forums wiki bugs items changes map login play now

Solo leveling

I am close mind' date=' you are not, make invoker/necromancer with and tank from 1 to 30 lvl then speak that again. I shall not say any more words until you do this.[/quote']

I've done 1-31 with an Invoker, fully solo, then did 44-50 solo with the same Invoker.

By the time I hit pinn, I'd already started playing something else.

Dey

Yes, Goodie vockers can power rank in pentagram at high ranks.

I also did my vocker at low levels solo.

Now Battlemages get it totaly bad in pentagram.

Now for necros, i wonce did fine with a human adventurer necro.

I think clerics/shamans are worse for ranking. But then again i wonce soloed to 30th with a half cleric.

I think the key for solo ranking is Time and getting Hit/Dam AC eq + pets.

Like going adventurer, getting a level 30 pet + eq and then convering to main harder to rank class.

Invokers can be easy to solo rank. Depends a lot on align and even more on race.

I agree. I have never had to solo rank so much since I started playing muds. 1-30+ on most of my chars, and the adven perk is looking really good right now, even though it's useless at 50. However, by raising the exp gain above a 3 man group you discourage power rankings(like myself) from ever joining in a group. Why would I group up with a couple of noobs when I get more exp by myself. And the arguement 'well it's faster', won't always be true, I've had some very lame noobs. No offense, I was there once too, when I JUST HAD to go to my guild to get every new skill/spell and try it out.

I just dont' know, the pros and cons equal out. For players like me, I'm all benefit for bonus solo ranking. For newer players it would make it 10x tougher because no vets will want to rank with them. I think this is one sacrifice we have to live with.

What would also be very nice, is having guild pay quest in XP instead of gold.

Like if you do Who group and you have only 1 more to hunt with you, you can get a quest a guild for XP. Like 1000 XP for easy, but 3000 to 5000 for the real dificult ones. Even alow people to group for these ones.

Better yet, create a mob that alows group quests for XP.

You can do them solo, but if in group all get the XP.

What would also be very nice, is having guild pay quest in XP instead of gold.

Like if you do Who group and you have only 1 more to hunt with you, you can get a quest a guild for XP. Like 1000 XP for easy, but 3000 to 5000 for the real dificult ones. Even alow people to group for these ones.

Better yet, create a mob that alows group quests for XP.

You can do them solo, but if in group all get the XP.

Mya, I hate to say this, cause you are never right, but you nailed it dead on. Those quests are long enough that it isn't good or quick exp, no where near a ranking, but if the quests did give exp it would solve this entire problem. Good job Mya.

Only change is the exp rewards have to be smaller. I'd even go as low as 250/500/750, but would like to see 500/1000/1500.

I think that the current ranking/xp system should stay as it is - more because this is a MUD and the 'M' stands for Multiplayer. You should be encoraged to the point of almost being forced to interact with others.

Allowing 'power' solo ranking will simply be open to abuse - look at what was done when people realised they could spam cast for enough XP to rank. A select group of players were taking full advantage of this (IMHO the word is abusing...) and just sitting in gulids. Mircea ended up ranknig from 1-48 in two days through casting alone and said he would have had lvl 50 if 1.0 hadn't wiped.

With this 'bug' gone people are forced to rank with each other. This means that you cant' be a jerk to every groupmate you find or, yes, you will have problems. If you play in non-peak times then yes its a bit harder to find parties - but this has always been the case since 1.0. I predominatly play in non-peak times and I've been able to rank my current character faster than the last two. Part of it is my class and part of it is that I'm learning to take full advantage of certain areas.

If you want ranking to be that much easier, adventurers (IMHO abuse is exactly what going to 30 for pets/eq is then powering back, but its allowed...for now....) and the adventurer perk exist. Use those if you must.

I do disagree with allowing any kind of bonus or change for solo ranking. I also don't agree with more quests for xp for the same reason. It just gets too easy to do it alone and not interact. It also eliminates the danger out of ranking which I don't agree with.

