have good stability against mages. Again if this is coded as a formula this could easily be adjusted to compensate.
Half-elves have advantage over humans in the respect that they learn faster and have more mana to make beads with. This in turn allows them to make max beads at lower levels (barring equipment). Humans have advantage over half-elves as they have higher strength. The beads would be a compensating factor in this area as half-elves would have a higher over all mana pool and would be able to make stronger beads.
This doesnt affect the skillset as a whole as most people agree that the skill set is mostly decent and versitile. It does give a boost to combat vs. Melee and might even possibly give rise to different races in the guild. Sliths could be added in as well as a few other because they would suffer in respect to others in the beads while having their own strengths. Elves, halflings, drow, all would have lower strength and affect the end beads differently. I am not saying that they should be opened up immidiatly if this where ever to be implemented rather that it could be considered.
Just some thoughts. Please add your own.