Cheers,

L-A

EDIT: I forgot to add - some classes are easier to rank with early on and harder to play at lvl 50. A lot of this in intentional. If you play an invoker/necro/cleric and are having a hard time then you proably should be. You have a lot easier time surviving at lvl 50 than that warrior who is ranking like a caffine addict on speed.

If you want ranking to be that much easier' date=' adventurers (IMHO abuse is exactly what going to 30 for pets/eq is then powering back, but its allowed...for now....) and the adventurer perk exist. Use those if you must.[/quote']

I'll have to disagree with this. I wouldn't say it's abuse to rank to 30 and then convert and keep the pet so they can rank back to 30 at a reasonably fast rate simply because of reasons of why it's harder to rank anymore the first thirty lvls for some classes. After all they took the time to lvl to 30 in the first place, why shouldn't they be allowed to keep that pet? It didn't stop following them when they converted. I DO see a problem with people using it to abuse PK though, that's an entirely different scenario. Then it's more abuse than anything and Imms I do believe end up punishing people who use this as an advantage, after all the people are fighting a MOB usually much higher a lvl than themselves which sucks. If they're using it to rank though, then they should be allowed to do it. That's the only thing I've ever used them for and I have seen people use pets as abuse to PK long ago, but I've also seen low lvl pets hit just as hard and much more often than some of those lvl 30 pets that people can get.

I'm more against people finding a way to 'get it easy' on classes that are hard to rank - notablely casters and communers. They have more suriviablitiy at lvl 50 and pay (in some part) for this with having a harder time ranking than the melee and hybrid classes. Allowing them a way to 'fast rank' chips, yet again, at the other classes that have this advantage but are less surivivable at lvl 50.

As for PK with pets like that - well, I dont really worry about that, it falls into the same category as lvl 15 fg/giant zerks who think they are tough killing people. Its usually dealth with by necro's and dks when they hit lvl 30.

Cheers,

L-A

To be honest, I've never really had a real difficult time ranking to 30 as some of the harder to rank classes. First 10 levels are easy to attain and there's a mob that is low enough level to get help rank even faster to a level you can get a group at. But like I said, it depends on what pet choice they go for at lvl 30 and then revert to. Hell, I had it once within the last month or so where I had a pet but I ended up voiding out and came back with no pet but I still managed to rank up faster than anyone else with the low level charmies.

Sounds like a bug that you can keep a level 30 pet when you convert to me.

As far as I know Imms have always been aware of it and the only warning I ever heard about the pets was that you can't PK with them. It's basically another perk people have going the Adventurer route and I think people willing to rank through twice to 30 should be able to have various perks, and people who don't want it to happen don't have to play Adventurers. Not everyone goes that route anyways, I'd probably say out of every 40 characters I see there's 1-2 Adventurers. Same thing happens with Ranger to Druid conversion. A Ranger can have two pets and do the entire quest and then keep the two pets he calls on once he becomes a Druid. Not sure if the conversion to Lich is true for Necro's or Illithid Psi's, but it wouldn't surprise me if they ended up keeping their pets either, only difference is they have more potential abuse than an Adventurer becoming say a Necro. Once you've played an Adventurer to 30 and then reverts to their class, their skills are trained most likely to full and ranking isn't all that hard. Skills at 75% compared to skills at 100% are so noticeable it's pathetic. Often times when your skill is at 100% (weapons start off at 40% when you first make a character) it means a whole lot more compared to having it stop at 80%. Really though I still don't see it as real abuse, like I said, Imms have known about it since their coming about, and whoever is doing the coding now could easily fix the problem if they find it being abused so to say. It's no more of a bug than being able to get more pets than you normally can by faking out the shops that sell pets by recalling your one pet and then buying another or as a Necro being able (pre-50 mind you) to have your two golems and two zombies and just recall them home and get another lvl 30 pet.

Well the thing you describe with recalling your pets is definitely a bug.

Keep in mind that using your pets when ranger-druid is strictly forbidden. That may have already been cleared up, as I only read like the last two posts.